From a3818d119ea677e1992fa05d5ab130a012086a56 Mon Sep 17 00:00:00 2001 From: Chaitanya Krishna Ande Date: Thu, 23 Apr 2015 13:54:52 +0200 Subject: initial version for latex --- latex.html.markdown | 133 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 133 insertions(+) create mode 100644 latex.html.markdown diff --git a/latex.html.markdown b/latex.html.markdown new file mode 100644 index 00000000..cc1d99cb --- /dev/null +++ b/latex.html.markdown @@ -0,0 +1,133 @@ +--- +language: latex +contributors: + - ["Chaitanya Krishna Ande", "http://icymist.github.io"] +filename: learn-latex.tex +--- + +LaTeX is known to create aesthetically pleasing documents without you worrying +about the formatting. It is also great if one wants to create documents +containing a lot of mathematics. Getting a good document is very easy, but +getting it to behave exactly the way you want can be a bit hairy. + + +```latex +% All comment lines start with % +% There are no multi-line comments + +% LaTeX is NOT a ``What You See Is What You Get'' word processing software like +% MS Word, or OpenOffice Writer + +% Getting to the final document using LaTeX consists of the following steps: +% 1. Write the document in plain text +% 2. Compile plain text document to produce a pdf +% The compilation step looks something like this: +% $ pdflatex your-tex-file.tex your-tex-file.pdf +% A number of LaTeX editors combine both Step 1 and Step 2 in the same piece of +% software. So, you get to see Step 1, but not Step 2 completely. +% Step 2 is still happening behind the scenes. + +% You write all your formatting information in plain text in Step 1. +% The compilation part in Step 2 takes care of producing the document in the +% format you defined in Step 1. + +% For Step 1, it is best if you get a good text editor +% On Windows, probably Notepad++ +% For Step 2, you will need to get a TeX distribution +% Windows: MikTeX +% MacOS: MacTeX +% Linux: Should be available from your package manager + +% Let's get to the final pdf document as soon as possible + +% Choose the kind of document you want to write. +% You can replace article with book, report, etc. +\documentclass{article} +% begin the document +\begin{document} +% end the document +\end{document} +% Compile to pdf +% Now, you already have a final document which of course it is empty. +% Everything that you write is between the +% \begin{document} +% \end{document} + +% Start a new document from here. +% Let's do a decent document +\documentclass{article} +% required for inserting images +\usepackage{graphicx} +% begin the document +\begin{document} +% set the title (optional) +\title{Title of the document} +% set the author (optional) +\author{Chaitanya Krishna Ande} + +% make the title (optional) +\maketitle + +% start the first section +\section{Introduction} + +% write your text +This is the introduction. + +% start another section +\section{Another section} +This is the text for another section. + +% another section with subsection +\section{Section with sub-section} +Text for the section. +\subsection{Sub-section} +Let's discuss the Pythagoras theorem. +\subsubsection{Pythagoras Theorm} +% for cross-reference +\label{subsec:pythagoras} + +% notice how the sections and sub-sections are automatically numbered + +% Some math +% Inline math within $ $ +For a right angled triangle (see Fig.~\ref{fig:right-triangle}) with sides $a$, $b$ and $c$, where $c$ is the +hypotenuse, the following holds: +% Display math with the equation 'environment' +\begin{equation} + c^2 = a^2 + b^2. + % for cross-reference + \label{eq:pythagoras} +\end{equation} + +% Let's cross-reference the equation +Eqn.~\ref{eq:pythagoras} is also known as the Pythagoras Theorem which is also +the subject of Sec.~\ref{subsec:pythagoras}. + +\subsubsection{Figure} +Let's insert a Figure. + +\begin{figure} + \centering + \includegraphics[width=0.8\linewidth]{right-triangle.png} + \caption{Right triangle with sides a, b, c} + \label{fig:right-triangle} +\end{figure} + + +\subsubsection{Table} +Let's insert a Table. + +\begin{table} +\caption{Caption for the Table.} +\begin{tabular}{ccc} +Number & Last Name & First Name \\ +\hline +1 & Biggus & Dickus \\ +2 & Monty & Python +\end{tabular} +\end{table} + +% end the document +\end{document} +``` -- cgit v1.2.3 From 93c8348f3e25cbe2274e8762b3759c61e4375cdc Mon Sep 17 00:00:00 2001 From: Adolfo Jayme Barrientos Date: Fri, 2 Oct 2015 08:30:17 -0500 Subject: [visualbasic/es] Create Spanish translation of VB tutorial --- es-es/visualbasic-es.html.markdown | 286 +++++++++++++++++++++++++++++++++++++ 1 file changed, 286 insertions(+) create mode 100644 es-es/visualbasic-es.html.markdown diff --git a/es-es/visualbasic-es.html.markdown b/es-es/visualbasic-es.html.markdown new file mode 100644 index 00000000..0702c01e --- /dev/null +++ b/es-es/visualbasic-es.html.markdown @@ -0,0 +1,286 @@ +--- +language: Visual Basic +contributors: + - ["Brian Martin", "http://brianmartin.biz"] +translators: + - ["Adolfo Jayme Barrientos", "https://github.com/fitojb"] +author: Brian Martin +author_url: http://brianmartin.biz +filename: learnvisualbasic-es.vb +lang: es-es +--- + +```vb +Module Module1 + + Sub Main() + ' Un vistazo rápido a las aplicaciones de consola de Visual Basic antes + ' de que profundicemos en el tema. + ' El apóstrofo inicia una línea de comentario. + ' Para explorar este tutorial dentro del Compilador de Visual Basic, + ' he creado un sistema de navegación. + ' Dicho sistema se explicará a medida que avancemos en este + ' tutorial; gradualmente entenderás lo que significa todo. + Console.Title = ("Aprende X en Y minutos") + Console.WriteLine("NAVEGACIÓN") 'Mostrar + Console.WriteLine("") + Console.ForegroundColor = ConsoleColor.Green + Console.WriteLine("1. Salida «Hola, mundo»") + Console.WriteLine("2. Entrada «Hola, mundo»") + Console.WriteLine("3. Calcular números enteros") + Console.WriteLine("4. Calcular números decimales") + Console.WriteLine("5. Una calculadora funcional") + Console.WriteLine("6. Uso de bucles «Do While»") + Console.WriteLine("7. Uso de bucles «For While»") + Console.WriteLine("8. Declaraciones condicionales") + Console.WriteLine("9. Selecciona una bebida") + Console.WriteLine("50. Acerca de") + Console.WriteLine("Elige un número de la lista anterior") + Dim selection As String = Console.ReadLine + Select Case selection + Case "1" 'Salida «hola, mundo» + Console.Clear() 'Limpia la consola y abre la subrutina privada + SalidaHolaMundo() 'Abre la subrutina privada nombrada + Case "2" 'Entrada «hola, mundo» + Console.Clear() + EntradaHolaMundo() + Case "3" 'Calcular números enteros + Console.Clear() + CalcularNumerosEnteros() + Case "4" 'Calcular números decimales + Console.Clear() + CalcularNumerosDecimales() + Case "5" 'Una calculadora funcional + Console.Clear() + CalculadoraFuncional() + Case "6" 'Uso de bucles «Do While» + Console.Clear() + UsoBuclesDoWhile() + Case "7" 'Uso de bucles «For While» + Console.Clear() + UsoBuclesFor() + Case "8" 'Declaraciones condicionales + Console.Clear() + DeclaracionCondicional() + Case "9" 'Declaración «If/Else» + Console.Clear() + DeclaracionIfElse() 'Selecciona una bebida + Case "50" 'Cuadro de mensaje «Acerca de» + Console.Clear() + Console.Title = ("Aprende X en Y minutos :: Acerca de") + MsgBox("Tutorial escrito por Brian Martin (@BrianMartinn") + Console.Clear() + Main() + Console.ReadLine() + + End Select + End Sub + + 'Uno - He usado números para guiarme por el sistema de navegación anterior + 'cuando regrese posteriormente a implementarlo. + + 'Usamos subrutinas privadas para separar distintas secciones del programa. + Private Sub SalidaHolaMundo() + 'Título de la aplicación de consola + Console.Title = "Salida «Hola, mundo» | Aprende X en Y minutos" + 'Usa Console.Write("") o Console.WriteLine("") para mostrar salidas. + 'Seguido por Console.Read(), o bien, Console.Readline() + 'Console.ReadLine() muestra la salida en la consola. + Console.WriteLine("Hola, mundo") + Console.ReadLine() + End Sub + + 'Dos + Private Sub EntradaHolaMundo() + Console.Title = "«Hola, mundo, soy...» | Aprende X en Y minutos" + ' Variables + ' Los datos que introduzca un usuario deben almacenarse. + ' Las variables también empiezan por Dim y terminan por As VariableType. + + ' En este tutorial queremos conocer tu nombre y hacer que el programa + ' responda a este. + Dim nombredeusuario As String + 'Usamos «string» porque es una variable basada en texto. + Console.WriteLine("Hola, ¿cómo te llamas? ") 'Preguntar nombre de usuario. + nombredeusuario = Console.ReadLine() 'Almacenar nombre del usuario. + Console.WriteLine("Hola, " + nombredeusuario) 'La salida es Hola, nombre + Console.ReadLine() 'Muestra lo anterior. + 'El código anterior te hará una pregunta y mostrará la respuesta. + 'Entre otras variables está Integer, la cual usaremos para números enteros. + End Sub + + 'Tres + Private Sub CalcularNumerosEnteros() + Console.Title = "Calcular números enteros | Aprende X en Y minutos" + Console.Write("Primer número: ") 'Escribe un núm. entero, 1, 2, 104, etc + Dim a As Integer = Console.ReadLine() + Console.Write("Segundo número: ") 'Escribe otro número entero. + Dim b As Integer = Console.ReadLine() + Dim c As Integer = a + b + Console.WriteLine(c) + Console.ReadLine() + 'Lo anterior es una calculadora sencilla + End Sub + + 'Cuatro + Private Sub CalcularNumerosDecimales() + Console.Title = "Calcular con tipo doble | Aprende X en Y minutos" + 'Por supuesto, nos gustaría sumar decimales. + 'Por ello podríamos cambiar del tipo Integer al Double. + + 'Escribe un número fraccionario, 1.2, 2.4, 50.1, 104.9 etc + Console.Write("Primer número: ") + Dim a As Double = Console.ReadLine + Console.Write("Segundo número: ") 'Escribe el segundo número. + Dim b As Double = Console.ReadLine + Dim c As Double = a + b + Console.WriteLine(c) + Console.ReadLine() + 'Este programa puede sumar 1.1 y 2.2 + End Sub + + 'Cinco + Private Sub CalculadoraFuncional() + Console.Title = "La calculadora funcional | Aprende X en Y minutos" + 'Pero si quieres que la calculadora reste, divida, multiplique y + 'sume. + 'Copia y pega lo anterior. + Console.Write("Primer número: ") + Dim a As Double = Console.ReadLine + Console.Write("Segundo número: ") + Dim b As Integer = Console.ReadLine + Dim c As Integer = a + b + Dim d As Integer = a * b + Dim e As Integer = a - b + Dim f As Integer = a / b + + 'Mediante las líneas siguientes podremos restar, + 'multiplicar y dividir los valores a y b + Console.Write(a.ToString() + " + " + b.ToString()) + 'Queremos dar un margen izquierdo de 3 espacios a los resultados. + Console.WriteLine(" = " + c.ToString.PadLeft(3)) + Console.Write(a.ToString() + " * " + b.ToString()) + Console.WriteLine(" = " + d.ToString.PadLeft(3)) + Console.Write(a.ToString() + " - " + b.ToString()) + Console.WriteLine(" = " + e.ToString.PadLeft(3)) + Console.Write(a.ToString() + " / " + b.ToString()) + Console.WriteLine(" = " + f.ToString.PadLeft(3)) + Console.ReadLine() + + End Sub + + 'Seis + Private Sub UsoBuclesDoWhile() + 'Igual que la subrutina privada anterior + 'Esta vez preguntaremos al usuario si quiere continuar (¿sí o no?) + 'Usamos el bucle Do While porque no sabemos si el usuario quiere + 'usar el programa más de una vez. + Console.Title = "Uso de bucles «Do While» | Aprende X en Y minutos" + Dim respuesta As String 'Usamos la variable «String» porque la resp. es texto + Do 'Comenzamos el programa con + Console.Write("Primer número: ") + Dim a As Double = Console.ReadLine + Console.Write("Segundo número: ") + Dim b As Integer = Console.ReadLine + Dim c As Integer = a + b + Dim d As Integer = a * b + Dim e As Integer = a - b + Dim f As Integer = a / b + + Console.Write(a.ToString() + " + " + b.ToString()) + Console.WriteLine(" = " + c.ToString.PadLeft(3)) + Console.Write(a.ToString() + " * " + b.ToString()) + Console.WriteLine(" = " + d.ToString.PadLeft(3)) + Console.Write(a.ToString() + " - " + b.ToString()) + Console.WriteLine(" = " + e.ToString.PadLeft(3)) + Console.Write(a.ToString() + " / " + b.ToString()) + Console.WriteLine(" = " + f.ToString.PadLeft(3)) + Console.ReadLine() + 'Preguntar si el usuario quiere continuar. Desafortunadamente, + 'distingue entre mayúsculas y minúsculas. + Console.Write("¿Quieres continuar? (s / n)") + 'El programa toma la variable, la muestra y comienza de nuevo. + respuesta = Console.ReadLine + 'La orden que hará funcionar esta variable es en este caso «s» + Loop While respuesta = "s" + + End Sub + + 'Siete + Private Sub UsoBuclesFor() + 'A veces el programa debe ejecutarse solo una vez. + 'En este programa contaremos a partir de 10. + + Console.Title = "Uso de bucles «For» | Aprende X en Y minutos" + 'Declarar Variable y desde qué número debe contar en Step -1, + 'Step -2, Step -3, etc. + For i As Integer = 10 To 0 Step -1 + Console.WriteLine(i.ToString) 'Muestra el valor del contador + Next i 'Calcular el valor nuevo + Console.WriteLine("Iniciar") '¡¡Comencemos el programa, nene!! + Console.ReadLine() '¡¡ZAS!! - Quizá me he emocionado bastante :) + End Sub + + 'Ocho + Private Sub DeclaracionCondicional() + Console.Title = "Declaraciones condicionales | Aprende X en Y minutos" + Dim nombredeUsuario As String = Console.ReadLine + Console.WriteLine("Hola, ¿cómo te llamas? ") 'Preguntar nombre de usuario. + nombredeUsuario = Console.ReadLine() 'Almacena el nombre de usuario. + If nombredeUsuario = "Adam" Then + Console.WriteLine("Hola, Adam") + Console.WriteLine("Gracias por crear este útil sitio web") + Console.ReadLine() + Else + Console.WriteLine("Hola, " + nombredeUsuario) + Console.WriteLine("¿Has visitado www.learnxinyminutes.com?") + Console.ReadLine() 'Termina y muestra la declaración anterior. + End If + End Sub + + 'Nueve + Private Sub DeclaracionIfElse() + Console.Title = "Declaración «If / Else» | Aprende X en Y minutos" + 'A veces es importante considerar más de dos alternativas. + 'A veces, algunas de estas son mejores. + 'Cuando esto sucede, necesitaríamos más de una declaración «if». + 'Una declaración «if» es adecuada para máquinas expendedoras. + 'En las que el usuario escribe un código (A1, A2, A3) para elegir. + 'Pueden combinarse todas las elecciones en una sola declaración «if». + + Dim seleccion As String = Console.ReadLine 'Valor de la selección + Console.WriteLine("A1. para 7Up") + Console.WriteLine("A2. para Fanta") + Console.WriteLine("A3. para Dr. Pepper") + Console.WriteLine("A4. para Coca-Cola") + Console.ReadLine() + If selection = "A1" Then + Console.WriteLine("7up") + Console.ReadLine() + ElseIf selection = "A2" Then + Console.WriteLine("fanta") + Console.ReadLine() + ElseIf selection = "A3" Then + Console.WriteLine("dr. pepper") + Console.ReadLine() + ElseIf selection = "A4" Then + Console.WriteLine("coca-cola") + Console.ReadLine() + Else + Console.WriteLine("Selecciona un producto") + Console.ReadLine() + End If + + End Sub + +End Module + +``` + +## Referencias + +Aprendí Visual Basic en la aplicación de consola. Esta me permitió entender los principios de la programación para, posteriormente, aprender otros lenguajes con facilidad. + +He creado un tutorial de Visual Basic más exhaustivo para quienes quieran saber más. + +Toda la sintaxis es válida. Copia el código y pégalo en el compilador de Visual Basic y ejecuta (F5) el programa. -- cgit v1.2.3 From 97c3800ea0ae11769c3661f3ab2cfa926e03d866 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Joa=CC=83o=20Costa?= Date: Sat, 3 Oct 2015 16:18:03 +0100 Subject: Add pt-pt translation for Scala tutorial --- pt-pt/scala-pt.html.markdown | 651 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 651 insertions(+) create mode 100644 pt-pt/scala-pt.html.markdown diff --git a/pt-pt/scala-pt.html.markdown b/pt-pt/scala-pt.html.markdown new file mode 100644 index 00000000..68f7b12a --- /dev/null +++ b/pt-pt/scala-pt.html.markdown @@ -0,0 +1,651 @@ +--- +language: Scala +filename: learnscala.scala +contributors: + - ["George Petrov", "http://github.com/petrovg"] + - ["Dominic Bou-Samra", "http://dbousamra.github.com"] + - ["Geoff Liu", "http://geoffliu.me"] + - ["Ha-Duong Nguyen", "http://reference-error.org"] +translators: + - ["João Costa", "http://joaocosta.eu"] +lang: pt-pt +filename: learn-pt.scala +--- + +Scala - a linguagem escalável + +```scala + +/* + Prepare tudo: + + 1) Faça Download do Scala - http://www.scala-lang.org/downloads + 2) Faça unzip/untar para onde preferir e coloque o subdirectório `bin` na + variável de ambiente `PATH` + 3) Inicie a REPL de Scala correndo o comando `scala`. Deve aparecer: + + scala> + + Isto é chamado de REPL (Read-Eval-Print Loop / Lê-Avalia-Imprime Repete). + Pode escrever qualquer expressão de Scala e o resultado será imprimido. + Vamos mostrar ficheiros de Scala mais à frente neste tutorial mas, para já, + vamos começar com os básicos. + +*/ + + +///////////////////////////////////////////////// +// 1. Basicos +///////////////////////////////////////////////// + +// Uma linha de comentários é marcada com duas barras + +/* + Comentários de multiplas linhas, como se pode ver neste exemplo, são assim. +*/ + +// Imprimir, forçando uma nova linha no final +println("Hello world!") +println(10) + +// Imprimir, sem forçar uma nova linha no final +print("Hello world") + +// Valores são declarados com var ou val. +// As declarações val são imutáveis, enquanto que vars são mutáveis. +// A immutabilidade é uma propriedade geralmente vantajosa. +val x = 10 // x é agora 10 +x = 20 // erro: reatribuição de um val +var y = 10 +y = 20 // y é agora 12 + +/* + Scala é uma linguagem estaticamente tipada, no entanto, nas declarações acima + não especificamos um tipo. Isto é devido a uma funcionalidade chamada + inferência de tipos. Na maior parte dos casos, o compilador de scala consegue + inferir qual o tipo de uma variável, pelo que não o temos de o declarar sempre. + Podemos declarar o tipo de uma variável da seguinte forma: +*/ +val z: Int = 10 +val a: Double = 1.0 + +// Note a conversão automática de Int para Double: o resultado é 10.0, não 10 +val b: Double = 10 + +// Valores booleanos +true +false + +// Operações booleanas +!true // false +!false // true +true == false // false +10 > 5 // true + +// A matemática funciona da maneira habitual +1 + 1 // 2 +2 - 1 // 1 +5 * 3 // 15 +6 / 2 // 3 +6 / 4 // 1 +6.0 / 4 // 1.5 + + +// Avaliar expressões na REPL dá o tipo e valor do resultado + +1 + 7 + +/* A linha acima resulta em: + + scala> 1 + 7 + res29: Int = 8 + + Isto significa que o resultado de avaliar 1 + 7 é um objecto do tipo Int com + o valor 8. + + Note que "res29" é um nome de uma variavel gerado sequencialmente para + armazenar os resultados das expressões que escreveu, por isso o resultado + pode ser ligeiramente diferente. +*/ + +"Strings em scala são rodeadas por aspas" +'a' // Um caracter de Scala +// 'Strings entre plicas não existem' <= Isto causa um erro + +// Strings tem os métodos de Java habituais definidos +"olá mundo".length +"olá mundo".substring(2, 6) +"olá mundo".replace("á", "é") + +// Para além disso, também possuem métodos de Scala. +// Ver: scala.collection.immutable.StringOps +"olá mundo".take(5) +"olá mundo".drop(5) + +// Interpolação de Strings: repare no prefixo "s" +val n = 45 +s"Temos $n maçãs" // => "Temos 45 maçãs" + +// Expressões dentro de Strings interpoladas também são possíveis +val a = Array(11, 9, 6) +s"A minha segunda filha tem ${a(0) - a(2)} anos." // => "A minha segunda filha tem 5 anos." +s"Temos o dobro de ${n / 2.0} em maçãs." // => "Temos o dobro de 22.5 em maçãs." +s"Potência de 2: ${math.pow(2, 2)}" // => "Potência de 2: 4" + +// Strings interpoladas são formatadas com o prefixo "f" +f"Potência de 5: ${math.pow(5, 2)}%1.0f" // "Potência de 5: 25" +f"Raíz quadrada 122: ${math.sqrt(122)}%1.4f" // "Raíz quadrada de 122: 11.0454" + +// Strings prefixadas com "raw" ignoram caracteres especiais +raw"Nova linha: \n. Retorno: \r." // => "Nova Linha: \n. Retorno: \r." + +// Alguns caracteres tem de ser "escapados", e.g. uma aspa dentro de uma string: +"Esperaram fora do \"Rose and Crown\"" // => "Esperaram fora do "Rose and Crown"" + +// Strings rodeadas por três aspas podem-se estender por varias linhas e conter aspas +val html = """
+

Carrega aqui, Zé

+ +
""" + + +///////////////////////////////////////////////// +// 2. Funções +///////////////////////////////////////////////// + +// Funções são definidas como: +// +// def nomeDaFuncao(args...): TipoDeRetorno = { corpo... } +// +// Se vem de linugagens mais tradicionais, repare na omissão da palavra +// return keyword. Em Scala, a ultima expressão de um bloco é o seu +// valor de retorno +def somaQuadrados(x: Int, y: Int): Int = { + val x2 = x * x + val y2 = y * y + x2 + y2 +} + +// As { } podem ser omitidas se o corpo da função for apenas uma expressão: +def somaQuadradosCurto(x: Int, y: Int): Int = x * x + y * y + +// A sintaxe para chamar funções deve ser familiar: +somaQuadrados(3, 4) // => 25 + +// Na maior parte dos casos (sendo funções recursivas a principal excepção), o +// tipo de retorno da função pode ser omitido, sendo que a inferencia de tipos +// é aplicada aos valores de retorno +def quadrado(x: Int) = x * x // O compilador infere o tipo de retorno Int + +// Funções podem ter parâmetros por omissão: +def somaComOmissão(x: Int, y: Int = 5) = x + y +somaComOmissão(1, 2) // => 3 +somaComOmissão(1) // => 6 + + +// Funções anónimas são definidas da seguinte forma: +(x: Int) => x * x + +// Ao contrário de defs, o tipo de input de funções anónimas pode ser omitido +// se o contexto o tornar óbvio. Note que o tipo "Int => Int" representa uma +// funão que recebe Int e retorna Int. +val quadrado: Int => Int = x => x * x + +// Funcões anónimas são chamadas como funções normais: +quadrado(10) // => 100 + +// Se cada argumento de uma função anónima for usado apenas uma vez, existe +// uma forma ainda mais curta de os definir. Estas funções anónumas são +// extremamente comuns, como será visto na secção sobre estruturas de dados. +val somaUm: Int => Int = _ + 1 +val somaEstranha: (Int, Int) => Int = (_ * 2 + _ * 3) + +somaUm(5) // => 6 +somaEstranha(2, 4) // => 16 + + +// O código return existe em Scala, mas apenas retorna do def mais interior +// que o rodeia. +// AVISO: Usar return em Scala deve ser evitado, pois facilmente leva a erros. +// Não tem qualquer efeito em funções anónimas, por exemplo: +def foo(x: Int): Int = { + val funcAnon: Int => Int = { z => + if (z > 5) + return z // Esta linha faz com que z seja o retorno de foo! + else + z + 2 // Esta linha define o retorno de funcAnon + } + funcAnon(x) // Esta linha define o valor de retorno de foo +} + + +///////////////////////////////////////////////// +// 3. Controlo de fluxo +///////////////////////////////////////////////// + +1 to 5 +val r = 1 to 5 +r.foreach(println) + +r foreach println +// NB: Scala é bastante brando no que toca a pontos e parentisis - estude as +// regras separadamente. Isto permite escrever APIs e DSLs bastante legiveis + +(5 to 1 by -1) foreach (println) + +// Ciclos while +var i = 0 +while (i < 10) { println("i " + i); i += 1 } + +while (i < 10) { println("i " + i); i += 1 } // Sim, outra vez. O que aconteceu? Porquê? + +i // Mostra o valor de i. Note que o while é um ciclo no sentido clássico - + // executa sequencialmente enquanto muda uma variável. Ciclos while são + // rápidos, por vezes até mais que ciclos de Java, mas combinadores e + // compreensões (usados anteriormente) são mais fáceis de entender e + // paralelizar + +// Um ciclo do while +do { + println("x ainda é menor que 10") + x = x + 1 +} while (x < 10) + +// A forma idiomática em Scala de definir acções recorrentes é através de +// recursão em cauda. +// Funções recursivas necessitam de um tipo de retorno definido explicitamente. +// Neste caso, é Unit. +def mostraNumerosEntre(a: Int, b: Int): Unit = { + print(a) + if (a < b) + mostraNumerosEntre(a + 1, b) +} +mostraNumerosEntre(1, 14) + + +// Condicionais + +val x = 10 + +if (x == 1) println("yeah") +if (x == 10) println("yeah") +if (x == 11) println("yeah") +if (x == 11) println ("yeah") else println("nay") + +println(if (x == 10) "yeah" else "nope") +val text = if (x == 10) "yeah" else "nope" + + +///////////////////////////////////////////////// +// 4. Estruturas de dados +///////////////////////////////////////////////// + +val a = Array(1, 2, 3, 5, 8, 13) +a(0) +a(3) +a(21) // Lança uma excepção + +val m = Map("fork" -> "tenedor", "spoon" -> "cuchara", "knife" -> "cuchillo") +m("fork") +m("spoon") +m("bottle") // Lança uma excepção + +val safeM = m.withDefaultValue("no lo se") +safeM("bottle") + +val s = Set(1, 3, 7) +s(0) +s(1) + +/* Veja a documentação de mapas de scala em - + * http://www.scala-lang.org/api/current/index.html#scala.collection.immutable.Map + * e verifique que a consegue aceder + */ + + +// Tuplos + +(1, 2) + +(4, 3, 2) + +(1, 2, "três") + +(a, 2, "três") + +// Porquê ter isto? +val divideInts = (x: Int, y: Int) => (x / y, x % y) + +divideInts(10, 3) // A função divideInts returna o resultado e o resto + +// Para aceder aos elementos de um tuplo, pode-se usar _._n, onde n é o indice +// (começado em 1) do elemento +val d = divideInts(10, 3) + +d._1 + +d._2 + + +///////////////////////////////////////////////// +// 5. Programação Orientada a Objectos +///////////////////////////////////////////////// + +/* + Aparte: Até agora tudo o que fizemos neste tutorial foram expressões simples + (valores, funções, etc). Estas expressões são suficientes para executar no + interpretador da linha de comandos para testes rápidos, mas não podem existir + isoladas num ficheiro de Scala. Por exemplo, não é possivel correr um + ficheiro scala que apenas contenha "val x = 5". Em vez disso, as únicas + construções de topo permitidas são: + + - object + - class + - case class + - trait + + Vamos agora explicar o que são: +*/ + +// Classes são semelhantes a classes noutras linguagens. Os argumentos do +// construtor são declarados após o nome da classe, sendo a inicialização feita +// no corpo da classe. +class Cão(rc: String) { + // Código de construção + var raça: String = rc + + // Define um método chamado "ladra", que retorna uma String + def ladra = "Woof, woof!" + + // Valores e métodos são assumidos como públicos, mas é possivel usar + // os códigos "protected" and "private". + private def dormir(horas: Int) = + println(s"Vou dormir por $horas horas") + + // Métodos abstractos são métodos sem corpo. Se descomentarmos a próxima + // linha, a classe Cão é declarada como abstracta + // abstract class Cão(...) { ... } + // def persegue(oQue: String): String +} + +val oMeuCão = new Cão("greyhound") +println(oMeuCão.raça) // => "greyhound" +println(oMeuCão.ladra) // => "Woof, woof!" + + +// O termo "object" cria um tipo e uma instancia singleton desse tipo. É comum +// que classes de Scala possuam um "objecto companheiro", onde o comportamento +// por instância é capturado nas classes, equanto que o comportamento +// relacionado com todas as instancias dessa classe ficam no objecto. +// A diferença é semelhante a métodos de classes e métodos estáticos noutras +// linguagens. Note que objectos e classes podem ter o mesmo nome. +object Cão { + def raçasConhecidas = List("pitbull", "shepherd", "retriever") + def criarCão(raça: String) = new Cão(raça) +} + + +// Case classes são classes com funcionalidades extra incluidas. Uma questão +// comum de iniciantes de scala é quando devem usar classes e quando devem usar +// case classes. A linha é difusa mas, em geral, classes tendem a concentrar-se +// em encapsulamento, polimorfismo e comportamento. Os valores nestas classes +// tendem a ser privados, sendo apenas exposotos métodos. O propósito principal +// das case classes é armazenarem dados imutáveis. Geralmente possuem poucos +// métods, sendo que estes raramente possuem efeitos secundários. +case class Pessoa(nome: String, telefone: String) + +// Cria uma nova instancia. De notar que case classes não precisam de "new" +val jorge = Pessoa("Jorge", "1234") +val cátia = Pessoa("Cátia", "4567") + +// Case classes trazem algumas vantagens de borla, como acessores: +jorge.telefone // => "1234" + +// Igualdade por campo (não é preciso fazer override do .equals) +Pessoa("Jorge", "1234") == Pessoa("Cátia", "1236") // => false + +// Cópia simples +// outroJorge == Person("jorge", "9876") +val outroJorge = jorge.copy(telefone = "9876") + +// Entre outras. Case classes também suportam correspondência de padrões de +// borla, como pode ser visto de seguida. + + +// Traits em breve! + + +///////////////////////////////////////////////// +// 6. Correspondência de Padrões +///////////////////////////////////////////////// + +// A correspondência de padrões é uma funcionalidade poderosa e bastante +// utilizada em Scala. Eis como fazer correspondência de padrões numa case class: +// Nota: Ao contrário de outras linguagens, cases em scala não necessitam de +// breaks, a computação termina no primeiro sucesso. + +def reconhecePessoa(pessoa: Pessoa): String = pessoa match { + // Agora, especifique os padrões: + case Pessoa("Jorge", tel) => "Encontramos o Jorge! O seu número é " + tel + case Pessoa("Cátia", tel) => "Encontramos a Cátia! O seu número é " + tel + case Pessoa(nome, tel) => "Econtramos alguém : " + nome + ", telefone : " + tel +} + +val email = "(.*)@(.*)".r // Define uma regex para o próximo exemplo. + +// A correspondência de padrões pode parecer familiar aos switches em linguagens +// derivadas de C, mas é muto mais poderoso. Em Scala, é possível fazer +// correspondências com muito mais: +def correspondeTudo(obj: Any): String = obj match { + // Pode-se corresponder valores: + case "Olá mundo" => "Recebi uma string Olá mundo." + + // Corresponder por tipo: + case x: Double => "Recebi um Double: " + x + + // Corresponder tendo em conta condições especificas: + case x: Int if x > 10000 => "Recebi um número bem grande!" + + // Fazer correspondências com case classes (visto anteriormente): + case Pessoa(nome, tel) => s"Recebi o contacto para $nome!" + + // Fazer correspondência com expressões regulares: + case email(nome, dominio) => s"Recebi o endereço de email $nome@$dominio" + + // Corresponder tuplos: + case (a: Int, b: Double, c: String) => s"Recebi o tuplo: $a, $b, $c" + + // Corresponder estruturas de dados: + case List(1, b, c) => s"Recebi uma lista de 3 elementos começada em 1: 1, $b, $c" + + // Combinar padrões: + case List(List((1, 2, "YAY"))) => "Recebi uma lista de lista de triplo" +} + +// Na realidade, é possível fazer correspondência com qualquer objecto que +// defina o método "unapply". Esta funcionalidade é tão poderosa que permite +// definir funções sob a forma de padrões: +val funcPaddrao: Pessoa => String = { + case Pessoa("Jorge", tel) => s"Número do Jorge: $tel" + case Pessoa(nome, tel) => s"Número de alguém: $tel" +} + + +///////////////////////////////////////////////// +// 7. Programação Funcional +///////////////////////////////////////////////// + +// Scala permite que funções e métodos retornem, ou recebam como parámetros, +// outras funções ou métodos + +val soma10: Int => Int = _ + 10 // Função que recebe um Int e retorna um Int +List(1, 2, 3) map soma10 // List(11, 12, 13) - soma10 é aplicado a cada elemento + +// Funções anónimas também podem ser usadas +List(1, 2, 3) map (x => x + 10) + +// Sendo que o símbolo _ também pode ser usado se a função anónima só receber +// um argumento. Este fica com o valor da variável +List(1, 2, 3) map (_ + 10) + +// Se tanto o bloco como a função apenas receberem um argumento, o próprio +// _ pode ser omitido +List("Dom", "Bob", "Natalia") foreach println + + +// Combinadores + +s.map(quadrado) + +val sQuadrado = s.map(quadrado) + +sQuadrado.filter(_ < 10) + +sQuadrado.reduce (_+_) + +// O método filter recebe um predicado (uma função de A => Boolean) e escolhe +// todos os elementos que satisfazem o predicado +List(1, 2, 3) filter (_ > 2) // List(3) +case class Pessoa(nome: String, idade: Int) +List( + Pessoa(nome = "Dom", idade = 23), + Pessoa(nome = "Bob", idade = 30) +).filter(_.idade > 25) // List(Pessoa("Bob", 30)) + + +// O método foreach recebe uma função de A => Unit, executando essa função em +// cada elemento da colecção +val aListOfNumbers = List(1, 2, 3, 4, 10, 20, 100) +aListOfNumbers foreach (x => println(x)) +aListOfNumbers foreach println + +// Compreensões For + +for { n <- s } yield quadrado(n) + +val nQuadrado2 = for { n <- s } yield quadrado(n) + +for { n <- nQuadrado2 if n < 10 } yield n + +for { n <- s; nQuadrado = n * n if nQuadrado < 10} yield nQuadrado + +/* Nota: isto não são ciclos for: A semântica de um ciclo é 'repetir', enquanto + que uma compreensão define a relação entre dois conjuntos de dados. */ + + +///////////////////////////////////////////////// +// 8. Implicitos +///////////////////////////////////////////////// + +/* AVISO IMPORTANTE: Implicitos são um conjunto de funcionalidades muito + * poderosas em Scala, que podem ser fácilmente abusadas. Iniciantes devem + * resistir a tentação de usá-los até que compreendam não só como funcionam, + * mas também as melhores práticas. Apenas incluimos esta secção no tutorial + * devido a estes serem tão comuns em bibliotecas de Scala que muitas delas + * se tornam impossíveis de usar sem conhecer implicitos. Este capítulo serve + * para compreender como trabalhar com implicitos, não como declará-los. +*/ + +// Qualquer valor (vals, funções, objectos, etc) pode ser declarado como +// implicito usando a palavra "implicit". Vamos usar a classe Cão da secção 5 +// nestes exemplos + +implicit val oMeuIntImplicito = 100 +implicit def aMinhaFunçãoImplicita(raça: String) = new Cão("Golden " + raça) + +// Por si só, a palavra implicit não altera o comportamento de um valor, sendo +// que estes podem ser usados da forma habitual. +oMeuIntImplicito + 2 // => 102 +aMinhaFunçãoImplicita("Pitbull").raça // => "Golden Pitbull" + +// A diferença é que estes valores podem ser utilizados quando outro pedaço de +// código "necessite" de uma valor implicito. Um exemplo são argumentos +// implicitos de funções: +def enviaCumprimentos(aQuem: String)(implicit quantos: Int) = + s"Olá $aQuem, $quantos cumprimentos para ti e para os teus!" + +// Se dermos um valor a "quantos", a função comporta-se normalmente +enviaCumprimentos("João")(1000) // => "Olá João, 1000 cumprimentos para ti e para os teus!" + +// Mas, se omitirmos o parâmetro implicito, um valor implicito do mesmo tipo é +// usado, neste caso, "oMeuInteiroImplicito" +enviaCumprimentos("Joana") // => "Olá Joana, 100 cumprimentos para ti e para os teus!" + +// Parâmentros implicitos de funções permitem-nos simular classes de tipos de +// outras linguagens funcionais. Isto é tão comum que tem a sua própria notação. +// As seguintes linhas representam a mesma coisa +// def foo[T](implicit c: C[T]) = ... +// def foo[T : C] = ... + + +// Outra situação em que o compilador prouca um implicito é se encontrar uma +// expressão +// obj.método(...) +// mas "obj" não possuir um método chamado "método". Neste cso, se houver uma +// conversão implicita A => B, onde A é o tipo de obj, e B possui um método +// chamado "método", a conversão é aplicada. Ou seja, tendo +// aMinhaFunçãoImplicita definida, podemos dizer +"Retriever".raça // => "Golden Retriever" +"Sheperd".ladra // => "Woof, woof!" + +// Neste caso, a String é primeiro convertida para Cão usando a nossa funão, +// sendo depois chamado o método apropriado. Esta é uma funcionalidade +// incrivelmente poderosa, sendo que deve ser usada com cautela. Na verdade, +// ao definir a função implicita, o compilador deve lançar um aviso a insisitir +// que só deve definir a função se souber o que está a fazer. + + +///////////////////////////////////////////////// +// 9. Misc +///////////////////////////////////////////////// + +// Importar coisas +import scala.collection.immutable.List + +// Importar todos os "sub pacotes" +import scala.collection.immutable._ + +// Importar multiplas classes numa linha +import scala.collection.immutable.{List, Map} + +// Renomear uma classe importada usando '=>' +import scala.collection.immutable.{List => ImmutableList} + +// Importar todas as classes excepto algumas. Set e Map são excluidos: +import scala.collection.immutable.{Map => _, Set => _, _} + +// O ponto de entrada de um programa em Scala é definido por un ficheiro .scala +// com um método main: +object Aplicação { + def main(args: Array[String]): Unit = { + // código aqui. + } +} + +// Ficheiros podem conter várias classes o objectos. Compilar com scalac + + + + +// Input e output + +// Ler um ficheiro linha a linha +import scala.io.Source +for(linha <- Source.fromFile("ficheiro.txt").getLines()) + println(linha) + +// Escrever um ficheiro usando o PrintWriter de Java +val writer = new PrintWriter("ficheiro.txt") +writer.write("Escrevendo linha por linha" + util.Properties.lineSeparator) +writer.write("Outra linha aqui" + util.Properties.lineSeparator) +writer.close() + +``` + +## Mais recursos + +* [Scala for the impatient](http://horstmann.com/scala/) +* [Twitter Scala school](http://twitter.github.io/scala_school/) +* [The scala documentation](http://docs.scala-lang.org/) +* [Try Scala in your browser](http://scalatutorials.com/tour/) +* Join the [Scala user group](https://groups.google.com/forum/#!forum/scala-user) -- cgit v1.2.3 From 62c6f95e9d161967cfffa43a3f9b3f8d73e2ef5f Mon Sep 17 00:00:00 2001 From: Sean Corrales Date: Mon, 5 Oct 2015 10:51:27 -0500 Subject: Initial work on learn Sass file. --- sass.html.markdown | 234 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 234 insertions(+) create mode 100644 sass.html.markdown diff --git a/sass.html.markdown b/sass.html.markdown new file mode 100644 index 00000000..35af1e67 --- /dev/null +++ b/sass.html.markdown @@ -0,0 +1,234 @@ +--- +language: sass +contributors: + - ["Sean Corrales", "https://github.com/droidenator"] +filename: learnsass.scss +--- + +Sass is a CSS pre-processor. It adds several features that plain +CSS lacks such as variables, mixins, basic math, and inheritance. + +Initially, Sass was written using spacing and indention instead +of brackets and semi-colons; these files use the extension '.sass'. +Sass was later revised to use brackets and semi-colons and become +a superset of CSS3. This new version uses the extension ".scss". +Using ".scss" means that any valid CSS3 file can be converted to +Sass by simply changing the file extension to '.scss'. + +If you're already familiar with CSS3, you'll be able to pick up Sass +relatively quickly. It does not provide any new styling options but rather +the tools to write your CSS more efficiently and make maintenance much +easier. + +Sass files must be compiled into CSS. You can use any number of commandline +tools to compile Sass into CSS. Many IDEs also offer Sass compilation, as well. + + +```sass +/* Like CSS, Sass uses slash-asterisk to denote comments */ + +/* #################### + ## VARIABLES + #################### */ + +/* Sass allows you to define variables that can be used throughout + your stylesheets. Variables are defined by placing a '$' in front + of a string. Many users like to keep their variables in a single file */ +$primary-color: #0000ff; +$headline-size: 24px; + +/* Variables can be used in any CSS declaration. This allows you to change + a single value in one place. */ +a { + color: $primary-color; +} + +h1 { + color: $primary-color; + font-size: $headline-size; +} + +/* After compiling the Sass files into CSS, you'll have the following code + in your generated CSS file */ + +a { + color: #0000ff; +} + +h1 { + color: #0000ff; + font-size: 24px; +} + +/* #################### + ## NESTING + #################### */ + +/* Nesting allows you to easily group together statements and nest them + in a way that indicates their hierarchy */ +article { + font-size: 14px; + + a { + text-decoration: underline; + } + + ul { + list-style-type: disc; + + li { + text-indent: 3em; + } + } + + pre, img { + display: inline-block; + float: left; + } +} + +/* The above will compile into the following CSS */ +article { + font-size: 14px; +} + +article a { + text-decoration: underline; +} + +article ul { + list-style-type: disc; +} + +article ul li { + text-indent: 3em; +} + +article pre, +article img { + display: inline-block; + float: left; +} + +/* It is recommended to not nest too deeply as this can cause issues with + specificity and make your CSS harder to work with and maintain. Best practices + recommend going no more than 3 levels deep when nesting. */ + +/* #################### + ## MIXINS + #################### */ +/* Mixins allow you to define reusable chunks of CSS. They can take one or more + arguments to allow you to make reusable pieces of styling. */ +@mixin form-button($color, $size, $border-radius) { + color: $color; + font-size: $size; + border-radius: $border-radius; +} + +/* Mixins are invoked within a CSS declaration. */ +.user-form .submit { + @include form-button(#0000ff, 16px, 4px); + margin: 10px; +} + +/* The above mixin will compile into the following css */ +.user-form .submit { + color: #0000ff; + font-size: 16px; + border-radius: 4px; + margin: 10px; +} + +/* #################### + ## EXTEND/INHERITANCE + #################### */ + +/* #################### + ## MATH OPERATIONS + #################### */ + +``` + +## Usage + +Save any CSS you want in a file with extension `.css`. + +```xml + + + + + + + +
+
+ +``` + +## Precedence + +As you noticed an element may be targetted by more than one selector. +and may have a property set on it in more than one. +In these cases, one of the rules takes precedence over others. + +Given the following CSS: + +```css +/*A*/ +p.class1[attr='value'] + +/*B*/ +p.class1 {} + +/*C*/ +p.class2 {} + +/*D*/ +p {} + +/*E*/ +p { property: value !important; } + +``` + +and the following markup: + +```xml +

+

+``` + +The precedence of style is as followed: +Remember, the precedence is for each **property**, not for the entire block. + +* `E` has the highest precedence because of the keyword `!important`. + It is recommended to avoid this unless it is strictly necessary to use. +* `F` is next, because it is inline style. +* `A` is next, because it is more "specific" than anything else. + more specific = more specifiers. here 3 specifiers: 1 tagname `p` + + class name `class1` + 1 attribute `attr='value'` +* `C` is next. although it has the same specificness as `B` + but it appears last. +* Then is `B` +* and lastly is `D`. + +## Compatibility + +Most of the features in CSS2 (and gradually in CSS3) are compatible across +all browsers and devices. But it's always vital to have in mind the compatibility +of what you use in CSS with your target browsers. + +[QuirksMode CSS](http://www.quirksmode.org/css/) is one of the best sources for this. + +To run a quick compatibility check, [CanIUse](http://caniuse.com) is a great resource. + +## Further Reading + +* [Understanding Style Precedence in CSS: Specificity, Inheritance, and the Cascade](http://www.vanseodesign.com/css/css-specificity-inheritance-cascaade/) +* [QuirksMode CSS](http://www.quirksmode.org/css/) +* [Z-Index - The stacking context](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Understanding_z_index/The_stacking_context) -- cgit v1.2.3 From 1d43bd50c3e9305abfe95eade590ef5828f9ad5c Mon Sep 17 00:00:00 2001 From: wboka Date: Mon, 5 Oct 2015 12:29:08 -0400 Subject: Initial placeholder --- coldfusion.html.markdown | 1 + 1 file changed, 1 insertion(+) create mode 100644 coldfusion.html.markdown diff --git a/coldfusion.html.markdown b/coldfusion.html.markdown new file mode 100644 index 00000000..3c0b0b06 --- /dev/null +++ b/coldfusion.html.markdown @@ -0,0 +1 @@ +Coming soon -- cgit v1.2.3 From 1bc457737577a01af47a8be5879904dd23bcc410 Mon Sep 17 00:00:00 2001 From: Sean Corrales Date: Mon, 5 Oct 2015 13:52:53 -0500 Subject: Finishing up documentation for additional Sass functionality. Removing CSS specific instructions from usage, compatibility, and further reading sections. --- sass.html.markdown | 300 +++++++++++++++++++++++++++++++++++++++++------------ 1 file changed, 232 insertions(+), 68 deletions(-) diff --git a/sass.html.markdown b/sass.html.markdown index 35af1e67..d1e0721f 100644 --- a/sass.html.markdown +++ b/sass.html.markdown @@ -25,7 +25,11 @@ tools to compile Sass into CSS. Many IDEs also offer Sass compilation, as well. ```sass -/* Like CSS, Sass uses slash-asterisk to denote comments */ +/* Like CSS, Sass uses slash-asterisk to denote comments. Slash-asterisk comments + can span multiple lines. These comments will appear in your compiled CSS */ + +// Sass also supports single line comments that use double slashes. These comments will +// not be rendered in your compiled CSS /* #################### ## VARIABLES @@ -113,12 +117,52 @@ article img { /* It is recommended to not nest too deeply as this can cause issues with specificity and make your CSS harder to work with and maintain. Best practices recommend going no more than 3 levels deep when nesting. */ + +/* ############################### + ## REFERENCE PARENT SELECTORS + ############################### */ + +/* Reference parent selectors are used when you're nesting statements and want to + reference the parent selector from within the nested statements. You can reference + a parent using & */ + +a { + text-decoration: none; + color: #ff0000; + + &:hover { + text-decoration: underline; + } + + body.noLinks & { + display: none; + } +} + +/* The above Sass will compile into the CSS below */ + +a { + text-decoration: none; + color: #ff0000; +} + +a:hover { + text-decoration: underline; +} + +body.noLinks a { + display: none; +} + /* #################### ## MIXINS #################### */ + /* Mixins allow you to define reusable chunks of CSS. They can take one or more - arguments to allow you to make reusable pieces of styling. */ + arguments to allow you to make reusable pieces of styling. Mixins can also + be very helpful when dealing with vendor prefixes. */ + @mixin form-button($color, $size, $border-radius) { color: $color; font-size: $size; @@ -126,109 +170,229 @@ article img { } /* Mixins are invoked within a CSS declaration. */ + .user-form .submit { @include form-button(#0000ff, 16px, 4px); - margin: 10px; } /* The above mixin will compile into the following css */ + .user-form .submit { color: #0000ff; font-size: 16px; border-radius: 4px; - margin: 10px; } /* #################### - ## EXTEND/INHERITANCE + ## FUNCTIONS #################### */ - + +/* Sass provides functions that can be used to accomplish a variety of tasks. Consider the following */ + +body { + width: round(10.25px); +} + +.footer { + background-color: fade_out(#000000, 0.25) +} + +/* The above Sass will compile into the following CSS */ + +body { + width: 10px; +} + +.footer { + background-color: rgba(0, 0, 0, 0.75); +} + +/* You may also define your own functions. Functions are very similar to mixins. When trying to choose between + a function or a mixin, remember that functions are best for returning values while mixins are best for + generating CSS while functions are better for logic that might be used throughout your Sass code. The + examples in the Math Operators' section are ideal candidates for becoming a reusable function. */ + +/* This function will take a target size and the parent size and calculate and return the percentage */ + +@function calculate-percentage($target-size, $parent-size) { + @return $target-size / $parent-size * 100%; +} + +/* Functions can be invoked by using their name and passing in the required arguments */ + +$main-content: calculate-percentage(600px, 960px); + +.main-content { + width: $main-content; +} + +.sidebar { + width: calculate-percentage(300px, 960px); +} + +/* The above Sass will compile into the following CSS */ + +.main-content { + width: 62.5%; +} + +.sidebar { + width: 31.25%; +} + /* #################### - ## MATH OPERATIONS - #################### */ + ## EXTEND/INHERITANCE + #################### */ -``` +/* Sass allows you to extend an existing CSS statement. This makes it + very easy to write CSS that does not violate DRY principles. Any + CSS statement can be extended */ + +.content-window { + font-size: 14px; + padding: 10px; + color: #000; + border-radius: 4px; +} -## Usage +.message-window { + @extend .content-window; + background-color: #0000ff; +} -Save any CSS you want in a file with extension `.css`. +.notification-window { + @extend .content-window; + background-color: #ff0000; +} -```xml - - +.settings-window { + @extend .content-window; + background-color: #ccc; +} - - +/* The above Sass will be compile into the following CSS */ - -
-
+.content-window, +.message-window, +.notification-window, +.settings-window { + font-size: 14px; + padding: 10px; + color: #000; + border-radius: 4px; +} -``` +.message-window { + background-color: #0000ff; +} + +.notification-window { + background-color: #ff0000; +} + +.settings-window { + background-color: #ccc; +} + +/* Extending a CSS statement is preferable to creating a mixin + because of the way it groups together the classes that all share + the same base styling. If this was done with a mixin, the font-size, + padding, color, and border-radius would be duplicated for each statement + that called the mixin. While it won't affect your workflow, it will + add unnecessary bloat to the files created by the Sass compiler. */ + +/* ######################### + ## PLACEHOLDER SELECTORS + ######################### */ + +/* Placeholders are useful when creating a CSS statement to extend. If you wanted to create + a CSS statement that was exclusively used with @extend, you can do so using a placeholder. + Placeholders begin with a '%' instead of '.' or '#'. Placeholders will not appear in the + compiled CSS. */ + +%content-window { + font-size: 14px; + padding: 10px; + color: #000; + border-radius: 4px; +} + +.message-window { + @extend %content-window; + background-color: #0000ff; +} -## Precedence +/* The above Sass would compile to the following CSS */ -As you noticed an element may be targetted by more than one selector. -and may have a property set on it in more than one. -In these cases, one of the rules takes precedence over others. +.message-window { + font-size: 14px; + padding: 10px; + color: #000; + border-radius: 4px; +} -Given the following CSS: +.message-window { + background-color: #0000ff; +} + +/* #################### + ## MATH OPERATIONS + #################### */ + +/* Sass provides the following operators: +, -, *, /, and %. These can + be useful for calculating values directly in your Sass files instead + of using values that you've already calculated by hand. Below is an example + of a setting up a simple two column design. */ + +$content-area: 960px; +$main-content: 600px; +$sidebar-content: 300px; -```css -/*A*/ -p.class1[attr='value'] +$main-size: $main-content / $content-area * 100%; +$sidebar-size: $sidebar-content / $content-area * 100%; +$gutter: 100% - ($main-size + $sidebar-size); -/*B*/ -p.class1 {} +body { + width: 100%; +} -/*C*/ -p.class2 {} +.main-content { + width: $main-size; +} -/*D*/ -p {} +.sidebar { + width: $sidebar-size; +} -/*E*/ -p { property: value !important; } +.gutter { + width: $gutter; +} -``` +/* The above Sass would compile to the CSS below */ -and the following markup: +body { + width: 100%; +} -```xml -

-

-``` +.main-content { + width: 62.5%; +} -The precedence of style is as followed: -Remember, the precedence is for each **property**, not for the entire block. +.sidebar { + width: 31.25%; +} -* `E` has the highest precedence because of the keyword `!important`. - It is recommended to avoid this unless it is strictly necessary to use. -* `F` is next, because it is inline style. -* `A` is next, because it is more "specific" than anything else. - more specific = more specifiers. here 3 specifiers: 1 tagname `p` + - class name `class1` + 1 attribute `attr='value'` -* `C` is next. although it has the same specificness as `B` - but it appears last. -* Then is `B` -* and lastly is `D`. +.gutter { + width: 6.25%; +} + +``` -## Compatibility +## Usage -Most of the features in CSS2 (and gradually in CSS3) are compatible across -all browsers and devices. But it's always vital to have in mind the compatibility -of what you use in CSS with your target browsers. -[QuirksMode CSS](http://www.quirksmode.org/css/) is one of the best sources for this. -To run a quick compatibility check, [CanIUse](http://caniuse.com) is a great resource. +## Compatibility -## Further Reading -* [Understanding Style Precedence in CSS: Specificity, Inheritance, and the Cascade](http://www.vanseodesign.com/css/css-specificity-inheritance-cascaade/) -* [QuirksMode CSS](http://www.quirksmode.org/css/) -* [Z-Index - The stacking context](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Understanding_z_index/The_stacking_context) +## Further Reading -- cgit v1.2.3 From 9d33f091701013236055b553d7eb7a8dba3df65e Mon Sep 17 00:00:00 2001 From: wboka Date: Mon, 5 Oct 2015 16:52:07 -0400 Subject: Update coldfusion.html.markdown Adds variable declaration, comparison operators, and if/else control structures --- coldfusion.html.markdown | 395 ++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 394 insertions(+), 1 deletion(-) diff --git a/coldfusion.html.markdown b/coldfusion.html.markdown index 3c0b0b06..4c734920 100644 --- a/coldfusion.html.markdown +++ b/coldfusion.html.markdown @@ -1 +1,394 @@ -Coming soon +--- +language: ColdFusion +contributors: + - ["Wayne Boka", "http://wboka.github.io"] +filename: LearnColdFusion.cfm +--- + +ColdFusion is a scripting language for web development. +[Read more here.](http://www.adobe.com/products/coldfusion-family.html) + +```ColdFusion +" ---> + + + + + + + + + + +#myVariable# +#myNumber# + + + + + + + + + + + + + +#1 + 1# = 2 +#10 - 8# = 2 +#1 * 2# = 2 +#10 / 5# = 2 +#12 % 5# = 0 + + +#1 eq 1# +#15 neq 1# +#10 gt 8# +#1 lt 2# +#10 gte 5# +#1 lte 5# + + + + + #myCondition# + + #myCondition#. Proceed Carefully!!! + + myCondition is unknown + +``` + + +## Further Reading + +The links provided here below are just to get an understanding of the topic, feel free to Google and find specific examples. -- cgit v1.2.3 From 1e7f639755042211ce0f10953153d6d341dbecab Mon Sep 17 00:00:00 2001 From: wboka Date: Mon, 5 Oct 2015 16:52:47 -0400 Subject: Update coldfusion.html.markdown Fixes a typo --- coldfusion.html.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/coldfusion.html.markdown b/coldfusion.html.markdown index 4c734920..be08733e 100644 --- a/coldfusion.html.markdown +++ b/coldfusion.html.markdown @@ -26,7 +26,7 @@ ColdFusion is a scripting language for web development. #myVariable# -#myNumber# +#myNumber# -- cgit v1.2.3 From b8ad751cc020c07796832c1689cca7b84970b4e9 Mon Sep 17 00:00:00 2001 From: wboka Date: Mon, 5 Oct 2015 21:07:13 -0400 Subject: Update coldfusion.html.markdown Adds a few more examples --- coldfusion.html.markdown | 87 ++++++++++++++++++++---------------------------- 1 file changed, 37 insertions(+), 50 deletions(-) diff --git a/coldfusion.html.markdown b/coldfusion.html.markdown index be08733e..b8fe9359 100644 --- a/coldfusion.html.markdown +++ b/coldfusion.html.markdown @@ -10,9 +10,9 @@ ColdFusion is a scripting language for web development. ```ColdFusion " ---> - @@ -25,8 +25,10 @@ ColdFusion is a scripting language for web development. -#myVariable# -#myNumber# +#myVariable#
+#myNumber#
+ +
@@ -40,19 +42,23 @@ ColdFusion is a scripting language for web development. -#1 + 1# = 2 -#10 - 8# = 2 -#1 * 2# = 2 -#10 / 5# = 2 -#12 % 5# = 0 +#1 + 1#
= 2 +#10 - 8#
= 2 +#1 * 2#
= 2 +#10 / 5#
= 2 +#12 % 5#
= 0 + +
-#1 eq 1# -#15 neq 1# -#10 gt 8# -#1 lt 2# -#10 gte 5# -#1 lte 5# +#1 eq 1#
+#15 neq 1#
+#10 gt 8#
+#1 lt 2#
+#10 gte 5#
+#1 lte 5#
+ +
@@ -63,36 +69,17 @@ ColdFusion is a scripting language for web development. myCondition is unknown -``` - + + #i#
+
+ +
+``` +" ---> - +

Simple Variables

+

Set myVariable to "myValue"

+

Set myNumber to 3.14

-#myVariable#
-#myNumber#
+

Display myVariable: #myVariable#

+

Display myNumber: #myNumber#


+

Complex Variables

+

Set myArray1 to an array of 1 dimension using literal or bracket notation

+

Set myArray2 to an array of 1 dimension using function notation

+

Contents of myArray1

- +

Contents of myArray2

+ -#1 + 1#
= 2 -#10 - 8#
= 2 -#1 * 2#
= 2 -#10 / 5#
= 2 -#12 % 5#
= 0 +

Operators

+

Arithmetic

+

1 + 1 = #1 + 1#

+

10 - 7 = #10 - 7#

+

15 * 10 = #15 * 10#

+

100 / 5 = #100 / 5#

+

120 % 5 = #120 % 5#

+

120 mod 5 = #120 mod 5#


-#1 eq 1#
-#15 neq 1#
-#10 gt 8#
-#1 lt 2#
-#10 gte 5#
-#1 lte 5#
+

Comparison

+

Standard Notation

+

Is 1 eq 1? #1 eq 1#

+

Is 15 neq 1? #15 neq 1#

+

Is 10 gt 8? #10 gt 8#

+

Is 1 lt 2? #1 lt 2#

+

Is 10 gte 5? #10 gte 5#

+

Is 1 lte 5? #1 lte 5#

+ +

Alternative Notation

+

Is 1 == 1? #1 eq 1#

+

Is 15 != 1? #15 neq 1#

+

Is 10 > 8? #10 gt 8#

+

Is 1 < 2? #1 lt 2#

+

Is 10 >= 5? #10 gte 5#

+

Is 1 <= 5? #1 lte 5#


+

Control Structures

+ + +

Condition to test for: "#myCondition#"

+ - #myCondition# + #myCondition#. We're testing. #myCondition#. Proceed Carefully!!! @@ -73,54 +101,53 @@ ColdFusion is a scripting language for web development.
+

Loops

+

For Loop

- #i#
+

Index equals #i#

+
+ +

For Each Loop (Complex Variables)

+ +

Set myArray3 to [5, 15, 99, 45, 100]

+ + + + +

Index equals #i#

+
+ +

Set myArray4 to ["Alpha", "Bravo", "Charlie", "Delta", "Echo"]

+ + + + +

Index equals #s#

+
+ +

Switch Statement

+ +

Set myArray5 to [5, 15, 99, 45, 100]

+ + + + + + +

#i# is a multiple of 5.

+
+ +

#i# is ninety-nine.

+
+ +

#i# is not 5, 15, 45, or 99.

+
+

``` - -
@@ -186,8 +186,8 @@ This has to be avoided as much as you can. --> ## Precedence -As you noticed an element may be targetted by more than one selector. -and may have a property set on it in more than one. +As you noticed an element may be targetted by more than one selector. +and may have a property set on it in more than one. In these cases, one of the rules takes precedence over others. Given the following CSS: @@ -217,24 +217,24 @@ and the following markup:

``` -The precedence of style is as followed: +The precedence of style is as followed: Remember, the precedence is for each **property**, not for the entire block. -* `E` has the highest precedence because of the keyword `!important`. +* `E` has the highest precedence because of the keyword `!important`. It is recommended to avoid this unless it is strictly necessary to use. * `F` is next, because it is inline style. -* `A` is next, because it is more "specific" than anything else. - more specific = more specifiers. here 3 specifiers: 1 tagname `p` + +* `A` is next, because it is more "specific" than anything else. + more specific = more specifiers. here 3 specifiers: 1 tagname `p` + class name `class1` + 1 attribute `attr='value'` -* `C` is next. although it has the same specificness as `B` +* `C` is next. although it has the same specificness as `B` but it appears last. * Then is `B` * and lastly is `D`. ## Compatibility -Most of the features in CSS2 (and gradually in CSS3) are compatible across -all browsers and devices. But it's always vital to have in mind the compatibility +Most of the features in CSS2 (and gradually in CSS3) are compatible across +all browsers and devices. But it's always vital to have in mind the compatibility of what you use in CSS with your target browsers. [QuirksMode CSS](http://www.quirksmode.org/css/) is one of the best sources for this. diff --git a/d.html.markdown b/d.html.markdown index daba8020..ba24b60f 100644 --- a/d.html.markdown +++ b/d.html.markdown @@ -1,6 +1,6 @@ --- -language: D -filename: learnd.d +language: D +filename: learnd.d contributors: - ["Nick Papanastasiou", "www.nickpapanastasiou.github.io"] lang: en @@ -18,9 +18,9 @@ void main(string[] args) { } ``` -If you're like me and spend way too much time on the internet, odds are you've heard +If you're like me and spend way too much time on the internet, odds are you've heard about [D](http://dlang.org/). The D programming language is a modern, general-purpose, -multi-paradigm language with support for everything from low-level features to +multi-paradigm language with support for everything from low-level features to expressive high-level abstractions. D is actively developed by Walter Bright and Andrei Alexandrescu, two super smart, really cool @@ -37,7 +37,7 @@ void main() { } auto n = 1; // use auto for type inferred variables - + // Numeric literals can use _ as a digit seperator for clarity while(n < 10_000) { n += n; @@ -49,7 +49,7 @@ void main() { // For and while are nice, but in D-land we prefer foreach // The .. creates a continuous range, excluding the end - foreach(i; 1..1_000_000) { + foreach(i; 1..1_000_000) { if(n % 2 == 0) writeln(i); } @@ -72,12 +72,12 @@ we can use templates to parameterize all of these on both types and values! // Here, T is a type parameter. Think from C++/C#/Java struct LinkedList(T) { T data = null; - LinkedList!(T)* next; // The ! is used to instaniate a parameterized type. Again, think + LinkedList!(T)* next; // The ! is used to instaniate a parameterized type. Again, think } class BinTree(T) { T data = null; - + // If there is only one template parameter, we can omit parens BinTree!T left; BinTree!T right; @@ -101,7 +101,7 @@ alias NumTree = BinTree!double; // We can create function templates as well! T max(T)(T a, T b) { - if(a < b) + if(a < b) return b; return a; @@ -114,7 +114,7 @@ void swap(T)(ref T a, ref T b) { auto temp = a; a = b; - b = temp; + b = temp; } // With templates, we can also parameterize on values, not just types @@ -145,13 +145,13 @@ class MyClass(T, U) { class MyClass(T, U) { T _data; U _other; - + // Constructors are always named `this` this(T t, U u) { data = t; other = u; } - + // getters @property T data() { return _data; @@ -161,7 +161,7 @@ class MyClass(T, U) { return _other; } - // setters + // setters @property void data(T t) { _data = t; } @@ -177,7 +177,7 @@ void main() { mc.data = 7; mc.other = "seven"; - + writeln(mc.data); writeln(mc.other); } @@ -193,7 +193,7 @@ and `override`ing methods. D does inheritance just like Java: Extend one class, implement as many interfaces as you please. We've seen D's OOP facilities, but let's switch gears. D offers -functional programming with first-class functions, `pure` +functional programming with first-class functions, `pure` functions, and immutable data. In addition, all of your favorite functional algorithms (map, filter, reduce and friends) can be found in the wonderful `std.algorithm` module! @@ -205,7 +205,7 @@ import std.range : iota; // builds an end-exclusive range void main() { // We want to print the sum of a list of squares of even ints // from 1 to 100. Easy! - + // Just pass lambda expressions as template parameters! // You can pass any old function you like, but lambdas are convenient here. auto num = iota(1, 101).filter!(x => x % 2 == 0) @@ -216,12 +216,12 @@ void main() { } ``` -Notice how we got to build a nice Haskellian pipeline to compute num? +Notice how we got to build a nice Haskellian pipeline to compute num? That's thanks to a D innovation know as Uniform Function Call Syntax. With UFCS, we can choose whether to write a function call as a method or free function call! Walter wrote a nice article on this -[here.](http://www.drdobbs.com/cpp/uniform-function-call-syntax/232700394) -In short, you can call functions whose first parameter +[here.](http://www.drdobbs.com/cpp/uniform-function-call-syntax/232700394) +In short, you can call functions whose first parameter is of some type A on any expression of type A as a method. I like parallelism. Anyone else like parallelism? Sure you do. Let's do some! diff --git a/dart.html.markdown b/dart.html.markdown index 34d1c6a8..f7601271 100644 --- a/dart.html.markdown +++ b/dart.html.markdown @@ -81,7 +81,7 @@ example5() { // Where classBody can include instance methods and variables, but also // class methods and variables. class Example6Class { - var example6InstanceVariable = "Example6 instance variable"; + var example6InstanceVariable = "Example6 instance variable"; sayIt() { print(example6InstanceVariable); } @@ -92,7 +92,7 @@ example6() { // Class methods and variables are declared with "static" terms. class Example7Class { - static var example7ClassVariable = "Example7 class variable"; + static var example7ClassVariable = "Example7 class variable"; static sayItFromClass() { print(example7ClassVariable); } @@ -111,7 +111,7 @@ example7() { // by default. But arrays and maps are not. They can be made constant by // declaring them "const". var example8A = const ["Example8 const array"], - example8M = const {"someKey": "Example8 const map"}; + example8M = const {"someKey": "Example8 const map"}; example8() { print(example8A[0]); print(example8M["someKey"]); @@ -245,7 +245,7 @@ example18() { // Strings with triple single-quotes or triple double-quotes span // multiple lines and include line delimiters. example19() { - print('''Example19 + print('''Example19 Example19 Don't can't I'm Etc Example19 '''); } @@ -272,7 +272,7 @@ example20() { class Example21 { List _names; Example21() { - _names = ["a", "b"]; + _names = ["a", "b"]; } List get names => _names; set names(List list) { diff --git a/erlang.html.markdown b/erlang.html.markdown index 4e2f1d84..d6ed7b86 100644 --- a/erlang.html.markdown +++ b/erlang.html.markdown @@ -292,7 +292,7 @@ calculateArea() -> _ -> io:format("We can only calculate area of rectangles or circles.") end. - + % Compile the module and create a process that evaluates `calculateArea` in the % shell. c(calculateGeometry). diff --git a/fsharp.html.markdown b/fsharp.html.markdown index 49951c78..62118006 100644 --- a/fsharp.html.markdown +++ b/fsharp.html.markdown @@ -5,7 +5,7 @@ contributors: filename: learnfsharp.fs --- -F# is a general purpose functional/OO programming language. It's free and open source, and runs on Linux, Mac, Windows and more. +F# is a general purpose functional/OO programming language. It's free and open source, and runs on Linux, Mac, Windows and more. It has a powerful type system that traps many errors at compile time, but it uses type inference so that it reads more like a dynamic language. @@ -90,7 +90,7 @@ let simplePatternMatch = | _ -> printfn "x is something else" // underscore matches anything // F# doesn't allow nulls by default -- you must use an Option type -// and then pattern match. +// and then pattern match. // Some(..) and None are roughly analogous to Nullable wrappers let validValue = Some(99) let invalidValue = None @@ -115,7 +115,7 @@ printfn "A string %s, and something generic %A" "hello" [1;2;3;4] // into a string, similar to String.Format in C#. // ================================================ -// More on functions +// More on functions // ================================================ // F# is a true functional language -- functions are first @@ -124,30 +124,30 @@ printfn "A string %s, and something generic %A" "hello" [1;2;3;4] // Modules are used to group functions together // Indentation is needed for each nested module. -module FunctionExamples = +module FunctionExamples = // define a simple adding function let add x y = x + y - + // basic usage of a function let a = add 1 2 printfn "1+2 = %i" a - + // partial application to "bake in" parameters let add42 = add 42 let b = add42 1 printfn "42+1 = %i" b - + // composition to combine functions let add1 = add 1 let add2 = add 2 let add3 = add1 >> add2 let c = add3 7 printfn "3+7 = %i" c - + // higher order functions [1..10] |> List.map add3 |> printfn "new list is %A" - + // lists of functions, and more let add6 = [add1; add2; add3] |> List.reduce (>>) let d = add6 7 @@ -158,54 +158,54 @@ module FunctionExamples = // ================================================ // There are three types of ordered collection: -// * Lists are most basic immutable collection. -// * Arrays are mutable and more efficient when needed. -// * Sequences are lazy and infinite (e.g. an enumerator). +// * Lists are most basic immutable collection. +// * Arrays are mutable and more efficient when needed. +// * Sequences are lazy and infinite (e.g. an enumerator). // // Other collections include immutable maps and sets // plus all the standard .NET collections -module ListExamples = +module ListExamples = - // lists use square brackets + // lists use square brackets let list1 = ["a";"b"] let list2 = "c" :: list1 // :: is prepending let list3 = list1 @ list2 // @ is concat - + // list comprehensions (aka generators) - let squares = [for i in 1..10 do yield i*i] + let squares = [for i in 1..10 do yield i*i] // prime number generator let rec sieve = function | (p::xs) -> p :: sieve [ for x in xs do if x % p > 0 then yield x ] | [] -> [] let primes = sieve [2..50] - printfn "%A" primes - + printfn "%A" primes + // pattern matching for lists - let listMatcher aList = + let listMatcher aList = match aList with - | [] -> printfn "the list is empty" - | [first] -> printfn "the list has one element %A " first - | [first; second] -> printfn "list is %A and %A" first second - | _ -> printfn "the list has more than two elements" + | [] -> printfn "the list is empty" + | [first] -> printfn "the list has one element %A " first + | [first; second] -> printfn "list is %A and %A" first second + | _ -> printfn "the list has more than two elements" listMatcher [1;2;3;4] listMatcher [1;2] listMatcher [1] - listMatcher [] + listMatcher [] // recursion using lists - let rec sum aList = + let rec sum aList = match aList with | [] -> 0 | x::xs -> x + sum xs sum [1..10] - - // ----------------------------------------- - // Standard library functions + + // ----------------------------------------- + // Standard library functions // ----------------------------------------- - + // map let add3 x = x + 3 [1..10] |> List.map add3 @@ -213,68 +213,68 @@ module ListExamples = // filter let even x = x % 2 = 0 [1..10] |> List.filter even - + // many more -- see documentation - -module ArrayExamples = + +module ArrayExamples = // arrays use square brackets with bar let array1 = [| "a";"b" |] let first = array1.[0] // indexed access using dot - + // pattern matching for arrays is same as for lists - let arrayMatcher aList = + let arrayMatcher aList = match aList with - | [| |] -> printfn "the array is empty" - | [| first |] -> printfn "the array has one element %A " first - | [| first; second |] -> printfn "array is %A and %A" first second - | _ -> printfn "the array has more than two elements" + | [| |] -> printfn "the array is empty" + | [| first |] -> printfn "the array has one element %A " first + | [| first; second |] -> printfn "array is %A and %A" first second + | _ -> printfn "the array has more than two elements" arrayMatcher [| 1;2;3;4 |] // Standard library functions just as for List - - [| 1..10 |] + + [| 1..10 |] |> Array.map (fun i -> i+3) |> Array.filter (fun i -> i%2 = 0) |> Array.iter (printfn "value is %i. ") - - -module SequenceExamples = + + +module SequenceExamples = // sequences use curly braces let seq1 = seq { yield "a"; yield "b" } - - // sequences can use yield and + + // sequences can use yield and // can contain subsequences let strange = seq { // "yield! adds one element yield 1; yield 2; - + // "yield!" adds a whole subsequence - yield! [5..10] + yield! [5..10] yield! seq { - for i in 1..10 do + for i in 1..10 do if i%2 = 0 then yield i }} - // test - strange |> Seq.toList - + // test + strange |> Seq.toList + // Sequences can be created using "unfold" // Here's the fibonacci series let fib = Seq.unfold (fun (fst,snd) -> Some(fst + snd, (snd, fst + snd))) (0,1) - // test + // test let fib10 = fib |> Seq.take 10 |> Seq.toList - printf "first 10 fibs are %A" fib10 - - + printf "first 10 fibs are %A" fib10 + + // ================================================ -// Data Types +// Data Types // ================================================ -module DataTypeExamples = +module DataTypeExamples = // All data is immutable by default @@ -282,33 +282,33 @@ module DataTypeExamples = // -- Use a comma to create a tuple let twoTuple = 1,2 let threeTuple = "a",2,true - + // Pattern match to unpack let x,y = twoTuple //sets x=1 y=2 - // ------------------------------------ - // Record types have named fields - // ------------------------------------ + // ------------------------------------ + // Record types have named fields + // ------------------------------------ // Use "type" with curly braces to define a record type type Person = {First:string; Last:string} - - // Use "let" with curly braces to create a record + + // Use "let" with curly braces to create a record let person1 = {First="John"; Last="Doe"} // Pattern match to unpack let {First=first} = person1 //sets first="john" - // ------------------------------------ + // ------------------------------------ // Union types (aka variants) have a set of choices // Only case can be valid at a time. - // ------------------------------------ + // ------------------------------------ // Use "type" with bar/pipe to define a union type - type Temp = + type Temp = | DegreesC of float | DegreesF of float - + // Use one of the cases to create one let temp1 = DegreesF 98.6 let temp2 = DegreesC 37.0 @@ -317,29 +317,29 @@ module DataTypeExamples = let printTemp = function | DegreesC t -> printfn "%f degC" t | DegreesF t -> printfn "%f degF" t - - printTemp temp1 + + printTemp temp1 printTemp temp2 - // ------------------------------------ + // ------------------------------------ // Recursive types - // ------------------------------------ + // ------------------------------------ - // Types can be combined recursively in complex ways + // Types can be combined recursively in complex ways // without having to create subclasses - type Employee = + type Employee = | Worker of Person | Manager of Employee list let jdoe = {First="John";Last="Doe"} let worker = Worker jdoe - - // ------------------------------------ + + // ------------------------------------ // Modelling with types - // ------------------------------------ - + // ------------------------------------ + // Union types are great for modelling state without using flags - type EmailAddress = + type EmailAddress = | ValidEmailAddress of string | InvalidEmailAddress of string @@ -350,40 +350,40 @@ module DataTypeExamples = // The combination of union types and record types together // provide a great foundation for domain driven design. - // You can create hundreds of little types that accurately + // You can create hundreds of little types that accurately // reflect the domain. type CartItem = { ProductCode: string; Qty: int } type Payment = Payment of float type ActiveCartData = { UnpaidItems: CartItem list } type PaidCartData = { PaidItems: CartItem list; Payment: Payment} - - type ShoppingCart = + + type ShoppingCart = | EmptyCart // no data | ActiveCart of ActiveCartData - | PaidCart of PaidCartData + | PaidCart of PaidCartData - // ------------------------------------ + // ------------------------------------ // Built in behavior for types - // ------------------------------------ + // ------------------------------------ // Core types have useful "out-of-the-box" behavior, no coding needed. // * Immutability // * Pretty printing when debugging // * Equality and comparison // * Serialization - + // Pretty printing using %A - printfn "twoTuple=%A,\nPerson=%A,\nTemp=%A,\nEmployee=%A" + printfn "twoTuple=%A,\nPerson=%A,\nTemp=%A,\nEmployee=%A" twoTuple person1 temp1 worker // Equality and comparison built in. // Here's an example with cards. type Suit = Club | Diamond | Spade | Heart - type Rank = Two | Three | Four | Five | Six | Seven | Eight - | Nine | Ten | Jack | Queen | King | Ace + type Rank = Two | Three | Four | Five | Six | Seven | Eight + | Nine | Ten | Jack | Queen | King | Ace - let hand = [ Club,Ace; Heart,Three; Heart,Ace; + let hand = [ Club,Ace; Heart,Three; Heart,Ace; Spade,Jack; Diamond,Two; Diamond,Ace ] // sorting @@ -391,27 +391,27 @@ module DataTypeExamples = List.max hand |> printfn "high card is %A" List.min hand |> printfn "low card is %A" - + // ================================================ // Active patterns // ================================================ -module ActivePatternExamples = +module ActivePatternExamples = - // F# has a special type of pattern matching called "active patterns" - // where the pattern can be parsed or detected dynamically. + // F# has a special type of pattern matching called "active patterns" + // where the pattern can be parsed or detected dynamically. // "banana clips" are the syntax for active patterns - + // for example, define an "active" pattern to match character types... - let (|Digit|Letter|Whitespace|Other|) ch = + let (|Digit|Letter|Whitespace|Other|) ch = if System.Char.IsDigit(ch) then Digit else if System.Char.IsLetter(ch) then Letter else if System.Char.IsWhiteSpace(ch) then Whitespace - else Other + else Other // ... and then use it to make parsing logic much clearer - let printChar ch = + let printChar ch = match ch with | Digit -> printfn "%c is a Digit" ch | Letter -> printfn "%c is a Letter" ch @@ -424,52 +424,52 @@ module ActivePatternExamples = // ----------------------------------- // FizzBuzz using active patterns // ----------------------------------- - + // You can create partial matching patterns as well // Just use undercore in the defintion, and return Some if matched. let (|MultOf3|_|) i = if i % 3 = 0 then Some MultOf3 else None let (|MultOf5|_|) i = if i % 5 = 0 then Some MultOf5 else None // the main function - let fizzBuzz i = + let fizzBuzz i = match i with - | MultOf3 & MultOf5 -> printf "FizzBuzz, " - | MultOf3 -> printf "Fizz, " - | MultOf5 -> printf "Buzz, " + | MultOf3 & MultOf5 -> printf "FizzBuzz, " + | MultOf3 -> printf "Fizz, " + | MultOf5 -> printf "Buzz, " | _ -> printf "%i, " i - + // test - [1..20] |> List.iter fizzBuzz - + [1..20] |> List.iter fizzBuzz + // ================================================ -// Conciseness +// Conciseness // ================================================ -module AlgorithmExamples = +module AlgorithmExamples = - // F# has a high signal/noise ratio, so code reads + // F# has a high signal/noise ratio, so code reads // almost like the actual algorithm // ------ Example: define sumOfSquares function ------ - let sumOfSquares n = + let sumOfSquares n = [1..n] // 1) take all the numbers from 1 to n |> List.map square // 2) square each one |> List.sum // 3) sum the results - // test - sumOfSquares 100 |> printfn "Sum of squares = %A" - - // ------ Example: define a sort function ------ + // test + sumOfSquares 100 |> printfn "Sum of squares = %A" + + // ------ Example: define a sort function ------ let rec sort list = match list with - // If the list is empty - | [] -> + // If the list is empty + | [] -> [] // return an empty list - // If the list is not empty - | firstElem::otherElements -> // take the first element - let smallerElements = // extract the smaller elements + // If the list is not empty + | firstElem::otherElements -> // take the first element + let smallerElements = // extract the smaller elements otherElements // from the remaining ones - |> List.filter (fun e -> e < firstElem) + |> List.filter (fun e -> e < firstElem) |> sort // and sort them let largerElements = // extract the larger ones otherElements // from the remaining ones @@ -479,13 +479,13 @@ module AlgorithmExamples = List.concat [smallerElements; [firstElem]; largerElements] // test - sort [1;5;23;18;9;1;3] |> printfn "Sorted = %A" + sort [1;5;23;18;9;1;3] |> printfn "Sorted = %A" // ================================================ // Asynchronous Code // ================================================ -module AsyncExample = +module AsyncExample = // F# has built-in features to help with async code // without encountering the "pyramid of doom" @@ -495,23 +495,23 @@ module AsyncExample = open System.Net open System open System.IO - open Microsoft.FSharp.Control.CommonExtensions + open Microsoft.FSharp.Control.CommonExtensions // Fetch the contents of a URL asynchronously - let fetchUrlAsync url = - async { // "async" keyword and curly braces + let fetchUrlAsync url = + async { // "async" keyword and curly braces // creates an "async" object - let req = WebRequest.Create(Uri(url)) - use! resp = req.AsyncGetResponse() + let req = WebRequest.Create(Uri(url)) + use! resp = req.AsyncGetResponse() // use! is async assignment - use stream = resp.GetResponseStream() + use stream = resp.GetResponseStream() // "use" triggers automatic close() // on resource at end of scope - use reader = new IO.StreamReader(stream) - let html = reader.ReadToEnd() - printfn "finished downloading %s" url + use reader = new IO.StreamReader(stream) + let html = reader.ReadToEnd() + printfn "finished downloading %s" url } - + // a list of sites to fetch let sites = ["http://www.bing.com"; "http://www.google.com"; @@ -520,7 +520,7 @@ module AsyncExample = "http://www.yahoo.com"] // do it - sites + sites |> List.map fetchUrlAsync // make a list of async tasks |> Async.Parallel // set up the tasks to run in parallel |> Async.RunSynchronously // start them off @@ -529,58 +529,58 @@ module AsyncExample = // .NET compatability // ================================================ -module NetCompatibilityExamples = +module NetCompatibilityExamples = // F# can do almost everything C# can do, and it integrates // seamlessly with .NET or Mono libraries. // ------- work with existing library functions ------- - + let (i1success,i1) = System.Int32.TryParse("123"); if i1success then printfn "parsed as %i" i1 else printfn "parse failed" // ------- Implement interfaces on the fly! ------- - + // create a new object that implements IDisposable - let makeResource name = - { new System.IDisposable + let makeResource name = + { new System.IDisposable with member this.Dispose() = printfn "%s disposed" name } - let useAndDisposeResources = + let useAndDisposeResources = use r1 = makeResource "first resource" - printfn "using first resource" + printfn "using first resource" for i in [1..3] do let resourceName = sprintf "\tinner resource %d" i - use temp = makeResource resourceName - printfn "\tdo something with %s" resourceName + use temp = makeResource resourceName + printfn "\tdo something with %s" resourceName use r2 = makeResource "second resource" - printfn "using second resource" - printfn "done." + printfn "using second resource" + printfn "done." // ------- Object oriented code ------- - + // F# is also a fully fledged OO language. // It supports classes, inheritance, virtual methods, etc. // interface with generic type - type IEnumerator<'a> = + type IEnumerator<'a> = abstract member Current : 'a - abstract MoveNext : unit -> bool + abstract MoveNext : unit -> bool // abstract base class with virtual methods [] - type Shape() = + type Shape() = //readonly properties abstract member Width : int with get abstract member Height : int with get //non-virtual method member this.BoundingArea = this.Height * this.Width //virtual method with base implementation - abstract member Print : unit -> unit + abstract member Print : unit -> unit default this.Print () = printfn "I'm a shape" - // concrete class that inherits from base class and overrides - type Rectangle(x:int, y:int) = + // concrete class that inherits from base class and overrides + type Rectangle(x:int, y:int) = inherit Shape() override this.Width = x override this.Height = y @@ -590,20 +590,20 @@ module NetCompatibilityExamples = let r = Rectangle(2,3) printfn "The width is %i" r.Width printfn "The area is %i" r.BoundingArea - r.Print() + r.Print() // ------- extension methods ------- - + //Just as in C#, F# can extend existing classes with extension methods. type System.String with member this.StartsWithA = this.StartsWith "A" //test let s = "Alice" - printfn "'%s' starts with an 'A' = %A" s s.StartsWithA - + printfn "'%s' starts with an 'A' = %A" s s.StartsWithA + // ------- events ------- - + type MyButton() = let clickEvent = new Event<_>() @@ -615,11 +615,11 @@ module NetCompatibilityExamples = // test let myButton = new MyButton() - myButton.OnClick.Add(fun (sender, arg) -> + myButton.OnClick.Add(fun (sender, arg) -> printfn "Click event with arg=%O" arg) myButton.TestEvent("Hello World!") - + ``` ## More Information diff --git a/hack.html.markdown b/hack.html.markdown index b9730dc0..b3d19f8e 100644 --- a/hack.html.markdown +++ b/hack.html.markdown @@ -51,7 +51,7 @@ function identity(?string $stringOrNull) : ?string class TypeHintedProperties { public ?string $name; - + protected int $id; private float $score = 100.0; @@ -91,7 +91,7 @@ function openBox(Box $box) : int // Shapes -// +// // Hack adds the concept of shapes for defining struct-like arrays with a // guaranteed, type-checked set of keys type Point2D = shape('x' => int, 'y' => int); @@ -108,7 +108,7 @@ distance( // Type aliasing -// +// // Hack adds a bunch of type aliasing features for making complex types readable newtype VectorArray = array>; @@ -142,7 +142,7 @@ function getRoadType() : RoadType // Constructor argument promotion -// +// // To avoid boilerplate property and constructor definitions that only set // properties, Hack adds a concise syntax for defining properties and a // constructor at the same time. @@ -171,12 +171,12 @@ class WithoutArgumentPromotion // Co-operative multi-tasking -// +// // Two new keywords "async" and "await" can be used to perform multi-tasking // Note that this does not involve threads - it just allows transfer of control async function cooperativePrint(int $start, int $end) : Awaitable { - for ($i = $start; $i <= $end; $i++) { + for ($i = $start; $i <= $end; $i++) { echo "$i "; // Give other tasks a chance to do something @@ -193,9 +193,9 @@ AwaitAllWaitHandle::fromArray([ // Attributes -// +// // Attributes are a form of metadata for functions. Hack provides some -// special built-in attributes that introduce useful behaviour. +// special built-in attributes that introduce useful behaviour. // The __Memoize special attribute causes the result of a function to be cached <<__Memoize>> @@ -248,7 +248,7 @@ class ConsistentBar extends ConsistentFoo class InvalidFooSubclass extends ConsistentFoo { // Not matching the parent constructor will cause a type checker error: - // + // // "This object is of type ConsistentBaz. It is incompatible with this object // of type ConsistentFoo because some of their methods are incompatible" // @@ -259,7 +259,7 @@ class InvalidFooSubclass extends ConsistentFoo // Using the __Override annotation on a non-overriden method will cause a // type checker error: - // + // // "InvalidFooSubclass::otherMethod() is marked as override; no non-private // parent definition found or overridden parent is defined in non- COUNTRIES = new HashSet(); static { validCodes.add("DENMARK"); validCodes.add("SWEDEN"); validCodes.add("FINLAND"); } - + // But there's a nifty way to achive the same thing in an // easier way, by using something that is called Double Brace // Initialization. - + private static final Set COUNTRIES = HashSet() {{ add("DENMARK"); add("SWEDEN"); - add("FINLAND"); + add("FINLAND"); }} - - // The first brace is creating an new AnonymousInnerClass and the + + // The first brace is creating an new AnonymousInnerClass and the // second one declares and instance initializer block. This block // is called with the anonymous inner class is created. // This does not only work for Collections, it works for all @@ -500,7 +500,7 @@ public class ExampleClass extends ExampleClassParent implements InterfaceOne, } -// Abstract Classes +// Abstract Classes // Abstract Class declaration syntax // abstract extends { // // Constants and variables @@ -512,26 +512,26 @@ public class ExampleClass extends ExampleClassParent implements InterfaceOne, // Also abstract classes CAN have the "main" method. // Abstract classes solve these problems. -public abstract class Animal +public abstract class Animal { public abstract void makeSound(); // Method can have a body public void eat() { - System.out.println("I am an animal and I am Eating."); + System.out.println("I am an animal and I am Eating."); // Note: We can access private variable here. age = 30; } - // No need to initialize, however in an interface + // No need to initialize, however in an interface // a variable is implicitly final and hence has // to be initialized. private int age; public void printAge() { - System.out.println(age); + System.out.println(age); } // Abstract classes can have main function. @@ -552,7 +552,7 @@ class Dog extends Animal // age = 30; ==> ERROR! age is private to Animal } - // NOTE: You will get an error if you used the + // NOTE: You will get an error if you used the // @Override annotation here, since java doesn't allow // overriding of static methods. // What is happening here is called METHOD HIDING. diff --git a/json.html.markdown b/json.html.markdown index 47a8cb21..6aff2ce2 100644 --- a/json.html.markdown +++ b/json.html.markdown @@ -16,7 +16,7 @@ going to be 100% valid JSON. Luckily, it kind of speaks for itself. ```json { "key": "value", - + "keys": "must always be enclosed in double quotes", "numbers": 0, "strings": "Hellø, wørld. All unicode is allowed, along with \"escaping\".", @@ -46,7 +46,7 @@ going to be 100% valid JSON. Luckily, it kind of speaks for itself. [0, 0, 0, 1] ] ], - + "alternative style": { "comment": "check this out!" , "comma position": "doesn't matter - as long as it's before the value, then it's valid" diff --git a/julia.html.markdown b/julia.html.markdown index 5ccd6484..66329feb 100644 --- a/julia.html.markdown +++ b/julia.html.markdown @@ -14,7 +14,7 @@ This is based on Julia 0.3. # Single line comments start with a hash (pound) symbol. #= Multiline comments can be written - by putting '#=' before the text and '=#' + by putting '#=' before the text and '=#' after the text. They can also be nested. =# @@ -670,7 +670,7 @@ square_area(l) = l * l # square_area (generic function with 1 method) square_area(5) #25 # What happens when we feed square_area an integer? -code_native(square_area, (Int32,)) +code_native(square_area, (Int32,)) # .section __TEXT,__text,regular,pure_instructions # Filename: none # Source line: 1 # Prologue @@ -703,10 +703,10 @@ code_native(square_area, (Float64,)) # vmulsd XMM0, XMM0, XMM0 # Scalar double precision multiply (AVX) # pop RBP # ret - # + # # Note that julia will use floating point instructions if any of the # arguements are floats. -# Let's calculate the area of a circle +# Let's calculate the area of a circle circle_area(r) = pi * r * r # circle_area (generic function with 1 method) circle_area(5) # 78.53981633974483 @@ -737,7 +737,7 @@ code_native(circle_area, (Float64,)) # vmulsd XMM0, XMM1, XMM0 # pop RBP # ret - # + # ``` ## Further Reading diff --git a/livescript.html.markdown b/livescript.html.markdown index e64f7719..9235f5ce 100644 --- a/livescript.html.markdown +++ b/livescript.html.markdown @@ -166,7 +166,7 @@ not false # => true ######################################################################## ## 3. Functions -######################################################################## +######################################################################## # Since LiveScript is functional, you'd expect functions to get a nice # treatment. In LiveScript it's even more apparent that functions are @@ -229,7 +229,7 @@ double-minus-one = (- 1) . (* 2) # Other than the usual `f . g` mathematical formulae, you get the `>>` # and `<<` operators, that describe how the flow of values through the -# functions. +# functions. double-minus-one = (* 2) >> (- 1) double-minus-one = (- 1) << (* 2) @@ -344,7 +344,7 @@ kitten.hug! # => "*Mei (a cat) is hugged*" ## Further reading There's just so much more to LiveScript, but this should be enough to -get you started writing little functional things in it. The +get you started writing little functional things in it. The [official website](http://livescript.net/) has a lot of information on the language, and a nice online compiler for you to try stuff out! diff --git a/make.html.markdown b/make.html.markdown index 75543dcd..563139d1 100644 --- a/make.html.markdown +++ b/make.html.markdown @@ -31,7 +31,7 @@ we are using GNU make which is the standard on Linux. file0.txt: echo "foo" > file0.txt # Even comments in these 'recipe' sections get passed to the shell. - # Try `make file0.txt` or simply `make` - first rule is the default. + # Try `make file0.txt` or simply `make` - first rule is the default. # This rule will only run if file0.txt is newer than file1.txt. @@ -49,7 +49,7 @@ file2.txt file3.txt: file0.txt file1.txt touch file2.txt touch file3.txt -# Make will complain about multiple recipes for the same rule. Empty +# Make will complain about multiple recipes for the same rule. Empty # recipes don't count though and can be used to add new dependencies. #----------------------------------------------------------------------- @@ -115,7 +115,7 @@ small/%.png: %.svg %.png: %.ps @echo this rule is not chosen if *.svg and *.ps are both present -# make already has some pattern rules built-in. For instance, it knows +# make already has some pattern rules built-in. For instance, it knows # how to turn *.c files into *.o files. # Older makefiles might use suffix rules instead of pattern rules @@ -185,7 +185,7 @@ var := hello var2 ::= $(var) hello #:= and ::= are equivalent. -# These variables are evaluated procedurely (in the order that they +# These variables are evaluated procedurely (in the order that they # appear), thus breaking with the rest of the language ! # This doesn't work diff --git a/markdown.html.markdown b/markdown.html.markdown index acb808ea..2333110f 100644 --- a/markdown.html.markdown +++ b/markdown.html.markdown @@ -70,7 +70,7 @@ I'm in paragraph three! -I end with two spaces (highlight me to see them). +I end with two spaces (highlight me to see them). There's a
above me! @@ -97,7 +97,7 @@ or + Item + One more item -or +or - Item - Item @@ -129,7 +129,7 @@ render the numbers in order, but this may not be a good idea --> Boxes below without the 'x' are unchecked HTML checkboxes. -- [ ] First task to complete. +- [ ] First task to complete. - [ ] Second task that needs done This checkbox below will be a checked HTML checkbox. - [x] This task has been completed @@ -169,7 +169,7 @@ with or without spaces. --> *** --- -- - - +- - - **************** diff --git a/matlab.html.markdown b/matlab.html.markdown index 00f4c53a..02fe5962 100644 --- a/matlab.html.markdown +++ b/matlab.html.markdown @@ -6,7 +6,7 @@ contributors: --- -MATLAB stands for MATrix LABoratory. It is a powerful numerical computing language commonly used in engineering and mathematics. +MATLAB stands for MATrix LABoratory. It is a powerful numerical computing language commonly used in engineering and mathematics. If you have any feedback please feel free to reach me at [@the_ozzinator](https://twitter.com/the_ozzinator), or @@ -16,7 +16,7 @@ If you have any feedback please feel free to reach me at % Comments start with a percent sign. %{ -Multi line comments look +Multi line comments look something like this @@ -62,10 +62,10 @@ disp('text') % print "text" to the screen % Variables & Expressions myVariable = 4 % Notice Workspace pane shows newly created variable myVariable = 4; % Semi colon suppresses output to the Command Window -4 + 6 % ans = 10 -8 * myVariable % ans = 32 -2 ^ 3 % ans = 8 -a = 2; b = 3; +4 + 6 % ans = 10 +8 * myVariable % ans = 32 +2 ^ 3 % ans = 8 +a = 2; b = 3; c = exp(a)*sin(pi/2) % c = 7.3891 % Calling functions can be done in either of two ways: @@ -73,7 +73,7 @@ c = exp(a)*sin(pi/2) % c = 7.3891 load('myFile.mat', 'y') % arguments within parantheses, spererated by commas % Command syntax: load myFile.mat y % no parentheses, and spaces instead of commas -% Note the lack of quote marks in command form: inputs are always passed as +% Note the lack of quote marks in command form: inputs are always passed as % literal text - cannot pass variable values. Also, can't receive output: [V,D] = eig(A); % this has no equivalent in command form [~,D] = eig(A); % if you only want D and not V @@ -103,7 +103,7 @@ a(2) % ans = y % Cells -a = {'one', 'two', 'three'} +a = {'one', 'two', 'three'} a(1) % ans = 'one' - returns a cell char(a(1)) % ans = one - returns a string @@ -113,7 +113,7 @@ A.c = [1 2]; A.d.e = false; % Vectors -x = [4 32 53 7 1] +x = [4 32 53 7 1] x(2) % ans = 32, indices in Matlab start 1, not 0 x(2:3) % ans = 32 53 x(2:end) % ans = 32 53 7 1 @@ -123,7 +123,7 @@ x = [4; 32; 53; 7; 1] % Column vector x = [1:10] % x = 1 2 3 4 5 6 7 8 9 10 % Matrices -A = [1 2 3; 4 5 6; 7 8 9] +A = [1 2 3; 4 5 6; 7 8 9] % Rows are separated by a semicolon; elements are separated with space or comma % A = @@ -132,7 +132,7 @@ A = [1 2 3; 4 5 6; 7 8 9] % 7 8 9 A(2,3) % ans = 6, A(row, column) -A(6) % ans = 8 +A(6) % ans = 8 % (implicitly concatenates columns into vector, then indexes into that) @@ -171,7 +171,7 @@ A(1,:) % All columns in row 1 % 4 5 42 % 7 8 9 -% this is the same as +% this is the same as vertcat(A,A); @@ -183,7 +183,7 @@ vertcat(A,A); % 4 5 42 4 5 42 % 7 8 9 7 8 9 -% this is the same as +% this is the same as horzcat(A,A); @@ -201,21 +201,21 @@ A(:, 1) =[] % Delete the first column of the matrix transpose(A) % Transpose the matrix, which is the same as: A one -ctranspose(A) % Hermitian transpose the matrix +ctranspose(A) % Hermitian transpose the matrix % (the transpose, followed by taking complex conjugate of each element) -% Element by Element Arithmetic vs. Matrix Arithmetic +% Element by Element Arithmetic vs. Matrix Arithmetic % On their own, the arithmetic operators act on whole matrices. When preceded % by a period, they act on each element instead. For example: A * B % Matrix multiplication A .* B % Multiple each element in A by its corresponding element in B -% There are several pairs of functions, where one acts on each element, and +% There are several pairs of functions, where one acts on each element, and % the other (whose name ends in m) acts on the whole matrix. -exp(A) % exponentiate each element +exp(A) % exponentiate each element expm(A) % calculate the matrix exponential sqrt(A) % take the square root of each element sqrtm(A) % find the matrix whose square is A @@ -233,7 +233,7 @@ axis([0 2*pi -1 1]) % x range from 0 to 2*pi, y range from -1 to 1 plot(x,y1,'-',x,y2,'--',x,y3,':') % For multiple functions on one plot legend('Line 1 label', 'Line 2 label') % Label curves with a legend -% Alternative method to plot multiple functions in one plot. +% Alternative method to plot multiple functions in one plot. % while 'hold' is on, commands add to existing graph rather than replacing it plot(x, y) hold on @@ -271,9 +271,9 @@ clf clear % clear current figure window, and reset most figure properties % Properties can be set and changed through a figure handle. % You can save a handle to a figure when you create it. -% The function gcf returns a handle to the current figure +% The function gcf returns a handle to the current figure h = plot(x, y); % you can save a handle to a figure when you create it -set(h, 'Color', 'r') +set(h, 'Color', 'r') % 'y' yellow; 'm' magenta, 'c' cyan, 'r' red, 'g' green, 'b' blue, 'w' white, 'k' black set(h, 'LineStyle', '--') % '--' is solid line, '---' dashed, ':' dotted, '-.' dash-dot, 'none' is no line @@ -298,8 +298,8 @@ cd /path/to/move/into % change directory % Variables can be saved to .mat files -save('myFileName.mat') % Save the variables in your Workspace -load('myFileName.mat') % Load saved variables into Workspace +save('myFileName.mat') % Save the variables in your Workspace +load('myFileName.mat') % Load saved variables into Workspace % M-file Scripts % A script file is an external file that contains a sequence of statements. @@ -312,11 +312,11 @@ load('myFileName.mat') % Load saved variables into Workspace % Also, they have their own workspace (ie. different variable scope). % Function name should match file name (so save this example as double_input.m). % 'help double_input.m' returns the comments under line beginning function -function output = double_input(x) +function output = double_input(x) %double_input(x) returns twice the value of x output = 2*x; end -double_input(6) % ans = 12 +double_input(6) % ans = 12 % You can also have subfunctions and nested functions. @@ -325,8 +325,8 @@ double_input(6) % ans = 12 % functions, and have access to both its workspace and their own workspace. % If you want to create a function without creating a new file you can use an -% anonymous function. Useful when quickly defining a function to pass to -% another function (eg. plot with fplot, evaluate an indefinite integral +% anonymous function. Useful when quickly defining a function to pass to +% another function (eg. plot with fplot, evaluate an indefinite integral % with quad, find roots with fzero, or find minimum with fminsearch). % Example that returns the square of it's input, assigned to to the handle sqr: sqr = @(x) x.^2; @@ -336,12 +336,12 @@ doc function_handle % find out more % User input a = input('Enter the value: ') -% Stops execution of file and gives control to the keyboard: user can examine +% Stops execution of file and gives control to the keyboard: user can examine % or change variables. Type 'return' to continue execution, or 'dbquit' to exit keyboard % Reading in data (also xlsread/importdata/imread for excel/CSV/image files) -fopen(filename) +fopen(filename) % Output disp(a) % Print out the value of variable a @@ -363,8 +363,8 @@ end for k = 1:5 disp(k) end - -k = 0; + +k = 0; while (k < 5) k = k + 1; end @@ -382,7 +382,7 @@ password = 'root'; driver = 'com.mysql.jdbc.Driver'; dburl = ['jdbc:mysql://localhost:8889/' dbname]; javaclasspath('mysql-connector-java-5.1.xx-bin.jar'); %xx depends on version, download available at http://dev.mysql.com/downloads/connector/j/ -conn = database(dbname, username, password, driver, dburl); +conn = database(dbname, username, password, driver, dburl); sql = ['SELECT * from table_name where id = 22'] % Example sql statement a = fetch(conn, sql) %a will contain your data @@ -394,7 +394,7 @@ tan(x) asin(x) acos(x) atan(x) -exp(x) +exp(x) sqrt(x) log(x) log10(x) @@ -426,7 +426,7 @@ pinv(A) % calculate the pseudo-inverse zeros(m,n) % m x n matrix of 0's ones(m,n) % m x n matrix of 1's diag(A) % Extracts the diagonal elements of a matrix A -diag(x) % Construct a matrix with diagonal elements listed in x, and zeroes elsewhere +diag(x) % Construct a matrix with diagonal elements listed in x, and zeroes elsewhere eye(m,n) % Identity matrix linspace(x1, x2, n) % Return n equally spaced points, with min x1 and max x2 inv(A) % Inverse of matrix A @@ -452,15 +452,15 @@ flipud(A) % Flip matrix up to down [U,S,V] = svd(X) % SVD: XV = US, U and V are unitary matrices, S has non-negative diagonal elements in decreasing order % Common vector functions -max % largest component -min % smallest component +max % largest component +min % smallest component length % length of a vector -sort % sort in ascending order -sum % sum of elements +sort % sort in ascending order +sum % sum of elements prod % product of elements mode % modal value -median % median value -mean % mean value +median % median value +mean % mean value std % standard deviation perms(x) % list all permutations of elements of x diff --git a/neat.html.markdown b/neat.html.markdown index e99d1e0e..f02461ee 100644 --- a/neat.html.markdown +++ b/neat.html.markdown @@ -47,18 +47,18 @@ void main(string[] args) { // There are no one-value tuples though. // So you can always use () in the mathematical sense. // (string) arg; <- is an error - + /* byte: 8 bit signed integer char: 8 bit UTF-8 byte component. short: 16 bit signed integer int: 32 bit signed integer long: 64 bit signed integer - + float: 32 bit floating point double: 64 bit floating point real: biggest native size floating point (80 bit on x86). - + bool: true or false */ int a = 5; @@ -139,14 +139,14 @@ void main(string[] args) { assert !(hewo is s); // same as assert (hewo !is s); - + // Allocate arrays using "new array length" int[] integers = new int[] 10; assert(integers.length == 10); assert(integers[0] == 0); // zero is default initializer integers = integers ~ 5; // This allocates a new array! assert(integers.length == 11); - + // This is an appender array. // Instead of (length, pointer), it tracks (capacity, length, pointer). // When you append to it, it will use the free capacity if it can. @@ -156,13 +156,13 @@ void main(string[] args) { appender ~= 2; appender ~= 3; appender.free(); // same as {mem.free(appender.ptr); appender = null;} - + // Scope variables are automatically freed at the end of the current scope. scope int[auto~] someOtherAppender; // This is the same as: int[auto~] someOtherAppender2; onExit { someOtherAppender2.free; } - + // You can do a C for loop too // - but why would you want to? for (int i = 0; i < 5; ++i) { } @@ -178,23 +178,23 @@ void main(string[] args) { assert(i == 5); break; // otherwise we'd go back up to do { } - + // This is a nested function. // Nested functions can access the surrounding function. string returnS() { return s; } writeln returnS(); - + // Take the address of a function using & // The type of a global function is ReturnType function(ParameterTypeTuple). void function() foop = &foo; - + // Similarly, the type of a nested function is ReturnType delegate(ParameterTypeTuple). string delegate() returnSp = &returnS; writeln returnSp(); // Class member functions and struct member functions also fit into delegate variables. // In general, delegates are functions that carry an additional context pointer. // ("fat pointers" in C) - + // Allocate a "snapshot" with "new delegate". // Snapshots are not closures! I used to call them closures too, // but then my Haskell-using friends yelled at me so I had to stop. @@ -232,8 +232,8 @@ void main(string[] args) { auto nestfun = λ() { } // There is NO semicolon needed here! // "}" can always substitute for "};". // This provides syntactic consistency with built-in statements. - - + + // This is a class. // Note: almost all elements of Neat can be used on the module level // or just as well inside a function. @@ -268,7 +268,7 @@ void main(string[] args) { E e = E:cd; // dynamic class cast! e.doE(); writeln "$e"; // all interfaces convert to Object implicitly. - + // Templates! // Templates are parameterized namespaces, taking a type as a parameter. template Templ(T) { diff --git a/objective-c.html.markdown b/objective-c.html.markdown index 407ba3c8..89901308 100644 --- a/objective-c.html.markdown +++ b/objective-c.html.markdown @@ -11,7 +11,7 @@ filename: LearnObjectiveC.m --- Objective-C is the main programming language used by Apple for the OS X and iOS operating systems and their respective frameworks, Cocoa and Cocoa Touch. -It is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. +It is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. ```objective_c // Single-line comments start with // @@ -41,15 +41,15 @@ int main (int argc, const char * argv[]) // Use NSLog to print lines to the console NSLog(@"Hello World!"); // Print the string "Hello World!" - + /////////////////////////////////////// // Types & Variables /////////////////////////////////////// - + // Primitive declarations int myPrimitive1 = 1; long myPrimitive2 = 234554664565; - + // Object declarations // Put the * in front of the variable names for strongly-typed object declarations MyClass *myObject1 = nil; // Strong typing @@ -57,15 +57,15 @@ int main (int argc, const char * argv[]) // %@ is an object // 'description' is a convention to display the value of the Objects NSLog(@"%@ and %@", myObject1, [myObject2 description]); // prints => "(null) and (null)" - + // String NSString *worldString = @"World"; - NSLog(@"Hello %@!", worldString); // prints => "Hello World!" + NSLog(@"Hello %@!", worldString); // prints => "Hello World!" // NSMutableString is a mutable version of the NSString object NSMutableString *mutableString = [NSMutableString stringWithString:@"Hello"]; [mutableString appendString:@" World!"]; NSLog(@"%@", mutableString); // prints => "Hello World!" - + // Character literals NSNumber *theLetterZNumber = @'Z'; char theLetterZ = [theLetterZNumber charValue]; // or 'Z' @@ -75,11 +75,11 @@ int main (int argc, const char * argv[]) NSNumber *fortyTwoNumber = @42; int fortyTwo = [fortyTwoNumber intValue]; // or 42 NSLog(@"%i", fortyTwo); - + NSNumber *fortyTwoUnsignedNumber = @42U; unsigned int fortyTwoUnsigned = [fortyTwoUnsignedNumber unsignedIntValue]; // or 42 NSLog(@"%u", fortyTwoUnsigned); - + NSNumber *fortyTwoShortNumber = [NSNumber numberWithShort:42]; short fortyTwoShort = [fortyTwoShortNumber shortValue]; // or 42 NSLog(@"%hi", fortyTwoShort); @@ -87,7 +87,7 @@ int main (int argc, const char * argv[]) NSNumber *fortyOneShortNumber = [NSNumber numberWithShort:41]; unsigned short fortyOneUnsigned = [fortyOneShortNumber unsignedShortValue]; // or 41 NSLog(@"%u", fortyOneUnsigned); - + NSNumber *fortyTwoLongNumber = @42L; long fortyTwoLong = [fortyTwoLongNumber longValue]; // or 42 NSLog(@"%li", fortyTwoLong); @@ -101,7 +101,7 @@ int main (int argc, const char * argv[]) float piFloat = [piFloatNumber floatValue]; // or 3.141592654f NSLog(@"%f", piFloat); // prints => 3.141592654 NSLog(@"%5.2f", piFloat); // prints => " 3.14" - + NSNumber *piDoubleNumber = @3.1415926535; double piDouble = [piDoubleNumber doubleValue]; // or 3.1415926535 NSLog(@"%f", piDouble); @@ -111,7 +111,7 @@ int main (int argc, const char * argv[]) NSDecimalNumber *oneDecNum = [NSDecimalNumber decimalNumberWithString:@"10.99"]; NSDecimalNumber *twoDecNum = [NSDecimalNumber decimalNumberWithString:@"5.002"]; // NSDecimalNumber isn't able to use standard +, -, *, / operators so it provides its own: - [oneDecNum decimalNumberByAdding:twoDecNum]; + [oneDecNum decimalNumberByAdding:twoDecNum]; [oneDecNum decimalNumberBySubtracting:twoDecNum]; [oneDecNum decimalNumberByMultiplyingBy:twoDecNum]; [oneDecNum decimalNumberByDividingBy:twoDecNum]; @@ -130,8 +130,8 @@ int main (int argc, const char * argv[]) NSArray *anArray = @[@1, @2, @3, @4]; NSNumber *thirdNumber = anArray[2]; NSLog(@"Third number = %@", thirdNumber); // prints => "Third number = 3" - // NSMutableArray is a mutable version of NSArray, allowing you to change - // the items in the array and to extend or shrink the array object. + // NSMutableArray is a mutable version of NSArray, allowing you to change + // the items in the array and to extend or shrink the array object. // Convenient, but not as efficient as NSArray. NSMutableArray *mutableArray = [NSMutableArray arrayWithCapacity:2]; [mutableArray addObject:@"Hello"]; @@ -161,7 +161,7 @@ int main (int argc, const char * argv[]) /////////////////////////////////////// // Operators /////////////////////////////////////// - + // The operators works like in the C language // For example: 2 + 5; // => 7 @@ -206,13 +206,13 @@ int main (int argc, const char * argv[]) NSLog(@"I print"); } break; } - + // While loops statements int ii = 0; while (ii < 4) { NSLog(@"%d,", ii++); // ii++ increments ii in-place, after using its value - } // prints => "0," + } // prints => "0," // "1," // "2," // "3," @@ -222,25 +222,25 @@ int main (int argc, const char * argv[]) for (jj=0; jj < 4; jj++) { NSLog(@"%d,", jj); - } // prints => "0," + } // prints => "0," // "1," // "2," // "3," - - // Foreach statements + + // Foreach statements NSArray *values = @[@0, @1, @2, @3]; for (NSNumber *value in values) { NSLog(@"%@,", value); - } // prints => "0," + } // prints => "0," // "1," // "2," // "3," // Object for loop statement. Can be used with any Objective-C object type - for (id item in values) { - NSLog(@"%@,", item); - } // prints => "0," + for (id item in values) { + NSLog(@"%@,", item); + } // prints => "0," // "1," // "2," // "3," @@ -251,7 +251,7 @@ int main (int argc, const char * argv[]) // Your statements here @throw [NSException exceptionWithName:@"FileNotFoundException" reason:@"File Not Found on System" userInfo:nil]; - } @catch (NSException * e) // use: @catch (id exceptionName) to catch all objects. + } @catch (NSException * e) // use: @catch (id exceptionName) to catch all objects. { NSLog(@"Exception: %@", e); } @finally @@ -260,17 +260,17 @@ int main (int argc, const char * argv[]) } // prints => "Exception: File Not Found on System" // "Finally. Time to clean up." - // NSError objects are useful for function arguments to populate on user mistakes. + // NSError objects are useful for function arguments to populate on user mistakes. NSError *error = [NSError errorWithDomain:@"Invalid email." code:4 userInfo:nil]; - + /////////////////////////////////////// // Objects /////////////////////////////////////// - + // Create an object instance by allocating memory and initializing it // An object is not fully functional until both steps have been completed MyClass *myObject = [[MyClass alloc] init]; - + // The Objective-C model of object-oriented programming is based on message // passing to object instances // In Objective-C one does not simply call a method; one sends a message @@ -281,7 +281,7 @@ int main (int argc, const char * argv[]) // End of @autoreleasepool } - + // End the program return 0; } @@ -302,9 +302,9 @@ int main (int argc, const char * argv[]) @interface MyClass : NSObject // NSObject is Objective-C's base object class. { // Instance variable declarations (can exist in either interface or implementation file) - int count; // Protected access by default. + int count; // Protected access by default. @private id data; // Private access (More convenient to declare in implementation file) - NSString *name; + NSString *name; } // Convenient notation for public access variables to auto generate a setter method // By default, setter method name is 'set' followed by @property variable name @@ -314,7 +314,7 @@ int main (int argc, const char * argv[]) @property (readonly) NSString *roString; // Use @synthesize in @implementation to create accessor // You can customize the getter and setter names instead of using default 'set' name: @property (getter=lengthGet, setter=lengthSet:) int length; - + // Methods +/- (return type)methodSignature:(Parameter Type *)parameterName; @@ -336,7 +336,7 @@ int main (int argc, const char * argv[]) // To access public variables from the implementation file, @property generates a setter method // automatically. Method name is 'set' followed by @property variable name: MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance -[myClass setCount:10]; +[myClass setCount:10]; NSLog(@"%d", [myClass count]); // prints => 10 // Or using the custom getter and setter method defined in @interface: [myClass lengthSet:32]; @@ -359,7 +359,7 @@ NSString *stringFromInstanceMethod = [myClass instanceMethodWithParameter:@"Hell // as a variable // SEL is the data type. @selector() returns a selector from method name provided // methodAParameterAsString:andAParameterAsNumber: is method name for method in MyClass -SEL selectorVar = @selector(methodAParameterAsString:andAParameterAsNumber:); +SEL selectorVar = @selector(methodAParameterAsString:andAParameterAsNumber:); if ([myClass respondsToSelector:selectorVar]) { // Checks if class contains method // Must put all method arguments into one object to send to performSelector function NSArray *arguments = [NSArray arrayWithObjects:@"Hello", @4, nil]; @@ -383,7 +383,7 @@ distance = 18; // References "long distance" from MyClass implementation @synthesize roString = _roString; // _roString available now in @implementation // Called before calling any class methods or instantiating any objects -+ (void)initialize ++ (void)initialize { if (self == [MyClass class]) { distance = 0; @@ -393,7 +393,7 @@ distance = 18; // References "long distance" from MyClass implementation // Counterpart to initialize method. Called when an object's reference count is zero - (void)dealloc { - [height release]; // If not using ARC, make sure to release class variable objects + [height release]; // If not using ARC, make sure to release class variable objects [super dealloc]; // and call parent class dealloc } @@ -408,7 +408,7 @@ distance = 18; // References "long distance" from MyClass implementation return self; } // Can create constructors that contain arguments: -- (id)initWithDistance:(int)defaultDistance +- (id)initWithDistance:(int)defaultDistance { distance = defaultDistance; return self; @@ -419,7 +419,7 @@ distance = 18; // References "long distance" from MyClass implementation return @"Some string"; } -+ (MyClass *)myClassFromHeight:(NSNumber *)defaultHeight ++ (MyClass *)myClassFromHeight:(NSNumber *)defaultHeight { height = defaultHeight; return [[self alloc] init]; @@ -435,7 +435,7 @@ distance = 18; // References "long distance" from MyClass implementation return @42; } -// Objective-C does not have private method declarations, but you can simulate them. +// Objective-C does not have private method declarations, but you can simulate them. // To simulate a private method, create the method in the @implementation but not in the @interface. - (NSNumber *)secretPrivateMethod { return @72; @@ -454,15 +454,15 @@ distance = 18; // References "long distance" from MyClass implementation // Categories /////////////////////////////////////// // A category is a group of methods designed to extend a class. They allow you to add new methods -// to an existing class for organizational purposes. This is not to be mistaken with subclasses. -// Subclasses are meant to CHANGE functionality of an object while categories instead ADD +// to an existing class for organizational purposes. This is not to be mistaken with subclasses. +// Subclasses are meant to CHANGE functionality of an object while categories instead ADD // functionality to an object. // Categories allow you to: // -- Add methods to an existing class for organizational purposes. // -- Allow you to extend Objective-C object classes (ex: NSString) to add your own methods. -// -- Add ability to create protected and private methods to classes. -// NOTE: Do not override methods of the base class in a category even though you have the ability -// to. Overriding methods may cause compiler errors later between different categories and it +// -- Add ability to create protected and private methods to classes. +// NOTE: Do not override methods of the base class in a category even though you have the ability +// to. Overriding methods may cause compiler errors later between different categories and it // ruins the purpose of categories to only ADD functionality. Subclass instead to override methods. // Here is a simple Car base class. @@ -494,8 +494,8 @@ distance = 18; // References "long distance" from MyClass implementation @end // Now, if we wanted to create a Truck object, we would instead create a subclass of Car as it would -// be changing the functionality of the Car to behave like a truck. But lets say we want to just add -// functionality to this existing Car. A good example would be to clean the car. So we would create +// be changing the functionality of the Car to behave like a truck. But lets say we want to just add +// functionality to this existing Car. A good example would be to clean the car. So we would create // a category to add these cleaning methods: // @interface filename: Car+Clean.h (BaseClassName+CategoryName.h) #import "Car.h" // Make sure to import base class to extend. @@ -519,7 +519,7 @@ distance = 18; // References "long distance" from MyClass implementation NSLog(@"Waxed."); } -@end +@end // Any Car object instance has the ability to use a category. All they need to do is import it: #import "Car+Clean.h" // Import as many different categories as you want to use. @@ -534,7 +534,7 @@ int main (int argc, const char * argv[]) { [mustang turnOn]; // Use methods from base Car class. [mustang washWindows]; // Use methods from Car's Clean category. } - return 0; + return 0; } // Objective-C does not have protected method declarations but you can simulate them. @@ -548,7 +548,7 @@ int main (int argc, const char * argv[]) { //To use protected methods, import the category, then implement the methods: #import "Car+Protected.h" // Remember, import in the @implementation file only. -@implementation Car +@implementation Car - (void)lockCar { NSLog(@"Car locked."); // Instances of Car can't use lockCar because it's not in the @interface. @@ -571,8 +571,8 @@ int main (int argc, const char * argv[]) { // You can override numOfSides variable or getNumOfSides method to edit them with an extension: // @implementation filename: Shape.m #import "Shape.h" -// Extensions live in the same file as the class @implementation. -@interface Shape () // () after base class name declares an extension. +// Extensions live in the same file as the class @implementation. +@interface Shape () // () after base class name declares an extension. @property (copy) NSNumber *numOfSides; // Make numOfSides copy instead of readonly. -(NSNumber)getNumOfSides; // Make getNumOfSides return a NSNumber instead of an int. @@ -580,7 +580,7 @@ int main (int argc, const char * argv[]) { @end // The main @implementation: -@implementation Shape +@implementation Shape @synthesize numOfSides = _numOfSides; @@ -604,14 +604,14 @@ int main (int argc, const char * argv[]) { @property BOOL engineOn; // Adopting class must @synthesize all defined @properties and - (void)turnOnEngine; // all defined methods. @end -// Below is an example class implementing the protocol. +// Below is an example class implementing the protocol. #import "CarUtilities.h" // Import the @protocol file. @interface Car : NSObject // Name of protocol goes inside <> // You don't need the @property or method names here for CarUtilities. Only @implementation does. - (void)turnOnEngineWithUtilities:(id )car; // You can use protocols as data too. @end -// The @implementation needs to implement the @properties and methods for the protocol. +// The @implementation needs to implement the @properties and methods for the protocol. @implementation Car : NSObject @synthesize engineOn = _engineOn; // Create a @synthesize statement for the engineOn @property. @@ -620,14 +620,14 @@ int main (int argc, const char * argv[]) { _engineOn = YES; // how you implement a method, it just requires that you do implement it. } // You may use a protocol as data as you know what methods and variables it has implemented. -- (void)turnOnEngineWithCarUtilities:(id )objectOfSomeKind { +- (void)turnOnEngineWithCarUtilities:(id )objectOfSomeKind { [objectOfSomeKind engineOn]; // You have access to object variables - [objectOfSomeKind turnOnEngine]; // and the methods inside. + [objectOfSomeKind turnOnEngine]; // and the methods inside. [objectOfSomeKind engineOn]; // May or may not be YES. Class implements it however it wants. } @end -// Instances of Car now have access to the protocol. +// Instances of Car now have access to the protocol. Car *carInstance = [[Car alloc] init]; [carInstance setEngineOn:NO]; [carInstance turnOnEngine]; @@ -656,10 +656,10 @@ if ([myClass conformsToProtocol:@protocol(CarUtilities)]) { // See the problem is that Sister relies on Brother, and Brother relies on Sister. #import "Sister.h" -@protocol Sister; // These lines stop the recursion, resolving the issue. +@protocol Sister; // These lines stop the recursion, resolving the issue. @protocol Brother - + - (void)beNiceToSister:(id )sister; @end @@ -668,24 +668,24 @@ if ([myClass conformsToProtocol:@protocol(CarUtilities)]) { /////////////////////////////////////// // Blocks /////////////////////////////////////// -// Blocks are statements of code, just like a function, that are able to be used as data. +// Blocks are statements of code, just like a function, that are able to be used as data. // Below is a simple block with an integer argument that returns the argument plus 4. -int (^addUp)(int n); // Declare a variable to store the block. -void (^noParameterBlockVar)(void); // Example variable declaration of block with no arguments. +int (^addUp)(int n); // Declare a variable to store the block. +void (^noParameterBlockVar)(void); // Example variable declaration of block with no arguments. // Blocks have access to variables in the same scope. But the variables are readonly and the -// value passed to the block is the value of the variable when the block is created. +// value passed to the block is the value of the variable when the block is created. int outsideVar = 17; // If we edit outsideVar after declaring addUp, outsideVar is STILL 17. __block long mutableVar = 3; // __block makes variables writable to blocks, unlike outsideVar. -addUp = ^(int n) { // Remove (int n) to have a block that doesn't take in any parameters. +addUp = ^(int n) { // Remove (int n) to have a block that doesn't take in any parameters. NSLog(@"You may have as many lines in a block as you would like."); NSSet *blockSet; // Also, you can declare local variables. mutableVar = 32; // Assigning new value to __block variable. - return n + outsideVar; // Return statements are optional. + return n + outsideVar; // Return statements are optional. } -int addUp = add(10 + 16); // Calls block code with arguments. +int addUp = add(10 + 16); // Calls block code with arguments. // Blocks are often used as arguments to functions to be called later, or for callbacks. -@implementation BlockExample : NSObject - +@implementation BlockExample : NSObject + - (void)runBlock:(void (^)(NSString))block { NSLog(@"Block argument returns nothing and takes in a NSString object."); block(@"Argument given to block to execute."); // Calling block. @@ -697,19 +697,19 @@ int addUp = add(10 + 16); // Calls block code with arguments. /////////////////////////////////////// // Memory Management /////////////////////////////////////// -/* +/* For each object used in an application, memory must be allocated for that object. When the application -is done using that object, memory must be deallocated to ensure application efficiency. -Objective-C does not use garbage collection and instead uses reference counting. As long as +is done using that object, memory must be deallocated to ensure application efficiency. +Objective-C does not use garbage collection and instead uses reference counting. As long as there is at least one reference to an object (also called "owning" an object), then the object -will be available to use (known as "ownership"). +will be available to use (known as "ownership"). When an instance owns an object, its reference counter is increments by one. When the object is released, the reference counter decrements by one. When reference count is zero, -the object is removed from memory. +the object is removed from memory. -With all object interactions, follow the pattern of: -(1) create the object, (2) use the object, (3) then free the object from memory. +With all object interactions, follow the pattern of: +(1) create the object, (2) use the object, (3) then free the object from memory. */ MyClass *classVar = [MyClass alloc]; // 'alloc' sets classVar's reference count to one. Returns pointer to object @@ -724,11 +724,11 @@ MyClass *newVar = [classVar retain]; // If classVar is released, object is still // Automatic Reference Counting (ARC) // Because memory management can be a pain, Xcode 4.2 and iOS 4 introduced Automatic Reference Counting (ARC). -// ARC is a compiler feature that inserts retain, release, and autorelease automatically for you, so when using ARC, +// ARC is a compiler feature that inserts retain, release, and autorelease automatically for you, so when using ARC, // you must not use retain, relase, or autorelease -MyClass *arcMyClass = [[MyClass alloc] init]; +MyClass *arcMyClass = [[MyClass alloc] init]; // ... code using arcMyClass -// Without ARC, you will need to call: [arcMyClass release] after you're done using arcMyClass. But with ARC, +// Without ARC, you will need to call: [arcMyClass release] after you're done using arcMyClass. But with ARC, // there is no need. It will insert this release statement for you // As for the 'assign' and 'retain' @property attributes, with ARC you use 'weak' and 'strong' diff --git a/ocaml.html.markdown b/ocaml.html.markdown index b0027fea..02435e4d 100644 --- a/ocaml.html.markdown +++ b/ocaml.html.markdown @@ -34,13 +34,13 @@ For a source file you can use "ocamlc -i /path/to/file.ml" command to print all names and type signatures. ``` -$ cat sigtest.ml +$ cat sigtest.ml let inc x = x + 1 let add x y = x + y -let a = 1 +let a = 1 -$ ocamlc -i ./sigtest.ml +$ ocamlc -i ./sigtest.ml val inc : int -> int val add : int -> int -> int val a : int @@ -104,7 +104,7 @@ let fact_4 = factorial (5-1) ;; let sqr2 = sqr (-2) ;; (* Every function must have at least one argument. - Since some funcions naturally don't take any arguments, there's + Since some funcions naturally don't take any arguments, there's "unit" type for it that has the only one value written as "()" *) let print_hello () = print_endline "hello world" ;; @@ -301,7 +301,7 @@ let l = IntList (1, EmptyList) ;; (* Pattern matching is somewhat similar to switch statement in imperative languages, but offers a lot more expressive power. - Even though it may look complicated, it really boils down to matching + Even though it may look complicated, it really boils down to matching an argument against an exact value, a predicate, or a type constructor. The type system is what makes it so powerful. *) @@ -320,7 +320,7 @@ let is_one = function ;; (* Matching predicates, aka "guarded pattern matching". *) -let abs x = +let abs x = match x with | x when x < 0 -> -x | _ -> x diff --git a/perl6.html.markdown b/perl6.html.markdown index 8d425f7d..63c0830a 100644 --- a/perl6.html.markdown +++ b/perl6.html.markdown @@ -7,11 +7,11 @@ contributors: - ["Nami-Doc", "http://github.com/Nami-Doc"] --- -Perl 6 is a highly capable, feature-rich programming language made for at +Perl 6 is a highly capable, feature-rich programming language made for at least the next hundred years. The primary Perl 6 compiler is called [Rakudo](http://rakudo.org), which runs on -the JVM and [the MoarVM](http://moarvm.com) and +the JVM and [the MoarVM](http://moarvm.com) and [prior to March 2015](http://pmthium.com/2015/02/suspending-rakudo-parrot/), [the Parrot VM](http://parrot.org/). @@ -143,7 +143,7 @@ sub with-mandatory-named(:$str!) { say "$str !"; } with-mandatory-named(str => "My String"); #=> My String ! -with-mandatory-named; # run time error: "Required named parameter not passed" +with-mandatory-named; # run time error: "Required named parameter not passed" with-mandatory-named(3); # run time error: "Too many positional parameters passed" ## If a sub takes a named boolean argument ... @@ -290,7 +290,7 @@ for @array -> $variable { # That means you can use `when` in a `for` just like you were in a `given`. for @array { say "I've got $_"; - + .say; # This is also allowed. # A dot call with no "topic" (receiver) is sent to `$_` by default $_.say; # the above and this are equivalent. @@ -378,8 +378,8 @@ say join(' ', @array[15..*]); #=> 15 16 17 18 19 # which is equivalent to: say join(' ', @array[-> $n { 15..$n }]); -# You can use that in most places you'd expect, even assigning to an array -my @numbers = ^20; +# You can use that in most places you'd expect, even assigning to an array +my @numbers = ^20; my @seq = 3, 9 ... * > 95; # 3 9 15 21 27 [...] 81 87 93 99 @numbers[5..*] = 3, 9 ... *; # even though the sequence is infinite, # only the 15 needed values will be calculated. @@ -634,14 +634,14 @@ class A { method get-value { $.field + $!private-field; } - + method set-value($n) { # $.field = $n; # As stated before, you can't use the `$.` immutable version. $!field = $n; # This works, because `$!` is always mutable. - + $.other-field = 5; # This works, because `$.other-field` is `rw`. } - + method !private-method { say "This method is private to the class !"; } @@ -660,19 +660,19 @@ $a.other-field = 10; # This, however, works, because the public field class A { has $.val; - + submethod not-inherited { say "This method won't be available on B."; say "This is most useful for BUILD, which we'll see later"; } - + method bar { $.val * 5 } } class B is A { # inheritance uses `is` method foo { say $.val; } - + method bar { $.val * 10 } # this shadows A's `bar` } @@ -699,20 +699,20 @@ role PrintableVal { # you "import" a mixin (a "role") with "does": class Item does PrintableVal { has $.val; - + # When `does`-ed, a `role` literally "mixes in" the class: # the methods and fields are put together, which means a class can access # the private fields/methods of its roles (but not the inverse !): method access { say $!counter++; } - + # However, this: # method print {} # is ONLY valid when `print` isn't a `multi` with the same dispatch. # (this means a parent class can shadow a child class's `multi print() {}`, # but it's an error if a role does) - + # NOTE: You can use a role as a class (with `is ROLE`). In this case, methods # will be shadowed, since the compiler will consider `ROLE` to be a class. } @@ -812,7 +812,7 @@ module Foo::Bar { say "Can't access me from outside, I'm my !"; } } - + say ++$n; # lexically-scoped variables are still available } say $Foo::Bar::n; #=> 1 @@ -1075,8 +1075,8 @@ say [//] Nil, Any, False, 1, 5; #=> False # Default value examples: -say [*] (); #=> 1 -say [+] (); #=> 0 +say [*] (); #=> 1 +say [+] (); #=> 0 # meaningless values, since N*1=N and N+0=N. say [//]; #=> (Any) # There's no "default value" for `//`. @@ -1335,7 +1335,7 @@ sub MAIN($name) { say "Hello, $name !" } # This produces: # $ perl6 cli.pl # Usage: -# t.pl +# t.pl # And since it's a regular Perl 6 sub, you can haz multi-dispatch: # (using a "Bool" for the named argument so that we can do `--replace` @@ -1348,7 +1348,7 @@ multi MAIN('import', File, Str :$as) { ... } # omitting parameter name # This produces: # $ perl 6 cli.pl # Usage: -# t.pl [--replace] add +# t.pl [--replace] add # t.pl remove # t.pl [--as=] import (File) # As you can see, this is *very* powerful. @@ -1400,7 +1400,7 @@ for { # (explained in details below). .say } - + if rand == 0 ff rand == 1 { # compare variables other than `$_` say "This ... probably will never run ..."; } diff --git a/php.html.markdown b/php.html.markdown index 93066284..2b1fe1dc 100644 --- a/php.html.markdown +++ b/php.html.markdown @@ -515,7 +515,7 @@ class MyClass } } -// Class constants can always be accessed statically +// Class constants can always be accessed statically echo MyClass::MY_CONST; // Outputs 'value'; echo MyClass::$staticVar; // Outputs 'static'; diff --git a/purescript.html.markdown b/purescript.html.markdown index 6bff7545..a006cdff 100644 --- a/purescript.html.markdown +++ b/purescript.html.markdown @@ -70,12 +70,12 @@ true && (9 >= 19 || 1 < 2) -- true -- Safe access return Maybe a head [1,2,3] -- Just (1) -tail [3,2,1] -- Just ([2,1]) +tail [3,2,1] -- Just ([2,1]) init [1,2,3] -- Just ([1,2]) last [3,2,1] -- Just (1) -- Random access - indexing [3,4,5,6,7] !! 2 -- Just (5) --- Range +-- Range 1..5 -- [1,2,3,4,5] length [2,2,2] -- 3 drop 3 [5,4,3,2,1] -- [2,1] @@ -129,10 +129,10 @@ first :: [Number] -> Number first (x:_) = x first [3,4,5] -- 3 second :: [Number] -> Number -second (_:y:_) = y +second (_:y:_) = y second [3,4,5] -- 4 sumTwo :: [Number] -> [Number] -sumTwo (x:y:rest) = (x+y) : rest +sumTwo (x:y:rest) = (x+y) : rest sumTwo [2,3,4,5,6] -- [5,4,5,6] -- sumTwo doesn't handle when the array is empty or just have one @@ -161,7 +161,7 @@ ecoTitle {title: "The Quantum Thief"} -- Object does not have property author -- Lambda expressions (\x -> x*x) 3 -- 9 -(\x y -> x*x + y*y) 4 5 -- 41 +(\x y -> x*x + y*y) 4 5 -- 41 sqr = \x -> x*x -- Currying @@ -187,7 +187,7 @@ foldr (+) 0 (1..10) -- 55 sum (1..10) -- 55 product (1..10) -- 3628800 --- Testing with predicate +-- Testing with predicate any even [1,2,3] -- true all even [1,2,3] -- false diff --git a/python3.html.markdown b/python3.html.markdown index 971ca0a4..acd6187c 100644 --- a/python3.html.markdown +++ b/python3.html.markdown @@ -96,7 +96,7 @@ False or True #=> True 1 < 2 < 3 # => True 2 < 3 < 2 # => False -# (is vs. ==) is checks if two variable refer to the same object, but == checks +# (is vs. ==) is checks if two variable refer to the same object, but == checks # if the objects pointed to have the same values. a = [1, 2, 3, 4] # Point a at a new list, [1, 2, 3, 4] b = a # Point b at what a is pointing to @@ -256,8 +256,8 @@ empty_dict = {} # Here is a prefilled dictionary filled_dict = {"one": 1, "two": 2, "three": 3} -# Note keys for dictionaries have to be immutable types. This is to ensure that -# the key can be converted to a constant hash value for quick look-ups. +# Note keys for dictionaries have to be immutable types. This is to ensure that +# the key can be converted to a constant hash value for quick look-ups. # Immutable types include ints, floats, strings, tuples. invalid_dict = {[1,2,3]: "123"} # => Raises a TypeError: unhashable type: 'list' valid_dict = {(1,2,3):[1,2,3]} # Values can be of any type, however. @@ -423,7 +423,7 @@ else: # Optional clause to the try/except block. Must follow all except blocks print("All good!") # Runs only if the code in try raises no exceptions finally: # Execute under all circumstances print("We can clean up resources here") - + # Instead of try/finally to cleanup resources you can use a with statement with open("myfile.txt") as f: for line in f: diff --git a/r.html.markdown b/r.html.markdown index d3d725d3..93751df5 100644 --- a/r.html.markdown +++ b/r.html.markdown @@ -36,8 +36,8 @@ head(rivers) # peek at the data set length(rivers) # how many rivers were measured? # 141 summary(rivers) # what are some summary statistics? -# Min. 1st Qu. Median Mean 3rd Qu. Max. -# 135.0 310.0 425.0 591.2 680.0 3710.0 +# Min. 1st Qu. Median Mean 3rd Qu. Max. +# 135.0 310.0 425.0 591.2 680.0 3710.0 # make a stem-and-leaf plot (a histogram-like data visualization) stem(rivers) @@ -54,14 +54,14 @@ stem(rivers) # 14 | 56 # 16 | 7 # 18 | 9 -# 20 | +# 20 | # 22 | 25 # 24 | 3 -# 26 | -# 28 | -# 30 | -# 32 | -# 34 | +# 26 | +# 28 | +# 30 | +# 32 | +# 34 | # 36 | 1 stem(log(rivers)) # Notice that the data are neither normal nor log-normal! @@ -70,7 +70,7 @@ stem(log(rivers)) # Notice that the data are neither normal nor log-normal! # The decimal point is 1 digit(s) to the left of the | # # 48 | 1 -# 50 | +# 50 | # 52 | 15578 # 54 | 44571222466689 # 56 | 023334677000124455789 @@ -85,7 +85,7 @@ stem(log(rivers)) # Notice that the data are neither normal nor log-normal! # 74 | 84 # 76 | 56 # 78 | 4 -# 80 | +# 80 | # 82 | 2 # make a histogram: @@ -108,7 +108,7 @@ sort(discoveries) # [76] 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 6 7 7 7 7 8 9 10 12 stem(discoveries, scale=2) -# +# # The decimal point is at the | # # 0 | 000000000 @@ -122,14 +122,14 @@ stem(discoveries, scale=2) # 8 | 0 # 9 | 0 # 10 | 0 -# 11 | +# 11 | # 12 | 0 max(discoveries) # 12 summary(discoveries) -# Min. 1st Qu. Median Mean 3rd Qu. Max. -# 0.0 2.0 3.0 3.1 4.0 12.0 +# Min. 1st Qu. Median Mean 3rd Qu. Max. +# 0.0 2.0 3.0 3.1 4.0 12.0 # Roll a die a few times round(runif(7, min=.5, max=6.5)) @@ -262,7 +262,7 @@ class(NULL) # NULL parakeet = c("beak", "feathers", "wings", "eyes") parakeet # => -# [1] "beak" "feathers" "wings" "eyes" +# [1] "beak" "feathers" "wings" "eyes" parakeet <- NULL parakeet # => @@ -279,7 +279,7 @@ as.numeric("Bilbo") # => # [1] NA # Warning message: -# NAs introduced by coercion +# NAs introduced by coercion # Also note: those were just the basic data types # There are many more data types, such as for dates, time series, etc. @@ -419,10 +419,10 @@ mat %*% t(mat) mat2 <- cbind(1:4, c("dog", "cat", "bird", "dog")) mat2 # => -# [,1] [,2] -# [1,] "1" "dog" -# [2,] "2" "cat" -# [3,] "3" "bird" +# [,1] [,2] +# [1,] "1" "dog" +# [2,] "2" "cat" +# [3,] "3" "bird" # [4,] "4" "dog" class(mat2) # matrix # Again, note what happened! diff --git a/racket.html.markdown b/racket.html.markdown index e345db8b..0fe3f030 100644 --- a/racket.html.markdown +++ b/racket.html.markdown @@ -285,7 +285,7 @@ m ; => '#hash((b . 2) (a . 1) (c . 3)) <-- no `d' (= 3 3.0) ; => #t (= 2 1) ; => #f -;; `eq?' returns #t if 2 arguments refer to the same object (in memory), +;; `eq?' returns #t if 2 arguments refer to the same object (in memory), ;; #f otherwise. ;; In other words, it's a simple pointer comparison. (eq? '() '()) ; => #t, since there exists only one empty list in memory @@ -320,7 +320,7 @@ m ; => '#hash((b . 2) (a . 1) (c . 3)) <-- no `d' (eqv? (string-append "foo" "bar") (string-append "foo" "bar")) ; => #f ;; `equal?' supports the comparison of the following datatypes: -;; strings, byte strings, pairs, mutable pairs, vectors, boxes, +;; strings, byte strings, pairs, mutable pairs, vectors, boxes, ;; hash tables, and inspectable structures. ;; for other datatypes, `equal?' and `eqv?' return the same result. (equal? 3 3.0) ; => #f diff --git a/red.html.markdown b/red.html.markdown index f33060c4..05da3c3f 100644 --- a/red.html.markdown +++ b/red.html.markdown @@ -8,31 +8,31 @@ contributors: --- -Red was created out of the need to get work done, and the tool the author wanted to use, the language of REBOL, had a couple of drawbacks. +Red was created out of the need to get work done, and the tool the author wanted to use, the language of REBOL, had a couple of drawbacks. It was not Open Sourced at that time and it is an interpreted language, what means that it is on average slow compared to a compiled language. Red, together with its C-level dialect Red/System, provides a language that covers the entire programming space you ever need to program something in. -Red is a language heavily based on the language of REBOL. Where Red itself reproduces the flexibility of the REBOL language, the underlying language Red will be built upon, -Red/System, covers the more basic needs of programming like C can, being closer to the metal. +Red is a language heavily based on the language of REBOL. Where Red itself reproduces the flexibility of the REBOL language, the underlying language Red will be built upon, +Red/System, covers the more basic needs of programming like C can, being closer to the metal. -Red will be the world's first Full Stack Programming Language. This means that it will be an effective tool to do (almost) any programming task on every level -from the metal to the meta without the aid of other stack tools. -Furthermore Red will be able to cross-compile Red source code without using any GCC like toolchain +Red will be the world's first Full Stack Programming Language. This means that it will be an effective tool to do (almost) any programming task on every level +from the metal to the meta without the aid of other stack tools. +Furthermore Red will be able to cross-compile Red source code without using any GCC like toolchain from any platform to any other platform. And it will do this all from a binary executable that is supposed to stay under 1 MB. Ready to learn your first Red? ``` -All text before the header will be treated as comment, as long as you avoid using the -word "red" starting with a capital "R" in this pre-header text. This is a temporary -shortcoming of the used lexer but most of the time you start your script or program -with the header itself. -The header of a red script is the capitalized word "red" followed by a +All text before the header will be treated as comment, as long as you avoid using the +word "red" starting with a capital "R" in this pre-header text. This is a temporary +shortcoming of the used lexer but most of the time you start your script or program +with the header itself. +The header of a red script is the capitalized word "red" followed by a whitespace character followed by a block of square brackets []. -The block of brackets can be filled with useful information about this script or +The block of brackets can be filled with useful information about this script or program: the author's name, the filename, the version, the license, a summary of what the program does or any other files it needs. -The red/System header is just like the red header, only saying "red/System" and +The red/System header is just like the red header, only saying "red/System" and not "red". Red [] @@ -49,21 +49,21 @@ comment { ; Your program's entry point is the first executable code that is found ; no need to restrict this to a 'main' function. -; Valid variable names start with a letter and can contain numbers, -; variables containing only capital A thru F and numbers and ending with 'h' are -; forbidden, because that is how hexadecimal numbers are expressed in Red and +; Valid variable names start with a letter and can contain numbers, +; variables containing only capital A thru F and numbers and ending with 'h' are +; forbidden, because that is how hexadecimal numbers are expressed in Red and ; Red/System. ; assign a value to a variable using a colon ":" my-name: "Red" -reason-for-using-the-colon: {Assigning values using the colon makes - the equality sign "=" exclusively usable for comparisons purposes, - exactly what "=" was intended for in the first place! +reason-for-using-the-colon: {Assigning values using the colon makes + the equality sign "=" exclusively usable for comparisons purposes, + exactly what "=" was intended for in the first place! Remember this y = x + 1 and x = 1 => y = 2 stuff from school? } is-this-name-valid?: true -; print output using print, or prin for printing without a newline or linefeed at the +; print output using print, or prin for printing without a newline or linefeed at the ; end of the printed text. prin " My name is " print my-name @@ -77,20 +77,20 @@ My name is Red ; ; Datatypes ; -; If you know Rebol, you probably have noticed it has lots of datatypes. Red -; does not have yet all those types, but as Red want to be close to Rebol it +; If you know Rebol, you probably have noticed it has lots of datatypes. Red +; does not have yet all those types, but as Red want to be close to Rebol it ; will have a lot of datatypes. -; You can recognize types by the exclamation sign at the end. But beware -; names ending with an exclamation sign are allowed. -; Some of the available types are integer! string! block! - -; Declaring variables before using them? -; Red knows by itself what variable is best to use for the data you want to use it -; for. -; A variable declaration is not always necessary. +; You can recognize types by the exclamation sign at the end. But beware +; names ending with an exclamation sign are allowed. +; Some of the available types are integer! string! block! + +; Declaring variables before using them? +; Red knows by itself what variable is best to use for the data you want to use it +; for. +; A variable declaration is not always necessary. ; It is considered good coding practise to declare your variables, ; but it is not forced upon you by Red. -; You can declare a variable and specify its type. a variable's type determines its +; You can declare a variable and specify its type. a variable's type determines its ; size in bytes. ; Variables of integer! type are usually 4 bytes or 32 bits @@ -101,7 +101,7 @@ my-integer: 0 type? my-integer integer! -; A variable can be initialized using another variable that gets initialized +; A variable can be initialized using another variable that gets initialized ; at the same time. i2: 1 + i1: 1 @@ -111,9 +111,9 @@ i2 - i1 ; result 1 i2 * i1 ; result 2 i1 / i2 ; result 0 (0.5, but truncated towards 0) -; Comparison operators are probably familiar, and unlike in other languages you +; Comparison operators are probably familiar, and unlike in other languages you ; only need a single '=' sign for comparison. -; There is a boolean like type in Red. It has values true and false, but also the +; There is a boolean like type in Red. It has values true and false, but also the ; values on/off or yes/no can be used 3 = 2 ; result false @@ -125,15 +125,15 @@ i1 / i2 ; result 0 (0.5, but truncated towards 0) ; ; Control Structures -; +; ; if -; Evaluate a block of code if a given condition is true. IF does not return any value, +; Evaluate a block of code if a given condition is true. IF does not return any value, ; so cannot be used in an expression. if a < 0 [print "a is negative"] ; either -; Evaluate a block of code if a given condition is true, else evaluate an alternative -; block of code. If the last expressions in both blocks have the same type, EITHER can +; Evaluate a block of code if a given condition is true, else evaluate an alternative +; block of code. If the last expressions in both blocks have the same type, EITHER can ; be used inside an expression. either a < 0 [ either a = 0 [ @@ -147,7 +147,7 @@ either a < 0 [ print ["a is " msg lf] -; There is an alternative way to write this +; There is an alternative way to write this ; (Which is allowed because all code paths return a value of the same type): msg: either a < 0 [ @@ -162,7 +162,7 @@ msg: either a < 0 [ print ["a is " msg lf] ; until -; Loop over a block of code until the condition at end of block, is met. +; Loop over a block of code until the condition at end of block, is met. ; UNTIL does not return any value, so it cannot be used in an expression. c: 5 until [ @@ -172,11 +172,11 @@ until [ ] ; will output: ooooo -; Note that the loop will always be evaluated at least once, even if the condition is +; Note that the loop will always be evaluated at least once, even if the condition is ; not met from the beginning. ; while -; While a given condition is met, evaluate a block of code. +; While a given condition is met, evaluate a block of code. ; WHILE does not return any value, so it cannot be used in an expression. c: 5 while [c > 0][ @@ -206,7 +206,7 @@ print twice b ; will output 6. ## Further Reading -The main source for information about Red is the [Red language homepage](http://www.red-lang.org). +The main source for information about Red is the [Red language homepage](http://www.red-lang.org). The source can be found on [github](https://github.com/red/red). @@ -218,4 +218,4 @@ Browse or ask questions on [Stack Overflow](stackoverflow.com/questions/tagged/r Maybe you want to try Red right away? That is possible on the [try Rebol and Red site](http://tryrebol.esperconsultancy.nl). -You can also learn Red by learning some [Rebol](http://www.rebol.com/docs.html). +You can also learn Red by learning some [Rebol](http://www.rebol.com/docs.html). diff --git a/rust.html.markdown b/rust.html.markdown index 3157fcf4..b2854b0c 100644 --- a/rust.html.markdown +++ b/rust.html.markdown @@ -6,20 +6,20 @@ filename: learnrust.rs --- Rust is a programming language developed by Mozilla Research. -Rust combines low-level control over performance with high-level convenience and -safety guarantees. +Rust combines low-level control over performance with high-level convenience and +safety guarantees. -It achieves these goals without requiring a garbage collector or runtime, making +It achieves these goals without requiring a garbage collector or runtime, making it possible to use Rust libraries as a "drop-in replacement" for C. -Rust’s first release, 0.1, occurred in January 2012, and for 3 years development +Rust’s first release, 0.1, occurred in January 2012, and for 3 years development moved so quickly that until recently the use of stable releases was discouraged -and instead the general advice was to use nightly builds. +and instead the general advice was to use nightly builds. -On May 15th 2015, Rust 1.0 was released with a complete guarantee of backward +On May 15th 2015, Rust 1.0 was released with a complete guarantee of backward compatibility. Improvements to compile times and other aspects of the compiler are currently available in the nightly builds. Rust has adopted a train-based release -model with regular releases every six weeks. Rust 1.1 beta was made available at +model with regular releases every six weeks. Rust 1.1 beta was made available at the same time of the release of Rust 1.0. Although Rust is a relatively low-level language, Rust has some functional diff --git a/self.html.markdown b/self.html.markdown index 69524a84..9290a0c9 100644 --- a/self.html.markdown +++ b/self.html.markdown @@ -5,13 +5,13 @@ contributors: filename: learnself.self --- -Self is a fast prototype based OO language which runs in its own JIT vm. Most development is done through interacting with live objects through a visual development environment called *morphic* with integrated browsers and debugger. +Self is a fast prototype based OO language which runs in its own JIT vm. Most development is done through interacting with live objects through a visual development environment called *morphic* with integrated browsers and debugger. Everything in Self is an object. All computation is done by sending messages to objects. Objects in Self can be understood as sets of key-value slots. # Constructing objects -The inbuild Self parser can construct objects, including method objects. +The inbuild Self parser can construct objects, including method objects. ``` "This is a comment" @@ -38,18 +38,18 @@ The inbuild Self parser can construct objects, including method objects. x <- 20. |) -"An object which understands the method 'doubleX' which +"An object which understands the method 'doubleX' which doubles the value of x and then returns the object" (| x <- 20. doubleX = (x: x * 2. self) |) -"An object which understands all the messages -that 'traits point' understands". The parser -looks up 'traits point' by sending the messages -'traits' then 'point' to a known object called -the 'lobby'. It looks up the 'true' object by +"An object which understands all the messages +that 'traits point' understands". The parser +looks up 'traits point' by sending the messages +'traits' then 'point' to a known object called +the 'lobby'. It looks up the 'true' object by also sending the message 'true' to the lobby." (| parent* = traits point. x = 7. @@ -63,19 +63,19 @@ also sending the message 'true' to the lobby." Messages can either be unary, binary or keyword. Precedence is in that order. Unlike Smalltalk, the precedence of binary messages must be specified, and all keywords after the first must start with a capital letter. Messages are separeated from their destination by whitespace. ``` -"unary message, sends 'printLine' to the object '23' +"unary message, sends 'printLine' to the object '23' which prints the string '23' to stdout and returns the receiving object (ie 23)" 23 printLine "sends the message '+' with '7' to '23', then the message '*' with '8' to the result" -(23 + 7) * 8 +(23 + 7) * 8 "sends 'power:' to '2' with '8' returns 256" -2 power: 8 +2 power: 8 -"sends 'keyOf:IfAbsent:' to 'hello' with arguments 'e' and '-1'. +"sends 'keyOf:IfAbsent:' to 'hello' with arguments 'e' and '-1'. Returns 1, the index of 'e' in 'hello'." -'hello' keyOf: 'e' IfAbsent: -1 +'hello' keyOf: 'e' IfAbsent: -1 ``` # Blocks @@ -90,13 +90,13 @@ Examples of the use of a block: ``` "returns 'HELLO'" -'hello' copyMutable mapBy: [|:c| c capitalize] +'hello' copyMutable mapBy: [|:c| c capitalize] "returns 'Nah'" -'hello' size > 5 ifTrue: ['Yay'] False: ['Nah'] +'hello' size > 5 ifTrue: ['Yay'] False: ['Nah'] "returns 'HaLLO'" -'hello' copyMutable mapBy: [|:c| +'hello' copyMutable mapBy: [|:c| c = 'e' ifTrue: [c capitalize] False: ['a']] ``` @@ -105,7 +105,7 @@ Multiple expressions are separated by a period. ^ returns immediately. ``` "returns An 'E'! How icky!" -'hello' copyMutable mapBy: [|:c. tmp <- ''| +'hello' copyMutable mapBy: [|:c. tmp <- ''| tmp: c capitalize. tmp = 'E' ifTrue: [^ 'An \'E\'! How icky!']. c capitalize @@ -119,7 +119,7 @@ Blocks are performed by sending them the message 'value' and inherit (delegate t x: 15. "Repeatedly sends 'value' to the first block while the result of sending 'value' to the second block is the 'true' object" - [x > 0] whileTrue: [x: x - 1]. + [x > 0] whileTrue: [x: x - 1]. x ] value ``` @@ -130,12 +130,12 @@ Methods are like blocks but they are not within a context but instead are stored ``` "Here is an object with one assignable slot 'x' and a method 'reduceXTo: y'. -Sending the message 'reduceXTo: 10' to this object will put +Sending the message 'reduceXTo: 10' to this object will put the object '10' in the 'x' slot and return the original object" -(| +(| x <- 50. reduceXTo: y = ( - [x > y] whileTrue: [x: x - 1]. + [x > y] whileTrue: [x: x - 1]. self) |) . diff --git a/smalltalk.html.markdown b/smalltalk.html.markdown index a434a1ad..3b388505 100644 --- a/smalltalk.html.markdown +++ b/smalltalk.html.markdown @@ -11,28 +11,28 @@ contributors: Feedback highly appreciated! Reach me at [@jigyasa_grover](https://twitter.com/jigyasa_grover) or send me an e-mail at `grover.jigyasa1@gmail.com`. -##Allowable characters: -- a-z -- A-Z -- 0-9 +##Allowable characters: +- a-z +- A-Z +- 0-9 - .+/\*~<>@%|&? - blank, tab, cr, ff, lf ##Variables: -- variables must be declared before use -- shared vars must begin with uppercase -- local vars must begin with lowercase +- variables must be declared before use +- shared vars must begin with uppercase +- local vars must begin with lowercase - reserved names: `nil`, `true`, `false`, `self`, `super`, and `Smalltalk` -##Variable scope: -- Global: defined in Dictionary Smalltalk and accessible by all objects in system - Special: (reserved) `Smalltalk`, `super`, `self`, `true`, `false`, & `nil` -- Method Temporary: local to a method -- Block Temporary: local to a block -- Pool: variables in a Dictionary object +##Variable scope: +- Global: defined in Dictionary Smalltalk and accessible by all objects in system - Special: (reserved) `Smalltalk`, `super`, `self`, `true`, `false`, & `nil` +- Method Temporary: local to a method +- Block Temporary: local to a block +- Pool: variables in a Dictionary object - Method Parameters: automatic local vars created as a result of message call with params - Block Parameters: automatic local vars created as a result of value: message call -- Class: shared with all instances of one class & its subclasses -- Class Instance: unique to each instance of a class +- Class: shared with all instances of one class & its subclasses +- Class Instance: unique to each instance of a class - Instance Variables: unique to each instance `"Comments are enclosed in quotes"` @@ -53,7 +53,7 @@ Transcript cr. "carriage return / l Transcript endEntry. "flush the output buffer" ``` -##Assignment: +##Assignment: ``` | x y | x _ 4. "assignment (Squeak) <-" @@ -72,7 +72,7 @@ y := x deepCopy. "copy object and ins y := x veryDeepCopy. "complete tree copy using a dictionary" ``` -##Constants: +##Constants: ``` | b | b := true. "true constant" @@ -93,7 +93,7 @@ x := #('abc' 2 $a). "mixing of types all ``` -## Booleans: +## Booleans: ``` | b x y | x := 1. y := 2. @@ -132,7 +132,7 @@ b := $A isLowercase. "test if lower case ``` -## Arithmetic expressions: +## Arithmetic expressions: ``` | x | x := 6 + 3. "addition" @@ -190,7 +190,7 @@ x := 100 atRandom. "quick random number ``` -##Bitwise Manipulation: +##Bitwise Manipulation: ``` | b x | x := 16rFF bitAnd: 16r0F. "and bits" @@ -207,7 +207,7 @@ b := 16rFF noMask: 16r0F. "test if all bits se ``` -## Conversion: +## Conversion: ``` | x | x := 3.99 asInteger. "convert number to integer (truncates in Squeak)" @@ -223,15 +223,15 @@ x := 15 storeStringBase: 16. ``` -## Blocks: -- blocks are objects and may be assigned to a variable -- value is last expression evaluated unless explicit return -- blocks may be nested -- specification [ arguments | | localvars | expressions ] -- Squeak does not currently support localvars in blocks -- max of three arguments allowed -- `^`expression terminates block & method (exits all nested blocks) -- blocks intended for long term storage should not contain `^` +## Blocks: +- blocks are objects and may be assigned to a variable +- value is last expression evaluated unless explicit return +- blocks may be nested +- specification [ arguments | | localvars | expressions ] +- Squeak does not currently support localvars in blocks +- max of three arguments allowed +- `^`expression terminates block & method (exits all nested blocks) +- blocks intended for long term storage should not contain `^` ``` | x y z | @@ -241,18 +241,18 @@ Transcript show: (x value: 'First' value: 'Second'); cr. "use block with argu "x := [ | z | z := 1.]. *** localvars not available in squeak blocks" ``` -## Method calls: -- unary methods are messages with no arguments -- binary methods -- keyword methods are messages with selectors including colons standard categories/protocols: - initialize-release (methods called for new instance) -- accessing (get/set methods) -- testing (boolean tests - is) -- comparing (boolean tests with parameter -- displaying (gui related methods) -- printing (methods for printing) -- updating (receive notification of changes) -- private (methods private to class) -- instance-creation (class methods for creating instance) +## Method calls: +- unary methods are messages with no arguments +- binary methods +- keyword methods are messages with selectors including colons standard categories/protocols: - initialize-release (methods called for new instance) +- accessing (get/set methods) +- testing (boolean tests - is) +- comparing (boolean tests with parameter +- displaying (gui related methods) +- printing (methods for printing) +- updating (receive notification of changes) +- private (methods private to class) +- instance-creation (class methods for creating instance) ``` | x | x := 2 sqrt. "unary message" @@ -299,7 +299,7 @@ switch at: $C put: [Transcript show: 'Case C'; cr]. result := (switch at: $B) value. ``` -## Iteration statements: +## Iteration statements: ``` | x y | x := 4. y := 1. @@ -311,7 +311,7 @@ x timesRepeat: [y := y * 2]. "times repear loop ( #(5 4 3) do: [:a | x := x + a]. "iterate over array elements" ``` -## Character: +## Character: ``` | x y | x := $A. "character assignment" @@ -544,7 +544,7 @@ y := x asSet. "convert to set coll ``` ## Set: like Bag except duplicates not allowed -## IdentitySet: uses identity test (== rather than =) +## IdentitySet: uses identity test (== rather than =) ``` | b x y sum max | x := Set with: 4 with: 3 with: 2 with: 1. "create collection with up to 4 elements" @@ -603,7 +603,7 @@ y := x asBag. "convert to bag coll y := x asSet. "convert to set collection" ``` -##Associations: +##Associations: ``` | x y | x := #myVar->'hello'. diff --git a/swift.html.markdown b/swift.html.markdown index 86a0b89a..a40e86c8 100644 --- a/swift.html.markdown +++ b/swift.html.markdown @@ -3,7 +3,7 @@ language: swift contributors: - ["Grant Timmerman", "http://github.com/grant"] - ["Christopher Bess", "http://github.com/cbess"] - - ["Joey Huang", "http://github.com/kamidox"] + - ["Joey Huang", "http://github.com/kamidox"] - ["Anthony Nguyen", "http://github.com/anthonyn60"] filename: learnswift.swift --- @@ -74,7 +74,7 @@ if someOptionalString != nil { if someOptionalString!.hasPrefix("opt") { print("has the prefix") } - + let empty = someOptionalString?.isEmpty } someOptionalString = nil @@ -99,7 +99,7 @@ anyObjectVar = "Changed value to a string, not good practice, but possible." /* Comment here - + /* Nested comments are also supported */ @@ -298,7 +298,7 @@ print(numbers) // [3, 6, 18] // Structures and classes have very similar capabilites struct NamesTable { let names = [String]() - + // Custom subscript subscript(index: Int) -> String { return names[index] @@ -329,7 +329,7 @@ public class Shape { internal class Rect: Shape { var sideLength: Int = 1 - + // Custom getter and setter property private var perimeter: Int { get { @@ -340,11 +340,11 @@ internal class Rect: Shape { sideLength = newValue / 4 } } - + // Lazily load a property // subShape remains nil (uninitialized) until getter called lazy var subShape = Rect(sideLength: 4) - + // If you don't need a custom getter and setter, // but still want to run code before and after getting or setting // a property, you can use `willSet` and `didSet` @@ -354,19 +354,19 @@ internal class Rect: Shape { print(someIdentifier) } } - + init(sideLength: Int) { self.sideLength = sideLength // always super.init last when init custom properties super.init() } - + func shrink() { if sideLength > 0 { --sideLength } } - + override func getArea() -> Int { return sideLength * sideLength } @@ -398,13 +398,13 @@ class Circle: Shape { override func getArea() -> Int { return 3 * radius * radius } - + // Place a question mark postfix after `init` is an optional init // which can return nil init?(radius: Int) { self.radius = radius super.init() - + if radius <= 0 { return nil } @@ -458,7 +458,7 @@ enum Furniture { case Desk(height: Int) // Associate with String and Int case Chair(String, Int) - + func description() -> String { switch self { case .Desk(let height): @@ -497,7 +497,7 @@ protocol ShapeGenerator { class MyShape: Rect { var delegate: TransformShape? - + func grow() { sideLength += 2 @@ -532,7 +532,7 @@ extension Int { var customProperty: String { return "This is \(self)" } - + func multiplyBy(num: Int) -> Int { return num * self } diff --git a/tcl.html.markdown b/tcl.html.markdown index 3982807f..b90bd690 100644 --- a/tcl.html.markdown +++ b/tcl.html.markdown @@ -14,7 +14,7 @@ programming language. It can also be used as a portable C library, even in cases where no scripting capability is needed, as it provides data structures such as dynamic strings, lists, and hash tables. The C library also provides portable functionality for loading dynamic libraries, string formatting and -code conversion, filesystem operations, network operations, and more. +code conversion, filesystem operations, network operations, and more. Various features of Tcl stand out: * Convenient cross-platform networking API @@ -58,14 +58,14 @@ lighter that that of Lisp, just gets out of the way. #! /bin/env tclsh ################################################################################ -## 1. Guidelines +## 1. Guidelines ################################################################################ # Tcl is not Bash or C! This needs to be said because standard shell quoting # habits almost work in Tcl and it is common for people to pick up Tcl and try # to get by with syntax they know from another language. It works at first, # but soon leads to frustration with more complex scripts. - + # Braces are just a quoting mechanism, not a code block constructor or a list # constructor. Tcl doesn't have either of those things. Braces are used, # though, to escape special characters in procedure bodies and in strings that @@ -73,7 +73,7 @@ lighter that that of Lisp, just gets out of the way. ################################################################################ -## 2. Syntax +## 2. Syntax ################################################################################ # Every line is a command. The first word is the name of the command, and @@ -83,13 +83,13 @@ lighter that that of Lisp, just gets out of the way. # are used, they are not a string constructor, but just another escaping # character. -set greeting1 Sal +set greeting1 Sal set greeting2 ut set greeting3 ations #semicolon also delimits commands -set greeting1 Sal; set greeting2 ut; set greeting3 ations +set greeting1 Sal; set greeting2 ut; set greeting3 ations # Dollar sign introduces variable substitution @@ -126,11 +126,11 @@ puts lots\nof\n\n\n\n\n\nnewlines set somevar { This is a literal $ sign, and this \} escaped brace remains uninterpreted -} +} # In a word enclosed in double quotes, whitespace characters lose their special -# meaning +# meaning set name Neo set greeting "Hello, $name" @@ -178,7 +178,7 @@ set greeting "Hello $people::person1::name" ################################################################################ -## 3. A Few Notes +## 3. A Few Notes ################################################################################ # All other functionality is implemented via commands. From this point on, @@ -193,8 +193,8 @@ set greeting "Hello $people::person1::name" namespace delete :: -# Because of name resolution behaviour, it's safer to use the "variable" command to -# declare or to assign a value to a namespace. If a variable called "name" already +# Because of name resolution behaviour, it's safer to use the "variable" command to +# declare or to assign a value to a namespace. If a variable called "name" already # exists in the global namespace, using "set" here will assign a value to the global variable # instead of creating a new variable in the local namespace. namespace eval people { @@ -210,7 +210,7 @@ set people::person1::name Neo ################################################################################ -## 4. Commands +## 4. Commands ################################################################################ # Math can be done with the "expr" command. @@ -295,7 +295,7 @@ while {$i < 10} { # A list is a specially-formatted string. In the simple case, whitespace is sufficient to delimit values -set amounts 10\ 33\ 18 +set amounts 10\ 33\ 18 set amount [lindex $amounts 1] @@ -339,7 +339,7 @@ eval {set name Neo} eval [list set greeting "Hello, $name"] -# Therefore, when using "eval", use [list] to build up a desired command +# Therefore, when using "eval", use [list] to build up a desired command set command {set name} lappend command {Archibald Sorbisol} eval $command @@ -355,7 +355,7 @@ eval $command ;# There is an error here, because there are too many arguments \ # This mistake can easily occur with the "subst" command. set replacement {Archibald Sorbisol} set command {set name $replacement} -set command [subst $command] +set command [subst $command] eval $command ;# The same error as before: too many arguments to "set" in \ {set name Archibald Sorbisol} @@ -364,12 +364,12 @@ eval $command ;# The same error as before: too many arguments to "set" in \ # command. set replacement [list {Archibald Sorbisol}] set command {set name $replacement} -set command [subst $command] +set command [subst $command] eval $command # It is extremely common to see the "list" command being used to properly -# format values that are substituted into Tcl script templates. There are +# format values that are substituted into Tcl script templates. There are # several examples of this, below. @@ -422,12 +422,12 @@ proc while {condition script} { # The "coroutine" command creates a separate call stack, along with a command # to enter that call stack. The "yield" command suspends execution in that -# stack. +# stack. proc countdown {} { #send something back to the initial "coroutine" command yield - set count 3 + set count 3 while {$count > 1} { yield [incr count -1] } @@ -435,12 +435,12 @@ proc countdown {} { } coroutine countdown1 countdown coroutine countdown2 countdown -puts [countdown 1] ;# -> 2 -puts [countdown 2] ;# -> 2 -puts [countdown 1] ;# -> 1 -puts [countdown 1] ;# -> 0 +puts [countdown 1] ;# -> 2 +puts [countdown 2] ;# -> 2 +puts [countdown 1] ;# -> 1 +puts [countdown 1] ;# -> 0 puts [coundown 1] ;# -> invalid command name "countdown1" -puts [countdown 2] ;# -> 1 +puts [countdown 2] ;# -> 1 ``` diff --git a/visualbasic.html.markdown b/visualbasic.html.markdown index f9906e96..bdfdcc10 100644 --- a/visualbasic.html.markdown +++ b/visualbasic.html.markdown @@ -17,7 +17,7 @@ Module Module1 ' This navigation system is explained however as we go deeper into this ' tutorial, you'll understand what it all means. Console.Title = ("Learn X in Y Minutes") - Console.WriteLine("NAVIGATION") 'Display + Console.WriteLine("NAVIGATION") 'Display Console.WriteLine("") Console.ForegroundColor = ConsoleColor.Green Console.WriteLine("1. Hello World Output") @@ -39,13 +39,13 @@ Module Module1 Case "2" 'Hello Input Console.Clear() HelloWorldInput() - Case "3" 'Calculating Whole Numbers + Case "3" 'Calculating Whole Numbers Console.Clear() CalculatingWholeNumbers() - Case "4" 'Calculting Decimal Numbers + Case "4" 'Calculting Decimal Numbers Console.Clear() CalculatingDecimalNumbers() - Case "5" 'Working Calcculator + Case "5" 'Working Calcculator Console.Clear() WorkingCalculator() Case "6" 'Using Do While Loops @@ -74,7 +74,7 @@ Module Module1 'One - I'm using numbers to help with the above navigation when I come back 'later to build it. - 'We use private subs to seperate different sections of the program. + 'We use private subs to seperate different sections of the program. Private Sub HelloWorldOutput() 'Title of Console Application Console.Title = "Hello World Ouput | Learn X in Y Minutes" @@ -172,7 +172,7 @@ Module Module1 'program more than once. Console.Title = "UsingDoWhileLoops | Learn X in Y Minutes" Dim answer As String 'We use the variable "String" as the answer is text - Do 'We start the program with + Do 'We start the program with Console.Write("First number: ") Dim a As Double = Console.ReadLine Console.Write("Second number: ") @@ -192,7 +192,7 @@ Module Module1 Console.WriteLine(" = " + f.ToString.PadLeft(3)) Console.ReadLine() 'Ask the question, does the user wish to continue? Unfortunately it - 'is case sensitive. + 'is case sensitive. Console.Write("Would you like to continue? (yes / no)") 'The program grabs the variable and prints and starts again. answer = Console.ReadLine @@ -208,8 +208,8 @@ Module Module1 Console.Title = "Using For Loops | Learn X in Y Minutes" 'Declare Variable and what number it should count down in Step -1, - 'Step -2, Step -3 ect. - For i As Integer = 10 To 0 Step -1 + 'Step -2, Step -3 ect. + For i As Integer = 10 To 0 Step -1 Console.WriteLine(i.ToString) 'Print the value of the counter Next i 'Calculate new value Console.WriteLine("Start") 'Lets start the program baby!! @@ -274,8 +274,8 @@ End Module ## References -I learnt Visual Basic in the console application. It allowed me to understand the principles of computer programming to go on to learn other programming languages easily. +I learnt Visual Basic in the console application. It allowed me to understand the principles of computer programming to go on to learn other programming languages easily. -I created a more indepth Visual Basic tutorial for those who would like to learn more. +I created a more indepth Visual Basic tutorial for those who would like to learn more. -The entire syntax is valid. Copy the and paste in to the Visual Basic compiler and run (F5) the program. +The entire syntax is valid. Copy the and paste in to the Visual Basic compiler and run (F5) the program. diff --git a/xml.html.markdown b/xml.html.markdown index 059ea132..d407512d 100644 --- a/xml.html.markdown +++ b/xml.html.markdown @@ -38,10 +38,10 @@ Unlike HTML, XML does not specify how to display or to format data, just carry i @@ -54,8 +54,8 @@ Unlike HTML, XML does not specify how to display or to format data, just carry i 2 - Elements -> That's pure data. That's what the parser will retrieve from the XML file. Elements appear between the open and close tags. --> - - + + computer.gif @@ -68,14 +68,14 @@ A XML document is well-formated if it is syntactically correct. However, it is possible to inject more constraints in the document, using document definitions, such as DTD and XML Schema. -A XML document which follows a document definition is called valid, -regarding that document. +A XML document which follows a document definition is called valid, +regarding that document. With this tool, you can check the XML data outside the application logic. ```xml - -- cgit v1.2.3 From e1ac6209a8d3f43e7a018d79454fb1095b3314c0 Mon Sep 17 00:00:00 2001 From: Zachary Ferguson Date: Wed, 7 Oct 2015 23:45:01 -0400 Subject: [c/en] Added a section for header files. Added a section for header files. Included a discussion of what belongs in a header file and what does not. --- c.html.markdown | 50 +++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 49 insertions(+), 1 deletion(-) diff --git a/c.html.markdown b/c.html.markdown index db2ac930..f1201eac 100644 --- a/c.html.markdown +++ b/c.html.markdown @@ -6,7 +6,7 @@ contributors: - ["Árpád Goretity", "http://twitter.com/H2CO3_iOS"] - ["Jakub Trzebiatowski", "http://cbs.stgn.pl"] - ["Marco Scannadinari", "https://marcoms.github.io"] - + - ["Zachary Ferguson", "https://github.io/zfergus2"] --- Ah, C. Still **the** language of modern high-performance computing. @@ -630,6 +630,54 @@ typedef void (*my_fnp_type)(char *); ``` +Header files are an important part of c as they allow for the connection of c +source files and can simplify code and definitions by seperating them into +seperate files. + +Header files are syntaxtically similar to c source files but reside in ".h" +files. They can be included in your c source file by using the precompiler +command #include "example.h", given that example.h exists in the same directory +as the c file. + +```c +/* A safe guard to prevent the header from being defined too many times. This */ +/* happens in the case of circle dependency, the contents of the header is */ +/* already defined. */ +#ifndef EXAMPLE_H /* if EXAMPLE_H is not yet defined. */ +#define EXAMPLE_H /* Define the macro EXAMPLE_H. */ + +/* Other headers can be included in headers and therefore transitively */ +/* included into files that include this header. */ +#include + +/* Like c source files macros can be defined in headers and used in files */ +/* that include this header file. */ +#define EXAMPLE_NAME "Dennis Ritchie" +/* Function macros can also be defined. */ +#define ADD(a, b) (a + b) + +/* Structs and typedefs can be used for consistency between files. */ +typedef struct node +{ + int val; + struct node *next; +} Node; + +/* So can enumerations. */ +enum traffic_light_state {GREEN, YELLOW, RED}; + +/* Function prototypes can also be defined here for use in multiple files, */ +/* but it is bad practice to define the function in the header. Definitions */ +/* should instead be put in a c file. */ +Node createLinkedList(int *vals, int len); + +/* Beyond the above elements, other definitions should be left to a c source */ +/* file. Excessive includeds or definitions should, also not be contained in */ +/* a header file but instead put into separate headers or a c file. */ + +#endif /* End of the if precompiler directive. */ + +``` ## Further Reading Best to find yourself a copy of [K&R, aka "The C Programming Language"](https://en.wikipedia.org/wiki/The_C_Programming_Language) -- cgit v1.2.3 From 3c02fdb8e496816b0fd615e029fad4a8ed9f4585 Mon Sep 17 00:00:00 2001 From: Zachary Ferguson Date: Wed, 7 Oct 2015 23:49:46 -0400 Subject: Revert "[c/en] Added a section for header files." This reverts commit e1ac6209a8d3f43e7a018d79454fb1095b3314c0. --- c.html.markdown | 50 +------------------------------------------------- 1 file changed, 1 insertion(+), 49 deletions(-) diff --git a/c.html.markdown b/c.html.markdown index f1201eac..db2ac930 100644 --- a/c.html.markdown +++ b/c.html.markdown @@ -6,7 +6,7 @@ contributors: - ["Árpád Goretity", "http://twitter.com/H2CO3_iOS"] - ["Jakub Trzebiatowski", "http://cbs.stgn.pl"] - ["Marco Scannadinari", "https://marcoms.github.io"] - - ["Zachary Ferguson", "https://github.io/zfergus2"] + --- Ah, C. Still **the** language of modern high-performance computing. @@ -630,54 +630,6 @@ typedef void (*my_fnp_type)(char *); ``` -Header files are an important part of c as they allow for the connection of c -source files and can simplify code and definitions by seperating them into -seperate files. - -Header files are syntaxtically similar to c source files but reside in ".h" -files. They can be included in your c source file by using the precompiler -command #include "example.h", given that example.h exists in the same directory -as the c file. - -```c -/* A safe guard to prevent the header from being defined too many times. This */ -/* happens in the case of circle dependency, the contents of the header is */ -/* already defined. */ -#ifndef EXAMPLE_H /* if EXAMPLE_H is not yet defined. */ -#define EXAMPLE_H /* Define the macro EXAMPLE_H. */ - -/* Other headers can be included in headers and therefore transitively */ -/* included into files that include this header. */ -#include - -/* Like c source files macros can be defined in headers and used in files */ -/* that include this header file. */ -#define EXAMPLE_NAME "Dennis Ritchie" -/* Function macros can also be defined. */ -#define ADD(a, b) (a + b) - -/* Structs and typedefs can be used for consistency between files. */ -typedef struct node -{ - int val; - struct node *next; -} Node; - -/* So can enumerations. */ -enum traffic_light_state {GREEN, YELLOW, RED}; - -/* Function prototypes can also be defined here for use in multiple files, */ -/* but it is bad practice to define the function in the header. Definitions */ -/* should instead be put in a c file. */ -Node createLinkedList(int *vals, int len); - -/* Beyond the above elements, other definitions should be left to a c source */ -/* file. Excessive includeds or definitions should, also not be contained in */ -/* a header file but instead put into separate headers or a c file. */ - -#endif /* End of the if precompiler directive. */ - -``` ## Further Reading Best to find yourself a copy of [K&R, aka "The C Programming Language"](https://en.wikipedia.org/wiki/The_C_Programming_Language) -- cgit v1.2.3 From 7aca9100a042f3813d383f979f8c32a95ecc4bbb Mon Sep 17 00:00:00 2001 From: Zachary Ferguson Date: Thu, 8 Oct 2015 00:00:37 -0400 Subject: [java/en] Fixed repitions --- java.html.markdown | 59 ++---------------------------------------------------- 1 file changed, 2 insertions(+), 57 deletions(-) diff --git a/java.html.markdown b/java.html.markdown index 61478968..ba602d2e 100644 --- a/java.html.markdown +++ b/java.html.markdown @@ -513,12 +513,8 @@ public class ExampleClass extends ExampleClassParent implements InterfaceOne, } } -<<<<<<< HEAD -// Abstract Classes -======= - // Abstract Classes ->>>>>>> adambard/master + // Abstract Class declaration syntax // abstract extends { // // Constants and variables @@ -535,7 +531,6 @@ public class ExampleClass extends ExampleClassParent implements InterfaceOne, public abstract class Animal { -<<<<<<< HEAD public abstract void makeSound(); // Method can have a body @@ -561,38 +556,10 @@ public abstract class Animal { System.out.println("I am abstract"); } -======= - public abstract void makeSound(); - - // Method can have a body - public void eat() - { - System.out.println("I am an animal and I am Eating."); - // Note: We can access private variable here. - age = 30; - } - - // No need to initialize, however in an interface - // a variable is implicitly final and hence has - // to be initialized. - private int age; - - public void printAge() - { - System.out.println(age); - } - - // Abstract classes can have main function. - public static void main(String[] args) - { - System.out.println("I am abstract"); - } ->>>>>>> adambard/master } class Dog extends Animal { -<<<<<<< HEAD // Note still have to override the abstract methods in the // abstract class. @Override @@ -614,32 +581,10 @@ class Dog extends Animal pluto.eat(); pluto.printAge(); } -======= - // Note still have to override the abstract methods in the - // abstract class. - @Override - public void makeSound() - { - System.out.println("Bark"); - // age = 30; ==> ERROR! age is private to Animal - } - - // NOTE: You will get an error if you used the - // @Override annotation here, since java doesn't allow - // overriding of static methods. - // What is happening here is called METHOD HIDING. - // Check out this awesome SO post: http://stackoverflow.com/questions/16313649/ - public static void main(String[] args) - { - Dog pluto = new Dog(); - pluto.makeSound(); - pluto.eat(); - pluto.printAge(); - } ->>>>>>> adambard/master } // Final Classes + // Final Class declaration syntax // final { // // Constants and variables -- cgit v1.2.3 From 707c8db171cb5239682332f14fd2098901741c63 Mon Sep 17 00:00:00 2001 From: Valentine Silvansky Date: Thu, 8 Oct 2015 10:00:13 +0300 Subject: Add generics operator in Swift --- swift.html.markdown | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/swift.html.markdown b/swift.html.markdown index a40e86c8..75535e43 100644 --- a/swift.html.markdown +++ b/swift.html.markdown @@ -574,4 +574,18 @@ print(mySquare.sideLength) // 4 // change side length using custom !!! operator, increases size by 3 !!!mySquare print(mySquare.sideLength) // 12 + +// Operators can also be generics +infix operator <-> {} +func <-> (inout a: T, inout b: T) { + let c = a + a = b + b = c +} + +var foo: Float = 10 +var bar: Float = 20 + +foo <-> bar +print("foo is \(foo), bar is \(bar)") // "foo is 20.0, bar is 10.0" ``` -- cgit v1.2.3 From 9796759379d77a848ef84f8c1019672b87b90822 Mon Sep 17 00:00:00 2001 From: himanshu81494 Date: Thu, 8 Oct 2015 14:44:10 +0530 Subject: Update c.html.markdown --- c.html.markdown | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/c.html.markdown b/c.html.markdown index db2ac930..b99cfe84 100644 --- a/c.html.markdown +++ b/c.html.markdown @@ -472,7 +472,22 @@ char c[] = "This is a test."; str_reverse(c); printf("%s\n", c); // => ".tset a si sihT" */ - +//as we can return return only one variable +//to change values of more than one variables we use call by reference +void swapTwoNumbers(int *a, int *b) +{ +int temp = *a; +*a = *b; +*b = temp; +} +/* +int first = 10; +int second = 20; +printf("first: %d\nsecond: %d\n", first, second); +swapTwoNumbers(&first, &second); +printf("first: %d\nsecond: %d\n", first, second); +// values will be swapped +*/ // if referring to external variables outside function, must use extern keyword. int i = 0; void testFunc() { -- cgit v1.2.3 From 626ee03fc3ca27698044db118bd53f563d22ccd0 Mon Sep 17 00:00:00 2001 From: himanshu81494 Date: Thu, 8 Oct 2015 14:45:16 +0530 Subject: Update c.html.markdown --- c.html.markdown | 1 + 1 file changed, 1 insertion(+) diff --git a/c.html.markdown b/c.html.markdown index b99cfe84..8e1675bb 100644 --- a/c.html.markdown +++ b/c.html.markdown @@ -6,6 +6,7 @@ contributors: - ["Árpád Goretity", "http://twitter.com/H2CO3_iOS"] - ["Jakub Trzebiatowski", "http://cbs.stgn.pl"] - ["Marco Scannadinari", "https://marcoms.github.io"] + - ["himanshu", "https://github.com/himanshu81494"] --- -- cgit v1.2.3 From e8248af13431ca87786fff17a605189c69aacf15 Mon Sep 17 00:00:00 2001 From: himanshu81494 Date: Thu, 8 Oct 2015 15:31:40 +0530 Subject: Update c.html.markdown --- c.html.markdown | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/c.html.markdown b/c.html.markdown index 8e1675bb..29bc5a5b 100644 --- a/c.html.markdown +++ b/c.html.markdown @@ -307,7 +307,25 @@ int main(void) { exit(-1); break; } - + + // using "goto" + typedef enum { false, true } bool; + // for C don't have bool as data type :( + bool disaster = false; + int i, j; + for(i=0;i<100;++i) + for(j=0;j<100;++j) + { + if((i + j) >= 150) + disaster = true; + if(disaster) + goto error; + } + error : + printf("Error occured at i = %d & j = %d.\n", i, j); + // this will print out "Error occured at i = 52 & j = 99." + + /////////////////////////////////////// // Typecasting /////////////////////////////////////// -- cgit v1.2.3 From 617599a527a7ee9e3d01a21f11338a1cba3e1eb5 Mon Sep 17 00:00:00 2001 From: himanshu81494 Date: Thu, 8 Oct 2015 15:49:51 +0530 Subject: Update json.html.markdown --- json.html.markdown | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/json.html.markdown b/json.html.markdown index 6aff2ce2..f4adfc8b 100644 --- a/json.html.markdown +++ b/json.html.markdown @@ -4,6 +4,7 @@ filename: learnjson.json contributors: - ["Anna Harren", "https://github.com/iirelu"] - ["Marco Scannadinari", "https://github.com/marcoms"] + - ["himanshu", "https://github.com/himanshu81494"] --- As JSON is an extremely simple data-interchange format, this is most likely going @@ -13,6 +14,11 @@ JSON in its purest form has no actual comments, but most parsers will accept C-style (`//`, `/* */`) comments. For the purposes of this, however, everything is going to be 100% valid JSON. Luckily, it kind of speaks for itself. +Data types supported by JSON includes: numbers, string, boolean, array, object and null. +Supporting browsers are: Firefox(Mozilla) 3.5, Internet Explorer 8, Chrome, Opera 10, Safari 4. +JSON file type for JSON files is ".json". The MIME type for JSON text is "application/json" +Drawbacks of JSON include lack of type definition and some sort of DTD. + ```json { "key": "value", -- cgit v1.2.3 From 6f2d38155930911159bfb4e169b4a4430fed2e72 Mon Sep 17 00:00:00 2001 From: Tim Heaney Date: Thu, 8 Oct 2015 07:14:24 -0400 Subject: Typo: "thought of" not "though of" --- chapel.html.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/chapel.html.markdown b/chapel.html.markdown index e20be998..7252a3e4 100644 --- a/chapel.html.markdown +++ b/chapel.html.markdown @@ -633,7 +633,7 @@ writeln( toThisArray ); // var iterArray : [1..10] int = [ i in 1..10 ] if ( i % 2 == 1 ) then j; // exhibits a runtime error. // Even though the domain of the array and the loop-expression are -// the same size, the body of the expression can be though of as an iterator. +// the same size, the body of the expression can be thought of as an iterator. // Because iterators can yield nothing, that iterator yields a different number // of things than the domain of the array or loop, which is not allowed. -- cgit v1.2.3 From c39264fd881d9a7e39dbba1f37ec9de15cf11eea Mon Sep 17 00:00:00 2001 From: Tim Heaney Date: Thu, 8 Oct 2015 09:00:59 -0400 Subject: Typo: "easily" rather than "easy" --- fsharp.html.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/fsharp.html.markdown b/fsharp.html.markdown index 62118006..76318d7d 100644 --- a/fsharp.html.markdown +++ b/fsharp.html.markdown @@ -119,7 +119,7 @@ printfn "A string %s, and something generic %A" "hello" [1;2;3;4] // ================================================ // F# is a true functional language -- functions are first -// class entities and can be combined easy to make powerful +// class entities and can be combined easily to make powerful // constructs // Modules are used to group functions together -- cgit v1.2.3 From 4b74a7a76d5840cee8f713605347a6cad245d4bb Mon Sep 17 00:00:00 2001 From: Tom Samstag Date: Thu, 8 Oct 2015 08:46:54 -0700 Subject: fix the output of ff example --- perl6.html.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/perl6.html.markdown b/perl6.html.markdown index 63c0830a..26373c28 100644 --- a/perl6.html.markdown +++ b/perl6.html.markdown @@ -1429,7 +1429,7 @@ for { # A flip-flop can change state as many times as needed: for { .say if $_ eq 'start' ^ff^ $_ eq 'stop'; # exclude both "start" and "stop", - #=> "print this printing again" + #=> "print it print again" } # you might also use a Whatever Star, -- cgit v1.2.3 From 6d3f52b7f01409818853de6148abf1d8fe57fab0 Mon Sep 17 00:00:00 2001 From: "Todd M. Guerra" Date: Thu, 8 Oct 2015 11:53:19 -0400 Subject: Fix some grammar, spelling and indentation Just some quick cleanup to make the code correctly formatted in parts and fixed some typos. --- java.html.markdown | 30 ++++++++++++++++-------------- 1 file changed, 16 insertions(+), 14 deletions(-) diff --git a/java.html.markdown b/java.html.markdown index fc7948d6..e020885c 100644 --- a/java.html.markdown +++ b/java.html.markdown @@ -337,7 +337,7 @@ public class LearnJava { validCodes.add("FINLAND"); } - // But there's a nifty way to achive the same thing in an + // But there's a nifty way to achieve the same thing in an // easier way, by using something that is called Double Brace // Initialization. @@ -347,9 +347,9 @@ public class LearnJava { add("FINLAND"); }} - // The first brace is creating an new AnonymousInnerClass and the - // second one declares and instance initializer block. This block - // is called with the anonymous inner class is created. + // The first brace is creating a new AnonymousInnerClass and the + // second one declares an instance initializer block. This block + // is called when the anonymous inner class is created. // This does not only work for Collections, it works for all // non-final classes. @@ -476,14 +476,14 @@ public interface Digestible { // We can now create a class that implements both of these interfaces. public class Fruit implements Edible, Digestible { @Override - public void eat() { - // ... - } + public void eat() { + // awesome code goes here + } @Override - public void digest() { - // ... - } + public void digest() { + // awesome code goes here + } } // In Java, you can extend only one class, but you can implement many @@ -491,12 +491,14 @@ public class Fruit implements Edible, Digestible { public class ExampleClass extends ExampleClassParent implements InterfaceOne, InterfaceTwo { @Override - public void InterfaceOneMethod() { - } + public void InterfaceOneMethod() { + // awesome code goes here + } @Override - public void InterfaceTwoMethod() { - } + public void InterfaceTwoMethod() { + // awesome code goes here + } } -- cgit v1.2.3 From 79cee63879088757cdd5c05c8d51d83a725b794d Mon Sep 17 00:00:00 2001 From: Colton Kohnke Date: Thu, 8 Oct 2015 21:20:37 +0200 Subject: [matlab/en] Added simple class example to Matlab --- matlab.html.markdown | 54 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) diff --git a/matlab.html.markdown b/matlab.html.markdown index 02fe5962..0cbc6f57 100644 --- a/matlab.html.markdown +++ b/matlab.html.markdown @@ -3,6 +3,7 @@ language: Matlab contributors: - ["mendozao", "http://github.com/mendozao"] - ["jamesscottbrown", "http://jamesscottbrown.com"] + - ["Colton Kohnke", "http://github.com/voltnor"] --- @@ -464,6 +465,59 @@ mean % mean value std % standard deviation perms(x) % list all permutations of elements of x + +% Classes +% Matlab can support object-oriented programming. +% Classes must be put in a file of the class name with a .m extension. +% To begin, we create a simple class to store GPS waypoints. +% Begin WaypointClass.m +classdef WaypointClass % The class name. + properties % The properties of the class behave like Structures + latitude + longitude + end + methods + % This method that has the same name of the class is the constructor. + function obj = WaypointClass(lat, lon) + obj.latitude = lat; + obj.longitude = lon; + end + + % Other functions that use the Waypoint object + function r = multiplyLatBy(obj, n) + r = n*[obj.latitude]; + end + + % If we want to add two Waypoint objects together without calling + % a special function we can overload Matlab's arithmetic like so: + function r = plus(o1,o2) + r = WaypointClass([o1.latitude] +[o2.latitude], ... + [o1.longitude]+[o2.longitude]); + end + end +end +% End WaypointClass.m + +% We can create an object of the class using the constructor +a = WaypointClass(45.0, 45.0) + +% Class properties behave exactly like Matlab Structures. +a.latitude = 70.0 +a.longitude = 25.0 + +% Methods can be called in the same way as functions +ans = multiplyLatBy(a,3) + +% The method can also be called using dot notation. In this case, the object +% does not need to be passed to the method. +ans = a.multiplyLatBy(a,1/3) + +% Matlab functions can be overloaded to handle objects. +% In the method above, we have overloaded how Matlab handles +% the addition of two Waypoint objects. +b = WaypointClass(15.0, 32.0) +c = a + b + ``` ## More on Matlab -- cgit v1.2.3 From 25d5d07dd342dc57831785032b813b3c2b3a5a9e Mon Sep 17 00:00:00 2001 From: Sean Corrales Date: Thu, 8 Oct 2015 15:37:54 -0500 Subject: Updating function instructions. --- sass.html.markdown | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/sass.html.markdown b/sass.html.markdown index d1e0721f..9bc72478 100644 --- a/sass.html.markdown +++ b/sass.html.markdown @@ -188,7 +188,8 @@ body.noLinks a { #################### */ /* Sass provides functions that can be used to accomplish a variety of tasks. Consider the following */ - + +/* Functions can be invoked by using their name and passing in the required arguments */ body { width: round(10.25px); } @@ -207,19 +208,19 @@ body { background-color: rgba(0, 0, 0, 0.75); } -/* You may also define your own functions. Functions are very similar to mixins. When trying to choose between - a function or a mixin, remember that functions are best for returning values while mixins are best for - generating CSS while functions are better for logic that might be used throughout your Sass code. The - examples in the Math Operators' section are ideal candidates for becoming a reusable function. */ - -/* This function will take a target size and the parent size and calculate and return the percentage */ +/* You may also define your own functions. Functions are very similar to mixins. When trying + to choose between a function or a mixin, remember that functions are best for returning + values while mixins are best for generating CSS while functions are better for logic that + might be used throughout your Sass code. The examples in the Math Operators' section are + ideal candidates for becoming a reusable function. */ + +/* This function will take a target size and the parent size and calculate and return + the percentage */ @function calculate-percentage($target-size, $parent-size) { @return $target-size / $parent-size * 100%; } -/* Functions can be invoked by using their name and passing in the required arguments */ - $main-content: calculate-percentage(600px, 960px); .main-content { -- cgit v1.2.3 From c7f02d174a72f1f1d807c57e030ba3c8f066c27b Mon Sep 17 00:00:00 2001 From: Colton Kohnke Date: Thu, 8 Oct 2015 23:07:05 +0200 Subject: [latex/en] Initial latex whirlwind showcase --- latex.html.markdown | 191 +++++++++++++++++++++++++++++----------------------- 1 file changed, 106 insertions(+), 85 deletions(-) diff --git a/latex.html.markdown b/latex.html.markdown index cc1d99cb..c8f21a83 100644 --- a/latex.html.markdown +++ b/latex.html.markdown @@ -2,6 +2,7 @@ language: latex contributors: - ["Chaitanya Krishna Ande", "http://icymist.github.io"] + - ["Colton Kohnke", "http://github.com/voltnor"] filename: learn-latex.tex --- @@ -12,122 +13,142 @@ getting it to behave exactly the way you want can be a bit hairy. ```latex + % All comment lines start with % % There are no multi-line comments % LaTeX is NOT a ``What You See Is What You Get'' word processing software like % MS Word, or OpenOffice Writer -% Getting to the final document using LaTeX consists of the following steps: -% 1. Write the document in plain text -% 2. Compile plain text document to produce a pdf -% The compilation step looks something like this: -% $ pdflatex your-tex-file.tex your-tex-file.pdf -% A number of LaTeX editors combine both Step 1 and Step 2 in the same piece of -% software. So, you get to see Step 1, but not Step 2 completely. -% Step 2 is still happening behind the scenes. - -% You write all your formatting information in plain text in Step 1. -% The compilation part in Step 2 takes care of producing the document in the -% format you defined in Step 1. - -% For Step 1, it is best if you get a good text editor -% On Windows, probably Notepad++ -% For Step 2, you will need to get a TeX distribution -% Windows: MikTeX -% MacOS: MacTeX -% Linux: Should be available from your package manager - -% Let's get to the final pdf document as soon as possible - -% Choose the kind of document you want to write. -% You can replace article with book, report, etc. -\documentclass{article} -% begin the document -\begin{document} -% end the document -\end{document} -% Compile to pdf -% Now, you already have a final document which of course it is empty. -% Everything that you write is between the -% \begin{document} -% \end{document} - -% Start a new document from here. -% Let's do a decent document -\documentclass{article} -% required for inserting images -\usepackage{graphicx} -% begin the document -\begin{document} -% set the title (optional) -\title{Title of the document} -% set the author (optional) -\author{Chaitanya Krishna Ande} - -% make the title (optional) +% LaTeX documents start with a defining the type of document it's compiling +% Other document types include book, report, presentations, etc. +\documentclass[12pt]{article} + +% Next we define the packages the document uses. +% I'm going to include the float and caption packages for figures. +\usepackage{caption} +\usepackage{float} + +% We can define some other document properties too! +\author{Chaitanya Krishna Ande \& Colton Kohnke} +\date{\today} +\title{Learn LaTeX in Y Minutes!} + +% Now we're ready to begin the document +% Everything before this line is called "The Preamble" +\begin{document} +% if we set the author, date, title fields, we can have LaTeX +% create a title page fo us. \maketitle -% start the first section \section{Introduction} +Hello, my name is Colton and together we're going to explore LaTeX ! -% write your text -This is the introduction. - -% start another section \section{Another section} -This is the text for another section. - -% another section with subsection -\section{Section with sub-section} -Text for the section. -\subsection{Sub-section} -Let's discuss the Pythagoras theorem. -\subsubsection{Pythagoras Theorm} -% for cross-reference +This is the text for another section. I think it needs a subsection. + +\subsection{This is a subsection} +I think we need another one + +\subsubsection{Pythagoras} +Much better now. \label{subsec:pythagoras} -% notice how the sections and sub-sections are automatically numbered +\section*{This is an unnumbered section} +However not all sections have to be numbered! -% Some math -% Inline math within $ $ -For a right angled triangle (see Fig.~\ref{fig:right-triangle}) with sides $a$, $b$ and $c$, where $c$ is the -hypotenuse, the following holds: +\section{Some Text notes} +LaTeX is generally pretty good about placing text where it should go. If +a line \\ needs \\ to \\ break \\ you add \textbackslash\textbackslash to +the text. In case you haven't noticed the \textbackslash is the character +the tells the LaTeX compiler it should pay attention to what's next. + +\section{Math} + +One of the primary uses for LaTeX is to produce academic article or +technical papers. Usually in the realm of math and science. As such, +we need to be able to add special symbols to our paper! \\ + +My favorite Greek letter is $\xi$. I also like $\beta$, $\gamma$ and $\sigma$. +Notice how I needed to add \$ signs before and after the symbols. This is +because when writing, we are in text-mode. However, the math symbols only exist +in math-mode. We can enter math-mode from text mode with the \$ signs. +The opposite also holds true. Variable can also be rendered in math-mode. \\ + +% We can also add references +For a right angled triangle (see Fig.~\ref{fig:right-triangle}) with sides $a$, + $b$ and $c$, where $c$ is the hypotenuse, the following holds: % Display math with the equation 'environment' -\begin{equation} +\begin{equation} % enters math-mode c^2 = a^2 + b^2. % for cross-reference \label{eq:pythagoras} -\end{equation} +\end{equation} % all \begin statments must have an end statement -% Let's cross-reference the equation Eqn.~\ref{eq:pythagoras} is also known as the Pythagoras Theorem which is also the subject of Sec.~\ref{subsec:pythagoras}. -\subsubsection{Figure} -Let's insert a Figure. -\begin{figure} +\section{Figures} + +Let's insert a Figure. Figure placement can get a little tricky. +I definately have to lookup the placement options each time. + +\begin{figure}[H] \centering - \includegraphics[width=0.8\linewidth]{right-triangle.png} - \caption{Right triangle with sides a, b, c} + %\includegraphics[width=0.8\linewidth]{right-triangle.png} + % Commented out for compilation purposes. Use your imagination. + \caption{Right triangle with sides $a$, $b$, $c$} \label{fig:right-triangle} \end{figure} - -\subsubsection{Table} +\subsection{Table} Let's insert a Table. -\begin{table} -\caption{Caption for the Table.} -\begin{tabular}{ccc} -Number & Last Name & First Name \\ -\hline -1 & Biggus & Dickus \\ -2 & Monty & Python -\end{tabular} +\begin{table}[H] + \caption{Caption for the Table.} + \begin{tabular}{ccc} + Number & Last Name & First Name \\ + \hline + 1 & Biggus & Dickus \\ + 2 & Monty & Python + \end{tabular} \end{table} + +\section{Compiling} + +By now you're probably wondering how to compile this fabulous document +(yes, it actually compiles). \\ +Getting to the final document using LaTeX consists of the following steps: + \begin{enumerate} % we can also created numbered lists! + \item Write the document in plain text + \item Compile plain text document to produce a pdf. + The compilation step looks something like this: \\ + % Verbatim tells the compiler to not interpret. + \begin{verbatim} + $pdflatex learn-latex.tex learn-latex.pdf + \end{verbatim} + \end{enumerate} + +A number of LaTeX editors combine both Step 1 and Step 2 in the same piece of +software. So, you get to see Step 1, but not Step 2 completely. +Step 2 is still happening behind the scenes. + +You write all your formatting information in plain text in Step 1. +The compilation part in Step 2 takes care of producing the document in the +format you defined in Step 1. + +\section{End} + +That's all for now! + % end the document \end{document} ``` +## More on LaTeX + +* The amazing LaTeX wikibook: [https://en.wikibooks.org/wiki/LaTeX](https://en.wikibooks.org/wiki/LaTeX) +* An actual tutorial: [http://www.latex-tutorial.com/](http://www.latex-tutorial.com/) + + -- cgit v1.2.3 From c3914e277bafb320a37617c4a41984462be1a20d Mon Sep 17 00:00:00 2001 From: Raphael Nascimento Date: Thu, 8 Oct 2015 18:34:03 -0300 Subject: Added for/in loop JavaScript Fixing code style --- javascript.html.markdown | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/javascript.html.markdown b/javascript.html.markdown index f7a662a4..0e38be8f 100644 --- a/javascript.html.markdown +++ b/javascript.html.markdown @@ -221,7 +221,7 @@ for (var i = 0; i < 5; i++){ //The For/In statement loops iterates over every property across the entire prototype chain var description = ""; var person = {fname:"Paul", lname:"Ken", age:18}; -for (var x in person) { +for (var x in person){ description += person[x] + " "; } @@ -229,8 +229,8 @@ for (var x in person) { //and not its prototypes use hasOwnProperty() check var description = ""; var person = {fname:"Paul", lname:"Ken", age:18}; -for (var x in person) { - if( person.hasOwnProperty( x ) ) { +for (var x in person){ + if (person.hasOwnProperty(x)){ description += person[x] + " "; } } -- cgit v1.2.3 From 8f5f1240eb14919deed89c54f0b322bc11e1469c Mon Sep 17 00:00:00 2001 From: Heather Fenton Date: Thu, 8 Oct 2015 19:18:07 -0400 Subject: Git: Add Git Immersion tutorial as a resource --- git.html.markdown | 2 ++ 1 file changed, 2 insertions(+) diff --git a/git.html.markdown b/git.html.markdown index b1347309..72079f6c 100644 --- a/git.html.markdown +++ b/git.html.markdown @@ -484,6 +484,8 @@ $ git rm /pather/to/the/file/HelloWorld.c * [Udemy Git Tutorial: A Comprehensive Guide](https://blog.udemy.com/git-tutorial-a-comprehensive-guide/) +* [Git Immersion - A Guided tour that walks through the fundamentals of git](http://gitimmersion.com/) + * [git-scm - Video Tutorials](http://git-scm.com/videos) * [git-scm - Documentation](http://git-scm.com/docs) -- cgit v1.2.3 From 16c7f5e3b1260b9ae20613ae02728bf7090b0b9f Mon Sep 17 00:00:00 2001 From: Zsolt Prontvai Date: Fri, 9 Oct 2015 02:41:08 +0200 Subject: Ruby hungarian translation --- hu-hu/ruby.html.markdown | 555 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 555 insertions(+) create mode 100644 hu-hu/ruby.html.markdown diff --git a/hu-hu/ruby.html.markdown b/hu-hu/ruby.html.markdown new file mode 100644 index 00000000..169f2b8e --- /dev/null +++ b/hu-hu/ruby.html.markdown @@ -0,0 +1,555 @@ +--- +language: ruby +lang: hu-hu +filenev: learnruby.rb +contributors: + - ["David Underwood", "http://theflyingdeveloper.com"] + - ["Joel Walden", "http://joelwalden.net"] + - ["Luke Holder", "http://twitter.com/lukeholder"] + - ["Tristan Hume", "http://thume.ca/"] + - ["Nick LaMuro", "https://github.com/NickLaMuro"] + - ["Marcos Brizeno", "http://www.about.me/marcosbrizeno"] + - ["Ariel Krakowski", "http://www.learneroo.com"] + - ["Dzianis Dashkevich", "https://github.com/dskecse"] + - ["Levi Bostian", "https://github.com/levibostian"] + - ["Rahil Momin", "https://github.com/iamrahil"] + translators: + - ["Zsolt Prontvai", "https://github.com/prozsolt"] +--- + +```ruby +# Ez egy komment + +=begin +Ez egy többsoros komment +Senki sem használja +Neked sem kellene +=end + +# Először is: Minden objektum + +# A számok objektumok + +3.class #=> Fixnum + +3.to_s #=> "3" + + +# Néhány alapvető számtani művelet +1 + 1 #=> 2 +8 - 1 #=> 7 +10 * 2 #=> 20 +35 / 5 #=> 7 +2**5 #=> 32 + +# A számtani művelet csak szintaktikus cukor +# az objektumon történő függvény hívásra +1.+(3) #=> 4 +10.* 5 #=> 50 + +# A speciális értékek objektumok +nil # Nincs itt semmi látnivaló +true # igaz +false # hamis + +nil.class #=> NilClass +true.class #=> TrueClass +false.class #=> FalseClass + +# Egyenlőség +1 == 1 #=> true +2 == 1 #=> false + +# Egyenlőtlenség +1 != 1 #=> false +2 != 1 #=> true + +# A false-on kívül, nil az egyetlen hamis érték + +!nil #=> true +!false #=> true +!0 #=> false + +# Még több összehasonlítás +1 < 10 #=> true +1 > 10 #=> false +2 <= 2 #=> true +2 >= 2 #=> true + +# Logikai operátorok +true && false #=> false +true || false #=> true +!true #=> false + +# A logikai operátoroknak alternatív verziójuk is van sokkal kisebb +# precedenciával. Ezeket arra szánták, hogy több állítást összeláncoljanak +# amíg egyikük igaz vagy hamis értékkel nem tér vissza. + +# `csinalj_valami_mast` csak akkor fut le, ha `csinalj_valamit` igaz értékkel +# tért vissza. +csinalj_valamit() and csinalj_valami_mast() +# `log_error` csak akkor fut le, ha `csinalj_valamit` hamis értékkel +# tért vissza. +csinalj_valamit() or log_error() + + +# A sztringek objektumok + +'Én egy sztring vagyok'.class #=> String +"Én is egy sztring vagyok".class #=> String + +helykitolto = 'interpolációt használhatok' +"Sztring #{helykitolto}, ha dupla időzőjelben van a sztringem" +#=> "Sztring interpolációt használhatok, ha dupla időzőjelben van a sztringem" + +# A szimpla idézőjelet preferáljuk, ahol csak lehet, +# mert a dupla idézőjel extra számításokat végez. + +# Kombinálhatunk sztringeket, de nem számokkal +'hello ' + 'world' #=> "hello world" +'hello ' + 3 #=> TypeError: can't convert Fixnum into String +'hello ' + 3.to_s #=> "hello 3" + +# kiírás a kimenetre +puts "Írok" + +# Változók +x = 25 #=> 25 +x #=> 25 + +# Értékadás az adott értékkel tér vissza +# Ez azt jelenti, hogy használhatunk többszörös értékadást: + +x = y = 10 #=> 10 +x #=> 10 +y #=> 10 + +# Konvencióból, snake_case változó neveket használj +snake_case = true + +# Leíró változó neveket használj +ut_a_projekt_gyokerehez = '/jo/nev/' +ut = '/rossz/nev/' + +# A szimbólumok (objektumok) +# A szimbólumok megváltoztathatatlan, újra felhasználható konstans, +# mely belsőleg egész számként reprezentált. Sokszor sztring helyett használják, +# hogy effektíven közvetítsünk konkrét, értelmes értékeket + +:fuggoben.class #=> Symbol + +statusz = :fuggoben + +statusz == :fuggoben #=> true + +statusz == 'fuggoben' #=> false + +statusz == :jovahagyott #=> false + +# Tömbök + +# Ez egy tömb +tomb = [1, 2, 3, 4, 5] #=> [1, 2, 3, 4, 5] + +# A tömmbök különböző tipusú dolgokat tartalmazhat + +[1, 'hello', false] #=> [1, "hello", false] + +# Tömbök indexelhetőek +# Az elejéről +tomb[0] #=> 1 +tomb[12] #=> nil + +# Akárcsak a számtani műveletek [var] hozzáférés +# is csak szintaktikus cukor +# a [] függvény hívására az objektumon +tomb.[] 0 #=> 1 +tomb.[] 12 #=> nil + +# A végéről +tomb[-1] #=> 5 + +# Kezdőértékkel és hosszal +tomb[2, 3] #=> [3, 4, 5] + +# Tömb megfordítása +a=[1,2,3] +a.reverse! #=> [3,2,1] + +# Vagy tartománnyal +tomb[1..3] #=> [2, 3, 4] + +# Így adhatunk a tömbhöz +tomb << 6 #=> [1, 2, 3, 4, 5, 6] +# Vagy így +tomb.push(6) #=> [1, 2, 3, 4, 5, 6] + +# Ellenőrízük, hogy a tömb tartalmaz egy elemet +tomb.include?(1) #=> true + +# Hash-ek a ruby elsődleges szótárjai kulcs/érték párokkal +# Hash-eket kapcsos zárójellel jelöljük +hash = { 'szin' => 'zold', 'szam' => 5 } + +hash.keys #=> ['szin', 'szam'] + +# Hash-ekben könnyen kreshetünk a kulcs segítségével: +hash['szin'] #=> 'zold' +hash['szam'] #=> 5 + +# Nem létező kulcsra keresve nil-t kapunk: +hash['nincs itt semmi'] #=> nil + +# Ruby 1.9-től, egy külnleges szintaxist is használhatunk a szimbólumot +# használunk kulcsnak + +uj_hash = { defcon: 3, action: true } + +uj_hash.keys #=> [:defcon, :action] + +# Ellenőrizzük, hogy az adott kulcs és érték bene-e van a hash-ben +uj_hash.has_key?(:defcon) #=> true +uj_hash.has_value?(3) #=> true + +# Tip: A tömbök és hash-ek is felsorolhatóak +# Sok közös függvényük van, akár az each, map, count, és több + +# Kontroll Struktúrák + +if true + 'ha állítás' +elsif false + 'különben ha, opcionális' +else + 'különben, szintén opcionális' +end + +for szamlalo in 1..5 + puts "iteracio #{szamlalo}" +end +#=> iteracio 1 +#=> iteracio 2 +#=> iteracio 3 +#=> iteracio 4 +#=> iteracio 5 + +# HOWEVER, No-one uses for loops. +# Instead you should use the "each" method and pass it a block. +# A block is a bunch of code that you can pass to a method like "each". +# It is analogous to lambdas, anonymous functions or closures in other +# programming languages. +# +# The "each" method of a range runs the block once for each element of the range. +# The block is passed a counter as a parameter. +# Calling the "each" method with a block looks like this: + +(1..5).each do |counter| + puts "iteration #{counter}" +end +#=> iteration 1 +#=> iteration 2 +#=> iteration 3 +#=> iteration 4 +#=> iteration 5 + +# You can also surround blocks in curly brackets: +(1..5).each { |counter| puts "iteration #{counter}" } + +# The contents of data structures can also be iterated using each. +array.each do |element| + puts "#{element} is part of the array" +end +hash.each do |key, value| + puts "#{key} is #{value}" +end + +counter = 1 +while counter <= 5 do + puts "iteration #{counter}" + counter += 1 +end +#=> iteration 1 +#=> iteration 2 +#=> iteration 3 +#=> iteration 4 +#=> iteration 5 + +jegy = '4' + +case jegy +when '5' + puts 'Kitünő' +when '4' + puts 'Jó' +when '3' + puts 'Közepes' +when '2' + puts 'Elégsége' +when '1' + puts 'Elégtelen' +else + puts 'Alternatív értékelés, hm?' +end +#=> "Jó" + +# case-ek tartományokat is használhatnak +jegy = 82 +case jegy +when 90..100 + puts 'Hurrá!' +when 80...90 + puts 'Jó munka' +else + puts 'Megbuktál!' +end +#=> "Jó munka" + +# kivétel kezelés: +begin + # kód ami kivételt dobhat + raise NoMemoryError, 'Megtelt a memória' +rescue NoMemoryError => kivetel_valtozo + puts 'NoMemoryError-t dobott', kivetel_valtozo +rescue RuntimeError => mas_kivetel_valtozo + puts 'RuntimeError dobott most' +else + puts 'Ez akkor fut ha nem dob kivételt' +ensure + puts 'Ez a kód mindenképpen lefut' +end + +# Függvények + +def ketszeres(x) + x * 2 +end + +# Függvények (és egyébb blokkok) implicit viszatértnek az utolsó értékkel +ketszeres(2) #=> 4 + +# Zárójelezés opcionális, ha az eredmény félreérthetetlen +ketszeres 3 #=> 6 + +ketszeres ketszeres 3 #=> 12 + +def osszeg(x, y) + x + y +end + +# Függvény argumentumait vesszővel választjuk el. +osszeg 3, 4 #=> 7 + +osszeg osszeg(3, 4), 5 #=> 12 + +# yield +# Minden függvénynek van egy implicit, opcionális block paramétere +# 'yield' kulcsszóval hívhatjuk + +def korulvesz + puts '{' + yield + puts '}' +end + +korulvesz { puts 'hello world' } + +# { +# hello world +# } + + +# Fuggvénynek átadhatunk blokkot +# "&" jelöli az átadott blokk referenciáját +def vendegek(&block) + block.call 'valami_argumentum' +end + +# Argumentum lisát is átadhatunk, ami tömbé lesz konvertálva +# Erre való a splat operátor ("*") +def vendegek(*array) + array.each { |vendeg| puts vendeg } +end + +# Osztályt a class kulcsszóval definiálhatunk +class Ember + + # Az osztály változó. Az osztály minden példánnyával megvan osztva + @@faj = 'H. sapiens' + + # Alap inicializáló + def initialize(nev, kor = 0) + # Hozzárendeli az argumentumot a "nev" példány változóhoz + @nev = nev + # Ha nem adtunk meg kort akkor az alapértemezet értéket fogja használni + @kor = kor + end + + # Alap setter függvény + def nev=(nev) + @nev = nev + end + + # Alap getter függvény + def nev + @nev + end + + # A fönti funkcionalítást az attr_accessor függvénnyel is elérhetjük + attr_accessor :nev + + # Getter/setter függvények egyenként is kreálhatóak + attr_reader :nev + attr_writer :nev + + # Az osztály függvények "self"-et hasznalnak, hogy megkülönböztessék magukat a + # példány függvényektől + # Az osztályn hívhatóak, nem a példányon + def self.mond(uzenet) + puts uzenet + end + + def faj + @@faj + end +end + + +# Példányosítsuk az osztályt +jim = Ember.new('Jim Halpert') + +dwight = Ember.new('Dwight K. Schrute') + +# Hívjunk meg pár függvényt +jim.faj #=> "H. sapiens" +jim.nev #=> "Jim Halpert" +jim.nev = "Jim Halpert II" #=> "Jim Halpert II" +jim.nev #=> "Jim Halpert II" +dwight.faj #=> "H. sapiens" +dwight.nev #=> "Dwight K. Schrute" + +# Hívjuk meg az osztály függvényt +Ember.mond('Hi') #=> "Hi" + +# Változók szókjait az elnevezésük definiálja +# $ kezdetű változók globálisak +$var = "Én egy globális változó vagyok" +defined? $var #=> "global-variable" + +# Változók amik @-al kezdődnek példány szkópjuk van +@var = "Én egy példány változó vagyok" +defined? @var #=> "instance-variable" + +# Változók amik @@-al kezdődnek példány szkópjuk van +@@var = "Én egy osztály változó vagyok" +defined? @@var #=> "class variable" + +# Változók amik nagy betűvel kezdődnek a konstansok +Var = "Konstans vagyok" +defined? Var #=> "constant" + +# Az osztály is objetum. Tehát az osztálynak lehet példány változója +# Az osztályváltozón osztozik minden pédány és leszármazott + +# Ős osztály +class Ember + @@foo = 0 + + def self.foo + @@foo + end + + def self.foo=(ertek) + @@foo = ertek + end +end + +# Leszarmazott osztály +class Dolgozo < Ember +end + +Ember.foo # 0 +Dolgozo.foo # 0 + +Ember.foo = 2 # 2 +Dolgozo.foo # 2 + +# Az osztálynak példány változóját nem látja az osztály leszármazottja. + +class Ember + @bar = 0 + + def self.bar + @bar + end + + def self.bar=(ertek) + @bar = ertek + end +end + +class Doctor < Ember +end + +Ember.bar # 0 +Doctor.bar # nil + +module ModulePelda + def foo + 'foo' + end +end + +# Modulok include-olása a fügvényeiket az osztály példányaihoz köti. +# Modulok extend-elésa a fügvényeiket magához az osztályhoz köti. + +class Szemely + include ModulePelda +end + +class Konyv + extend ModulePelda +end + +Szemely.foo # => NoMethodError: undefined method `foo' for Szemely:Class +Szemely.new.foo # => 'foo' +Konyv.foo # => 'foo' +Konyv.new.foo # => NoMethodError: undefined method `foo' + +# Callback-ek végrehajtódnak amikor include-olunk és extend-elünk egy modult + +module ConcernPelda + def self.included(base) + base.extend(ClassMethods) + base.send(:include, InstanceMethods) + end + + module ClassMethods + def bar + 'bar' + end + end + + module InstanceMethods + def qux + 'qux' + end + end +end + +class Valami + include ConcernPelda +end + +Valami.bar # => 'bar' +Valami.qux # => NoMethodError: undefined method `qux' +Valami.new.bar # => NoMethodError: undefined method `bar' +Valami.new.qux # => 'qux' +``` + +## Egyéb források + +- [Learn Ruby by Example with Challenges](http://www.learneroo.com/modules/61/nodes/338) +- [Official Documentation](http://www.ruby-doc.org/core-2.1.1/) +- [Ruby from other languages](https://www.ruby-lang.org/en/documentation/ruby-from-other-languages/) +- [Programming Ruby](http://www.amazon.com/Programming-Ruby-1-9-2-0-Programmers/dp/1937785491/) - A régebbi [ingyenes változat](http://ruby-doc.com/docs/ProgrammingRuby/) elérhető online. +- [Ruby Style Guide](https://github.com/bbatsov/ruby-style-guide) -- cgit v1.2.3 From d1b75f63352338bcbb1af6731c9a47b977a6be24 Mon Sep 17 00:00:00 2001 From: Raphael Nascimento Date: Thu, 8 Oct 2015 23:39:00 -0300 Subject: translation clojure-macros to pt br --- pt-br/clojure-macros-pt.html.markdown | 154 ++++++++++++++++++++++++++++++++++ 1 file changed, 154 insertions(+) create mode 100644 pt-br/clojure-macros-pt.html.markdown diff --git a/pt-br/clojure-macros-pt.html.markdown b/pt-br/clojure-macros-pt.html.markdown new file mode 100644 index 00000000..dbc0c25c --- /dev/null +++ b/pt-br/clojure-macros-pt.html.markdown @@ -0,0 +1,154 @@ +--- +language: clojure +filename: learnclojure-pt.clj +contributors: + - ["Adam Bard", "http://adambard.com/"] +translators: + - ["Raphael Bezerra do Nascimento"] +lang: pt-br +--- + +Como todas as Lisps, a inerente [homoiconicity](https://en.wikipedia.org/wiki/Homoiconic) +do Clojure lhe dá acesso a toda a extensão da linguagem +para escrever rotinas de geração de código chamados "macros". Macros fornecem uma poderosa forma de adequar a linguagem +às suas necessidades. + +Pórem Tenha cuidado. É considerado má pratica escrever uma macro quando uma função vai fazer. Use uma macro apenas +quando você precisar do controle sobre quando ou se os argumentos para um formulário será avaliado. + +Você vai querer estar familiarizado com Clojure. Certifique-se de entender tudo em +[Clojure em Y Minutos](/docs/clojure/). + +```clojure +;; Defina uma macro utilizando defmacro. Sua macro deve ter como saida uma lista que possa +;; ser avaliada como codigo Clojure. +;; +;; Essa macro é a mesma coisa que se você escrever (reverse "Hello World") +(defmacro my-first-macro [] + (list reverse "Hello World")) + +;; Inspecione o resultado de uma macro utilizando macroexpand or macroexpand-1. +;; +;; Note que a chamada deve utilizar aspas simples. +(macroexpand '(my-first-macro)) +;; -> (# "Hello World") + +;; Você pode avaliar o resultad de macroexpand diretamente: +(eval (macroexpand '(my-first-macro))) +; -> (\d \l \o \r \W \space \o \l \l \e \H) + +;; mas você deve usar esse mais suscinto, sintax como de função: +(my-first-macro) ; -> (\d \l \o \r \W \space \o \l \l \e \H) + +;; Você pode tornar as coisas mais faceis pra você, utilizando a sintaxe de citação mais suscinta +;; para criar listas nas suas macros: +(defmacro my-first-quoted-macro [] + '(reverse "Hello World")) + +(macroexpand '(my-first-quoted-macro)) +;; -> (reverse "Hello World") +;; Note que reverse não é mais uma função objeto, mas um simbolo. + +;; Macros podem ter argumentos. +(defmacro inc2 [arg] + (list + 2 arg)) + +(inc2 2) ; -> 4 + +;; Mas se você tentar fazer isso com uma lista entre aspas simples, você vai receber um erro, por que o +;; argumento irá entra aspas simples também. Para contornar isso, Clojure prover uma maneira de utilizar aspas simples +;; em macros: `. Dentro `, você pode usar ~ para chegar ao escopo externo. +(defmacro inc2-quoted [arg] + `(+ 2 ~arg)) + +(inc2-quoted 2) + +;; Você pode usar os argumentos de destruturação habituais. Expandir lista de variaveis usando ~@ +(defmacro unless [arg & body] + `(if (not ~arg) + (do ~@body))) ; Lembrar o do! + +(macroexpand '(unless true (reverse "Hello World"))) +;; -> +;; (if (clojure.core/not true) (do (reverse "Hello World"))) + +;; (unless) avalia e retorna seu corpo, se o primeiro argumento é falso. +;; caso contrario, retorna nil + +(unless true "Hello") ; -> nil +(unless false "Hello") ; -> "Hello" + +;; Usado sem cuidados, macros podem fazer muito mal por sobreporem suas variaveis +(defmacro define-x [] + '(do + (def x 2) + (list x))) + +(def x 4) +(define-x) ; -> (2) +(list x) ; -> (2) + +;;s Para evitar isso, use gensym para receber um identificador unico +(gensym 'x) ; -> x1281 (ou outra coisa) + +(defmacro define-x-safely [] + (let [sym (gensym 'x)] + `(do + (def ~sym 2) + (list ~sym)))) + +(def x 4) +(define-x-safely) ; -> (2) +(list x) ; -> (4) + +;; Você pode usar # dentro de ` para produzir uma gensym para cada simbolo automaticamente +(defmacro define-x-hygenically [] + `(do + (def x# 2) + (list x#))) + +(def x 4) +(define-x-hygenically) ; -> (2) +(list x) ; -> (4) + +;; É típico o uso de funções de auxilio com macros. Vamos criar um pouco +;; Vamos criar um pouco para nos ajudar a suportar uma sintaxe aritmética inline (estupida) +(declare inline-2-helper) +(defn clean-arg [arg] + (if (seq? arg) + (inline-2-helper arg) + arg)) + +(defn apply-arg + "Given args [x (+ y)], return (+ x y)" + [val [op arg]] + (list op val (clean-arg arg))) + +(defn inline-2-helper + [[arg1 & ops-and-args]] + (let [ops (partition 2 ops-and-args)] + (reduce apply-arg (clean-arg arg1) ops))) + +;; Podemos testar isso imediatamente, sem criar uma macro +(inline-2-helper '(a + (b - 2) - (c * 5))) ; -> (- (+ a (- b 2)) (* c 5)) + +; Entretanto, temos que tornar isso uma macro caso quisermos que isso seja rodado em tempo de compilação +(defmacro inline-2 [form] + (inline-2-helper form))) + +(macroexpand '(inline-2 (1 + (3 / 2) - (1 / 2) + 1))) +; -> (+ (- (+ 1 (/ 3 2)) (/ 1 2)) 1) + +(inline-2 (1 + (3 / 2) - (1 / 2) + 1)) +; -> 3 (Na verdade, 3N, desde que o numero ficou convertido em uma fração racional com / + +### Leitura adicional + +Escrevendo Macros de [Clojure para o Brave e True](http://www.braveclojure.com/) +[http://www.braveclojure.com/writing-macros/](http://www.braveclojure.com/writing-macros/) + +Documentos oficiais +[http://clojure.org/macros](http://clojure.org/macros) + +Quando utilizar macros? +[http://dunsmor.com/lisp/onlisp/onlisp_12.html](http://dunsmor.com/lisp/onlisp/onlisp_12.html) -- cgit v1.2.3 From bc065831ce25467ba06d3cf6e6ad159eed16a525 Mon Sep 17 00:00:00 2001 From: Clayton Walker Date: Thu, 8 Oct 2015 23:24:25 -0400 Subject: Added suggested changes --- go.html.markdown | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/go.html.markdown b/go.html.markdown index f9821a0c..646a5650 100644 --- a/go.html.markdown +++ b/go.html.markdown @@ -408,8 +408,8 @@ func requestServer() { The root of all things Go is the [official Go web site](http://golang.org/). There you can follow the tutorial, play interactively, and read lots. -Aside from a tour, [the docs](https://golang.org/doc/) contain how to write -clean and effective Go code, package and command docs, and release history. +Aside from a tour, [the docs](https://golang.org/doc/) contain information on +how to write clean and effective Go code, package and command docs, and release history. The language definition itself is highly recommended. It's easy to read and amazingly short (as language definitions go these days.) -- cgit v1.2.3 From b4860de42f2bbf0ab97ef28085eb40accb030657 Mon Sep 17 00:00:00 2001 From: Clayton Walker Date: Thu, 8 Oct 2015 23:27:19 -0400 Subject: Suggested changes --- swift.html.markdown | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/swift.html.markdown b/swift.html.markdown index 46e5e6d4..9f0019d8 100644 --- a/swift.html.markdown +++ b/swift.html.markdown @@ -58,8 +58,8 @@ let piText = "Pi = \(π), Pi 2 = \(π * 2)" // String interpolation print("Build value: \(buildValue)") // Build value: 7 /* - Optionals are a Swift language feature that either contains a value, - or contains nil (no value) to indicate that a value is missing. + Optionals are a Swift language feature that either contains a value, + or contains nil (no value) to indicate that a value is missing. A question mark (?) after the type marks the value as optional. Because Swift requires every property to have a value, even nil must be @@ -82,9 +82,9 @@ if someOptionalString != nil { someOptionalString = nil /* - To get the underlying type from an optional, you unwrap it using the - force unwrap operator (!). Only use the unwrap operator if you're sure - the underlying value isn't nil. + Trying to use ! to access a non-existent optional value triggers a runtime + error. Always make sure that an optional contains a non-nil value before + using ! to force-unwrap its value. */ // implicitly unwrapped optional -- cgit v1.2.3 From 7fd149485e0cbef6fc57206cb1377f261ed70278 Mon Sep 17 00:00:00 2001 From: Martin N Date: Fri, 9 Oct 2015 07:39:22 +0000 Subject: Mention of trailing commas in JSON and that they should be avoided --- json.html.markdown | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/json.html.markdown b/json.html.markdown index 6aff2ce2..a85cecc4 100644 --- a/json.html.markdown +++ b/json.html.markdown @@ -10,8 +10,11 @@ As JSON is an extremely simple data-interchange format, this is most likely goin to be the simplest Learn X in Y Minutes ever. JSON in its purest form has no actual comments, but most parsers will accept -C-style (`//`, `/* */`) comments. For the purposes of this, however, everything is -going to be 100% valid JSON. Luckily, it kind of speaks for itself. +C-style (`//`, `/* */`) comments. Some parsers also tolerate a trailing comma +(i.e. a comma after the last element of an array or the after the last property of an object), +but they should be avoided for better compatibility. + +For the purposes of this, however, everything is going to be 100% valid JSON. Luckily, it kind of speaks for itself. ```json { -- cgit v1.2.3 From 4c27047a9748c0d3197dc63de34cc8bebf03633f Mon Sep 17 00:00:00 2001 From: Vojta Svoboda Date: Fri, 9 Oct 2015 11:27:19 +0200 Subject: [json/en] Typo --- json.html.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/json.html.markdown b/json.html.markdown index a85cecc4..a1629137 100644 --- a/json.html.markdown +++ b/json.html.markdown @@ -14,7 +14,7 @@ C-style (`//`, `/* */`) comments. Some parsers also tolerate a trailing comma (i.e. a comma after the last element of an array or the after the last property of an object), but they should be avoided for better compatibility. -For the purposes of this, however, everything is going to be 100% valid JSON. Luckily, it kind of speaks for itself. +For the purposes of this, however, everything is going to be 100% valid JSON. Luckily, it kind of speaks for itself. ```json { -- cgit v1.2.3 From ab8267f4273d6fa2c3027775e353d95e7d5f1493 Mon Sep 17 00:00:00 2001 From: payet-s Date: Thu, 8 Oct 2015 16:48:50 +0200 Subject: [yaml/fr] Fix typos --- fr-fr/yaml-fr.html.markdown | 92 +++++++++++++++++++++++---------------------- 1 file changed, 48 insertions(+), 44 deletions(-) diff --git a/fr-fr/yaml-fr.html.markdown b/fr-fr/yaml-fr.html.markdown index 43b1df54..1e8296d3 100644 --- a/fr-fr/yaml-fr.html.markdown +++ b/fr-fr/yaml-fr.html.markdown @@ -8,113 +8,117 @@ lang: fr-fr Proposé à l'origine par Clark Evans en Mai 2001, YAML est un un format de représentation de données par sérialisation, conçu pour être aisément -éditable et lisible par nous même, les humains. +modifiable et lisible par nous-mêmes, les humains. -YAML est plus concis que le XML auquel il est parfois comparé par ceux qui le découvre, plus lisible et clair que le CSV, et emprunte beaucoup au JSON dont il est un parent naturel. Toutefois, YAML emprunte également des idées et concepts de chez Python, et s'intègre bien avec bon nombre de langages. +YAML est plus concis que le XML auquel il est parfois comparé par ceux qui le +découvre, plus lisible et clair que le CSV, et emprunte beaucoup au JSON dont +il est un parent naturel. Toutefois, YAML emprunte également des idées et +concepts de Python, et s'intègre bien avec bon nombre de langages. +Contrairement à ce dernier, YAML interdit l'utilisation des tabulations. ```yaml -# les Commentaires sont précédés d'un signe "#", comme cette ligne. +# Les commentaires sont précédés d'un signe "#", comme cette ligne. ############# # SCALAIRES # ############# -# Les scalaires sont l'ensemble des types YAML qui ne sont pas des collections -# ( listes ou tableaux associatifs ). +# Les scalaires sont l'ensemble des types YAML qui ne sont pas des collections +# (listes ou tableaux associatifs). -# Notre objet root ( racine ), sera une map ( carte ) et englobera -# l'intégralité du document. Cette map est l'équivalent d'un dictionnaire, +# Notre objet root (racine), sera une map (carte) et englobera +# l'intégralité du document. Cette map est l'équivalent d'un dictionnaire, # hash ou objet dans d'autres langages. clé: valeur -aurtre_clé: une autre valeur +autre_clé: une autre valeur valeur_numérique: 100 notation_scientifique: 1e+12 -boolean: true +booléen: true valeur_null: null clé avec espaces: valeur -# Bien qu'il ne soit pas nécessaire d'enfermer les chaînes de caractères +# Bien qu'il ne soit pas nécessaire de mettre les chaînes de caractères # entre guillemets, cela reste possible, et parfois utile. toutefois: "Une chaîne, peut être contenue entre guillemets." -"Une clé entre guillemets.": "Utile si on veut utiliser ':' dans la clé." +"Une clé entre guillemets.": "Utile si l'on veut utiliser ':' dans la clé." -# Les chaînes couvrant plusieurs lignes, peuvent être écrites au choix, -# comme un 'bloc littéral' ( avec | ) ou bien 'bloc replié' avec ( > ). +# Les chaînes couvrant plusieurs lignes, peuvent être écrites au choix, +# comme un "bloc littéral" (avec '|') ou bien un "bloc replié" (avec '>'). bloc_littéral: | - Tout ce bloc de texte sera la valeur de la clé 'bloc_littéral', - avec préservation des retours à la ligne. ( chaque ligne vide à - l'intérieur du même bloc, sera remplacée par "\n\n" ) + Tout ce bloc de texte sera la valeur de la clé "bloc_littéral", + avec préservation des retours à la ligne. Le littéral continue jusqu'à ce que l'indentation soit annulée. - Toutes lignes qui serait "d'avantage indentées" conservent leur + Toutes lignes qui seraient "davantage indentées" conservent leur indentation, constituée de 4 espaces. bloc_replié: > - Tout ce bloc de texte sera la valeur de la clé 'bloc_replié', mais - cette fois ci, toutes les nouvelles lignes deviendront un simple espace. + Tout ce bloc de texte sera la valeur de la clé "bloc_replié", mais + cette fois-ci, toutes les nouvelles lignes deviendront un simple espace. - Les lignes vides, comme ci-dessus, seront converties en caractère "\n". + Les lignes vides, comme ci-dessus, seront converties en caractère de + nouvelle ligne. - Les lignes 'plus-indentées' gardent leurs retours à la ligne - + Les lignes "plus-indentées" gardent leurs retours à la ligne - ce texte apparaîtra sur deux lignes. ############### # COLLECTIONS # ############### -# l'Imbrication est créée par indentation. +# L'imbrication est créée par indentation. une_map_imbriquée: clé: valeur autre_clé: autre valeur autre_map_imbriquée: bonjour: bonjour -# les Clés des Maps ne sont pas nécessairement des chaînes de caractères. -0.25: une clé de type float +# Les clés des maps ne sont pas nécessairement des chaînes de caractères. +0.25: une clé de type flottant -# les Clés peuvent également être des objets s'étendant sur plusieurs lignes, +# Les clés peuvent également être des objets s'étendant sur plusieurs lignes, # en utilisant le signe "?" pour indiquer le début de la clé. ? | - ceci est une Clé + ceci est une clé sur de multiples lignes -: et ceci est sa Valeur +: et ceci est sa valeur # YAML autorise aussi l'usage des collections à l'intérieur des clés, # mais certains langages de programmation ne le tolère pas si bien. -# les Séquences (équivalent des listes ou tableaux) ressemblent à cela: +# Les séquences (équivalent des listes ou tableaux) ressemblent à cela : une_séquence: - - Item 1 - - Item 2 + - Objet 1 + - Objet 2 - 0.5 # les séquences peuvent contenir des types variés. - - Item 4 + - Objet 4 - clé: valeur autre_clé: autre_valeur - - Ceci est une séquence - dans une autre séquence -# YAML étant un proche parent de JSON, vous pouvez écrire directement +# YAML étant un proche parent de JSON, vous pouvez écrire directement # des maps et séquences façon JSON json_map: {"clé": "valeur"} json_seq: [1, 2, 3, "soleil"] -################################# +################################ # AUTRES FONCTIONNALITÉES YAML # -################################# +################################ -# YAML possède une fonctionnalité fort utile nommée 'ancres'. Celle-ci +# YAML possède une fonctionnalité fort utile nommée "ancres". Celle-ci # vous permet de dupliquer aisément du contenu au sein de votre document. -# Les deux clés suivantes auront la même valeur: +# Les deux clés suivantes auront la même valeur : contenu_ancré: &nom_ancre Cette chaîne sera la valeur des deux clés. autre_ancre: *nom_ancre -# Avec les Tags YAML, vous pouvez explicitement déclarer des types de données. +# Avec les tags YAML, vous pouvez explicitement déclarer des types de données. chaine_explicite: !!str 0.5 -# Certains parsers implémentent des tags spécifiques à d'autres langages, -# comme par exemple le "complex number" de Python. +# Certains analyseurs syntaxiques (parsers) implémentent des tags spécifiques à +# d'autres langages, comme par exemple celui des nombres complexes de Python. python_complex_number: !!python/complex 1+2j ##################### @@ -122,7 +126,7 @@ python_complex_number: !!python/complex 1+2j ##################### # YAML interprète également les données formatées ISO de type date et datetime, -# pas seulement les chaînes et nombres. +# pas seulement les chaînes et nombres. datetime: 2001-12-15T02:59:43.1Z datetime_avec_espaces: 2001-12-14 21:59:43.10 -5 date: 2002-12-14 @@ -135,14 +139,14 @@ fichier_gif: !!binary | +f/++f/++f/++f/++f/++SH+Dk1hZGUgd2l0aCBHSU1QACwAAAAADAAMAAAFLC AgjoEwnuNAFOhpEMTRiggcz4BNJHrv/zCFcLiwMWYNG84BwwEeECcgggoBADs= -# YAML a de même un type "set", qui ressemble à cela: +# YAML a de même un type "set", semblable à ceci : set: ? item1 ? item2 ? item3 # Comme dans Python, les sets ne sont que des maps contenant des valeurs null ; -# le set précédent est l'équivalent du suivant: +# le set précédent est l'équivalent du suivant : set2: item1: null item2: null @@ -152,6 +156,6 @@ set2: Quelques références et outils : -- Doc officielle [YAML 1.2](http://www.yaml.org/spec/1.2/spec.html) *anglais*, +- Documentation officielle [YAML 1.2](http://www.yaml.org/spec/1.2/spec.html) *anglais*, - Une [Introduction à YAML](http://sweetohm.net/html/introduction-yaml.html) très bien construite et claire, -- Un outil pour tester [live](http://yaml-online-parser.appspot.com/) la syntaxe YAML, avec des exemples. +- Un outil pour tester [en ligne](http://yaml-online-parser.appspot.com/) la syntaxe YAML, avec des exemples. -- cgit v1.2.3 From bf7d33037f64ea9f80f106a37929e3fdf20bd24d Mon Sep 17 00:00:00 2001 From: Cameron Schermerhorn Date: Fri, 9 Oct 2015 08:14:11 -0400 Subject: Add space to comment prior to switch string + Add space to comment (after //) prior to switch on string example --- java.html.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/java.html.markdown b/java.html.markdown index e567b049..eb8b23e9 100644 --- a/java.html.markdown +++ b/java.html.markdown @@ -277,7 +277,7 @@ public class LearnJava { } System.out.println("Switch Case Result: " + monthString); - //Starting in Java 7 and above, switching Strings works like this: + // Starting in Java 7 and above, switching Strings works like this: String myAnswer = "maybe"; switch(myAnswer){ case "yes": -- cgit v1.2.3 From 1f68a9645573e54354d672709605ed9975e4843b Mon Sep 17 00:00:00 2001 From: wboka Date: Fri, 9 Oct 2015 08:43:12 -0400 Subject: Update coldfusion.html.markdown Adds conversion table and example of a very basic component. Adds a link to the official Adobe ColdFusion developer reference. --- coldfusion.html.markdown | 413 +++++++++++++++++++---------------------------- 1 file changed, 163 insertions(+), 250 deletions(-) diff --git a/coldfusion.html.markdown b/coldfusion.html.markdown index 6a9b69f0..e2f0737d 100644 --- a/coldfusion.html.markdown +++ b/coldfusion.html.markdown @@ -146,263 +146,176 @@ ColdFusion is a scripting language for web development.
-``` - +

Components

+ +Code for reference (Functions must return something to support IE) + +
+<cfcomponent>
+	<cfset this.hello = "Hello" />
+	<cfset this.world = "world" />
+
+	<cffunction name="sayHello">
+		<cfreturn this.hello & ", " & this.world & "!" />
+	</cffunction>
+	
+	<cffunction name="setHello">
+		<cfargument name="newHello" type="string" required="true" />
+		
+		<cfset this.hello = arguments.newHello />
+		 
+		<cfreturn true />
+	</cffunction>
+	
+	<cffunction name="setWorld">
+		<cfargument name="newWorld" type="string" required="true" />
+		
+		<cfset this.world = arguments.newWorld />
+		 
+		<cfreturn true />
+	</cffunction>
+	
+	<cffunction name="getHello">
+		<cfreturn this.hello />
+	</cffunction>
+	
+	<cffunction name="getWorld">
+		<cfreturn this.world />
+	</cffunction>
+</cfcomponent>
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +sayHello() +

#sayHello()#

+getHello() +

#getHello()#

+getWorld() +

#getWorld()#

+setHello("Hola") +

#setHello("Hola")#

+setWorld("mundo") +

#setWorld("mundo")#

+sayHello() +

#sayHello()#

+getHello() +

#getHello()#

+getWorld() +

#getWorld()#

+``` ## Further Reading The links provided here below are just to get an understanding of the topic, feel free to Google and find specific examples. + +1. [Coldfusion Reference From Adobe](https://helpx.adobe.com/coldfusion/cfml-reference/topics.html) -- cgit v1.2.3 From c1c7a96378d79d379e68084780eecd91731fa4bb Mon Sep 17 00:00:00 2001 From: Himanshu81494 Date: Fri, 9 Oct 2015 19:57:06 +0530 Subject: typo in readme --- README.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.markdown b/README.markdown index 774797d5..28fa5093 100644 --- a/README.markdown +++ b/README.markdown @@ -8,7 +8,7 @@ commented code and explained as they go. ... to write more inline code tutorials. Just grab an existing file from this repo and copy the formatting (don't worry, it's all very simple). -Make a new file, send a pull request, and if it passes muster I'll get it up pronto. +Make a new file, send a pull request, and if it passes master I'll get it up pronto. Remember to fill in the "contributors" fields so you get credited properly! -- cgit v1.2.3 From 1e90e7da1d042dfc46a5be11117a4e45e460bcf8 Mon Sep 17 00:00:00 2001 From: Andy B Date: Fri, 9 Oct 2015 15:32:05 +0100 Subject: [objective-c/en-fr-ru-tr-vn] Enable syntax highlighting --- fr-fr/objective-c-fr.html.markdown | 2 +- objective-c.html.markdown | 2 +- ru-ru/objective-c-ru.html.markdown | 2 +- tr-tr/objective-c-tr.html.markdown | 2 +- vi-vn/objective-c-vi.html.markdown | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/fr-fr/objective-c-fr.html.markdown b/fr-fr/objective-c-fr.html.markdown index 69f4d8f9..4e31c4bf 100644 --- a/fr-fr/objective-c-fr.html.markdown +++ b/fr-fr/objective-c-fr.html.markdown @@ -14,7 +14,7 @@ lang: fr-fr L'Objective-C est un langage de programmation orienté objet réflexif principalement utilisé par Apple pour les systèmes d'exploitations Mac OS X et iOS et leurs frameworks respectifs, Cocoa et Cocoa Touch. -```objective_c +```objective-c // Les commentaires sur une seule ligne commencent par // /* diff --git a/objective-c.html.markdown b/objective-c.html.markdown index 89901308..cf6bf780 100644 --- a/objective-c.html.markdown +++ b/objective-c.html.markdown @@ -13,7 +13,7 @@ filename: LearnObjectiveC.m Objective-C is the main programming language used by Apple for the OS X and iOS operating systems and their respective frameworks, Cocoa and Cocoa Touch. It is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. -```objective_c +```objective-c // Single-line comments start with // /* diff --git a/ru-ru/objective-c-ru.html.markdown b/ru-ru/objective-c-ru.html.markdown index ddff2e5c..8eac4ddb 100644 --- a/ru-ru/objective-c-ru.html.markdown +++ b/ru-ru/objective-c-ru.html.markdown @@ -17,7 +17,7 @@ Cocoa Touch. Он является объектно-ориентированным языком программирования общего назначения, который добавляет обмен сообщениями в Smalltalk-стиле к языку программирования C. -```objective_c +```objective-c // Однострочные комментарии начинаются с // /* diff --git a/tr-tr/objective-c-tr.html.markdown b/tr-tr/objective-c-tr.html.markdown index f27cbf08..727f973e 100644 --- a/tr-tr/objective-c-tr.html.markdown +++ b/tr-tr/objective-c-tr.html.markdown @@ -14,7 +14,7 @@ kendi çatıları olan Cocoa ve Cocoa Touch için kullanılan bir programlama di Genel açamlı, object-oriented bir yapıya sahip programlama dilidir. C programlama diline Smalltalk stilinde mesajlaşma ekler. -```objective_c +```objective-c // Tek satır yorum // işaretleri ile başlar /* diff --git a/vi-vn/objective-c-vi.html.markdown b/vi-vn/objective-c-vi.html.markdown index c97bb560..38e418e9 100644 --- a/vi-vn/objective-c-vi.html.markdown +++ b/vi-vn/objective-c-vi.html.markdown @@ -12,7 +12,7 @@ filename: LearnObjectiveC-vi.m Objective-C là ngôn ngữ lập trình chính được sử dụng bởi Apple cho các hệ điều hành OS X, iOS và các framework tương ứng của họ, Cocoa và Cocoa Touch. Nó là một ngôn ngữ lập trình mục đích tổng quát, hướng đối tượng có bổ sung thêm kiểu truyền thông điệp giống Smalltalk vào ngôn ngữ lập trình C. -```objective_c +```objective-c // Chú thích dòng đơn bắt đầu với // /* -- cgit v1.2.3 From a67d9d9e0ed3d351ce0139de18a4b212b47ab9cb Mon Sep 17 00:00:00 2001 From: Andy B Date: Fri, 9 Oct 2015 15:36:51 +0100 Subject: [coffeescript/en] Fixed grammar --- coffeescript.html.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/coffeescript.html.markdown b/coffeescript.html.markdown index 85a5f81f..106854bd 100644 --- a/coffeescript.html.markdown +++ b/coffeescript.html.markdown @@ -7,7 +7,7 @@ filename: coffeescript.coffee --- CoffeeScript is a little language that compiles one-to-one into the equivalent JavaScript, and there is no interpretation at runtime. -As one of the succeeders of JavaScript, CoffeeScript tries its best to output readable, pretty-printed and smooth-running JavaScript codes working well in every JavaScript runtime. +As one of the successors to JavaScript, CoffeeScript tries its best to output readable, pretty-printed and smooth-running JavaScript code, which works well in every JavaScript runtime. See also [the CoffeeScript website](http://coffeescript.org/), which has a complete tutorial on CoffeeScript. -- cgit v1.2.3 From e8e8b9c76fb578d3f8e90b90b3c8a1c59cf0e901 Mon Sep 17 00:00:00 2001 From: Andy B Date: Fri, 9 Oct 2015 15:48:21 +0100 Subject: [C/en] Accessing command line arguments in main --- c.html.markdown | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/c.html.markdown b/c.html.markdown index db2ac930..345dca7f 100644 --- a/c.html.markdown +++ b/c.html.markdown @@ -27,6 +27,7 @@ Multi-line comments don't nest /* Be careful */ // comment ends on this line... */ // ...not this one! // Constants: #define +// Constants are written in all-caps out of convention, not requirement #define DAYS_IN_YEAR 365 // Enumeration constants are also ways to declare constants. @@ -56,6 +57,15 @@ int add_two_ints(int x1, int x2); // function prototype // Your program's entry point is a function called // main with an integer return type. int main(void) { + // your program +} + +// The command line arguments used to run your program are also passed to main +// argc being the number of arguments - your program's name counts as 1 +// argv is an array of character arrays - containing the arguments themselves +// argv[0] = name of your program, argv[1] = first argument, etc. +int main (int argc, char** argv) +{ // print output using printf, for "print formatted" // %d is an integer, \n is a newline printf("%d\n", 0); // => Prints 0 -- cgit v1.2.3 From 53a0264029dbaaf5909110c0a390753b276ac324 Mon Sep 17 00:00:00 2001 From: Sricharan Chiruvolu Date: Fri, 9 Oct 2015 20:30:57 +0530 Subject: Update latex.html.markdown --- latex.html.markdown | 53 +++++++++++++++++++++++++++++++++++++++++++++++------ 1 file changed, 47 insertions(+), 6 deletions(-) diff --git a/latex.html.markdown b/latex.html.markdown index c8f21a83..f0646941 100644 --- a/latex.html.markdown +++ b/latex.html.markdown @@ -3,6 +3,7 @@ language: latex contributors: - ["Chaitanya Krishna Ande", "http://icymist.github.io"] - ["Colton Kohnke", "http://github.com/voltnor"] + - ["Sricharan Chiruvolu", "http://sricharan.xyz"] filename: learn-latex.tex --- @@ -25,12 +26,15 @@ getting it to behave exactly the way you want can be a bit hairy. \documentclass[12pt]{article} % Next we define the packages the document uses. +% If you want to include graphics, colored text or +% source code from a file into your document, +% you need to enhance the capabilities of LaTeX. This is done by adding packages. % I'm going to include the float and caption packages for figures. \usepackage{caption} \usepackage{float} % We can define some other document properties too! -\author{Chaitanya Krishna Ande \& Colton Kohnke} +\author{Chaitanya Krishna Ande, Colton Kohnke \& Sricharan Chiruvolu} \date{\today} \title{Learn LaTeX in Y Minutes!} @@ -41,6 +45,16 @@ getting it to behave exactly the way you want can be a bit hairy. % create a title page fo us. \maketitle +% Most research papers have abstract, you can use the predefined commands for this. +% This should appear in its logical order, therefore, after the top matter, +% but before the main sections of the body. +% This command is available in document classes article and report. +\begin{abstract} + LaTex documentation written as LaTex! How novel and totally not my idea! +\end{abstract} + +% Section commands are intuitive. +% All the titles of the sections are added automatically to the table of contents. \section{Introduction} Hello, my name is Colton and together we're going to explore LaTeX ! @@ -69,15 +83,34 @@ One of the primary uses for LaTeX is to produce academic article or technical papers. Usually in the realm of math and science. As such, we need to be able to add special symbols to our paper! \\ -My favorite Greek letter is $\xi$. I also like $\beta$, $\gamma$ and $\sigma$. +Math has many symbols, far beyond what you can find on a keyboard. +Set and relation symbols, arrows, operators, Greek letters to name a few. \\ + + +Sets and relations play a vital role in many mathematical research papers. +Here's how you state all y that belong to X, $\forall$ x $\in$ X. Notice how I needed to add \$ signs before and after the symbols. This is because when writing, we are in text-mode. However, the math symbols only exist in math-mode. We can enter math-mode from text mode with the \$ signs. The opposite also holds true. Variable can also be rendered in math-mode. \\ -% We can also add references -For a right angled triangle (see Fig.~\ref{fig:right-triangle}) with sides $a$, - $b$ and $c$, where $c$ is the hypotenuse, the following holds: +My favorite Greek letter is $\xi$. I also like $\beta$, $\gamma$ and $\sigma$. + +Operators are essential parts of a mathematical document: trigonometric functions +(sin, cos, tan), logarithms and exponentials (log, exp), limits (lim) e.t.c. have +pre-defined LaTeX commands. Let's write an equation to see how it's done: \\ + +$\cos$ (2$\theta$) = $\cos$^2 $\theta$ - $\sin$^2 $\theta$ + +Fractions(Numerator-denominators) can be written in these forms: + +% 10 / 7 +^10/_7 + +% Relatively complex fractions can be written as +% \frac{numerator}{denominator} +$\frac{n!}{k!(n - k)!}$ + % Display math with the equation 'environment' \begin{equation} % enters math-mode c^2 = a^2 + b^2. @@ -88,11 +121,17 @@ For a right angled triangle (see Fig.~\ref{fig:right-triangle}) with sides $a$, Eqn.~\ref{eq:pythagoras} is also known as the Pythagoras Theorem which is also the subject of Sec.~\ref{subsec:pythagoras}. +Summations and Integrals are written with sum and int commands: +\begin{equation} % enters math-mode +\sum_{i=0}^{5} f_i + +\int_0^\infty \mathrm{e}^{-x}\,\mathrm{d}x +\end{equation} \section{Figures} Let's insert a Figure. Figure placement can get a little tricky. -I definately have to lookup the placement options each time. +I definitely have to lookup the placement options each time. \begin{figure}[H] \centering @@ -115,6 +154,8 @@ Let's insert a Table. \end{tabular} \end{table} +% \section{Hyperlinks} + \section{Compiling} -- cgit v1.2.3 From bb8eeb53ef01b6bfbdf64d6f1dc067f9cf4b8f8d Mon Sep 17 00:00:00 2001 From: Andy B Date: Fri, 9 Oct 2015 16:05:21 +0100 Subject: [xml/en] Grammar fixes --- xml.html.markdown | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/xml.html.markdown b/xml.html.markdown index d407512d..4d33e614 100644 --- a/xml.html.markdown +++ b/xml.html.markdown @@ -40,13 +40,14 @@ Unlike HTML, XML does not specify how to display or to format data, just carry i It starts with a declaration, informing some metadata (optional). XML uses a tree structure. Above, the root node is 'bookstore', which has - three child nodes, all 'books'. Those nodes has more child nodes, and so on... + three child nodes, all 'books'. Those nodes have more child nodes (or + children), and so on... - Nodes are created using open/close tags, and childs are just nodes between + Nodes are created using open/close tags, and children are just nodes between the open and close tags.--> - + - + - +
- ``` -## Precedence +## Precedence or Cascade -As you noticed an element may be targetted by more than one selector. -and may have a property set on it in more than one. -In these cases, one of the rules takes precedence over others. +An element may be targeted by multiple selectors and may have a property set on it in more than once. In these cases, one of the rules takes precedence over others. Generally, a rule in a more specific selector take precedence over a less specific one, and a rule occuring later in the stylesheet overwrites a previous one. + +This process is called cascading, hence the name Cascading Style Sheets. Given the following CSS: ```css -/*A*/ +/* A */ p.class1[attr='value'] -/*B*/ -p.class1 {} +/* B */ +p.class1 { } -/*C*/ -p.class2 {} +/* C */ +p.class2 { } -/*D*/ -p {} +/* D */ +p { } -/*E*/ +/* E */ p { property: value !important; } - ``` and the following markup: ```xml -

-

+

``` -The precedence of style is as followed: -Remember, the precedence is for each **property**, not for the entire block. +The precedence of style is as follows. Remember, the precedence is for each **property**, not for the entire block. -* `E` has the highest precedence because of the keyword `!important`. - It is recommended to avoid this unless it is strictly necessary to use. -* `F` is next, because it is inline style. -* `A` is next, because it is more "specific" than anything else. - more specific = more specifiers. here 3 specifiers: 1 tagname `p` + - class name `class1` + 1 attribute `attr='value'` -* `C` is next. although it has the same specificness as `B` - but it appears last. -* Then is `B` -* and lastly is `D`. +* `E` has the highest precedence because of the keyword `!important`. It is recommended that you avoid its usage. +* `F` is next, because it is an inline style. +* `A` is next, because it is more "specific" than anything else. It has 3 specifiers: The name of the element `p`, its class `class1`, an attribute `attr='value'`. +* `C` is next, even though it has the same specificity as `B`. This is because it appears after `B`. +* `B` is next. +* `D` is the last one. ## Compatibility -Most of the features in CSS2 (and gradually in CSS3) are compatible across -all browsers and devices. But it's always vital to have in mind the compatibility -of what you use in CSS with your target browsers. +Most of the features in CSS 2 (and many in CSS 3) are available across all browsers and devices. But it's always good practice to check before using a new feature. -[QuirksMode CSS](http://www.quirksmode.org/css/) is one of the best sources for this. +## Resources -To run a quick compatibility check, [Can I Use...](http://caniuse.com) is a great resource. +* To run a quick compatibility check, [CanIUse](http://caniuse.com). +* CSS Playground [Dabblet](http://dabblet.com/). +* [Mozilla Developer Network's CSS documentation](https://developer.mozilla.org/en-US/docs/Web/CSS) +* [Codrops' CSS Reference](http://tympanus.net/codrops/css_reference/) ## Further Reading -* [Mozilla Developer Network's CSS documentation](https://developer.mozilla.org/en-US/docs/Web/CSS) -* [Codrops' CSS Reference](http://tympanus.net/codrops/css_reference/) * [Understanding Style Precedence in CSS: Specificity, Inheritance, and the Cascade](http://www.vanseodesign.com/css/css-specificity-inheritance-cascaade/) +* [Selecting elements using attributes](https://css-tricks.com/almanac/selectors/a/attribute/) * [QuirksMode CSS](http://www.quirksmode.org/css/) * [Z-Index - The stacking context](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Understanding_z_index/The_stacking_context) -* [SCSS](http://sass-lang.com/) and [LESS](http://lesscss.org/) for CSS pre-processing +* [SASS](http://sass-lang.com/) and [LESS](http://lesscss.org/) for CSS pre-processing +* [CSS-Tricks](https://css-tricks.com) -- cgit v1.2.3 From 622d4485ab9efd265be83d16abbe8cb12da7934c Mon Sep 17 00:00:00 2001 From: Kara Kincaid Date: Sat, 10 Oct 2015 08:20:03 -0400 Subject: [css/en] Added more pseudo-classes and pseudo-elements examples --- css.html.markdown | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/css.html.markdown b/css.html.markdown index 811767e6..4c459f7f 100644 --- a/css.html.markdown +++ b/css.html.markdown @@ -119,6 +119,19 @@ selected:link {} /* or an input element which is focused */ selected:focus {} +/* any element that is the first child of its parent */ +selector:first-child {} + +/* any element that is the last child of its parent */ +selector:last-child {} + +/* Just like pseudo classes, pseudo elements allow you to style certain parts of a document */ + +/* matches a virtual first child of the selected element */ +selector::before {} + +/* matches a virtual last child of the selected element */ +selector::after {} /* #################### ## PROPERTIES -- cgit v1.2.3 From 7c2c4480600b6c817418d5ba04315bca3c5a400d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Joa=CC=83o=20Costa?= Date: Sat, 10 Oct 2015 16:49:53 +0100 Subject: Fix compile errors of the English and French Scala tutorials --- fr-fr/scala.html.markdown | 9 ++++++--- scala.html.markdown | 12 ++++++------ 2 files changed, 12 insertions(+), 9 deletions(-) diff --git a/fr-fr/scala.html.markdown b/fr-fr/scala.html.markdown index a43edf16..c6d06361 100644 --- a/fr-fr/scala.html.markdown +++ b/fr-fr/scala.html.markdown @@ -208,6 +208,7 @@ sSquared.reduce (_+_) // La fonction filter prend un prédicat (une fonction de type A -> Booléen) et // sélectionne tous les éléments qui satisfont ce prédicat List(1, 2, 3) filter (_ > 2) // List(3) +case class Person(name: String, age: Int) List( Person(name = "Dom", age = 23), Person(name = "Bob", age = 30) @@ -217,6 +218,7 @@ List( // Scala a une méthode foreach définie pour certaines collections // qui prend en argument une fonction renvoyant Unit (une méthode void) +val aListOfNumbers = List(1, 2, 3, 4, 10, 20, 100) aListOfNumbers foreach (x => println(x)) aListOfNumbers foreach println @@ -271,11 +273,12 @@ i // Montre la valeur de i. Notez que while est une boucle au sens classique. // mais utiliser des combinateurs et des compréhensions comme ci-dessus est plus // facile pour comprendre et pour faire la parallélisation +i = 0 // La boucle do while do { println("x is still less then 10"); - x += 1 -} while (x < 10) + i += 1 +} while (i < 10) // La récursivité est un moyen idiomatique de faire une chose répétitive en Scala. @@ -370,7 +373,7 @@ val email(user, domain) = "henry@zkpr.com" "Les chaînes de caractères Scala sont entourées de doubles guillements" 'a' // Un caractère de Scala -'Les simples guillemets n'existent pas en Scala // Erreur +// 'Les simples guillemets n'existent pas en Scala' // Erreur "Les chaînes de caractères possèdent les méthodes usuelles de Java".length "Il y a aussi quelques méthodes extra de Scala.".reverse diff --git a/scala.html.markdown b/scala.html.markdown index 7189be10..7f545196 100644 --- a/scala.html.markdown +++ b/scala.html.markdown @@ -6,7 +6,6 @@ contributors: - ["Dominic Bou-Samra", "http://dbousamra.github.com"] - ["Geoff Liu", "http://geoffliu.me"] - ["Ha-Duong Nguyen", "http://reference-error.org"] -filename: learn.scala --- Scala - the scalable language @@ -244,10 +243,11 @@ i // Show the value of i. Note that while is a loop in the classical sense - // comprehensions above is easier to understand and parallelize // A do while loop +i = 0 do { - println("x is still less than 10") - x += 1 -} while (x < 10) + println("i is still less than 10") + i += 1 +} while (i < 10) // Tail recursion is an idiomatic way of doing recurring things in Scala. // Recursive functions need an explicit return type, the compiler can't infer it. @@ -566,8 +566,8 @@ sendGreetings("Jane") // => "Hello Jane, 100 blessings to you and yours!" // Implicit function parameters enable us to simulate type classes in other // functional languages. It is so often used that it gets its own shorthand. The // following two lines mean the same thing: -def foo[T](implicit c: C[T]) = ... -def foo[T : C] = ... +// def foo[T](implicit c: C[T]) = ... +// def foo[T : C] = ... // Another situation in which the compiler looks for an implicit is if you have -- cgit v1.2.3 From ae7dee12a5fef665e9c5bb3ae1ebc9eece9c7648 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Joa=CC=83o=20Costa?= Date: Sat, 10 Oct 2015 16:51:07 +0100 Subject: [scala-pt] Fix variable names on while cycle --- pt-pt/scala-pt.html.markdown | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/pt-pt/scala-pt.html.markdown b/pt-pt/scala-pt.html.markdown index 270fb01e..a4c1c02b 100644 --- a/pt-pt/scala-pt.html.markdown +++ b/pt-pt/scala-pt.html.markdown @@ -245,10 +245,11 @@ i // Mostra o valor de i. Note que o while é um ciclo no sentido clássico - // paralelizar // Um ciclo do while +i = 0 do { - println("x ainda é menor que 10") - x = x + 1 -} while (x < 10) + println("i ainda é menor que 10") + i += 1 +} while (i < 10) // A forma idiomática em Scala de definir acções recorrentes é através de // recursão em cauda. -- cgit v1.2.3 From 77f0219cc6fd64f9c4dbd3007fa395b2242a6e49 Mon Sep 17 00:00:00 2001 From: Ratan Date: Sat, 10 Oct 2015 12:10:27 -0400 Subject: change String to AbstractString as per 0.4 spec --- julia.html.markdown | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/julia.html.markdown b/julia.html.markdown index 66329feb..7ca2d492 100644 --- a/julia.html.markdown +++ b/julia.html.markdown @@ -78,7 +78,7 @@ false 1 < 2 < 3 # => true 2 < 3 < 2 # => false -# Strings are created with " +# AbstractStrings are created with " "This is a string." # Character literals are written with ' @@ -314,7 +314,7 @@ end # For loops iterate over iterables. -# Iterable types include Range, Array, Set, Dict, and String. +# Iterable types include Range, Array, Set, Dict, and AbstractString. for animal=["dog", "cat", "mouse"] println("$animal is a mammal") # You can use $ to interpolate variables or expression into strings @@ -550,13 +550,13 @@ super(Any) # => Any # <: is the subtyping operator type Lion <: Cat # Lion is a subtype of Cat mane_color - roar::String + roar::AbstractString end # You can define more constructors for your type # Just define a function of the same name as the type # and call an existing constructor to get a value of the correct type -Lion(roar::String) = Lion("green",roar) +Lion(roar::AbstractString) = Lion("green",roar) # This is an outer constructor because it's outside the type definition type Panther <: Cat # Panther is also a subtype of Cat -- cgit v1.2.3 From 7281681a3e45e8103b771933b40920a292fc2818 Mon Sep 17 00:00:00 2001 From: Thibault iTech Date: Sat, 10 Oct 2015 18:58:25 +0200 Subject: Added translation in french for the HAML article --- fr-fr/haml-fr.html.markdown | 156 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 156 insertions(+) create mode 100644 fr-fr/haml-fr.html.markdown diff --git a/fr-fr/haml-fr.html.markdown b/fr-fr/haml-fr.html.markdown new file mode 100644 index 00000000..0267a380 --- /dev/null +++ b/fr-fr/haml-fr.html.markdown @@ -0,0 +1,156 @@ +--- +language: haml +filename: learnhaml.haml +contributors: + - ["Simon Neveu", "https://github.com/sneveu"] + - ["Thibault", "https://github.com/iTech-"] +--- + +Haml est un langage de balisage utilisé majoritairement avec Ruby, qui décrit de manière simple et propre le HTML de n'importe quelle page web sans l'utilisation des traditionnelles lignes de code. Le langage est une alternative très populaire au langage de templates Rails (.erb) et permet d'intégrer du code en Ruby dans votre balisage. + +Son but est de réduire le nombre de répétitions dans le balisage en fermant des balises pour vous en se basant sur l'indentation de votre code. Finalement, le balisage est bien structuré, ne contient pas de répétition, est logique et facile à lire. + +Vous pouvez aussi utiliser Haml sur un projet indépendant de Ruby, en installant les gems de Haml et en le convertissant en html grâce aux commandes. + +$ haml fichier_entree.haml fichier_sortie.html + + +```haml +/ ------------------------------------------- +/ Indentation +/ ------------------------------------------- + +/ + A cause de l'importance de l'indentation sur la manière dont votre code sera + converti, l'indentation doit être constante à travers votre document. Un + simple changement d'indentation entrainera une erreur. En général, on utilise + deux espaces, mais ce genre de décision sur l'indentation vous appartient, du + moment que vous vous y tenez. + +/ ------------------------------------------- +/ Commentaires +/ ------------------------------------------- + +/ Ceci est un commentaire en Haml. + +/ + Pour écrire un commentaire sur plusieurs lignes, indentez votre code + commenté en le commençant par un slash + +-# Ceci est un commentaire silencieux, qui n'apparaîtra pas dans le fichier + + +/ ------------------------------------------- +/ Eléments HTML +/ ------------------------------------------- + +/ Pour écrire vos balises, utilisez un pourcentage suivi du nom de votre balise +%body + %header + %nav + +/ Remarquez qu'il n'y a aucunes balises fermées. Le code produira alors ceci + +

+ +
+ + +/ La balise div est l'élément par défaut, vous pouvez donc l'écrire comme ceci +.balise + +/ Pour ajouter du contenu à votre balise, ajoutez le texte après sa déclaration +%h1 Titre contenu + +/ Pour écrire du contenu sur plusieurs lignes, imbriquez le +%p + Ce paragraphe contient beaucoup de contenu qui pourrait + probablement tenir sur deux lignes séparées. + +/ + Vous pouvez utiliser des caractères html spéciaux en utilisant &=. Cela va + convertir les caractères comme &, /, : en leur équivalent HTML. Par exemple + +%p + &= "Oui & oui" + +/ Produira 'Oui & oui' + +/ Vous pouvez écrire du contenu html sans qu'il soit converti en utilisant != +%p + != "Voici comment écrire une balise de paragraphe

" + +/ Cela produira 'Voici comment écrire une balise de paragraphe

' + +/ Une classe CSS peut être ajouté à votre balise en chainant le nom de la classe +%div.truc.machin + +/ ou en utilisant un hash de Ruby +%div{:class => 'truc machin'} + +/ Des attributs pour n'importe quelles balises peuvent être ajoutés au hash +%a{:href => '#', :class => 'machin', :title => 'Titre machin'} + +/ Pour affecter une valeur à un booléen, utilisez 'true' +%input{:selected => true} + +/ Pour écrire des data-attributes, utilisez le :data avec la valeur d'un hash +%div{:data => {:attribute => 'machin'}} + + +/ ------------------------------------------- +/ Insérer du Ruby +/ ------------------------------------------- + +/ + Pour transférer une valeur de Ruby comme contenu d'une balise, utilisez le + signe égal suivi du code Ruby + +%h1= livre.titre + +%p + = livre.auteur + = livre.editeur + + +/ Pour lancer du code Ruby sans le convertir en HTML, utilisez un trait d'union +- livres = ['livre 1', 'livre 2', 'livre 3'] + +/ Ceci vous permet de faire des choses géniales comme des blocs Ruby +- livre.shuffle.each_with_index do |livre, index| + %h1= livre + + if livre do + %p Ceci est un livre + +/ + Encore une fois il n'est pas nécessaire d'ajouter une balise fermante, même + pour Ruby. + L'indentation le fera pour vous. + + +/ ------------------------------------------- +/ Ruby en-ligne / Interpolation en Ruby +/ ------------------------------------------- + +/ Inclure une variable Ruby dans une ligne en utilisant #{} +%p Votre meilleur score est #{record} + + +/ ------------------------------------------- +/ Filtres +/ ------------------------------------------- + +/ + Utilisez les deux points pour définir un filtre Haml, vous pouvez par exemple + utiliser un filtre :javascript pour écrire du contenu en-ligne js + +:javascript + console.log('Ceci est la balise en-ligne