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@@ -7,34 +7,41 @@ synchronization, scheduling, and GUI design. ### Analysis > Will you use data abstraction? How? + TCP communication will be abstracted away so will only deal with Hermes definition of a message. We will try to encrypt the messages passed around. The encryption will be abstracted away so we only have to think about it once during implementation > Will you use recursion? How? + The server will continually loop waiting for connections from clients. The Gui will continually loop to handle input with the user, and to and fro Hermes. -> Will you use map/filter/reduce? How? +> Will you use map/filter/reduce? How? + Map will be used for dealing editor area of clients. > Will you use object-orientation? How? + Keeping account of the number of clients will require an object of some sort. With procedures to increment and decrement the number of users > Will you use functional approaches to processing your data? How? + The communication part of Hermes is over tcp which uses a lot of functional approaches e.g. you start a listener which you can then pass to tcp accept. The result of tcp accept are two pairs of ports which we can then bind to some variables. > Will you use state-modification approaches? How? (If so, this should be encapsulated within objects. `set!` pretty much should only exist inside an object.) + State-modification will be used e.g. keeping count of logged in users requires state modification via set! to maintain the true user account > Will you build an expression evaluator, like we did in the symbolic differentatior and the metacircular evaluator? + Users will type their input into a text field from the GUI. We will retrieve the command and evaluate it to see if its a message, or a command to change GUI state. We will do something that resembles the metacircular evaluator. |