From 92a736f5e06473d454f197b8017dc542ba8c404c Mon Sep 17 00:00:00 2001 From: Nemil Dalal Date: Mon, 23 Nov 2015 16:02:00 -0500 Subject: Added solidity --- solidity.html.markdown | 381 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 381 insertions(+) create mode 100644 solidity.html.markdown (limited to 'solidity.html.markdown') diff --git a/solidity.html.markdown b/solidity.html.markdown new file mode 100644 index 00000000..6409828a --- /dev/null +++ b/solidity.html.markdown @@ -0,0 +1,381 @@ +--- +language: Solidity +filename: learnSolidity.sol +contributors: + - ["Nemil Dalal", "https://www.nemil.com"] +--- + +Solidity is a statically typed, contract programming language for [Ethereum](https://www.ethereum.org/) that has similarities to Javascript and C. Like an object in object-oriented languages, each contract contains state variables, functions, and common data types. Contract-specific features include modifier (guard) clauses, event notifiers, and custom variables. + +Solidity lets you program on Ethereum, a blockchain-based virtual machine that allows the creation and computation of smart contracts, without needing centralized or trusted parties. + +As Solidity and Ethereum are under active development, experimental or beta features are explicitly marked, and subject to change. Pull requests welcome. + +```javascript +// Let's start with a simple Bank contract, before diving into to the key components of the language + +// Start with a Natspec comment (the three slashes) that can be used +// for documentation - and as descriptive data for UI elements +/// @title A simple deposit/withdrawal bank built on Bitcoin + +// All contracts are declared and named (in CamelCase) +contract AcmeBank { + // Declare state variables outside a function, + // these are persistent throughout the life of the contract + + // a dictionary that maps addresses to balances + mapping (address -> uint) balances; + + // the 'public' makes 'owner' externally readable by users or contracts + // (but not writeable), the 'constant' means this value to be + // changed after initialization + address public constant owner; + + // Constructor, can receive one or many variables here + function AcmeBank() { + // msg is a default variable that provides both the + // contract messager's address and amount + owner = msg.address; + // the owner has no additional rights, we're setting it for + // illustrative purposes + } + + function deposit(uint balance) { + balances[msg.sender] += msg.value; // no need for "this." or "self." in front of the state variable + + return balances[msg.sender]; + } + + function withdraw(uint withdrawAmount) returns (uint remainingBalance) { + if(balances[msg.sender] >= withdrawAmount) { + balances[msg.sender] -= withdrawAmount; + balances[msg.sender].send(withdrawAmount); + + return balances[msg.sender]; + } + } + + // The 'constant' prevents the function from editing state variables + function balance() constant { + return balances[msg.sender]; + } + + // Fallback function + // This function is called if invalid data is sent or ether without data; + // Added so that ether sent to this contract is reverted if the contract fails + // otherwise, the sender loses their money; you should add this in most contracts + function () { throw; } +} +// End example + +// Now let's go through the basics of Solidity + +// 1. DATA TYPES +// uint is the data type typically used for currency (there are no doubles +// or floats) and for dates +uint x; +int const a = 8; // int of 256 bits, cannot be changed after instantiation +uint8 b; +int64 c; +// int256 is same as int +// For both int and uint, you can explicitly set space in steps of 8, +// e.g., int8, int16 +uint248 e; + +// Type casting +int x = int(b) + +bool b = true; // or do 'var b = true;' for inferred typing + +// Addresses - holds 20 byte/160 bit Ethereum addresses to another contract +// ('Contract Account)') or person/external entity ('External Account') +address public owner; // Add 'public' field to indicate publicly/externally accessible, a getter is automatically created, but NOT a setter + +// All addresses can be sent ether in the following way: +owner.send(SOME_BALANCE); // returns false on failure +owner.balance; // the balance of the owner + +// Bytes are provided from 1 to 32 +byte a; // byte is same as bytes1 +bytes32 b; + +// Dynamically sized +bytes m; // A special array, same as byte[] (but packed tightly) +// same as bytes, but does not allow length or index access (for now) +string n = 'hello'; + +// Type inference +// var does inferred typing based on first assignment, +// can't be used in functions parameters +var a = true; +// there are edge cases where inference leads to a value being set (e.g., an uint 8) +// that is different from what the user wanted (uint16), so use carefully + +// by default, all values are set to 0 on instantiation + +// Delete can be called on most types, and will set the values to 0 +uint x = 5; +delete(x); // x is now 0 + +// 2. DATA STRUCTURES +// Arrays +bytes32[] names; +uint newLength = names.push("John"); // adding returns new length of the array +// Length +names.length; // get length +names.length = 1; // lengths can also be set, unlike many other languages + +// Dictionaries (any type to any other type) +mapping (string -> uint) public balances; +balances["john"] = 1; +console.log(balances[jill]); // is 0, all non-set key values return zeroes +// The 'public' lets you do the following from another contract +contractName.balances("john"); // returns 1 +// The 'public' keyword here created a getter (but not setter) that behaves like the following: +function balances(address _account) returns (uint balance) { + return balances[_account]; +} + +// To delete +delete(balances["John"]); +delete(balances); // deletes all elements + +// Unlike languages like Javascript, you cannot iterate through all elements in +// a map, without knowing the source keys + +// Structs and enums + struct Bank { // note the capital + address owner; + uint balance; + } +Bank b = Bank({ + owner: msg.sender, + balance: 5 +}); +delete(b); // set all values to 0, except any mappings + +// Enums +enum State { Created, Locked, Inactive }; +State public state; // Declare variable from enum +state = State.Created; + +// 3. Variables of note +// storage - A persistent storage hash (does not need to be declared) +storage['abc'] = 'def'; // maps 256 bit words to 256 bit words + +// tx - This transaction +tx.origin // address, sender of the transaction +tx.gasprice // uint, gas price of the transaction + +// msg - The current message received by the contract +msg.sender; // address, The address of the sender +msg.value; // uint, The amount of gas provided to this contract in wei +msg.data // bytes, complete call data + +// balance of the current contract (both contract and external accounts +// have balances) - often used at the end of a contracts life to send the +// remaining balance to a party +this.balance +// block +now // uint, current time, alias for block.timestamp +block.number // uint, current block number +block.difficulty // uint, current block difficulty +block.blockhash(1) // returns bytes32, only provides for most recent 256 block + +// 4. FUNCTIONS AND MORE +// A. Functions +// Simple function +function increment(uint x) returns (uint) { + x += 1; + return x; +} + +// Functions can return many arguments, and by specifying the returned arguments +// you don't need to explicity return +function increment(uint x, uint y) returns (uint x, uint y) { + x += 1; + y += 1; +} +// This function would have been called like this, and assigned to a tuple +uint (a,b) = increment(1,1); + +// The 'constant' indicates and ensures that a function does not/cannot change the persistent variables +uint y; + +function increment(uint x) constant returns (uint x) { + x += 1; + y += 1; // this line would fail + // as y is a state variable, and can't be changed in a constant function +} + +// There are a few 'function visibility specifiers' that can be placed where 'constant' +// is, which include: +// internal (can only be called by an internal function, not one external to the contract) +// public - visibile externally and internally +// private - only visible in the current contract + +// Functions are hoisted (so you can call a function, even if it is declared later) - and you can assign a function to a variable +function a() { + var z = b; + b(); +} + +function b() { + +} + +// B. Events +// Events are an easy way to notify external listeners that something changed +// You typically decalre them after your contract parameters +event Sent(address from, address to, uint amount); + +// You then call it in a function, when you want to trigger it +sent(from, to, amount); + +// For an external party (a contract or external entity), to watch +// for an event, you write the following: +Coin.Sent().watch({}, '', function(error, result) { + if (!error) { + console.log("Coin transfer: " + result.args.amount + + " coins were sent from " + result.args.from + + " to " + result.args.to + "."); + console.log("Balances now:\n" + + "Sender: " + Coin.balances.call(result.args.from) + + "Receiver: " + Coin.balances.call(result.args.to)); + } +} +// This is a common paradigm for one contract to depend on another (e.g., a +// contract that depends on the current exchange rate provided by another +// contract) + +// C. Modifiers +// Modifiers let you validate inputs to functions +// The '_' (underscore) must be included, and is an indicator that the +// function being called should be placed there +modifier onlyBefore(uint _time) { if (now >= _time) throw; _ } + +// You can then append it right after the function declaration +function test() + onlyBefore() +{ + +} + +// 5. BRANCHING AND LOOPS + +// All basic logic blocks work - including if/else, for, while, break, continue, return +// switch is not provided +// Syntax is the same as javascript, but there is no type conversion from +// non-boolean to boolean + +// 6. CALLING AN EXTERNAL CONTRACT + +contract infoFeed { + function info() returns (uint ret) { return 42; } +} + +contract Consumer { + InfoFeed feed; // create a variable that will point to a contract on the blockchain + function setFeed(address addr) { + // Link to the contract by creating on the address + feed = InfoFeed(addr); + } + function callFeed() { + // T final parentheses call the contract, optionally adding + // custom value or gas numbers + feed.info.value(10).gas(800)(); + } +} + +// 7. CONTRACT DESIGN PATTERNS + +// A. Obfuscation +// Remember that all variables are publicly viewable on the blockchain, so +// anything that needs some privacy needs to be obfuscated (e.g., hashed) + +// B. Throwing +// Throwing +throw; // throwing is easily done, and reverts unused money to the sender +// You can't currently catch + +// A common design pattern is: +if (!addr.send(123)) { + throw; +} + +// C. Suicide +// Suicide +suicide(SOME_ADDRESS); // suicide the current contract, sending funds to the address (often the creator) + +// D. Storage optimization +// Reading and writing can be expensive, as data needs to be stored in the +// blockchain forever - this encourages smart ways to use memory (eventually, +// compilation may better handle this, but for now there are benefits to +// planning your data structures) + +// *** EXAMPLE: Let's do a more complex example *** +// [TODO: Decide what a more complex example looks like, needs a few // characteristics: +// - has a 'constant' state variable +// - has a state machine (uses modifier) +// - sends money to an address +// - gets information from another contract (we'll show code for both contracts) +// - Shows inheritance +// - show variables being passed in on instantiation (and guard code to throw if variables not provided) +// Ideas: +// - crowdfunding? +// - Peer to peer insurance +// ] + +// *** END EXAMPLE *** + +// Some final points +// 7. NATIVE FUNCTIONS + +// Currency units +// By default, currency is defined using wei, the smallest unit of Ether +uint minAmount = 1 wei; +uint a = 1 finney; // 1 ether = 1000 finney +// There are a number of other units, see: http://ether.fund/tool/converter + +// Time units +1 == 1 second +1 minutes == 60 seconds + + +// You typically multiply a variable times the unit, as these units are not +// directly stored in a variable +uint x = 5; +(x * 1 days); // 5 days + +// Be careful about leap seconds and leap years when using equality statements for time (instead, prefer greater than/less than) + +// Cryptography +// All strings passed are concatenated before the hash is run +sha3("ab", "cd"); +ripemd160("abc"); +sha256("def"); + +// These are natspec comments, when a user is asked to confirm a transaction +/// +/** */ + +// 8. COMMON MISTAKES +// A few common mistakes +// You cannot restrict a human or computer from reading the content of +// your transaction or a transaction's state + +// All data to the start of time is stored in the blockchain, so you and +// anyone can observe all previous data states + +// 9. STYLE NOTES +// Use 4 spaces for indentation +// (Python's PEP8 is used as the baseline style guide, including its general philosophy) +``` + +## Additional resources +- [Solidity Docs](https://ethereum.github.io/solidity/docs/home/) +- [Solidity Style Guide](https://ethereum.github.io/solidity//docs/style-guide/): Ethereum's style guide is heavily derived from Python's [pep8](https://www.python.org/dev/peps/pep-0008/) style guide. +- [Browser-based Solidity Editor](http://chriseth.github.io/browser-solidity/) +- [Gitter Chat room](https://gitter.im/ethereum/go-ethereum) + +Feel free to send a pull request with any edits - or email nemild -/at-/ gmail \ No newline at end of file -- cgit v1.2.3