--- category: framework framework: raylib filename: learnraylib.c contributors: - ["Nikolas Wipper", "https://notnik.cc"] --- **raylib** is a cross-platform easy-to-use graphics library, built around OpenGL 1.1, 2.1, 3.3 and OpenGL ES 2.0. Even though it is written in C it has bindings to over 50 different languages. This tutorial will use C, more specifically C99. ```c #include int main(void) { const int screenWidth = 800; const int screenHeight = 450; // Before initialising raylib we can set configuration flags SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT); // raylib doesn't require us to store any instance structures // At the moment raylib can handle only one window at a time InitWindow(screenWidth, screenHeight, "MyWindow"); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set a key that closes the window // Could be 0 for no key SetExitKey(KEY_DELETE); // raylib defines two types of cameras: Camera3D and Camera2D // Camera is a typedef for Camera3D Camera camera = { .position = {0.0f, 0.0f, 0.0f}, .target = {0.0f, 0.0f, 1.0f}, .up = {0.0f, 1.0f, 0.0f}, .fovy = 70.0f, .projection = CAMERA_PERSPECTIVE }; // raylib supports loading of models, animations, images and sounds // from various different file formats Model myModel = LoadModel("my_model.obj"); Font someFont = LoadFont("some_font.ttf"); // Creates a 100x100 render texture RenderTexture renderTexture = LoadRenderTexture(100, 100); // WindowShouldClose checks if the user is closing the window // This might happen using a shortcut, window controls // or the key we set earlier while (!WindowShouldClose()) { // BeginDrawing needs to be called before any draw call BeginDrawing(); { // Sets the background to a certain color ClearBackground(BLACK); if (IsKeyDown(KEY_SPACE)) DrawCircle(400, 400, 30, GREEN); // Simple draw text DrawText("Congrats! You created your first window!", 190, // x 200, // y 20, // font size LIGHTGRAY ); // For most functions there are several versions // These are usually postfixed with Ex, Pro, V // or sometimes Rec, Wires (only for 3D), Lines (only for 2D) DrawTextEx(someFont, "Text in another font", (Vector2) {10, 10}, 20, // font size 2, // spacing LIGHTGRAY); // Required for drawing 3D, has 2D equivalent BeginMode3D(camera); { DrawCube((Vector3) {0.0f, 0.0f, 3.0f}, 1.0f, 1.0f, 1.0f, RED); // White tint when drawing will keep the original color DrawModel(myModel, (Vector3) {0.0f, 0.0f, 3.0f}, 1.0f, //Scale WHITE); } // End 3D mode so we can draw normally again EndMode3D(); // Start drawing onto render texture BeginTextureMode(renderTexture); { // It behaves the same as if we just called `BeginDrawing()` ClearBackground(RAYWHITE); BeginMode3D(camera); { DrawGrid(10, // Slices 1.0f // Spacing ); } EndMode3D(); } EndTextureMode(); // render textures have a Texture2D field DrawTexture(renderTexture.texture, 40, 378, BLUE); } EndDrawing(); } // Unloading loaded objects UnloadFont(someFont); UnloadModel(myModel); // Close window and OpenGL context CloseWindow(); return 0; } ``` ## Further reading raylib has some [great examples](https://www.raylib.com/examples.html) If you don't like C check out the [raylib bindings](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)