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Diffstat (limited to 'swift.html.markdown')
-rw-r--r-- | swift.html.markdown | 119 |
1 files changed, 72 insertions, 47 deletions
diff --git a/swift.html.markdown b/swift.html.markdown index ffc57e69..f451288d 100644 --- a/swift.html.markdown +++ b/swift.html.markdown @@ -3,7 +3,9 @@ language: swift contributors: - ["Grant Timmerman", "http://github.com/grant"] - ["Christopher Bess", "http://github.com/cbess"] - - ["Joey Huang", "http://github.com/kamidox"] + - ["Joey Huang", "http://github.com/kamidox"] + - ["Anthony Nguyen", "http://github.com/anthonyn60"] + - ["Clayton Walker", "https://github.com/cwalk"] filename: learnswift.swift --- @@ -11,7 +13,7 @@ Swift is a programming language for iOS and OS X development created by Apple. D The official [Swift Programming Language](https://itunes.apple.com/us/book/swift-programming-language/id881256329) book from Apple is now available via iBooks. -See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/RoadMapiOS/index.html), which has a complete tutorial on Swift. +See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/DevelopiOSAppsSwift/), which has a complete tutorial on Swift. ```swift // import a module @@ -26,7 +28,9 @@ import UIKit // TODO: Do something soon // FIXME: Fix this code -println("Hello, world") +// In Swift 2, println and print were combined into one print method. Print automatically appends a new line. +print("Hello, world") // println is now print +print("Hello, world", appendNewLine: false) // printing without appending a newline // variables (var) value can change after being set // constants (let) value can NOT be changed after being set @@ -46,16 +50,17 @@ let piText = "Pi = \(π), Pi 2 = \(π * 2)" // String interpolation // Build Specific values // uses -D build configuration #if false - println("Not printed") + print("Not printed") let buildValue = 3 #else let buildValue = 7 #endif -println("Build value: \(buildValue)") // Build value: 7 +print("Build value: \(buildValue)") // Build value: 7 /* - Optionals are a Swift language feature that allows you to store a `Some` or - `None` value. + Optionals are a Swift language feature that either contains a value, + or contains nil (no value) to indicate that a value is missing. + A question mark (?) after the type marks the value as optional. Because Swift requires every property to have a value, even nil must be explicitly stored as an Optional value. @@ -69,13 +74,19 @@ var someOptionalString2: Optional<String> = "optional" if someOptionalString != nil { // I am not nil if someOptionalString!.hasPrefix("opt") { - println("has the prefix") + print("has the prefix") } - + let empty = someOptionalString?.isEmpty } someOptionalString = nil +/* + Trying to use ! to access a non-existent optional value triggers a runtime + error. Always make sure that an optional contains a non-nil value before + using ! to force-unwrap its value. +*/ + // implicitly unwrapped optional var unwrappedString: String! = "Value is expected." // same as above, but ! is a postfix operator (more syntax candy) @@ -90,13 +101,13 @@ if let someOptionalStringConstant = someOptionalString { // Swift has support for storing a value of any type. // AnyObject == id -// Unlike Objective-C `id`, AnyObject works with any value (Class, Int, struct, etc) +// Unlike Objective-C `id`, AnyObject works with any value (Class, Int, struct, etc.) var anyObjectVar: AnyObject = 7 anyObjectVar = "Changed value to a string, not good practice, but possible." /* Comment here - + /* Nested comments are also supported */ @@ -138,21 +149,21 @@ var emptyMutableDictionary = [String: Float]() // var == mutable let myArray = [1, 1, 2, 3, 5] for value in myArray { if value == 1 { - println("One!") + print("One!") } else { - println("Not one!") + print("Not one!") } } // for loop (dictionary) var dict = ["one": 1, "two": 2] for (key, value) in dict { - println("\(key): \(value)") + print("\(key): \(value)") } // for loop (range) for i in -1...shoppingList.count { - println(i) + print(i) } shoppingList[1...2] = ["steak", "peacons"] // use ..< to exclude the last number @@ -165,7 +176,7 @@ while i < 1000 { // do-while loop do { - println("hello") + print("hello") } while 1 == 2 // Switch @@ -222,8 +233,8 @@ let pricesTuple = getGasPrices() let price = pricesTuple.2 // 3.79 // Ignore Tuple (or other) values by using _ (underscore) let (_, price1, _) = pricesTuple // price1 == 3.69 -println(price1 == pricesTuple.1) // true -println("Gas price: \(price)") +print(price1 == pricesTuple.1) // true +print("Gas price: \(price)") // Variadic Args func setup(numbers: Int...) { @@ -251,7 +262,7 @@ func swapTwoInts(inout a: Int, inout b: Int) { var someIntA = 7 var someIntB = 3 swapTwoInts(&someIntA, &someIntB) -println(someIntB) // 7 +print(someIntB) // 7 // @@ -292,10 +303,10 @@ print(numbers) // [3, 6, 18] // MARK: Structures // -// Structures and classes have very similar capabilites +// Structures and classes have very similar capabilities struct NamesTable { let names = [String]() - + // Custom subscript subscript(index: Int) -> String { return names[index] @@ -305,7 +316,7 @@ struct NamesTable { // Structures have an auto-generated (implicit) designated initializer let namesTable = NamesTable(names: ["Me", "Them"]) let name = namesTable[1] -println("Name is \(name)") // Name is Them +print("Name is \(name)") // Name is Them // // MARK: Classes @@ -326,7 +337,7 @@ public class Shape { internal class Rect: Shape { var sideLength: Int = 1 - + // Custom getter and setter property private var perimeter: Int { get { @@ -337,11 +348,11 @@ internal class Rect: Shape { sideLength = newValue / 4 } } - + // Lazily load a property // subShape remains nil (uninitialized) until getter called lazy var subShape = Rect(sideLength: 4) - + // If you don't need a custom getter and setter, // but still want to run code before and after getting or setting // a property, you can use `willSet` and `didSet` @@ -351,19 +362,19 @@ internal class Rect: Shape { print(someIdentifier) } } - + init(sideLength: Int) { self.sideLength = sideLength // always super.init last when init custom properties super.init() } - + func shrink() { if sideLength > 0 { --sideLength } } - + override func getArea() -> Int { return sideLength * sideLength } @@ -386,7 +397,7 @@ let aShape = mySquare as Shape // compare instances, not the same as == which compares objects (equal to) if mySquare === mySquare { - println("Yep, it's mySquare") + print("Yep, it's mySquare") } // Optional init @@ -395,13 +406,13 @@ class Circle: Shape { override func getArea() -> Int { return 3 * radius * radius } - + // Place a question mark postfix after `init` is an optional init // which can return nil init?(radius: Int) { self.radius = radius super.init() - + if radius <= 0 { return nil } @@ -409,13 +420,13 @@ class Circle: Shape { } var myCircle = Circle(radius: 1) -println(myCircle?.getArea()) // Optional(3) -println(myCircle!.getArea()) // 3 +print(myCircle?.getArea()) // Optional(3) +print(myCircle!.getArea()) // 3 var myEmptyCircle = Circle(radius: -1) -println(myEmptyCircle?.getArea()) // "nil" +print(myEmptyCircle?.getArea()) // "nil" if let circle = myEmptyCircle { // will not execute since myEmptyCircle is nil - println("circle is not nil") + print("circle is not nil") } @@ -447,7 +458,7 @@ enum BookName: String { case John = "John" case Luke = "Luke" } -println("Name: \(BookName.John.rawValue)") +print("Name: \(BookName.John.rawValue)") // Enum with associated Values enum Furniture { @@ -455,7 +466,7 @@ enum Furniture { case Desk(height: Int) // Associate with String and Int case Chair(String, Int) - + func description() -> String { switch self { case .Desk(let height): @@ -467,9 +478,9 @@ enum Furniture { } var desk: Furniture = .Desk(height: 80) -println(desk.description()) // "Desk with 80 cm" +print(desk.description()) // "Desk with 80 cm" var chair = Furniture.Chair("Foo", 40) -println(chair.description()) // "Chair of Foo with 40 cm" +print(chair.description()) // "Chair of Foo with 40 cm" // @@ -494,7 +505,7 @@ protocol ShapeGenerator { class MyShape: Rect { var delegate: TransformShape? - + func grow() { sideLength += 2 @@ -522,21 +533,21 @@ extension Square: Printable { } } -println("Square: \(mySquare)") +print("Square: \(mySquare)") // You can also extend built-in types extension Int { var customProperty: String { return "This is \(self)" } - + func multiplyBy(num: Int) -> Int { return num * self } } -println(7.customProperty) // "This is 7" -println(14.multiplyBy(3)) // 42 +print(7.customProperty) // "This is 7" +print(14.multiplyBy(3)) // 42 // Generics: Similar to Java and C#. Use the `where` keyword to specify the // requirements of the generics. @@ -550,7 +561,7 @@ func findIndex<T: Equatable>(array: [T], valueToFind: T) -> Int? { return nil } let foundAtIndex = findIndex([1, 2, 3, 4], 3) -println(foundAtIndex == 2) // true +print(foundAtIndex == 2) // true // Operators: // Custom operators can start with the characters: @@ -566,9 +577,23 @@ prefix func !!! (inout shape: Square) -> Square { } // current value -println(mySquare.sideLength) // 4 +print(mySquare.sideLength) // 4 // change side length using custom !!! operator, increases size by 3 !!!mySquare -println(mySquare.sideLength) // 12 +print(mySquare.sideLength) // 12 + +// Operators can also be generics +infix operator <-> {} +func <-><T: Equatable> (inout a: T, inout b: T) { + let c = a + a = b + b = c +} + +var foo: Float = 10 +var bar: Float = 20 + +foo <-> bar +print("foo is \(foo), bar is \(bar)") // "foo is 20.0, bar is 10.0" ``` |