--- language: c author: Adam Bard author_url: http://adambard.com/ --- Ah, C. Still the language of modern high-performance computing. C is the lowest-level language most programmers will ever use, but it more than makes up for it with raw speed. Just be aware of its manual memory management and C will take you as far as you need to go. ```c // Single-line comments start with // /* Multi-line comments look like this. */ // Import headers with #include #include #include // Declare function signatures in advance in a .h file, or at the top of // your .c file. void function_1(); void function_2(); // Your program's entry point is a function called // main with an integer return type. int main(){ // print output using printf, for "print formatted" // %d is an integer, \n is a newline printf("%d\n", 0); // => Prints 0 // All statements must end with a semicolon /////////////////////////////////////// // Types /////////////////////////////////////// // Variables must always be declared with a type. // 32-bit integer int x_int = 0; // 16-bit integer short x_short = 0; // 8-bit integer, aka 1 byte char x_char = 0; char y_char = 'y'; // Char literals are quoted with '' long x_long = 0; // Still 32 bytes for historical reasons long long x_long_long = 0; // Guaranteed to be at least 64 bytes // 32-bit floating-point decimal float x_float = 0.0; // 64-bit floating-point decimal double x_double = 0.0; // Integer types may be unsigned unsigned char ux_char; unsigned short ux_short; unsigned int ux_int; unsigned long long ux_long_long; // Arrays must be initialized with a concrete size. char my_char_array[20]; // This array occupies 1 * 20 = 20 bytes int my_int_array[20]; // This array occupies 4 * 20 = 80 bytes // You can initialize an array to 0 thusly: char my_array[20] = {0}; // Indexing an array is like other languages -- or, // rather, other languages are like C my_array[0]; // => 0 // Arrays are mutable; it's just memory! my_array[1] = 2; printf("%d\n", my_array[1]); // => 2 // Strings are just lists of chars terminated by a null (0x00) byte. char a_string[20] = "This is a string"; /* You may have noticed that a_string is only 16 chars long. Char #17 is a null byte, 0x00 aka \0. Chars #18, 19 and 20 have undefined values. */ printf("%d\n", a_string[16]); /////////////////////////////////////// // Operators /////////////////////////////////////// int i1 = 1, i2 = 2; // Shorthand for multiple declaration float f1 = 1.0, f2 = 2.0; // Arithmetic is straightforward i1 + i2; // => 3 i2 - i1; // => 1 i2 * i1; // => 2 i1 / i2; // => 0 (0.5, but truncated towards 0) f1 / f2; // => 0.5, plus or minus epsilon // Modulo is there as well 11 % 3; // => 2 // Comparison operators are probably familiar, but // there is no boolean type in c. We use ints instead. // 0 is false, anything else is true 3 == 2; // => 0 (false) 3 != 2; // => 1 (true) 3 > 2; // => 1 3 < 2; // => 0 2 <= 2; // => 1 2 >= 2; // => 1 // Logic works on ints !3; // => 0 (Logical not) !0; // => 1 1 && 1; // => 1 (Logical and) 0 && 1; // => 0 0 || 1; // => 1 (Logical or) 0 || 0; // => 0 // Bitwise operators! ~0x0F; // => 0xF0 (bitwise negation) 0x0F & 0xF0; // => 0x00 (bitwise AND) 0x0F | 0xF0; // => 0xFF (bitwise OR) 0x04 ^ 0x0F; // => 0x0B (bitwise XOR) 0x01 << 1; // => 0x02 (bitwise left shift (by 1)) 0x02 >> 1; // => 0x01 (bitwise right shift (by 1)) /////////////////////////////////////// // Control Structures /////////////////////////////////////// if(0){ printf("I am never run\n"); }else if(0){ printf("I am also never run\n"); }else{ printf("I print\n"); } // While loops exist int ii = 0; while(ii < 10){ printf("%d, ", ii++); // ii++ increments ii in-place, after using its value. } // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " printf("\n"); int kk = 0; do{ printf("%d, ", kk); }while(++kk < 10); // ++kk increments kk in-place, before using its value // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " printf("\n"); // For loops too int jj; for(jj=0; jj < 10; jj++){ printf("%d, ", jj); } // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " printf("\n"); /////////////////////////////////////// // Typecasting /////////////////////////////////////// // Everything in C is stored somewhere in memory. You can change // the type of a variable to choose how to read its data int x_hex = 0x01; // You can assign vars with hex literals // Casting between types will attempt to preserve their numeric values printf("%d\n", x_hex); // => Prints 1 printf("%d\n", (short) x_hex); // => Prints 1 printf("%d\n", (char) x_hex); // => Prints 1 // Types will overflow without warning printf("%d\n", (char) 257); // => 1 (Max char = 255) printf("%d\n", (short) 65537); // => 1 (Max short = 65535) /////////////////////////////////////// // Pointers /////////////////////////////////////// // You can retrieve the memory address of your variables, // then mess with them. int x = 0; printf("%p\n", &x); // Use & to retrieve the address of a variable // (%p formats a pointer) // => Prints some address in memory; int x_array[20]; // Arrays are a good way to allocate a contiguous block of memory int xx; for(xx=0; xx<20; xx++){ x_array[xx] = 20 - xx; } // Initialize x_array to 20, 19, 18,... 2, 1 // Pointer types end with * int* x_ptr = x_array; // This works because arrays are pointers to their first element. // Put a * in front to de-reference a pointer and retrieve the value, // of the same type as the pointer, that the pointer is pointing at. printf("%d\n", *(x_ptr)); // => Prints 20 printf("%d\n", x_array[0]); // => Prints 20 // Pointers are incremented and decremented based on their type printf("%d\n", *(x_ptr + 1)); // => Prints 19 printf("%d\n", x_array[1]); // => Prints 19 // Array indexes are such a thin wrapper around pointer // arithmetic that the following works: printf("%d\n", 0[x_array]); // => Prints 20; printf("%d\n", 2[x_array]); // => Prints 18; // The above is equivalent to: printf("%d\n", *(0 + x_ptr)); printf("%d\n", *(2 + x_ptr)); // You can give a pointer a block of memory to use with malloc int* my_ptr = (int*) malloc(sizeof(int) * 20); for(xx=0; xx<20; xx++){ *(my_ptr + xx) = 20 - xx; } // Initialize memory to 20, 19, 18, 17... 2, 1 (as ints) // Dereferencing memory that you haven't allocated gives // unpredictable results printf("%d\n", *(my_ptr + 21)); // => Prints who-knows-what? // When you're done with a malloc'd block, you need to free it free(my_ptr); // Strings can be char arrays, but are usually represented as char // pointers: char* my_str = "This is my very own string"; printf("%d\n", *my_str); // 84 (The ascii value of 'T') function_1(); } // end main function /////////////////////////////////////// // Functions /////////////////////////////////////// // Function declaration syntax: // () int add_two_ints(int x1, int x2){ return x1 + x2; // Use return a return a value } /* Pointers are passed-by-reference (duh), so functions can mutate their values. Example: in-place string reversal */ // A void function returns no value void str_reverse(char* str_in){ char tmp; int ii=0, len = strlen(str_in); // Strlen is part of the c standard library for(ii=0; ii ".tset a si sihT" */ /////////////////////////////////////// // User-defined types and structs /////////////////////////////////////// // Typedefs can be used to create type aliases typedef int my_type; my_type my_type_var = 0; // Structs are just collections of data struct rectangle { int width; int height; }; void function_1(){ struct rectangle my_rec; // Access struct members with . my_rec.width = 10; my_rec.height = 20; // You can declare pointers to structs struct rectangle* my_rec_ptr = &my_rec; // Use dereferencing to set struct pointer members... (*my_rec_ptr).width = 30; // ... or use the -> shorthand my_rec_ptr->height = 10; // Same as (*my_rec_ptr).height = 10; } // You can apply a typedef to a struct for convenience typedef struct rectangle rect; int area(rect r){ return r.width * r.height; } ``` ## Further Reading Best to find yourself a copy of [K&R, aka "The C Programming Language"](https://en.wikipedia.org/wiki/The_C_Programming_Language) Another good resource is [Learn C the hard way](http://c.learncodethehardway.org/book/) Other than that, Google is your friend.