---
language: swift
contributors:
- ["Grant Timmerman", "http://github.com/grant"]
filename: learnswift.swift
---
Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6 beta.
See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html), which has a complete tutorial on Swift.
# Overview
- [Basics](#basics)
- [Arrays and Dictionaries](#array)
- [Control Flow](#control)
- [Functions](#func)
- [Closures](#closures)
- [Classes](#classes)
- [Enums](#enums)
- [Other](#other)
- [Links](#links)
## Basics
```js
println("Hello, world")
var myVariable = 42
let myConstant = 3.1415926
let explicitDouble: Double = 70
let label = "some text " + String(myVariable) // Casting
let piText = "Pi = \(myConstant)" // String interpolation
var optionalString: String? = "optional" // Can be nil
optionalString = nil
```
## Arrays and Dictionaries
```js
// Array
var shoppingList = ["catfish", "water", "lemons"]
shoppingList[1] = "bottle of water"
let emptyArray = String[]()
// Dictionary
var occupations = [
"Malcolm": "Captain",
"kaylee": "Mechanic"
]
occupations["Jayne"] = "Public Relations"
let emptyDictionary = Dictionary()
```
## Control Flow
```js
// for loop (array)
let myArray = [1, 1, 2, 3, 5]
for value in myArray {
if value == 1 {
println("One!")
} else {
println("Not one!")
}
}
// for loop (dictionary)
for (key, value) in dict {
println("\(key): \(value)")
}
// for loop (range)
for i in -1...1 { // [-1, 0, 1]
println(i)
}
// use .. to exclude the last number
// while loop
var i = 1
while i < 1000 {
i *= 2
}
// do-while loop
do {
println("hello")
} while 1 == 2
// Switch
let vegetable = "red pepper"
switch vegetable {
case "celery":
let vegetableComment = "Add some raisins and make ants on a log."
case "cucumber", "watercress":
let vegetableComment = "That would make a good tea sandwich."
case let x where x.hasSuffix("pepper"):
let vegetableComment = "Is it a spicy \(x)?"
default: // required (in order to cover all possible input)
let vegetableComment = "Everything tastes good in soup."
}
```
## Functions
Functions are a first-class type, meaning they can be nested in functions and can be passed around
```js
// Function
func greet(name: String, day: String) -> String {
return "Hello \(name), today is \(day)."
}
greet("Bob", "Tuesday")
// Function that returns multiple items in a tuple
func getGasPrices() -> (Double, Double, Double) {
return (3.59, 3.69, 3.79)
}
// Args
func setup(numbers: Int...) {}
// Passing and returning functions
func makeIncrementer() -> (Int -> Int) {
func addOne(number: Int) -> Int {
return 1 + number
}
return addOne
}
var increment = makeIncrementer()
increment(7)
```
## Closures
Functions are special case closures ({})
```js
// Closure example.
// `->` separates the arguments and return type
// `in` separates the closure header from the closure body
numbers.map({
(number: Int) -> Int in
let result = 3 * number
return result
})
// When the type is known, like above, we can do this
var numbers = [1, 2, 6]
numbers = numbers.map({ number in 3 * number })
print(numbers) // [3, 6, 18]
```
## Classes
All methods and properties of a class are public. If you just need to store data
in a structured object, you should use a `struct`
```js
// A simple class `Square` extends `Shape
class Rect: Shape {
var sideLength: Int = 1
// Custom getter and setter property
var perimeter: Int {
get {
return 4 * sideLength
}
set {
sideLength = newValue / 4
}
}
init(sideLength: Int) {
super.init()
self.sideLength = sideLength
}
func shrink() {
if sideLength > 0 {
--sideLength
}
}
override func getArea() -> Int {
return sideLength * sideLength
}
}
var mySquare = new Square(sideLength: 5)
print(mySquare.getArea()) // 25
mySquare.shrink()
print(mySquare.sideLength) // 4
// If you don't need a custom getter and setter, but still want to run code
// before an after getting or setting a property, you can use `willSet` and `didSet`
```
## Enums
Enums can optionally be of a specific type or on their own. They can contain methods like classes.
```js
enum Suit {
case Spades, Hearts, Diamonds, Clubs
func getIcon() -> String {
switch self {
case .Spades: return "♤"
case .Hearts: return "♡"
case .Diamonds: return "♢"
case .Clubs: return "♧"
}
}
}
```
## Other
- **`protocol`**: Similar to Java interfaces.
- **`extension`s**: Add extra functionality to an already created type
- **Generics**: Similar to Java. Use the `where` keyword to specify the requirements of the generics.
## Links
- [Homepage](https://developer.apple.com/swift/)
- [Guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html)
- [Book](https://itunes.apple.com/us/book/the-swift-programming-language/id881256329?mt=11)