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-rw-r--r--objective-c.html.markdown239
1 files changed, 183 insertions, 56 deletions
diff --git a/objective-c.html.markdown b/objective-c.html.markdown
index 419c0475..453a42a5 100644
--- a/objective-c.html.markdown
+++ b/objective-c.html.markdown
@@ -4,6 +4,7 @@ language: Objective-C
contributors:
- ["Eugene Yagrushkin", "www.about.me/yagrushkin"]
- ["Yannick Loriot", "https://github.com/YannickL"]
+ - ["Levi Bostian", "https://github.com/levibostian"]
filename: LearnObjectiveC.m
---
@@ -11,24 +12,32 @@ filename: LearnObjectiveC.m
Objective-C is the main programming language used by Apple for the OS X and iOS operating systems and their respective frameworks, Cocoa and Cocoa Touch.
It is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language.
-```cpp
+```objective-c
// Single-line comments start with //
/*
-Multi-line comments look like this.
+Multi-line comments look like this
*/
// Imports the Foundation headers with #import
+// Use <> to import global files (in general frameworks)
+// Use "" to import local files (from project)
#import <Foundation/Foundation.h>
#import "MyClass.h"
+// If you enable modules for iOS >= 7.0 or OS X >= 10.9 projects in
+// Xcode 5 you can import frameworks like that:
+@import Foundation;
+
// Your program's entry point is a function called
-// main with an integer return type.
+// main with an integer return type
int main (int argc, const char * argv[])
{
// Create an autorelease pool to manage the memory into the program
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
-
+ // If using automatic reference counting (ARC), use @autoreleasepool instead:
+ @autoreleasepool {
+
// Use NSLog to print lines to the console
NSLog(@"Hello World!"); // Print the string "Hello World!"
@@ -51,7 +60,7 @@ int main (int argc, const char * argv[])
// String
NSString *worldString = @"World";
NSLog(@"Hello %@!", worldString); // prints => "Hello World!"
- // NSMutableString is a mutable version of the NSString object.
+ // NSMutableString is a mutable version of the NSString object
NSMutableString *mutableString = [NSMutableString stringWithString:@"Hello"];
[mutableString appendString:@" World!"];
NSLog(@"%@", mutableString); // prints => "Hello World!"
@@ -74,16 +83,16 @@ int main (int argc, const char * argv[])
short fortyTwoShort = [fortyTwoShortNumber shortValue]; // or 42
NSLog(@"%hi", fortyTwoShort);
- NSNumber *fortyTwoShortNumber = [NSNumber numberWithShort:41];
- unsigned short fortyTwoUnsigned = [fortyTwoShortNumber unsignedShortValue]; // or 41
- NSLog(@"%hu", fortyTwoUnsigned);
+ NSNumber *fortyOneShortNumber = [NSNumber numberWithShort:41];
+ unsigned short fortyOneUnsigned = [fortyOneShortNumber unsignedShortValue]; // or 41
+ NSLog(@"%u", fortyOneUnsigned);
NSNumber *fortyTwoLongNumber = @42L;
long fortyTwoLong = [fortyTwoLongNumber longValue]; // or 42
NSLog(@"%li", fortyTwoLong);
- NSNumber *fortyTwoLongNumber = @53L;
- unsigned long fiftyThreeUnsigned = [fortyTwoLongNumber unsignedLongValue]; // or 53
+ NSNumber *fiftyThreeLongNumber = @53L;
+ unsigned long fiftyThreeUnsigned = [fiftyThreeLongNumber unsignedLongValue]; // or 53
NSLog(@"%lu", fiftyThreeUnsigned);
// Floating point literals
@@ -105,7 +114,7 @@ int main (int argc, const char * argv[])
[oneDecNum decimalNumberBySubtracting:twoDecNum];
[oneDecNum decimalNumberByMultiplyingBy:twoDecNum];
[oneDecNum decimalNumberByDividingBy:twoDecNum];
- NSLog(@"%@", oneDecNum); // prints => 10.99 as NSDecimalNumber is immutable.
+ NSLog(@"%@", oneDecNum); // prints => 10.99 as NSDecimalNumber is immutable
// BOOL literals
NSNumber *yesNumber = @YES;
@@ -116,11 +125,12 @@ int main (int argc, const char * argv[])
NSLog(@"%i", yesBool); // prints => 1
// Array object
+ // May contain different data types, but must be an Objective-C object
NSArray *anArray = @[@1, @2, @3, @4];
NSNumber *thirdNumber = anArray[2];
NSLog(@"Third number = %@", thirdNumber); // Print "Third number = 3"
// NSMutableArray is mutable version of NSArray allowing to change items in array
- // and extend or shrink array object. Convenient, but not as efficient as NSArray.
+ // and extend or shrink array object. Convenient, but not as efficient as NSArray
NSMutableArray *mutableArray = [NSMutableArray arrayWithCapacity:2];
[mutableArray addObject:@"Hello"];
[mutableArray addObject:@"World"];
@@ -131,7 +141,7 @@ int main (int argc, const char * argv[])
NSDictionary *aDictionary = @{ @"key1" : @"value1", @"key2" : @"value2" };
NSObject *valueObject = aDictionary[@"A Key"];
NSLog(@"Object = %@", valueObject); // Print "Object = (null)"
- // NSMutableDictionary also available as a mutable dictionary object.
+ // NSMutableDictionary also available as a mutable dictionary object
NSMutableDictionary *mutableDictionary = [NSMutableDictionary dictionaryWithCapacity:2];
[mutableDictionary setObject:@"value1" forKey:@"key1"];
[mutableDictionary setObject:@"value2" forKey:@"key2"];
@@ -140,7 +150,7 @@ int main (int argc, const char * argv[])
// Set object
NSSet *set = [NSSet setWithObjects:@"Hello", @"Hello", @"World", nil];
NSLog(@"%@", set); // prints => {(Hello, World)} (may be in different order)
- // NSMutableSet also available as a mutable set object.
+ // NSMutableSet also available as a mutable set object
NSMutableSet *mutableSet = [NSMutableSet setWithCapacity:2];
[mutableSet addObject:@"Hello"];
[mutableSet addObject:@"Hello"];
@@ -199,7 +209,7 @@ int main (int argc, const char * argv[])
int ii = 0;
while (ii < 4)
{
- NSLog(@"%d,", ii++); // ii++ increments ii in-place, after using its value.
+ NSLog(@"%d,", ii++); // ii++ increments ii in-place, after using its value
} // => prints "0,"
// "1,"
// "2,"
@@ -225,7 +235,7 @@ int main (int argc, const char * argv[])
// "2,"
// "3,"
- // Object for loop statement. Can be used with any Objective-C object type.
+ // Object for loop statement. Can be used with any Objective-C object type
for (id item in values) {
NSLog(@"%@,", item);
} // => prints "0,"
@@ -252,17 +262,20 @@ int main (int argc, const char * argv[])
// Objects
///////////////////////////////////////
- // Create an object instance by allocating memory and initializing it.
- // An object is not fully functional until both steps have been completed.
+ // Create an object instance by allocating memory and initializing it
+ // An object is not fully functional until both steps have been completed
MyClass *myObject = [[MyClass alloc] init];
// The Objective-C model of object-oriented programming is based on message
- // passing to object instances.
- // In Objective-C one does not simply call a method; one sends a message.
+ // passing to object instances
+ // In Objective-C one does not simply call a method; one sends a message
[myObject instanceMethodWithParameter:@"Steve Jobs"];
// Clean up the memory you used into your program
[pool drain];
+
+ // End of @autoreleasepool
+ }
// End the program
return 0;
@@ -272,79 +285,141 @@ int main (int argc, const char * argv[])
// Classes And Functions
///////////////////////////////////////
-// Declare your class in a header(MyClass.h) file:
-// Class Declaration Syntax:
+// Declare your class in a header file (MyClass.h):
+// Class declaration syntax:
// @interface ClassName : ParentClassName <ImplementedProtocols>
// {
-// Member variable declarations;
+// type name; <= variable declarations;
// }
-// -/+ (type) Method declarations;
+// @property type name; <= property declarations
+// -/+ (type) Method declarations; <= Method declarations
// @end
-@interface MyClass : NSObject <MyProtocol>
+@interface MyClass : NSObject <MyProtocol> // NSObject is Objective-C's base object class.
{
// Instance variable declarations (can exist in either interface or implementation file)
int count; // Protected access by default.
- @private id data; // Private access. (More convenient to declare in implementation file)
+ @private id data; // Private access (More convenient to declare in implementation file)
NSString *name;
}
-// Convenient notation to auto generate public access getter and setter
-@property int count;
-@property (copy) NSString *name; // Copy the object during assignment.
-@property (readonly) id data; // Declare only a getter method.
-// To access public variable in implementation file, use '_' followed by variable name:
-_count = 5;
-NSLog(@"%d", _count); // prints => 5
-// To access public variable outside implementation file, @property generates setter method
-// automatically. Method name is 'set' followed by @property variable name:
-MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance.
-[myClass setCount:10];
-NSLog(@"%@", [myClass count]); // prints => 10
+// Convenient notation for public access variables to auto generate a setter method
+// By default, setter method name is 'set' followed by @property variable name
+@property int propInt; // Setter method name = 'setPropInt'
+@property (copy) id copyId; // (copy) => Copy the object during assignment
+// (readonly) => Cannot set value outside @interface
+@property (readonly) NSString *roString; // Use @synthesize in @implementation to create accessor
// You can customize the getter and setter names instead of using default 'set' name:
-@property (getter=countGet, setter=countSet:) int count;
-[myClass countSet:32];
-NSLog(@"%i", [myClass countGet]); // prints => 32
-// For convenience, you may use dot notation to set object instance variables:
-myClass.count = 45;
-NSLog(@"%i", myClass.count); // prints => 45
-
+@property (getter=lengthGet, setter=lengthSet:) int length;
+
// Methods
+/- (return type)methodSignature:(Parameter Type *)parameterName;
-// + for class method
+// + for class methods:
+ (NSString *)classMethod;
++ (MyClass *)myClassFromHeight:(NSNumber *)defaultHeight;
-// - for instance method
+// - for instance methods:
- (NSString *)instanceMethodWithParameter:(NSString *)string;
- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number;
-@end
+// Constructor methods with arguments:
+- (id)initWithDistance:(int)defaultDistance;
+// Objective-C method names are very descriptive. Always name methods according to their arguments
+
+@end // States the end of the interface
+
+
+// To access public variables from the implementation file, @property generates a setter method
+// automatically. Method name is 'set' followed by @property variable name:
+MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance
+[myClass setCount:10];
+NSLog(@"%d", [myClass count]); // prints => 10
+// Or using the custom getter and setter method defined in @interface:
+[myClass lengthSet:32];
+NSLog(@"%i", [myClass lengthGet]); // prints => 32
+// For convenience, you may use dot notation to set and access object instance variables:
+myClass.count = 45;
+NSLog(@"%i", myClass.count); // prints => 45
+
+// Call class methods:
+NSString *classMethodString = [MyClass classMethod];
+MyClass *classFromName = [MyClass myClassFromName:@"Hello"];
+
+// Call instance methods:
+MyClass *myClass = [[MyClass alloc] init]; // Create MyClass object instance
+NSString *stringFromInstanceMethod = [myClass instanceMethodWithParameter:@"Hello"];
+
+// Selectors
+// Way to dynamically represent methods. Used to call methods of a class, pass methods
+// through functions to tell other classes they should call it, and to save methods
+// as a variable
+// SEL is the data type. @selector() returns a selector from method name provided
+// methodAParameterAsString:andAParameterAsNumber: is method name for method in MyClass
+SEL selectorVar = @selector(methodAParameterAsString:andAParameterAsNumber:);
+if ([myClass respondsToSelector:selectorVar]) { // Checks if class contains method
+ // Must put all method arguments into one object to send to performSelector function
+ NSArray *arguments = [NSArray arrayWithObjects:@"Hello", @4, nil];
+ [myClass performSelector:selectorVar withObject:arguments]; // Calls the method
+} else {
+ // NSStringFromSelector() returns a NSString of the method name of a given selector
+ NSLog(@"MyClass does not have method: %@", NSStringFromSelector(selectedVar));
+}
// Implement the methods in an implementation (MyClass.m) file:
@implementation MyClass {
- long count; // Private access instance variable.
+ long distance; // Private access instance variable
+ NSNumber height;
+}
+
+// To access a public variable from the interface file, use '_' followed by variable name:
+_count = 5; // References "int count" from MyClass interface
+// Access variables defined in implementation file:
+distance = 18; // References "long distance" from MyClass implementation
+// To use @property variable in implementation, use @synthesize to create accessor variable:
+@synthesize roString = _roString; // _roString available now in @implementation
+
+// Called before calling any class methods or instantiating any objects
++ (void)initialize
+{
+ if (self == [MyClass class]) {
+ distance = 0;
+ }
}
-// Call when the object is releasing
+// Counterpart to initialize method. Called when an object's reference count is zero
- (void)dealloc
{
+ [height release]; // If not using ARC, make sure to release class variable objects
+ [super dealloc]; // and call parent class dealloc
}
-// Constructors are a way of creating classes
-// This is a default constructor which is called when the object is creating
+// Constructors are a way of creating instances of a class
+// This is a default constructor which is called when the object is initialized.
- (id)init
{
- if ((self = [super init]))
+ if ((self = [super init])) // 'super' used to access methods from parent class
{
- self.count = 1;
+ self.count = 1; // 'self' used for object to call itself
}
return self;
}
+// Can create constructors that contain arguments:
+- (id)initWithDistance:(int)defaultDistance
+{
+ distance = defaultDistance;
+ return self;
+}
+ (NSString *)classMethod
{
return [[self alloc] init];
}
++ (MyClass *)myClassFromHeight:(NSNumber *)defaultHeight
+{
+ height = defaultHeight;
+ return [[self alloc] init];
+}
+
- (NSString *)instanceMethodWithParameter:(NSString *)string
{
return @"New string";
@@ -355,13 +430,19 @@ NSLog(@"%i", myClass.count); // prints => 45
return @42;
}
+// To create a private method, create the method in the @implementation but not in the @interface
+- (NSNumber *)secretPrivateMethod {
+ return @72;
+}
+[self secretPrivateMethod]; // Calls private method
+
// Methods declared into MyProtocol
- (void)myProtocolMethod
{
// statements
}
-@end
+@end // States the end of the implementation
/*
* A protocol declares methods that can be implemented by any class.
@@ -373,12 +454,58 @@ NSLog(@"%i", myClass.count); // prints => 45
@end
+///////////////////////////////////////
+// Memory Management
+///////////////////////////////////////
+/*
+For each object used in an application, memory must be allocated for that object. When the application
+is done using that object, memory must be deallocated to ensure application efficiency.
+Objective-C does not use garbage collection and instead uses reference counting. As long as
+there is at least one reference to an object (also called "owning" an object), then the object
+will be available to use (known as "ownership").
+
+When an instance owns an object, its reference counter is increments by one. When the
+object is released, the reference counter decrements by one. When reference count is zero,
+the object is removed from memory.
+
+With all object interactions, follow the pattern of:
+(1) create the object, (2) use the object, (3) then free the object from memory.
+*/
+
+MyClass *classVar = [MyClass alloc]; // 'alloc' sets classVar's reference count to one. Returns pointer to object
+[classVar release]; // Decrements classVar's reference count
+// 'retain' claims ownership of existing object instance and increments reference count. Returns pointer to object
+MyClass *newVar = [classVar retain]; // If classVar is released, object is still in memory because newVar is owner
+[classVar autorelease]; // Removes ownership of object at end of @autoreleasepool block. Returns pointer to object
+
+// @property can use 'retain' and 'assign' as well for small convenient definitions
+@property (retain) MyClass *instance; // Release old value and retain a new one (strong reference)
+@property (assign) NSSet *set; // Pointer to new value without retaining/releasing old (weak reference)
+
+// Automatic Reference Counting (ARC)
+// Because memory management can be a pain, Xcode 4.2 and iOS 4 introduced Automatic Reference Counting (ARC).
+// ARC is a compiler feature that inserts retain, release, and autorelease automatically for you, so when using ARC,
+// you must not use retain, relase, or autorelease
+MyClass *arcMyClass = [[MyClass alloc] init];
+// ... code using arcMyClass
+// Without ARC, you will need to call: [arcMyClass release] after you're done using arcMyClass. But with ARC,
+// there is no need. It will insert this release statement for you
+
+// As for the 'assign' and 'retain' @property attributes, with ARC you use 'weak' and 'strong'
+@property (weak) MyClass *weakVar; // 'weak' does not take ownership of object. If original instance's reference count
+// is set to zero, weakVar will automatically receive value of nil to avoid application crashing
+@property (strong) MyClass *strongVar; // 'strong' takes ownership of object. Ensures object will stay in memory to use
+
+// For regular variables (not @property declared variables), use the following:
+__strong NSString *strongString; // Default. Variable is retained in memory until it leaves it's scope
+__weak NSSet *weakSet; // Weak reference to existing object. When existing object is released, weakSet is set to nil
+__unsafe_unretained NSArray *unsafeArray; // Like __weak, but unsafeArray not set to nil when existing object is released
```
## Further Reading
[Wikipedia Objective-C](http://en.wikipedia.org/wiki/Objective-C)
-[Learning Objective-C](http://developer.apple.com/library/ios/referencelibrary/GettingStarted/Learning_Objective-C_A_Primer/)
+[Programming with Objective-C. Apple PDF book](https://developer.apple.com/library/ios/documentation/cocoa/conceptual/ProgrammingWithObjectiveC/ProgrammingWithObjectiveC.pdf)
[iOS For High School Students: Getting Started](http://www.raywenderlich.com/5600/ios-for-high-school-students-getting-started)