--- language: Elm contributors: - ["Max Goldstein", "http://maxgoldste.in/"] --- Elm is a functional reactive programming language that compiles to (client-side) JavaScript. Elm is statically typed, meaning that the compiler catches most errors immediately and provides a clear and understandable error message. Elm is great for designing user interfaces and games for the web. ```haskell -- Single line comments start with two dashes. {- Multiline comments can be enclosed in a block like this. {- They can be nested. -} -} {-- The Basics --} -- Arithmetic 1 + 1 -- 2 8 - 1 -- 7 10 * 2 -- 20 -- Every number literal without a decimal point can be either an Int or a Float. 33 / 2 -- 16.5 with floating point division 33 // 2 -- 16 with integer division -- Exponents 5 ^ 2 -- 25 -- Booleans not True -- False not False -- True 1 == 1 -- True 1 /= 1 -- False 1 < 10 -- True -- Strings and characters "This is a string because it uses double quotes." 'a' -- characters in single quotes -- Strings can be appended. "Hello " ++ "world!" -- "Hello world!" {-- Lists, Tuples, and Records --} -- Every element in a list must have the same type. ["the", "quick", "brown", "fox"] [1, 2, 3, 4, 5] -- The second example can also be written with two dots. [1..5] -- Append lists just like strings. [1..5] ++ [6..10] == [1..10] -- True -- To add one item, use "cons". 0 :: [1..5] -- [0, 1, 2, 3, 4, 5] -- The head and tail of a list are returned as a Maybe. Instead of checking -- every value to see if it's null, you deal with missing values explicitly. List.head [1..5] -- Just 1 List.tail [1..5] -- Just [2, 3, 4, 5] List.head [] -- Nothing -- List.functionName means the function lives in the List module. -- Every element in a tuple can be a different type, but a tuple has a -- fixed length. ("elm", 42) -- Access the elements of a pair with the first and second functions. -- (This is a shortcut; we'll come to the "real way" in a bit.) fst ("elm", 42) -- "elm" snd ("elm", 42) -- 42 -- Records are like tuples but the fields have names. The order of fields -- doesn't matter. Notice that record values use equals signs, not colons. { x = 3, y = 7} -- Access a field with a dot and the field name. { x = 3, y = 7}.x -- 3 -- Or with an accessor fuction, which is a dot and the field name on its own. .y { x = 3, y = 7} -- 7 -- Update the fields of a record. (It must have the fields already.) { person | name = "George" } -- Update multiple fields at once, using the current values. { particle | position = particle.position + particle.velocity, velocity = particle.velocity + particle.acceleration } {-- Control Flow --} -- If statements always have an else, and the branches must be the same type. if powerLevel > 9000 then "WHOA!" else "meh" -- If statements can be chained. if n < 0 then "n is negative" else if n > 0 then "n is positive" else "n is zero" -- Use case statements to pattern match on different possibilities. case aList of [] -> "matches the empty list" [x]-> "matches a list of exactly one item, " ++ toString x x::xs -> "matches a list of at least one item whose head is " ++ toString x -- Pattern matches go in order. If we put [x] last, it would never match because -- x::xs also matches (xs would be the empty list). Matches do not "fall through". -- Pattern match on a Maybe. case List.head aList of Just x -> "The head is " ++ toString x Nothing -> "The list was empty." {-- Functions --} -- Elm's syntax for functions is very minimal, relying mostly on whitespace -- rather than parentheses and curly brackets. There is no "return" keyword. -- Define a function with its name, arguments, an equals sign, and the body. multiply a b = a * b -- Apply (call) a function by passing it arguments (no commas necessay). multiply 7 6 -- 42 -- Partially apply a function by passing only some of its arguments. -- Then give that function a new name. double = multiply 2 -- Constants are similar, except there are no arguments. answer = 42 -- Pass functions as arguments to other functions. List.map double [1..4] -- [2, 4, 6, 8] -- Or write an anonymous function. List.map (\a -> a * 2) [1..4] -- [2, 4, 6, 8] -- You can pattern match in function definitions when there's only one case. -- This function takes one tuple rather than two arguments. area (width, height) = width * height area (6, 7) -- 42 -- Use curly brackets to pattern match record field names. -- Use let to define intermediate values. volume {width, height, depth} = let area = width * height in area * depth volume { width = 3, height = 2, depth = 7 } -- 42 -- Functions can be recursive. fib n = if n < 2 then 1 else fib (n - 1) + fib (n - 2) List.map fib [0..8] -- [1, 1, 2, 3, 5, 8,13, 21, 34] -- Another recursive function (use List.length in real code). listLength aList = case aList of [] -> 0 x::xs -> 1 + listLength xs -- Function calls happen before any infix operator. Parens indicate precedence. cos (degrees 30) ^ 2 + sin (degrees 30) ^ 2 -- 1 -- First degrees is applied to 30, then the result is passed to the trig -- functions, which is then squared, and the addition happens last. {-- Types and Type Annotations --} -- The compiler will infer the type of every value in your program. -- Types are always uppercase. Read x : T as "x has type T". -- Some common types, which you might see in Elm's REPL. 5 : Int 6.7 : Float "hello" : String True : Bool -- Functions have types too. Read -> as "goes to". Think of the rightmost type -- as the type of the return value, and the others as arguments. not : Bool -> Bool round : Float -> Int -- When you define a value, it's good practice to write its type above it. -- The annotation is a form of documentation, which is verified by the compiler. double : Int -> Int double x = x * 2 -- Function arguments are passed in parentheses. -- Lowercase types are type variables: they can be any type, as long as each -- call is consistent. List.map : (a -> b) -> List a -> List b -- "List dot map has type a-goes-to-b, goes to list of a, goes to list of b." -- There are three special lowercase types: number, comparable, and appendable. -- Numbers allow you to use arithmetic on Ints and Floats. -- Comparable allows you to order numbers and strings, like a < b. -- Appendable things can be combined with a ++ b. {-- Type Aliases and Union Types --} -- When you write a record or tuple, its type already exists. -- (Notice that record types use colon and record values use equals.) origin : { x : Float, y : Float, z : Float } origin = { x = 0, y = 0, z = 0 } -- You can give existing types a nice name with a type alias. type alias Point3D = { x : Float, y : Float, z : Float } -- If you alias a record, you can use the name as a constructor function. otherOrigin : Point3D otherOrigin = Point3D 0 0 0 -- But it's still the same type, so you can equate them. origin == otherOrigin -- True -- By contrast, defining a union type creates a type that didn't exist before. -- A union type is so called because it can be one of many possibilities. -- Each of the possibilities is represented as a "tag". type Direction = North | South | East | West -- Tags can carry other values of known type. This can work recursively. type IntTree = Leaf | Node Int IntTree IntTree -- "Leaf" and "Node" are the tags. Everything following a tag is a type. -- Tags can be used as values or functions. root : IntTree root = Node 7 Leaf Leaf -- Union types (and type aliases) can use type variables. type Tree a = Leaf | Node a (Tree a) (Tree a) -- "The type tree of a is a leaf, or a node of a, tree of a, and tree of a." -- You can pattern match union tags. The uppercase tags must be matched exactly. -- The lowercase variables will match anything. Underscore also matches -- anything, but signifies that you aren't using it. leftmostElement : Tree a -> Maybe a leftmostElement tree = case tree of Leaf -> Nothing Node x Leaf _ -> Just x Node _ subtree _ -> leftmostElement subtree -- That's pretty much it for the language itself. Now let's see how to organize -- and run your code. {-- Modules and Imports --} -- The core libraries are organized into modules, as are any third-party -- libraries you may use. For large projects, you can define your own modules. -- Put this at the top of the file. If omitted, you're in Main. module Name where -- By default, everything is exported. You can specify exports explicity. module Name (MyType, myValue) where -- One common pattern is to export a union type but not its tags. This is known -- as an "opaque type", and is frequently used in libraries. -- Import code from other modules to use it in this one. -- Places Dict in scope, so you can call Dict.insert. import Dict -- Imports the Dict module and the Dict type, so your annotations don't have to -- say Dict.Dict. You can still use Dict.insert. import Dict exposing (Dict) -- Rename an import. import Graphics.Collage as C {-- Ports --} -- A port indicates that you will be communicating with the outside world. -- Ports are only allowed in the Main module. -- An incoming port is just a type signature. port clientID : Int -- An outgoing port has a defintion. port clientOrders : List String port clientOrders = ["Books", "Groceries", "Furniture"] -- We won't go into the details, but you set up callbacks in JavaScript to send -- on incoming ports and receive on outgoing ports. {-- Command Line Tools --} -- Compile a file. $ elm make MyFile.elm -- The first time you do this, Elm will install the core libraries and create -- elm-package.json, where information about your project is kept. -- The reactor is a server that compiles and runs your files. -- Click the wrench next to file names to enter the time-travelling debugger! $ elm reactor -- Experiment with simple expressions in a Read-Eval-Print Loop. $ elm repl -- Packages are identified by GitHub username and repo name. -- Install a new package, and record it in elm-package.json. $ elm package install evancz/elm-html -- See what changed between versions of a package. $ elm package diff evancz/elm-html 3.0.0 4.0.2 -- Elm's package manager enforces semantic versioning, so minor version bumps -- will never break your build! ``` The Elm language is surprisingly small. You can now look through almost any Elm source code and have a rough idea of what is going on. However, the possibilties for error-resistant and easy-to-refactor code are endless! Here are some useful resources. * The [Elm website](http://elm-lang.org/). Includes: * Links to the [installers](http://elm-lang.org/install) * [Documentation guides](http://elm-lang.org/docs), including the [syntax reference](http://elm-lang.org/docs/syntax) * Lots of helpful [examples](http://elm-lang.org/examples) * Documentation for [Elm's core libraries](http://package.elm-lang.org/packages/elm-lang/core/latest/). Take note of: * [Basics](http://package.elm-lang.org/packages/elm-lang/core/latest/Basics), which is imported by default * [Maybe](http://package.elm-lang.org/packages/elm-lang/core/latest/Maybe) and its cousin [Result](http://package.elm-lang.org/packages/elm-lang/core/latest/Result), commonly used for missing values or error handling * Data structures like [List](http://package.elm-lang.org/packages/elm-lang/core/latest/List), [Array](http://package.elm-lang.org/packages/elm-lang/core/latest/Array), [Dict](http://package.elm-lang.org/packages/elm-lang/core/latest/Dict), and [Set](http://package.elm-lang.org/packages/elm-lang/core/latest/Set) * JSON [encoding](http://package.elm-lang.org/packages/elm-lang/core/latest/Json-Encode) and [decoding](http://package.elm-lang.org/packages/elm-lang/core/latest/Json-Decode) * [The Elm Architecture](https://github.com/evancz/elm-architecture-tutorial#the-elm-architecture). An essay by Elm's creator with examples on how to organize code into components. * The [Elm mailing list](https://groups.google.com/forum/#!forum/elm-discuss). Everyone is friendly and helpful. * [Scope in Elm](https://github.com/elm-guides/elm-for-js/blob/master/Scope.md#scope-in-elm) and [How to Read a Type Annotation](https://github.com/elm-guides/elm-for-js/blob/master/How%20to%20Read%20a%20Type%20Annotation.md#how-to-read-a-type-annotation). More community guides on the basics of Elm, written for JavaScript developers. Go out and write some Elm!