From b906c18a17958de1c967695dc41f70439a1ce362 Mon Sep 17 00:00:00 2001 From: Not-Nik Date: Thu, 9 Jul 2020 23:41:03 +0200 Subject: Add raylib tutorial --- raylib.html.markdown | 146 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 146 insertions(+) create mode 100644 raylib.html.markdown (limited to 'raylib.html.markdown') diff --git a/raylib.html.markdown b/raylib.html.markdown new file mode 100644 index 00000000..0afc6e03 --- /dev/null +++ b/raylib.html.markdown @@ -0,0 +1,146 @@ +--- +category: tool +tool: raylib +filename: learnraylib.c +contributors: + - ["Nikolas Wipper", "https://notnik.cc"] +--- + +**raylib** is a cross-platform easy-to-use graphics library, built around +OpenGL 1.1, 2.1, 3.3 and OpenGL ES 2.0. Even though it is written in C +it has bindings to over 50 different languages. This tutorial will use C, +more specifically C99. + +```c +#include + +int main(void) +{ + const int screenWidth = 800; + const int screenHeight = 450; + + // Before initialising raylib we can set configuration flags + SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT); + + // raylib doesn't require us to store any instance structures + // At the moment raylib can handle only one window at a time + InitWindow(screenWidth, screenHeight, "MyWindow"); + + // Set our game to run at 60 frames-per-second + SetTargetFPS(60); + + // Set a key that closes the window + // Could be 0 for no key + SetExitKey(KEY_DELETE); + + // raylib defines two types of cameras: Camera3D and Camera2D + // Camera is a typedef for Camera3D + Camera camera = { + .position = {0.0f, 0.0f, 0.0f}, + .target = {0.0f, 0.0f, 1.0f}, + .up = {0.0f, 1.0f, 0.0f}, + .fovy = 70.0f, + .type = CAMERA_PERSPECTIVE + }; + + // raylib supports loading of models, animations, images and sounds + // from various different file formats + Model myModel = LoadModel("my_model.obj"); + Font someFont = LoadFont("some_font.ttf"); + + // Creates a 100x100 render texture + RenderTexture renderTexture = LoadRenderTexture(100, 100); + + // WindowShouldClose checks if the user is closing the window + // This might happen using a shortcut, window controls + // or the key we set earlier + while (!WindowShouldClose()) + { + + // BeginDrawing needs to be called before any draw call + BeginDrawing(); + { + + // Sets the background to a certain color + ClearBackground(BLACK); + + if (IsKeyDown(KEY_SPACE)) + DrawCircle(400, 400, 30, GREEN); + + // Simple draw text + DrawText("Congrats! You created your first window!", + 190, // x + 200, // y + 20, // font size + LIGHTGRAY + ); + + // For most functions there are several versions + // These are usually postfixed with Ex, Pro, V + // or sometimes Rec, Wires (only for 3D), Lines (only for 2D) + DrawTextEx(someFont, + "Text in another font", + (Vector2) {10, 10}, + 20, // font size + 2, // spacing + LIGHTGRAY); + + // Required for drawing 3D, has 2D equivalent + BeginMode3D(camera); + { + + DrawCube((Vector3) {0.0f, 0.0f, 3.0f}, + 1.0f, 1.0f, 1.0f, RED); + + // White tint when drawing will keep the original color + DrawModel(myModel, (Vector3) {0.0f, 0.0f, 3.0f}, + 1.0f, //Scale + WHITE); + + } + // End 3D mode so we can draw normally again + EndMode3D(); + + // Start drawing onto render texture + BeginTextureMode(renderTexture); + { + + // It behaves the same as if we just called `BeginDrawing()` + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + { + + DrawGrid(10, // Slices + 1.0f // Spacing + ); + + } + EndMode3D(); + + } + EndTextureMode(); + + // render textures have a Texture2D field + DrawTexture(renderTexture.texture, 40, 378, BLUE); + + } + EndDrawing(); + } + + // Unloading loaded objects + UnloadFont(someFont); + UnloadModel(myModel); + + // Close window and OpenGL context + CloseWindow(); + + return 0; +} + +``` + +## Further reading +raylib has some [great examples](https://www.raylib.com/examples.html) +If you don't like C check out the [raylib bindings](https://github.com/raysan5/raylib/blob/master/BINDINGS.md) \ No newline at end of file -- cgit v1.2.3