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| diff --git a/swift.html.markdown b/swift.html.markdown new file mode 100644 index 00000000..f24b1592 --- /dev/null +++ b/swift.html.markdown @@ -0,0 +1,224 @@ +--- +language: swift +contributors: +  - ["Grant Timmerman", "http://github.com/grant"] +filename: learnswift.swift +--- + +Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6 beta. + +See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html), which has a complete tutorial on Swift. + +```js +// +// Basics +// + +println("Hello, world") +var myVariable = 42 +let myConstant = 3.1415926 +let explicitDouble: Double = 70 +let label = "some text " + String(myVariable)     // Casting +let piText = "Pi = \(myConstant)"                 // String interpolation +var optionalString: String? = "optional"          // Can be nil +optionalString = nil + + +// +// Arrays and Dictionaries +// + +// Array +var shoppingList = ["catfish", "water", "lemons"] +shoppingList[1] = "bottle of water" +let emptyArray = String[]() + +// Dictionary +var occupations = [ +  "Malcolm": "Captain", +  "kaylee": "Mechanic" +] +occupations["Jayne"] = "Public Relations" +let emptyDictionary = Dictionary<String, Float>() + + +// +// Control Flow +// + +// for loop (array) +let myArray = [1, 1, 2, 3, 5] +for value in myArray { +  if value == 1 { +    println("One!") +  } else { +    println("Not one!") +  } +} + +// for loop (dictionary) +for (key, value) in dict { +  println("\(key): \(value)") +} + +// for loop (range) +for i in -1...1 { // [-1, 0, 1] +  println(i) +} +// use .. to exclude the last number + +// while loop +var i = 1 +while i < 1000 { +  i *= 2 +} + +// do-while loop +do { +  println("hello") +} while 1 == 2 + +// Switch +let vegetable = "red pepper" +switch vegetable { +case "celery": +  let vegetableComment = "Add some raisins and make ants on a log." +case "cucumber", "watercress": +  let vegetableComment = "That would make a good tea sandwich." +case let x where x.hasSuffix("pepper"): +  let vegetableComment = "Is it a spicy \(x)?" +default: // required (in order to cover all possible input) +  let vegetableComment = "Everything tastes good in soup." +} + + +// +// Functions +// + +// Functions are a first-class type, meaning they can be nested +// in functions and can be passed around + +// Function +func greet(name: String, day: String) -> String { +  return "Hello \(name), today is \(day)." +} +greet("Bob", "Tuesday") + +// Function that returns multiple items in a tuple +func getGasPrices() -> (Double, Double, Double) { +  return (3.59, 3.69, 3.79) +} + +// Args +func setup(numbers: Int...) {} + +// Passing and returning functions +func makeIncrementer() -> (Int -> Int) { +  func addOne(number: Int) -> Int { +    return 1 + number +  } +  return addOne +} +var increment = makeIncrementer() +increment(7) + + +// +// Closures +// + +// Functions are special case closures ({}) + +// Closure example. +// `->` separates the arguments and return type +// `in` separates the closure header from the closure body +numbers.map({ +  (number: Int) -> Int in +  let result = 3 * number +  return result +  }) + +// When the type is known, like above, we can do this +var numbers = [1, 2, 6] +numbers = numbers.map({ number in 3 * number }) +print(numbers) // [3, 6, 18] + + +// +// Classes +// + +// All methods and properties of a class are public. +// If you just need to store data in a +// structured object, you should use a `struct` + +// A simple class `Square` extends `Shape` +class Rect: Shape { +  var sideLength: Int = 1 + +  // Custom getter and setter property +  var perimeter: Int { +    get { +      return 4 * sideLength +    } +    set { +      sideLength = newValue / 4 +    } +  } + +  init(sideLength: Int) { +    super.init() +    self.sideLength = sideLength +  } + +  func shrink() { +    if sideLength > 0 { +      --sideLength +    } +  } + +  override func getArea() -> Int { +    return sideLength * sideLength +  } +} +var mySquare = new Square(sideLength: 5) +print(mySquare.getArea()) // 25 +mySquare.shrink() +print(mySquare.sideLength) // 4 + +// If you don't need a custom getter and setter, +// but still want to run code before and after getting or setting +// a property, you can use `willSet` and `didSet` + + +// +// Enums +// + +// Enums can optionally be of a specific type or on their own. +// They can contain methods like classes. + +enum Suit { +  case Spades, Hearts, Diamonds, Clubs +  func getIcon() -> String { +    switch self { +    case .Spades: return "♤" +    case .Hearts: return "♡" +    case .Diamonds: return "♢" +    case .Clubs: return "♧" +    } +  } +} + + +// +// Other +// + +// `protocol`: Similar to Java interfaces. +// `extension`s: Add extra functionality to an already created type +// Generics: Similar to Java. Use the `where` keyword to specify the +//   requirements of the generics. + +```
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