--- language: dart filename: learndart.dart contributors: - ["Joao Pedrosa", "https://github.com/jpedrosa/"] --- Dart is a newcomer into the realm of programming languages. It borrows a lot from other mainstream languages, having as a goal not to deviate too much from its JavaScript sibling. Like JavaScript, Dart aims for great browser integration. Dart's most controversial feature must be its Optional Typing. ```dart import "dart:collection"; import "dart:math" as DM; // Welcome to Learn Dart in 15 minutes. http://www.dartlang.org/ // This is an executable tutorial. You can run it with Dart or on // the Try Dart! site if you copy/paste it there. http://try.dartlang.org/ // Function declaration and method declaration look the same. Function // declarations can be nested. The declaration takes the form of // name() {} or name() => singleLineExpression; // The fat arrow function declaration has an implicit return for the result of // the expression. example1() { example1nested1() { example1nested2() => print("Example1 nested 1 nested 2"); example1nested2(); } example1nested1(); } // Anonymous functions don't include a name. example2() { example2nested1(fn) { fn(); } example2nested1(() => print("Example2 nested 1")); } // When a function parameter is declared, the declaration can include the // number of parameters the function takes by specifying the names of the // parameters it takes. example3() { example3nested1(fn(informSomething)) { fn("Example3 nested 1"); } example3planB(fn) { // Or don't declare number of parameters. fn("Example3 plan B"); } example3nested1((s) => print(s)); example3planB((s) => print(s)); } // Functions have closure access to outer variables. var example4Something = "Example4 nested 1"; example4() { example4nested1(fn(informSomething)) { fn(example4Something); } example4nested1((s) => print(s)); } // Class declaration with a sayIt method, which also has closure access // to the outer variable as though it were a function as seen before. var example5method = "Example5 sayIt"; class Example5Class { sayIt() { print(example5method); } } example5() { // Create an anonymous instance of the Example5Class and call the sayIt // method on it. new Example5Class().sayIt(); } // Class declaration takes the form of class name { [classBody] }. // Where classBody can include instance methods and variables, but also // class methods and variables. class Example6Class { var example6InstanceVariable = "Example6 instance variable"; sayIt() { print(example6InstanceVariable); } } example6() { new Example6Class().sayIt(); } // Class methods and variables are declared with "static" terms. class Example7Class { static var example7ClassVariable = "Example7 class variable"; static sayItFromClass() { print(example7ClassVariable); } sayItFromInstance() { print(example7ClassVariable); } } example7() { Example7Class.sayItFromClass(); new Example7Class().sayItFromInstance(); } // Literals are great, but there's a restriction for what literals can be // outside of function/method bodies. Literals on the outer scope of class // or outside of class have to be constant. Strings and numbers are constant // by default. But arrays and maps are not. They can be made constant by // declaring them "const". var example8A = const ["Example8 const array"], example8M = const {"someKey": "Example8 const map"}; example8() { print(example8A[0]); print(example8M["someKey"]); } // Loops in Dart take the form of standard for () {} or while () {} loops, // slightly more modern for (.. in ..) {}, or functional callbacks with many // supported features, starting with forEach. var example9A = const ["a", "b"]; example9() { for (var i = 0; i < example9A.length; i++) { print("Example9 for loop '${example9A[i]}'"); } var i = 0; while (i < example9A.length) { print("Example9 while loop '${example9A[i]}'"); i++; } for (var e in example9A) { print("Example9 for-in loop '${e}'"); } example9A.forEach((e) => print("Example9 forEach loop '${e}'")); } // To loop over the characters of a string or to extract a substring. var example10S = "ab"; example10() { for (var i = 0; i < example10S.length; i++) { print("Example10 String character loop '${example10S[i]}'"); } for (var i = 0; i < example10S.length; i++) { print("Example10 substring loop '${example10S.substring(i, i + 1)}'"); } } // Int and double are the two supported number formats. example11() { var i = 1 + 320, d = 3.2 + 0.01; print("Example11 int ${i}"); print("Example11 double ${d}"); } // DateTime provides date/time arithmetic. example12() { var now = new DateTime.now(); print("Example12 now '${now}'"); now = now.add(new Duration(days: 1)); print("Example12 tomorrow '${now}'"); } // Regular expressions are supported. example13() { var s1 = "some string", s2 = "some", re = new RegExp("^s.+?g\$"); match(s) { if (re.hasMatch(s)) { print("Example13 regexp matches '${s}'"); } else { print("Example13 regexp doesn't match '${s}'"); } } match(s1); match(s2); } // Boolean expressions need to resolve to either true or false, as no // implicit conversions are supported. example14() { var v = true; if (v) { print("Example14 value is true"); } v = null; try { if (v) { // Never runs } else { // Never runs } } catch (e) { print("Example14 null value causes an exception: '${e}'"); } } // try/catch/finally and throw are used for exception handling. // throw takes any object as parameter; example15() { try { try { throw "Some unexpected error."; } catch (e) { print("Example15 an exception: '${e}'"); throw e; // Re-throw } } catch (e) { print("Example15 catch exception being re-thrown: '${e}'"); } finally { print("Example15 Still run finally"); } } // To be efficient when creating a long string dynamically, use // StringBuffer. Or you could join a string array. example16() { var sb = new StringBuffer(), a = ["a", "b", "c", "d"], e; for (e in a) { sb.write(e); } print("Example16 dynamic string created with " "StringBuffer '${sb.toString()}'"); print("Example16 join string array '${a.join()}'"); } // Strings can be concatenated by just having string literals next to // one another with no further operator needed. example17() { print("Example17 " "concatenate " "strings " "just like that"); } // Strings have single-quote or double-quote for delimiters with no // actual difference between the two. The given flexibility can be good // to avoid the need to escape content that matches the delimiter being // used. For example, double-quotes of HTML attributes if the string // contains HTML content. example18() { print('Example18 ' "Don't can't I'm Etc" ''); } // Strings with triple single-quotes or triple double-quotes span // multiple lines and include line delimiters. example19() { print('''Example19 Example19 Don't can't I'm Etc Example19 '''); } // Strings have the nice interpolation feature with the $ character. // With $ { [expression] }, the return of the expression is interpolated. // $ followed by a variable name interpolates the content of that variable. // $ can be escaped like so \$ to just add it to the string instead. example20() { var s1 = "'\${s}'", s2 = "'\$s'"; print("Example20 \$ interpolation ${s1} or $s2 works."); } // Optional types allow for the annotation of APIs and come to the aid of // IDEs so the IDEs can better refactor, auto-complete and check for // errors. So far we haven't declared any types and the programs have // worked just fine. In fact, types are disregarded during runtime. // Types can even be wrong and the program will still be given the // benefit of the doubt and be run as though the types didn't matter. // There's a runtime parameter that checks for type errors which is // the checked mode, which is said to be useful during development time, // but which is also slower because of the extra checking and is thus // avoided during deployment runtime. class Example21 { List _names; Example21() { _names = ["a", "b"]; } List get names => _names; set names(List list) { _names = list; } int get length => _names.length; void add(String name) { _names.add(name); } } void example21() { Example21 o = new Example21(); o.add("c"); print("Example21 names '${o.names}' and length '${o.length}'"); o.names = ["d", "e"]; print("Example21 names '${o.names}' and length '${o.length}'"); } // Class inheritance takes the form of class name extends AnotherClassName {}. class Example22A { var _name = "Some Name!"; get name => _name; } class Example22B extends Example22A {} example22() { var o = new Example22B(); print("Example22 class inheritance '${o.name}'"); } // Class mixin is also available, and takes the form of // class name extends SomeClass with AnotherClassName {}. // It's necessary to extend some class to be able to mixin another one. // The template class of mixin cannot at the moment have a constructor. // Mixin is mostly used to share methods with distant classes, so the // single inheritance doesn't get in the way of reusable code. // Mixins follow the "with" statement during the class declaration. class Example23A {} class Example23Utils { addTwo(n1, n2) { return n1 + n2; } } class Example23B extends Example23A with Example23Utils { addThree(n1, n2, n3) { return addTwo(n1, n2) + n3; } } example23() { var o = new Example23B(), r1 = o.addThree(1, 2, 3), r2 = o.addTwo(1, 2); print("Example23 addThree(1, 2, 3) results in '${r1}'"); print("Example23 addTwo(1, 2) results in '${r2}'"); } // The Class constructor method uses the same name of the class and // takes the form of SomeClass() : super() {}, where the ": super()" // part is optional and it's used to delegate constant parameters to the // super-parent's constructor. class Example24A { var _value; Example24A({value: "someValue"}) { _value = value; } get value => _value; } class Example24B extends Example24A { Example24B({value: "someOtherValue"}) : super(value: value); } example24() { var o1 = new Example24B(), o2 = new Example24B(value: "evenMore"); print("Example24 calling super during constructor '${o1.value}'"); print("Example24 calling super during constructor '${o2.value}'"); } // There's a shortcut to set constructor parameters in case of simpler classes. // Just use the this.parameterName prefix and it will set the parameter on // an instance variable of same name. class Example25 { var value, anotherValue; Example25({this.value, this.anotherValue}); } example25() { var o = new Example25(value: "a", anotherValue: "b"); print("Example25 shortcut for constructor '${o.value}' and " "'${o.anotherValue}'"); } // Named parameters are available when declared between {}. // Parameter order can be optional when declared between {}. // Parameters can be made optional when declared between []. example26() { var _name, _surname, _email; setConfig1({name, surname}) { _name = name; _surname = surname; } setConfig2(name, [surname, email]) { _name = name; _surname = surname; _email = email; } setConfig1(surname: "Doe", name: "John"); print("Example26 name '${_name}', surname '${_surname}', " "email '${_email}'"); setConfig2("Mary", "Jane"); print("Example26 name '${_name}', surname '${_surname}', " "email '${_email}'"); } // Variables declared with final can only be set once. // In case of classes, final instance variables can be set via constant // constructor parameter. class Example27 { final color1, color2; // A little flexibility to set final instance variables with syntax // that follows the : Example27({this.color1, color2}) : color2 = color2; } example27() { final color = "orange", o = new Example27(color1: "lilac", color2: "white"); print("Example27 color is '${color}'"); print("Example27 color is '${o.color1}' and '${o.color2}'"); } // To import a library, use import "libraryPath" or if it's a core library, // import "dart:libraryName". There's also the "pub" package management with // its own convention of import "package:packageName". // See import "dart:collection"; at the top. Imports must come before // other code declarations. IterableBase comes from dart:collection. class Example28 extends IterableBase { var names; Example28() { names = ["a", "b"]; } get iterator => names.iterator; } example28() { var o = new Example28(); o.forEach((name) => print("Example28 '${name}'")); } // For control flow we have: // * standard switch with must break statements // * if-else if-else and ternary ..?..:.. operator // * closures and anonymous functions // * break, continue and return statements example29() { var v = true ? 30 : 60; switch (v) { case 30: print("Example29 switch statement"); break; } if (v < 30) { } else if (v > 30) { } else { print("Example29 if-else statement"); } callItForMe(fn()) { return fn(); } rand() { v = new DM.Random().nextInt(50); return v; } while (true) { print("Example29 callItForMe(rand) '${callItForMe(rand)}'"); if (v != 30) { break; } else { continue; } // Never gets here. } } // Parse int, convert double to int, or just keep int when dividing numbers // by using the ~/ operation. Let's play a guess game too. example30() { var gn, tooHigh = false, n, n2 = (2.0).toInt(), top = int.parse("123") ~/ n2, bottom = 0; top = top ~/ 6; gn = new DM.Random().nextInt(top + 1); // +1 because nextInt top is exclusive print("Example30 Guess a number between 0 and ${top}"); guessNumber(i) { if (n == gn) { print("Example30 Guessed right! The number is ${gn}"); } else { tooHigh = n > gn; print("Example30 Number ${n} is too " "${tooHigh ? 'high' : 'low'}. Try again"); } return n == gn; } n = (top - bottom) ~/ 2; while (!guessNumber(n)) { if (tooHigh) { top = n - 1; } else { bottom = n + 1; } n = bottom + ((top - bottom) ~/ 2); } } // Programs have only one entry point in the main function. // Nothing is expected to be executed on the outer scope before a program // starts running with what's in its main function. // This helps with faster loading and even lazily loading of just what // the program needs to startup with. main() { print("Learn Dart in 15 minutes!"); [example1, example2, example3, example4, example5, example6, example7, example8, example9, example10, example11, example12, example13, example14, example15, example16, example17, example18, example19, example20, example21, example22, example23, example24, example25, example26, example27, example28, example29, example30 ].forEach((ef) => ef()); } ``` ## Further Reading Dart has a comprehensive web-site. It covers API reference, tutorials, articles and more, including a useful Try Dart online. [https://www.dartlang.org](https://www.dartlang.org) [https://try.dartlang.org](https://try.dartlang.org)