--- language: swift contributors: - ["Grant Timmerman", "http://github.com/grant"] - ["Christopher Bess", "http://github.com/cbess"] filename: learnswift.swift --- Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6 beta. See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html), which has a complete tutorial on Swift. ```js // // MARK: Basics // println("Hello, world") var myVariable = 42 //let fƒ∆ = "value" // unicode in variable names let myConstant = 3.1415926 let convenience = "keyword" // contextual variable name let weak = "keyword"; let override = "another keyword" // statements can be separated by a semi-colon let `class` = "keyword" // backticks allow keywords to be used as variable names let explicitDouble: Double = 70 let intValue = 0007 // 7 let largeIntValue = 77_000 // 77000 let label = "some text " + String(myVariable) // Casting let piText = "Pi = \(myConstant), Pi 2 = \(myConstant * 2)" // String interpolation var optionalString: String? = "optional" // Can be nil optionalString = nil /* Comment here /* Nested comment here */ */ // // MARK: Collections // // Array var shoppingList = ["catfish", "water", "lemons"] shoppingList[1] = "bottle of water" let emptyArray = [String]() // Dictionary var occupations = [ "Malcolm": "Captain", "kaylee": "Mechanic" ] occupations["Jayne"] = "Public Relations" let emptyDictionary = Dictionary() // // MARK: Control Flow // // for loop (array) let myArray = [1, 1, 2, 3, 5] for value in myArray { if value == 1 { println("One!") } else { println("Not one!") } } // for loop (dictionary) var dict = ["one": 1, "two": 2] for (key, value) in dict { println("\(key): \(value)") } // for loop (range) for i in -1...1 { // [-1, 0, 1] println(i) } // use ..< to exclude the last number // while loop var i = 1 while i < 1000 { i *= 2 } // do-while loop do { println("hello") } while 1 == 2 // Switch let vegetable = "red pepper" switch vegetable { case "celery": let vegetableComment = "Add some raisins and make ants on a log." case "cucumber", "watercress": let vegetableComment = "That would make a good tea sandwich." case let x where x.hasSuffix("pepper"): let vegetableComment = "Is it a spicy \(x)?" default: // required (in order to cover all possible input) let vegetableComment = "Everything tastes good in soup." } // // MARK: Functions // // Functions are a first-class type, meaning they can be nested // in functions and can be passed around // Function with Swift docs /** A greet operation - A bullet in docs - Another bullet in the docs :param: name A name :param: day A day :returns: A string containing the name and day value. */ func greet(name: String, day: String) -> String { return "Hello \(name), today is \(day)." } greet("Bob", "Tuesday") // Function that returns multiple items in a tuple func getGasPrices() -> (Double, Double, Double) { return (3.59, 3.69, 3.79) } // Variadic Args func setup(numbers: Int...) {} // Passing and returning functions func makeIncrementer() -> (Int -> Int) { func addOne(number: Int) -> Int { return 1 + number } return addOne } var increment = makeIncrementer() increment(7) // // MARK: Closures // var numbers = [1, 2, 6] // Functions are special case closures ({}) // Closure example. // `->` separates the arguments and return type // `in` separates the closure header from the closure body numbers.map({ (number: Int) -> Int in let result = 3 * number return result }) // When the type is known, like above, we can do this numbers = numbers.map({ number in 3 * number }) // Or even this //numbers = numbers.map({ $0 * 3 }) print(numbers) // [3, 6, 18] // Trailing closure numbers = sorted(numbers) { $0 > $1 } print(numbers) // [18, 6, 3] // Super shorthand, since the < operator infers the types numbers = sorted(numbers, < ) print(numbers) // [3, 6, 18] // // MARK: Classes // class Shape { func getArea() -> Int { return 0; } } // All methods and properties of a class are public. // If you just need to store data in a // structured object, you should use a `struct` // A simple class `Square` extends `Shape` class Rect: Shape { var sideLength: Int = 1 // Custom getter and setter property var perimeter: Int { get { return 4 * sideLength } set { sideLength = newValue / 4 } } // If you don't need a custom getter and setter, // but still want to run code before and after getting or setting // a property, you can use `willSet` and `didSet` var identifier: String = "defaultID" { willSet(someIdentifier) { print(someIdentifier) } } init(sideLength: Int) { super.init() self.sideLength = sideLength } func shrink() { if sideLength > 0 { --sideLength } } override func getArea() -> Int { return sideLength * sideLength } } class Square: Rect { convenience init() { self.init(sideLength: 5) } } var mySquare = Square() print(mySquare.getArea()) // 25 mySquare.shrink() print(mySquare.sideLength) // 4 // compare instances, not the same as == which compares objects (equal to) if mySquare === mySquare { println("Yep its mySquare") } // // MARK: Enums // // Enums can optionally be of a specific type or on their own. // They can contain methods like classes. enum Suit { case Spades, Hearts, Diamonds, Clubs func getIcon() -> String { switch self { case .Spades: return "♤" case .Hearts: return "♡" case .Diamonds: return "♢" case .Clubs: return "♧" } } } // // MARK: Other // // `protocol`: Similar to Java interfaces. protocol ShapeGenerator { func buildShape() -> Shape } // `extension`s: Add extra functionality to an already existing type extension Square: Printable { var description: String { return "Area: \(self.getArea()) - ID: \(self.identifier)" } } println("Square: \(mySquare)") // You can also extend built-in types extension Int { var customProperty: String { return "This is \(self)" } func multiplyBy(num: Int) -> Int { return num * self } } println(7.customProperty) // "This is 7" println(14.multiplyBy(2)) // 42 // Generics: Similar to Java. Use the `where` keyword to specify the // requirements of the generics. func findIndex(array: [T], valueToFind: T) -> Int? { for (index, value) in enumerate(array) { if value == valueToFind { return index } } return nil } // Operators: // Custom operators can start with the characters: // / = - + * % < > ! & | ^ . ~ // or // Unicode math, symbol, arrow, dingbat, and line/box drawing characters. prefix operator !!! {} // An operator that triples the side length when used prefix func !!! (inout shape: Square) -> Square { shape.sideLength *= 3 return shape } let bigSquare = !!!mySquare println(bigSquare.sideLength) ```