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+++ b/swift.html.markdown
@@ -2,131 +2,306 @@
language: swift
contributors:
- ["Grant Timmerman", "http://github.com/grant"]
+ - ["Christopher Bess", "http://github.com/cbess"]
+ - ["Joey Huang", "http://github.com/kamidox"]
+ - ["Anthony Nguyen", "http://github.com/anthonyn60"]
+ - ["Clayton Walker", "https://github.com/cwalk"]
+ - ["Fernando Valverde", "http://visualcosita.xyz"]
filename: learnswift.swift
---
-Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6 beta.
+Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6+.
-See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html), which has a complete tutorial on Swift.
+The official [Swift Programming Language](https://itunes.apple.com/us/book/swift-programming-language/id881256329) book from Apple is now available via iBooks.
+
+See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/DevelopiOSAppsSwift/), which has a complete tutorial on Swift.
+
+```swift
+// import a module
+import UIKit
-```js
//
-// Basics
+// MARK: Basics
//
-println("Hello, world")
+// Xcode supports landmarks to annotate your code and lists them in the jump bar
+// MARK: Section mark
+// MARK: - Section mark with a separator line
+// TODO: Do something soon
+// FIXME: Fix this code
+
+// In Swift 2, println and print were combined into one print method. Print automatically appends a new line.
+print("Hello, world") // println is now print
+print("Hello, world", terminator: "") // printing without appending a newline
+
+// variables (var) value can change after being set
+// constants (let) value can NOT be changed after being set
+
var myVariable = 42
-let myConstant = 3.1415926
+let øπΩ = "value" // unicode variable names
+let π = 3.1415926
+let convenience = "keyword" // contextual variable name
+let weak = "keyword"; let override = "another keyword" // statements can be separated by a semi-colon
+let `class` = "keyword" // backticks allow keywords to be used as variable names
let explicitDouble: Double = 70
-let label = "some text " + String(myVariable) // Casting
-let piText = "Pi = \(myConstant)" // String interpolation
-var optionalString: String? = "optional" // Can be nil
-optionalString = nil
+let intValue = 0007 // 7
+let largeIntValue = 77_000 // 77000
+let label = "some text " + String(myVariable) // String construction
+let piText = "Pi = \(π), Pi 2 = \(π * 2)" // String interpolation
+
+// Build Specific values
+// uses -D build configuration
+#if false
+ print("Not printed")
+ let buildValue = 3
+#else
+ let buildValue = 7
+#endif
+print("Build value: \(buildValue)") // Build value: 7
+
+/*
+Optionals are a Swift language feature that either contains a value,
+or contains nil (no value) to indicate that a value is missing.
+A question mark (?) after the type marks the value as optional.
+
+Because Swift requires every property to have a value, even nil must be
+explicitly stored as an Optional value.
+
+Optional<T> is an enum.
+*/
+var someOptionalString: String? = "optional" // Can be nil
+// same as above, but ? is a postfix operator (syntax candy)
+var someOptionalString2: Optional<String> = "optional"
+
+if someOptionalString != nil {
+ // I am not nil
+ if someOptionalString!.hasPrefix("opt") {
+ print("has the prefix")
+ }
+ let empty = someOptionalString?.isEmpty
+}
+someOptionalString = nil
+
+/*
+Trying to use ! to access a non-existent optional value triggers a runtime
+error. Always make sure that an optional contains a non-nil value before
+using ! to force-unwrap its value.
+*/
+
+// implicitly unwrapped optional
+var unwrappedString: String! = "Value is expected."
+// same as above, but ! is a postfix operator (more syntax candy)
+var unwrappedString2: ImplicitlyUnwrappedOptional<String> = "Value is expected."
+
+if let someOptionalStringConstant = someOptionalString {
+ // has `Some` value, non-nil
+ if !someOptionalStringConstant.hasPrefix("ok") {
+ // does not have the prefix
+ }
+}
+
+// Swift has support for storing a value of any type.
+// AnyObject == id
+// Unlike Objective-C `id`, AnyObject works with any value (Class, Int, struct, etc.)
+var anyObjectVar: AnyObject = 7
+anyObjectVar = "Changed value to a string, not good practice, but possible."
+
+/*
+ Comment here
+
+ /*
+ Nested comments are also supported
+ */
+*/
//
-// Arrays and Dictionaries
+// MARK: Collections
//
+/*
+Array and Dictionary types are structs. So `let` and `var` also indicate
+that they are mutable (var) or immutable (let) when declaring these types.
+*/
+
// Array
var shoppingList = ["catfish", "water", "lemons"]
shoppingList[1] = "bottle of water"
-let emptyArray = String[]()
+let emptyArray = [String]() // let == immutable
+let emptyArray2 = Array<String>() // same as above
+var emptyMutableArray = [String]() // var == mutable
+var explicitEmptyMutableStringArray: [String] = [] // same as above
+
// Dictionary
var occupations = [
- "Malcolm": "Captain",
- "kaylee": "Mechanic"
+ "Malcolm": "Captain",
+ "kaylee": "Mechanic"
]
occupations["Jayne"] = "Public Relations"
-let emptyDictionary = Dictionary<String, Float>()
+let emptyDictionary = [String: Float]() // let == immutable
+let emptyDictionary2 = Dictionary<String, Float>() // same as above
+var emptyMutableDictionary = [String: Float]() // var == mutable
+var explicitEmptyMutableDictionary: [String: Float] = [:] // same as above
//
-// Control Flow
+// MARK: Control Flow
//
+// Condition statements support "where" clauses, which can be used
+// to help provide conditions on optional values.
+// Both the assignment and the "where" clause must pass.
+let someNumber = Optional<Int>(7)
+if let num = someNumber where num > 3 {
+ print("num is greater than 3")
+}
+
// for loop (array)
let myArray = [1, 1, 2, 3, 5]
for value in myArray {
- if value == 1 {
- println("One!")
- } else {
- println("Not one!")
- }
+ if value == 1 {
+ print("One!")
+ } else {
+ print("Not one!")
+ }
}
// for loop (dictionary)
+var dict = ["one": 1, "two": 2]
for (key, value) in dict {
- println("\(key): \(value)")
+ print("\(key): \(value)")
}
// for loop (range)
-for i in -1...1 { // [-1, 0, 1]
- println(i)
+for i in -1...shoppingList.count {
+ print(i)
}
-// use .. to exclude the last number
+shoppingList[1...2] = ["steak", "peacons"]
+// use ..< to exclude the last number
// while loop
var i = 1
while i < 1000 {
- i *= 2
+ i *= 2
}
-// do-while loop
-do {
- println("hello")
+// repeat-while loop
+repeat {
+ print("hello")
} while 1 == 2
// Switch
+// Very powerful, think `if` statements with syntax candy
+// They support String, object instances, and primitives (Int, Double, etc)
let vegetable = "red pepper"
switch vegetable {
case "celery":
- let vegetableComment = "Add some raisins and make ants on a log."
+ let vegetableComment = "Add some raisins and make ants on a log."
case "cucumber", "watercress":
- let vegetableComment = "That would make a good tea sandwich."
-case let x where x.hasSuffix("pepper"):
- let vegetableComment = "Is it a spicy \(x)?"
+ let vegetableComment = "That would make a good tea sandwich."
+case let localScopeValue where localScopeValue.hasSuffix("pepper"):
+ let vegetableComment = "Is it a spicy \(localScopeValue)?"
default: // required (in order to cover all possible input)
- let vegetableComment = "Everything tastes good in soup."
+ let vegetableComment = "Everything tastes good in soup."
}
-
//
-// Functions
+// MARK: Functions
//
// Functions are a first-class type, meaning they can be nested
// in functions and can be passed around
-// Function
+// Function with Swift header docs (format as reStructedText)
+
+/**
+A greet operation
+
+- A bullet in docs
+- Another bullet in the docs
+
+:param: name A name
+:param: day A day
+:returns: A string containing the name and day value.
+*/
func greet(name: String, day: String) -> String {
- return "Hello \(name), today is \(day)."
+ return "Hello \(name), today is \(day)."
+}
+greet("Bob", day: "Tuesday")
+
+// similar to above except for the function parameter behaviors
+func greet2(requiredName requiredName: String, externalParamName localParamName: String) -> String {
+ return "Hello \(requiredName), the day is \(localParamName)"
}
-greet("Bob", "Tuesday")
+greet2(requiredName: "John", externalParamName: "Sunday")
// Function that returns multiple items in a tuple
func getGasPrices() -> (Double, Double, Double) {
- return (3.59, 3.69, 3.79)
+ return (3.59, 3.69, 3.79)
}
+let pricesTuple = getGasPrices()
+let price = pricesTuple.2 // 3.79
+// Ignore Tuple (or other) values by using _ (underscore)
+let (_, price1, _) = pricesTuple // price1 == 3.69
+print(price1 == pricesTuple.1) // true
+print("Gas price: \(price)")
+
+// Labeled/named tuple params
+func getGasPrices2() -> (lowestPrice: Double, highestPrice: Double, midPrice: Double) {
+ return (1.77, 37.70, 7.37)
+}
+let pricesTuple2 = getGasPrices2()
+let price2 = pricesTuple2.lowestPrice
+let (_, price3, _) = pricesTuple2
+print(pricesTuple2.highestPrice == pricesTuple2.1) // true
+print("Highest gas price: \(pricesTuple2.highestPrice)")
+
+// guard statements
+func testGuard() {
+ // guards provide early exits or breaks, placing the error handler code near the conditions.
+ // it places variables it declares in the same scope as the guard statement.
+ guard let aNumber = Optional<Int>(7) else {
+ return
+ }
-// Args
-func setup(numbers: Int...) {}
+ print("number is \(aNumber)")
+}
+testGuard()
+
+// Variadic Args
+func setup(numbers: Int...) {
+ // its an array
+ let _ = numbers[0]
+ let _ = numbers.count
+}
// Passing and returning functions
func makeIncrementer() -> (Int -> Int) {
- func addOne(number: Int) -> Int {
- return 1 + number
- }
- return addOne
+ func addOne(number: Int) -> Int {
+ return 1 + number
+ }
+ return addOne
}
var increment = makeIncrementer()
increment(7)
+// pass by ref
+func swapTwoInts(inout a: Int, inout b: Int) {
+ let tempA = a
+ a = b
+ b = tempA
+}
+var someIntA = 7
+var someIntB = 3
+swapTwoInts(&someIntA, b: &someIntB)
+print(someIntB) // 7
+
//
-// Closures
+// MARK: Closures
//
+var numbers = [1, 2, 6]
// Functions are special case closures ({})
@@ -134,91 +309,362 @@ increment(7)
// `->` separates the arguments and return type
// `in` separates the closure header from the closure body
numbers.map({
- (number: Int) -> Int in
- let result = 3 * number
- return result
- })
+ (number: Int) -> Int in
+ let result = 3 * number
+ return result
+})
// When the type is known, like above, we can do this
-var numbers = [1, 2, 6]
numbers = numbers.map({ number in 3 * number })
+// Or even this
+//numbers = numbers.map({ $0 * 3 })
+
print(numbers) // [3, 6, 18]
+// Trailing closure
+numbers = numbers.sort { $0 > $1 }
+
+print(numbers) // [18, 6, 3]
//
-// Classes
+// MARK: Structures
//
+// Structures and classes have very similar capabilities
+struct NamesTable {
+ let names: [String]
+
+ // Custom subscript
+ subscript(index: Int) -> String {
+ return names[index]
+ }
+}
+
+// Structures have an auto-generated (implicit) designated initializer
+let namesTable = NamesTable(names: ["Me", "Them"])
+let name = namesTable[1]
+print("Name is \(name)") // Name is Them
+
+//
+// MARK: Error Handling
+//
+
+// The `ErrorType` protocol is used when throwing errors to catch
+enum MyError: ErrorType {
+ case BadValue(msg: String)
+ case ReallyBadValue(msg: String)
+}
+
+// functions marked with `throws` must be called using `try`
+func fakeFetch(value: Int) throws -> String {
+ guard 7 == value else {
+ throw MyError.ReallyBadValue(msg: "Some really bad value")
+ }
+
+ return "test"
+}
+
+func testTryStuff() {
+ // assumes there will be no error thrown, otherwise a runtime exception is raised
+ let _ = try! fakeFetch(7)
+
+ // if an error is thrown, then it proceeds, but if the value is nil
+ // it also wraps every return value in an optional, even if its already optional
+ let _ = try? fakeFetch(7)
+
+ do {
+ // normal try operation that provides error handling via `catch` block
+ try fakeFetch(1)
+ } catch MyError.BadValue(let msg) {
+ print("Error message: \(msg)")
+ } catch {
+ // must be exhaustive
+ }
+}
+testTryStuff()
+
+//
+// MARK: Classes
+//
+
+// Classes, structures and its members have three levels of access control
+// They are: internal (default), public, private
+
+public class Shape {
+ public func getArea() -> Int {
+ return 0;
+ }
+}
+
// All methods and properties of a class are public.
// If you just need to store data in a
// structured object, you should use a `struct`
-// A simple class `Square` extends `Shape`
-class Rect: Shape {
- var sideLength: Int = 1
+internal class Rect: Shape {
+ var sideLength: Int = 1
+
+ // Custom getter and setter property
+ private var perimeter: Int {
+ get {
+ return 4 * sideLength
+ }
+ set {
+ // `newValue` is an implicit variable available to setters
+ sideLength = newValue / 4
+ }
+ }
+
+ // Computed properties must be declared as `var`, you know, cause' they can change
+ var smallestSideLength: Int {
+ return self.sideLength - 1
+ }
- // Custom getter and setter property
- var perimeter: Int {
- get {
- return 4 * sideLength
+ // Lazily load a property
+ // subShape remains nil (uninitialized) until getter called
+ lazy var subShape = Rect(sideLength: 4)
+
+ // If you don't need a custom getter and setter,
+ // but still want to run code before and after getting or setting
+ // a property, you can use `willSet` and `didSet`
+ var identifier: String = "defaultID" {
+ // the `willSet` arg will be the variable name for the new value
+ willSet(someIdentifier) {
+ print(someIdentifier)
+ }
}
- set {
- sideLength = newValue / 4
+
+ init(sideLength: Int) {
+ self.sideLength = sideLength
+ // always super.init last when init custom properties
+ super.init()
}
- }
- init(sideLength: Int) {
- super.init()
- self.sideLength = sideLength
- }
+ func shrink() {
+ if sideLength > 0 {
+ --sideLength
+ }
+ }
- func shrink() {
- if sideLength > 0 {
- --sideLength
+ override func getArea() -> Int {
+ return sideLength * sideLength
}
- }
+}
- override func getArea() -> Int {
- return sideLength * sideLength
- }
+// A simple class `Square` extends `Rect`
+class Square: Rect {
+ convenience init() {
+ self.init(sideLength: 5)
+ }
}
-var mySquare = new Square(sideLength: 5)
+
+var mySquare = Square()
print(mySquare.getArea()) // 25
mySquare.shrink()
print(mySquare.sideLength) // 4
-// If you don't need a custom getter and setter,
-// but still want to run code before and after getting or setting
-// a property, you can use `willSet` and `didSet`
+// cast instance
+let aShape = mySquare as Shape
+
+// compare instances, not the same as == which compares objects (equal to)
+if mySquare === mySquare {
+ print("Yep, it's mySquare")
+}
+
+// Optional init
+class Circle: Shape {
+ var radius: Int
+ override func getArea() -> Int {
+ return 3 * radius * radius
+ }
+
+ // Place a question mark postfix after `init` is an optional init
+ // which can return nil
+ init?(radius: Int) {
+ self.radius = radius
+ super.init()
+
+ if radius <= 0 {
+ return nil
+ }
+ }
+}
+
+var myCircle = Circle(radius: 1)
+print(myCircle?.getArea()) // Optional(3)
+print(myCircle!.getArea()) // 3
+var myEmptyCircle = Circle(radius: -1)
+print(myEmptyCircle?.getArea()) // "nil"
+if let circle = myEmptyCircle {
+ // will not execute since myEmptyCircle is nil
+ print("circle is not nil")
+}
//
-// Enums
+// MARK: Enums
//
// Enums can optionally be of a specific type or on their own.
// They can contain methods like classes.
enum Suit {
- case Spades, Hearts, Diamonds, Clubs
- func getIcon() -> String {
- switch self {
- case .Spades: return "♤"
- case .Hearts: return "♡"
- case .Diamonds: return "♢"
- case .Clubs: return "♧"
+ case Spades, Hearts, Diamonds, Clubs
+ func getIcon() -> String {
+ switch self {
+ case .Spades: return "♤"
+ case .Hearts: return "♡"
+ case .Diamonds: return "♢"
+ case .Clubs: return "♧"
+ }
+ }
+}
+
+// Enum values allow short hand syntax, no need to type the enum type
+// when the variable is explicitly declared
+var suitValue: Suit = .Hearts
+
+// String enums can have direct raw value assignments
+// or their raw values will be derived from the Enum field
+enum BookName: String {
+ case John
+ case Luke = "Luke"
+}
+print("Name: \(BookName.John.rawValue)")
+
+// Enum with associated Values
+enum Furniture {
+ // Associate with Int
+ case Desk(height: Int)
+ // Associate with String and Int
+ case Chair(String, Int)
+
+ func description() -> String {
+ switch self {
+ case .Desk(let height):
+ return "Desk with \(height) cm"
+ case .Chair(let brand, let height):
+ return "Chair of \(brand) with \(height) cm"
+ }
}
- }
}
+var desk: Furniture = .Desk(height: 80)
+print(desk.description()) // "Desk with 80 cm"
+var chair = Furniture.Chair("Foo", 40)
+print(chair.description()) // "Chair of Foo with 40 cm"
+
//
-// Other
+// MARK: Protocols
//
-// `protocol`: Similar to Java interfaces.
-// `extension`s: Add extra functionality to an already created type
-// Generics: Similar to Java. Use the `where` keyword to specify the
+// `protocol`s can require that conforming types have specific
+// instance properties, instance methods, type methods,
+// operators, and subscripts.
+
+protocol ShapeGenerator {
+ var enabled: Bool { get set }
+ func buildShape() -> Shape
+}
+
+// Protocols declared with @objc allow optional functions,
+// which allow you to check for conformance
+@objc protocol TransformShape {
+ optional func reshape()
+ optional func canReshape() -> Bool
+}
+
+class MyShape: Rect {
+ var delegate: TransformShape?
+
+ func grow() {
+ sideLength += 2
+
+ // Place a question mark after an optional property, method, or
+ // subscript to gracefully ignore a nil value and return nil
+ // instead of throwing a runtime error ("optional chaining").
+ if let reshape = self.delegate?.canReshape?() where reshape {
+ // test for delegate then for method
+ self.delegate?.reshape?()
+ }
+ }
+}
+
+
+//
+// MARK: Other
+//
+
+// `extension`s: Add extra functionality to an already existing type
+
+// Square now "conforms" to the `CustomStringConvertible` protocol
+extension Square: CustomStringConvertible {
+ var description: String {
+ return "Area: \(self.getArea()) - ID: \(self.identifier)"
+ }
+}
+
+print("Square: \(mySquare)")
+
+// You can also extend built-in types
+extension Int {
+ var customProperty: String {
+ return "This is \(self)"
+ }
+
+ func multiplyBy(num: Int) -> Int {
+ return num * self
+ }
+}
+
+print(7.customProperty) // "This is 7"
+print(14.multiplyBy(3)) // 42
+
+// Generics: Similar to Java and C#. Use the `where` keyword to specify the
// requirements of the generics.
-``` \ No newline at end of file
+func findIndex<T: Equatable>(array: [T], _ valueToFind: T) -> Int? {
+ for (index, value) in array.enumerate() {
+ if value == valueToFind {
+ return index
+ }
+ }
+ return nil
+}
+let foundAtIndex = findIndex([1, 2, 3, 4], 3)
+print(foundAtIndex == 2) // true
+
+// Operators:
+// Custom operators can start with the characters:
+// / = - + * % < > ! & | ^ . ~
+// or
+// Unicode math, symbol, arrow, dingbat, and line/box drawing characters.
+prefix operator !!! {}
+
+// A prefix operator that triples the side length when used
+prefix func !!! (inout shape: Square) -> Square {
+ shape.sideLength *= 3
+ return shape
+}
+
+// current value
+print(mySquare.sideLength) // 4
+
+// change side length using custom !!! operator, increases size by 3
+!!!mySquare
+print(mySquare.sideLength) // 12
+
+// Operators can also be generics
+infix operator <-> {}
+func <-><T: Equatable> (inout a: T, inout b: T) {
+ let c = a
+ a = b
+ b = c
+}
+
+var foo: Float = 10
+var bar: Float = 20
+
+foo <-> bar
+print("foo is \(foo), bar is \(bar)") // "foo is 20.0, bar is 10.0"
+```