summaryrefslogtreecommitdiffhomepage
path: root/p5.html.markdown
diff options
context:
space:
mode:
Diffstat (limited to 'p5.html.markdown')
-rw-r--r--p5.html.markdown136
1 files changed, 122 insertions, 14 deletions
diff --git a/p5.html.markdown b/p5.html.markdown
index d36d417f..2588ffc6 100644
--- a/p5.html.markdown
+++ b/p5.html.markdown
@@ -10,40 +10,142 @@ filename: p5.js
p5.js is a JavaScript library that starts with the original goal of [Processing](https://processing.org), to make coding accessible for artists, designers, educators, and beginners, and reinterprets this for today's web.
Since p5 is a JavaScript library, you should learn [Javascript](https://learnxinyminutes.com/docs/javascript/) first.
+To run p5.js code, you can go to [the online editor](https://editor.p5js.org/).
+
```js
///////////////////////////////////
// p5.js has two important functions to work with.
function setup() {
- // the setup function gets executed just once when the window is loaded
+ // the setup function gets executed just once when the window is loaded
}
function draw() {
- // the draw function gets called every single frame. This means that for a frameRate(30) it would get called 30 times per second.
+ // the draw function gets called every single frame
+ // if the framerate is set to 30, it would get called 30 times every second
}
// the following code explains all features
function setup() {
- createCanvas(640, 480); // creates a new canvas element with 640px as width as 480px as height
- background(128); // changes the background color of the canvas, can accept rgb values like background(100,200,20) else grayscale values like background(0) = black or background(255) = white
+ createCanvas(640, 480); // creates a new canvas element with 640px as width as 480px as height
+ background(128); // sets the background color to rgb(128, 128, 128)
+ // background('#aaf') // you can use hex codes and color names too
}
function draw() {
- ellipse(10, 10, 50, 50); // creates a ellipse at the 10px from the left and 10px from the top with width and height as 50 each, so its basically a circle.
- //remember in p5.js the origin is at the top-left corner of the canvas
+ background('#f2f2fc'); // usually, you call `background` in draw to clear the screen
+ // creates an ellipse at 10px from the top and 10px from the left, with width and height 37
+ ellipse(10, 10, 37, 37);
+ // remember in p5.js the origin is at the top-left corner of the canvas
+
+ if (mouseIsPressed) {
+ // mouseIsPressed is a boolean variable that is true when the mouse is down, and false otherwise
+
+ fill(0); // fill sets the fill color, which will stay until it is changed
+ } else {
+ fill(255, 255, 255, 240); // fill(a, b, c, d) sets the fill color to rgba(a, b, c, d)
+ }
+
+ ellipse(mouseX, mouseY, 80, 80);
+ // mouseX and mouseY are the x and y position of the mouse, respectively
+ // the above code creates and ellipse under the mouse, and fills it with white or black
+
+
+ // some other 2d primitives (shapes) you can draw:
+ rect(9, 3, 23, 26); // x, y, width, height
+ noFill(); // sets the fill color to transparent
+ triangle(100, 400, 130, 200, 200, 300); // x1, y1, x2, y2, x3, y3
+ point(100, 300); // create a point at x, y
+ // there are more, but they are more complex.
+}
- if (mouseIsPressed) {
- // mouseIsPressed is a boolean variable that changes to true if the mouse button is pressed down at that instant
+/** Bouncing balls animation
+ * You can copy-paste this code into the online editor at
+ * https://editor.p5js.org/
+ */
+class Ball {
+ constructor(x, y, xvel, yvel, radius, col) {
+ this.position = createVector(x, y); // create a p5.Vector object which stores the x and y
+ this.velocity = createVector(xvel, yvel); // make a p5.Vector storing the velocity
+ this.radius = radius;
+ this.col = col; // p5 already uses the word color, so we use col instead
+ }
- fill(0); // fill refers to the innner color or filling color of whatever shape you are going to draw next
- } else {
- fill(255); // you can give in rgb values like fill(72, 240, 80) to get colors, else a single values determines the grayscale where fill(255) stands for #FFF(white) and fill(0) stands for #000(black)
+ update() {
+ this.position.add(this.velocity); // you can add vectors with p5.Vector.add(p5.Vector)
+ if (this.position.x + this.radius > width) {
+ // flip the direction the ball is going in if it touches the edge
+ this.velocity.x *= -1;
}
+ if (this.position.x - this.radius < 0) {
+ this.velocity.x *= -1;
+ }
+ if (this.position.y + this.radius > height) {
+ this.velocity.y *= -1;
+ }
+ if (this.position.y - this.radius < 0) {
+ this.velocity.y *= -1;
+ }
+ }
+
+ render() {
+ // you can figure out what this does by now
+ fill(this.col);
+ ellipse(this.position.x, this.position.y, this.radius);
+ }
+}
+
+let numBalls = 23;
+let balls = [];
+
+function setup() {
+ createCanvas(400, 400); // width, height
+ for (let i = 0; i < numBalls; i++) {
+ let r = random(255); // random number between 0 and 255
+ let g = random(255);
+ let b = random(255);
+
+ balls.push(
+ new Ball(
+ random(30, width), // x position
+ random(height), // y position
+ random(-4, 4), // x velocity
+ random(-4, 4), // y velocity
+ random(4, 10), // radius
+ color(r, g, b) // fill color for the ball
+ )
+ );
+ }
+}
+
+function draw() {
+ background(255);
+ for (let ball of balls) {
+ ball.update();
+ ball.render();
+ }
+}
+
+// So far, we have only seen the default rendering mode.
+// This time, we will use the 'webgl' renderer
- ellipse(mouseX, mouseY, 80, 80);
- // mouseX is the x-coordinate of the mouse's current position and mouseY is the y-coordinate of the mouse's current position
+function setup() {
+ createCanvas(400, 400, WEBGL); // width, height, rendering mode
+}
+
+function draw() {
+ background(0);
- // the above code creates a circle wherever mouse's current position and fills it either black or white based on the mouseIsPressed
+ stroke('#000');
+ fill('#aaf');
+
+ // rotate around the x, y, and z axes by the frame count divided by 50
+ rotateX(frameCount / 50);
+ rotateY(frameCount / 50);
+ rotateZ(frameCount / 50);
+ // frameCount is a p5.js variable that stores the amount of frames that have passed
+
+ box(50, 50, 50); // width, height, depth
}
```
@@ -51,3 +153,9 @@ function draw() {
- [p5.js | get started](http://p5js.org/get-started/) The official documentation
- [Code! Programming for Beginners with p5.js - YouTube](https://www.youtube.com/watch?v=yPWkPOfnGsw&vl=en) Introduction and Coding challenges using Processing and p5.js by Coding Train
+- [The Coding Train](https://codingtra.in/) A website with sketches made in p5 and processing
+
+## Source
+
+- [p5's source code](https://github.com/processing/p5.js)
+- [p5.sound.js source](https://github.com/processing/p5.js-sound)