--- language: swift contributors: - ["Grant Timmerman", "http://github.com/grant"] filename: learnswift.swift --- Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6 beta. See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html), which has a complete tutorial on Swift. # Overview - [Basics](#basics) - [Arrays and Dictionaries](#array) - [Control Flow](#control) - [Functions](#func) - [Closures](#closures) - [Classes](#classes) - [Enums](#enums) - [Other](#other) - [Links](#links) ## Basics ```js println("Hello, world") var myVariable = 42 let myConstant = 3.1415926 let explicitDouble: Double = 70 let label = "some text " + String(myVariable) // Casting let piText = "Pi = \(myConstant)" // String interpolation var optionalString: String? = "optional" // Can be nil optionalString = nil ``` ## Arrays and Dictionaries ```js // Array var shoppingList = ["catfish", "water", "lemons"] shoppingList[1] = "bottle of water" let emptyArray = String[]() // Dictionary var occupations = [ "Malcolm": "Captain", "kaylee": "Mechanic" ] occupations["Jayne"] = "Public Relations" let emptyDictionary = Dictionary() ``` ## Control Flow ```js // for loop (array) let myArray = [1, 1, 2, 3, 5] for value in myArray { if value == 1 { println("One!") } else { println("Not one!") } } // for loop (dictionary) for (key, value) in dict { println("\(key): \(value)") } // for loop (range) for i in -1...1 { // [-1, 0, 1] println(i) } // use .. to exclude the last number // while loop var i = 1 while i < 1000 { i *= 2 } // do-while loop do { println("hello") } while 1 == 2 // Switch let vegetable = "red pepper" switch vegetable { case "celery": let vegetableComment = "Add some raisins and make ants on a log." case "cucumber", "watercress": let vegetableComment = "That would make a good tea sandwich." case let x where x.hasSuffix("pepper"): let vegetableComment = "Is it a spicy \(x)?" default: // required (in order to cover all possible input) let vegetableComment = "Everything tastes good in soup." } ``` ## Functions Functions are a first-class type, meaning they can be nested in functions and can be passed around ```js // Function func greet(name: String, day: String) -> String { return "Hello \(name), today is \(day)." } greet("Bob", "Tuesday") // Function that returns multiple items in a tuple func getGasPrices() -> (Double, Double, Double) { return (3.59, 3.69, 3.79) } // Args func setup(numbers: Int...) {} // Passing and returning functions func makeIncrementer() -> (Int -> Int) { func addOne(number: Int) -> Int { return 1 + number } return addOne } var increment = makeIncrementer() increment(7) ``` ## Closures Functions are special case closures ({}) ```js // Closure example. // `->` separates the arguments and return type // `in` separates the closure header from the closure body numbers.map({ (number: Int) -> Int in let result = 3 * number return result }) // When the type is known, like above, we can do this var numbers = [1, 2, 6] numbers = numbers.map({ number in 3 * number }) print(numbers) // [3, 6, 18] ``` ## Classes All methods and properties of a class are public. If you just need to store data in a structured object, you should use a `struct` ```js // A simple class `Square` extends `Shape class Rect: Shape { var sideLength: Int = 1 // Custom getter and setter property var perimeter: Int { get { return 4 * sideLength } set { sideLength = newValue / 4 } } init(sideLength: Int) { super.init() self.sideLength = sideLength } func shrink() { if sideLength > 0 { --sideLength } } override func getArea() -> Int { return sideLength * sideLength } } var mySquare = new Square(sideLength: 5) print(mySquare.getArea()) // 25 mySquare.shrink() print(mySquare.sideLength) // 4 // If you don't need a custom getter and setter, but still want to run code // before an after getting or setting a property, you can use `willSet` and `didSet` ``` ## Enums Enums can optionally be of a specific type or on their own. They can contain methods like classes. ```js enum Suit { case Spades, Hearts, Diamonds, Clubs func getIcon() -> String { switch self { case .Spades: return "♤" case .Hearts: return "♡" case .Diamonds: return "♢" case .Clubs: return "♧" } } } ``` ## Other - **`protocol`**: Similar to Java interfaces. - **`extension`s**: Add extra functionality to an already created type - **Generics**: Similar to Java. Use the `where` keyword to specify the requirements of the generics. ## Links - [Homepage](https://developer.apple.com/swift/) - [Guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html) - [Book](https://itunes.apple.com/us/book/the-swift-programming-language/id881256329?mt=11)