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+---
+language: LiveScript
+filename: learnLivescript.ls
+contributors:
+ - ["Christina Whyte", "http://github.com/kurisuwhyte/"]
+---
+
+LiveScript is a functional compile-to-JavaScript language, which shares
+most of the underlying semantics with its host language. Nice additions
+comes with currying, function composition, pattern matching and lots of
+other goodies heavily borrowed from languages like Haskell, F# and
+Scala.
+
+LiveScript is a fork of [Coco][], which is itself a fork of
+[CoffeeScript][], but they share little code in common nowadays. The
+language is stable, and a new version is in active development to bring
+a plethora of new niceties!
+
+[Coco]: http://satyr.github.io/coco/
+[CoffeeScript]: http://coffeescript.org/
+
+Feedback is always welcome, so feel free to reach me over at
+[@kurisuwhyte](https://twitter.com/kurisuwhyte) :)
+
+
+```livescript
+# Just like its CoffeeScript cousin, LiveScript uses hash symbols for
+# single-line comments.
+
+/*
+ Multi-line comments are written C-style. Use them if you want comments
+ to be preserved in the JavaScript output.
+ */
+
+# As far as syntax goes, LiveScript uses indentation to delimit blocks,
+# rather than curly braces, and whitespace to apply functions, rather
+# than parenthesis.
+
+
+########################################################################
+## 1. Basic values
+########################################################################
+
+# No value is defined by the keyword `void`, rather than `undefined`.
+void # same as `undefined` but safer (can't be overridden)
+
+# No valid value is represented by Null.
+null
+
+
+# The most basic actual value is the logical type:
+true
+false
+
+# And it has a plethora of aliases that mean the same thing:
+on; off
+yes; no
+
+
+# Then you get numbers. These are double-precision floats like in JS.
+10
+0.4 # Note that the leading `0` is required
+
+# For readability, you may use underscores and letter suffixes in a
+# number, and these will be ignored by the compiler.
+12_344km
+
+
+# Strings are immutable sequences of characters, like in JS:
+"Christina" # apostrophes are okay too!
+"""Multi-line
+ strings
+ are
+ okay
+ too."""
+
+# Sometimes you want to encode a keyword, the backslash notation makes
+# this easy:
+\keyword # => 'keyword'
+
+
+# Arrays are ordered collections of values.
+fruits =
+ * \apple
+ * \orange
+ * \pear
+
+# They can be expressed more concisely with square brackets:
+fruits = [ \apple, \orange, \pear ]
+
+# You also get a convenient way to create a list of strings, using
+# white space to delimit the items.
+fruits = <[ apple orange pear ]>
+
+# You can retrieve an item by their 0-based index:
+fruits[0] # => "apple"
+
+# Objects are a collection of unordered key/value pairs, and a few other
+# things (more on that later).
+person =
+ name: "Christina"
+ likes:
+ * "kittens"
+ * "and other cute stuff"
+
+# Again, you can express them concisely with curly brackets:
+person = {name: "Christina", likes: ["kittens", "and other cute stuff"]}
+
+# You can retrieve an item by their key:
+person.name # => "Christina"
+person["name"] # => "Christina"
+
+
+# Regular expressions use the same syntax as JavaScript:
+trailing-space = /\s$/ # dashed-words become dashedWords
+
+# Except you can do multi-line expressions too!
+funRE = //
+ function\s+(.+) # name
+ \s* \((.*)\) \s* # arguments
+ { (.*) } # body
+ //
+
+
+########################################################################
+## 2. Basic operations
+########################################################################
+
+# Arithmetic operators are the same as JavaScript's:
+1 + 2 # => 3
+2 - 1 # => 1
+2 * 3 # => 6
+4 / 2 # => 2
+3 % 2 # => 1
+
+
+# Comparisons are mostly the same too, except that `==` and `===` are
+# inverted.
+2 == 2 # => true
+2 == "2" # => false
+2 === "2" # => true
+
+# Other relational operators include <, <=, > and >=
+
+# Logical values can be combined through the logical operators `or`,
+# `and` and `not`
+true and false # => false
+false or true # => true
+not false # => true
+
+
+# Collections also get some nice additional operators
+[1, 2] ++ [3, 4] # => [1, 2, 3, 4]
+'a' in <[ a b c ]> # => true
+'name' of { name: x } # => true
+
+
+########################################################################
+## 3. Functions
+########################################################################
+
+# Since LiveScript is functional, you'd expect functions to get a nice
+# treatment. In LiveScript it's even more apparent that functions are
+# first class:
+add = (left, right) -> left + right
+add 1, 2 # => 3
+
+# Functions which take no arguments are called with a bang!
+two = -> 2
+two!
+
+# LiveScript uses function scope, just like JavaScript, and has proper
+# closures too. Unlike JavaScript, the `=` works as a declaration
+# operator, and will always declare the variable on the left hand side.
+
+# The `:=` operator is available to *reuse* a name from the parent
+# scope.
+
+
+# You can destructure arguments of a function to quickly get to
+# interesting values inside a complex data structure:
+tail = ([head, ...rest]) -> rest
+tail [1, 2, 3] # => [2, 3]
+
+# You can also transform the arguments using binary or unary
+# operators. Default arguments are also possible.
+foo = (a = 1, b = 2) -> a + b
+foo! # => 3
+
+# You could use it to clone a particular argument to avoid side-effects,
+# for example:
+copy = (^^target, source) -> for k,v of source => target[k] = v; target
+a = { a: 1 }
+copy a, { b: 2 } # => { a: 1, b: 2 }
+a # => { a: 1 }
+
+
+# A function may be curried by using a long arrow rather than a short
+# one:
+add = (left, right) --> left + right
+add1 = add 1
+add1 2 # => 3
+
+# Functions get an implicit `it` argument, even if you don't declare
+# any.
+identity = -> it
+identity 1 # => 1
+
+# Operators are not functions in LiveScript, but you can easily turn
+# them into one! Enter the operator sectioning:
+divide-by-2 = (/ 2)
+[2, 4, 8, 16].map(divide-by-2) .reduce (+)
+
+
+# Not only of function application lives LiveScript, as in any good
+# functional language you get facilities for composing them:
+double-minus-one = (- 1) . (* 2)
+
+# Other than the usual `f . g` mathematical formulae, you get the `>>`
+# and `<<` operators, that describe how the flow of values through the
+# functions.
+double-minus-one = (* 2) >> (- 1)
+double-minus-one = (- 1) << (* 2)
+
+
+# And talking about flow of value, LiveScript gets the `|>` and `<|`
+# operators that apply a value to a function:
+xs |> map (* 2)
+
+# You can also choose where you want the value to be placed:
+xs |> zipWith (++), _, ys
+
+
+# The underscore is also used in regular partial application, which you
+# can use for any function:
+div = (left, right) -> left / right
+div-by-2 = div _, 2
+div-by-2 4 # => 2
+
+
+# Last, but not least, LiveScript has back-calls, which might help
+# with some callback-based code (though you should try more functional
+# approaches, like Promises):
+a <- readFile 'foo'
+b <- readFile 'bar'
+console.log a + b
+
+# Same as:
+readFile 'foo', (a) -> readFile 'bar', (b) -> console.log a + b
+
+
+########################################################################
+## 4. Patterns, guards and control-flow
+########################################################################
+
+# You can branch computations with the `if...else` expression:
+x = if n > 0 then \positive else \negative
+
+# Instead of `then`, you can use `=>`
+x = if n > 0 => \positive
+ else \negative
+
+# Complex conditions are better-off expressed with the `switch`
+# expression, though:
+x = switch
+ | is-number y => \number
+ | is-string y => \string
+ | is-array y => \array
+ | otherwise => \object # `otherwise` and `_` always matches.
+
+# Function bodies, declarations and assignments get a free `switch`, so
+# you don't need to type it again:
+take = (n, [x, ...xs]) -->
+ | n == 0 => []
+ | _ => [x] ++ take (n - 1), xs
+
+
+########################################################################
+## 5. Comprehensions
+########################################################################
+
+# While the functional helpers for dealing with lists and objects are
+# right there in the JavaScript's standard library (and complemented on
+# the prelude-ls, which is a "standard library" for LiveScript),
+# comprehensions will usually allow you to do this stuff faster and with
+# a nice syntax:
+oneToTwenty = [1 to 20]
+evens = [x for x in oneToTwenty when x % 2 == 0]
+
+# `when` and `unless` can be used as filters in the comprehension.
+
+# Object comprehension works in the same way, except that it gives you
+# back an object rather than an Array:
+copy = { [k, v] for k, v of source }
+
+
+########################################################################
+## 4. OOP
+########################################################################
+
+# While LiveScript is a functional language in most aspects, it also has
+# some niceties for imperative and object oriented programming. One of
+# them is class syntax and some class sugar inherited from CoffeeScript:
+class Animal
+ (@name, kind) ->
+ @kind = kind
+ action: (what) -> "*#{@name} (a #{@kind}) #{what}*"
+
+class Cat extends Animal
+ (@name) -> super @name, 'cat'
+ purr: -> @action 'purrs'
+
+kitten = new Cat 'Mei'
+kitten.purr! # => "*Mei (a cat) purrs*"
+
+# Besides the classical single-inheritance pattern, you can also provide
+# as many mixins as you would like for a class. Mixins are just plain
+# objects:
+Huggable =
+ hug: -> @action 'is hugged'
+
+class SnugglyCat extends Cat implements Huggable
+
+kitten = new Cat 'Purr'
+kitten.hug! # => "*Mei (a cat) is hugged*"
+```
+
+## Further reading
+
+There's just so much more to LiveScript, but this should be enough to
+get you started writing little functional things in it. The
+[official website](http://livescript.net/) has a lot of information on the
+language, and a nice online compiler for you to try stuff out!
+
+You may also want to grab yourself some
+[prelude.ls](http://gkz.github.io/prelude-ls/), and check out the `#livescript`
+channel on the Freenode network.