From 83f3d7dc3bacab40bdee1c545fa92edb17777bf2 Mon Sep 17 00:00:00 2001 From: Bohdan Shtepan Date: Sat, 5 Dec 2015 04:23:07 +0200 Subject: Translated "Comparision to C", "Function overloading", "Default arguments" and "Namespaces" sections --- ru-ru/c++-ru.html.markdown | 873 ++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 871 insertions(+), 2 deletions(-) (limited to 'ru-ru') diff --git a/ru-ru/c++-ru.html.markdown b/ru-ru/c++-ru.html.markdown index 7fb8b9da..99798bbb 100644 --- a/ru-ru/c++-ru.html.markdown +++ b/ru-ru/c++-ru.html.markdown @@ -6,7 +6,6 @@ contributors: - ["Matt Kline", "https://github.com/mrkline"] - ["Geoff Liu", "http://geoffliu.me"] - ["Connor Waters", "http://github.com/connorwaters"] - - ["Bohdan Shtepan", "http://modern-dev.com"] translators: - ["Bohdan Shtepan", "http://modern-dev.com"] lang: ru-ru @@ -25,4 +24,874 @@ C++ - компилируемый, статически типизированн он широко применяется т.к. код написанный на C++ компилируется в набор инструкций, которые могут быть выполнены напрямую процессором. C++ широко используется для разработки программного обеспечения, являясь одним из самых популярных языков программирования. Область его применения включает создание операционных систем, разнообразных прикладных программ, драйверов -устройств, приложений для встраиваемых систем, высокопроизводительных серверов, а также развлекательных приложений (игр). \ No newline at end of file +устройств, приложений для встраиваемых систем, высокопроизводительных серверов, а также развлекательных приложений (игр). + +```c++ +////////////////// +// Сравнение с C +////////////////// + +// C++ практически представляет собой надмножество C и имеет схожий синтаксис +// для объявления переменных, примитивов и функций. + +// Также как и в С, точкой входа в программу является функция с именем main, +// которая возвращает целочисленное значение. +// Это значение является кодом ответа программы. +// Смотрите https://goo.gl/JYGKyv для более подробной информации. +int main(int argc, char** argv) +{ + // Аргументы командной строки переданные в программу хранятся в переменных + // argc и argv, также как и в C. + // argc указывает на количество аргументов, + // а argv является масивом C-подобных строк (char*), который непосредсвенно + // содержит аргументы. + // Первым аргументом всегда передается имя программы. + // argc и argv могут быть опущены если вы не планируете работать с аругментамы + // коммандной строки. + // Тогда сигнатура функции будет иметь следующий вид int main() + + // Возвращаемое значение 0 указывает на успешное завершение программы. + return 0; +} + +// Тем не менее, C++ имеет свои отличия: + +// В C++, символьные литералы являются символами. +sizeof('c') == sizeof(char) == 1 + +// В С, символьные литералы - целые числа. +sizeof('c') == sizeof(int) + + +// C++ имеет строго прототипирование. +void func(); // функция, которая не принимает аргументов. + +// In C +void func(); // функция, которая может принять сколько угодно аргументов. + +// Использование nullptr вместо NULL в C++. +int* ip = nullptr; + +// Стандартные заголовочные файлы С доступны в С++, +// но с префиксом "с" и не имеют суффикса .h. +#include + +int main() +{ + printf("Hello, world!\n"); + return 0; +} + +/////////////////////// +// Перегрузка функций +/////////////////////// + +// С++ поддерживает перегрузку функций, при условии, +// что каждая функция принимает различные параметры. + +void print(char const* myString) +{ + printf("String %s\n", myString); +} + +void print(int myInt) +{ + printf("My int is %d", myInt); +} + +int main() +{ + print("Hello"); // Использование void print(const char*) + print(15); // Использование void print(int) +} + +///////////////////////////// +// Аргументы функций по умолчанию +///////////////////////////// + +// Вы можете предоставить аргументы по умолчанию для функции, +// если они не предоставлены при вызове функции. + +void doSomethingWithInts(int a = 1, int b = 4) +{ + // Здесь что-то делаем с числами +} + +int main() +{ + doSomethingWithInts(); // a = 1, b = 4 + doSomethingWithInts(20); // a = 20, b = 4 + doSomethingWithInts(20, 5); // a = 20, b = 5 +} + +// Аргументы по умолчанию должен быть в конце списка аргументов. + +void invalidDeclaration(int a = 1, int b) // Ошибка! +{ +} + + +///////////// +// Пространства имен +///////////// + +// Пространства имен предоставляют отдельные области для переменной, +// функции и других объявлений. +// Пространства имен могут быть вложенными. + +namespace First { + namespace Nested { + void foo() + { + printf("This is First::Nested::foo\n"); + } + } // конец пространства имен Nested +} // конец пространства имен First + +namespace Second { + void foo() + { + printf("This is Second::foo\n") + } +} + +void foo() +{ + printf("This is global foo\n"); +} + +int main() +{ + // Включает все функци с пространства имен Second в текущую область видиомти. + // Обратите внимание, что простой вызов foo() больше не работает, + // так как теперь не ясно вызываем ли мы foo с пространства имен Second или + // из глобальной области видимости. + using namespace Second; + + Second::foo(); // напечатает "This is Second::foo" + First::Nested::foo(); // напечатает "This is First::Nested::foo" + ::foo(); // напечатает "This is global foo" +} + +/////////////// +// Ввод/Вывод +/////////////// + +// C++ input and output uses streams +// cin, cout, and cerr represent stdin, stdout, and stderr. +// << is the insertion operator and >> is the extraction operator. + +#include // Include for I/O streams + +using namespace std; // Streams are in the std namespace (standard library) + +int main() +{ + int myInt; + + // Prints to stdout (or terminal/screen) + cout << "Enter your favorite number:\n"; + // Takes in input + cin >> myInt; + + // cout can also be formatted + cout << "Your favorite number is " << myInt << "\n"; + // prints "Your favorite number is " + + cerr << "Used for error messages"; +} + +////////// +// Строки +////////// + +// Strings in C++ are objects and have many member functions +#include + +using namespace std; // Strings are also in the namespace std (standard library) + +string myString = "Hello"; +string myOtherString = " World"; + +// + is used for concatenation. +cout << myString + myOtherString; // "Hello World" + +cout << myString + " You"; // "Hello You" + +// C++ strings are mutable and have value semantics. +myString.append(" Dog"); +cout << myString; // "Hello Dog" + + +///////////// +// References +///////////// + +// In addition to pointers like the ones in C, +// C++ has _references_. +// These are pointer types that cannot be reassigned once set +// and cannot be null. +// They also have the same syntax as the variable itself: +// No * is needed for dereferencing and +// & (address of) is not used for assignment. + +using namespace std; + +string foo = "I am foo"; +string bar = "I am bar"; + + +string& fooRef = foo; // This creates a reference to foo. +fooRef += ". Hi!"; // Modifies foo through the reference +cout << fooRef; // Prints "I am foo. Hi!" + +// Doesn't reassign "fooRef". This is the same as "foo = bar", and +// foo == "I am bar" +// after this line. +cout << &fooRef << endl; //Prints the address of foo +fooRef = bar; +cout << &fooRef << endl; //Still prints the address of foo +cout << fooRef; // Prints "I am bar" + +//The address of fooRef remains the same, i.e. it is still referring to foo. + + +const string& barRef = bar; // Create a const reference to bar. +// Like C, const values (and pointers and references) cannot be modified. +barRef += ". Hi!"; // Error, const references cannot be modified. + +// Sidetrack: Before we talk more about references, we must introduce a concept +// called a temporary object. Suppose we have the following code: +string tempObjectFun() { ... } +string retVal = tempObjectFun(); + +// What happens in the second line is actually: +// - a string object is returned from tempObjectFun +// - a new string is constructed with the returned object as argument to the +// constructor +// - the returned object is destroyed +// The returned object is called a temporary object. Temporary objects are +// created whenever a function returns an object, and they are destroyed at the +// end of the evaluation of the enclosing expression (Well, this is what the +// standard says, but compilers are allowed to change this behavior. Look up +// "return value optimization" if you're into this kind of details). So in this +// code: +foo(bar(tempObjectFun())) + +// assuming foo and bar exist, the object returned from tempObjectFun is +// passed to bar, and it is destroyed before foo is called. + +// Now back to references. The exception to the "at the end of the enclosing +// expression" rule is if a temporary object is bound to a const reference, in +// which case its life gets extended to the current scope: + +void constReferenceTempObjectFun() { + // constRef gets the temporary object, and it is valid until the end of this + // function. + const string& constRef = tempObjectFun(); + ... +} + +// Another kind of reference introduced in C++11 is specifically for temporary +// objects. You cannot have a variable of its type, but it takes precedence in +// overload resolution: + +void someFun(string& s) { ... } // Regular reference +void someFun(string&& s) { ... } // Reference to temporary object + +string foo; +someFun(foo); // Calls the version with regular reference +someFun(tempObjectFun()); // Calls the version with temporary reference + +// For example, you will see these two versions of constructors for +// std::basic_string: +basic_string(const basic_string& other); +basic_string(basic_string&& other); + +// Idea being if we are constructing a new string from a temporary object (which +// is going to be destroyed soon anyway), we can have a more efficient +// constructor that "salvages" parts of that temporary string. You will see this +// concept referred to as "move semantics". + +///////////////////// +// Enums +///////////////////// + +// Enums are a way to assign a value to a constant most commonly used for +// easier visualization and reading of code +enum ECarTypes +{ + Sedan, + Hatchback, + SUV, + Wagon +}; + +ECarTypes GetPreferredCarType() +{ + return ECarTypes::Hatchback; +} + +// As of C++11 there is an easy way to assign a type to the enum which can be +// useful in serialization of data and converting enums back-and-forth between +// the desired type and their respective constants +enum ECarTypes : uint8_t +{ + Sedan, // 0 + Hatchback, // 1 + SUV = 254, // 254 + Hybrid // 255 +}; + +void WriteByteToFile(uint8_t InputValue) +{ + // Serialize the InputValue to a file +} + +void WritePreferredCarTypeToFile(ECarTypes InputCarType) +{ + // The enum is implicitly converted to a uint8_t due to its declared enum type + WriteByteToFile(InputCarType); +} + +// On the other hand you may not want enums to be accidentally cast to an integer +// type or to other enums so it is instead possible to create an enum class which +// won't be implicitly converted +enum class ECarTypes : uint8_t +{ + Sedan, // 0 + Hatchback, // 1 + SUV = 254, // 254 + Hybrid // 255 +}; + +void WriteByteToFile(uint8_t InputValue) +{ + // Serialize the InputValue to a file +} + +void WritePreferredCarTypeToFile(ECarTypes InputCarType) +{ + // Won't compile even though ECarTypes is a uint8_t due to the enum + // being declared as an "enum class"! + WriteByteToFile(InputCarType); +} + +////////////////////////////////////////// +// Classes and object-oriented programming +////////////////////////////////////////// + +// First example of classes +#include + +// Declare a class. +// Classes are usually declared in header (.h or .hpp) files. +class Dog { + // Member variables and functions are private by default. + std::string name; + int weight; + +// All members following this are public +// until "private:" or "protected:" is found. +public: + + // Default constructor + Dog(); + + // Member function declarations (implementations to follow) + // Note that we use std::string here instead of placing + // using namespace std; + // above. + // Never put a "using namespace" statement in a header. + void setName(const std::string& dogsName); + + void setWeight(int dogsWeight); + + // Functions that do not modify the state of the object + // should be marked as const. + // This allows you to call them if given a const reference to the object. + // Also note the functions must be explicitly declared as _virtual_ + // in order to be overridden in derived classes. + // Functions are not virtual by default for performance reasons. + virtual void print() const; + + // Functions can also be defined inside the class body. + // Functions defined as such are automatically inlined. + void bark() const { std::cout << name << " barks!\n"; } + + // Along with constructors, C++ provides destructors. + // These are called when an object is deleted or falls out of scope. + // This enables powerful paradigms such as RAII + // (see below) + // The destructor should be virtual if a class is to be derived from; + // if it is not virtual, then the derived class' destructor will + // not be called if the object is destroyed through a base-class reference + // or pointer. + virtual ~Dog(); + +}; // A semicolon must follow the class definition. + +// Class member functions are usually implemented in .cpp files. +Dog::Dog() +{ + std::cout << "A dog has been constructed\n"; +} + +// Objects (such as strings) should be passed by reference +// if you are modifying them or const reference if you are not. +void Dog::setName(const std::string& dogsName) +{ + name = dogsName; +} + +void Dog::setWeight(int dogsWeight) +{ + weight = dogsWeight; +} + +// Notice that "virtual" is only needed in the declaration, not the definition. +void Dog::print() const +{ + std::cout << "Dog is " << name << " and weighs " << weight << "kg\n"; +} + +Dog::~Dog() +{ + cout << "Goodbye " << name << "\n"; +} + +int main() { + Dog myDog; // prints "A dog has been constructed" + myDog.setName("Barkley"); + myDog.setWeight(10); + myDog.print(); // prints "Dog is Barkley and weighs 10 kg" + return 0; +} // prints "Goodbye Barkley" + +// Inheritance: + +// This class inherits everything public and protected from the Dog class +// as well as private but may not directly access private members/methods +// without a public or protected method for doing so +class OwnedDog : public Dog { + + void setOwner(const std::string& dogsOwner); + + // Override the behavior of the print function for all OwnedDogs. See + // http://en.wikipedia.org/wiki/Polymorphism_(computer_science)#Subtyping + // for a more general introduction if you are unfamiliar with + // subtype polymorphism. + // The override keyword is optional but makes sure you are actually + // overriding the method in a base class. + void print() const override; + +private: + std::string owner; +}; + +// Meanwhile, in the corresponding .cpp file: + +void OwnedDog::setOwner(const std::string& dogsOwner) +{ + owner = dogsOwner; +} + +void OwnedDog::print() const +{ + Dog::print(); // Call the print function in the base Dog class + std::cout << "Dog is owned by " << owner << "\n"; + // Prints "Dog is and weights " + // "Dog is owned by " +} + +////////////////////////////////////////// +// Initialization and Operator Overloading +////////////////////////////////////////// + +// In C++ you can overload the behavior of operators such as +, -, *, /, etc. +// This is done by defining a function which is called +// whenever the operator is used. + +#include +using namespace std; + +class Point { +public: + // Member variables can be given default values in this manner. + double x = 0; + double y = 0; + + // Define a default constructor which does nothing + // but initialize the Point to the default value (0, 0) + Point() { }; + + // The following syntax is known as an initialization list + // and is the proper way to initialize class member values + Point (double a, double b) : + x(a), + y(b) + { /* Do nothing except initialize the values */ } + + // Overload the + operator. + Point operator+(const Point& rhs) const; + + // Overload the += operator + Point& operator+=(const Point& rhs); + + // It would also make sense to add the - and -= operators, + // but we will skip those for brevity. +}; + +Point Point::operator+(const Point& rhs) const +{ + // Create a new point that is the sum of this one and rhs. + return Point(x + rhs.x, y + rhs.y); +} + +Point& Point::operator+=(const Point& rhs) +{ + x += rhs.x; + y += rhs.y; + return *this; +} + +int main () { + Point up (0,1); + Point right (1,0); + // This calls the Point + operator + // Point up calls the + (function) with right as its parameter + Point result = up + right; + // Prints "Result is upright (1,1)" + cout << "Result is upright (" << result.x << ',' << result.y << ")\n"; + return 0; +} + +///////////////////// +// Templates +///////////////////// + +// Templates in C++ are mostly used for generic programming, though they are +// much more powerful than generic constructs in other languages. They also +// support explicit and partial specialization and functional-style type +// classes; in fact, they are a Turing-complete functional language embedded +// in C++! + +// We start with the kind of generic programming you might be familiar with. To +// define a class or function that takes a type parameter: +template +class Box { +public: + // In this class, T can be used as any other type. + void insert(const T&) { ... } +}; + +// During compilation, the compiler actually generates copies of each template +// with parameters substituted, so the full definition of the class must be +// present at each invocation. This is why you will see template classes defined +// entirely in header files. + +// To instantiate a template class on the stack: +Box intBox; + +// and you can use it as you would expect: +intBox.insert(123); + +// You can, of course, nest templates: +Box > boxOfBox; +boxOfBox.insert(intBox); + +// Until C++11, you had to place a space between the two '>'s, otherwise '>>' +// would be parsed as the right shift operator. + +// You will sometimes see +// template +// instead. The 'class' keyword and 'typename' keywords are _mostly_ +// interchangeable in this case. For the full explanation, see +// http://en.wikipedia.org/wiki/Typename +// (yes, that keyword has its own Wikipedia page). + +// Similarly, a template function: +template +void barkThreeTimes(const T& input) +{ + input.bark(); + input.bark(); + input.bark(); +} + +// Notice that nothing is specified about the type parameters here. The compiler +// will generate and then type-check every invocation of the template, so the +// above function works with any type 'T' that has a const 'bark' method! + +Dog fluffy; +fluffy.setName("Fluffy") +barkThreeTimes(fluffy); // Prints "Fluffy barks" three times. + +// Template parameters don't have to be classes: +template +void printMessage() { + cout << "Learn C++ in " << Y << " minutes!" << endl; +} + +// And you can explicitly specialize templates for more efficient code. Of +// course, most real-world uses of specialization are not as trivial as this. +// Note that you still need to declare the function (or class) as a template +// even if you explicitly specified all parameters. +template<> +void printMessage<10>() { + cout << "Learn C++ faster in only 10 minutes!" << endl; +} + +printMessage<20>(); // Prints "Learn C++ in 20 minutes!" +printMessage<10>(); // Prints "Learn C++ faster in only 10 minutes!" + + +///////////////////// +// Exception Handling +///////////////////// + +// The standard library provides a few exception types +// (see http://en.cppreference.com/w/cpp/error/exception) +// but any type can be thrown an as exception +#include +#include + +// All exceptions thrown inside the _try_ block can be caught by subsequent +// _catch_ handlers. +try { + // Do not allocate exceptions on the heap using _new_. + throw std::runtime_error("A problem occurred"); +} + +// Catch exceptions by const reference if they are objects +catch (const std::exception& ex) +{ + std::cout << ex.what(); +} + +// Catches any exception not caught by previous _catch_ blocks +catch (...) +{ + std::cout << "Unknown exception caught"; + throw; // Re-throws the exception +} + +/////// +// RAII +/////// + +// RAII stands for "Resource Acquisition Is Initialization". +// It is often considered the most powerful paradigm in C++ +// and is the simple concept that a constructor for an object +// acquires that object's resources and the destructor releases them. + +// To understand how this is useful, +// consider a function that uses a C file handle: +void doSomethingWithAFile(const char* filename) +{ + // To begin with, assume nothing can fail. + + FILE* fh = fopen(filename, "r"); // Open the file in read mode. + + doSomethingWithTheFile(fh); + doSomethingElseWithIt(fh); + + fclose(fh); // Close the file handle. +} + +// Unfortunately, things are quickly complicated by error handling. +// Suppose fopen can fail, and that doSomethingWithTheFile and +// doSomethingElseWithIt return error codes if they fail. +// (Exceptions are the preferred way of handling failure, +// but some programmers, especially those with a C background, +// disagree on the utility of exceptions). +// We now have to check each call for failure and close the file handle +// if a problem occurred. +bool doSomethingWithAFile(const char* filename) +{ + FILE* fh = fopen(filename, "r"); // Open the file in read mode + if (fh == nullptr) // The returned pointer is null on failure. + return false; // Report that failure to the caller. + + // Assume each function returns false if it failed + if (!doSomethingWithTheFile(fh)) { + fclose(fh); // Close the file handle so it doesn't leak. + return false; // Propagate the error. + } + if (!doSomethingElseWithIt(fh)) { + fclose(fh); // Close the file handle so it doesn't leak. + return false; // Propagate the error. + } + + fclose(fh); // Close the file handle so it doesn't leak. + return true; // Indicate success +} + +// C programmers often clean this up a little bit using goto: +bool doSomethingWithAFile(const char* filename) +{ + FILE* fh = fopen(filename, "r"); + if (fh == nullptr) + return false; + + if (!doSomethingWithTheFile(fh)) + goto failure; + + if (!doSomethingElseWithIt(fh)) + goto failure; + + fclose(fh); // Close the file + return true; // Indicate success + +failure: + fclose(fh); + return false; // Propagate the error +} + +// If the functions indicate errors using exceptions, +// things are a little cleaner, but still sub-optimal. +void doSomethingWithAFile(const char* filename) +{ + FILE* fh = fopen(filename, "r"); // Open the file in read mode + if (fh == nullptr) + throw std::runtime_error("Could not open the file."); + + try { + doSomethingWithTheFile(fh); + doSomethingElseWithIt(fh); + } + catch (...) { + fclose(fh); // Be sure to close the file if an error occurs. + throw; // Then re-throw the exception. + } + + fclose(fh); // Close the file + // Everything succeeded +} + +// Compare this to the use of C++'s file stream class (fstream) +// fstream uses its destructor to close the file. +// Recall from above that destructors are automatically called +// whenever an object falls out of scope. +void doSomethingWithAFile(const std::string& filename) +{ + // ifstream is short for input file stream + std::ifstream fh(filename); // Open the file + + // Do things with the file + doSomethingWithTheFile(fh); + doSomethingElseWithIt(fh); + +} // The file is automatically closed here by the destructor + +// This has _massive_ advantages: +// 1. No matter what happens, +// the resource (in this case the file handle) will be cleaned up. +// Once you write the destructor correctly, +// It is _impossible_ to forget to close the handle and leak the resource. +// 2. Note that the code is much cleaner. +// The destructor handles closing the file behind the scenes +// without you having to worry about it. +// 3. The code is exception safe. +// An exception can be thrown anywhere in the function and cleanup +// will still occur. + +// All idiomatic C++ code uses RAII extensively for all resources. +// Additional examples include +// - Memory using unique_ptr and shared_ptr +// - Containers - the standard library linked list, +// vector (i.e. self-resizing array), hash maps, and so on +// all automatically destroy their contents when they fall out of scope. +// - Mutexes using lock_guard and unique_lock + +// containers with object keys of non-primitive values (custom classes) require +// compare function in the object itself or as a function pointer. Primitives +// have default comparators, but you can override it. +class Foo { +public: + int j; + Foo(int a) : j(a) {} +}; +struct compareFunction { + bool operator()(const Foo& a, const Foo& b) const { + return a.j < b.j; + } +}; +//this isn't allowed (although it can vary depending on compiler) +//std::map fooMap; +std::map fooMap; +fooMap[Foo(1)] = 1; +fooMap.find(Foo(1)); //true + +///////////////////// +// Fun stuff +///////////////////// + +// Aspects of C++ that may be surprising to newcomers (and even some veterans). +// This section is, unfortunately, wildly incomplete; C++ is one of the easiest +// languages with which to shoot yourself in the foot. + +// You can override private methods! +class Foo { + virtual void bar(); +}; +class FooSub : public Foo { + virtual void bar(); // Overrides Foo::bar! +}; + + +// 0 == false == NULL (most of the time)! +bool* pt = new bool; +*pt = 0; // Sets the value points by 'pt' to false. +pt = 0; // Sets 'pt' to the null pointer. Both lines compile without warnings. + +// nullptr is supposed to fix some of that issue: +int* pt2 = new int; +*pt2 = nullptr; // Doesn't compile +pt2 = nullptr; // Sets pt2 to null. + +// There is an exception made for bools. +// This is to allow you to test for null pointers with if(!ptr), +// but as a consequence you can assign nullptr to a bool directly! +*pt = nullptr; // This still compiles, even though '*pt' is a bool! + + +// '=' != '=' != '='! +// Calls Foo::Foo(const Foo&) or some variant (see move semantics) copy +// constructor. +Foo f2; +Foo f1 = f2; + +// Calls Foo::Foo(const Foo&) or variant, but only copies the 'Foo' part of +// 'fooSub'. Any extra members of 'fooSub' are discarded. This sometimes +// horrifying behavior is called "object slicing." +FooSub fooSub; +Foo f1 = fooSub; + +// Calls Foo::operator=(Foo&) or variant. +Foo f1; +f1 = f2; + + +// How to truly clear a container: +class Foo { ... }; +vector v; +for (int i = 0; i < 10; ++i) + v.push_back(Foo()); + +// Following line sets size of v to 0, but destructors don't get called +// and resources aren't released! +v.empty(); +v.push_back(Foo()); // New value is copied into the first Foo we inserted + +// Truly destroys all values in v. See section about temporary objects for +// explanation of why this works. +v.swap(vector()); + +``` +Further Reading: + +An up-to-date language reference can be found at + + +Additional resources may be found at -- cgit v1.2.3