--- name: perl category: language language: perl filename: learnperl-tw.pl contributors: - ["Korjavin Ivan", "http://github.com/korjavin"] - ["Dan Book", "http://github.com/Grinnz"] translators: - ["Kang-min Liu", "https://gugod.org"] lang: zh-tw --- Perl 5 為超過 25 年以來持續地發展,是具高度能力、豐富機能之程式語言。 自大型主機至攜帶裝置,Perl 5 能於上百種平台上執行,既適於快速打造產品原型、亦合於大規模專案之發展。 ```perl # 註解列皆以井字號為開頭 #### 嚴謹度 use strict; use warnings; # 所有的 perl 程式檔案都應當包含此兩列程式碼。在如變數名稱有拼寫錯誤之時, # strict 能使編譯過程失敗。而對於像是將未定義值接到字串中等等易犯之錯誤, # warnings 則能提供適當的警告訊息。 #### Perl 變數與其型別 # 變數的開頭皆為一印記(sigil),是為一符號,用以標示其型別。 # 變數名稱唯有以字母或底線開頭,後接字母、數字、底線若干,方為有效。 ### 在 Perl 語言中,主要的變數型別有三種:$純量、@陣列、%雜湊。 ## 純量 # 一個純量變數,只能裝一個值: my $animal = "camel"; my $answer = 42; my $display = "You have $answer ${animal}s.\n"; # 純量值可為字串、整數、浮點數。Perl 會自動地在需要之時進行轉換。 # 以單引號括住的字串內容與其字面之值完全相同。而以雙引號括住的字串, # 其中則能內插變數與像是這種表示換列字符 "\n" 的控制碼。 ## 陣列 # 一個陣列,可以裝下很多值: my @animals = ("camel", "llama", "owl"); my @numbers = (23, 42, 69); my @mixed = ("camel", 42, 1.23); # 陣列元素的存取,需要角括號。前方的印記為 $ 符號,表示只取一個值。 my $second = $animals[1]; # 欲知陣列之大小,在純量語境之下使用陣列便可。例如,將陣列裝到一個純量變數中。 # 又或者是使用 "scalar" 算符。 my $num_animals = @animals; print "Number of numbers: ", scalar(@numbers), "\n"; # 陣列也能夠被安插在雙引號字串之內。各內容元素間隔,預設是一個空白字符。 print "We have these numbers: @numbers\n"; # 雙引號字串中,若有像電子郵件地址的部分,會被視為是在內插某個陣列的內容物。 # 請稍加留意。 my @example = ('secret', 'array'); my $oops_email = "foo@example.com"; # 'foosecret array.com' my $ok_email = 'foo@example.com'; ## 雜湊 # 一個雜湊,能裝下許多對的鍵與值: my %fruit_color = ("apple", "red", "banana", "yellow"); # 善用空白與 "=>" 算符,就能將其排得得好看一些: my %fruit_color = ( apple => "red", banana => "yellow", ); # 雜湊元素的存取,需要大括號。前方的印記仍為 $ 符號,表示只取一個值。 my $color = $fruit_color{apple}; # 以 "keys" 與 "values" 兩個函數,則可一次取得雜湊中的所有鍵、所有值。 my @fruits = keys %fruit_color; my @colors = values %fruit_color; # 關於純量、陣列、雜湊,在 perldata 文件之中,有更完整的描述。 # (perldoc perldata) #### References # More complex data types can be constructed using references, which # allow you to build arrays and hashes within arrays and hashes. my $array_ref = \@array; my $hash_ref = \%hash; my @array_of_arrays = (\@array1, \@array2, \@array3); # You can also create anonymous arrays or hashes, returning a reference: my $fruits = ["apple", "banana"]; my $colors = {apple => "red", banana => "yellow"}; # References can be dereferenced by prefixing the appropriate sigil. my @fruits_array = @$fruits; my %colors_hash = %$colors; # As a shortcut, the arrow operator can be used to dereference and # access a single value. my $first = $array_ref->[0]; my $value = $hash_ref->{banana}; # See perlreftut and perlref for more in-depth documentation on # references. #### Conditional and looping constructs # Perl has most of the usual conditional and looping constructs. if ($var) { ... } elsif ($var eq 'bar') { ... } else { ... } unless (condition) { ... } # This is provided as a more readable version of "if (!condition)" # the Perlish post-condition way print "Yow!" if $zippy; print "We have no bananas" unless $bananas; # while while (condition) { ... } my $max = 5; # for loops and iteration for my $i (0 .. $max) { print "index is $i"; } for my $element (@elements) { print $element; } map {print} @elements; # implicitly for (@elements) { print; } # iterating through a hash (for and foreach are equivalent) foreach my $key (keys %hash) { print $key, ': ', $hash{$key}, "\n"; } # the Perlish post-condition way again print for @elements; # iterating through the keys and values of a referenced hash print $hash_ref->{$_} for keys %$hash_ref; #### Regular expressions # Perl's regular expression support is both broad and deep, and is the # subject of lengthy documentation in perlrequick, perlretut, and # elsewhere. However, in short: # Simple matching if (/foo/) { ... } # true if $_ contains "foo" if ($x =~ /foo/) { ... } # true if $x contains "foo" # Simple substitution $x =~ s/foo/bar/; # replaces foo with bar in $x $x =~ s/foo/bar/g; # replaces ALL INSTANCES of foo with bar in $x #### Files and I/O # You can open a file for input or output using the "open()" function. # For reading: open(my $in, "<", "input.txt") or die "Can't open input.txt: $!"; # For writing (clears file if it exists): open(my $out, ">", "output.txt") or die "Can't open output.txt: $!"; # For writing (appends to end of file): open(my $log, ">>", "my.log") or die "Can't open my.log: $!"; # You can read from an open filehandle using the "<>" operator. In # scalar context it reads a single line from the filehandle, and in list # context it reads the whole file in, assigning each line to an element # of the list: my $line = <$in>; my @lines = <$in>; # You can write to an open filehandle using the standard "print" # function. print $out @lines; print $log $msg, "\n"; #### Writing subroutines # Writing subroutines is easy: sub logger { my $logmessage = shift; open my $logfile, ">>", "my.log" or die "Could not open my.log: $!"; print $logfile $logmessage; } # Now we can use the subroutine just as any other built-in function: logger("We have a logger subroutine!"); #### Modules # A module is a set of Perl code, usually subroutines, which can be used # in other Perl code. It is usually stored in a file with the extension # .pm so that Perl can find it. package MyModule; use strict; use warnings; sub trim { my $string = shift; $string =~ s/^\s+//; $string =~ s/\s+$//; return $string; } 1; # From elsewhere: use MyModule; MyModule::trim($string); # The Exporter module can help with making subroutines exportable, so # they can be used like this: use MyModule 'trim'; trim($string); # Many Perl modules can be downloaded from CPAN (http://www.cpan.org/) # and provide a range of features to help you avoid reinventing the # wheel. A number of popular modules like Exporter are included with # the Perl distribution itself. See perlmod for more details on modules # in Perl. #### Objects # Objects in Perl are just references that know which class (package) # they belong to, so that methods (subroutines) called on it can be # found there. The bless function is used in constructors (usually new) # to set this up. However, you never need to call it yourself if you use # a module like Moose or Moo (see below). package MyCounter; use strict; use warnings; sub new { my $class = shift; my $self = {count => 0}; return bless $self, $class; } sub count { my $self = shift; return $self->{count}; } sub increment { my $self = shift; $self->{count}++; } 1; # Methods can be called on a class or object instance with the arrow # operator. use MyCounter; my $counter = MyCounter->new; print $counter->count, "\n"; # 0 $counter->increment; print $counter->count, "\n"; # 1 # The modules Moose and Moo from CPAN can help you set up your object # classes. They provide a constructor and simple syntax for declaring # attributes. This class can be used equivalently to the one above. package MyCounter; use Moo; # imports strict and warnings has 'count' => (is => 'rwp', default => 0, init_arg => undef); sub increment { my $self = shift; $self->_set_count($self->count + 1); } 1; # Object-oriented programming is covered more thoroughly in perlootut, # and its low-level implementation in Perl is covered in perlobj. ``` #### FAQ perlfaq contains questions and answers related to many common tasks, and often provides suggestions for good CPAN modules to use. #### Further Reading - [perl-tutorial](http://perl-tutorial.org/) - [Learn at www.perl.com](http://www.perl.org/learn.html) - [perldoc](http://perldoc.perl.org/) - and perl built-in : `perldoc perlintro`