--- language: python contributors: - ["Louie Dinh", "http://ldinh.ca"] - ["Amin Bandali", "http://aminbandali.com"] - "Andre Polykanine", "https://github.com/Oire"] filename: learnpython.py --- Python was created by Guido Van Rossum in the early 90's. It is now one of the most popular languages in existence. I fell in love with Python for its syntactic clarity. It's basically executable pseudocode. Feedback would be highly appreciated! You can reach me at [@louiedinh](http://twitter.com/louiedinh) or louiedinh [at] [google's email service] Note: This article applies to Python 2.7 specifically, but should be applicable to Python 2.x. Look for another tour of Python 3 soon! ```python # Single line comments start with a number symbol. """ Multiline strings can be written using three "'s, and are often used as comments """ #################################################### ## 1. Primitive Datatypes and Operators #################################################### # You have numbers 3 # => 3 # Math is what you would expect 1 + 1 # => 2 8 - 1 # => 7 10 * 2 # => 20 35 / 5 # => 7 # Division is a bit tricky. It is integer division and floors the results # automatically. 5 / 2 # => 2 # To fix division we need to learn about floats. 2.0 # This is a float 11.0 / 4.0 # => 2.75 ahhh...much better # Result of integer division truncated down both for positive and negative. 5 // 3 # => 1 5.0 // 3.0 # => 1.0 # works on floats too -5 // 3 # => -2 -5.0 // 3.0 # => -2.0 # Modulo operation 7 % 3 # => 1 # Exponentiation (x to the y'th power) 2**4 # => 16 # Enforce precedence with parentheses (1 + 3) * 2 # => 8 # Boolean Operators +# Note "and" and "or" are case-sensitive +True and False #=> False +False or True #=> True + +# Note using Bool operators with ints +0 and 2 #=> 0 +-5 or 0 #=> -5 +0 == False #=> True +2 == True #=> False 1 == True #=> True # negate with not not True # => False not False # => True # Equality is == 1 == 1 # => True 2 == 1 # => False # Inequality is != 1 != 1 # => False 2 != 1 # => True # More comparisons 1 < 10 # => True 1 > 10 # => False 2 <= 2 # => True 2 >= 2 # => True # Comparisons can be chained! 1 < 2 < 3 # => True 2 < 3 < 2 # => False # Strings are created with " or ' "This is a string." 'This is also a string.' # Strings can be added too! "Hello " + "world!" # => "Hello world!" # A string can be treated like a list of characters "This is a string"[0] # => 'T' # % can be used to format strings, like this: "%s can be %s" % ("strings", "interpolated") # A newer way to format strings is the format method. # This method is the preferred way "{0} can be {1}".format("strings", "formatted") # You can use keywords if you don't want to count. "{name} wants to eat {food}".format(name="Bob", food="lasagna") # None is an object None # => None # Don't use the equality "==" symbol to compare objects to None # Use "is" instead "etc" is None # => False None is None # => True # The 'is' operator tests for object identity. This isn't # very useful when dealing with primitive values, but is # very useful when dealing with objects. # None, 0, and empty strings/lists all evaluate to False. # All other values are True bool(0) # => False bool("") # => False #################################################### ## 2. Variables and Collections #################################################### # Python has a print function, available in versions 2.7 and 3... print("I'm Python. Nice to meet you!") # and an older print statement, in all 2.x versions but removed from 3. print "I'm also Python!" # No need to declare variables before assigning to them. some_var = 5 # Convention is to use lower_case_with_underscores some_var # => 5 # Accessing a previously unassigned variable is an exception. # See Control Flow to learn more about exception handling. some_other_var # Raises a name error # if can be used as an expression "yahoo!" if 3 > 2 else 2 # => "yahoo!" # Lists store sequences li = [] # You can start with a prefilled list other_li = [4, 5, 6] # Add stuff to the end of a list with append li.append(1) # li is now [1] li.append(2) # li is now [1, 2] li.append(4) # li is now [1, 2, 4] li.append(3) # li is now [1, 2, 4, 3] # Remove from the end with pop li.pop() # => 3 and li is now [1, 2, 4] # Let's put it back li.append(3) # li is now [1, 2, 4, 3] again. # Access a list like you would any array li[0] # => 1 # Look at the last element li[-1] # => 3 # Looking out of bounds is an IndexError li[4] # Raises an IndexError # You can look at ranges with slice syntax. # (It's a closed/open range for you mathy types.) li[1:3] # => [2, 4] # Omit the beginning li[2:] # => [4, 3] # Omit the end li[:3] # => [1, 2, 4] # Select every second entry li[::2] # =>[1, 4] # Revert the list li[::-1] # => [3, 4, 2, 1] # Use any combination of these to make advanced slices # li[start:end:step] # Remove arbitrary elements from a list with "del" del li[2] # li is now [1, 2, 3] # You can add lists li + other_li # => [1, 2, 3, 4, 5, 6] - Note: values for li and for other_li are not modified. # Concatenate lists with "extend()" li.extend(other_li) # Now li is [1, 2, 3, 4, 5, 6] # Check for existence in a list with "in" 1 in li # => True # Examine the length with "len()" len(li) # => 6 # Tuples are like lists but are immutable. tup = (1, 2, 3) tup[0] # => 1 tup[0] = 3 # Raises a TypeError # You can do all those list thingies on tuples too len(tup) # => 3 tup + (4, 5, 6) # => (1, 2, 3, 4, 5, 6) tup[:2] # => (1, 2) 2 in tup # => True # You can unpack tuples (or lists) into variables a, b, c = (1, 2, 3) # a is now 1, b is now 2 and c is now 3 # Tuples are created by default if you leave out the parentheses d, e, f = 4, 5, 6 # Now look how easy it is to swap two values e, d = d, e # d is now 5 and e is now 4 # Dictionaries store mappings empty_dict = {} # Here is a prefilled dictionary filled_dict = {"one": 1, "two": 2, "three": 3} # Look up values with [] filled_dict["one"] # => 1 # Get all keys as a list with "keys()" filled_dict.keys() # => ["three", "two", "one"] # Note - Dictionary key ordering is not guaranteed. # Your results might not match this exactly. # Get all values as a list with "values()" filled_dict.values() # => [3, 2, 1] # Note - Same as above regarding key ordering. # Check for existence of keys in a dictionary with "in" "one" in filled_dict # => True 1 in filled_dict # => False # Looking up a non-existing key is a KeyError filled_dict["four"] # KeyError # Use "get()" method to avoid the KeyError filled_dict.get("one") # => 1 filled_dict.get("four") # => None # The get method supports a default argument when the value is missing filled_dict.get("one", 4) # => 1 filled_dict.get("four", 4) # => 4 # "setdefault()" inserts into a dictionary only if the given key isn't present filled_dict.setdefault("five", 5) # filled_dict["five"] is set to 5 filled_dict.setdefault("five", 6) # filled_dict["five"] is still 5 # Sets store ... well sets empty_set = set() # Initialize a "set()" with a bunch of values some_set = set([1, 2, 2, 3, 4]) # some_set is now set([1, 2, 3, 4]) # Since Python 2.7, {} can be used to declare a set filled_set = {1, 2, 2, 3, 4} # => {1, 2, 3, 4} # Add more items to a set filled_set.add(5) # filled_set is now {1, 2, 3, 4, 5} # Do set intersection with & other_set = {3, 4, 5, 6} filled_set & other_set # => {3, 4, 5} # Do set union with | filled_set | other_set # => {1, 2, 3, 4, 5, 6} # Do set difference with - {1, 2, 3, 4} - {2, 3, 5} # => {1, 4} # Check for existence in a set with in 2 in filled_set # => True 10 in filled_set # => False #################################################### ## 3. Control Flow #################################################### # Let's just make a variable some_var = 5 # Here is an if statement. Indentation is significant in python! # prints "some_var is smaller than 10" if some_var > 10: print("some_var is totally bigger than 10.") elif some_var < 10: # This elif clause is optional. print("some_var is smaller than 10.") else: # This is optional too. print("some_var is indeed 10.") """ For loops iterate over lists prints: dog is a mammal cat is a mammal mouse is a mammal """ for animal in ["dog", "cat", "mouse"]: # You can use % to interpolate formatted strings print("%s is a mammal" % animal) """ "range(number)" returns a list of numbers from zero to the given number prints: 0 1 2 3 """ for i in range(4): print(i) """ While loops go until a condition is no longer met. prints: 0 1 2 3 """ x = 0 while x < 4: print(x) x += 1 # Shorthand for x = x + 1 # Handle exceptions with a try/except block # Works on Python 2.6 and up: try: # Use "raise" to raise an error raise IndexError("This is an index error") except IndexError as e: pass # Pass is just a no-op. Usually you would do recovery here. except (TypeError, NameError): pass # Multiple exceptions can be handled together, if required. else: # Optional clause to the try/except block. Must follow all except blocks print "All good!" # Runs only if the code in try raises no exceptions #################################################### ## 4. Functions #################################################### # Use "def" to create new functions def add(x, y): print("x is %s and y is %s" % (x, y)) return x + y # Return values with a return statement # Calling functions with parameters add(5, 6) # => prints out "x is 5 and y is 6" and returns 11 # Another way to call functions is with keyword arguments add(y=6, x=5) # Keyword arguments can arrive in any order. # You can define functions that take a variable number of # positional arguments def varargs(*args): return args varargs(1, 2, 3) # => (1, 2, 3) # You can define functions that take a variable number of # keyword arguments, as well def keyword_args(**kwargs): return kwargs # Let's call it to see what happens keyword_args(big="foot", loch="ness") # => {"big": "foot", "loch": "ness"} # You can do both at once, if you like def all_the_args(*args, **kwargs): print(args) print(kwargs) """ all_the_args(1, 2, a=3, b=4) prints: (1, 2) {"a": 3, "b": 4} """ # When calling functions, you can do the opposite of args/kwargs! # Use * to expand tuples and use ** to expand kwargs. args = (1, 2, 3, 4) kwargs = {"a": 3, "b": 4} all_the_args(*args) # equivalent to foo(1, 2, 3, 4) all_the_args(**kwargs) # equivalent to foo(a=3, b=4) all_the_args(*args, **kwargs) # equivalent to foo(1, 2, 3, 4, a=3, b=4) # Function Scope x = 5 def setX(num): # Local var x not the same as global variable x x = num # => 43 print (x) # => 43 def setGlobalX(num): global x print (x) # => 5 x = num # global var x is now set to 6 print (x) # => 6 setX(43) setGlobalX(6) # Python has first class functions def create_adder(x): def adder(y): return x + y return adder add_10 = create_adder(10) add_10(3) # => 13 # There are also anonymous functions (lambda x: x > 2)(3) # => True # There are built-in higher order functions map(add_10, [1, 2, 3]) # => [11, 12, 13] filter(lambda x: x > 5, [3, 4, 5, 6, 7]) # => [6, 7] # We can use list comprehensions for nice maps and filters [add_10(i) for i in [1, 2, 3]] # => [11, 12, 13] [x for x in [3, 4, 5, 6, 7] if x > 5] # => [6, 7] #################################################### ## 5. Classes #################################################### # We subclass from object to get a class. class Human(object): # A class attribute. It is shared by all instances of this class species = "H. sapiens" # Basic initializer, this is called when this class is instantiated. # Note that the double leading and trailing underscores denote objects # or attributes that are used by python but that live in user-controlled # namespaces. You should not invent such names on your own. def __init__(self, name): # Assign the argument to the instance's name attribute self.name = name # An instance method. All methods take "self" as the first argument def say(self, msg): return "%s: %s" % (self.name, msg) # A class method is shared among all instances # They are called with the calling class as the first argument @classmethod def get_species(cls): return cls.species # A static method is called without a class or instance reference @staticmethod def grunt(): return "*grunt*" # Instantiate a class i = Human(name="Ian") print(i.say("hi")) # prints out "Ian: hi" j = Human("Joel") print(j.say("hello")) # prints out "Joel: hello" # Call our class method i.get_species() # => "H. sapiens" # Change the shared attribute Human.species = "H. neanderthalensis" i.get_species() # => "H. neanderthalensis" j.get_species() # => "H. neanderthalensis" # Call the static method Human.grunt() # => "*grunt*" #################################################### ## 6. Modules #################################################### # You can import modules import math print(math.sqrt(16)) # => 4 # You can get specific functions from a module from math import ceil, floor print(ceil(3.7)) # => 4.0 print(floor(3.7)) # => 3.0 # You can import all functions from a module. # Warning: this is not recommended from math import * # You can shorten module names import math as m math.sqrt(16) == m.sqrt(16) # => True # Python modules are just ordinary python files. You # can write your own, and import them. The name of the # module is the same as the name of the file. # You can find out which functions and attributes # defines a module. import math dir(math) #################################################### ## 7. Advanced #################################################### # Generators help you make lazy code def double_numbers(iterable): for i in iterable: yield i + i # A generator creates values on the fly. # Instead of generating and returning all values at once it creates one in each # iteration. This means values bigger than 15 wont be processed in # double_numbers. # Note xrange is a generator that does the same thing range does. # Creating a list 1-900000000 would take lot of time and space to be made. # xrange creates an xrange generator object instead of creating the entire list like range does. # We use a trailing underscore in variable names when we want to use a name that # would normally collide with a python keyword xrange_ = xrange(1, 900000000) # will double all numbers until a result >=30 found for i in double_numbers(xrange_): print(i) if i >= 30: break # Decorators # in this example beg wraps say # Beg will call say. If say_please is True then it will change the returned # message from functools import wraps def beg(target_function): @wraps(target_function) def wrapper(*args, **kwargs): msg, say_please = target_function(*args, **kwargs) if say_please: return "{} {}".format(msg, "Please! I am poor :(") return msg return wrapper @beg def say(say_please=False): msg = "Can you buy me a beer?" return msg, say_please print(say()) # Can you buy me a beer? print(say(say_please=True)) # Can you buy me a beer? Please! I am poor :( ``` ## Ready For More? ### Free Online * [Learn Python The Hard Way](http://learnpythonthehardway.org/book/) * [Dive Into Python](http://www.diveintopython.net/) * [The Official Docs](http://docs.python.org/2.6/) * [Hitchhiker's Guide to Python](http://docs.python-guide.org/en/latest/) * [Python Module of the Week](http://pymotw.com/2/) * [A Crash Course in Python for Scientists](http://nbviewer.ipython.org/5920182) ### Dead Tree * [Programming Python](http://www.amazon.com/gp/product/0596158106/ref=as_li_qf_sp_asin_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596158106&linkCode=as2&tag=homebits04-20) * [Dive Into Python](http://www.amazon.com/gp/product/1441413022/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=1441413022&linkCode=as2&tag=homebits04-20) * [Python Essential Reference](http://www.amazon.com/gp/product/0672329786/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0672329786&linkCode=as2&tag=homebits04-20)