--- language: Hack contributors: - ["Andrew DiMola", "https://github.com/AndrewDiMola"] - ["Stephen Holdaway", "https://github.com/stecman"] - ["David Lima", "https://github.com/davelima"] filename: learnhack.hh --- [Hack](https://hacklang.org/) lets you write code quickly, while also having safety features built in, like static typechecking. To run Hack code, [install HHVM](https://docs.hhvm.com/hhvm/installation/introduction), the open-source virtual machine. ```php /* ================================== * READ THE DOCS! * ================================== */ /* For more information on the Hack language: * - About Hack: https://hacklang.org/ * - Documentation: https://docs.hhvm.com/hack/ */ /* ================================== * A NOTE ON PHP * ================================== */ // The Hack language began as a superset of PHP. // Since then, the languages have (largely) diverged. // You may encounter the .php extension, which is no longer recommended. /* ================================== * COMMENTS * ================================== */ // Hack has single-line comments... /* Multi-line comments... * */ /** * ... and a special syntax for doc comments. * * Use doc comments to summarize the purpose of a definition, function, class or method. */ /* ================================== * NAMESPACES * ================================== */ // Namespaces contain definitions of classes, interfaces, traits, functions, and constants. namespace LearnHackinYMinutes { /* ================================== * TYPES * ================================== */ function demo_hack_types(): void { // Hack has five primitive types: bool, int, float, string, and null. $is_helpful = true; // bool $int_value = 10; // int $precise_value = 2.0; // float $hello_world = "Hello World!"; // string $null_string = null; // null // Create a `shape` with the shape keyword, with a series of field names and values. $my_point = shape('x' => -3, 'y' => 6, 'visible' => true); // Create a `tuple` with the tuple keyword, with a series of two or more types as values. $apple_basket = tuple("apples", 25); // different types are OK // Use `arraykey` to represent either an integer or string. $the_answer = 42; $is_answer = process_key($the_answer); // Similarly, `num` represents either an int or float. $lucky_number = 7; $lucky_square = calculate_square($lucky_number); } function process_key(arraykey $the_answer): bool { if ($the_answer is int) { return true; } else { return false; } // true } function calculate_square(num $arg)[]: float { return ((float)$arg * $arg); } // Enums are limited to int or string (as an Arraykey), or other enum values. enum Permission: string { Read = 'R'; Write = 'W'; Execute = 'E'; Delete = 'D'; } // In contrast, an enum class can be of any value type! enum class Random: mixed { int X = 42; string S = 'foo'; } /* ================================== * HACK ARRAYS * ================================== */ // The following line lets us use functions in the `C\` namespace. use namespace HH\Lib\C; // the `C` library operates on containers function demo_hack_arrays(): void { // vec: ordered $v = vec[1, 2, 3]; $letters = vec['a', 'b', 'c']; $letters[0]; // returns 'a' $letters[] = 'd'; // appends 'd' // `inout` provides pass-by-reference behavior C\pop_back(inout $letters); // removes 'd' C\pop_front(inout $letters); // removes 'a' // keyset: ordered, without duplicates $k = keyset[1, 2, 3]; // values must be int or string $colors = keyset['red', 'blue', 'green']; // keyset keys are identical to their values $colors['blue']; // returns 'blue'. $colors[] = 'yellow'; // appends 'yellow' unset($colors['red']); // removes 'red' // dict: ordered, by key-value $d = dict['a' => 1, 'b' => 3]; // keys must be int or string $alphabet = dict['a' => 1, 'b' => 2]; $alphabet['a']; // indexing at 'a' returns `1` $alphabet['c'] = 3; // adds a new key-value pair of `c => 3` unset($alphabet['b']); // removes 'b' } /* ================================== * THE HACK STANDARD LIBRARY (HSL) * ================================== */ // The Hack Standard Library is a set of functions and classes for the Hack language. // Namespace use declarations are ideally at the top of your file but are placed here for instruction purposes. use namespace HH\Lib\Str; // The `Str` library operates on strings function demo_hack_standard_library(): void { $letters = vec['a', 'b', 'c']; $colors = keyset['red', 'blue', 'green']; $alphabet = dict['a' => 1, 'b' => 2]; C\contains($letters, 'c'); // checks for a value; returns 'true' C\contains($colors, 'purple'); // checks for a value; returns 'false' C\contains_key($alphabet, 'a'); // checks for a key; returns 'true' C\contains($alphabet, 'd'); // checks for a value; returns 'false' Str\length("foo"); // returns `3` Str\join(vec['foo', 'bar', 'baz'], '!'); // returns `foo!bar!baz` } /* ================================== * HELLO WORLD! * ================================== */ use namespace HH\Lib\IO; // the `IO` library is a standard API for input / output <<__EntryPoint>> // required attribute for the typical entry/main function async function main(): Awaitable< void, > { // does not need to be named 'main' / is an asynchronous function await IO\request_output()->writeAllAsync( "Hello World!\n", ); // prints 'Hello World'! } /* ================================== * FUNCTIONS * ================================== */ // Functions are defined globally. // When a function is defined in a class, we refer to the function as a method. // Functions have return types (here: `int`) and must return a value of // that type or return no value when a void return type annotation was used. function add_one(int $x): int { return $x + 1; } // Functions can also have defined, default values. function add_value(int $x, int $y = 1): int { return $x + $y; } // Functions can be variadic (unspecified length of arguments). function sum_ints(int $val, int ...$vals): int { $result = $val; foreach ($vals as $v) { $result += $v; } return $result; } // Functions can also be anonymous (defined with the `==>` arrow). // $f = (int $x): int ==> $x + 1; /* ================================== * PIPE OPERATOR * ================================== */ // The pipe operator, `|>`, evaluates the result of a left-hand expression // and stores the result in `$$`, the predefined pipe variable. use namespace HH\Lib\Vec; function demo_pipe_operator(): void { Vec\sort(Vec\map(vec[2, 1, 3], $a ==> $a * $a)); // vec[1,4,9] // the same result, but using the pipe operator and pipe variable: $x = vec[2, 1, 3] |> Vec\map($$, $a ==> $a * $a) // $$ with value vec[2,1,3] |> Vec\sort($$); // $$ with value vec[4,1,9] } /* ================================== * ATTRIBUTES * ================================== */ // Hack provides built-in attributes that can change runtime or static type checking behavior. // For example, we used the `__EntryPoint` attribute earlier in the "Hello World!" example. // As another example, `__Memoize` caches the result of a function. <<__Memoize>> async function do_expensive_task(): Awaitable { $site_contents = await \HH\Asio\curl_exec("http://hacklang.org"); return $site_contents; } /* ================================== * CONTEXTS * ================================== */ // Hack functions are attached to different contexts and capabilities. // A context is a grouping of capabilities; that is, a grouping of permissions. // To declare allowed contexts (and capabilities), use the Context List `[]`. // If contexts are not defined, your function includes permissions defined in Hack's `defaults` context. // Because the context list is NOT defined, the `defaults` context is implicitly declared. async function implicit_defaults_context(): Awaitable { await IO\request_output()->writeAllAsync( "Hello World!\n", ); // prints 'Hello World'! } // In the function below, the context list is defined to have the `defaults` context. // A function can have multiple contexts [context1, context2, ...]. // `defaults` includes most of the capabilities defined by the Hack language. async function explicit_defaults_context()[defaults]: Awaitable { await IO\request_output()->writeAllAsync("Hello World!\n"); } // You can also specify zero contexts to create a pure function (no capabilities). async function empty_context()[]: Awaitable { // The following line is an error, as the function does not have IO capabilities. // await IO\request_output()->writeAllAsync("Hello World!\n"); } /* ================================== * GENERICS * ================================== */ // Generics allow classes or methods to be parameterized to any set of types. // That's pretty cool! // Hack typically passes by value: use `inout` to pass by reference. function swap(inout T $input1, inout T $input2): void { $temp = $input1; $input1 = $input2; $input2 = $temp; } /* ================================== * CLASSES * ================================== */ // Classes provide a way to group functionality and state together. // To define a class, use the `class` keyword. To instantiate, use `new`. // Like other languages, you can use `$this` to refer to the current instance. class Counter { private int $i = 0; public function increment(): void { $this->i += 1; } public function get(): int { return $this->i; } } // Properties and Methods can be static (not requiring instantiation). class Person { public static function favoriteProgrammingLanguage(): string { return "Hack"; } } function demo_hack_classes(): void { // Use `new` to instantiate a class. $c1 = new Counter(); // To call a static property or method, use `::` $typical_person = tuple("Andrew", Person::favoriteProgrammingLanguage()); } // Abstract class can be defined, but not instantiated directly. abstract class Machine { public function openDoors(): void { return; } public function closeDoors(): void { return; } } /* ================================== * INTERFACES * ================================== */ // A class can implement a set of requirements via an interface. // An interface is a set of method declarations and constants. interface Plane { // A constant is a named value. Once defined, the value cannot be changed. const MAX_SPEED = 300; public function fly(): void; } /* ================================== * TRAITS * ================================== */ // A trait defines properties and method declarations. // Traits are recommended when abstracting code for reuse. // Traits are included in code via the `use` keyword. trait Airplane { // Introduce a class or interface requirement with the following syntax: require extends Machine; // abstract class require implements Plane; // interface public function takeOff(): void { $this->openDoors(); $this->closeDoors(); $this->fly(); } } class Spaceship extends Machine implements Plane { use Airplane; public function fly(): void { // fly like the wind } } /* ================================== * KEEP READING! * ================================== */ /* This is a simplified guide! * There's much more to learn, including: * - Asynchronous Operations: https://docs.hhvm.com/hack/asynchronous-operations/introduction * - Reified Generics: https://docs.hhvm.com/hack/reified-generics/reified-generics * - XHP: https://docs.hhvm.com/hack/XHP/setup * - ... and more! */ } ``` ## More Information Visit the [Hack language reference](http://docs.hhvm.com/hack/) to learn more about the Hack language. For more information on HHVM, including installation instructions, visit the [official HHVM website](http://hhvm.com/).