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| diff --git a/swift.html.markdown b/swift.html.markdown index f24b1592..e6bf1621 100644 --- a/swift.html.markdown +++ b/swift.html.markdown @@ -2,131 +2,306 @@  language: swift  contributors:    - ["Grant Timmerman", "http://github.com/grant"] +  - ["Christopher Bess", "http://github.com/cbess"] +  - ["Joey Huang", "http://github.com/kamidox"] +  - ["Anthony Nguyen", "http://github.com/anthonyn60"] +  - ["Clayton Walker", "https://github.com/cwalk"] +  - ["Fernando Valverde", "http://visualcosita.xyz"]  filename: learnswift.swift  --- -Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6 beta. +Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6+. -See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html), which has a complete tutorial on Swift. +The official [Swift Programming Language](https://itunes.apple.com/us/book/swift-programming-language/id881256329) book from Apple is now available via iBooks. + +See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/DevelopiOSAppsSwift/), which has a complete tutorial on Swift. + +```swift +// import a module +import UIKit -```js  // -// Basics +// MARK: Basics  // -println("Hello, world") +// Xcode supports landmarks to annotate your code and lists them in the jump bar +// MARK: Section mark +// MARK: - Section mark with a separator line +// TODO: Do something soon +// FIXME: Fix this code + +// In Swift 2, println and print were combined into one print method. Print automatically appends a new line. +print("Hello, world") // println is now print +print("Hello, world", terminator: "") // printing without appending a newline + +// variables (var) value can change after being set +// constants (let) value can NOT be changed after being set +  var myVariable = 42 -let myConstant = 3.1415926 +let øπΩ = "value" // unicode variable names +let π = 3.1415926 +let convenience = "keyword" // contextual variable name +let weak = "keyword"; let override = "another keyword" // statements can be separated by a semi-colon +let `class` = "keyword" // backticks allow keywords to be used as variable names  let explicitDouble: Double = 70 -let label = "some text " + String(myVariable)     // Casting -let piText = "Pi = \(myConstant)"                 // String interpolation -var optionalString: String? = "optional"          // Can be nil -optionalString = nil +let intValue = 0007 // 7 +let largeIntValue = 77_000 // 77000 +let label = "some text " + String(myVariable) // String construction +let piText = "Pi = \(π), Pi 2 = \(π * 2)" // String interpolation + +// Build Specific values +// uses -D build configuration +#if false +    print("Not printed") +    let buildValue = 3 +#else +    let buildValue = 7 +#endif +print("Build value: \(buildValue)") // Build value: 7 + +/* +Optionals are a Swift language feature that either contains a value, +or contains nil (no value) to indicate that a value is missing. +A question mark (?) after the type marks the value as optional. + +Because Swift requires every property to have a value, even nil must be +explicitly stored as an Optional value. + +Optional<T> is an enum. +*/ +var someOptionalString: String? = "optional" // Can be nil +// same as above, but ? is a postfix operator (syntax candy) +var someOptionalString2: Optional<String> = "optional" + +if someOptionalString != nil { +    // I am not nil +    if someOptionalString!.hasPrefix("opt") { +        print("has the prefix") +    } +    let empty = someOptionalString?.isEmpty +} +someOptionalString = nil + +/* +Trying to use ! to access a non-existent optional value triggers a runtime +error. Always make sure that an optional contains a non-nil value before +using ! to force-unwrap its value. +*/ + +// implicitly unwrapped optional +var unwrappedString: String! = "Value is expected." +// same as above, but ! is a postfix operator (more syntax candy) +var unwrappedString2: ImplicitlyUnwrappedOptional<String> = "Value is expected." + +if let someOptionalStringConstant = someOptionalString { +    // has `Some` value, non-nil +    if !someOptionalStringConstant.hasPrefix("ok") { +        // does not have the prefix +    } +} + +// Swift has support for storing a value of any type. +// AnyObject == id +// Unlike Objective-C `id`, AnyObject works with any value (Class, Int, struct, etc.) +var anyObjectVar: AnyObject = 7 +anyObjectVar = "Changed value to a string, not good practice, but possible." + +/* +    Comment here + +    /* +        Nested comments are also supported +    */ +*/  // -// Arrays and Dictionaries +// MARK: Collections  // +/* +Array and Dictionary types are structs. So `let` and `var` also indicate +that they are mutable (var) or immutable (let) when declaring these types. +*/ +  // Array  var shoppingList = ["catfish", "water", "lemons"]  shoppingList[1] = "bottle of water" -let emptyArray = String[]() +let emptyArray = [String]() // let == immutable +let emptyArray2 = Array<String>() // same as above +var emptyMutableArray = [String]() // var == mutable +var explicitEmptyMutableStringArray: [String] = [] // same as above +  // Dictionary  var occupations = [ -  "Malcolm": "Captain", -  "kaylee": "Mechanic" +    "Malcolm": "Captain", +    "kaylee": "Mechanic"  ]  occupations["Jayne"] = "Public Relations" -let emptyDictionary = Dictionary<String, Float>() +let emptyDictionary = [String: Float]() // let == immutable +let emptyDictionary2 = Dictionary<String, Float>() // same as above +var emptyMutableDictionary = [String: Float]() // var == mutable +var explicitEmptyMutableDictionary: [String: Float] = [:] // same as above  // -// Control Flow +// MARK: Control Flow  // +// Condition statements support "where" clauses, which can be used +// to help provide conditions on optional values. +// Both the assignment and the "where" clause must pass. +let someNumber = Optional<Int>(7) +if let num = someNumber where num > 3 { +    print("num is greater than 3") +} +  // for loop (array)  let myArray = [1, 1, 2, 3, 5]  for value in myArray { -  if value == 1 { -    println("One!") -  } else { -    println("Not one!") -  } +    if value == 1 { +        print("One!") +    } else { +        print("Not one!") +    }  }  // for loop (dictionary) +var dict = ["one": 1, "two": 2]  for (key, value) in dict { -  println("\(key): \(value)") +    print("\(key): \(value)")  }  // for loop (range) -for i in -1...1 { // [-1, 0, 1] -  println(i) +for i in -1...shoppingList.count { +    print(i)  } -// use .. to exclude the last number +shoppingList[1...2] = ["steak", "peacons"] +// use ..< to exclude the last number  // while loop  var i = 1  while i < 1000 { -  i *= 2 +    i *= 2  } -// do-while loop -do { -  println("hello") +// repeat-while loop +repeat { +    print("hello")  } while 1 == 2  // Switch +// Very powerful, think `if` statements with syntax candy +// They support String, object instances, and primitives (Int, Double, etc)  let vegetable = "red pepper"  switch vegetable {  case "celery": -  let vegetableComment = "Add some raisins and make ants on a log." +    let vegetableComment = "Add some raisins and make ants on a log."  case "cucumber", "watercress": -  let vegetableComment = "That would make a good tea sandwich." -case let x where x.hasSuffix("pepper"): -  let vegetableComment = "Is it a spicy \(x)?" +    let vegetableComment = "That would make a good tea sandwich." +case let localScopeValue where localScopeValue.hasSuffix("pepper"): +    let vegetableComment = "Is it a spicy \(localScopeValue)?"  default: // required (in order to cover all possible input) -  let vegetableComment = "Everything tastes good in soup." +    let vegetableComment = "Everything tastes good in soup."  } -  // -// Functions +// MARK: Functions  //  // Functions are a first-class type, meaning they can be nested  // in functions and can be passed around -// Function +// Function with Swift header docs (format as reStructedText) + +/** +A greet operation + +- A bullet in docs +- Another bullet in the docs + +:param: name A name +:param: day A day +:returns: A string containing the name and day value. +*/  func greet(name: String, day: String) -> String { -  return "Hello \(name), today is \(day)." +    return "Hello \(name), today is \(day)." +} +greet("Bob", day: "Tuesday") + +// similar to above except for the function parameter behaviors +func greet2(requiredName requiredName: String, externalParamName localParamName: String) -> String { +    return "Hello \(requiredName), the day is \(localParamName)"  } -greet("Bob", "Tuesday") +greet2(requiredName: "John", externalParamName: "Sunday")  // Function that returns multiple items in a tuple  func getGasPrices() -> (Double, Double, Double) { -  return (3.59, 3.69, 3.79) +    return (3.59, 3.69, 3.79)  } +let pricesTuple = getGasPrices() +let price = pricesTuple.2 // 3.79 +// Ignore Tuple (or other) values by using _ (underscore) +let (_, price1, _) = pricesTuple // price1 == 3.69 +print(price1 == pricesTuple.1) // true +print("Gas price: \(price)") + +// Labeled/named tuple params +func getGasPrices2() -> (lowestPrice: Double, highestPrice: Double, midPrice: Double) { +    return (1.77, 37.70, 7.37) +} +let pricesTuple2 = getGasPrices2() +let price2 = pricesTuple2.lowestPrice +let (_, price3, _) = pricesTuple2 +print(pricesTuple2.highestPrice == pricesTuple2.1) // true +print("Highest gas price: \(pricesTuple2.highestPrice)") + +// guard statements +func testGuard() { +    // guards provide early exits or breaks, placing the error handler code near the conditions. +    // it places variables it declares in the same scope as the guard statement. +    guard let aNumber = Optional<Int>(7) else { +        return +    } -// Args -func setup(numbers: Int...) {} +    print("number is \(aNumber)") +} +testGuard() + +// Variadic Args +func setup(numbers: Int...) { +    // its an array +    let _ = numbers[0] +    let _ = numbers.count +}  // Passing and returning functions  func makeIncrementer() -> (Int -> Int) { -  func addOne(number: Int) -> Int { -    return 1 + number -  } -  return addOne +    func addOne(number: Int) -> Int { +        return 1 + number +    } +    return addOne  }  var increment = makeIncrementer()  increment(7) +// pass by ref +func swapTwoInts(inout a: Int, inout b: Int) { +    let tempA = a +    a = b +    b = tempA +} +var someIntA = 7 +var someIntB = 3 +swapTwoInts(&someIntA, b: &someIntB) +print(someIntB) // 7 +  // -// Closures +// MARK: Closures  // +var numbers = [1, 2, 6]  // Functions are special case closures ({}) @@ -134,91 +309,362 @@ increment(7)  // `->` separates the arguments and return type  // `in` separates the closure header from the closure body  numbers.map({ -  (number: Int) -> Int in -  let result = 3 * number -  return result -  }) +    (number: Int) -> Int in +    let result = 3 * number +    return result +})  // When the type is known, like above, we can do this -var numbers = [1, 2, 6]  numbers = numbers.map({ number in 3 * number }) +// Or even this +//numbers = numbers.map({ $0 * 3 }) +  print(numbers) // [3, 6, 18] +// Trailing closure +numbers = numbers.sort { $0 > $1 } + +print(numbers) // [18, 6, 3]  // -// Classes +// MARK: Structures  // +// Structures and classes have very similar capabilities +struct NamesTable { +    let names: [String] + +    // Custom subscript +    subscript(index: Int) -> String { +        return names[index] +    } +} + +// Structures have an auto-generated (implicit) designated initializer +let namesTable = NamesTable(names: ["Me", "Them"]) +let name = namesTable[1] +print("Name is \(name)") // Name is Them + +// +// MARK: Error Handling +// + +// The `ErrorType` protocol is used when throwing errors to catch +enum MyError: ErrorType { +    case BadValue(msg: String) +    case ReallyBadValue(msg: String) +} + +// functions marked with `throws` must be called using `try` +func fakeFetch(value: Int) throws -> String { +    guard 7 == value else { +        throw MyError.ReallyBadValue(msg: "Some really bad value") +    } + +    return "test" +} + +func testTryStuff() { +    // assumes there will be no error thrown, otherwise a runtime exception is raised +    let _ = try! fakeFetch(7) + +    // if an error is thrown, then it proceeds, but if the value is nil +    // it also wraps every return value in an optional, even if its already optional +    let _ = try? fakeFetch(7) + +    do { +        // normal try operation that provides error handling via `catch` block +        try fakeFetch(1) +    } catch MyError.BadValue(let msg) { +        print("Error message: \(msg)") +    } catch { +        // must be exhaustive +    } +} +testTryStuff() + +// +// MARK: Classes +// + +// Classes, structures and its members have three levels of access control +// They are: internal (default), public, private + +public class Shape { +    public func getArea() -> Int { +        return 0; +    } +} +  // All methods and properties of a class are public.  // If you just need to store data in a  // structured object, you should use a `struct` -// A simple class `Square` extends `Shape` -class Rect: Shape { -  var sideLength: Int = 1 +internal class Rect: Shape { +    var sideLength: Int = 1 + +    // Custom getter and setter property +    private var perimeter: Int { +        get { +            return 4 * sideLength +        } +        set { +            // `newValue` is an implicit variable available to setters +            sideLength = newValue / 4 +        } +    } + +    // Computed properties must be declared as `var`, you know, cause' they can change +    var smallestSideLength: Int { +        return self.sideLength - 1 +    } -  // Custom getter and setter property -  var perimeter: Int { -    get { -      return 4 * sideLength +    // Lazily load a property +    // subShape remains nil (uninitialized) until getter called +    lazy var subShape = Rect(sideLength: 4) + +    // If you don't need a custom getter and setter, +    // but still want to run code before and after getting or setting +    // a property, you can use `willSet` and `didSet` +    var identifier: String = "defaultID" { +        // the `willSet` arg will be the variable name for the new value +        willSet(someIdentifier) { +            print(someIdentifier) +        }      } -    set { -      sideLength = newValue / 4 + +    init(sideLength: Int) { +        self.sideLength = sideLength +        // always super.init last when init custom properties +        super.init()      } -  } -  init(sideLength: Int) { -    super.init() -    self.sideLength = sideLength -  } +    func shrink() { +        if sideLength > 0 { +            --sideLength +        } +    } -  func shrink() { -    if sideLength > 0 { -      --sideLength +    override func getArea() -> Int { +        return sideLength * sideLength      } -  } +} -  override func getArea() -> Int { -    return sideLength * sideLength -  } +// A simple class `Square` extends `Rect` +class Square: Rect { +    convenience init() { +        self.init(sideLength: 5) +    }  } -var mySquare = new Square(sideLength: 5) + +var mySquare = Square()  print(mySquare.getArea()) // 25  mySquare.shrink()  print(mySquare.sideLength) // 4 -// If you don't need a custom getter and setter, -// but still want to run code before and after getting or setting -// a property, you can use `willSet` and `didSet` +// cast instance +let aShape = mySquare as Shape + +// compare instances, not the same as == which compares objects (equal to) +if mySquare === mySquare { +    print("Yep, it's mySquare") +} + +// Optional init +class Circle: Shape { +    var radius: Int +    override func getArea() -> Int { +        return 3 * radius * radius +    } + +    // Place a question mark postfix after `init` is an optional init +    // which can return nil +    init?(radius: Int) { +        self.radius = radius +        super.init() + +        if radius <= 0 { +            return nil +        } +    } +} + +var myCircle = Circle(radius: 1) +print(myCircle?.getArea())    // Optional(3) +print(myCircle!.getArea())    // 3 +var myEmptyCircle = Circle(radius: -1) +print(myEmptyCircle?.getArea())    // "nil" +if let circle = myEmptyCircle { +    // will not execute since myEmptyCircle is nil +    print("circle is not nil") +}  // -// Enums +// MARK: Enums  //  // Enums can optionally be of a specific type or on their own.  // They can contain methods like classes.  enum Suit { -  case Spades, Hearts, Diamonds, Clubs -  func getIcon() -> String { -    switch self { -    case .Spades: return "♤" -    case .Hearts: return "♡" -    case .Diamonds: return "♢" -    case .Clubs: return "♧" +    case Spades, Hearts, Diamonds, Clubs +    func getIcon() -> String { +        switch self { +        case .Spades: return "♤" +        case .Hearts: return "♡" +        case .Diamonds: return "♢" +        case .Clubs: return "♧" +        } +    } +} + +// Enum values allow short hand syntax, no need to type the enum type +// when the variable is explicitly declared +var suitValue: Suit = .Hearts + +// String enums can have direct raw value assignments +// or their raw values will be derived from the Enum field +enum BookName: String { +    case John +    case Luke = "Luke" +} +print("Name: \(BookName.John.rawValue)") + +// Enum with associated Values +enum Furniture { +    // Associate with Int +    case Desk(height: Int) +    // Associate with String and Int +    case Chair(String, Int) + +    func description() -> String { +        switch self { +        case .Desk(let height): +            return "Desk with \(height) cm" +        case .Chair(let brand, let height): +            return "Chair of \(brand) with \(height) cm" +        }      } -  }  } +var desk: Furniture = .Desk(height: 80) +print(desk.description())     // "Desk with 80 cm" +var chair = Furniture.Chair("Foo", 40) +print(chair.description())    // "Chair of Foo with 40 cm" +  // -// Other +// MARK: Protocols  // -// `protocol`: Similar to Java interfaces. -// `extension`s: Add extra functionality to an already created type -// Generics: Similar to Java. Use the `where` keyword to specify the +// `protocol`s can require that conforming types have specific +// instance properties, instance methods, type methods, +// operators, and subscripts. + +protocol ShapeGenerator { +    var enabled: Bool { get set } +    func buildShape() -> Shape +} + +// Protocols declared with @objc allow optional functions, +// which allow you to check for conformance +@objc protocol TransformShape { +    optional func reshape() +    optional func canReshape() -> Bool +} + +class MyShape: Rect { +    var delegate: TransformShape? + +    func grow() { +        sideLength += 2 + +        // Place a question mark after an optional property, method, or +        // subscript to gracefully ignore a nil value and return nil +        // instead of throwing a runtime error ("optional chaining"). +        if let reshape = self.delegate?.canReshape?() where reshape { +            // test for delegate then for method +            self.delegate?.reshape?() +        } +    } +} + + +// +// MARK: Other +// + +// `extension`s: Add extra functionality to an already existing type + +// Square now "conforms" to the `CustomStringConvertible` protocol +extension Square: CustomStringConvertible { +    var description: String { +        return "Area: \(self.getArea()) - ID: \(self.identifier)" +    } +} + +print("Square: \(mySquare)") + +// You can also extend built-in types +extension Int { +    var customProperty: String { +        return "This is \(self)" +    } + +    func multiplyBy(num: Int) -> Int { +        return num * self +    } +} + +print(7.customProperty) // "This is 7" +print(14.multiplyBy(3)) // 42 + +// Generics: Similar to Java and C#. Use the `where` keyword to specify the  //   requirements of the generics. -```
\ No newline at end of file +func findIndex<T: Equatable>(array: [T], _ valueToFind: T) -> Int? { +    for (index, value) in array.enumerate() { +        if value == valueToFind { +            return index +        } +    } +    return nil +} +let foundAtIndex = findIndex([1, 2, 3, 4], 3) +print(foundAtIndex == 2) // true + +// Operators: +// Custom operators can start with the characters: +//      / = - + * % < > ! & | ^ . ~ +// or +// Unicode math, symbol, arrow, dingbat, and line/box drawing characters. +prefix operator !!! {} + +// A prefix operator that triples the side length when used +prefix func !!! (inout shape: Square) -> Square { +    shape.sideLength *= 3 +    return shape +} + +// current value +print(mySquare.sideLength) // 4 + +// change side length using custom !!! operator, increases size by 3 +!!!mySquare +print(mySquare.sideLength) // 12 + +// Operators can also be generics +infix operator <-> {} +func <-><T: Equatable> (inout a: T, inout b: T) { +    let c = a +    a = b +    b = c +} + +var foo: Float = 10 +var bar: Float = 20 + +foo <-> bar +print("foo is \(foo), bar is \(bar)") // "foo is 20.0, bar is 10.0" +``` | 
