--- language: TypeScript contributors: - ["Philippe Vlérick", "https://github.com/pvlerick"] filename: learntypescript.ts --- TypeScript is a language that aims at easing development of large scale applications written in JavaScript. TypeScript adds common concepts such as classes, modules, interfaces, generics and (optional) static typing to JavaScript. It is a superset of JavaScript: all JavaScript code is valid TypeScript code so it can be added seamlessly to any project. The TypeScript compiler emits JavaScript. This article will focus only on TypeScript extra syntax, as opposed to [JavaScript] (../javascript/). To test TypeScript's compiler, head to the [Playground] (http://www.typescriptlang.org/Playground) where you will be able to type code, have auto completion and directly see the emitted JavaScript. ```js // There are 3 basic types in TypeScript var isDone: boolean = false; var lines: number = 42; var name: string = "Anders"; // When it's impossible to know, there is the "Any" type var notSure: any = 4; notSure = "maybe a string instead"; notSure = false; // okay, definitely a boolean // For collections, there are typed arrays and generic arrays var list: number[] = [1, 2, 3]; // Alternatively, using the generic array type var list: Array = [1, 2, 3]; // For enumerations: enum Color {Red, Green, Blue}; var c: Color = Color.Green; // Lastly, "void" is used in the special case of a function returning nothing function bigHorribleAlert(): void { alert("I'm a little annoying box!"); } // Functions are first class citizens, support the lambda "fat arrow" syntax and // use type inference // The following are equivalent, the same signature will be infered by the // compiler, and same JavaScript will be emitted var f1 = function(i: number): number { return i * i; } // Return type inferred var f2 = function(i: number) { return i * i; } var f3 = (i: number): number => { return i * i; } // Return type inferred var f4 = (i: number) => { return i * i; } // Return type inferred, one-liner means no return keyword needed var f5 = (i: number) => i * i; // Interfaces are structural, anything that has the properties is compliant with // the interface interface Person { name: string; // Optional properties, marked with a "?" age?: number; // And of course functions move(): void; } // Object that implements the "Person" interface // Can be treated as a Person since it has the name and move properties var p: Person = { name: "Bobby", move: () => {} }; // Objects that have the optional property: var validPerson: Person = { name: "Bobby", age: 42, move: () => {} }; // Is not a person because age is not a number var invalidPerson: Person = { name: "Bobby", age: true }; // Interfaces can also describe a function type interface SearchFunc { (source: string, subString: string): boolean; } // Only the parameters' types are important, names are not important. var mySearch: SearchFunc; mySearch = function(src: string, sub: string) { return src.search(sub) != -1; } // Classes - members are public by default class Point { // Properties x: number; // Constructor - the public/private keywords in this context will generate // the boiler plate code for the property and the initialization in the // constructor. // In this example, "y" will be defined just like "x" is, but with less code // Default values are also supported constructor(x: number, public y: number = 0) { this.x = x; } // Functions dist() { return Math.sqrt(this.x * this.x + this.y * this.y); } // Static members static origin = new Point(0, 0); } var p1 = new Point(10 ,20); var p2 = new Point(25); //y will be 0 // Inheritance class Point3D extends Point { constructor(x: number, y: number, public z: number = 0) { super(x, y); // Explicit call to the super class constructor is mandatory } // Overwrite dist() { var d = super.dist(); return Math.sqrt(d * d + this.z * this.z); } } // Modules, "." can be used as separator for sub modules module Geometry { export class Square { constructor(public sideLength: number = 0) { } area() { return Math.pow(this.sideLength, 2); } } } var s1 = new Geometry.Square(5); // Local alias for referencing a module import G = Geometry; var s2 = new G.Square(10); // Generics // Classes class Tuple { constructor(public item1: T1, public item2: T2) { } } // Interfaces interface Pair { item1: T; item2: T; } // And functions var pairToTuple = function(p: Pair) { return new Tuple(p.item1, p.item2); }; var tuple = pairToTuple({ item1:"hello", item2:"world"}); // Including references to a definition file: /// // Template Strings var name = 'Tyrone'; var greeting = `Hi ${name}, how are you?` ``` ## Further Reading * [TypeScript Official website] (http://www.typescriptlang.org/) * [TypeScript language specifications (pdf)] (http://go.microsoft.com/fwlink/?LinkId=267238) * [Anders Hejlsberg - Introducing TypeScript on Channel 9] (http://channel9.msdn.com/posts/Anders-Hejlsberg-Introducing-TypeScript) * [Source Code on GitHub] (https://github.com/Microsoft/TypeScript) * [Definitely Typed - repository for type definitions] (http://definitelytyped.org/)