--- language: java author: Jake Prather author_url: http://github.com/JakeHP filename: LearnJava.java --- Java is a general-purpose, concurrent, class-based, object-oriented computer programming language. [Read more here.](http://docs.oracle.com/javase/tutorial/java/index.html) ```java // Single-line comments start with // /* Multi-line comments look like this. */ // Import ArrayList class inside of the java.util package import java.util.ArrayList; // Import all classes inside of java.security package import java.security.*; // Each .java file contains one public class, with the same name as the file. public class LearnJava { // A program must have a main method as an entry point public static void main (String[] args) { // Use System.out.println to print lines System.out.println("Hello World!"); System.out.println( "Integer: " + 10 + " Double: " + 3.14 + " Boolean: " + true); // To print without a newline, use System.out.print System.out.print("Hello "); System.out.print("World"); /////////////////////////////////////// // Types & Variables /////////////////////////////////////// // Declare a variable using [ // Byte - 8-bit signed two's complement integer // (-128 <= byte <= 127) byte fooByte = 100; // Short - 16-bit signed two's complement integer // (-32,768 <= short <= 32,767) short fooShort = 10000; // Integer - 32-bit signed two's complement integer // (-2,147,483,648 <= int <= 2,147,483,647) int fooInt = 1; // Long - 64-bit signed two's complement integer // (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807) long fooLong = 100000L; // (Java has no unsigned types) // Float - Single-precision 32-bit IEEE 754 Floating Point float fooFloat = 234.5f; // Double - Double-precision 64-bit IEEE 754 Floating Point double fooDouble = 123.4; // Boolean - true & false boolean fooBoolean = true; boolean barBoolean = false; // Char - A single 16-bit Unicode character char fooChar = 'A'; // Use final to make a variable immutable final int HOURS_I_WORK_PER_WEEK = 9001; // Strings String fooString = "My String Is Here!"; // \n is an escaped character that starts a new line String barString = "Printing on a new line?\nNo Problem!"; System.out.println(fooString); System.out.println(barString); // Arrays //The array size must be decided upon declaration //The format for declaring an array is follows: // [] = new []; int [] intArray = new int[10]; String [] stringArray = new String[1]; boolean [] booleanArray = new boolean[100]; // Another way to declare & initialize an array int [] y = {9000, 1000, 1337}; // Indexing an array - Accessing an element System.out.println("intArray @ 0: " + intArray[0]); // Arrays are zero-indexed and mutable. intArray[1] = 1; System.out.println("intArray @ 1: " + intArray[1]); // => 1 // Others to check out // ArrayLists - Like arrays except more functionality is offered, // and the size is mutable // LinkedLists // Maps // HashMaps /////////////////////////////////////// // Operators /////////////////////////////////////// System.out.println("\n->Operators"); int i1 = 1, i2 = 2; // Shorthand for multiple declarations // Arithmetic is straightforward System.out.println("1+2 = " + (i1 + i2)); // => 3 System.out.println("2-1 = " + (i2 - i1)); // => 1 System.out.println("2*1 = " + (i2 * i1)); // => 2 System.out.println("1/2 = " + (i1 / i2)); // => 0 (0.5 truncated down) // Modulo System.out.println("11%3 = "+(11 % 3)); // => 2 // Comparison operators System.out.println("3 == 2? " + (3 == 2)); // => 0 (false) System.out.println("3 != 2? " + (3 != 2)); // => 1 (true) System.out.println("3 > 2? " + (3 > 2)); // => 1 System.out.println("3 < 2? " + (3 < 2)); // => 0 System.out.println("2 <= 2? " + (2 <= 2)); // => 1 System.out.println("2 >= 2? " + (2 >= 2)); // => 1 // Bitwise operators! /* ~ Unary bitwise complement << Signed left shift >> Signed right shift >>> Unsigned right shift & Bitwise AND ^ Bitwise exclusive OR | Bitwise inclusive OR */ // Incrementations int i=0; System.out.println("\n->Inc/Dec-rementation"); System.out.println(i++); //i = 1. Post-Incrementation System.out.println(++i); //i = 2. Pre-Incrementation System.out.println(i--); //i = 1. Post-Decrementation System.out.println(--i); //i = 0. Pre-Decrementation /////////////////////////////////////// // Control Structures /////////////////////////////////////// System.out.println("\n->Control Structures"); // If statements are c-like if (false){ System.out.println("I never run"); }else if (false) { System.out.println("I am also never run"); } else { System.out.println("I print"); } // While loop int fooWhile = 0; while(fooWhile < 100) { //System.out.println(fooWhile); //Increment the counter //Iterated 99 times, fooWhile 0->99 fooWhile++; } System.out.println("fooWhile Value: " + fooWhile); // Do While Loop int fooDoWhile = 0; do { //System.out.println(fooDoWhile); //Increment the counter //Iterated 99 times, fooDoWhile 0->99 fooDoWhile++; }while(fooDoWhile < 100); System.out.println("fooDoWhile Value: " + fooDoWhile); // For Loop int fooFor; //for loop structure => for(; ; ) for(fooFor=0; fooFor<10; fooFor++){ //System.out.println(fooFor); //Iterated 10 times, fooFor 0->9 } System.out.println("fooFor Value: " + fooFor); // Switch Case int month = 3; String monthString; switch (month){ case 1: monthString = "January"; break; case 2: monthString = "February"; break; case 3: monthString = "March"; break; default: monthString = "Some other month"; break; } System.out.println("Switch Case Result: " + monthString); /////////////////////////////////////// // Converting Data Types And Typcasting /////////////////////////////////////// // Converting data // Convert String To Integer Integer.parseInt("123");//returns an integer version of "123" // Convert Integer To String Integer.toString(123);//returns a string version of 123 // For other conversions check out the following classes: // Double // Long // String // Typecasting // You can also cast java objects, there's a lot of details and // deals with some more intermediate concepts. // Feel free to check it out here: // http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html /////////////////////////////////////// // Classes And Functions /////////////////////////////////////// System.out.println("\n->Classes & Functions"); // (definition of the Bicycle class follows) // Use new to instantiate a class Bicycle trek = new Bicycle(); // Call object methods trek.speedUp(3); trek.setCadence(100); // toString is a convention System.out.println("trek info: " + trek.toString()); } // End main method } // End LearnJava class // You can include other, non-public classes in a .java file // Class Declaration Syntax: // class { // //data fields, constructors, functions all inside // } class Bicycle { // Bicycle's Fields/Variables public int cadence; // Public: Can be accessed from anywhere private int speed; // Private: Only accessable from within the class protected int gear; // Protected: Accessible from the class and subclasses // Constructors are a way of creating classes // This is a default constructor public Bicycle() { gear = 1; cadence = 50; speed = 5; } // This is a specified constructor (it contains arguments) public Bicycle(int startCadence, int startSpeed, int startGear) { gear = startGear; cadence = startCadence; speed = startSpeed; } // Function Syntax: // () // Java classes often implement getters and setters for their fields // Method declaration syntax: // () public int getCadence() { return cadence; } // void methods require no return statement public void setCadence(int newValue) { cadence = newValue; } public void setGear(int newValue) { gear = newValue; } public void speedUp(int increment) { speed += increment; } public void slowDown(int decrement) { speed -= decrement; } public String toString() { return "gear: "+Integer.toString(gear)+ " cadence: "+Integer.toString(cadence)+ " speed: "+Integer.toString(speed); } } // end class Bicycle // PennyFarthing is a subclass of Bicycle class PennyFarthing extends Bicycle { // (Penny Farthings are those bicycles with the big front wheel. // They have no gears.) public PennyFarthing(int startCadence, int startSpeed){ // Call the parent constructor with super super(startCadence, startSpeed, 0); } // You should mark a method you're overriding with an @annotation @Override public void setGear(int gear) { gear = 0; } } ``` ## Further Reading Other Topics To Research: * [Inheritance](http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html) * [Polymorphism](http://docs.oracle.com/javase/tutorial/java/IandI/polymorphism.html) * [Abstraction](http://docs.oracle.com/javase/tutorial/java/IandI/abstract.html) * [Exceptions](http://docs.oracle.com/javase/tutorial/essential/exceptions/index.html) * [Interfaces](http://docs.oracle.com/javase/tutorial/java/IandI/createinterface.html) * [Generics](http://docs.oracle.com/javase/tutorial/java/generics/index.html) * [Java Code Conventions](http://www.oracle.com/technetwork/java/codeconv-138413.html) * The links provided are just to get an understanding of the topic, feel free to google and find specific examples