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authorDouglas-Richardson <Doug116654@gmail.com>2017-04-19 18:03:24 -0400
committerDouglas-Richardson <Doug116654@gmail.com>2017-04-19 18:03:24 -0400
commit5e3bdbeeb4cf32a8a937f3e2f018eae4f4dda286 (patch)
treefce846dfbfc7b7633e5aeb20a504891c224ececf /tests/gui
parentfe734a889397a9b0bbc55a997049d44166f18eae (diff)
parent95f7e7443363f21cda927b1446271d5008c439d6 (diff)
Merge remote-tracking branch 'refs/remotes/origin/master' into grape
Diffstat (limited to 'tests/gui')
-rw-r--r--tests/gui/Gui_Exploration.rkt129
-rw-r--r--tests/gui/concurrentreadandprint.rkt75
-rw-r--r--tests/gui/windows.rkt9
-rw-r--r--tests/gui/windows2.rkt15
4 files changed, 228 insertions, 0 deletions
diff --git a/tests/gui/Gui_Exploration.rkt b/tests/gui/Gui_Exploration.rkt
new file mode 100644
index 0000000..ff4d2d3
--- /dev/null
+++ b/tests/gui/Gui_Exploration.rkt
@@ -0,0 +1,129 @@
+#lang racket
+(require racket/gui/base)
+;;Step 1. Create a window to draw into
+(define frame(new frame% [label "Example"]))
+;;I don't know what frame% means, but new must be a procedure
+;;(send frame show #t) Running this command displays the frame
+;;send appears to be a command to be a procedure that takes a frame
+;; followed by a command and a boolean.
+;;the boolean is fed into the command in this case
+;;if you said #f it would close the window
+;;that is usefull
+;;Below is a slight expantion on example code
+;;letting the button be a toggle
+(define frame2 (new frame%[label "Example2"]))
+(define msg (new message% [parent frame2] [label " Nothing "]))
+(define thingy #t)
+(define button-to-click (new button%
+ [parent frame2]
+ [label "Click"]
+ [callback (lambda (button event)
+ (if thingy
+ (begin (set! thingy #f)
+ (send msg set-label "Something"))
+ (begin (set! thingy #t)
+ (send msg set-label " Nothing "))))]))
+;;Frames are okay ish for error messages but the real stuff is
+;;in canvas stuff
+(define my-canvas%
+ (class canvas%
+ (define/override (on-event event)
+ (send msg set-label "Canvas mouse"))
+ (define/override (on-char event)
+ (send msg set-label "Canvas keyboard"))
+ (super-new)));;Don't know what that one means
+
+(define canvas-thing (new my-canvas% [parent frame2]));;unfortunately
+;;we still need to re-size it manually
+;;Now I wonder if we could create a procedure to make any text
+;;appear
+(define frame3 (new frame%[label "Example3"]))
+(define blank (new message% [parent frame3] [label " "]))
+(define (make-text string) (begin (send blank set-label string)))
+;(send frame3 show #t)
+;(make-text "Hello World") works exactly fine.
+;;Now lets do something more complicated
+;;We want to create a procedure that creates a new line
+;;each time it is called so...
+(define frame4 (new frame%[label "Example4"]))
+;;now blank4 should be a procedure to create multiple lines in the frame
+(define (make-text-line string) (begin (new message%
+ [parent frame4]
+ [label string])))
+;;display with
+;;(send frame4 show #t)
+;;add text with
+;;(make-text-line "Hello World!")
+;;This works for not but there are a few problems
+;;first of all the window starts really small and doesn't restrict
+;;resizing. Second it is always in the middle of the frame
+;;Third, once text is on screen there is no way to get it off
+;;But we can do better
+(define frame5 (new frame%
+ [label "Example5"]
+ [width 300]
+ [height 300]))
+(define canvas5 (new canvas% [parent frame5]
+ [paint-callback
+ (lambda (canvas dc)
+ (send dc set-scale 3 3)
+ (send dc set-text-foreground "blue")
+ (send dc draw-text "Don't Panic!" 0 0))]))
+;;above is the example code to write some simple text, however
+;;we can apply this to what we learned above to make something abit
+;;more
+(define frame6 (new frame%
+ [label "Example6"]
+ [width 600]
+ [height 700]))
+(define (make-color-text string color)
+ (begin (new canvas%
+ [parent frame6]
+ [paint-callback
+ (lambda (canvas dc)
+ (send dc set-text-foreground color)
+ (send dc draw-text string 0 0 #f))])))
+;;display with
+;;(send frame6 show #t)
+;;write text with
+;;(make-color-text "Hello World!" "purple")
+;;Okay that doesn't exactly work as planned...
+;;the problem with this is that each message is it's own canvas now
+;;not only that but it means we can only print each line in it's
+;;own color. So new plan is to make it so it adds on new strings
+;;to one canvas, adding \n as nessessary. Except nevermind since
+;;\n doesn't exist in this apparently
+
+;;Lets switch back to text and we can change it later
+(define frame7 (new frame%
+ [label "Example7"]
+ [width 600]
+ [height 200]))
+(define (make-blank-line i)
+ (new message%
+ [parent frame7]
+ [label " "]))
+;;80 space characters
+;;the i is only there to make the build-list command happy
+(define Message-list (build-list 10 make-blank-line))
+;;10 make-blank-lines
+;;that build-list command is super usefull for something like this
+(define (move-down-list list)
+ (if (eq? '() (cdr list))
+ '()
+ (begin
+ (move-down-list (cdr list))
+ (send (car (cdr list)) set-label (send (car list) get-label)))))
+(define (send-word string)
+ (begin
+ (move-down-list Message-list)
+ (send (car Message-list) set-label string)))
+;;display with
+;;(send frame7 show #t)
+;;add text with
+;;(send-word "Hello World")
+;;Now using the send-word command I can make each word appear on the
+;;screen in the place where it used to be. Starting at the top of the
+;;screen and working it's way down the more text is added.
+;;on the bottom line, after adding 10 lines of text, it will remove the bottom
+;;most line \ No newline at end of file
diff --git a/tests/gui/concurrentreadandprint.rkt b/tests/gui/concurrentreadandprint.rkt
new file mode 100644
index 0000000..95d02c1
--- /dev/null
+++ b/tests/gui/concurrentreadandprint.rkt
@@ -0,0 +1,75 @@
+#lang racket
+(require math/base) ;; for random number generation
+
+;; a proof of concept
+;; one thread waits for input
+;; another displays messages in the background
+
+
+;; create custodian for managing all resources
+;; so we can shutdown everything at once
+;(define guard (make-custodian (current-custodian)))
+;(current-custodian guard)
+;; reads values continously from stdin and redisplays them
+(define (read-loop)
+ (display (read-line))
+ (display "\n")
+ (read-loop)
+ )
+
+(define input-prompt "input: ")
+(define output-prompt "output: ")
+
+;; prompt for username and bind to a variable username
+(display "What's your name?\n")
+(define username (read-line))
+(define usernamei (string-append username ": ")) ;; make username appear nicer in a prompt
+(define fair (make-semaphore 1))
+
+;; intelligent read, quits when user types in "quit"
+(define (read-loop-i)
+
+
+ ;(semaphore-wait fair)
+ (display usernamei)
+ (define input (read-line))
+ ;; do something over here with input maybe send it out
+
+ ;; Tests input if its a quit then kills all threads
+ ;; An if would be better here tbh
+ (cond ((string=? input "quit") (begin (kill-thread a)
+ (kill-thread t))))
+ (display (string-append output-prompt input "\n"))
+ ;(semaphore-post fair)
+ (read-loop-i)
+ )
+
+
+;; print hello world continously
+;; "(hello-world)" can be executed as part of background thread
+;; that prints in the event there is something in the input port
+(define (hello-world)
+ (sleep (random-integer 0 15)) ;; sleep between 0 and 15 seconds to simulate coms
+ ;; with server
+ ;(semaphore-wait fair)
+ ;; we will retrieve the line printed below from the server
+ ;; at this time we simulate the input from different users
+ (define what-to-print (random-integer 0 2))
+ (if (= what-to-print 0)
+ (display "Doug: What's up, up?\n")
+ (display "Fred: Looking good, good!\n"))
+ ;(semaphore-post fair)
+ (hello-world))
+
+(define t (thread (lambda ()
+ (read-loop-i))))
+(define a (thread (lambda ()
+ (hello-world))))
+
+(thread-wait t) ;; returns prompt back to drracket
+;; below doesn't execute
+; (sleep 10)
+; (kill-thread t)
+; (define a (thread (display "hello world!\n")))
+; (display "John: hello soso\n")
+; (display "Emmanuel: cumbaya!!!!\n")
diff --git a/tests/gui/windows.rkt b/tests/gui/windows.rkt
new file mode 100644
index 0000000..4524673
--- /dev/null
+++ b/tests/gui/windows.rkt
@@ -0,0 +1,9 @@
+#lang racket
+
+(require racket/gui/base)
+
+;; Create a new window via the frame class
+(define frame (new frame% [label "Example"]))
+
+;; Show frame(window) by calling it show method
+(send frame show #t) ;; you call object methods via send
diff --git a/tests/gui/windows2.rkt b/tests/gui/windows2.rkt
new file mode 100644
index 0000000..3f60c80
--- /dev/null
+++ b/tests/gui/windows2.rkt
@@ -0,0 +1,15 @@
+#lang racket
+
+(require racket/gui/base)
+
+(define frame (new frame%
+ [label "Example"]
+ [width 300]
+ [height 300]))
+(new canvas% [parent frame]
+ [paint-callback
+ (lambda (canvas dc)
+ (send dc set-scale 3 3)
+ (send dc set-text-foreground "blue")
+ (send dc draw-text "Don't Panic!" 0 0))])
+(send frame show #t)