diff options
Diffstat (limited to 'lua.html.markdown')
| -rw-r--r-- | lua.html.markdown | 158 | 
1 files changed, 76 insertions, 82 deletions
| diff --git a/lua.html.markdown b/lua.html.markdown index 7325a1cf..0809215f 100644 --- a/lua.html.markdown +++ b/lua.html.markdown @@ -1,5 +1,5 @@  --- -language: lua +language: Lua  contributors:      - ["Tyler Neylon", "http://tylerneylon.com/"]  filename: learnlua.lua @@ -12,15 +12,13 @@ filename: learnlua.lua       Adding two ['s and ]'s makes it a       multi-line comment.  --]] - ----------------------------------------------------- +--------------------------------------------------------------------------------  -- 1. Variables and flow control. ----------------------------------------------------- +--------------------------------------------------------------------------------  num = 42  -- All numbers are doubles. --- Don't freak out, 64-bit doubles have 52 bits for --- storing exact int values; machine precision is --- not a problem for ints that need < 52 bits. +-- Don't freak out, 64-bit doubles have 52 bits for storing exact int +-- values; machine precision is not a problem for ints that need < 52 bits.  s = 'walternate'  -- Immutable strings like Python.  t = "double-quotes are also fine" @@ -60,8 +58,8 @@ aBoolValue = false  -- Only nil and false are falsy; 0 and '' are true!  if not aBoolValue then print('twas false') end --- 'or' and 'and' are short-circuited. --- This is similar to the a?b:c operator in C/js: +-- 'or' and 'and' are short-circuited. This is similar to the a?b:c operator +-- in C/js:  ans = aBoolValue and 'yes' or 'no'  --> 'no'  karlSum = 0 @@ -81,10 +79,9 @@ repeat    num = num - 1  until num == 0 - ----------------------------------------------------- +--------------------------------------------------------------------------------  -- 2. Functions. ----------------------------------------------------- +--------------------------------------------------------------------------------  function fib(n)    if n < 2 then return n end @@ -93,8 +90,8 @@ end  -- Closures and anonymous functions are ok:  function adder(x) -  -- The returned function is created when adder is -  -- called, and remembers the value of x: +  -- The returned function is created when adder is called, and remembers the +  -- value of x:    return function (y) return x + y end  end  a1 = adder(9) @@ -102,10 +99,9 @@ a2 = adder(36)  print(a1(16))  --> 25  print(a2(64))  --> 100 --- Returns, func calls, and assignments all work --- with lists that may be mismatched in length. --- Unmatched receivers are nil; --- unmatched senders are discarded. +-- Returns, func calls, and assignments all work with lists that may be +-- mismatched in length. Unmatched receivers are nil; unmatched senders are +-- discarded.  x, y, z = 1, 2, 3, 4  -- Now x = 1, y = 2, z = 3, and 4 is thrown away. @@ -118,13 +114,15 @@ end  x, y = bar('zaphod')  --> prints "zaphod  nil nil"  -- Now x = 4, y = 8, values 15..42 are discarded. --- Functions are first-class, may be local/global. --- These are the same: +-- Functions are first-class, may be local/global. These are the same:  function f(x) return x * x end  f = function (x) return x * x end  -- And so are these:  local function g(x) return math.sin(x) end +local g = function(x) return math.sin(x) end +-- Equivalent to local function g(x)..., except referring to g in the function +-- body won't work as expected.  local g; g  = function (x) return math.sin(x) end  -- the 'local g' decl makes g-self-references ok. @@ -133,15 +131,16 @@ local g; g  = function (x) return math.sin(x) end  -- Calls with one string param don't need parens:  print 'hello'  -- Works fine. +-- Calls with one table param don't need parens either (more on tables below): +print {} -- Works fine too. ----------------------------------------------------- +--------------------------------------------------------------------------------  -- 3. Tables. ----------------------------------------------------- +-------------------------------------------------------------------------------- --- Tables = Lua's only compound data structure; ---          they are associative arrays. --- Similar to php arrays or js objects, they are --- hash-lookup dicts that can also be used as lists. +-- Tables = Lua's only compound data structure; they are associative arrays. +-- Similar to php arrays or js objects, they are hash-lookup dicts that can +-- also be used as lists.  -- Using tables as dictionaries / maps: @@ -157,14 +156,13 @@ t.key2 = nil   -- Removes key2 from the table.  u = {['@!#'] = 'qbert', [{}] = 1729, [6.28] = 'tau'}  print(u[6.28])  -- prints "tau" --- Key matching is basically by value for numbers --- and strings, but by identity for tables. +-- Key matching is basically by value for numbers and strings, but by identity +-- for tables.  a = u['@!#']  -- Now a = 'qbert'.  b = u[{}]     -- We might expect 1729, but it's nil: --- b = nil since the lookup fails. It fails --- because the key we used is not the same object --- as the one used to store the original value. So --- strings & numbers are more portable keys. +-- b = nil since the lookup fails. It fails because the key we used is not the +-- same object as the one used to store the original value. So strings & +-- numbers are more portable keys.  -- A one-table-param function call needs no parens:  function h(x) print(x.key1) end @@ -184,16 +182,15 @@ v = {'value1', 'value2', 1.21, 'gigawatts'}  for i = 1, #v do  -- #v is the size of v for lists.    print(v[i])  -- Indices start at 1 !! SO CRAZY!  end --- A 'list' is not a real type. v is just a table --- with consecutive integer keys, treated as a list. +-- A 'list' is not a real type. v is just a table with consecutive integer +-- keys, treated as a list. ----------------------------------------------------- +--------------------------------------------------------------------------------  -- 3.1 Metatables and metamethods. ----------------------------------------------------- +-------------------------------------------------------------------------------- --- A table can have a metatable that gives the table --- operator-overloadish behavior. Later we'll see --- how metatables support js-prototypey behavior. +-- A table can have a metatable that gives the table operator-overloadish +-- behavior. Later we'll see how metatables support js-prototypey behavior.  f1 = {a = 1, b = 2}  -- Represents the fraction a/b.  f2 = {a = 2, b = 3} @@ -203,7 +200,7 @@ f2 = {a = 2, b = 3}  metafraction = {}  function metafraction.__add(f1, f2) -  sum = {} +  local sum = {}    sum.b = f1.b * f2.b    sum.a = f1.a * f2.b + f2.a * f1.b    return sum @@ -214,10 +211,9 @@ setmetatable(f2, metafraction)  s = f1 + f2  -- call __add(f1, f2) on f1's metatable --- f1, f2 have no key for their metatable, unlike --- prototypes in js, so you must retrieve it as in --- getmetatable(f1). The metatable is a normal table --- with keys that Lua knows about, like __add. +-- f1, f2 have no key for their metatable, unlike prototypes in js, so you must +-- retrieve it as in getmetatable(f1). The metatable is a normal table with +-- keys that Lua knows about, like __add.  -- But the next line fails since s has no metatable:  -- t = s + s @@ -229,11 +225,12 @@ myFavs = {food = 'pizza'}  setmetatable(myFavs, {__index = defaultFavs})  eatenBy = myFavs.animal  -- works! thanks, metatable --- Direct table lookups that fail will retry using --- the metatable's __index value, and this recurses. +-------------------------------------------------------------------------------- +-- Direct table lookups that fail will retry using the metatable's __index +-- value, and this recurses. --- An __index value can also be a function(tbl, key) --- for more customized lookups. +-- An __index value can also be a function(tbl, key) for more customized +-- lookups.  -- Values of __index,add, .. are called metamethods.  -- Full list. Here a is a table with the metamethod. @@ -254,19 +251,19 @@ eatenBy = myFavs.animal  -- works! thanks, metatable  -- __newindex(a, b, c)             for a.b = c  -- __call(a, ...)                  for a(...) ----------------------------------------------------- +--------------------------------------------------------------------------------  -- 3.2 Class-like tables and inheritance. ----------------------------------------------------- +-------------------------------------------------------------------------------- --- Classes aren't built in; there are different ways --- to make them using tables and metatables. +-- Classes aren't built in; there are different ways to make them using +-- tables and metatables.  -- Explanation for this example is below it.  Dog = {}                                   -- 1.  function Dog:new()                         -- 2. -  newObj = {sound = 'woof'}                -- 3. +  local newObj = {sound = 'woof'}          -- 3.    self.__index = self                      -- 4.    return setmetatable(newObj, self)        -- 5.  end @@ -279,62 +276,59 @@ mrDog = Dog:new()                          -- 7.  mrDog:makeSound()  -- 'I say woof'         -- 8.  -- 1. Dog acts like a class; it's really a table. --- 2. function tablename:fn(...) is the same as ---    function tablename.fn(self, ...) ---    The : just adds a first arg called self. ---    Read 7 & 8 below for how self gets its value. +-- 2. "function tablename:fn(...)" is the same as +--    "function tablename.fn(self, ...)", The : just adds a first arg called +--    self. Read 7 & 8 below for how self gets its value.  -- 3. newObj will be an instance of class Dog. --- 4. self = the class being instantiated. Often ---    self = Dog, but inheritance can change it. ---    newObj gets self's functions when we set both ---    newObj's metatable and self's __index to self. +-- 4. "self" is the class being instantiated. Often self = Dog, but inheritance +--    can change it. newObj gets self's functions when we set both newObj's +--    metatable and self's __index to self.  -- 5. Reminder: setmetatable returns its first arg. --- 6. The : works as in 2, but this time we expect ---    self to be an instance instead of a class. +-- 6. The : works as in 2, but this time we expect self to be an instance +--    instead of a class.  -- 7. Same as Dog.new(Dog), so self = Dog in new().  -- 8. Same as mrDog.makeSound(mrDog); self = mrDog. ----------------------------------------------------- +--------------------------------------------------------------------------------  -- Inheritance example:  LoudDog = Dog:new()                           -- 1.  function LoudDog:makeSound() -  s = self.sound .. ' '                       -- 2. +  local s = self.sound .. ' '                 -- 2.    print(s .. s .. s)  end  seymour = LoudDog:new()                       -- 3.  seymour:makeSound()  -- 'woof woof woof'      -- 4. +--------------------------------------------------------------------------------  -- 1. LoudDog gets Dog's methods and variables.  -- 2. self has a 'sound' key from new(), see 3. --- 3. Same as LoudDog.new(LoudDog), and converted to ---    Dog.new(LoudDog) as LoudDog has no 'new' key, ---    but does have __index = Dog on its metatable. ---    Result: seymour's metatable is LoudDog, and ---    LoudDog.__index = LoudDog. So seymour.key will ---    = seymour.key, LoudDog.key, Dog.key, whichever +-- 3. Same as "LoudDog.new(LoudDog)", and converted to "Dog.new(LoudDog)" as +--    LoudDog has no 'new' key, but does have "__index = Dog" on its metatable. +--    Result: seymour's metatable is LoudDog, and "LoudDog.__index = Dog". So +--    seymour.key will equal seymour.key, LoudDog.key, Dog.key, whichever  --    table is the first with the given key. --- 4. The 'makeSound' key is found in LoudDog; this ---    is the same as LoudDog.makeSound(seymour). +-- 4. The 'makeSound' key is found in LoudDog; this is the same as +--    "LoudDog.makeSound(seymour)".  -- If needed, a subclass's new() is like the base's:  function LoudDog:new() -  newObj = {} +  local newObj = {}    -- set up newObj    self.__index = self    return setmetatable(newObj, self)  end ----------------------------------------------------- +--------------------------------------------------------------------------------  -- 4. Modules. ----------------------------------------------------- +-------------------------------------------------------------------------------- ---[[ I'm commenting out this section so the rest of ---   this script remains runnable. +--[[ I'm commenting out this section so the rest of this script remains +--   runnable.  ```  ```lua @@ -360,8 +354,8 @@ local mod = require('mod')  -- Run the file mod.lua.  local mod = (function ()    <contents of mod.lua>  end)() --- It's like mod.lua is a function body, so that --- locals inside mod.lua are invisible outside it. +-- It's like mod.lua is a function body, so that locals inside mod.lua are +-- invisible outside it.  -- This works because mod here = M in mod.lua:  mod.sayHello()  -- Says hello to Hrunkner. @@ -369,8 +363,8 @@ mod.sayHello()  -- Says hello to Hrunkner.  -- This is wrong; sayMyName only exists in mod.lua:  mod.sayMyName()  -- error --- require's return values are cached so a file is --- run at most once, even when require'd many times. +-- require's return values are cached so a file is run at most once, even when +-- require'd many times.  -- Suppose mod2.lua contains "print('Hi!')".  local a = require('mod2')  -- Prints Hi! | 
