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1 files changed, 63 insertions, 62 deletions
diff --git a/zig.html.markdown b/zig.html.markdown index 0efe5f64..65fd1e6b 100644 --- a/zig.html.markdown +++ b/zig.html.markdown @@ -5,24 +5,19 @@ contributors: - ["Philippe Pittoli", "https://karchnu.fr/"] --- - [Zig][ziglang] aims to be a replacement for the C programming language. **WARNING**: this document expects you to understand a few basic concepts in computer science, such as pointers, stack and heap memory, etc. **WARNING**: Zig isn't considered as ready for production. Bugs are expected. -DO NOT TRY ZIG AS YOUR FIRST PROGRAMMING EXPERIENCE. -The compiler, even the language and its libraries aren't ready, yet. -You've been warned. Prior knowledge of C is recommended. - ## Quick overview: Zig compared to C - Syntax is mostly the same, with some improvements (less ambiguity). - Zig introduces namespaces. -- Try and catch mechanism, which is both convenient, efficient and optional. +- `try` and `catch` mechanism, which is both convenient, efficient and optional. - Most of the C undefined behaviors (UBs) are fixed. - Compared to C, raw pointers are safer to use and less likely to be needed. * The type system distinguishes between a pointer to a single value, or multiple values, etc. @@ -38,7 +33,6 @@ Prior knowledge of C is recommended. ## Zig language - ```zig //! Top-level documentation. @@ -47,8 +41,8 @@ Prior knowledge of C is recommended. // Simple comment. ``` - ### Hello world. + ```zig // Import standard library, reachable through the "std" constant. const std = @import("std"); @@ -67,9 +61,10 @@ pub fn main() void { ``` ### Booleans, integers and float. + ```zig // Booleans. -// Keywords are prefered to operators for boolean operations. +// Keywords are preferred to operators for boolean operations. print("{}\n{}\n{}\n", .{ true and false, true or false, @@ -109,6 +104,7 @@ i <<| 8 == 255 // u8: won't go higher than 255 ``` ### Arrays. + ```zig // An array is a well-defined structure with a length attribute (len). @@ -138,7 +134,7 @@ var some_integers: [10]i32 = undefined; some_integers[0] = 30; // first element of the array is now 30 -var x = some_integers[0]; // "x" now equals to 30, its type is infered. +var x = some_integers[0]; // "x" now equals to 30, its type is inferred. var y = some_integers[1]; // Second element of the array isn't defined. // "y" got a stack garbage value (no runtime error). @@ -156,8 +152,8 @@ try some_integers[i]; // Runtime error 'index out of bounds'. ``` ### Multidimensional arrays. -```zig +```zig const mat4x4 = [4][4]f32{ [_]f32{ 1.0, 0.0, 0.0, 0.0 }, [_]f32{ 0.0, 1.0, 0.0, 1.0 }, @@ -177,8 +173,8 @@ for (mat4x4) |row, row_index| { ``` ### Strings. -```zig +```zig // Simple string constant. const greetings = "hello"; // ... which is equivalent to: @@ -195,8 +191,8 @@ print("string: {s}\n", .{greetings}); ``` ### Slices. -```zig +```zig // A slice is a pointer and a size, an array without compile-time known size. // Slices have runtime out-of-band verifications. @@ -206,8 +202,8 @@ const slice = array[0..array.len]; // "slice" represents the whole array. ``` ### Pointers. -```zig +```zig // Pointer on a value can be created with "&". const x: i32 = 1; const pointer: *i32 = &x; // "pointer" is a pointer on the i32 var "x". @@ -223,6 +219,7 @@ const foo = pointer.?; // Get the pointed value, otherwise crash. ``` ### Optional values (?<type>). + ```zig // An optional is a value than can be of any type or null. @@ -239,6 +236,7 @@ if (x) |value| { ``` ### Errors. + ```zig // Zig provides an unified way to express errors. @@ -384,8 +382,8 @@ const result = for (items) |value| { ``` ### Labels. -```zig +```zig // Labels are a way to name an instruction, a location in the code. // Labels can be used to "continue" or "break" in a nested loop. outer: for ([_]i32{ 1, 2, 3, 4, 5, 6, 7, 8 }) |_| { @@ -434,8 +432,8 @@ const result = for (items) |value| { // First: loop. ``` ### Switch. -```zig +```zig // As a switch in C, but slightly more advanced. // Syntax: // switch (value) { @@ -454,15 +452,15 @@ var x = switch(value) { // A slightly more advanced switch, accepting a range of values: const foo: i32 = 0; const bar = switch (foo) { - 0 => "zero", - 1...std.math.maxInt(i32) => "positive", - else => "negative", + 0 => "zero", + 1...std.math.maxInt(i32) => "positive", + else => "negative", }; ``` ### Structures. -```zig +```zig // Structure containing a single value. const Full = struct { number: u16, @@ -564,6 +562,7 @@ print("p.y: {}\n", .{p.y}); // 30 ``` ### Tuples. + ```zig // A tuple is a list of elements, possibly of different types. @@ -572,33 +571,33 @@ const foo = .{ "hello", true, 42 }; ``` ### Enumerations. -```zig +```zig const Type = enum { ok, not_ok }; const CardinalDirections = enum { North, South, East, West }; const direction: CardinalDirections = .North; const x = switch (direction) { - // shorthand for CardinalDirections.North - .North => true, - else => false + // shorthand for CardinalDirections.North + .North => true, + else => false }; // Switch statements need exhaustiveness. // WARNING: won't compile. East and West are missing. const x = switch (direction) { - .North => true, - .South => true, + .North => true, + .South => true, }; // Switch statements need exhaustiveness. // Won't compile: East and West are missing. const x = switch (direction) { - .North => true, - .South => true, - .East, // Its value is the same as the following pattern: false. - .West => false, + .North => true, + .South => true, + .East, // Its value is the same as the following pattern: false. + .West => false, }; @@ -606,12 +605,12 @@ const x = switch (direction) { ``` ### Unions. -```zig +```zig const Bar = union { - boolean: bool, - int: i16, - float: f32, + boolean: bool, + int: i16, + float: f32, }; // Both syntaxes are equivalent. @@ -622,8 +621,8 @@ const foo: Bar = .{ .int = 42 }; ``` ### Tagged unions. -```zig +```zig // Unions can be declared with an enum tag type, allowing them to be used in // switch expressions. @@ -653,8 +652,8 @@ switch (nay) { ``` ### Defer and errdefer. -```zig +```zig // Make sure that an action (single instruction or block of code) is executed // before the end of the scope (function, block of code). // Even on error, that action will be executed. @@ -695,23 +694,24 @@ Thus, the standard library lets developers handle memory as they need, through s **NOTE**: the choice of the allocator isn't in the scope of this document. A whole book could be written about it. However, here are some examples, to get an idea of what you can expect: -- page_allocator. +- `page_allocator`. Allocate a whole page of memory each time we ask for some memory. Very simple, very dumb, very wasteful. -- GeneralPurposeAllocator. +- `GeneralPurposeAllocator`. Get some memory first and manage some buckets of memory in order to reduce the number of allocations. A bit complex. Can be combined with other allocators. Can detect leaks and provide useful information to find them. -- FixedBufferAllocator. +- `FixedBufferAllocator`. Use a fixed buffer to get its memory, don't ask memory to the kernel. Very simple, limited and wasteful (can't deallocate), but very fast. -- ArenaAllocator. - Allow to free all allocted memory at once. - To use in combinaison with another allocator. +- `ArenaAllocator`. + Allow to free all allocated memory at once. + To use in combinations with another allocator. Very simple way of avoiding leaks. A first example. + ```zig // "!void" means the function doesn't return any value except for errors. // In this case we try to allocate memory, and this may fail. @@ -735,8 +735,8 @@ fn foo() !void { ``` ### Memory allocation combined with error management and defer. -```zig +```zig fn some_memory_allocation_example() !void { // Memory allocation may fail, so we "try" to allocate the memory and // in case there is an error, the current function returns it. @@ -759,8 +759,8 @@ fn some_memory_allocation_example() !void { ``` ### Memory allocators: a taste of the standard library. -```zig +```zig // Allocators: 4 main functions to know // single_value = create (type) // destroy (single_value) @@ -825,7 +825,7 @@ fn arena_allocator_fn() !void { // Combining the general purpose and arena allocators. Both are very useful, -// and their combinaison should be in everyone's favorite cookbook. +// and their combinations should be in everyone's favorite cookbook. fn gpa_arena_allocator_fn() !void { const config = .{.safety = true}; var gpa = std.heap.GeneralPurposeAllocator(config){}; @@ -846,8 +846,8 @@ fn gpa_arena_allocator_fn() !void { ``` ### Comptime. -```zig +```zig // Comptime is a way to avoid the pre-processor. // The idea is simple: run code at compilation. @@ -883,6 +883,7 @@ list.items[0] = 10; ``` ### Conditional compilation. + ```zig const available_os = enum { OpenBSD, Linux }; const myos = available_os.OpenBSD; @@ -905,6 +906,7 @@ const myprint = switch(myos) { ``` ### Testing our functions. + ```zig const std = @import("std"); const expect = std.testing.expect; @@ -925,7 +927,7 @@ test "returns true" { The compiler has special functions called "built-ins", starting with an "@". There are more than a hundred built-ins, allowing very low-level stuff: - compile-time errors, logging, verifications -- type coercion and convertion, even in an unsafe way +- type coercion and conversion, even in an unsafe way - alignment management - memory tricks (such as getting the byte offset of a field in a struct) - calling functions at compile-time @@ -936,6 +938,7 @@ There are more than a hundred built-ins, allowing very low-level stuff: - etc. Example: enums aren't integers, they have to be converted with a built-in. + ```zig const Value = enum { zero, stuff, blah }; if (@enumToInt(Value.zero) == 0) { ... } @@ -943,38 +946,36 @@ if (@enumToInt(Value.stuff) == 1) { ... } if (@enumToInt(Value.blah) == 2) { ... } ``` - ### A few "not yourself in the foot" measures in the Zig language. -- Namespaces: names conflicts are easily avoided. - In practice, that means an unified API between different structures (data types). +- Namespaces: name conflicts are easily avoided. + In practice, that means a unified API between different structures (data types). - Enumerations aren't integers. Comparing an enumeration to an integer requires a conversion. - Explicit casts, coercion exists but is limited. Types are slightly more enforced than in C, just a taste: Pointers aren't integers, explicit conversion is necessary. - You won't lose precision by accident, implicit coercions are only authorized in case no precision can be lost. - Unions cannot be reinterpreted (in an union with an integer and a float, one cannot take a value for another by accident). + You won't lose precision by accident, implicit coercions are only authorized in cases where no precision can be lost. + Unions cannot be reinterpreted (in a union with an integer and a float, one cannot take a value for another by accident). Etc. - Removing most of the C undefined behaviors (UBs), and when the compiler encounters one, it stops. -- Slice and Array structures are prefered to pointers. +- Slice and Array structures are preferred to pointers. Types enforced by the compiler are less prone to errors than pointer manipulations. - Numerical overflows produce an error, unless explicitly accepted using wrapping operators. -- Try and catch mechanism. +- `try` and `catch` mechanism. It's both handy, trivially implemented (simple error enumeration), and it takes almost no space nor computation time. -- Unused variables are considered as errors by the compiler. -- Many pointer types exist in order to represent what is pointed. +- Unused variables are considered to be errors by the compiler. +- Many pointer types exist in order to represent what is pointed to. Example: is this a single value or an array, is the length known, etc. -- Structures need a value for their attributes, and it still is possible to give an undefined value (stack garbage), but at least it is explicitely undefined. +- Structures need a value for their attributes, and it is still possible to give an undefined value (stack garbage), but at least it is explicitly undefined. ## Further Reading -For a start, some concepts are presented on the [Zig learn website][ziglearn]. - -The [official website][zigdoc] provides a reference documentation to the language. +For a start, some concepts are presented on [zig.guide][zigguide]. -For now, documentation for standard library is WIP. +The [official website][zigdoc] provides the reference documentation of the language. The standard library [has its own documentation][zigstd]. [ziglang]: https://ziglang.org -[ziglearn]: https://ziglearn.org/ +[zigguide]: https://zig.guide/ [zigdoc]: https://ziglang.org/documentation/ +[zigstd]: https://ziglang.org/documentation/master/std/ |