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-rw-r--r--swift.html.markdown206
1 files changed, 135 insertions, 71 deletions
diff --git a/swift.html.markdown b/swift.html.markdown
index a47b085a..5ba160b8 100644
--- a/swift.html.markdown
+++ b/swift.html.markdown
@@ -2,6 +2,7 @@
language: swift
contributors:
- ["Grant Timmerman", "http://github.com/grant"]
+ - ["Christopher Bess", "http://github.com/cbess"]
filename: learnswift.swift
---
@@ -11,21 +12,34 @@ See also Apple's [getting started guide](https://developer.apple.com/library/pre
```js
//
-// Basics
+// MARK: Basics
//
println("Hello, world")
+
var myVariable = 42
+//let fƒ∆ = "value" // unicode in variable names
let myConstant = 3.1415926
+let convenience = "keyword" // contextual variable name
+let weak = "keyword"; let override = "another keyword" // statements can be separated by a semi-colon
+let `class` = "keyword" // backticks allow keywords to be used as variable names
let explicitDouble: Double = 70
+let intValue = 0007 // 7
+let largeIntValue = 77_000 // 77000
let label = "some text " + String(myVariable) // Casting
let piText = "Pi = \(myConstant)" // String interpolation
var optionalString: String? = "optional" // Can be nil
optionalString = nil
+/*
+Comment here
+ /*
+ Nested comment here
+ */
+*/
//
-// Arrays and Dictionaries
+// MARK: Collections
//
// Array
@@ -35,65 +49,66 @@ let emptyArray = [String]()
// Dictionary
var occupations = [
- "Malcolm": "Captain",
- "kaylee": "Mechanic"
+ "Malcolm": "Captain",
+ "kaylee": "Mechanic"
]
occupations["Jayne"] = "Public Relations"
let emptyDictionary = Dictionary<String, Float>()
//
-// Control Flow
+// MARK: Control Flow
//
// for loop (array)
let myArray = [1, 1, 2, 3, 5]
for value in myArray {
- if value == 1 {
- println("One!")
- } else {
- println("Not one!")
- }
+ if value == 1 {
+ println("One!")
+ } else {
+ println("Not one!")
+ }
}
// for loop (dictionary)
+var dict = ["one": 1, "two": 2]
for (key, value) in dict {
- println("\(key): \(value)")
+ println("\(key): \(value)")
}
// for loop (range)
for i in -1...1 { // [-1, 0, 1]
- println(i)
+ println(i)
}
// use ..< to exclude the last number
// while loop
var i = 1
while i < 1000 {
- i *= 2
+ i *= 2
}
// do-while loop
do {
- println("hello")
+ println("hello")
} while 1 == 2
// Switch
let vegetable = "red pepper"
switch vegetable {
case "celery":
- let vegetableComment = "Add some raisins and make ants on a log."
+ let vegetableComment = "Add some raisins and make ants on a log."
case "cucumber", "watercress":
- let vegetableComment = "That would make a good tea sandwich."
+ let vegetableComment = "That would make a good tea sandwich."
case let x where x.hasSuffix("pepper"):
- let vegetableComment = "Is it a spicy \(x)?"
+ let vegetableComment = "Is it a spicy \(x)?"
default: // required (in order to cover all possible input)
- let vegetableComment = "Everything tastes good in soup."
+ let vegetableComment = "Everything tastes good in soup."
}
//
-// Functions
+// MARK: Functions
//
// Functions are a first-class type, meaning they can be nested
@@ -101,31 +116,31 @@ default: // required (in order to cover all possible input)
// Function
func greet(name: String, day: String) -> String {
- return "Hello \(name), today is \(day)."
+ return "Hello \(name), today is \(day)."
}
greet("Bob", "Tuesday")
// Function that returns multiple items in a tuple
func getGasPrices() -> (Double, Double, Double) {
- return (3.59, 3.69, 3.79)
+ return (3.59, 3.69, 3.79)
}
-// Args
+// Variadic Args
func setup(numbers: Int...) {}
// Passing and returning functions
func makeIncrementer() -> (Int -> Int) {
- func addOne(number: Int) -> Int {
- return 1 + number
- }
- return addOne
+ func addOne(number: Int) -> Int {
+ return 1 + number
+ }
+ return addOne
}
var increment = makeIncrementer()
increment(7)
//
-// Closures
+// MARK: Closures
//
var numbers = [1, 2, 6]
@@ -135,93 +150,142 @@ var numbers = [1, 2, 6]
// `->` separates the arguments and return type
// `in` separates the closure header from the closure body
numbers.map({
- (number: Int) -> Int in
- let result = 3 * number
- return result
- })
+ (number: Int) -> Int in
+ let result = 3 * number
+ return result
+})
// When the type is known, like above, we can do this
numbers = numbers.map({ number in 3 * number })
-//Or even this
+// Or even this
//numbers = numbers.map({ $0 * 3 })
print(numbers) // [3, 6, 18]
+// Trailing closure
+numbers = sorted(numbers) { $0 > $1 }
+
+print(numbers) // [18, 6, 3]
+
+// Super shorthand, since the < operator infers the types
+
+numbers = sorted(numbers, < )
+
+print(numbers) // [3, 6, 18]
//
-// Classes
+// MARK: Classes
//
+class Shape {
+ func getArea() -> Int {
+ return 0;
+ }
+}
+
// All methods and properties of a class are public.
// If you just need to store data in a
// structured object, you should use a `struct`
// A simple class `Square` extends `Shape`
class Rect: Shape {
- var sideLength: Int = 1
-
- // Custom getter and setter property
- var perimeter: Int {
- get {
- return 4 * sideLength
+ var sideLength: Int = 1
+
+ // Custom getter and setter property
+ var perimeter: Int {
+ get {
+ return 4 * sideLength
+ }
+ set {
+ sideLength = newValue / 4
+ }
}
- set {
- sideLength = newValue / 4
+
+ // If you don't need a custom getter and setter,
+ // but still want to run code before and after getting or setting
+ // a property, you can use `willSet` and `didSet`
+ var identifier: String = "defaultID" {
+ willSet(someIdentifier) {
+ print(someIdentifier)
+ }
}
- }
-
- init(sideLength: Int) {
- super.init()
- self.sideLength = sideLength
- }
-
- func shrink() {
- if sideLength > 0 {
- --sideLength
+
+ init(sideLength: Int) {
+ super.init()
+ self.sideLength = sideLength
+ }
+
+ func shrink() {
+ if sideLength > 0 {
+ --sideLength
+ }
}
- }
+
+ override func getArea() -> Int {
+ return sideLength * sideLength
+ }
+}
- override func getArea() -> Int {
- return sideLength * sideLength
- }
+class Square: Rect {
+ convenience init() {
+ self.init(sideLength: 5)
+ }
}
-var mySquare = new Square(sideLength: 5)
+
+var mySquare = Square()
print(mySquare.getArea()) // 25
mySquare.shrink()
print(mySquare.sideLength) // 4
-// If you don't need a custom getter and setter,
-// but still want to run code before and after getting or setting
-// a property, you can use `willSet` and `didSet`
-
//
-// Enums
+// MARK: Enums
//
// Enums can optionally be of a specific type or on their own.
// They can contain methods like classes.
enum Suit {
- case Spades, Hearts, Diamonds, Clubs
- func getIcon() -> String {
- switch self {
- case .Spades: return "♤"
- case .Hearts: return "♡"
- case .Diamonds: return "♢"
- case .Clubs: return "♧"
+ case Spades, Hearts, Diamonds, Clubs
+ func getIcon() -> String {
+ switch self {
+ case .Spades: return "♤"
+ case .Hearts: return "♡"
+ case .Diamonds: return "♢"
+ case .Clubs: return "♧"
+ }
}
- }
}
//
-// Other
+// MARK: Other
//
// `protocol`: Similar to Java interfaces.
-// `extension`s: Add extra functionality to an already created type
+protocol ShapeGenerator {
+ func buildShape() -> Shape
+}
+
+// `extension`s: Add extra functionality to an already existing type
+extension Square: Printable {
+ var description: String {
+ return "Area: \(self.getArea()) - ID: \(self.identifier)"
+ }
+}
+
+println("Square: \(mySquare)")
+
// Generics: Similar to Java. Use the `where` keyword to specify the
// requirements of the generics.
+func findIndex<T: Equatable>(array: [T], valueToFind: T) -> Int? {
+ for (index, value) in enumerate(array) {
+ if value == valueToFind {
+ return index
+ }
+ }
+ return nil
+}
+
```