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| diff --git a/python.html.markdown b/python.html.markdown index 0cc33a80..2fc266eb 100644 --- a/python.html.markdown +++ b/python.html.markdown @@ -1,32 +1,22 @@  --- -language: python +language: Python  contributors: -    - ["Louie Dinh", "http://ldinh.ca"] -    - ["Amin Bandali", "https://aminb.org"] +    - ["Louie Dinh", "http://pythonpracticeprojects.com"] +    - ["Steven Basart", "http://github.com/xksteven"]      - ["Andre Polykanine", "https://github.com/Oire"] +    - ["Zachary Ferguson", "http://github.com/zfergus2"]      - ["evuez", "http://github.com/evuez"] -    - ["asyne", "https://github.com/justblah"] -    - ["habi", "http://github.com/habi"]      - ["Rommel Martinez", "https://ebzzry.io"] +    - ["Roberto Fernandez Diaz", "https://github.com/robertofd1995"] +    - ["caminsha", "https://github.com/caminsha"]  filename: learnpython.py  --- -Python was created by Guido Van Rossum in the early 90s. It is now one of the -most popular languages in existence. I fell in love with Python for its -syntactic clarity. It's basically executable pseudocode. +Python was created by Guido van Rossum in the early 90s. It is now one of the most popular +languages in existence. I fell in love with Python for its syntactic clarity. It's basically +executable pseudocode. -Feedback would be highly appreciated! You can reach me at [@louiedinh](http://twitter.com/louiedinh) -or louiedinh [at] [google's email service] - -Note: This article applies to Python 2.7 specifically, but should be applicable -to Python 2.x. Python 2.7 is reaching end of life and will stop being -maintained in 2020, it is though recommended to start learning Python with -Python 3. For Python 3.x, take a look at the [Python 3 tutorial](http://learnxinyminutes.com/docs/python3/). - -It is also possible to write Python code which is compatible with Python 2.7 -and 3.x at the same time, using Python [`__future__` imports](https://docs.python.org/2/library/__future__.html). `__future__` imports -allow you to write Python 3 code that will run on Python 2, so check out the -Python 3 tutorial. +Note: This article applies to Python 3 specifically. Check out [here](http://learnxinyminutes.com/docs/pythonlegacy/) if you want to learn the old Python 2.7  ```python @@ -34,67 +24,72 @@ Python 3 tutorial.  """ Multiline strings can be written      using three "s, and are often used -    as comments +    as documentation.  """  #################################################### -# 1. Primitive Datatypes and Operators +## 1. Primitive Datatypes and Operators  ####################################################  # You have numbers  3  # => 3  # Math is what you would expect -1 + 1  # => 2 -8 - 1  # => 7 +1 + 1   # => 2 +8 - 1   # => 7  10 * 2  # => 20 -35 / 5  # => 7 - -# Division is a bit tricky. It is integer division and floors the results -# automatically. -5 / 2  # => 2 +35 / 5  # => 7.0 -# To fix division we need to learn about floats. -2.0  # This is a float -11.0 / 4.0  # => 2.75 ahhh...much better - -# Result of integer division truncated down both for positive and negative. -5 // 3  # => 1 -5.0 // 3.0  # => 1.0 # works on floats too --5 // 3  # => -2 +# Integer division rounds down for both positive and negative numbers. +5 // 3       # => 1 +-5 // 3      # => -2 +5.0 // 3.0   # => 1.0 # works on floats too  -5.0 // 3.0  # => -2.0 -# Note that we can also import division module(Section 6 Modules) -# to carry out normal division with just one '/'. -from __future__ import division - -11 / 4  # => 2.75  ...normal division -11 // 4  # => 2 ...floored division +# The result of division is always a float +10.0 / 3  # => 3.3333333333333335  # Modulo operation  7 % 3  # => 1 -# Exponentiation (x to the yth power) -2 ** 4  # => 16 +# Exponentiation (x**y, x to the yth power) +2**3  # => 8  # Enforce precedence with parentheses +1 + 3 * 2  # => 7  (1 + 3) * 2  # => 8 +# Boolean values are primitives (Note: the capitalization) +True  # => True +False  # => False + +# negate with not +not True   # => False +not False  # => True +  # Boolean Operators  # Note "and" and "or" are case-sensitive  True and False  # => False -False or True  # => True +False or True   # => True -# Note using Bool operators with ints -0 and 2  # => 0 --5 or 0  # => -5 -0 == False  # => True -2 == True  # => False -1 == True  # => True +# True and False are actually 1 and 0 but with different keywords +True + True # => 2 +True * 8    # => 8 +False - 5   # => -5 -# negate with not -not True  # => False -not False  # => True +# Comparison operators look at the numerical value of True and False +0 == False  # => True +1 == True   # => True +2 == True   # => False +-5 != False # => True + +# Using boolean logical operators on ints casts them to booleans for evaluation, but their non-cast value is returned +# Don't mix up with bool(ints) and bitwise and/or (&,|) +bool(0)     # => False +bool(4)     # => True +bool(-6)    # => True +0 and 2     # => 0 +-5 or 0     # => -5  # Equality is ==  1 == 1  # => True @@ -110,93 +105,88 @@ not False  # => True  2 <= 2  # => True  2 >= 2  # => True -# Comparisons can be chained! +# Seeing whether a value is in a range +1 < 2 and 2 < 3  # => True +2 < 3 and 3 < 2  # => False +# Chaining makes this look nicer  1 < 2 < 3  # => True  2 < 3 < 2  # => False +# (is vs. ==) is checks if two variables refer to the same object, but == checks +# if the objects pointed to have the same values. +a = [1, 2, 3, 4]  # Point a at a new list, [1, 2, 3, 4] +b = a             # Point b at what a is pointing to +b is a            # => True, a and b refer to the same object +b == a            # => True, a's and b's objects are equal +b = [1, 2, 3, 4]  # Point b at a new list, [1, 2, 3, 4] +b is a            # => False, a and b do not refer to the same object +b == a            # => True, a's and b's objects are equal +  # Strings are created with " or '  "This is a string."  'This is also a string.' -# Strings can be added too! +# Strings can be added too! But try not to do this.  "Hello " + "world!"  # => "Hello world!" -# Strings can be added without using '+' -"Hello " "world!"  # => "Hello world!" - -# ... or multiplied -"Hello" * 3  # => "HelloHelloHello" +# String literals (but not variables) can be concatenated without using '+' +"Hello " "world!"    # => "Hello world!"  # A string can be treated like a list of characters -"This is a string"[0]  # => 'T' +"Hello world!"[0]  # => 'H'  # You can find the length of a string  len("This is a string")  # => 16 -# String formatting with % -# Even though the % string operator will be deprecated on Python 3.1 and removed -# later at some time, it may still be good to know how it works. -x = 'apple' -y = 'lemon' -z = "The items in the basket are %s and %s" % (x, y) +# You can also format using f-strings or formatted string literals (in Python 3.6+) +name = "Reiko" +f"She said her name is {name}." # => "She said her name is Reiko" +# You can basically put any Python statement inside the braces and it will be output in the string. +f"{name} is {len(name)} characters long." # => "Reiko is 5 characters long." -# A newer way to format strings is the format method. -# This method is the preferred way -"{} is a {}".format("This", "placeholder") -"{0} can be {1}".format("strings", "formatted") -# You can use keywords if you don't want to count. -"{name} wants to eat {food}".format(name="Bob", food="lasagna")  # None is an object  None  # => None  # Don't use the equality "==" symbol to compare objects to None -# Use "is" instead +# Use "is" instead. This checks for equality of object identity.  "etc" is None  # => False -None is None  # => True - -# The 'is' operator tests for object identity. This isn't -# very useful when dealing with primitive values, but is -# very useful when dealing with objects. - -# Any object can be used in a Boolean context. -# The following values are considered falsey: -#    - None -#    - zero of any numeric type (e.g., 0, 0L, 0.0, 0j) -#    - empty sequences (e.g., '', (), []) -#    - empty containers (e.g., {}, set()) -#    - instances of user-defined classes meeting certain conditions -#      see: https://docs.python.org/2/reference/datamodel.html#object.__nonzero__ -# -# All other values are truthy (using the bool() function on them returns True). -bool(0)  # => False -bool("")  # => False +None is None   # => True +# None, 0, and empty strings/lists/dicts/tuples all evaluate to False. +# All other values are True +bool(0)   # => False +bool("")  # => False +bool([])  # => False +bool({})  # => False +bool(())  # => False  #################################################### -# 2. Variables and Collections +## 2. Variables and Collections  #################################################### -# Python has a print statement -print "I'm Python. Nice to meet you!"  # => I'm Python. Nice to meet you! +# Python has a print function +print("I'm Python. Nice to meet you!")  # => I'm Python. Nice to meet you! + +# By default the print function also prints out a newline at the end. +# Use the optional argument end to change the end string. +print("Hello, World", end="!")  # => Hello, World!  # Simple way to get input data from console -input_string_var = raw_input( -    "Enter some data: ")  # Returns the data as a string -input_var = input("Enter some data: ")  # Evaluates the data as python code -# Warning: Caution is recommended for input() method usage -# Note: In python 3, input() is deprecated and raw_input() is renamed to input() - -# No need to declare variables before assigning to them. -some_var = 5  # Convention is to use lower_case_with_underscores +input_string_var = input("Enter some data: ") # Returns the data as a string +# Note: In earlier versions of Python, input() method was named as raw_input() + +# There are no declarations, only assignments. +# Convention is to use lower_case_with_underscores +some_var = 5  some_var  # => 5  # Accessing a previously unassigned variable is an exception.  # See Control Flow to learn more about exception handling. -some_other_var  # Raises a name error +some_unknown_var  # Raises a NameError  # if can be used as an expression  # Equivalent of C's '?:' ternary operator -"yahoo!" if 3 > 2 else 2  # => "yahoo!" +"yay!" if 0 > 1 else "nay!"  # => "nay!"  # Lists store sequences  li = [] @@ -204,21 +194,17 @@ li = []  other_li = [4, 5, 6]  # Add stuff to the end of a list with append -li.append(1)  # li is now [1] -li.append(2)  # li is now [1, 2] -li.append(4)  # li is now [1, 2, 4] -li.append(3)  # li is now [1, 2, 4, 3] +li.append(1)    # li is now [1] +li.append(2)    # li is now [1, 2] +li.append(4)    # li is now [1, 2, 4] +li.append(3)    # li is now [1, 2, 4, 3]  # Remove from the end with pop -li.pop()  # => 3 and li is now [1, 2, 4] +li.pop()        # => 3 and li is now [1, 2, 4]  # Let's put it back -li.append(3)  # li is now [1, 2, 4, 3] again. +li.append(3)    # li is now [1, 2, 4, 3] again.  # Access a list like you would any array -li[0]  # => 1 -# Assign new values to indexes that have already been initialized with = -li[0] = 42 -li[0]  # => 42 -li[0] = 1  # Note: setting it back to the original value +li[0]   # => 1  # Look at the last element  li[-1]  # => 3 @@ -226,39 +212,39 @@ li[-1]  # => 3  li[4]  # Raises an IndexError  # You can look at ranges with slice syntax. +# The start index is included, the end index is not  # (It's a closed/open range for you mathy types.) -li[1:3]  # => [2, 4] -# Omit the beginning -li[2:]  # => [4, 3] -# Omit the end -li[:3]  # => [1, 2, 4] -# Select every second entry -li[::2]  # =>[1, 4] -# Reverse a copy of the list -li[::-1]  # => [3, 4, 2, 1] +li[1:3]   # Return list from index 1 to 3 => [2, 4] +li[2:]    # Return list starting from index 2 => [4, 3] +li[:3]    # Return list from beginning until index 3  => [1, 2, 4] +li[::2]   # Return list selecting every second entry => [1, 4] +li[::-1]  # Return list in reverse order => [3, 4, 2, 1]  # Use any combination of these to make advanced slices  # li[start:end:step] +# Make a one layer deep copy using slices +li2 = li[:]  # => li2 = [1, 2, 4, 3] but (li2 is li) will result in false. +  # Remove arbitrary elements from a list with "del"  del li[2]  # li is now [1, 2, 3] -# You can add lists -li + other_li  # => [1, 2, 3, 4, 5, 6] -# Note: values for li and for other_li are not modified. - -# Concatenate lists with "extend()" -li.extend(other_li)  # Now li is [1, 2, 3, 4, 5, 6] -  # Remove first occurrence of a value -li.remove(2)  # li is now [1, 3, 4, 5, 6] +li.remove(2)  # li is now [1, 3]  li.remove(2)  # Raises a ValueError as 2 is not in the list  # Insert an element at a specific index -li.insert(1, 2)  # li is now [1, 2, 3, 4, 5, 6] again +li.insert(1, 2)  # li is now [1, 2, 3] again -# Get the index of the first item found +# Get the index of the first item found matching the argument  li.index(2)  # => 1 -li.index(7)  # Raises a ValueError as 7 is not in the list +li.index(4)  # Raises a ValueError as 4 is not in the list + +# You can add lists +# Note: values for li and for other_li are not modified. +li + other_li  # => [1, 2, 3, 4, 5, 6] + +# Concatenate lists with "extend()" +li.extend(other_li)  # Now li is [1, 2, 3, 4, 5, 6]  # Check for existence in a list with "in"  1 in li  # => True @@ -266,82 +252,109 @@ li.index(7)  # Raises a ValueError as 7 is not in the list  # Examine the length with "len()"  len(li)  # => 6 +  # Tuples are like lists but are immutable.  tup = (1, 2, 3) -tup[0]  # => 1 +tup[0]      # => 1  tup[0] = 3  # Raises a TypeError -# You can do all those list thingies on tuples too -len(tup)  # => 3 +# Note that a tuple of length one has to have a comma after the last element but +# tuples of other lengths, even zero, do not. +type((1))   # => <class 'int'> +type((1,))  # => <class 'tuple'> +type(())    # => <class 'tuple'> + +# You can do most of the list operations on tuples too +len(tup)         # => 3  tup + (4, 5, 6)  # => (1, 2, 3, 4, 5, 6) -tup[:2]  # => (1, 2) -2 in tup  # => True +tup[:2]          # => (1, 2) +2 in tup         # => True  # You can unpack tuples (or lists) into variables  a, b, c = (1, 2, 3)  # a is now 1, b is now 2 and c is now 3 -d, e, f = 4, 5, 6  # you can leave out the parentheses +# You can also do extended unpacking +a, *b, c = (1, 2, 3, 4)  # a is now 1, b is now [2, 3] and c is now 4  # Tuples are created by default if you leave out the parentheses -g = 4, 5, 6  # => (4, 5, 6) +d, e, f = 4, 5, 6  # tuple 4, 5, 6 is unpacked into variables d, e and f +# respectively such that d = 4, e = 5 and f = 6  # Now look how easy it is to swap two values  e, d = d, e  # d is now 5 and e is now 4 -# Dictionaries store mappings + +# Dictionaries store mappings from keys to values  empty_dict = {}  # Here is a prefilled dictionary  filled_dict = {"one": 1, "two": 2, "three": 3} +# Note keys for dictionaries have to be immutable types. This is to ensure that +# the key can be converted to a constant hash value for quick look-ups. +# Immutable types include ints, floats, strings, tuples. +invalid_dict = {[1,2,3]: "123"}  # => Raises a TypeError: unhashable type: 'list' +valid_dict = {(1,2,3):[1,2,3]}   # Values can be of any type, however. +  # Look up values with []  filled_dict["one"]  # => 1 -# Get all keys as a list with "keys()" -filled_dict.keys()  # => ["three", "two", "one"] -# Note - Dictionary key ordering is not guaranteed. -# Your results might not match this exactly. +# Get all keys as an iterable with "keys()". We need to wrap the call in list() +# to turn it into a list. We'll talk about those later.  Note - for Python +# versions <3.7, dictionary key ordering is not guaranteed. Your results might +# not match the example below exactly. However, as of Python 3.7, dictionary +# items maintain the order at which they are inserted into the dictionary. +list(filled_dict.keys())  # => ["three", "two", "one"] in Python <3.7 +list(filled_dict.keys())  # => ["one", "two", "three"] in Python 3.7+ -# Get all values as a list with "values()" -filled_dict.values()  # => [3, 2, 1] -# Note - Same as above regarding key ordering. -# Get all key-value pairs as a list of tuples with "items()" -filled_dict.items()  # => [("one", 1), ("two", 2), ("three", 3)] +# Get all values as an iterable with "values()". Once again we need to wrap it +# in list() to get it out of the iterable. Note - Same as above regarding key +# ordering. +list(filled_dict.values())  # => [3, 2, 1]  in Python <3.7 +list(filled_dict.values())  # => [1, 2, 3] in Python 3.7+  # Check for existence of keys in a dictionary with "in"  "one" in filled_dict  # => True -1 in filled_dict  # => False +1 in filled_dict      # => False  # Looking up a non-existing key is a KeyError  filled_dict["four"]  # KeyError  # Use "get()" method to avoid the KeyError -filled_dict.get("one")  # => 1 -filled_dict.get("four")  # => None +filled_dict.get("one")      # => 1 +filled_dict.get("four")     # => None  # The get method supports a default argument when the value is missing -filled_dict.get("one", 4)  # => 1 +filled_dict.get("one", 4)   # => 1  filled_dict.get("four", 4)  # => 4 -# note that filled_dict.get("four") is still => None -# (get doesn't set the value in the dictionary) - -# set the value of a key with a syntax similar to lists -filled_dict["four"] = 4  # now, filled_dict["four"] => 4  # "setdefault()" inserts into a dictionary only if the given key isn't present  filled_dict.setdefault("five", 5)  # filled_dict["five"] is set to 5  filled_dict.setdefault("five", 6)  # filled_dict["five"] is still 5 -# You can declare sets (which are like unordered lists that cannot contain -# duplicate values) using the set object. -empty_set = set() -# Initialize a "set()" with a bunch of values -some_set = set([1, 2, 2, 3, 4])  # some_set is now set([1, 2, 3, 4]) +# Adding to a dictionary +filled_dict.update({"four":4})  # => {"one": 1, "two": 2, "three": 3, "four": 4} +filled_dict["four"] = 4         # another way to add to dict + +# Remove keys from a dictionary with del +del filled_dict["one"]  # Removes the key "one" from filled dict + +# From Python 3.5 you can also use the additional unpacking options +{'a': 1, **{'b': 2}}  # => {'a': 1, 'b': 2} +{'a': 1, **{'a': 2}}  # => {'a': 2} + + -# order is not guaranteed, even though it may sometimes look sorted -another_set = set([4, 3, 2, 2, 1])  # another_set is now set([1, 2, 3, 4]) +# Sets store ... well sets +empty_set = set() +# Initialize a set with a bunch of values. Yeah, it looks a bit like a dict. Sorry. +some_set = {1, 1, 2, 2, 3, 4}  # some_set is now {1, 2, 3, 4} -# Since Python 2.7, {} can be used to declare a set -filled_set = {1, 2, 2, 3, 4}  # => {1, 2, 3, 4} +# Similar to keys of a dictionary, elements of a set have to be immutable. +invalid_set = {[1], 1}  # => Raises a TypeError: unhashable type: 'list' +valid_set = {(1,), 1} -# Add more items to a set +# Add one more item to the set +filled_set = some_set  filled_set.add(5)  # filled_set is now {1, 2, 3, 4, 5} +# Sets do not have duplicate elements +filled_set.add(5)  # it remains as before {1, 2, 3, 4, 5}  # Do set intersection with &  other_set = {3, 4, 5, 6} @@ -357,37 +370,37 @@ filled_set | other_set  # => {1, 2, 3, 4, 5, 6}  {1, 2, 3, 4} ^ {2, 3, 5}  # => {1, 4, 5}  # Check if set on the left is a superset of set on the right -{1, 2} >= {1, 2, 3}  # => False +{1, 2} >= {1, 2, 3} # => False  # Check if set on the left is a subset of set on the right -{1, 2} <= {1, 2, 3}  # => True +{1, 2} <= {1, 2, 3} # => True  # Check for existence in a set with in -2 in filled_set  # => True +2 in filled_set   # => True  10 in filled_set  # => False -10 not in filled_set # => True -# Check data type of variable -type(li)   # => list -type(filled_dict)   # => dict -type(5)   # => int +# Make a one layer deep copy +filled_set = some_set.copy()  # filled_set is {1, 2, 3, 4, 5} +filled_set is some_set        # => False  #################################################### -#  3. Control Flow +## 3. Control Flow and Iterables  ####################################################  # Let's just make a variable  some_var = 5 -# Here is an if statement. Indentation is significant in python! -# prints "some_var is smaller than 10" +# Here is an if statement. Indentation is significant in Python! +# Convention is to use four spaces, not tabs. +# This prints "some_var is smaller than 10"  if some_var > 10: -    print "some_var is totally bigger than 10." -elif some_var < 10:  # This elif clause is optional. -    print "some_var is smaller than 10." -else:  # This is optional too. -    print "some_var is indeed 10." +    print("some_var is totally bigger than 10.") +elif some_var < 10:    # This elif clause is optional. +    print("some_var is smaller than 10.") +else:                  # This is optional too. +    print("some_var is indeed 10.") +  """  For loops iterate over lists @@ -397,11 +410,11 @@ prints:      mouse is a mammal  """  for animal in ["dog", "cat", "mouse"]: -    # You can use {0} to interpolate formatted strings. (See above.) -    print "{0} is a mammal".format(animal) +    # You can use format() to interpolate formatted strings +    print("{} is a mammal".format(animal))  """ -"range(number)" returns a list of numbers +"range(number)" returns an iterable of numbers  from zero to the given number  prints:      0 @@ -410,10 +423,10 @@ prints:      3  """  for i in range(4): -    print i +    print(i)  """ -"range(lower, upper)" returns a list of numbers +"range(lower, upper)" returns an iterable of numbers  from the lower number to the upper number  prints:      4 @@ -422,7 +435,29 @@ prints:      7  """  for i in range(4, 8): -    print i +    print(i) + +""" +"range(lower, upper, step)" returns an iterable of numbers +from the lower number to the upper number, while incrementing +by step. If step is not indicated, the default value is 1. +prints: +    4 +    6 +""" +for i in range(4, 8, 2): +    print(i) + +""" +To loop over a list, and retrieve both the index and the value of each item in the list +prints: +    0 dog +    1 cat +    2 mouse +""" +animals = ["dog", "cat", "mouse"] +for i, value in enumerate(animals): +    print(i, value)  """  While loops go until a condition is no longer met. @@ -434,72 +469,121 @@ prints:  """  x = 0  while x < 4: -    print x +    print(x)      x += 1  # Shorthand for x = x + 1  # Handle exceptions with a try/except block - -# Works on Python 2.6 and up:  try:      # Use "raise" to raise an error      raise IndexError("This is an index error")  except IndexError as e: -    pass  # Pass is just a no-op. Usually you would do recovery here. +    pass                 # Pass is just a no-op. Usually you would do recovery here.  except (TypeError, NameError): -    pass  # Multiple exceptions can be handled together, if required. -else:  # Optional clause to the try/except block. Must follow all except blocks -    print "All good!"  # Runs only if the code in try raises no exceptions -finally:  # Execute under all circumstances -    print "We can clean up resources here" +    pass                 # Multiple exceptions can be handled together, if required. +else:                    # Optional clause to the try/except block. Must follow all except blocks +    print("All good!")   # Runs only if the code in try raises no exceptions +finally:                 #  Execute under all circumstances +    print("We can clean up resources here")  # Instead of try/finally to cleanup resources you can use a with statement  with open("myfile.txt") as f:      for line in f: -        print line +        print(line) + +# Writing to a file +contents = {"aa": 12, "bb": 21} +with open("myfile1.txt", "w+") as file: +    file.write(str(contents))        # writes a string to a file + +with open("myfile2.txt", "w+") as file: +    file.write(json.dumps(contents)) # writes an object to a file + +# Reading from a file +with open('myfile1.txt', "r+") as file: +    contents = file.read()           # reads a string from a file +print(contents) +# print: {"aa": 12, "bb": 21} + +with open('myfile2.txt', "r+") as file: +    contents = json.load(file)       # reads a json object from a file +print(contents)      +# print: {"aa": 12, "bb": 21} + + +# Python offers a fundamental abstraction called the Iterable. +# An iterable is an object that can be treated as a sequence. +# The object returned by the range function, is an iterable. + +filled_dict = {"one": 1, "two": 2, "three": 3} +our_iterable = filled_dict.keys() +print(our_iterable)  # => dict_keys(['one', 'two', 'three']). This is an object that implements our Iterable interface. + +# We can loop over it. +for i in our_iterable: +    print(i)  # Prints one, two, three + +# However we cannot address elements by index. +our_iterable[1]  # Raises a TypeError + +# An iterable is an object that knows how to create an iterator. +our_iterator = iter(our_iterable) + +# Our iterator is an object that can remember the state as we traverse through it. +# We get the next object with "next()". +next(our_iterator)  # => "one" + +# It maintains state as we iterate. +next(our_iterator)  # => "two" +next(our_iterator)  # => "three" + +# After the iterator has returned all of its data, it raises a StopIteration exception +next(our_iterator)  # Raises StopIteration + +# We can also loop over it, in fact, "for" does this implicitly! +our_iterator = iter(our_iterable) +for i in our_iterator: +    print(i)  # Prints one, two, three + +# You can grab all the elements of an iterable or iterator by calling list() on it. +list(our_iterable)  # => Returns ["one", "two", "three"] +list(our_iterator)  # => Returns [] because state is saved  #################################################### -# 4. Functions +## 4. Functions  ####################################################  # Use "def" to create new functions  def add(x, y): -    print "x is {0} and y is {1}".format(x, y) +    print("x is {} and y is {}".format(x, y))      return x + y  # Return values with a return statement -  # Calling functions with parameters  add(5, 6)  # => prints out "x is 5 and y is 6" and returns 11  # Another way to call functions is with keyword arguments  add(y=6, x=5)  # Keyword arguments can arrive in any order. -  # You can define functions that take a variable number of -# positional args, which will be interpreted as a tuple by using * +# positional arguments  def varargs(*args):      return args -  varargs(1, 2, 3)  # => (1, 2, 3) -  # You can define functions that take a variable number of -# keyword args, as well, which will be interpreted as a dict by using ** +# keyword arguments, as well  def keyword_args(**kwargs):      return kwargs -  # Let's call it to see what happens  keyword_args(big="foot", loch="ness")  # => {"big": "foot", "loch": "ness"}  # You can do both at once, if you like  def all_the_args(*args, **kwargs): -    print args -    print kwargs - - +    print(args) +    print(kwargs)  """  all_the_args(1, 2, a=3, b=4) prints:      (1, 2) @@ -507,38 +591,36 @@ all_the_args(1, 2, a=3, b=4) prints:  """  # When calling functions, you can do the opposite of args/kwargs! -# Use * to expand positional args and use ** to expand keyword args. +# Use * to expand tuples and use ** to expand kwargs.  args = (1, 2, 3, 4)  kwargs = {"a": 3, "b": 4} -all_the_args(*args)  # equivalent to all_the_args(1, 2, 3, 4) -all_the_args(**kwargs)  # equivalent to all_the_args(a=3, b=4) +all_the_args(*args)            # equivalent to all_the_args(1, 2, 3, 4) +all_the_args(**kwargs)         # equivalent to all_the_args(a=3, b=4)  all_the_args(*args, **kwargs)  # equivalent to all_the_args(1, 2, 3, 4, a=3, b=4) +# Returning multiple values (with tuple assignments) +def swap(x, y): +    return y, x  # Return multiple values as a tuple without the parenthesis. +                 # (Note: parenthesis have been excluded but can be included) -# you can pass args and kwargs along to other functions that take args/kwargs -# by expanding them with * and ** respectively -def pass_all_the_args(*args, **kwargs): -    all_the_args(*args, **kwargs) -    print varargs(*args) -    print keyword_args(**kwargs) - +x = 1 +y = 2 +x, y = swap(x, y)     # => x = 2, y = 1 +# (x, y) = swap(x,y)  # Again parenthesis have been excluded but can be included.  # Function Scope  x = 5 -  def set_x(num):      # Local var x not the same as global variable x -    x = num  # => 43 -    print x  # => 43 - +    x = num    # => 43 +    print(x)   # => 43  def set_global_x(num):      global x -    print x  # => 5 -    x = num  # global var x is now set to 6 -    print x  # => 6 - +    print(x)   # => 5 +    x = num    # global var x is now set to 6 +    print(x)   # => 6  set_x(43)  set_global_x(6) @@ -548,55 +630,98 @@ set_global_x(6)  def create_adder(x):      def adder(y):          return x + y -      return adder -  add_10 = create_adder(10) -add_10(3)  # => 13 +add_10(3)   # => 13  # There are also anonymous functions -(lambda x: x > 2)(3)  # => True +(lambda x: x > 2)(3)                  # => True  (lambda x, y: x ** 2 + y ** 2)(2, 1)  # => 5  # There are built-in higher order functions -map(add_10, [1, 2, 3])  # => [11, 12, 13] -map(max, [1, 2, 3], [4, 2, 1])  # => [4, 2, 3] +list(map(add_10, [1, 2, 3]))          # => [11, 12, 13] +list(map(max, [1, 2, 3], [4, 2, 1]))  # => [4, 2, 3] -filter(lambda x: x > 5, [3, 4, 5, 6, 7])  # => [6, 7] +list(filter(lambda x: x > 5, [3, 4, 5, 6, 7]))  # => [6, 7]  # We can use list comprehensions for nice maps and filters -[add_10(i) for i in [1, 2, 3]]  # => [11, 12, 13] +# List comprehension stores the output as a list which can itself be a nested list +[add_10(i) for i in [1, 2, 3]]         # => [11, 12, 13]  [x for x in [3, 4, 5, 6, 7] if x > 5]  # => [6, 7]  # You can construct set and dict comprehensions as well. -{x for x in 'abcddeef' if x in 'abc'}  # => {'a', 'b', 'c'} -{x: x ** 2 for x in range(5)}  # => {0: 0, 1: 1, 2: 4, 3: 9, 4: 16} +{x for x in 'abcddeef' if x not in 'abc'}  # => {'d', 'e', 'f'} +{x: x**2 for x in range(5)}  # => {0: 0, 1: 1, 2: 4, 3: 9, 4: 16}  #################################################### -# 5. Classes +## 5. Modules  #################################################### -# We subclass from object to get a class. -class Human(object): +# You can import modules +import math +print(math.sqrt(16))  # => 4.0 + +# You can get specific functions from a module +from math import ceil, floor +print(ceil(3.7))   # => 4.0 +print(floor(3.7))  # => 3.0 + +# You can import all functions from a module. +# Warning: this is not recommended +from math import * + +# You can shorten module names +import math as m +math.sqrt(16) == m.sqrt(16)  # => True + +# Python modules are just ordinary Python files. You +# can write your own, and import them. The name of the +# module is the same as the name of the file. + +# You can find out which functions and attributes +# are defined in a module. +import math +dir(math) + +# If you have a Python script named math.py in the same +# folder as your current script, the file math.py will +# be loaded instead of the built-in Python module. +# This happens because the local folder has priority +# over Python's built-in libraries. + + +#################################################### +## 6. Classes +#################################################### + +# We use the "class" statement to create a class +class Human: +      # A class attribute. It is shared by all instances of this class      species = "H. sapiens"      # Basic initializer, this is called when this class is instantiated.      # Note that the double leading and trailing underscores denote objects -    # or attributes that are used by python but that live in user-controlled -    # namespaces. You should not invent such names on your own. +    # or attributes that are used by Python but that live in user-controlled +    # namespaces. Methods(or objects or attributes) like: __init__, __str__, +    # __repr__ etc. are called special methods (or sometimes called dunder methods) +    # You should not invent such names on your own.      def __init__(self, name):          # Assign the argument to the instance's name attribute          self.name = name          # Initialize property -        self.age = 0 +        self._age = 0      # An instance method. All methods take "self" as the first argument      def say(self, msg): -        return "{0}: {1}".format(self.name, msg) +        print("{name}: {message}".format(name=self.name, message=msg)) + +    # Another instance method +    def sing(self): +        return 'yo... yo... microphone check... one two... one two...'      # A class method is shared among all instances      # They are called with the calling class as the first argument @@ -610,8 +735,8 @@ class Human(object):          return "*grunt*"      # A property is just like a getter. -    # It turns the method age() into an read-only attribute -    # of the same name. +    # It turns the method age() into an read-only attribute of the same name. +    # There's no need to write trivial getters and setters in Python, though.      @property      def age(self):          return self._age @@ -627,160 +752,253 @@ class Human(object):          del self._age -# Instantiate a class -i = Human(name="Ian") -print i.say("hi")  # prints out "Ian: hi" +# When a Python interpreter reads a source file it executes all its code. +# This __name__ check makes sure this code block is only executed when this +# module is the main program. +if __name__ == '__main__': +    # Instantiate a class +    i = Human(name="Ian") +    i.say("hi")                     # "Ian: hi" +    j = Human("Joel") +    j.say("hello")                  # "Joel: hello" +    # i and j are instances of type Human, or in other words: they are Human objects + +    # Call our class method +    i.say(i.get_species())          # "Ian: H. sapiens" +    # Change the shared attribute +    Human.species = "H. neanderthalensis" +    i.say(i.get_species())          # => "Ian: H. neanderthalensis" +    j.say(j.get_species())          # => "Joel: H. neanderthalensis" + +    # Call the static method +    print(Human.grunt())            # => "*grunt*" + +    # Static methods can be called by instances too +    print(i.grunt())                # => "*grunt*" + +    # Update the property for this instance +    i.age = 42 +    # Get the property +    i.say(i.age)                    # => "Ian: 42" +    j.say(j.age)                    # => "Joel: 0" +    # Delete the property +    del i.age +    # i.age                         # => this would raise an AttributeError -j = Human("Joel") -print j.say("hello")  # prints out "Joel: hello" -# Call our class method -i.get_species()  # => "H. sapiens" +#################################################### +## 6.1 Inheritance +#################################################### -# Change the shared attribute -Human.species = "H. neanderthalensis" -i.get_species()  # => "H. neanderthalensis" -j.get_species()  # => "H. neanderthalensis" +# Inheritance allows new child classes to be defined that inherit methods and +# variables from their parent class. -# Call the static method -Human.grunt()  # => "*grunt*" +# Using the Human class defined above as the base or parent class, we can +# define a child class, Superhero, which inherits the class variables like +# "species", "name", and "age", as well as methods, like "sing" and "grunt" +# from the Human class, but can also have its own unique properties. -# Update the property -i.age = 42 +# To take advantage of modularization by file you could place the classes above in their own files, +# say, human.py -# Get the property -i.age  # => 42 +# To import functions from other files use the following format +# from "filename-without-extension" import "function-or-class" -# Delete the property -del i.age -i.age  # => raises an AttributeError +from human import Human -#################################################### -# 6. Modules -#################################################### -# You can import modules -import math +# Specify the parent class(es) as parameters to the class definition +class Superhero(Human): -print math.sqrt(16)  # => 4.0 +    # If the child class should inherit all of the parent's definitions without +    # any modifications, you can just use the "pass" keyword (and nothing else) +    # but in this case it is commented out to allow for a unique child class: +    # pass -# You can get specific functions from a module -from math import ceil, floor +    # Child classes can override their parents' attributes +    species = 'Superhuman' -print ceil(3.7)  # => 4.0 -print floor(3.7)  # => 3.0 +    # Children automatically inherit their parent class's constructor including +    # its arguments, but can also define additional arguments or definitions +    # and override its methods such as the class constructor. +    # This constructor inherits the "name" argument from the "Human" class and +    # adds the "superpower" and "movie" arguments: +    def __init__(self, name, movie=False, +                 superpowers=["super strength", "bulletproofing"]): -# You can import all functions from a module. -# Warning: this is not recommended -from math import * +        # add additional class attributes: +        self.fictional = True +        self.movie = movie +        # be aware of mutable default values, since defaults are shared +        self.superpowers = superpowers -# You can shorten module names -import math as m +        # The "super" function lets you access the parent class's methods +        # that are overridden by the child, in this case, the __init__ method. +        # This calls the parent class constructor: +        super().__init__(name) -math.sqrt(16) == m.sqrt(16)  # => True -# you can also test that the functions are equivalent -from math import sqrt +    # override the sing method +    def sing(self): +        return 'Dun, dun, DUN!' -math.sqrt == m.sqrt == sqrt  # => True +    # add an additional instance method +    def boast(self): +        for power in self.superpowers: +            print("I wield the power of {pow}!".format(pow=power)) -# Python modules are just ordinary python files. You -# can write your own, and import them. The name of the -# module is the same as the name of the file. -# You can find out which functions and attributes -# defines a module. -import math +if __name__ == '__main__': +    sup = Superhero(name="Tick") -dir(math) +    # Instance type checks +    if isinstance(sup, Human): +        print('I am human') +    if type(sup) is Superhero: +        print('I am a superhero') +    # Get the Method Resolution search Order used by both getattr() and super() +    # This attribute is dynamic and can be updated +    print(Superhero.__mro__)    # => (<class '__main__.Superhero'>, +                                # => <class 'human.Human'>, <class 'object'>) -# If you have a Python script named math.py in the same -# folder as your current script, the file math.py will -# be loaded instead of the built-in Python module. -# This happens because the local folder has priority -# over Python's built-in libraries. +    # Calls parent method but uses its own class attribute +    print(sup.get_species())    # => Superhuman + +    # Calls overridden method +    print(sup.sing())           # => Dun, dun, DUN! + +    # Calls method from Human +    sup.say('Spoon')            # => Tick: Spoon +    # Call method that exists only in Superhero +    sup.boast()                 # => I wield the power of super strength! +                                # => I wield the power of bulletproofing! + +    # Inherited class attribute +    sup.age = 31 +    print(sup.age)              # => 31 + +    # Attribute that only exists within Superhero +    print('Am I Oscar eligible? ' + str(sup.movie))  #################################################### -# 7. Advanced +## 6.2 Multiple Inheritance  #################################################### -# Generators -# A generator "generates" values as they are requested instead of storing -# everything up front +# Another class definition +# bat.py +class Bat: -# The following method (*NOT* a generator) will double all values and store it -# in `double_arr`. For large size of iterables, that might get huge! -def double_numbers(iterable): -    double_arr = [] -    for i in iterable: -        double_arr.append(i + i) -    return double_arr +    species = 'Baty' +    def __init__(self, can_fly=True): +        self.fly = can_fly -# Running the following would mean we'll double all values first and return all -# of them back to be checked by our condition -for value in double_numbers(range(1000000)):  # `test_non_generator` -    print value -    if value > 5: -        break +    # This class also has a say method +    def say(self, msg): +        msg = '... ... ...' +        return msg + +    # And its own method as well +    def sonar(self): +        return '))) ... (((' + +if __name__ == '__main__': +    b = Bat() +    print(b.say('hello')) +    print(b.fly) + + +# And yet another class definition that inherits from Superhero and Bat +# superhero.py +from superhero import Superhero +from bat import Bat +# Define Batman as a child that inherits from both Superhero and Bat +class Batman(Superhero, Bat): -# We could instead use a generator to "generate" the doubled value as the item -# is being requested -def double_numbers_generator(iterable): +    def __init__(self, *args, **kwargs): +        # Typically to inherit attributes you have to call super: +        # super(Batman, self).__init__(*args, **kwargs)       +        # However we are dealing with multiple inheritance here, and super() +        # only works with the next base class in the MRO list. +        # So instead we explicitly call __init__ for all ancestors. +        # The use of *args and **kwargs allows for a clean way to pass arguments, +        # with each parent "peeling a layer of the onion". +        Superhero.__init__(self, 'anonymous', movie=True, +                           superpowers=['Wealthy'], *args, **kwargs) +        Bat.__init__(self, *args, can_fly=False, **kwargs) +        # override the value for the name attribute +        self.name = 'Sad Affleck' + +    def sing(self): +        return 'nan nan nan nan nan batman!' + + +if __name__ == '__main__': +    sup = Batman() + +    # Get the Method Resolution search Order used by both getattr() and super(). +    # This attribute is dynamic and can be updated +    print(Batman.__mro__)       # => (<class '__main__.Batman'>, +                                # => <class 'superhero.Superhero'>, +                                # => <class 'human.Human'>, +                                # => <class 'bat.Bat'>, <class 'object'>) + +    # Calls parent method but uses its own class attribute +    print(sup.get_species())    # => Superhuman + +    # Calls overridden method +    print(sup.sing())           # => nan nan nan nan nan batman! + +    # Calls method from Human, because inheritance order matters +    sup.say('I agree')          # => Sad Affleck: I agree + +    # Call method that exists only in 2nd ancestor +    print(sup.sonar())          # => ))) ... ((( + +    # Inherited class attribute +    sup.age = 100 +    print(sup.age)              # => 100 + +    # Inherited attribute from 2nd ancestor whose default value was overridden. +    print('Can I fly? ' + str(sup.fly)) # => Can I fly? False + + + +#################################################### +## 7. Advanced +#################################################### + +# Generators help you make lazy code. +def double_numbers(iterable):      for i in iterable:          yield i + i - -# Running the same code as before, but with a generator, now allows us to iterate -# over the values and doubling them one by one as they are being consumed by -# our logic. Hence as soon as we see a value > 5, we break out of the -# loop and don't need to double most of the values sent in (MUCH FASTER!) -for value in double_numbers_generator(xrange(1000000)):  # `test_generator` -    print value -    if value > 5: +# Generators are memory-efficient because they only load the data needed to +# process the next value in the iterable. This allows them to perform +# operations on otherwise prohibitively large value ranges. +# NOTE: `range` replaces `xrange` in Python 3. +for i in double_numbers(range(1, 900000000)):  # `range` is a generator. +    print(i) +    if i >= 30:          break -# BTW: did you notice the use of `range` in `test_non_generator` and `xrange` in `test_generator`? -# Just as `double_numbers_generator` is the generator version of `double_numbers` -# We have `xrange` as the generator version of `range` -# `range` would return back and array with 1000000 values for us to use -# `xrange` would generate 1000000 values for us as we request / iterate over those items -  # Just as you can create a list comprehension, you can create generator  # comprehensions as well. -values = (-x for x in [1, 2, 3, 4, 5]) +values = (-x for x in [1,2,3,4,5])  for x in values:      print(x)  # prints -1 -2 -3 -4 -5 to console/terminal  # You can also cast a generator comprehension directly to a list. -values = (-x for x in [1, 2, 3, 4, 5]) +values = (-x for x in [1,2,3,4,5])  gen_to_list = list(values)  print(gen_to_list)  # => [-1, -2, -3, -4, -5] +  # Decorators -# A decorator is a higher order function, which accepts and returns a function. -# Simple usage example – add_apples decorator will add 'Apple' element into -# fruits list returned by get_fruits target function. -def add_apples(func): -    def get_fruits(): -        fruits = func() -        fruits.append('Apple') -        return fruits -    return get_fruits - -@add_apples -def get_fruits(): -    return ['Banana', 'Mango', 'Orange'] - -# Prints out the list of fruits with 'Apple' element in it: -# Banana, Mango, Orange, Apple -print ', '.join(get_fruits()) - -# in this example beg wraps say -# Beg will call say. If say_please is True then it will change the returned -# message +# In this example `beg` wraps `say`. If say_please is True then it +# will change the returned message.  from functools import wraps @@ -801,8 +1019,8 @@ def say(say_please=False):      return msg, say_please -print say()  # Can you buy me a beer? -print say(say_please=True)  # Can you buy me a beer? Please! I am poor :( +print(say())                 # Can you buy me a beer? +print(say(say_please=True))  # Can you buy me a beer? Please! I am poor :(  ```  ## Ready For More? @@ -810,18 +1028,16 @@ print say(say_please=True)  # Can you buy me a beer? Please! 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