From b0ff6fad112076d91fac51a4050faa8aadc38e30 Mon Sep 17 00:00:00 2001 From: Tim Macfarlane Date: Fri, 20 Sep 2013 12:14:56 +0200 Subject: one big code block, plus some clarifications --- pogo.html.markdown | 198 +++++++++++++++++++---------------------------------- 1 file changed, 71 insertions(+), 127 deletions(-) (limited to 'pogo.html.markdown') diff --git a/pogo.html.markdown b/pogo.html.markdown index 6c619e0b..2e856825 100644 --- a/pogo.html.markdown +++ b/pogo.html.markdown @@ -7,48 +7,27 @@ filename: learnPogo.pogo Pogoscript is a little language that emphasises readability, DSLs and provides excellent asynchronous primitives for writing connected JavaScript applications for the browser or server. -# variables - -defining a variable - ``` +// defining a variable water temperature = 24 -``` -re-assigning a variable after its definition - -``` +// re-assigning a variable after its definition water temperature := 26 -``` - -## functions - -functions allow their parameters to be placed anywhere - -``` -temperature at (altitude) altitude = 32 - altitude / 100 -``` -longer functions are just indented +// functions allow their parameters to be placed anywhere +temperature at (a) altitude = 32 - a / 100 -``` -temperature at (altitude) altitude := - if (altitude < 0) +// longer functions are just indented +temperature at (a) altitude := + if (a < 0) water temperature else - 32 - altitude / 100 -``` + 32 - a / 100 -calling a function - -``` +// calling a function current temperature = temperature at 3200 altitude -``` - -## objects and methods -this function constructs a new object -``` +// this function constructs a new object with methods position (x, y) = { x = x y = y @@ -58,42 +37,32 @@ position (x, y) = { dy = self.y - p.y Math.sqrt (dx * dx + dy * dy) } -``` -calling methods +// `self` is similar to `this` in JavaScript with the +// exception that `self` isn't redefined in each new +// function definition +// `self` just does what you expect -``` +// calling methods position (7, 2).distance from position (position (5, 1)) -``` - -as in JavaScript, objects are hashes too -``` +// as in JavaScript, objects are hashes too position.'x' == position.x == position.('x') -``` - -## arrays -``` +// arrays positions = [ position (1, 1) position (1, 2) position (1, 3) ] -``` - -indexing an array -``` +// indexing an array positions.0.y n = 2 positions.(n).y -``` -## strings - -``` +// strings poem = 'Tail turned to red sunset on a juniper crown a lone magpie cawks. Mad at Oryoki in the shrine-room -- Thistles blossomed late afternoon. Put on my shirt and took it off in the sun walking the path to lunch. @@ -103,25 +72,17 @@ poem = 'Tail turned to red sunset on a juniper crown a lone magpie cawks. Sky reddens behind fir trees, larks twitter, sparrows cheep cheep cheep cheep cheep.' -// Allen Ginsburg -``` +// that's Allen Ginsburg -interpolation - -``` +// interpolation outlook = 'amazing!' console.log "the weather tomorrow is going to be #(outlook)" -``` - -## regular expressions - -``` -r/(\d+)m/ -``` -## operators +// regular expressions +r/(\d+)m/i +r/(\d+) degrees/mg -``` +// operators true @and true false @or true @not false @@ -130,44 +91,23 @@ false @or true 2 > 1 // plus all the javascript ones -``` - -to define your own -``` +// to define your own (p1) plus (p2) = position (p1.x + p2.x, p1.y + p2.y) -``` -can be called as an operator - -``` +// `plus` can be called as an operator position (1, 1) @plus position (0, 2) -``` - -or as a function - -``` +// or as a function (position (1, 1)) plus (position (0, 2)) -``` - -explicit return -``` +// explicit return (x) times (y) = return (x * y) -``` -new - -``` +// new now = @new Date () -``` - -# more on functions - -functions can take named optional arguments -``` +// functions can take named optional arguments spark (position, color: 'black', velocity: {x = 0, y = 0}) = { color = color position = position @@ -176,21 +116,16 @@ spark (position, color: 'black', velocity: {x = 0, y = 0}) = { red = spark (position 1 1, color: 'red') fast black = spark (position 1 1, velocity: {x = 10, y = 0}) -``` - -functions can unsplat arguments too -``` +// functions can unsplat arguments too log (messages, ...) = console.log (messages, ...) -``` -## blocks +// blocks are functions passed to other functions. +// This block takes two parameters, `spark` and `c`, +// the body of the block is the indented code after the +// function call -blocks are functions passed to other functions. This block takes two parameters, `spark` and `c`, -the body of the block is the indented code after the function call - -``` render each @(spark) into canvas context @(c) ctx.begin path () ctx.stroke style = spark.color @@ -202,53 +137,62 @@ render each @(spark) into canvas context @(c) Math.PI * 2 ) ctx.stroke () -``` -## asynchronous calls +// asynchronous calls -Node.js includes the `fs` module for accessing the file system. -Let's list the contents of a directory +// JavaScript both in the browser and on the server (with Node.js) +// makes heavy use of asynchronous IO with callbacks. Async IO is +// amazing for performance and making concurrency simple but it +// quickly gets complicated. +// Pogoscript has a few things to make async IO much much easier + +// Node.js includes the `fs` module for accessing the file system. +// Let's list the contents of a directory -``` fs = require 'fs' directory listing = fs.readdir! '.' -``` -`fs.readdir()` is an asynchronous function, so we can call it using the `!` operator. -The `!` operator allows you to call async functions with the same syntax and largely -the same semantics as normal synchronous functions. -Pogoscript rewrites it so that all subsequent code is placed in the callback function -to `fs.readdir()`. +// `fs.readdir()` is an asynchronous function, so we can call it +// using the `!` operator. The `!` operator allows you to call +// async functions with the same syntax and largely the same +// semantics as normal synchronous functions. Pogoscript rewrites +// it so that all subsequent code is placed in the callback function +// to `fs.readdir()`. -to catch asynchronous errors while calling asynchronous functions +// to catch asynchronous errors while calling asynchronous functions -``` try another directory listing = fs.readdir! 'a-missing-dir' catch (ex) console.log (ex) -``` -in fact, if you don't use `try catch`, it will raise the error up the -stack to the outer-most `try catch` or to the event loop, as you'd expect -with non-async exceptions +// in fact, if you don't use `try catch`, it will raise the error up the +// stack to the outer-most `try catch` or to the event loop, as you'd expect +// with non-async exceptions -to run two asynchronous calls concurrently, use the `?` operator. -The `?` operator returns a *future* which can be executed to -wait for and obtain the result, again using the `!` operator +// all the other control structures work with asynchronous calls too +// here's `if else` +config = + if (fs.stat! 'config.json'.is file ()) + JSON.parse (fs.read file! 'config.json' 'utf-8') + else + { + color: 'red' + } -we don't wait for either of these calls to finish +// to run two asynchronous calls concurrently, use the `?` operator. +// The `?` operator returns a *future* which can be executed to +// wait for and obtain the result, again using the `!` operator -``` +// we don't wait for either of these calls to finish a = fs.stat? 'a.txt' b = fs.stat? 'b.txt' -``` - -now we wait for the calls to finish and print the results -``` +// now we wait for the calls to finish and print the results console.log "size of a.txt is #(a!.size)" console.log "size of b.txt is #(b!.size)" + +// futures in Pogoscript are analogous to Promises ``` That's it. -- cgit v1.2.3