--- category: language language: perl6 filename: learnperl6.pl contributors: - ["vendethiel", "http://github.com/vendethiel"] --- Perl 6 is a highly capable, feature-rich programming language made for at least the next hundred years. The primary Perl 6 compiler is called [Rakudo](http://rakudo.org), which runs on the JVM and [the MoarVM](http://moarvm.com). Meta-note : the triple pound signs are here to denote headlines, double paragraphs, and single notes. `#=>` represents the output of a command. ```perl # Single line comment start with a pound #`( Multiline comments use #` and a quoting construct. (), [], {}, 「」, etc, will work. ) ### Variables # In Perl 6, you declare a lexical variable using `my` my $variable; # Perl 6 has 4 kinds of variables: ## * Scalars. They represent a single value. They start with a `$` my $str = 'String'; # double quotes allow for interpolation (which we'll see later): my $str2 = "String"; # variable names can contain but not end with simple quotes and dashes, # and can contain (and end with) underscores : # my $weird'variable-name_ = 5; # works ! my $bool = True; # `True` and `False` are Perl 6's boolean my $inverse = !$bool; # You can invert a bool with the prefix `!` operator my $forced-bool = so $str; # And you can use the prefix `so` operator # which turns its operand into a Bool ## * Lists. They represent multiple values. Their name start with `@`. my @array = 'a', 'b', 'c'; # equivalent to : my @letters = ; # array of words, delimited by space. # Similar to perl5's qw, or Ruby's %w. my @array = 1, 2, 3; say @array[2]; # Array indices start at 0 -- This is the third element say "Interpolate an array using [] : @array[]"; #=> Interpolate an array using [] : 1 2 3 @array[0] = -1; # Assign a new value to an array index @array[0, 1] = 5, 6; # Assign multiple values my @keys = 0, 2; @array[@keys] = @letters; # Assign using an array say @array; #=> a 6 b ## * Hashes, or key-value Pairs. # Hashes are actually arrays of Pairs # (you can construct a Pair object using the syntax `Key => Value`), # except they get "flattened" (hash context), removing duplicated keys. my %hash = 1 => 2, 3 => 4; my %hash = foo => "bar", # keys get auto-quoted "some other" => "value", # trailing commas are okay ; my %hash = ; # you can also create a hash # from an even-numbered array my %hash = key1 => 'value1', key2 => 'value2'; # same as this # You can also use the "colon pair" syntax: # (especially handy for named parameters that you'll see later) my %hash = :w(1), # equivalent to `w => 1` # this is useful for the `True` shortcut: :truey, # equivalent to `:truey(True)`, or `truey => True` # and for the `False` one: :!falsey, # equivalent to `:falsey(False)`, or `falsey => False` ; say %hash{'key1'}; # You can use {} to get the value from a key say %hash; # If it's a string, you can actually use <> # (`{key1}` doesn't work, as Perl6 doesn't have barewords) ## * Subs (subroutines, or functions in most other languages). sub say-hello { say "Hello, world" } sub say-hello-to(Str $name) { # You can provide the type of an argument # and it'll be checked at compile-time. say "Hello, $name !"; } ## It can also have optional arguments: sub with-optional($arg?) { # the "?" marks the argument optional say "I might return `(Any)` (Perl's 'null'-like value) if I don't have an argument passed, or I'll return my argument"; $arg; } with-optional; # returns Any with-optional(); # returns Any with-optional(1); # returns 1 ## You can also give them a default value when they're not passed: sub hello-to($name = "World") { say "Hello, $name !"; } hello-to; #=> Hello, World ! hello-to(); #=> Hello, World ! hello-to('You'); #=> Hello, You ! ## You can also, by using a syntax akin to the one of hashes (yay unified syntax !), ## pass *named* arguments to a `sub`. # They're optional, and will default to "Any". sub with-named($normal-arg, :$named) { say $normal-arg + $named; } with-named(1, named => 6); #=> 7 # There's one gotcha to be aware of, here: # If you quote your key, Perl 6 won't be able to see it at compile time, # and you'll have a single Pair object as a positional parameter, # which means this fails: with-named(1, 'named' => 6); with-named(2, :named(5)); #=> 7 # To make a named argument mandatory, you can use `?`'s inverse, `!` sub with-mandatory-named(:$str!) { say "$str !"; } with-mandatory-named(str => "My String"); #=> My String ! with-mandatory-named; # run time error: "Required named parameter not passed" with-mandatory-named(3); # run time error: "Too many positional parameters passed" ## If a sub takes a named boolean argument ... sub takes-a-bool($name, :$bool) { say "$name takes $bool"; } # ... you can use the same "short boolean" hash syntax: takes-a-bool('config', :bool); # config takes True takes-a-bool('config', :!bool); # config takes False ## You can also provide your named arguments with defaults: sub named-def(:$def = 5) { say $def; } named-def; #=> 5 named-def(def => 15); #=> 15 # Since you can omit parenthesis to call a function with no arguments, # you need "&" in the name to store `say-hello` in a variable. my &s = &say-hello; my &other-s = sub { say "Anonymous function !" } # A sub can have a "slurpy" parameter, or "doesn't-matter-how-many" sub as-many($head, *@rest) { # `*@` (slurpy) will basically "take everything else". # Note: you can have parameters *before* (like here) # a slurpy one, but not *after*. say @rest.join(' / ') ~ " !"; } say as-many('Happy', 'Happy', 'Birthday'); #=> Happy / Birthday ! # Note that the splat (the *) did not # consume the parameter before. ## You can call a function with an array using the # "argument list flattening" operator `|` # (it's not actually the only role of this operator, but it's one of them) sub concat3($a, $b, $c) { say "$a, $b, $c"; } concat3(|@array); #=> a, b, c # `@array` got "flattened" as a part of the argument list ### Containers # In Perl 6, values are actually stored in "containers". # The assignment operator asks the container on the left to store the value on # its right. When passed around, containers are marked as immutable. # Which means that, in a function, you'll get an error if you try to # mutate one of your arguments. # If you really need to, you can ask for a mutable container using `is rw`: sub mutate($n is rw) { $n++; say "\$n is now $n !"; } my $m = 42; mutate $m; # $n is now 43 ! # This works because we are passing the container $m to mutate. If we try # to just pass a number instead of passing a variable it won't work because # there is no container being passed and integers are immutable by themselves: mutate 42; # Parameter '$n' expected a writable container, but got Int value # If what you want a copy instead, use `is copy`. # A sub itself returns a container, which means it can be marked as rw: my $x = 42; sub x-store() is rw { $x } x-store() = 52; # in this case, the parentheses are mandatory # (else Perl 6 thinks `x-store` is an identifier) say $x; #=> 52 ### Control Flow Structures ## Conditionals # - `if` # Before talking about `if`, we need to know which values are "Truthy" # (represent True), and which are "Falsey" (or "Falsy") -- represent False. # Only these values are Falsey: 0, (), {}, "", Nil, A type (like `Str` or `Int`), # and of course False itself. # Every other value is Truthy. if True { say "It's true !"; } unless False { say "It's not false !"; } # As you can see, you don't need parentheses around conditions. # However, you do need the brackets around the "body" block: # if (true) say; # This doesn't work ! # You can also use their postfix versions, with the keyword after: say "Quite truthy" if True; # - Ternary conditional, "?? !!" (like `x ? y : z` in some other languages) my $a = $condition ?? $value-if-true !! $value-if-false; # - `given`-`when` looks like other languages' `switch`, but much more # powerful thanks to smart matching and thanks to Perl 6's "topic variable", $_. # # This variable contains the default argument of a block, # a loop's current iteration (unless explicitly named), etc. # # `given` simply puts its argument into `$_` (like a block would do), # and `when` compares it using the "smart matching" (`~~`) operator. # # Since other Perl 6 constructs use this variable (as said before, like `for`, # blocks, etc), this means the powerful `when` is not only applicable along with # a `given`, but instead anywhere a `$_` exists. given "foo bar" { say $_; #=> foo bar when /foo/ { # Don't worry about smart matching yet – just know `when` uses it. # This is equivalent to `if $_ ~~ /foo/`. say "Yay !"; } when $_.chars > 50 { # smart matching anything with True (`$a ~~ True`) is True, # so you can also put "normal" conditionals. # This when is equivalent to this `if`: # if $_ ~~ ($_.chars > 50) {...} # Which means: # if $_.chars > 50 {...} say "Quite a long string !"; } default { # same as `when *` (using the Whatever Star) say "Something else" } } ## Looping constructs # - `loop` is an infinite loop if you don't pass it arguments, # but can also be a C-style `for` loop: loop { say "This is an infinite loop !"; last; # last breaks out of the loop, like the `break` keyword in other languages } loop (my $i = 0; $i < 5; $i++) { next if $i == 3; # `next` skips to the next iteration, like `continue` # in other languages. Note that you can also use postfix # conditionals, loops, etc. say "This is a C-style for loop !"; } # - `for` - Passes through an array for @array -> $variable { say "I've got $variable !"; } # As we saw with given, for's default "current iteration" variable is `$_`. # That means you can use `when` in a `for` just like you were in a `given`. for @array { say "I've got $_"; .say; # This is also allowed. # A dot call with no "topic" (receiver) is sent to `$_` by default $_.say; # the above and this are equivalent. } for @array { # You can... next if $_ == 3; # Skip to the next iteration (`continue` in C-like languages). redo if $_ == 4; # Re-do the iteration, keeping the same topic variable (`$_`). last if $_ == 5; # Or break out of a loop (like `break` in C-like languages). } # The "pointy block" syntax isn't specific to for. # It's just a way to express a block in Perl6. if long-computation() -> $result { say "The result is $result"; } ### Operators ## Since Perl languages are very much operator-based languages, ## Perl 6 operators are actually just funny-looking subroutines, in syntactic ## categories, like infix:<+> (addition) or prefix: (bool not). ## The categories are: # - "prefix": before (like `!` in `!True`). # - "postfix": after (like `++` in `$a++`). # - "infix": in between (like `*` in `4 * 3`). # - "circumfix": around (like `[`-`]` in `[1, 2]`). # - "post-circumfix": around, after another term (like `{`-`}` in `%hash{'key'}`) ## The associativity and precedence list are explained below. # Alright, you're set to go ! ## * Equality Checking # - `==` is numeric comparison 3 == 4; # False 3 != 4; # True # - `eq` is string comparison 'a' eq 'b'; 'a' ne 'b'; # not equal 'a' !eq 'b'; # same as above # - `eqv` is canonical equivalence (or "deep equality") (1, 2) eqv (1, 3); # - `~~` is smart matching # For a complete list of combinations, use this table: # http://perlcabal.org/syn/S03.html#Smart_matching 'a' ~~ /a/; # true if matches regexp 'key' ~~ %hash; # true if key exists in hash $arg ~~ &bool-returning-function; # `True` if the function, passed `$arg` # as an argument, returns `True`. 1 ~~ Int; # "has type" (check superclasses and roles) 1 ~~ True; # smart-matching against a boolean always returns that boolean # (and will warn). # You also, of course, have `<`, `<=`, `>`, `>=`. # Their string equivalent are also avaiable : `lt`, `le`, `gt`, `ge`. 3 > 4; ## * Range constructors 3 .. 7; # 3 to 7, both included # `^` on either side them exclusive on that side : 3 ^..^ 7; # 3 to 7, not included (basically `4 .. 6`) # This also works as a shortcut for `0..^N`: ^10; # means 0..^10 # This also allows us to demonstrate that Perl 6 has lazy/infinite arrays, # using the Whatever Star: my @array = 1..*; # 1 to Infinite ! `1..Inf` is the same. say @array[^10]; # you can pass arrays as subscripts and it'll return # an array of results. This will print # "1 2 3 4 5 6 7 8 9 10" (and not run out of memory !) # Note : when reading an infinite list, Perl 6 will "reify" the elements # it needs, then keep them in memory. They won't be calculated more than once. # It also will never calculate more elements that are needed. # An array subscript can also be a closure. # It'll be called with the length as the argument say join(' ', @array[15..*]); #=> 15 16 17 18 19 # which is equivalent to: say join(' ', @array[-> $n { 15..$n }]); # Note: if you try to do either of those with an infinite array, # you'll trigger an infinite loop (your program won't finish) # You can use that in most places you'd expect, even assigning to an array my @numbers = ^20; # Here numbers increase by "6"; more on `...` operator later. my @seq = 3, 9 ... * > 95; # 3 9 15 21 27 [...] 81 87 93 99; @numbers[5..*] = 3, 9 ... *; # even though the sequence is infinite, # only the 15 needed values will be calculated. say @numbers; #=> 0 1 2 3 4 3 9 15 21 [...] 81 87 # (only 20 values) ## * And, Or 3 && 4; # 4, which is Truthy. Calls `.Bool` on `4` and gets `True`. 0 || False; # False. Calls `.Bool` on `0` ## * Short-circuit (and tight) versions of the above $a && $b && $c; # Returns the first argument that evaluates to False, # or the last argument. $a || $b; # And because you're going to want them, # you also have compound assignment operators: $a *= 2; # multiply and assignment $b %%= 5; # divisible by and assignment @array .= sort; # calls the `sort` method and assigns the result back ### More on subs ! # As we said before, Perl 6 has *really* powerful subs. We're going to see # a few more key concepts that make them better than in any other language :-). ## Unpacking ! # It's the ability to "extract" arrays and keys (AKA "destructuring"). # It'll work in `my`s and in parameter lists. my ($a, $b) = 1, 2; say $a; #=> 1 my ($, $, $c) = 1, 2, 3; # keep the non-interesting anonymous say $c; #=> 3 my ($head, *@tail) = 1, 2, 3; # Yes, it's the same as with "slurpy subs" my (*@small) = 1; sub foo(@array [$fst, $snd]) { say "My first is $fst, my second is $snd ! All in all, I'm @array[]."; # (^ remember the `[]` to interpolate the array) } foo(@tail); #=> My first is 2, my second is 3 ! All in all, I'm 2 3 # If you're not using the array itself, you can also keep it anonymous, # much like a scalar: sub first-of-array(@ [$fst]) { $fst } first-of-array(@small); #=> 1 first-of-array(@tail); # Throws an error "Too many positional parameters passed" # (which means the array is too big). # You can also use a slurp ... sub slurp-in-array(@ [$fst, *@rest]) { # You could keep `*@rest` anonymous say $fst + @rest.elems; # `.elems` returns a list's length. # Here, `@rest` is `(3,)`, since `$fst` holds the `2`. } slurp-in-array(@tail); #=> 3 # You could even extract on a slurpy (but it's pretty useless ;-).) sub fst(*@ [$fst]) { # or simply : `sub fst($fst) { ... }` say $fst; } fst(1); #=> 1 fst(1, 2); # errors with "Too many positional parameters passed" # You can also destructure hashes (and classes, which you'll learn about later !) # The syntax is basically `%hash-name (:key($variable-to-store-value-in))`. # The hash can stay anonymous if you only need the values you extracted. sub key-of(% (:value($val), :qua($qua))) { say "Got val $val, $qua times."; } # Then call it with a hash: (you need to keep the brackets for it to be a hash) key-of({value => 'foo', qua => 1}); #key-of(%hash); # the same (for an equivalent `%hash`) ## The last expression of a sub is returned automatically # (though you may use the `return` keyword, of course): sub next-index($n) { $n + 1; } my $new-n = next-index(3); # $new-n is now 4 # This is true for everything, except for the looping constructs # (due to performance reasons): there's reason to build a list # if we're just going to discard all the results. # If you still want to build one, you can use the `do` statement prefix: # (or the `gather` prefix, which we'll see later) sub list-of($n) { do for ^$n { # note the use of the range-to prefix operator `^` (`0..^N`) $_ # current loop iteration } } my @list3 = list-of(3); #=> (0, 1, 2) ## You can create a lambda with `-> {}` ("pointy block") or `{}` ("block") my &lambda = -> $argument { "The argument passed to this lambda is $argument" } # `-> {}` and `{}` are pretty much the same thing, except that the former can # take arguments, and that the latter can be mistaken as a hash by the parser. # We can, for example, add 3 to each value of an array using map: my @arrayplus3 = map({ $_ + 3 }, @array); # $_ is the implicit argument # A sub (`sub {}`) has different semantics than a block (`{}` or `-> {}`): # A block doesn't have a "function context" (though it can have arguments), # which means that if you return from it, # you're going to return from the parent function. Compare: sub is-in(@array, $elem) { # this will `return` out of the `is-in` sub # once the condition evaluated to True, the loop won't be run anymore map({ return True if $_ == $elem }, @array); } sub truthy-array(@array) { # this will produce an array of `True` and `False`: # (you can also say `anon sub` for "anonymous subroutine") map(sub ($i) { if $i { return True } else { return False } }, @array); # ^ the `return` only returns from the anonymous `sub` } # You can also use the "whatever star" to create an anonymous function # (it'll stop at the furthest operator in the current expression) my @arrayplus3 = map(*+3, @array); # `*+3` is the same as `{ $_ + 3 }` my @arrayplus3 = map(*+*+3, @array); # Same as `-> $a, $b { $a + $b + 3 }` # also `sub ($a, $b) { $a + $b + 3 }` say (*/2)(4); #=> 2 # Immediatly execute the function Whatever created. say ((*+3)/5)(5); #=> 1.6 # works even in parens ! # But if you need to have more than one argument (`$_`) # in a block (without wanting to resort to `-> {}`), # you can also use the implicit argument syntax, `$^` : map({ $^a + $^b + 3 }, @array); # equivalent to following: map(sub ($a, $b) { $a + $b + 3 }, @array); # (here with `sub`) # Note : those are sorted lexicographically. # `{ $^b / $^a }` is like `-> $a, $b { $b / $a }` ## About types... # Perl6 is gradually typed. This means you can specify the type # of your variables/arguments/return types, or you can omit them # and they'll default to "Any". # You obviously get access to a few base types, like Int and Str. # The constructs for declaring types are "class", "role", # which you'll see later. # For now, let us examine "subset": # a "subset" is a "sub-type" with additional checks. # For example: "a very big integer is an Int that's greater than 500" # You can specify the type you're subtyping (by default, Any), # and add additional checks with the "where" keyword: subset VeryBigInteger of Int where * > 500; ## Multiple Dispatch # Perl 6 can decide which variant of a `sub` to call based on the type of the # arguments, or on arbitrary preconditions, like with a type or a `where`: # with types multi sub sayit(Int $n) { # note the `multi` keyword here say "Number: $n"; } multi sayit(Str $s) { # a multi is a `sub` by default say "String: $s"; } sayit("foo"); # prints "String: foo" sayit(True); # fails at *compile time* with # "calling 'sayit' will never work with arguments of types ..." # with arbitrary precondition (remember subsets?): multi is-big(Int $n where * > 50) { "Yes !" } # using a closure multi is-big(Int $ where 10..50) { "Quite." } # Using smart-matching # (could use a regexp, etc) multi is-big(Int $) { "No" } subset Even of Int where * %% 2; multi odd-or-even(Even) { "Even" } # The main case using the type. # We don't name the argument. multi odd-or-even($) { "Odd" } # "else" # You can even dispatch based on a positional's argument presence ! multi with-or-without-you(:$with!) { # You need make it mandatory to # be able to dispatch against it. say "I can live ! Actually, I can't."; } multi with-or-without-you { say "Definitely can't live."; } # This is very, very useful for many purposes, like `MAIN` subs (covered later), # and even the language itself is using it in several places. # # - `is`, for example, is actually a `multi sub` named `trait_mod:`, # and it works off that. # - `is rw`, is simply a dispatch to a function with this signature: # sub trait_mod:(Routine $r, :$rw!) {} # # (commented because running this would be a terrible idea !) ### Scoping # In Perl 6, contrarily to many scripting languages (like Python, Ruby, PHP), # you are to declare your variables before using them. You know `my`. # (there are other declarators, `our`, `state`, ..., which we'll see later). # This is called "lexical scoping", where in inner blocks, # you can access variables from outer blocks. my $foo = 'Foo'; sub foo { my $bar = 'Bar'; sub bar { say "$foo $bar"; } &bar; # return the function } foo()(); #=> 'Foo Bar' # As you can see, `$foo` and `$bar` were captured. # But if we were to try and use `$bar` outside of `foo`, # the variable would be undefined (and you'd get a compile time error). # Perl 6 has another kind of scope : dynamic scope. # They use the twigil (composed sigil) `*` to mark dynamically-scoped variables: my $*a = 1; # Dyamically-scoped variables depend on the current call stack, # instead of the current block depth. sub foo { my $*foo = 1; bar(); # call `bar` in-place } sub bar { say $*foo; # `$*foo` will be looked in the call stack, and find `foo`'s, # even though the blocks aren't nested (they're call-nested). #=> 1 } ### Object Model # You declare a class with the keyword `class`, fields with `has`, # methods with `method`. Every attribute that is private is named `$!attr`. # Immutable public attributes are named `$.attr` # (you can make them mutable with `is rw`) # Perl 6's object model ("SixModel") is very flexible, # and allows you to dynamically add methods, change semantics, etc ... # (this will not be covered here, and you should refer to the Synopsis). class A { has $.field; # `$.field` is immutable. # From inside the class, use `$!field` to modify it. has $.other-field is rw; # You can mark a public attribute `rw`. has Int $!private-field = 10; method get-value { $.field + $!private-field; } method set-value($n) { # $.field = $n; # As stated before, you can't use the `$.` immutable version. $!field = $n; # This works, because `$!` is always mutable. $.other-field = 5; # This works, because `$.other-field` is `rw`. } method !private-method { say "This method is private to the class !"; } }; # Create a new instance of A with $.field set to 5 : # Note: you can't set private-field from here (more later on). my $a = A.new(field => 5); $a.get-value; #=> 15 #$a.field = 5; # This fails, because the `has $.field` is immutable $a.other-field = 10; # This, however, works, because the public field # is mutable (`rw`). ## Perl 6 also has inheritance (along with multiple inheritance) class A { has $.val; submethod not-inherited { say "This method won't be available on B."; say "This is most useful for BUILD, which we'll see later"; } method bar { $.val * 5 } } class B is A { # inheritance uses `is` method foo { say $.val; } method bar { $.val * 10 } # this shadows A's `bar` } # When you use `my T $var`, `$var` starts off with `T` itself in it, # so you can call `new` on it. # (`.=` is just the dot-call and the assignment operator: # `$a .= b` is the same as `$a = $a.b`) # Also note that `BUILD` (the method called inside `new`) # will set parent properties too, so you can pass `val => 5`. my B $b .= new(val => 5); # $b.not-inherited; # This won't work, for reasons explained above $b.foo; # prints 5 $b.bar; #=> 50, since it calls B's `bar` ## Roles are supported too (also called Mixins in other languages) role PrintableVal { has $!counter = 0; method print { say $.val; } } # you "import" a mixin (a "role") with "does": class Item does PrintableVal { has $.val; # When `does`-ed, a `role` literally "mixes in" the class: # the methods and fields are put together, which means a class can access # the private fields/methods of its roles (but not the inverse !): method access { say $!counter++; } # However, this: # method print {} # is ONLY valid when `print` isn't a `multi` with the same dispatch. # (this means a parent class can shadow a child class's `multi print() {}`, # but it's an error if a role does) # NOTE: You can use a role as a class (with `is ROLE`). In this case, methods # will be shadowed, since the compiler will consider `ROLE` to be a class. } ### Exceptions # Exceptions are built on top of classes, in the package `X` (like `X::IO`). # Unlike many other languages, in Perl 6, you put the `CATCH` block *within* the # block to `try`. By default, a `try` has a `CATCH` block that catches # any exception (`CATCH { default {} }`). # You can redefine it using `when`s (and `default`) # to handle the exceptions you want: try { open 'foo'; CATCH { when X::AdHoc { say "unable to open file !" } # Any other exception will be re-raised, since we don't have a `default` # Basically, if a `when` matches (or there's a `default`) marks the exception as # "handled" so that it doesn't get re-thrown from the `CATCH`. # You still can re-throw the exception (see below) by hand. } } # You can throw an exception using `die`: die X::AdHoc.new(payload => 'Error !'); # You can access the last exception with `$!` (use `$_` in a `CATCH` block) # There are also some subtelties to exceptions. Some Perl 6 subs return a `Failure`, # which is a kind of "unthrown exception". They're not thrown until you tried to look # at their content, unless you call `.Bool`/`.defined` on them - then they're handled. # (the `.handled` method is `rw`, so you can mark it as `False` back yourself) # # You can throw a `Failure` using `fail`. Note that if the pragma `use fatal` is on, # `fail` will throw an exception (like `die`). fail "foo"; # We're not trying to access the value, so no problem. try { fail "foo"; CATCH { default { say "It threw because we tried to get the fail's value!" } } } # There is also another kind of exception: Control exceptions. # Those are "good" exceptions, which happen when you change your program's flow, # using operators like `return`, `next` or `last`. # You can "catch" those with `CONTROL` (not 100% working in Rakudo yet). ### Packages # Packages are a way to reuse code. Packages are like "namespaces", and any # element of the six model (`module`, `role`, `class`, `grammar`, `subset` # and `enum`) are actually packages. (Packages are the lowest common denominator) # Packages are important - especially as Perl is well-known for CPAN, # the Comprehensive Perl Archive Network. # You're not supposed to use the package keyword, usually: # you use `class Package::Name::Here;` to declare a class, # or if you only want to export variables/subs, you can use `module`: module Hello::World { # Bracketed form # If `Hello` doesn't exist yet, it'll just be a "stub", # that can be redeclared as something else later. # ... declarations here ... } unit module Parse::Text; # file-scoped form grammar Parse::Text::Grammar { # A grammar is a package, which you could `use` } # You can use a module (bring its declarations into scope) with `use` use JSON::Tiny; # if you installed Rakudo* or Panda, you'll have this module say from-json('[1]').perl; #=> [1] # As said before, any part of the six model is also a package. # Since `JSON::Tiny` uses (its own) `JSON::Tiny::Actions` class, you can use it: my $actions = JSON::Tiny::Actions.new; # We'll see how to export variables and subs in the next part: ### Declarators # In Perl 6, you get different behaviors based on how you declare a variable. # You've already seen `my` and `has`, we'll now explore the others. ## * `our` (happens at `INIT` time -- see "Phasers" below) # It's like `my`, but it also creates a package variable. # (All packagish things (`class`, `role`, etc) are `our` by default) module Foo::Bar { our $n = 1; # note: you can't put a type constraint on an `our` variable our sub inc { our sub available { # If you try to make inner `sub`s `our`... # Better know what you're doing (Don't !). say "Don't do that. Seriously. You'd get burned."; } my sub unavailable { # `my sub` is the default say "Can't access me from outside, I'm my !"; } say ++$n; # increment the package variable and output its value } } say $Foo::Bar::n; #=> 1 Foo::Bar::inc; #=> 2 Foo::Bar::inc; #=> 3 ## * `constant` (happens at `BEGIN` time) # You can use the `constant` keyword to declare a compile-time variable/symbol: constant Pi = 3.14; constant $var = 1; # And if you're wondering, yes, it can also contain infinite lists. constant why-not = 5, 15 ... *; say why-not[^5]; #=> 5 15 25 35 45 ## * `state` (happens at run time, but only once) # State variables are only initialized one time # (they exist in other langages such as C as `static`) sub fixed-rand { state $val = rand; say $val; } fixed-rand for ^10; # will print the same number 10 times # Note, however, that they exist separately in different enclosing contexts. # If you declare a function with a `state` within a loop, it'll re-create the # variable for each iteration of the loop. See: for ^5 -> $a { sub foo { state $val = rand; # This will be a different value for every value of `$a` } for ^5 -> $b { say foo; # This will print the same value 5 times, but only 5. # Next iteration will re-run `rand`. } } ### Phasers # Phasers in Perl 6 are blocks that happen at determined points of time in your # program. When the program is compiled, when a for loop runs, when you leave a # block, when an exception gets thrown ... (`CATCH` is actually a phaser !) # Some of them can be used for their return values, some of them can't # (those that can have a "[*]" in the beginning of their explanation text). # Let's have a look ! ## * Compile-time phasers BEGIN { say "[*] Runs at compile time, as soon as possible, only once" } CHECK { say "[*] Runs at compile time, as late as possible, only once" } ## * Run-time phasers INIT { say "[*] Runs at run time, as soon as possible, only once" } END { say "Runs at run time, as late as possible, only once" } ## * Block phasers ENTER { say "[*] Runs everytime you enter a block, repeats on loop blocks" } LEAVE { say "Runs everytime you leave a block, even when an exception happened. Repeats on loop blocks." } PRE { say "Asserts a precondition at every block entry, before ENTER (especially useful for loops)" } # exemple: for 0..2 { PRE { $_ > 1 } # This is going to blow up with "Precondition failed" } POST { say "Asserts a postcondition at every block exit, after LEAVE (especially useful for loops)" } for 0..2 { POST { $_ < 2 } # This is going to blow up with "Postcondition failed" } ## * Block/exceptions phasers sub { KEEP { say "Runs when you exit a block successfully (without throwing an exception)" } UNDO { say "Runs when you exit a block unsuccessfully (by throwing an exception)" } } ## * Loop phasers for ^5 { FIRST { say "[*] The first time the loop is run, before ENTER" } NEXT { say "At loop continuation time, before LEAVE" } LAST { say "At loop termination time, after LEAVE" } } ## * Role/class phasers COMPOSE { "When a role is composed into a class. /!\ NOT YET IMPLEMENTED" } # They allow for cute tricks or clever code ...: say "This code took " ~ (time - CHECK time) ~ "s to compile"; # ... or clever organization: sub do-db-stuff { $db.start-transaction; # start a new transaction KEEP $db.commit; # commit the transaction if all went well UNDO $db.rollback; # or rollback if all hell broke loose } ### Statement prefixes # Those act a bit like phasers: they affect the behavior of the following code. # Though, they run in-line with the executable code, so they're in lowercase. # (`try` and `start` are theoretically in that list, but explained somewhere else) # Note: all of these (except start) don't need explicit brackets `{` and `}`. # - `do` (that you already saw) - runs a block or a statement as a term # You can't normally use a statement as a value (or "term"): # # my $value = if True { 1 } # `if` is a statement - parse error # # This works: my $a = do if True { 5 } # with `do`, `if` is now a term. # - `once` - Makes sure a piece of code only runs once for ^5 { once say 1 }; #=> 1 # Only prints ... once. # Like `state`, they're cloned per-scope for ^5 { sub { once say 1 }() } #=> 1 1 1 1 1 # Prints once per lexical scope # - `gather` - Co-routine thread # Gather allows you to `take` several values in an array, # much like `do`, but allows you to take any expression. say gather for ^5 { take $_ * 3 - 1; take $_ * 3 + 1; } #=> -1 1 2 4 5 7 8 10 11 13 say join ',', gather if False { take 1; take 2; take 3; } # Doesn't print anything. # - `eager` - Evaluate statement eagerly (forces eager context) # Don't try this at home: # # eager 1..*; # this will probably hang for a while (and might crash ...). # # But consider: constant thrice = gather for ^3 { say take $_ }; # Doesn't print anything # versus: constant thrice = eager gather for ^3 { say take $_ }; #=> 0 1 2 # - `lazy` - Defer actual evaluation until value is fetched (forces lazy context) # Not yet implemented !! # - `sink` - An `eager` that discards the results (forces sink context) constant nilthingie = sink for ^3 { .say } #=> 0 1 2 say nilthingie.perl; #=> Nil # - `quietly` - Supresses warnings # Not yet implemented ! # - `contend` - Attempts side effects under STM # Not yet implemented ! ### More operators thingies ! ## Everybody loves operators ! Let's get more of them # The precedence list can be found here: # http://perlcabal.org/syn/S03.html#Operator_precedence # But first, we need a little explanation about associativity: # * Binary operators: $a ! $b ! $c; # with a left-associative `!`, this is `($a ! $b) ! $c` $a ! $b ! $c; # with a right-associative `!`, this is `$a ! ($b ! $c)` $a ! $b ! $c; # with a non-associative `!`, this is illegal $a ! $b ! $c; # with a chain-associative `!`, this is `($a ! $b) and ($b ! $c)` $a ! $b ! $c; # with a list-associative `!`, this is `infix:<>` # * Unary operators: !$a! # with left-associative `!`, this is `(!$a)!` !$a! # with right-associative `!`, this is `!($a!)` !$a! # with non-associative `!`, this is illegal ## Create your own operators ! # Okay, you've been reading all of that, so I guess I should try # to show you something exciting. # I'll tell you a little secret (or not-so-secret): # In Perl 6, all operators are actually just funny-looking subroutines. # You can declare an operator just like you declare a sub: sub prefix:($winner) { # refer to the operator categories # (yes, it's the "words operator" `<>`) say "$winner Won !"; } win "The King"; #=> The King Won ! # (prefix is before) # you can still call the sub with its "full name" say prefix:(True); #=> False sub postfix:(Int $n) { [*] 2..$n; # using the reduce meta-operator ... See below ;-) ! } say 5!; #=> 120 # Postfix operators (after) have to come *directly* after the term. # No whitespace. You can use parentheses to disambiguate, i.e. `(5!)!` sub infix:(Int $n, Block $r) { # infix in the middle for ^$n { $r(); # You need the explicit parentheses to call the function in `$r`, # else you'd be referring at the variable itself, like with `&r`. } } 3 times -> { say "hello" }; #=> hello #=> hello #=> hello # You're very recommended to put spaces # around your infix operator calls. # For circumfix and post-circumfix ones sub circumfix:<[ ]>(Int $n) { $n ** $n } say [5]; #=> 3125 # circumfix is around. Again, no whitespace. sub postcircumfix:<{ }>(Str $s, Int $idx) { # post-circumfix is # "after a term, around something" $s.substr($idx, 1); } say "abc"{1}; #=> b # after the term `"abc"`, and around the index (1) # This really means a lot -- because everything in Perl 6 uses this. # For example, to delete a key from a hash, you use the `:delete` adverb # (a simple named argument underneath): %h{$key}:delete; # equivalent to: postcircumfix:<{ }>(%h, $key, :delete); # (you can call operators like that) # It's *all* using the same building blocks! # Syntactic categories (prefix infix ...), named arguments (adverbs), ..., # - used to build the language - are available to you. # (you are, obviously, recommended against making an operator out of # *everything* -- with great power comes great responsibility) ## Meta operators ! # Oh boy, get ready. Get ready, because we're delving deep # into the rabbit's hole, and you probably won't want to go # back to other languages after reading that. # (I'm guessing you don't want to already at that point). # Meta-operators, as their name suggests, are *composed* operators. # Basically, they're operators that apply another operator. ## * Reduce meta-operator # It's a prefix meta-operator that takes a binary function and # one or many lists. If it doesn't get passed any argument, # it either returns a "default value" for this operator # (a meaningless value) or `Any` if there's none (examples below). # # Otherwise, it pops an element from the list(s) one at a time, and applies # the binary function to the last result (or the list's first element) # and the popped element. # # To sum a list, you could use the reduce meta-operator with `+`, i.e.: say [+] 1, 2, 3; #=> 6 # equivalent to `(1+2)+3` say [*] 1..5; #=> 120 # equivalent to `((((1*2)*3)*4)*5)`. # You can reduce with any operator, not just with mathematical ones. # For example, you could reduce with `//` to get # the first defined element of a list: say [//] Nil, Any, False, 1, 5; #=> False # (Falsey, but still defined) # Default value examples: say [*] (); #=> 1 say [+] (); #=> 0 # meaningless values, since N*1=N and N+0=N. say [//]; #=> (Any) # There's no "default value" for `//`. # You can also call it with a function you made up, using double brackets: sub add($a, $b) { $a + $b } say [[&add]] 1, 2, 3; #=> 6 ## * Zip meta-operator # This one is an infix meta-operator than also can be used as a "normal" operator. # It takes an optional binary function (by default, it just creates a pair), # and will pop one value off of each array and call its binary function on these # until it runs out of elements. It returns an array with all of these new elements. (1, 2) Z (3, 4); # ((1, 3), (2, 4)), since by default, the function makes an array 1..3 Z+ 4..6; # (5, 7, 9), using the custom infix:<+> function # Since `Z` is list-associative (see the list above), # you can use it on more than one list (True, False) Z|| (False, False) Z|| (False, False); # (True, False) # And, as it turns out, you can also use the reduce meta-operator with it: [Z||] (True, False), (False, False), (False, False); # (True, False) ## And to end the operator list: ## * Sequence operator # The sequence operator is one of Perl 6's most powerful features: # it's composed of first, on the left, the list you want Perl 6 to deduce from # (and might include a closure), and on the right, a value or the predicate # that says when to stop (or Whatever for a lazy infinite list). my @list = 1, 2, 3 ... 10; # basic deducing #my @list = 1, 3, 6 ... 10; # this dies because Perl 6 can't figure out the end my @list = 1, 2, 3 ...^ 10; # as with ranges, you can exclude the last element # (the iteration when the predicate matches). my @list = 1, 3, 9 ... * > 30; # you can use a predicate # (with the Whatever Star, here). my @list = 1, 3, 9 ... { $_ > 30 }; # (equivalent to the above) my @fib = 1, 1, *+* ... *; # lazy infinite list of fibonacci series, # computed using a closure! my @fib = 1, 1, -> $a, $b { $a + $b } ... *; # (equivalent to the above) my @fib = 1, 1, { $^a + $^b } ... *; #(... also equivalent to the above) # $a and $b will always take the previous values, meaning here # they'll start with $a = 1 and $b = 1 (values we set by hand). # then $a = 1 and $b = 2 (result from previous $a+$b), and so on. say @fib[^10]; #=> 1 1 2 3 5 8 13 21 34 55 # (using a range as the index) # Note : as for ranges, once reified, elements aren't re-calculated. # That's why `@primes[^100]` will take a long time the first time you print # it, then be instant. ### Regular Expressions # I'm sure a lot of you have been waiting for this one. # Well, now that you know a good deal of Perl 6 already, we can get started. # First off, you'll have to forget about "PCRE regexps" (perl-compatible regexps). # # IMPORTANT: Don't skip them because you know PCRE. They're different. # Some things are the same (like `?`, `+`, and `*`), # but sometimes the semantics change (`|`). # Make sure you read carefully, because you might trip over a new behavior. # # Perl 6 has many features related to RegExps. After all, Rakudo parses itself. # We're first going to look at the syntax itself, # then talk about grammars (PEG-like), differences between # `token`, `regex` and `rule` declarators, and some more. # Side note: you still have access to PCRE regexps using the `:P5` modifier. # (we won't be discussing this in this tutorial, however) # # In essence, Perl 6 natively implements PEG ("Parsing Expression Grammars"). # The pecking order for ambiguous parses is determined by a multi-level # tie-breaking test: # - Longest token matching. `foo\s+` beats `foo` (by 2 or more positions) # - Longest literal prefix. `food\w*` beats `foo\w*` (by 1) # - Declaration from most-derived to less derived grammars # (grammars are actually classes) # - Earliest declaration wins say so 'a' ~~ /a/; #=> True say so 'a' ~~ / a /; # More readable with some spaces! # In all our examples, we're going to use the smart-matching operator against # a regexp. We're converting the result using `so`, but in fact, it's # returning a `Match` object. They know how to respond to list indexing, # hash indexing, and return the matched string. # The results of the match are available as `$/` (implicitly lexically-scoped). # You can also use the capture variables (`$0`, `$1`, ... starting at 0, not 1 !). # # You can also note that `~~` does not perform start/end checking # (meaning the regexp can be matched with just one char of the string), # we're going to explain later how you can do it. # In Perl 6, you can have any alphanumeric as a literal, # everything else has to be escaped, using a backslash or quotes. say so 'a|b' ~~ / a '|' b /; # `True`. Wouln't mean the same if `|` wasn't escaped say so 'a|b' ~~ / a \| b /; # `True`. Another way to escape it. # The whitespace in a regexp is actually not significant, # unless you use the `:s` (`:sigspace`, significant space) modifier. say so 'a b c' ~~ / a b c /; # `False`. Space is not significant here say so 'a b c' ~~ /:s a b c /; # `True`. We added the modifier `:s` here. # It is, however, important as for how modifiers (that you're gonna see just below) # are applied ... ## Quantifying - `?`, `+`, `*` and `**`. # - `?` - 0 or 1 so 'ac' ~~ / a b c /; # `False` so 'ac' ~~ / a b? c /; # `True`, the "b" matched 0 times. so 'abc' ~~ / a b? c /; # `True`, the "b" matched 1 time. # ... As you read just before, whitespace is important because it determines # which part of the regexp is the target of the modifier: so 'def' ~~ / a b c? /; # `False`. Only the `c` is optional so 'def' ~~ / ab?c /; # `False`. Whitespace is not significant so 'def' ~~ / 'abc'? /; # `True`. The whole "abc" group is optional. # Here (and below) the quantifier applies only to the `b` # - `+` - 1 or more so 'ac' ~~ / a b+ c /; # `False`; `+` wants at least one matching so 'abc' ~~ / a b+ c /; # `True`; one is enough so 'abbbbc' ~~ / a b+ c /; # `True`, matched 4 "b"s # - `*` - 0 or more so 'ac' ~~ / a b* c /; # `True`, they're all optional. so 'abc' ~~ / a b* c /; # `True` so 'abbbbc' ~~ / a b* c /; # `True` so 'aec' ~~ / a b* c /; # `False`. "b"(s) are optional, not replaceable. # - `**` - (Unbound) Quantifier # If you squint hard enough, you might understand # why exponentation is used for quantity. so 'abc' ~~ / a b ** 1 c /; # `True` (exactly one time) so 'abc' ~~ / a b ** 1..3 c /; # `True` (one to three times) so 'abbbc' ~~ / a b ** 1..3 c /; # `True` so 'abbbbbbc' ~~ / a b ** 1..3 c /; # `False` (too much) so 'abbbbbbc' ~~ / a b ** 3..* c /; # `True` (infinite ranges are okay) # - `<[]>` - Character classes # Character classes are the equivalent of PCRE's `[]` classes, but # they use a more perl6-ish syntax: say 'fooa' ~~ / f <[ o a ]>+ /; #=> 'fooa' # You can use ranges: say 'aeiou' ~~ / a <[ e..w ]> /; #=> 'ae' # Just like in normal regexes, if you want to use a special character, escape it # (the last one is escaping a space) say 'he-he !' ~~ / 'he-' <[ a..z \! \ ]> + /; #=> 'he-he !' # You'll get a warning if you put duplicate names # (which has the nice effect of catching the wrote quoting:) 'he he' ~~ / <[ h e ' ' ]> /; # Warns "Repeated characters found in characters class" # You can also negate them ... (equivalent to `[^]` in PCRE) so 'foo' ~~ / <-[ f o ]> + /; # False # ... and compose them: : so 'foo' ~~ / <[ a..z ] - [ f o ]> + /; # False (any letter except f and o) so 'foo' ~~ / <-[ a..z ] + [ f o ]> + /; # True (no letter except f and o) so 'foo!' ~~ / <-[ a..z ] + [ f o ]> + /; # True (the + doesn't replace the left part) ## Grouping and capturing # Group: you can group parts of your regexp with `[]`. # These groups are *not* captured (like PCRE's `(?:)`). so 'abc' ~~ / a [ b ] c /; # `True`. The grouping does pretty much nothing so 'foo012012bar' ~~ / foo [ '01' <[0..9]> ] + bar /; # The previous line returns `True`. # We match the "012" 1 or more time (the `+` was applied to the group). # But this does not go far enough, because we can't actually get back what # we matched. # Capture: We can actually *capture* the results of the regexp, using parentheses. so 'fooABCABCbar' ~~ / foo ( 'A' <[A..Z]> 'C' ) + bar /; # `True`. (using `so` here, `$/` below) # So, starting with the grouping explanations. # As we said before, our `Match` object is available as `$/`: say $/; # Will print some weird stuff (we'll explain) (or "Nil" if nothing matched). # As we also said before, it has array indexing: say $/[0]; #=> 「ABC」 「ABC」 # These weird brackets are `Match` objects. # Here, we have an array of these. say $0; # The same as above. # Our capture is `$0` because it's the first and only one capture in the regexp. # You might be wondering why it's an array, and the answer is simple: # Some capture (indexed using `$0`, `$/[0]` or a named one) will be an array # IFF it can have more than one element # (so, with `*`, `+` and `**` (whatever the operands), but not with `?`). # Let's use examples to see that: so 'fooABCbar' ~~ / foo ( A B C )? bar /; # `True` say $/[0]; #=> 「ABC」 say $0.WHAT; #=> (Match) # It can't be more than one, so it's only a single match object. so 'foobar' ~~ / foo ( A B C )? bar /; #=> True say $0.WHAT; #=> (Any) # This capture did not match, so it's empty so 'foobar' ~~ / foo ( A B C ) ** 0..1 bar /; # `True` say $0.WHAT; #=> (Array) # A specific quantifier will always capture an Array, # may it be a range or a specific value (even 1). # The captures are indexed per nesting. This means a group in a group will be nested # under its parent group: `$/[0][0]`, for this code: 'hello-~-world' ~~ / ( 'hello' ( <[ \- \~ ]> + ) ) 'world' /; say $/[0].Str; #=> hello~ say $/[0][0].Str; #=> ~ # This stems from a very simple fact: `$/` does not contain strings, integers or arrays, # it only contains match objects. These contain the `.list`, `.hash` and `.Str` methods. # (but you can also just use `match` for hash access # and `match[idx]` for array access) say $/[0].list.perl; #=> (Match.new(...),).list # We can see it's a list of Match objects. Those contain # a bunch of infos: where the match started/ended, # the "ast" (see actions later), etc. # You'll see named capture below with grammars. ## Alternatives - the `or` of regexps # WARNING: They are DIFFERENT from PCRE regexps. so 'abc' ~~ / a [ b | y ] c /; # `True`. Either "b" or "y". so 'ayc' ~~ / a [ b | y ] c /; # `True`. Obviously enough ... # The difference between this `|` and the one you're used to is LTM. # LTM means "Longest Token Matching". This means that the engine will always # try to match as much as possible in the strng 'foo' ~~ / fo | foo /; # `foo`, because it's longer. # To decide which part is the "longest", it first splits the regex in two parts: # The "declarative prefix" (the part that can be statically analyzed) # and the procedural parts. # Declarative prefixes include alternations (`|`), conjuctions (`&`), # sub-rule calls (not yet introduced), literals, characters classes and quantifiers. # The latter include everything else: back-references, code assertions, # and other things that can't traditionnaly be represented by normal regexps. # # Then, all the alternatives are tried at once, and the longest wins. # Exemples: # DECLARATIVE | PROCEDURAL / 'foo' \d+ [ || ] /; # DECLARATIVE (nested groups are not a problem) / \s* [ \w & b ] [ c | d ] /; # However, closures and recursion (of named regexps) are procedural. # ... There are also more complicated rules, like specificity # (literals win over character classes) # Note: the first-matching `or` still exists, but is now spelled `||` 'foo' ~~ / fo || foo /; # `fo` now. ### Extra: the MAIN subroutine # The `MAIN` subroutine is called when you run a Perl 6 file directly. # It's very powerful, because Perl 6 actually parses the arguments # and pass them as such to the sub. It also handles named argument (`--foo`) # and will even go as far as to autogenerate a `--help` sub MAIN($name) { say "Hello, $name !" } # This produces: # $ perl6 cli.pl # Usage: # t.pl # And since it's a regular Perl 6 sub, you can haz multi-dispatch: # (using a "Bool" for the named argument so that we can do `--replace` # instead of `--replace=1`) subset File of Str where *.IO.d; # convert to IO object to check the file exists multi MAIN('add', $key, $value, Bool :$replace) { ... } multi MAIN('remove', $key) { ... } multi MAIN('import', File, Str :$as) { ... } # omitting parameter name # This produces: # $ perl6 cli.pl # Usage: # t.pl [--replace] add # t.pl remove # t.pl [--as=] import (File) # As you can see, this is *very* powerful. # It even went as far as to show inline the constants. # (the type is only displayed if the argument is `$`/is named) ### ### APPENDIX A: ### ### List of things ### # It's considered by now you know the Perl6 basics. # This section is just here to list some common operations, # but which are not in the "main part" of the tutorial to bloat it up ## Operators ## * Sort comparison # They return one value of the `Order` enum : `Less`, `Same` and `More` # (which numerify to -1, 0 or +1). 1 <=> 4; # sort comparison for numerics 'a' leg 'b'; # sort comparison for string $obj eqv $obj2; # sort comparison using eqv semantics ## * Generic ordering 3 before 4; # True 'b' after 'a'; # True ## * Short-circuit default operator # Like `or` and `||`, but instead returns the first *defined* value : say Any // Nil // 0 // 5; #=> 0 ## * Short-circuit exclusive or (XOR) # Returns `True` if one (and only one) of its arguments is true say True ^^ False; #=> True ## * Flip Flop # The flip flop operators (`ff` and `fff`, equivalent to P5's `..`/`...`). # are operators that take two predicates to test: # They are `False` until their left side returns `True`, then are `True` until # their right side returns `True`. # Like for ranges, you can exclude the iteration when it became `True`/`False` # by using `^` on either side. # Let's start with an example : for { # by default, `ff`/`fff` smart-match (`~~`) against `$_`: if 'met' ^ff 'meet' { # Won't enter the if for "met" # (explained in details below). .say } if rand == 0 ff rand == 1 { # compare variables other than `$_` say "This ... probably will never run ..."; } } # This will print "young hero we shall meet" (excluding "met"): # the flip-flop will start returning `True` when it first encounters "met" # (but will still return `False` for "met" itself, due to the leading `^` # on `ff`), until it sees "meet", which is when it'll start returning `False`. # The difference between `ff` (awk-style) and `fff` (sed-style) is that # `ff` will test its right side right when its left side changes to `True`, # and can get back to `False` right away # (*except* it'll be `True` for the iteration that matched) - # While `fff` will wait for the next iteration to # try its right side, once its left side changed: .say if 'B' ff 'B' for ; #=> B B # because the right-hand-side was tested # directly (and returned `True`). # "B"s are printed since it matched that time # (it just went back to `False` right away). .say if 'B' fff 'B' for ; #=> B C B # The right-hand-side wasn't tested until # `$_` became "C" # (and thus did not match instantly). # A flip-flop can change state as many times as needed: for { .say if $_ eq 'start' ^ff^ $_ eq 'stop'; # exclude both "start" and "stop", #=> "print it print again" } # you might also use a Whatever Star, # which is equivalent to `True` for the left side or `False` for the right: for (1, 3, 60, 3, 40, 60) { # Note: the parenthesis are superfluous here # (sometimes called "superstitious parentheses") .say if $_ > 50 ff *; # Once the flip-flop reaches a number greater than 50, # it'll never go back to `False` #=> 60 3 40 60 } # You can also use this property to create an `If` # that'll not go through the first time : for { .say if * ^ff *; # the flip-flop is `True` and never goes back to `False`, # but the `^` makes it *not run* on the first iteration #=> b c } # - `===` is value identity and uses `.WHICH` on the objects to compare them # - `=:=` is container identity and uses `VAR()` on the objects to compare them ``` If you want to go further, you can: - Read the [Perl 6 Advent Calendar](http://perl6advent.wordpress.com/). This is probably the greatest source of Perl 6 information, snippets and such. - Come along on `#perl6` at `irc.freenode.net`. The folks here are always helpful. - Check the [source of Perl 6's functions and classes](https://github.com/rakudo/rakudo/tree/nom/src/core). Rakudo is mainly written in Perl 6 (with a lot of NQP, "Not Quite Perl", a Perl 6 subset easier to implement and optimize). - Read [the language design documents](http://design.perl6.org). They explain P6 from an implementor point-of-view, but it's still very interesting.