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-rw-r--r--wasm.html.markdown19
1 files changed, 9 insertions, 10 deletions
diff --git a/wasm.html.markdown b/wasm.html.markdown
index 92831e69..d62539b8 100644
--- a/wasm.html.markdown
+++ b/wasm.html.markdown
@@ -223,7 +223,12 @@ contributors:
)
(export "apply_cos64" (func $apply_cos64))
- ;; Demonstration of how this C code might be written by hand
+ ;; Wasm is a stack-based language, but for returning values more complicated
+ ;; than an int/float, a memory stack has to be manually managed. One
+ ;; approach is to use a mutable global to store the stack_ptr. We give
+ ;; ourselves 1MiB of mem-stack and grow it downwards.
+ ;;
+ ;; Below is a demonstration of how this C code **might** be written by hand
;;
;; typedef struct {
;; int a;
@@ -238,17 +243,11 @@ contributors:
;; sum_struct_t s = sum_struct_create(40, 2);
;; return s.a + s.b;
;; }
- ;;
- ;; Wasm is a stack-based language, but for returning values more complicated
- ;; than an int/float, a memory stack has to be manually managed. One ;;
- ;; approach is to use a mutable global to store the stack_ptr. We give
- ;; ourselves 1MiB of mem-stack and grow it downwards.
- ;;
- ;; Note: we are differentiating from the memstack (stack stored in memory)
- ;; and the "stack", which wasm implicitly uses to to pass and return values.
+
+ ;; Unlike C, we must manage our own memory stack
(global $memstack_ptr (mut i32) (i32.const 65536))
- ;; structs can only be returned by reference
+ ;; Structs can only be returned by reference
(func $sum_struct_create
(param $sum_struct_ptr i32)
(param $var$a i32)