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diff --git a/swift.html.markdown b/swift.html.markdown
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--- a/swift.html.markdown
+++ b/swift.html.markdown
@@ -2,130 +2,259 @@
language: swift
contributors:
- ["Grant Timmerman", "http://github.com/grant"]
+ - ["Christopher Bess", "http://github.com/cbess"]
filename: learnswift.swift
---
-Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6 beta.
+Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6+.
+
+The official [Swift Programming Language](https://itunes.apple.com/us/book/swift-programming-language/id881256329) book from Apple is now available via iBooks.
See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html), which has a complete tutorial on Swift.
-```js
+```swift
+// import a module
+import UIKit
+
//
-// Basics
+// MARK: Basics
//
+// Xcode supports landmarks to annotate your code and lists them in the jump bar
+// MARK: Section mark
+// TODO: Do something soon
+// FIXME: Fix this code
+
println("Hello, world")
+
+// variables (var) value can change after being set
+// constants (let) value can NOT be changed after being set
+
var myVariable = 42
-let myConstant = 3.1415926
+let øπΩ = "value" // unicode variable names
+let π = 3.1415926
+let convenience = "keyword" // contextual variable name
+let weak = "keyword"; let override = "another keyword" // statements can be separated by a semi-colon
+let `class` = "keyword" // backticks allow keywords to be used as variable names
let explicitDouble: Double = 70
-let label = "some text " + String(myVariable) // Casting
-let piText = "Pi = \(myConstant)" // String interpolation
-var optionalString: String? = "optional" // Can be nil
-optionalString = nil
+let intValue = 0007 // 7
+let largeIntValue = 77_000 // 77000
+let label = "some text " + String(myVariable) // Casting
+let piText = "Pi = \(π), Pi 2 = \(π * 2)" // String interpolation
+
+// Build Specific values
+// uses -D build configuration
+#if false
+ println("Not printed")
+ let buildValue = 3
+#else
+ let buildValue = 7
+#endif
+println("Build value: \(buildValue)") // Build value: 7
+
+/*
+ Optionals are a Swift language feature that allows you to store a `Some` or
+ `None` value.
+
+ Because Swift requires every property to have a value, even nil must be
+ explicitly stored as an Optional value.
+
+ Optional<T> is an enum.
+*/
+var someOptionalString: String? = "optional" // Can be nil
+// same as above, but ? is a postfix operator (syntax candy)
+var someOptionalString2: Optional<String> = "optional"
+
+if someOptionalString != nil {
+ // I am not nil
+ if someOptionalString!.hasPrefix("opt") {
+ println("has the prefix")
+ }
+
+ let empty = someOptionalString?.isEmpty
+}
+someOptionalString = nil
+
+// implicitly unwrapped optional
+var unwrappedString: String! = "Value is expected."
+// same as above, but ! is a postfix operator (more syntax candy)
+var unwrappedString2: ImplicitlyUnwrappedOptional<String> = "Value is expected."
+
+if let someOptionalStringConstant = someOptionalString {
+ // has `Some` value, non-nil
+ if !someOptionalStringConstant.hasPrefix("ok") {
+ // does not have the prefix
+ }
+}
+// Swift has support for storing a value of any type.
+// AnyObject == id
+// Unlike Objective-C `id`, AnyObject works with any value (Class, Int, struct, etc)
+var anyObjectVar: AnyObject = 7
+anyObjectVar = "Changed value to a string, not good practice, but possible."
+
+/*
+ Comment here
+
+ /*
+ Nested comments are also supported
+ */
+*/
//
-// Arrays and Dictionaries
+// MARK: Collections
//
+/*
+ Array and Dictionary types are structs. So `let` and `var` also indicate
+ that they are mutable (var) or immutable (let) when declaring these types.
+*/
+
// Array
var shoppingList = ["catfish", "water", "lemons"]
shoppingList[1] = "bottle of water"
-let emptyArray = [String]()
+let emptyArray = [String]() // let == immutable
+let emptyArray2 = Array<String>() // same as above
+var emptyMutableArray = [String]() // var == mutable
+
// Dictionary
var occupations = [
- "Malcolm": "Captain",
- "kaylee": "Mechanic"
+ "Malcolm": "Captain",
+ "kaylee": "Mechanic"
]
occupations["Jayne"] = "Public Relations"
-let emptyDictionary = [String: Float]()
+let emptyDictionary = [String: Float]() // let == immutable
+let emptyDictionary2 = Dictionary<String, Float>() // same as above
+var emptyMutableDictionary = [String: Float]() // var == mutable
//
-// Control Flow
+// MARK: Control Flow
//
// for loop (array)
let myArray = [1, 1, 2, 3, 5]
for value in myArray {
- if value == 1 {
- println("One!")
- } else {
- println("Not one!")
- }
+ if value == 1 {
+ println("One!")
+ } else {
+ println("Not one!")
+ }
}
// for loop (dictionary)
+var dict = ["one": 1, "two": 2]
for (key, value) in dict {
- println("\(key): \(value)")
+ println("\(key): \(value)")
}
// for loop (range)
-for i in -1...1 { // [-1, 0, 1]
- println(i)
+for i in -1...shoppingList.count {
+ println(i)
}
+shoppingList[1...2] = ["steak", "peacons"]
// use ..< to exclude the last number
// while loop
var i = 1
while i < 1000 {
- i *= 2
+ i *= 2
}
// do-while loop
do {
- println("hello")
+ println("hello")
} while 1 == 2
// Switch
+// Very powerful, think `if` statements with syntax candy
+// They support String, object instances, and primitives (Int, Double, etc)
let vegetable = "red pepper"
switch vegetable {
case "celery":
- let vegetableComment = "Add some raisins and make ants on a log."
+ let vegetableComment = "Add some raisins and make ants on a log."
case "cucumber", "watercress":
- let vegetableComment = "That would make a good tea sandwich."
-case let x where x.hasSuffix("pepper"):
- let vegetableComment = "Is it a spicy \(x)?"
+ let vegetableComment = "That would make a good tea sandwich."
+case let localScopeValue where localScopeValue.hasSuffix("pepper"):
+ let vegetableComment = "Is it a spicy \(localScopeValue)?"
default: // required (in order to cover all possible input)
- let vegetableComment = "Everything tastes good in soup."
+ let vegetableComment = "Everything tastes good in soup."
}
//
-// Functions
+// MARK: Functions
//
// Functions are a first-class type, meaning they can be nested
// in functions and can be passed around
-// Function
+// Function with Swift header docs (format as reStructedText)
+
+/**
+ A greet operation
+
+ - A bullet in docs
+ - Another bullet in the docs
+
+ :param: name A name
+ :param: day A day
+ :returns: A string containing the name and day value.
+*/
func greet(name: String, day: String) -> String {
- return "Hello \(name), today is \(day)."
+ return "Hello \(name), today is \(day)."
}
greet("Bob", "Tuesday")
+// similar to above except for the function parameter behaviors
+func greet2(#requiredName: String, externalParamName localParamName: String) -> String {
+ return "Hello \(requiredName), the day is \(localParamName)"
+}
+greet2(requiredName:"John", externalParamName: "Sunday")
+
// Function that returns multiple items in a tuple
func getGasPrices() -> (Double, Double, Double) {
- return (3.59, 3.69, 3.79)
+ return (3.59, 3.69, 3.79)
+}
+let pricesTuple = getGasPrices()
+let price = pricesTuple.2 // 3.79
+// Ignore Tuple (or other) values by using _ (underscore)
+let (_, price1, _) = pricesTuple // price1 == 3.69
+println(price1 == pricesTuple.1) // true
+println("Gas price: \(price)")
+
+// Variadic Args
+func setup(numbers: Int...) {
+ // its an array
+ let number = numbers[0]
+ let argCount = numbers.count
}
-
-// Args
-func setup(numbers: Int...) {}
// Passing and returning functions
func makeIncrementer() -> (Int -> Int) {
- func addOne(number: Int) -> Int {
- return 1 + number
- }
- return addOne
+ func addOne(number: Int) -> Int {
+ return 1 + number
+ }
+ return addOne
}
var increment = makeIncrementer()
increment(7)
+// pass by ref
+func swapTwoInts(inout a: Int, inout b: Int) {
+ let tempA = a
+ a = b
+ b = tempA
+}
+var someIntA = 7
+var someIntB = 3
+swapTwoInts(&someIntA, &someIntB)
+println(someIntB) // 7
+
//
-// Closures
+// MARK: Closures
//
var numbers = [1, 2, 6]
@@ -135,93 +264,256 @@ var numbers = [1, 2, 6]
// `->` separates the arguments and return type
// `in` separates the closure header from the closure body
numbers.map({
- (number: Int) -> Int in
- let result = 3 * number
- return result
- })
+ (number: Int) -> Int in
+ let result = 3 * number
+ return result
+})
// When the type is known, like above, we can do this
numbers = numbers.map({ number in 3 * number })
-//Or even this
+// Or even this
//numbers = numbers.map({ $0 * 3 })
print(numbers) // [3, 6, 18]
+// Trailing closure
+numbers = sorted(numbers) { $0 > $1 }
+
+print(numbers) // [18, 6, 3]
+
+// Super shorthand, since the < operator infers the types
+
+numbers = sorted(numbers, < )
+
+print(numbers) // [3, 6, 18]
+
+//
+// MARK: Structures
+//
+
+// Structures and classes have very similar capabilites
+struct NamesTable {
+ let names = [String]()
+
+ // Custom subscript
+ subscript(index: Int) -> String {
+ return names[index]
+ }
+}
+
+// Structures have an auto-generated (implicit) designated initializer
+let namesTable = NamesTable(names: ["Me", "Them"])
+let name = namesTable[1]
+println("Name is \(name)") // Name is Them
//
-// Classes
+// MARK: Classes
//
+// Classes, structures and its members have three levels of access control
+// They are: internal (default), public, private
+
+public class Shape {
+ public func getArea() -> Int {
+ return 0;
+ }
+}
+
// All methods and properties of a class are public.
// If you just need to store data in a
// structured object, you should use a `struct`
-// A simple class `Square` extends `Shape`
-class Square: Shape {
- var sideLength: Int = 1
-
- // Custom getter and setter property
- var perimeter: Int {
- get {
- return 4 * sideLength
+internal class Rect: Shape {
+ var sideLength: Int = 1
+
+ // Custom getter and setter property
+ private var perimeter: Int {
+ get {
+ return 4 * sideLength
+ }
+ set {
+ // `newValue` is an implicit variable available to setters
+ sideLength = newValue / 4
+ }
}
- set {
- sideLength = newValue / 4
+
+ // Lazily load a property
+ // subShape remains nil (uninitialized) until getter called
+ lazy var subShape = Rect(sideLength: 4)
+
+ // If you don't need a custom getter and setter,
+ // but still want to run code before and after getting or setting
+ // a property, you can use `willSet` and `didSet`
+ var identifier: String = "defaultID" {
+ // the `willSet` arg will be the variable name for the new value
+ willSet(someIdentifier) {
+ print(someIdentifier)
+ }
}
- }
-
- init(sideLength: Int) {
- super.init()
- self.sideLength = sideLength
- }
-
- func shrink() {
- if sideLength > 0 {
- --sideLength
+
+ init(sideLength: Int) {
+ self.sideLength = sideLength
+ // always super.init last when init custom properties
+ super.init()
+ }
+
+ func shrink() {
+ if sideLength > 0 {
+ --sideLength
+ }
+ }
+
+ override func getArea() -> Int {
+ return sideLength * sideLength
}
- }
+}
- override func getArea() -> Int {
- return sideLength * sideLength
- }
+// A simple class `Square` extends `Rect`
+class Square: Rect {
+ convenience init() {
+ self.init(sideLength: 5)
+ }
}
-var mySquare = new Square(sideLength: 5)
+
+var mySquare = Square()
print(mySquare.getArea()) // 25
mySquare.shrink()
print(mySquare.sideLength) // 4
-// If you don't need a custom getter and setter,
-// but still want to run code before and after getting or setting
-// a property, you can use `willSet` and `didSet`
+// cast instance
+let aShape = mySquare as Shape
+
+// compare instances, not the same as == which compares objects (equal to)
+if mySquare === mySquare {
+ println("Yep, it's mySquare")
+}
//
-// Enums
+// MARK: Enums
//
// Enums can optionally be of a specific type or on their own.
// They can contain methods like classes.
enum Suit {
- case Spades, Hearts, Diamonds, Clubs
- func getIcon() -> String {
- switch self {
- case .Spades: return "♤"
- case .Hearts: return "♡"
- case .Diamonds: return "♢"
- case .Clubs: return "♧"
+ case Spades, Hearts, Diamonds, Clubs
+ func getIcon() -> String {
+ switch self {
+ case .Spades: return "♤"
+ case .Hearts: return "♡"
+ case .Diamonds: return "♢"
+ case .Clubs: return "♧"
+ }
+ }
+}
+
+// Enum values allow short hand syntax, no need to type the enum type
+// when the variable is explicitly declared
+var suitValue: Suit = .Hearts
+
+// Non-Integer enums require direct raw value assignments
+enum BookName: String {
+ case John = "John"
+ case Luke = "Luke"
+}
+println("Name: \(BookName.John.rawValue)")
+
+
+//
+// MARK: Protocols
+//
+
+// `protocol`s can require that conforming types have specific
+// instance properties, instance methods, type methods,
+// operators, and subscripts.
+
+protocol ShapeGenerator {
+ var enabled: Bool { get set }
+ func buildShape() -> Shape
+}
+
+// Protocols declared with @objc allow optional functions,
+// which allow you to check for conformance
+@objc protocol TransformShape {
+ optional func reshaped()
+ optional func canReshape() -> Bool
+}
+
+class MyShape: Rect {
+ var delegate: TransformShape?
+
+ func grow() {
+ sideLength += 2
+
+ if let allow = self.delegate?.canReshape?() {
+ // test for delegate then for method
+ self.delegate?.reshaped?()
+ }
}
- }
}
//
-// Other
+// MARK: Other
//
-// `protocol`: Similar to Java interfaces.
-// `extension`s: Add extra functionality to an already created type
-// Generics: Similar to Java. Use the `where` keyword to specify the
+// `extension`s: Add extra functionality to an already existing type
+
+// Square now "conforms" to the `Printable` protocol
+extension Square: Printable {
+ var description: String {
+ return "Area: \(self.getArea()) - ID: \(self.identifier)"
+ }
+}
+
+println("Square: \(mySquare)")
+
+// You can also extend built-in types
+extension Int {
+ var customProperty: String {
+ return "This is \(self)"
+ }
+
+ func multiplyBy(num: Int) -> Int {
+ return num * self
+ }
+}
+
+println(7.customProperty) // "This is 7"
+println(14.multiplyBy(2)) // 42
+
+// Generics: Similar to Java and C#. Use the `where` keyword to specify the
// requirements of the generics.
+func findIndex<T: Equatable>(array: [T], valueToFind: T) -> Int? {
+ for (index, value) in enumerate(array) {
+ if value == valueToFind {
+ return index
+ }
+ }
+ return nil
+}
+let foundAtIndex = findIndex([1, 2, 3, 4], 3)
+println(foundAtIndex == 2) // true
+
+// Operators:
+// Custom operators can start with the characters:
+// / = - + * % < > ! & | ^ . ~
+// or
+// Unicode math, symbol, arrow, dingbat, and line/box drawing characters.
+prefix operator !!! {}
+
+// A prefix operator that triples the side length when used
+prefix func !!! (inout shape: Square) -> Square {
+ shape.sideLength *= 3
+ return shape
+}
+
+// current value
+println(mySquare.sideLength) // 4
+
+// change side length using custom !!! operator, increases size by 3
+!!!mySquare
+println(mySquare.sideLength) // 12
```