--- language: rust contributors: - ["P1start", "http://p1start.github.io/"] filename: learnrust.rs --- Rust is an in-development programming language developed by Mozilla Research. It is relatively unique among systems languages in that it can assert memory safety *at compile time*. Rust’s first alpha release occurred in January 2012, and development moves so quickly that at the moment the use of stable releases is discouraged, and instead one should use nightly builds. Although Rust is a relatively low-level language, Rust has some functional concepts that are generally found in higher-level languages. This makes Rust not only fast, but also easy and efficient to code in. ```rust // This is a comment. Single-line look like this... /* ...and multi-line comment look like this */ /////////////// // 1. Basics // /////////////// // Functions fn add2(x: int, y: int) -> int { // Implicit return (no semicolon) x + y } // Main function fn main() { // Numbers // // Immutable bindings let x: int = 1; // Integer/float suffixes let y: int = 13i; let f: f64 = 1.3f64; // Type inference let implicit_x = 1i; let implicit_f = 1.3f64; // Maths let sum = x + y + 13i; // Mutable variable let mut mutable = 1; mutable += 2; // Strings // // String literals let x: &'static str = "hello world!"; // Printing println!("{} {}", f, x); // 1.3 hello world // A `String` - a heap-allocated string let s: String = "hello world".to_string(); // A string slice - an immutable view into another string // This is basically an immutable pointer to a string - it doesn’t // actually contain the characters of a string, just a pointer to // something that does (in this case, `s`) let s_slice: &str = s.as_slice(); println!("{} {}", s, s_slice); // hello world hello world // Vectors/arrays // // A fixed-size array let four_ints: [int, ..4] = [1, 2, 3, 4]; // A dynamically-sized vector let mut vector: Vec = vec![1, 2, 3, 4]; vector.push(5); // A slice - an immutable view into a vector or array // This is much like a string slice, but for vectors let slice: &[int] = vector.as_slice(); println!("{} {}", vector, slice); // [1, 2, 3, 4, 5] [1, 2, 3, 4, 5] ////////////// // 2. Types // ////////////// // Struct struct Point { x: int, y: int, } let origin: Point = Point { x: 0, y: 0 }; // Tuple struct struct Point2(int, int); let origin2 = Point2(0, 0); // Basic C-like enum enum Direction { Left, Right, Up, Down, } let up = Up; // Enum with fields enum OptionalInt { AnInt(int), Nothing, } let two: OptionalInt = AnInt(2); let nothing: OptionalInt = Nothing; // Generics // struct Foo { bar: T } // This is defined in the standard library as `Option` enum Optional { SomeVal(T), NoVal, } // Methods // impl Foo { // Methods take an explicit `self` parameter fn get_bar(self) -> T { self.bar } } let a_foo = Foo { bar: 1i }; println!("{}", a_foo.get_bar()); // 1 // Traits (interfaces) // trait Frobnicate { fn frobnicate(self) -> Option; } impl Frobnicate for Foo { fn frobnicate(self) -> Option { Some(self.bar) } } println!("{}", a_foo.frobnicate()); // Some(1) ///////////////////////// // 3. Pattern matching // ///////////////////////// let foo = AnInt(1); match foo { AnInt(n) => println!("it’s an int: {}", n), Nothing => println!("it’s nothing!"), } // Advanced pattern matching struct FooBar { x: int, y: OptionalInt } let bar = FooBar { x: 15, y: AnInt(32) }; match bar { FooBar { x: 0, y: AnInt(0) } => println!("The numbers are zero!"), FooBar { x: n, y: AnInt(m) } if n == m => println!("The numbers are the same"), FooBar { x: n, y: AnInt(m) } => println!("Different numbers: {} {}", n, m), FooBar { x: _, y: Nothing } => println!("The second number is Nothing!"), } ///////////////////// // 4. Control flow // ///////////////////// // `for` loops/iteration let array = [1i, 2, 3]; for i in array.iter() { println!("{}", i); } for i in range(0u, 10) { print!("{} ", i); } println!(""); // prints `0 1 2 3 4 5 6 7 8 9 ` // `if` if 1i == 1 { println!("Maths is working!"); } else { println!("Oh no..."); } // `if` as expression let value = if true { "good" } else { "bad" }; // `while` loop while 1i == 1 { println!("The universe is operating normally."); } // Infinite loop loop { println!("Hello!"); } ///////////////////////////////// // 5. Memory safety & pointers // ///////////////////////////////// // Owned pointer - only one thing can ‘own’ this pointer at a time let mut mine: Box = box 3; *mine = 5; // dereference let mut now_its_mine = mine; *now_its_mine += 2; println!("{}", now_its_mine); // 7 // println!("{}", mine); // this would error // Reference - an immutable pointer that refers to other data let mut var = 4i; var = 3; let ref_var: &int = &var; println!("{}", var); // Unlike `box`, `var` can still be used println!("{}", *ref_var); // var = 5; // this would error // *ref_var = 6; // this would too // Mutable reference let mut var2 = 4i; let ref_var2: &mut int = &mut var2; *ref_var2 += 2; println!("{}", *ref_var2); // 6 // var2 = 2; // this would error } ``` ## Further reading There’s a lot more to Rust—this is just the basics of Rust so you can understand the most important things. To learn more about Rust, read the [Rust tutorial](http://doc.rust-lang.org/tutorial.html) and check out the [/r/rust](http://reddit.com/r/rust) subreddit. The folks on the #rust channel on irc.mozilla.org are also always keen to help newcomers. You can also try out features of Rust with an online compiler at the official [Rust playpen](http://play.rust-lang.org) or on the main [Rust website](http://rust-lang.org).