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diff --git a/mips.html.markdown b/mips.html.markdown new file mode 100644 index 00000000..4134d3fa --- /dev/null +++ b/mips.html.markdown @@ -0,0 +1,366 @@ +--- +language: "MIPS Assembly" +filename: MIPS.asm +contributors: + - ["Stanley Lim", "https://github.com/Spiderpig86"] +--- + +The MIPS (Microprocessor without Interlocked Pipeline Stages) Assembly language +is designed to work with the MIPS microprocessor paradigm designed by J. L. +Hennessy in 1981. These RISC processors are used in embedded systems such as +gateways and routers. + +[Read More](https://en.wikipedia.org/wiki/MIPS_architecture) + +```asm +# Comments are denoted with a '#' + +# Everything that occurs after a '#' will be ignored by the assembler's lexer. + +# Programs typically contain a .data and .text sections + +.data # Section where data is stored in memory (allocated in RAM), similar to + # variables in higher level languages + + # Declarations follow a ( label: .type value(s) ) form of declaration + hello_world: .asciiz "Hello World\n" # Declare a null terminated string + num1: .word 42 # Integers are referred to as words + # (32 bit value) + + arr1: .word 1, 2, 3, 4, 5 # Array of words + arr2: .byte 'a', 'b' # Array of chars (1 byte each) + buffer: .space 60 # Allocates space in the RAM + # (not cleared to 0) + + # Datatype sizes + _byte: .byte 'a' # 1 byte + _halfword: .half 53 # 2 bytes + _word: .word 3 # 4 bytes + _float: .float 3.14 # 4 bytes + _double: .double 7.0 # 8 bytes + + .align 2 # Memory alignment of data, where + # number indicates byte alignment in + # powers of 2. (.align 2 represents + # word alignment since 2^2 = 4 bytes) + +.text # Section that contains instructions + # and program logic +.globl _main # Declares an instruction label as + # global, making it accessible to + # other files + + _main: # MIPS programs execute instructions + # sequentially, where the code under + # this label will be executed firsts + + # Let's print "hello world" + la $a0, hello_world # Load address of string stored in + # memory + li $v0, 4 # Load the syscall value (indicating + # type of functionality) + syscall # Perform the specified syscall with + # the given argument ($a0) + + # Registers (used to hold data during program execution) + # $t0 - $t9 # Temporary registers used for + # intermediate calculations inside + # subroutines (not saved across + # function calls) + + # $s0 - $s7 # Saved registers where values are + # saved across subroutine calls. + # Typically saved in stack + + # $a0 - $a3 # Argument registers for passing in + # arguments for subroutines + # $v0 - $v1 # Return registers for returning + # values to caller function + + # Types of load/store instructions + la $t0, label # Copy the address of a value in + # memory specified by the label into + # register $t0 + lw $t0, label # Copy a word value from memory + lw $t1, 4($s0) # Copy a word value from an address + # stored in a register with an offset + # of 4 bytes (addr + 4) + lb $t2, label # Copy a byte value to the lower order + # portion of the register $t2 + lb $t2, 0($s0) # Copy a byte value from the source + # address in $s0 with offset 0 + # Same idea with 'lh' for halfwords + + sw $t0, label # Store word value into memory address + # mapped by label + sw $t0, 8($s0) # Store word value into address + # specified in $s0 and offset of 8 bytes + # Same idea using 'sb' and 'sh' for bytes and halfwords. 'sa' does not exist + +### Math ### + _math: + # Remember to load your values into a register + lw $t0, num # From the data section + li $t0, 5 # Or from an immediate (constant) + li $t1, 6 + add $t2, $t0, $t1 # $t2 = $t0 + $t1 + sub $t2, $t0, $t1 # $t2 = $t0 - $t1 + mul $t2, $t0, $t1 # $t2 = $t0 * $t1 + div $t2, $t0, $t1 # $t2 = $t0 / $t1 (Might not be + # supported in some versons of MARS) + div $t0, $t1 # Performs $t0 / $t1. Get the quotient + # using 'mflo' and remainder using 'mfhi' + + # Bitwise Shifting + sll $t0, $t0, 2 # Bitwise shift to the left with + # immediate (constant value) of 2 + sllv $t0, $t1, $t2 # Shift left by a variable amount in + # register + srl $t0, $t0, 5 # Bitwise shift to the right (does + # not sign preserve, sign-extends with 0) + srlv $t0, $t1, $t2 # Shift right by a variable amount in + # a register + sra $t0, $t0, 7 # Bitwise arithmetic shift to the right + # (preserves sign) + srav $t0, $t1, $t2 # Shift right by a variable amount + # in a register + + # Bitwise operators + and $t0, $t1, $t2 # Bitwise AND + andi $t0, $t1, 0xFFF # Bitwise AND with immediate + or $t0, $t1, $t2 # Bitwise OR + ori $t0, $t1, 0xFFF # Bitwise OR with immediate + xor $t0, $t1, $t2 # Bitwise XOR + xori $t0, $t1, 0xFFF # Bitwise XOR with immediate + nor $t0, $t1, $t2 # Bitwise NOR + +## BRANCHING ## + _branching: + # The basic format of these branching instructions typically follow <instr> + # <reg1> <reg2> <label> where label is the label we want to jump to if the + # given conditional evaluates to true + # Sometimes it is easier to write the conditional logic backwards, as seen + # in the simple if statement example below + + beq $t0, $t1, reg_eq # Will branch to reg_eq if + # $t0 == $t1, otherwise + # execute the next line + bne $t0, $t1, reg_neq # Branches when $t0 != $t1 + b branch_target # Unconditional branch, will always execute + beqz $t0, req_eq_zero # Branches when $t0 == 0 + bnez $t0, req_neq_zero # Branches when $t0 != 0 + bgt $t0, $t1, t0_gt_t1 # Branches when $t0 > $t1 + bge $t0, $t1, t0_gte_t1 # Branches when $t0 >= $t1 + bgtz $t0, t0_gt0 # Branches when $t0 > 0 + blt $t0, $t1, t0_gt_t1 # Branches when $t0 < $t1 + ble $t0, $t1, t0_gte_t1 # Branches when $t0 <= $t1 + bltz $t0, t0_lt0 # Branches when $t0 < 0 + slt $s0, $t0, $t1 # Instruction that sends a signal when + # $t0 < $t1 with reuslt in $s0 (1 for true) + + # Simple if statement + # if (i == j) + # f = g + h; + # f = f - i; + + # Let $s0 = f, $s1 = g, $s2 = h, $s3 = i, $s4 = j + bne $s3, $s4, L1 # if (i !=j) + add $s0, $s1, $s2 # f = g + h + + L1: + sub $s0, $s0, $s3 # f = f - i + + # Below is an example of finding the max of 3 numbers + # A direct translation in Java from MIPS logic: + # if (a > b) + # if (a > c) + # max = a; + # else + # max = c; + # else + # max = b; + # else + # max = c; + + # Let $s0 = a, $s1 = b, $s2 = c, $v0 = return register + ble $s0, $s1, a_LTE_b # if (a <= b) branch(a_LTE_b) + ble $s0, $s2, max_C # if (a > b && a <=c) branch(max_C) + move $v0, $s1 # else [a > b && a > c] max = a + j done # Jump to the end of the program + + a_LTE_b: # Label for when a <= b + ble $s1, $s2, max_C # if (a <= b && b <= c) branch(max_C) + move $v0, $s1 # if (a <= b && b > c) max = b + j done # Jump to done + + max_C: + move $v0, $s2 # max = c + + done: # End of program + +## LOOPS ## + _loops: + # The basic structure of loops is having an exit condition and a jump + instruction to continue its execution + li $t0, 0 + while: + bgt $t0, 10, end_while # While $t0 is less than 10, keep iterating + addi $t0, $t0, 1 # Increment the value + j while # Jump back to the beginning of the loop + end_while: + + # 2D Matrix Traversal + # Assume that $a0 stores the address of an integer matrix which is 3 x 3 + li $t0, 0 # Counter for i + li $t1, 0 # Counter for j + matrix_row: + bgt $t0, 3, matrix_row_end + + matrix_col: + bgt $t1, 3, matrix_col_end + + # Do stuff + + addi $t1, $t1, 1 # Increment the col counter + matrix_col_end: + + # Do stuff + + addi $t0, $t0, 1 + matrix_row_end: + +## FUNCTIONS ## + _functions: + # Functions are callable procedures that can accept arguments and return + values all denoted with labels, like above + + main: # Programs begin with main func + jal return_1 # jal will store the current PC in $ra + # and then jump to return_1 + + # What if we want to pass in args? + # First we must pass in our parameters to the argument registers + li $a0, 1 + li $a1, 2 + jal sum # Now we can call the function + + # How about recursion? + # This is a bit more work since we need to make sure we save and restore + # the previous PC in $ra since jal will automatically overwrite on each call + li $a0, 3 + jal fact + + li $v0, 10 + syscall + + # This function returns 1 + return_1: + li $v0, 1 # Load val in return register $v0 + jr $ra # Jump back to old PC to continue exec + + + # Function with 2 args + sum: + add $v0, $a0, $a1 + jr $ra # Return + + # Recursive function to find factorial + fact: + addi $sp, $sp, -8 # Allocate space in stack + sw $s0, ($sp) # Store reg that holds current num + sw $ra, 4($sp) # Store previous PC + + li $v0, 1 # Init return value + beq $a0, 0, fact_done # Finish if param is 0 + + # Otherwise, continue recursion + move $s0, $a0 # Copy $a0 to $s0 + sub $a0, $a0, 1 + jal fact + + mul $v0, $s0, $v0 # Multiplication is done + + fact_done: + lw $s0, ($sp) + lw $ra, ($sp) # Restore the PC + addi $sp, $sp, 8 + + jr $ra + +## MACROS ## + _macros: + # Macros are extremly useful for substituting repeated code blocks with a + # single label for better readability + # These are in no means substitutes for functions + # These must be declared before it is used + + # Macro for printing new lines (since these can be very repetitive) + .macro println() + la $a0, newline # New line string stored here + li $v0, 4 + syscall + .end_macro + + println() # Assembler will copy that block of + # code here before running + + # Parameters can be passed in through macros. + # These are denoted by a '%' sign with any name you choose + .macro print_int(%num) + li $v0, 1 + lw $a0, %num + syscall + .end_macro + + li $t0, 1 + print_int($t0) + + # We can also pass in immediates for macros + .macro immediates(%a, %b) + add $t0, %a, %b + .end_macro + + immediates(3, 5) + + # Along with passing in labels + .macro print(%string) + la $a0, %string + li $v0, 4 + syscall + .end_macro + + print(hello_world) + +## ARRAYS ## +.data + list: .word 3, 0, 1, 2, 6 # This is an array of words + char_arr: .asciiz "hello" # This is a char array + buffer: .space 128 # Allocates a block in memory, does + # not automatically clear + # These blocks of memory are aligned + # next each other + +.text + la $s0, list # Load address of list + li $t0, 0 # Counter + li $t1, 5 # Length of the list + + loop: + bgt $t0, $t1, end_loop + + lw $a0, ($s0) + li $v0, 1 + syscall # Print the number + + addi $s0, $s0, 4 # Size of a word is 4 bytes + addi $t0, $t0, 1 # Increment + j loop + end_loop: + +## INCLUDE ## +# You do this to import external files into your program (behind the scenes, +# it really just takes whatever code that is in that file and places it where +# the include statement is) +.include "somefile.asm" + +``` |