--- language: swift contributors: - ["Grant Timmerman", "http://github.com/grant"] - ["Christopher Bess", "http://github.com/cbess"] - ["Joey Huang", "http://github.com/kamidox"] filename: learnswift.swift --- Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6+. The official [Swift Programming Language](https://itunes.apple.com/us/book/swift-programming-language/id881256329) book from Apple is now available via iBooks. See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/RoadMapiOS/index.html), which has a complete tutorial on Swift. ```swift // import a module import UIKit // // MARK: Basics // // Xcode supports landmarks to annotate your code and lists them in the jump bar // MARK: Section mark // TODO: Do something soon // FIXME: Fix this code // In Swift 2, println and print were combined into one print method. Print automatically appends a new line. print("Hello, world") // println is now print print("Hello, world", appendNewLine: false) // printing without appending a newline // variables (var) value can change after being set // constants (let) value can NOT be changed after being set var myVariable = 42 let øπΩ = "value" // unicode variable names let π = 3.1415926 let convenience = "keyword" // contextual variable name let weak = "keyword"; let override = "another keyword" // statements can be separated by a semi-colon let `class` = "keyword" // backticks allow keywords to be used as variable names let explicitDouble: Double = 70 let intValue = 0007 // 7 let largeIntValue = 77_000 // 77000 let label = "some text " + String(myVariable) // Casting let piText = "Pi = \(π), Pi 2 = \(π * 2)" // String interpolation // Build Specific values // uses -D build configuration #if false print("Not printed") let buildValue = 3 #else let buildValue = 7 #endif print("Build value: \(buildValue)") // Build value: 7 /* Optionals are a Swift language feature that allows you to store a `Some` or `None` value. Because Swift requires every property to have a value, even nil must be explicitly stored as an Optional value. Optional is an enum. */ var someOptionalString: String? = "optional" // Can be nil // same as above, but ? is a postfix operator (syntax candy) var someOptionalString2: Optional = "optional" if someOptionalString != nil { // I am not nil if someOptionalString!.hasPrefix("opt") { print("has the prefix") } let empty = someOptionalString?.isEmpty } someOptionalString = nil // implicitly unwrapped optional var unwrappedString: String! = "Value is expected." // same as above, but ! is a postfix operator (more syntax candy) var unwrappedString2: ImplicitlyUnwrappedOptional = "Value is expected." if let someOptionalStringConstant = someOptionalString { // has `Some` value, non-nil if !someOptionalStringConstant.hasPrefix("ok") { // does not have the prefix } } // Swift has support for storing a value of any type. // AnyObject == id // Unlike Objective-C `id`, AnyObject works with any value (Class, Int, struct, etc) var anyObjectVar: AnyObject = 7 anyObjectVar = "Changed value to a string, not good practice, but possible." /* Comment here /* Nested comments are also supported */ */ // // MARK: Collections // /* Array and Dictionary types are structs. So `let` and `var` also indicate that they are mutable (var) or immutable (let) when declaring these types. */ // Array var shoppingList = ["catfish", "water", "lemons"] shoppingList[1] = "bottle of water" let emptyArray = [String]() // let == immutable let emptyArray2 = Array() // same as above var emptyMutableArray = [String]() // var == mutable // Dictionary var occupations = [ "Malcolm": "Captain", "kaylee": "Mechanic" ] occupations["Jayne"] = "Public Relations" let emptyDictionary = [String: Float]() // let == immutable let emptyDictionary2 = Dictionary() // same as above var emptyMutableDictionary = [String: Float]() // var == mutable // // MARK: Control Flow // // for loop (array) let myArray = [1, 1, 2, 3, 5] for value in myArray { if value == 1 { print("One!") } else { print("Not one!") } } // for loop (dictionary) var dict = ["one": 1, "two": 2] for (key, value) in dict { print("\(key): \(value)") } // for loop (range) for i in -1...shoppingList.count { print(i) } shoppingList[1...2] = ["steak", "peacons"] // use ..< to exclude the last number // while loop var i = 1 while i < 1000 { i *= 2 } // do-while loop do { print("hello") } while 1 == 2 // Switch // Very powerful, think `if` statements with syntax candy // They support String, object instances, and primitives (Int, Double, etc) let vegetable = "red pepper" switch vegetable { case "celery": let vegetableComment = "Add some raisins and make ants on a log." case "cucumber", "watercress": let vegetableComment = "That would make a good tea sandwich." case let localScopeValue where localScopeValue.hasSuffix("pepper"): let vegetableComment = "Is it a spicy \(localScopeValue)?" default: // required (in order to cover all possible input) let vegetableComment = "Everything tastes good in soup." } // // MARK: Functions // // Functions are a first-class type, meaning they can be nested // in functions and can be passed around // Function with Swift header docs (format as reStructedText) /** A greet operation - A bullet in docs - Another bullet in the docs :param: name A name :param: day A day :returns: A string containing the name and day value. */ func greet(name: String, day: String) -> String { return "Hello \(name), today is \(day)." } greet("Bob", "Tuesday") // similar to above except for the function parameter behaviors func greet2(#requiredName: String, externalParamName localParamName: String) -> String { return "Hello \(requiredName), the day is \(localParamName)" } greet2(requiredName:"John", externalParamName: "Sunday") // Function that returns multiple items in a tuple func getGasPrices() -> (Double, Double, Double) { return (3.59, 3.69, 3.79) } let pricesTuple = getGasPrices() let price = pricesTuple.2 // 3.79 // Ignore Tuple (or other) values by using _ (underscore) let (_, price1, _) = pricesTuple // price1 == 3.69 print(price1 == pricesTuple.1) // true print("Gas price: \(price)") // Variadic Args func setup(numbers: Int...) { // its an array let number = numbers[0] let argCount = numbers.count } // Passing and returning functions func makeIncrementer() -> (Int -> Int) { func addOne(number: Int) -> Int { return 1 + number } return addOne } var increment = makeIncrementer() increment(7) // pass by ref func swapTwoInts(inout a: Int, inout b: Int) { let tempA = a a = b b = tempA } var someIntA = 7 var someIntB = 3 swapTwoInts(&someIntA, &someIntB) print(someIntB) // 7 // // MARK: Closures // var numbers = [1, 2, 6] // Functions are special case closures ({}) // Closure example. // `->` separates the arguments and return type // `in` separates the closure header from the closure body numbers.map({ (number: Int) -> Int in let result = 3 * number return result }) // When the type is known, like above, we can do this numbers = numbers.map({ number in 3 * number }) // Or even this //numbers = numbers.map({ $0 * 3 }) print(numbers) // [3, 6, 18] // Trailing closure numbers = sorted(numbers) { $0 > $1 } print(numbers) // [18, 6, 3] // Super shorthand, since the < operator infers the types numbers = sorted(numbers, < ) print(numbers) // [3, 6, 18] // // MARK: Structures // // Structures and classes have very similar capabilites struct NamesTable { let names = [String]() // Custom subscript subscript(index: Int) -> String { return names[index] } } // Structures have an auto-generated (implicit) designated initializer let namesTable = NamesTable(names: ["Me", "Them"]) let name = namesTable[1] print("Name is \(name)") // Name is Them // // MARK: Classes // // Classes, structures and its members have three levels of access control // They are: internal (default), public, private public class Shape { public func getArea() -> Int { return 0; } } // All methods and properties of a class are public. // If you just need to store data in a // structured object, you should use a `struct` internal class Rect: Shape { var sideLength: Int = 1 // Custom getter and setter property private var perimeter: Int { get { return 4 * sideLength } set { // `newValue` is an implicit variable available to setters sideLength = newValue / 4 } } // Lazily load a property // subShape remains nil (uninitialized) until getter called lazy var subShape = Rect(sideLength: 4) // If you don't need a custom getter and setter, // but still want to run code before and after getting or setting // a property, you can use `willSet` and `didSet` var identifier: String = "defaultID" { // the `willSet` arg will be the variable name for the new value willSet(someIdentifier) { print(someIdentifier) } } init(sideLength: Int) { self.sideLength = sideLength // always super.init last when init custom properties super.init() } func shrink() { if sideLength > 0 { --sideLength } } override func getArea() -> Int { return sideLength * sideLength } } // A simple class `Square` extends `Rect` class Square: Rect { convenience init() { self.init(sideLength: 5) } } var mySquare = Square() print(mySquare.getArea()) // 25 mySquare.shrink() print(mySquare.sideLength) // 4 // cast instance let aShape = mySquare as Shape // compare instances, not the same as == which compares objects (equal to) if mySquare === mySquare { print("Yep, it's mySquare") } // Optional init class Circle: Shape { var radius: Int override func getArea() -> Int { return 3 * radius * radius } // Place a question mark postfix after `init` is an optional init // which can return nil init?(radius: Int) { self.radius = radius super.init() if radius <= 0 { return nil } } } var myCircle = Circle(radius: 1) print(myCircle?.getArea()) // Optional(3) print(myCircle!.getArea()) // 3 var myEmptyCircle = Circle(radius: -1) print(myEmptyCircle?.getArea()) // "nil" if let circle = myEmptyCircle { // will not execute since myEmptyCircle is nil print("circle is not nil") } // // MARK: Enums // // Enums can optionally be of a specific type or on their own. // They can contain methods like classes. enum Suit { case Spades, Hearts, Diamonds, Clubs func getIcon() -> String { switch self { case .Spades: return "♤" case .Hearts: return "♡" case .Diamonds: return "♢" case .Clubs: return "♧" } } } // Enum values allow short hand syntax, no need to type the enum type // when the variable is explicitly declared var suitValue: Suit = .Hearts // Non-Integer enums require direct raw value assignments enum BookName: String { case John = "John" case Luke = "Luke" } print("Name: \(BookName.John.rawValue)") // Enum with associated Values enum Furniture { // Associate with Int case Desk(height: Int) // Associate with String and Int case Chair(String, Int) func description() -> String { switch self { case .Desk(let height): return "Desk with \(height) cm" case .Chair(let brand, let height): return "Chair of \(brand) with \(height) cm" } } } var desk: Furniture = .Desk(height: 80) print(desk.description()) // "Desk with 80 cm" var chair = Furniture.Chair("Foo", 40) print(chair.description()) // "Chair of Foo with 40 cm" // // MARK: Protocols // // `protocol`s can require that conforming types have specific // instance properties, instance methods, type methods, // operators, and subscripts. protocol ShapeGenerator { var enabled: Bool { get set } func buildShape() -> Shape } // Protocols declared with @objc allow optional functions, // which allow you to check for conformance @objc protocol TransformShape { optional func reshaped() optional func canReshape() -> Bool } class MyShape: Rect { var delegate: TransformShape? func grow() { sideLength += 2 // Place a question mark after an optional property, method, or // subscript to gracefully ignore a nil value and return nil // instead of throwing a runtime error ("optional chaining"). if let allow = self.delegate?.canReshape?() { // test for delegate then for method self.delegate?.reshaped?() } } } // // MARK: Other // // `extension`s: Add extra functionality to an already existing type // Square now "conforms" to the `Printable` protocol extension Square: Printable { var description: String { return "Area: \(self.getArea()) - ID: \(self.identifier)" } } print("Square: \(mySquare)") // You can also extend built-in types extension Int { var customProperty: String { return "This is \(self)" } func multiplyBy(num: Int) -> Int { return num * self } } print(7.customProperty) // "This is 7" print(14.multiplyBy(3)) // 42 // Generics: Similar to Java and C#. Use the `where` keyword to specify the // requirements of the generics. func findIndex(array: [T], valueToFind: T) -> Int? { for (index, value) in enumerate(array) { if value == valueToFind { return index } } return nil } let foundAtIndex = findIndex([1, 2, 3, 4], 3) print(foundAtIndex == 2) // true // Operators: // Custom operators can start with the characters: // / = - + * % < > ! & | ^ . ~ // or // Unicode math, symbol, arrow, dingbat, and line/box drawing characters. prefix operator !!! {} // A prefix operator that triples the side length when used prefix func !!! (inout shape: Square) -> Square { shape.sideLength *= 3 return shape } // current value print(mySquare.sideLength) // 4 // change side length using custom !!! operator, increases size by 3 !!!mySquare print(mySquare.sideLength) // 12 ```