--- language: java contributors: - ["Jake Prather", "http://github.com/JakeHP"] - ["Jakukyo Friel", "http://weakish.github.io"] - ["Madison Dickson", "http://github.com/mix3d"] - ["Simon Morgan", "http://sjm.io/"] filename: LearnJava.java --- Java is a general-purpose, concurrent, class-based, object-oriented computer programming language. [Read more here.](http://docs.oracle.com/javase/tutorial/java/) ```java // Single-line comments start with // /* Multi-line comments look like this. */ /** JavaDoc comments look like this. Used to describe the Class or various attributes of a Class. */ // Import ArrayList class inside of the java.util package import java.util.ArrayList; // Import all classes inside of java.security package import java.security.*; // Each .java file contains one outer-level public class, with the same name as // the file. public class LearnJava { // A program must have a main method as an entry point. public static void main (String[] args) { // Use System.out.println() to print lines. System.out.println("Hello World!"); System.out.println( "Integer: " + 10 + " Double: " + 3.14 + " Boolean: " + true); // To print without a newline, use System.out.print(). System.out.print("Hello "); System.out.print("World"); /////////////////////////////////////// // Types & Variables /////////////////////////////////////// // Declare a variable using // Byte - 8-bit signed two's complement integer // (-128 <= byte <= 127) byte fooByte = 100; // Short - 16-bit signed two's complement integer // (-32,768 <= short <= 32,767) short fooShort = 10000; // Integer - 32-bit signed two's complement integer // (-2,147,483,648 <= int <= 2,147,483,647) int fooInt = 1; // Long - 64-bit signed two's complement integer // (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807) long fooLong = 100000L; // L is used to denote that this variable value is of type Long; // anything without is treated as integer by default. // Note: Java has no unsigned types. // Float - Single-precision 32-bit IEEE 754 Floating Point float fooFloat = 234.5f; // f is used to denote that this variable value is of type float; // otherwise it is treated as double. // Double - Double-precision 64-bit IEEE 754 Floating Point double fooDouble = 123.4; // Boolean - true & false boolean fooBoolean = true; boolean barBoolean = false; // Char - A single 16-bit Unicode character char fooChar = 'A'; // final variables can't be reassigned to another object. final int HOURS_I_WORK_PER_WEEK = 9001; // Strings String fooString = "My String Is Here!"; // \n is an escaped character that starts a new line String barString = "Printing on a new line?\nNo Problem!"; // \t is an escaped character that adds a tab character String bazString = "Do you want to add a tab?\tNo Problem!"; System.out.println(fooString); System.out.println(barString); System.out.println(bazString); // Arrays // The array size must be decided upon instantiation // The following formats work for declaring an array // [] = new []; // [] = new []; int[] intArray = new int[10]; String[] stringArray = new String[1]; boolean boolArray[] = new boolean[100]; // Another way to declare & initialize an array int[] y = {9000, 1000, 1337}; String names[] = {"Bob", "John", "Fred", "Juan Pedro"}; boolean bools[] = new boolean[] {true, false, false}; // Indexing an array - Accessing an element System.out.println("intArray @ 0: " + intArray[0]); // Arrays are zero-indexed and mutable. intArray[1] = 1; System.out.println("intArray @ 1: " + intArray[1]); // => 1 // Others to check out // ArrayLists - Like arrays except more functionality is offered, and // the size is mutable. // LinkedLists - Implementation of doubly-linked list. All of the // operations perform as could be expected for a // doubly-linked list. // Maps - A set of objects that maps keys to values. A map cannot // contain duplicate keys; each key can map to at most one value. // HashMaps - This class uses a hashtable to implement the Map // interface. This allows the execution time of basic // operations, such as get and insert element, to remain // constant even for large sets. /////////////////////////////////////// // Operators /////////////////////////////////////// System.out.println("\n->Operators"); int i1 = 1, i2 = 2; // Shorthand for multiple declarations // Arithmetic is straightforward System.out.println("1+2 = " + (i1 + i2)); // => 3 System.out.println("2-1 = " + (i2 - i1)); // => 1 System.out.println("2*1 = " + (i2 * i1)); // => 2 System.out.println("1/2 = " + (i1 / i2)); // => 0 (0.5 truncated down) // Modulo System.out.println("11%3 = "+(11 % 3)); // => 2 // Comparison operators System.out.println("3 == 2? " + (3 == 2)); // => false System.out.println("3 != 2? " + (3 != 2)); // => true System.out.println("3 > 2? " + (3 > 2)); // => true System.out.println("3 < 2? " + (3 < 2)); // => false System.out.println("2 <= 2? " + (2 <= 2)); // => true System.out.println("2 >= 2? " + (2 >= 2)); // => true // Bitwise operators! /* ~ Unary bitwise complement << Signed left shift >> Signed right shift >>> Unsigned right shift & Bitwise AND ^ Bitwise exclusive OR | Bitwise inclusive OR */ // Incrementations int i = 0; System.out.println("\n->Inc/Dec-rementation"); // The ++ and -- operators increment and decrement by 1 respectively. // If they are placed before the variable, they increment then return; // after the variable they return then increment. System.out.println(i++); // i = 1, prints 0 (post-increment) System.out.println(++i); // i = 2, prints 2 (pre-increment) System.out.println(i--); // i = 1, prints 2 (post-decrement) System.out.println(--i); // i = 0, prints 0 (pre-decrement) /////////////////////////////////////// // Control Structures /////////////////////////////////////// System.out.println("\n->Control Structures"); // If statements are c-like int j = 10; if (j == 10){ System.out.println("I get printed"); } else if (j > 10) { System.out.println("I don't"); } else { System.out.println("I also don't"); } // While loop int fooWhile = 0; while(fooWhile < 100) { System.out.println(fooWhile); // Increment the counter // Iterated 100 times, fooWhile 0,1,2...99 fooWhile++; } System.out.println("fooWhile Value: " + fooWhile); // Do While Loop int fooDoWhile = 0; do { System.out.println(fooDoWhile); // Increment the counter // Iterated 99 times, fooDoWhile 0->99 fooDoWhile++; } while(fooDoWhile < 100); System.out.println("fooDoWhile Value: " + fooDoWhile); // For Loop int fooFor; // for loop structure => for(; ; ) for (fooFor = 0; fooFor < 10; fooFor++) { System.out.println(fooFor); // Iterated 10 times, fooFor 0->9 } System.out.println("fooFor Value: " + fooFor); // For Each Loop // The for loop is also able to iterate over arrays as well as objects // that implement the Iterable interface. int[] fooList = {1, 2, 3, 4, 5, 6, 7, 8, 9}; // for each loop structure => for ( : ) // reads as: for each element in the collection // note: the object type must match the element type of the collection. for (int bar : fooList) { System.out.println(bar); //Iterates 9 times and prints 1-9 on new lines } // Switch Case // A switch works with the byte, short, char, and int data types. // It also works with enumerated types (discussed in Enum Types), the // String class, and a few special classes that wrap primitive types: // Character, Byte, Short, and Integer. int month = 3; String monthString; switch (month) { case 1: monthString = "January"; break; case 2: monthString = "February"; break; case 3: monthString = "March"; break; default: monthString = "Some other month"; break; } System.out.println("Switch Case Result: " + monthString); // Conditional Shorthand // You can use the '?' operator for quick assignments or logic forks. // Reads as "If (statement) is true, use , otherwise, use // " int foo = 5; String bar = (foo < 10) ? "A" : "B"; System.out.println(bar); // Prints A, because the statement is true //////////////////////////////////////// // Converting Data Types And Typecasting //////////////////////////////////////// // Converting data // Convert String To Integer Integer.parseInt("123");//returns an integer version of "123" // Convert Integer To String Integer.toString(123);//returns a string version of 123 // For other conversions check out the following classes: // Double // Long // String // Typecasting // You can also cast Java objects, there's a lot of details and deals // with some more intermediate concepts. Feel free to check it out here: // http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html /////////////////////////////////////// // Classes And Functions /////////////////////////////////////// System.out.println("\n->Classes & Functions"); // (definition of the Bicycle class follows) // Use new to instantiate a class Bicycle trek = new Bicycle(); // Call object methods trek.speedUp(3); // You should always use setter and getter methods trek.setCadence(100); // toString returns this Object's string representation. System.out.println("trek info: " + trek.toString()); } // End main method } // End LearnJava class // You can include other, non-public outer-level classes in a .java file // Class Declaration Syntax: // class { // // data fields, constructors, functions all inside. // // functions are called as methods in Java. // } class Bicycle { // Bicycle's Fields/Variables public int cadence; // Public: Can be accessed from anywhere private int speed; // Private: Only accessible from within the class protected int gear; // Protected: Accessible from the class and subclasses String name; // default: Only accessible from within this package // Constructors are a way of creating classes // This is a constructor public Bicycle() { gear = 1; cadence = 50; speed = 5; name = "Bontrager"; } // This is a constructor that takes arguments public Bicycle(int startCadence, int startSpeed, int startGear, String name) { this.gear = startGear; this.cadence = startCadence; this.speed = startSpeed; this.name = name; } // Function Syntax: // () // Java classes often implement getters and setters for their fields // Method declaration syntax: // () public int getCadence() { return cadence; } // void methods require no return statement public void setCadence(int newValue) { cadence = newValue; } public void setGear(int newValue) { gear = newValue; } public void speedUp(int increment) { speed += increment; } public void slowDown(int decrement) { speed -= decrement; } public void setName(String newName) { name = newName; } public String getName() { return name; } //Method to display the attribute values of this Object. @Override public String toString() { return "gear: " + gear + " cadence: " + cadence + " speed: " + speed + " name: " + name; } } // end class Bicycle // PennyFarthing is a subclass of Bicycle class PennyFarthing extends Bicycle { // (Penny Farthings are those bicycles with the big front wheel. // They have no gears.) public PennyFarthing(int startCadence, int startSpeed){ // Call the parent constructor with super super(startCadence, startSpeed, 0, "PennyFarthing"); } // You should mark a method you're overriding with an @annotation. // To learn more about what annotations are and their purpose check this // out: http://docs.oracle.com/javase/tutorial/java/annotations/ @Override public void setGear(int gear) { gear = 0; } } // Interfaces // Interface declaration syntax // interface extends { // // Constants // // Method declarations // } // Example - Food: public interface Edible { public void eat(); // Any class that implements this interface, must // implement this method. } public interface Digestible { public void digest(); } // We can now create a class that implements both of these interfaces. public class Fruit implements Edible, Digestible { @Override public void eat() { // ... } @Override public void digest() { // ... } } // In Java, you can extend only one class, but you can implement many // interfaces. For example: public class ExampleClass extends ExampleClassParent implements InterfaceOne, InterfaceTwo { @Override public void InterfaceOneMethod() { } @Override public void InterfaceTwoMethod() { } } ``` ## Further Reading The links provided here below are just to get an understanding of the topic, feel free to Google and find specific examples. **Official Oracle Guides**: * [Java Tutorial Trail from Sun / Oracle](http://docs.oracle.com/javase/tutorial/index.html) * [Java Access level modifiers](http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html) * [Object-Oriented Programming Concepts](http://docs.oracle.com/javase/tutorial/java/concepts/index.html): * [Inheritance](http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html) * [Polymorphism](http://docs.oracle.com/javase/tutorial/java/IandI/polymorphism.html) * [Abstraction](http://docs.oracle.com/javase/tutorial/java/IandI/abstract.html) * [Exceptions](http://docs.oracle.com/javase/tutorial/essential/exceptions/index.html) * [Interfaces](http://docs.oracle.com/javase/tutorial/java/IandI/createinterface.html) * [Generics](http://docs.oracle.com/javase/tutorial/java/generics/index.html) * [Java Code Conventions](http://www.oracle.com/technetwork/java/codeconv-138413.html) **Online Practice and Tutorials** * [Learneroo.com - Learn Java](http://www.learneroo.com) * [Codingbat.com](http://codingbat.com/java) **Books**: * [Head First Java](http://www.headfirstlabs.com/books/hfjava/) * [Thinking in Java](http://www.mindview.net/Books/TIJ/) * [Objects First with Java](http://www.amazon.com/Objects-First-Java-Practical-Introduction/dp/0132492660) * [Java The Complete Reference](http://www.amazon.com/gp/product/0071606300)