--- language: java contributors: - ["Jake Prather", "http://github.com/JakeHP"] - ["Jakukyo Friel", "http://weakish.github.io"] - ["Madison Dickson", "http://github.com/mix3d"] - ["Simon Morgan", "http://sjm.io/"] - ["Zachary Ferguson", "http://github.com/zfergus2"] - ["Cameron Schermerhorn", "http://github.com/cschermerhorn"] - ["Raphael Nascimento", "http://github.com/raphaelbn"] filename: LearnJava.java --- Java is a general-purpose, concurrent, class-based, object-oriented computer programming language. [Read more here.](http://docs.oracle.com/javase/tutorial/java/) ```java // Single-line comments start with // /* Multi-line comments look like this. */ /** JavaDoc comments look like this. Used to describe the Class or various attributes of a Class. */ // Import ArrayList class inside of the java.util package import java.util.ArrayList; // Import all classes inside of java.security package import java.security.*; // Each .java file contains one outer-level public class, with the same name as // the file. public class LearnJava { // In order to run a java program, it must have a main method as an entry point. public static void main (String[] args) { // Use System.out.println() to print lines. System.out.println("Hello World!"); System.out.println( "Integer: " + 10 + " Double: " + 3.14 + " Boolean: " + true); // To print without a newline, use System.out.print(). System.out.print("Hello "); System.out.print("World"); // Use System.out.printf() for easy formatted printing. System.out.printf("pi = %.5f", Math.PI); // => pi = 3.14159 /////////////////////////////////////// // Variables /////////////////////////////////////// /* * Variable Declaration */ // Declare a variable using int fooInt; // Declare multiple variables of the same type , , int fooInt1, fooInt2, fooInt3; /* * Variable Initialization */ // Initialize a variable using = int fooInt = 1; // Initialize multiple variables of same type with same value , , = int fooInt1, fooInt2, fooInt3; fooInt1 = fooInt2 = fooInt3 = 1; /* * Variable types */ // Byte - 8-bit signed two's complement integer // (-128 <= byte <= 127) byte fooByte = 100; // Short - 16-bit signed two's complement integer // (-32,768 <= short <= 32,767) short fooShort = 10000; // Integer - 32-bit signed two's complement integer // (-2,147,483,648 <= int <= 2,147,483,647) int fooInt = 1; // Long - 64-bit signed two's complement integer // (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807) long fooLong = 100000L; // L is used to denote that this variable value is of type Long; // anything without is treated as integer by default. // Note: Java has no unsigned types. // Float - Single-precision 32-bit IEEE 754 Floating Point // 2^-149 <= float <= (2-2^-23) * 2^127 float fooFloat = 234.5f; // f or F is used to denote that this variable value is of type float; // otherwise it is treated as double. // Double - Double-precision 64-bit IEEE 754 Floating Point // 2^-1074 <= x <= (2-2^-52) * 2^1023 double fooDouble = 123.4; // Boolean - true & false boolean fooBoolean = true; boolean barBoolean = false; // Char - A single 16-bit Unicode character char fooChar = 'A'; // final variables can't be reassigned to another object, final int HOURS_I_WORK_PER_WEEK = 9001; // but they can be initialized later. final double E; E = 2.71828; // BigInteger - Immutable arbitrary-precision integers // // BigInteger is a data type that allows programmers to manipulate // integers longer than 64-bits. Integers are stored as an array of // of bytes and are manipulated using functions built into BigInteger // // BigInteger can be initialized using an array of bytes or a string. BigInteger fooBigInteger = new BigDecimal(fooByteArray); // BigDecimal - Immutable, arbitrary-precision signed decimal number // // A BigDecimal takes two parts: an arbitrary precision integer // unscaled value and a 32-bit integer scale // // BigDecimal allows the programmer complete control over decimal // rounding. It is recommended to use BigDecimal with currency values // and where exact decimal percision is required. // // BigDecimal can be initialized with an int, long, double or String // or by initializing the unscaled value (BigInteger) and scale (int). BigDecimal fooBigDecimal = new BigDecimal(fooBigInteger, fooInt); // Strings String fooString = "My String Is Here!"; // \n is an escaped character that starts a new line String barString = "Printing on a new line?\nNo Problem!"; // \t is an escaped character that adds a tab character String bazString = "Do you want to add a tab?\tNo Problem!"; System.out.println(fooString); System.out.println(barString); System.out.println(bazString); // Arrays // The array size must be decided upon instantiation // The following formats work for declaring an array // [] = new []; // [] = new []; int[] intArray = new int[10]; String[] stringArray = new String[1]; boolean boolArray[] = new boolean[100]; // Another way to declare & initialize an array int[] y = {9000, 1000, 1337}; String names[] = {"Bob", "John", "Fred", "Juan Pedro"}; boolean bools[] = new boolean[] {true, false, false}; // Indexing an array - Accessing an element System.out.println("intArray @ 0: " + intArray[0]); // Arrays are zero-indexed and mutable. intArray[1] = 1; System.out.println("intArray @ 1: " + intArray[1]); // => 1 // Others to check out // ArrayLists - Like arrays except more functionality is offered, and // the size is mutable. // LinkedLists - Implementation of doubly-linked list. All of the // operations perform as could be expected for a // doubly-linked list. // Maps - A set of objects that maps keys to values. A map cannot // contain duplicate keys; each key can map to at most one value. // HashMaps - This class uses a hashtable to implement the Map // interface. This allows the execution time of basic // operations, such as get and insert element, to remain // constant even for large sets. /////////////////////////////////////// // Operators /////////////////////////////////////// System.out.println("\n->Operators"); int i1 = 1, i2 = 2; // Shorthand for multiple declarations // Arithmetic is straightforward System.out.println("1+2 = " + (i1 + i2)); // => 3 System.out.println("2-1 = " + (i2 - i1)); // => 1 System.out.println("2*1 = " + (i2 * i1)); // => 2 System.out.println("1/2 = " + (i1 / i2)); // => 0 (0.5 truncated down) System.out.println("1/2 = " + (i1 / (i2*1.0))); // => 0.5 // Modulo System.out.println("11%3 = "+(11 % 3)); // => 2 // Comparison operators System.out.println("3 == 2? " + (3 == 2)); // => false System.out.println("3 != 2? " + (3 != 2)); // => true System.out.println("3 > 2? " + (3 > 2)); // => true System.out.println("3 < 2? " + (3 < 2)); // => false System.out.println("2 <= 2? " + (2 <= 2)); // => true System.out.println("2 >= 2? " + (2 >= 2)); // => true // Boolean operators System.out.println("3 > 2 && 2 > 3? " + ((3 > 2) && (2 > 3))); // => false System.out.println("3 > 2 || 2 > 3? " + ((3 > 2) || (2 > 3))); // => true System.out.println("!(3 == 2)? " + (!(3 == 2))); // => true // Bitwise operators! /* ~ Unary bitwise complement << Signed left shift >> Signed/Arithmetic right shift >>> Unsigned/Logical right shift & Bitwise AND ^ Bitwise exclusive OR | Bitwise inclusive OR */ // Incrementations int i = 0; System.out.println("\n->Inc/Dec-rementation"); // The ++ and -- operators increment and decrement by 1 respectively. // If they are placed before the variable, they increment then return; // after the variable they return then increment. System.out.println(i++); // i = 1, prints 0 (post-increment) System.out.println(++i); // i = 2, prints 2 (pre-increment) System.out.println(i--); // i = 1, prints 2 (post-decrement) System.out.println(--i); // i = 0, prints 0 (pre-decrement) /////////////////////////////////////// // Control Structures /////////////////////////////////////// System.out.println("\n->Control Structures"); // If statements are c-like int j = 10; if (j == 10){ System.out.println("I get printed"); } else if (j > 10) { System.out.println("I don't"); } else { System.out.println("I also don't"); } // While loop int fooWhile = 0; while(fooWhile < 100) { System.out.println(fooWhile); // Increment the counter // Iterated 100 times, fooWhile 0,1,2...99 fooWhile++; } System.out.println("fooWhile Value: " + fooWhile); // Do While Loop int fooDoWhile = 0; do { System.out.println(fooDoWhile); // Increment the counter // Iterated 99 times, fooDoWhile 0->99 fooDoWhile++; } while(fooDoWhile < 100); System.out.println("fooDoWhile Value: " + fooDoWhile); // For Loop // for loop structure => for(; ; ) for (int fooFor = 0; fooFor < 10; fooFor++) { System.out.println(fooFor); // Iterated 10 times, fooFor 0->9 } System.out.println("fooFor Value: " + fooFor); // For Each Loop // The for loop is also able to iterate over arrays as well as objects // that implement the Iterable interface. int[] fooList = {1, 2, 3, 4, 5, 6, 7, 8, 9}; // for each loop structure => for ( : ) // reads as: for each element in the iterable // note: the object type must match the element type of the iterable. for (int bar : fooList) { System.out.println(bar); //Iterates 9 times and prints 1-9 on new lines } // Switch Case // A switch works with the byte, short, char, and int data types. // It also works with enumerated types (discussed in Enum Types), the // String class, and a few special classes that wrap primitive types: // Character, Byte, Short, and Integer. int month = 3; String monthString; switch (month) { case 1: monthString = "January"; break; case 2: monthString = "February"; break; case 3: monthString = "March"; break; default: monthString = "Some other month"; break; } System.out.println("Switch Case Result: " + monthString); // Starting in Java 7 and above, switching Strings works like this: String myAnswer = "maybe"; switch(myAnswer){ case "yes": System.out.println("You answered yes."); break; case "no": System.out.println("You answered no."); break; case "maybe": System.out.println("You answered maybe."); break; default: System.out.println("You answered " + myAnswer); break; } // Conditional Shorthand // You can use the '?' operator for quick assignments or logic forks. // Reads as "If (statement) is true, use , otherwise, use // " int foo = 5; String bar = (foo < 10) ? "A" : "B"; System.out.println(bar); // Prints A, because the statement is true //////////////////////////////////////// // Converting Data Types And Typecasting //////////////////////////////////////// // Converting data // Convert String To Integer Integer.parseInt("123");//returns an integer version of "123" // Convert Integer To String Integer.toString(123);//returns a string version of 123 // For other conversions check out the following classes: // Double // Long // String // Typecasting // You can also cast Java objects, there's a lot of details and deals // with some more intermediate concepts. Feel free to check it out here: // http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html /////////////////////////////////////// // Classes And Functions /////////////////////////////////////// System.out.println("\n->Classes & Functions"); // (definition of the Bicycle class follows) // Use new to instantiate a class Bicycle trek = new Bicycle(); // Call object methods trek.speedUp(3); // You should always use setter and getter methods trek.setCadence(100); // toString returns this Object's string representation. System.out.println("trek info: " + trek.toString()); // Double Brace Initialization // The Java Language has no syntax for how to create static Collections // in an easy way. Usually you end up in the following way: private static final Set COUNTRIES = new HashSet(); static { validCodes.add("DENMARK"); validCodes.add("SWEDEN"); validCodes.add("FINLAND"); } // But there's a nifty way to achieve the same thing in an // easier way, by using something that is called Double Brace // Initialization. private static final Set COUNTRIES = HashSet() {{ add("DENMARK"); add("SWEDEN"); add("FINLAND"); }} // The first brace is creating a new AnonymousInnerClass and the // second one declares an instance initializer block. This block // is called when the anonymous inner class is created. // This does not only work for Collections, it works for all // non-final classes. } // End main method } // End LearnJava class // You can include other, non-public outer-level classes in a .java file, // but it is good practice. Instead split classes into separate files. // Class Declaration Syntax: // class { // // data fields, constructors, functions all inside. // // functions are called as methods in Java. // } class Bicycle { // Bicycle's Fields/Variables public int cadence; // Public: Can be accessed from anywhere private int speed; // Private: Only accessible from within the class protected int gear; // Protected: Accessible from the class and subclasses String name; // default: Only accessible from within this package // Constructors are a way of creating classes // This is a constructor public Bicycle() { // You can also call another constructor: // this(1, 50, 5, "Bontrager"); gear = 1; cadence = 50; speed = 5; name = "Bontrager"; } // This is a constructor that takes arguments public Bicycle(int startCadence, int startSpeed, int startGear, String name) { this.gear = startGear; this.cadence = startCadence; this.speed = startSpeed; this.name = name; } // Method Syntax: // () // Java classes often implement getters and setters for their fields // Method declaration syntax: // () public int getCadence() { return cadence; } // void methods require no return statement public void setCadence(int newValue) { cadence = newValue; } public void setGear(int newValue) { gear = newValue; } public void speedUp(int increment) { speed += increment; } public void slowDown(int decrement) { speed -= decrement; } public void setName(String newName) { name = newName; } public String getName() { return name; } //Method to display the attribute values of this Object. @Override // Inherited from the Object class. public String toString() { return "gear: " + gear + " cadence: " + cadence + " speed: " + speed + " name: " + name; } } // end class Bicycle // PennyFarthing is a subclass of Bicycle class PennyFarthing extends Bicycle { // (Penny Farthings are those bicycles with the big front wheel. // They have no gears.) public PennyFarthing(int startCadence, int startSpeed){ // Call the parent constructor with super super(startCadence, startSpeed, 0, "PennyFarthing"); } // You should mark a method you're overriding with an @annotation. // To learn more about what annotations are and their purpose check this // out: http://docs.oracle.com/javase/tutorial/java/annotations/ @Override public void setGear(int gear) { gear = 0; } } // Interfaces // Interface declaration syntax // interface extends { // // Constants // // Method declarations // } // Example - Food: public interface Edible { public void eat(); // Any class that implements this interface, must // implement this method. } public interface Digestible { public void digest(); } // We can now create a class that implements both of these interfaces. public class Fruit implements Edible, Digestible { @Override public void eat() { // ... } @Override public void digest() { // ... } } // In Java, you can extend only one class, but you can implement many // interfaces. For example: public class ExampleClass extends ExampleClassParent implements InterfaceOne, InterfaceTwo { @Override public void InterfaceOneMethod() { } @Override public void InterfaceTwoMethod() { } } // Abstract Classes // Abstract Class declaration syntax // abstract extends { // // Constants and variables // // Method declarations // } // Marking a class as abstract means that it contains abstract methods that must // be defined in a child class. Similar to interfaces, abstract classes cannot // be instantiated, but instead must be extended and the abstract methods // defined. Different from interfaces, abstract classes can contain a mixture of // concrete and abstract methods. Methods in an interface cannot have a body, // unless the method is static, and variables are final by default, unlike an // abstract class. Also abstract classes CAN have the "main" method. public abstract class Animal { public abstract void makeSound(); // Method can have a body public void eat() { System.out.println("I am an animal and I am Eating."); // Note: We can access private variable here. age = 30; } // No need to initialize, however in an interface // a variable is implicitly final and hence has // to be initialized. protected int age; public void printAge() { System.out.println(age); } // Abstract classes can have main function. public static void main(String[] args) { System.out.println("I am abstract"); } } class Dog extends Animal { // Note still have to override the abstract methods in the // abstract class. @Override public void makeSound() { System.out.println("Bark"); // age = 30; ==> ERROR! age is private to Animal } // NOTE: You will get an error if you used the // @Override annotation here, since java doesn't allow // overriding of static methods. // What is happening here is called METHOD HIDING. // Check out this awesome SO post: http://stackoverflow.com/questions/16313649/ public static void main(String[] args) { Dog pluto = new Dog(); pluto.makeSound(); pluto.eat(); pluto.printAge(); } } // Final Classes // Final Class declaration syntax // final { // // Constants and variables // // Method declarations // } // Final classes are classes that cannot be inherited from and are therefore a // final child. In a way, final classes are the opposite of abstract classes // because abstract classes must be extended, but final classes cannot be // extended. public final class SaberToothedCat extends Animal { // Note still have to override the abstract methods in the // abstract class. @Override public void makeSound() { System.out.println("Roar"); } } // Final Methods public abstract class Mammal() { // Final Method Syntax: // final () // Final methods, like, final classes cannot be overridden by a child class, // and are therefore the final implementation of the method. public final boolean isWarmBlooded() { return true; } } // Enum Type // // An enum type is a special data type that enables for a variable to be a set of predefined constants. The // variable must be equal to one of the values that have been predefined for it. // Because they are constants, the names of an enum type's fields are in uppercase letters. // In the Java programming language, you define an enum type by using the enum keyword. For example, you would // specify a days-of-the-week enum type as: public enum Day { SUNDAY, MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY } // We can use our enum Day like that: public class EnumTest { // Variable Enum Day day; public EnumTest(Day day) { this.day = day; } public void tellItLikeItIs() { switch (day) { case MONDAY: System.out.println("Mondays are bad."); break; case FRIDAY: System.out.println("Fridays are better."); break; case SATURDAY: case SUNDAY: System.out.println("Weekends are best."); break; default: System.out.println("Midweek days are so-so."); break; } } public static void main(String[] args) { EnumTest firstDay = new EnumTest(Day.MONDAY); firstDay.tellItLikeItIs(); // => Mondays are bad. EnumTest thirdDay = new EnumTest(Day.WEDNESDAY); thirdDay.tellItLikeItIs(); // => Midweek days are so-so. } } // Enum types are much more powerful than we show above. // The enum body can include methods and other fields. // You can se more at https://docs.oracle.com/javase/tutorial/java/javaOO/enum.html ``` ## Further Reading The links provided here below are just to get an understanding of the topic, feel free to Google and find specific examples. **Official Oracle Guides**: * [Java Tutorial Trail from Sun / Oracle](http://docs.oracle.com/javase/tutorial/index.html) * [Java Access level modifiers](http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html) * [Object-Oriented Programming Concepts](http://docs.oracle.com/javase/tutorial/java/concepts/index.html): * [Inheritance](http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html) * [Polymorphism](http://docs.oracle.com/javase/tutorial/java/IandI/polymorphism.html) * [Abstraction](http://docs.oracle.com/javase/tutorial/java/IandI/abstract.html) * [Exceptions](http://docs.oracle.com/javase/tutorial/essential/exceptions/index.html) * [Interfaces](http://docs.oracle.com/javase/tutorial/java/IandI/createinterface.html) * [Generics](http://docs.oracle.com/javase/tutorial/java/generics/index.html) * [Java Code Conventions](http://www.oracle.com/technetwork/java/codeconv-138413.html) **Online Practice and Tutorials** * [Learneroo.com - Learn Java](http://www.learneroo.com) * [Codingbat.com](http://codingbat.com/java) **Books**: * [Head First Java](http://www.headfirstlabs.com/books/hfjava/) * [Thinking in Java](http://www.mindview.net/Books/TIJ/) * [Objects First with Java](http://www.amazon.com/Objects-First-Java-Practical-Introduction/dp/0132492660) * [Java The Complete Reference](http://www.amazon.com/gp/product/0071606300)