diff options
author | Jonathan Scott Duff <duff@pobox.com> | 2015-06-25 22:58:56 -0500 |
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committer | Jonathan Scott Duff <duff@pobox.com> | 2015-06-25 22:58:56 -0500 |
commit | 2162639cd901a81a24eb4a566ba5108da87634cf (patch) | |
tree | 3bef6c762bcc04609e0a6cb219c3c169e5aa5748 | |
parent | 041064416115985ef336babe6ef7dbac726327fa (diff) | |
parent | ef771384ae672e341ec309cf71cf372143607892 (diff) |
Merge remote-tracking branch 'upstream/master'
Conflicts:
perl6.html.markdown
37 files changed, 4420 insertions, 348 deletions
diff --git a/bash.html.markdown b/bash.html.markdown index 35bed9a2..08182c2c 100644 --- a/bash.html.markdown +++ b/bash.html.markdown @@ -10,6 +10,7 @@ contributors: - ["Anton Strömkvist", "http://lutic.org/"] - ["Rahil Momin", "https://github.com/iamrahil"] - ["Gregrory Kielian", "https://github.com/gskielian"] + - ["Etan Reisner", "https://github.com/deryni"] filename: LearnBash.sh --- @@ -31,32 +32,41 @@ echo Hello world! echo 'This is the first line'; echo 'This is the second line' # Declaring a variable looks like this: -VARIABLE="Some string" +Variable="Some string" # But not like this: -VARIABLE = "Some string" -# Bash will decide that VARIABLE is a command it must execute and give an error -# because it couldn't be found. +Variable = "Some string" +# Bash will decide that Variable is a command it must execute and give an error +# because it can't be found. + +# Or like this: +Variable= 'Some string' +# Bash will decide that 'Some string' is a command it must execute and give an +# error because it can't be found. (In this case the 'Variable=' part is seen +# as a variable assignment valid only for the scope of the 'Some string' +# command.) # Using the variable: -echo $VARIABLE -echo "$VARIABLE" -echo '$VARIABLE' +echo $Variable +echo "$Variable" +echo '$Variable' # When you use the variable itself — assign it, export it, or else — you write # its name without $. If you want to use variable's value, you should use $. # Note that ' (single quote) won't expand the variables! # String substitution in variables -echo ${VARIABLE/Some/A} -# This will substitute the first occurance of "Some" with "A" +echo ${Variable/Some/A} +# This will substitute the first occurrence of "Some" with "A" # Substring from a variable -echo ${VARIABLE:0:7} +Length=7 +echo ${Variable:0:Length} # This will return only the first 7 characters of the value # Default value for variable -echo ${FOO:-"DefaultValueIfFOOIsMissingOrEmpty"} -# This works for null (FOO=), empty string (FOO=""), zero (FOO=0) returns 0 +echo ${Foo:-"DefaultValueIfFooIsMissingOrEmpty"} +# This works for null (Foo=) and empty string (Foo=""); zero (Foo=0) returns 0. +# Note that it only returns default value and doesn't change variable value. # Builtin variables: # There are some useful builtin variables, like @@ -64,16 +74,16 @@ echo "Last program return value: $?" echo "Script's PID: $$" echo "Number of arguments: $#" echo "Scripts arguments: $@" -echo "Scripts arguments seperated in different variables: $1 $2..." +echo "Scripts arguments separated in different variables: $1 $2..." # Reading a value from input: echo "What's your name?" -read NAME # Note that we didn't need to declare a new variable -echo Hello, $NAME! +read Name # Note that we didn't need to declare a new variable +echo Hello, $Name! # We have the usual if structure: # use 'man test' for more info about conditionals -if [ $NAME -ne $USER ] +if [ $Name -ne $USER ] then echo "Your name isn't your username" else @@ -85,14 +95,14 @@ echo "Always executed" || echo "Only executed if first command fails" echo "Always executed" && echo "Only executed if first command does NOT fail" # To use && and || with if statements, you need multiple pairs of square brackets: -if [ $NAME == "Steve" ] && [ $AGE -eq 15 ] +if [ $Name == "Steve" ] && [ $Age -eq 15 ] then - echo "This will run if $NAME is Steve AND $AGE is 15." + echo "This will run if $Name is Steve AND $Age is 15." fi -if [ $NAME == "Daniya" ] || [ $NAME == "Zach" ] +if [ $Name == "Daniya" ] || [ $Name == "Zach" ] then - echo "This will run if $NAME is Daniya OR Zach." + echo "This will run if $Name is Daniya OR Zach." fi # Expressions are denoted with the following format: @@ -134,7 +144,7 @@ python hello.py > /dev/null 2>&1 # if you want to append instead, use ">>": python hello.py >> "output.out" 2>> "error.err" -# Overwrite output.txt, append to error.err, and count lines: +# Overwrite output.out, append to error.err, and count lines: info bash 'Basic Shell Features' 'Redirections' > output.out 2>> error.err wc -l output.out error.err @@ -142,7 +152,7 @@ wc -l output.out error.err # see: man fd echo <(echo "#helloworld") -# Overwrite output.txt with "#helloworld": +# Overwrite output.out with "#helloworld": cat > output.out <(echo "#helloworld") echo "#helloworld" > output.out echo "#helloworld" | cat > output.out @@ -161,7 +171,7 @@ echo "There are $(ls | wc -l) items here." echo "There are `ls | wc -l` items here." # Bash uses a case statement that works similarly to switch in Java and C++: -case "$VARIABLE" in +case "$Variable" in #List patterns for the conditions you want to meet 0) echo "There is a zero.";; 1) echo "There is a one.";; @@ -169,10 +179,10 @@ case "$VARIABLE" in esac # for loops iterate for as many arguments given: -# The contents of $VARIABLE is printed three times. -for VARIABLE in {1..3} +# The contents of $Variable is printed three times. +for Variable in {1..3} do - echo "$VARIABLE" + echo "$Variable" done # Or write it the "traditional for loop" way: @@ -183,16 +193,16 @@ done # They can also be used to act on files.. # This will run the command 'cat' on file1 and file2 -for VARIABLE in file1 file2 +for Variable in file1 file2 do - cat "$VARIABLE" + cat "$Variable" done # ..or the output from a command # This will cat the output from ls. -for OUTPUT in $(ls) +for Output in $(ls) do - cat "$OUTPUT" + cat "$Output" done # while loop: @@ -220,7 +230,7 @@ bar () } # Calling your function -foo "My name is" $NAME +foo "My name is" $Name # There are a lot of useful commands you should learn: # prints last 10 lines of file.txt diff --git a/c++.html.markdown b/c++.html.markdown index 1a84efa4..ff2a98fd 100644 --- a/c++.html.markdown +++ b/c++.html.markdown @@ -32,8 +32,7 @@ one of the most widely-used programming languages. // variable declarations, primitive types, and functions. // Just like in C, your program's entry point is a function called -// main with an integer return type, -// though void main() is also accepted by most compilers (gcc, clang, etc.) +// main with an integer return type. // This value serves as the program's exit status. // See http://en.wikipedia.org/wiki/Exit_status for more information. int main(int argc, char** argv) @@ -289,7 +288,7 @@ public: // Functions can also be defined inside the class body. // Functions defined as such are automatically inlined. - void bark() const { std::cout << name << " barks!\n" } + void bark() const { std::cout << name << " barks!\n"; } // Along with constructors, C++ provides destructors. // These are called when an object is deleted or falls out of scope. @@ -301,7 +300,7 @@ public: }; // A semicolon must follow the class definition. // Class member functions are usually implemented in .cpp files. -void Dog::Dog() +Dog::Dog() { std::cout << "A dog has been constructed\n"; } @@ -324,7 +323,7 @@ void Dog::print() const std::cout << "Dog is " << name << " and weighs " << weight << "kg\n"; } -void Dog::~Dog() +Dog::~Dog() { cout << "Goodbye " << name << "\n"; } @@ -333,7 +332,7 @@ int main() { Dog myDog; // prints "A dog has been constructed" myDog.setName("Barkley"); myDog.setWeight(10); - myDog.printDog(); // prints "Dog is Barkley and weighs 10 kg" + myDog.print(); // prints "Dog is Barkley and weighs 10 kg" return 0; } // prints "Goodbye Barkley" @@ -342,7 +341,7 @@ int main() { // This class inherits everything public and protected from the Dog class class OwnedDog : public Dog { - void setOwner(const std::string& dogsOwner) + void setOwner(const std::string& dogsOwner); // Override the behavior of the print function for all OwnedDogs. See // http://en.wikipedia.org/wiki/Polymorphism_(computer_science)#Subtyping @@ -426,7 +425,7 @@ int main () { Point up (0,1); Point right (1,0); // This calls the Point + operator - // Point up calls the + (function) with right as its paramater + // Point up calls the + (function) with right as its parameter Point result = up + right; // Prints "Result is upright (1,1)" cout << "Result is upright (" << result.x << ',' << result.y << ")\n"; @@ -434,6 +433,85 @@ int main () { } ///////////////////// +// Templates +///////////////////// + +// Templates in C++ are mostly used for generic programming, though they are +// much more powerful than generics constructs in other languages. It also +// supports explicit and partial specialization, functional-style type classes, +// and also it's Turing-complete. + +// We start with the kind of generic programming you might be familiar with. To +// define a class or function that takes a type parameter: +template<class T> +class Box { +public: + // In this class, T can be used as any other type. + void insert(const T&) { ... } +}; + +// During compilation, the compiler actually generates copies of each template +// with parameters substituted, and so the full definition of the class must be +// present at each invocation. This is why you will see template classes defined +// entirely in header files. + +// To instantiate a template class on the stack: +Box<int> intBox; + +// and you can use it as you would expect: +intBox.insert(123); + +// You can, of course, nest templates: +Box<Box<int> > boxOfBox; +boxOfBox.insert(intBox); + +// Up until C++11, you must place a space between the two '>'s, otherwise '>>' +// will be parsed as the right shift operator. + +// You will sometimes see +// template<typename T> +// instead. The 'class' keyword and 'typename' keyword are _mostly_ +// interchangeable in this case. For full explanation, see +// http://en.wikipedia.org/wiki/Typename +// (yes, that keyword has its own Wikipedia page). + +// Similarly, a template function: +template<class T> +void barkThreeTimes(const T& input) +{ + input.bark(); + input.bark(); + input.bark(); +} + +// Notice that nothing is specified about the type parameters here. The compiler +// will generate and then type-check every invocation of the template, so the +// above function works with any type 'T' that has a const 'bark' method! + +Dog fluffy; +fluffy.setName("Fluffy") +barkThreeTimes(fluffy); // Prints "Fluffy barks" three times. + +// Template parameters don't have to be classes: +template<int Y> +void printMessage() { + cout << "Learn C++ in " << Y << " minutes!" << endl; +} + +// And you can explicitly specialize templates for more efficient code. Of +// course, most real-world uses of specialization are not as trivial as this. +// Note that you still need to declare the function (or class) as a template +// even if you explicitly specified all parameters. +template<> +void printMessage<10>() { + cout << "Learn C++ faster in only 10 minutes!" << endl; +} + +printMessage<20>(); // Prints "Learn C++ in 20 minutes!" +printMessage<10>(); // Prints "Learn C++ faster in only 10 minutes!" + + +///////////////////// // Exception Handling ///////////////////// @@ -441,12 +519,13 @@ int main () { // (see http://en.cppreference.com/w/cpp/error/exception) // but any type can be thrown an as exception #include <exception> +#include <stdexcept> // All exceptions thrown inside the _try_ block can be caught by subsequent // _catch_ handlers. try { // Do not allocate exceptions on the heap using _new_. - throw std::exception("A problem occurred"); + throw std::runtime_error("A problem occurred"); } // Catch exceptions by const reference if they are objects catch (const std::exception& ex) @@ -537,7 +616,7 @@ void doSomethingWithAFile(const char* filename) { FILE* fh = fopen(filename, "r"); // Open the file in read mode if (fh == nullptr) - throw std::exception("Could not open the file."); + throw std::runtime_error("Could not open the file."); try { doSomethingWithTheFile(fh); @@ -586,8 +665,56 @@ void doSomethingWithAFile(const std::string& filename) // vector (i.e. self-resizing array), hash maps, and so on // all automatically destroy their contents when they fall out of scope. // - Mutexes using lock_guard and unique_lock + + +///////////////////// +// Fun stuff +///////////////////// + +// Aspects of C++ that may be surprising to newcomers (and even some veterans). +// This section is, unfortunately, wildly incomplete; C++ is one of the easiest +// languages with which to shoot yourself in the foot. + +// You can override private methods! +class Foo { + virtual void bar(); +}; +class FooSub : public Foo { + virtual void bar(); // overrides Foo::bar! +}; + + +// 0 == false == NULL (most of the time)! +bool* pt = new bool; +*pt = 0; // Sets the value points by 'pt' to false. +pt = 0; // Sets 'pt' to the null pointer. Both lines compile without warnings. + +// nullptr is supposed to fix some of that issue: +int* pt2 = new int; +*pt2 = nullptr; // Doesn't compile +pt2 = nullptr; // Sets pt2 to null. + +// But somehow 'bool' type is an exception (this is to make `if (ptr)` compile). +*pt = nullptr; // This still compiles, even though '*pt' is a bool! + + +// '=' != '=' != '='! +// Calls Foo::Foo(const Foo&) or some variant copy constructor. +Foo f2; +Foo f1 = f2; + +// Calls Foo::Foo(const Foo&) or variant, but only copies the 'Foo' part of +// 'fooSub'. Any extra members of 'fooSub' are discarded. This sometimes +// horrifying behavior is called "object slicing." +FooSub fooSub; +Foo f1 = fooSub; + +// Calls Foo::operator=(Foo&) or variant. +Foo f1; +f1 = f2; + ``` -Futher Reading: +Further Reading: An up-to-date language reference can be found at <http://cppreference.com/w/cpp> diff --git a/clojure.html.markdown b/clojure.html.markdown index 7917ab08..a125d18f 100644 --- a/clojure.html.markdown +++ b/clojure.html.markdown @@ -22,7 +22,7 @@ and often automatically. ; Clojure is written in "forms", which are just ; lists of things inside parentheses, separated by whitespace. ; -; The clojure reader assumes that the first thing is a +; The clojure reader assumes that the first thing is a ; function or macro to call, and the rest are arguments. ; The first call in a file should be ns, to set the namespace diff --git a/compojure.html.markdown b/compojure.html.markdown index 36a8d123..32181e26 100644 --- a/compojure.html.markdown +++ b/compojure.html.markdown @@ -155,8 +155,8 @@ Now, your handlers may utilize query parameters: ```clojure (defroutes myapp (GET "/posts" req - (let [title (get (:params req) "title") - author (get (:params req) "author")] + (let [title (get (:params req) :title) + author (get (:params req) :author)] (str "Title: " title ", Author: " author)))) ``` @@ -165,8 +165,8 @@ Or, for POST and PUT requests, form parameters as well ```clojure (defroutes myapp (POST "/posts" req - (let [title (get (:params req) "title") - author (get (:params req) "author")] + (let [title (get (:params req) :title) + author (get (:params req) :author)] (str "Title: " title ", Author: " author)))) ``` diff --git a/elisp.html.markdown b/elisp.html.markdown index 3208ffb8..3bed5d1c 100644 --- a/elisp.html.markdown +++ b/elisp.html.markdown @@ -29,7 +29,7 @@ filename: learn-emacs-lisp.el ;; I hereby decline any responsability. Have fun! ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; +;; ;; Fire up Emacs. ;; ;; Hit the `q' key to dismiss the welcome message. @@ -42,9 +42,9 @@ filename: learn-emacs-lisp.el ;; The scratch buffer is the default buffer when opening Emacs. ;; You are never editing files: you are editing buffers that you ;; can save to a file. -;; +;; ;; "Lisp interaction" refers to a set of commands available here. -;; +;; ;; Emacs has a built-in set of commands available in every buffer, ;; and several subsets of commands available when you activate a ;; specific mode. Here we use the `lisp-interaction-mode', which @@ -109,7 +109,7 @@ filename: learn-emacs-lisp.el ;; The empty parentheses in the function's definition means that ;; it does not accept arguments. But always using `my-name' is ;; boring, let's tell the function to accept one argument (here -;; the argument is called "name"): +;; the argument is called "name"): (defun hello (name) (insert "Hello " name)) ;; `C-xC-e' => hello @@ -305,7 +305,7 @@ filename: learn-emacs-lisp.el (defun boldify-names () (switch-to-buffer-other-window "*test*") (goto-char (point-min)) - (while (re-search-forward "Bonjour \\([^!]+\\)!" nil 't) + (while (re-search-forward "Bonjour \\(.+\\)!" nil 't) (add-text-properties (match-beginning 1) (match-end 1) (list 'face 'bold))) @@ -318,7 +318,7 @@ filename: learn-emacs-lisp.el ;; The regular expression is "Bonjour \\(.+\\)!" and it reads: ;; the string "Bonjour ", and ;; a group of | this is the \\( ... \\) construct -;; any character not ! | this is the [^!] +;; any character | this is the . ;; possibly repeated | this is the + ;; and the "!" string. diff --git a/elixir.html.markdown b/elixir.html.markdown index fb5f183a..c8599838 100644 --- a/elixir.html.markdown +++ b/elixir.html.markdown @@ -195,7 +195,7 @@ cond do "But I will" end -# It is common to see the last condition equal to `true`, which will always match. +# It is common to set the last condition equal to `true`, which will always match. cond do 1 + 1 == 3 -> "I will never be seen" diff --git a/erlang.html.markdown b/erlang.html.markdown index a7390c3e..8b67a76a 100644 --- a/erlang.html.markdown +++ b/erlang.html.markdown @@ -18,7 +18,7 @@ filename: learnerlang.erl % Periods (`.`) (followed by whitespace) separate entire functions and % expressions in the shell. % Semicolons (`;`) separate clauses. We find clauses in several contexts: -% function definitions and in `case`, `if`, `try..catch` and `receive` +% function definitions and in `case`, `if`, `try..catch`, and `receive` % expressions. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -27,20 +27,20 @@ filename: learnerlang.erl Num = 42. % All variable names must start with an uppercase letter. -% Erlang has single assignment variables, if you try to assign a different value -% to the variable `Num`, you’ll get an error. +% Erlang has single-assignment variables; if you try to assign a different +% value to the variable `Num`, you’ll get an error. Num = 43. % ** exception error: no match of right hand side value 43 % In most languages, `=` denotes an assignment statement. In Erlang, however, -% `=` denotes a pattern matching operation. `Lhs = Rhs` really means this: -% evaluate the right side (Rhs), and then match the result against the pattern -% on the left side (Lhs). +% `=` denotes a pattern-matching operation. `Lhs = Rhs` really means this: +% evaluate the right side (`Rhs`), and then match the result against the +% pattern on the left side (`Lhs`). Num = 7 * 6. -% Floating point number. +% Floating-point number. Pi = 3.14159. -% Atoms, are used to represent different non-numerical constant values. Atoms +% Atoms are used to represent different non-numerical constant values. Atoms % start with lowercase letters, followed by a sequence of alphanumeric % characters or the underscore (`_`) or at (`@`) sign. Hello = hello. @@ -53,34 +53,34 @@ AtomWithSpace = 'some atom with space'. % Tuples are similar to structs in C. Point = {point, 10, 45}. -% If we want to extract some values from a tuple, we use the pattern matching +% If we want to extract some values from a tuple, we use the pattern-matching % operator `=`. {point, X, Y} = Point. % X = 10, Y = 45 % We can use `_` as a placeholder for variables that we’re not interested in. % The symbol `_` is called an anonymous variable. Unlike regular variables, -% several occurrences of _ in the same pattern don’t have to bind to the same -% value. +% several occurrences of `_` in the same pattern don’t have to bind to the +% same value. Person = {person, {name, {first, joe}, {last, armstrong}}, {footsize, 42}}. {_, {_, {_, Who}, _}, _} = Person. % Who = joe % We create a list by enclosing the list elements in square brackets and % separating them with commas. % The individual elements of a list can be of any type. -% The first element of a list is the head of the list. If you imagine removing the -% head from the list, what’s left is called the tail of the list. +% The first element of a list is the head of the list. If you imagine removing +% the head from the list, what’s left is called the tail of the list. ThingsToBuy = [{apples, 10}, {pears, 6}, {milk, 3}]. % If `T` is a list, then `[H|T]` is also a list, with head `H` and tail `T`. % The vertical bar (`|`) separates the head of a list from its tail. % `[]` is the empty list. -% We can extract elements from a list with a pattern matching operation. If we +% We can extract elements from a list with a pattern-matching operation. If we % have a nonempty list `L`, then the expression `[X|Y] = L`, where `X` and `Y` % are unbound variables, will extract the head of the list into `X` and the tail % of the list into `Y`. [FirstThing|OtherThingsToBuy] = ThingsToBuy. % FirstThing = {apples, 10} -% OtherThingsToBuy = {pears, 6}, {milk, 3} +% OtherThingsToBuy = [{pears, 6}, {milk, 3}] % There are no strings in Erlang. Strings are really just lists of integers. % Strings are enclosed in double quotation marks (`"`). @@ -117,17 +117,19 @@ c(geometry). % {ok,geometry} geometry:area({rectangle, 10, 5}). % 50 geometry:area({circle, 1.4}). % 6.15752 -% In Erlang, two functions with the same name and different arity (number of arguments) -% in the same module represent entirely different functions. +% In Erlang, two functions with the same name and different arity (number of +% arguments) in the same module represent entirely different functions. -module(lib_misc). --export([sum/1]). % export function `sum` of arity 1 accepting one argument: list of integers. +-export([sum/1]). % export function `sum` of arity 1 + % accepting one argument: list of integers. sum(L) -> sum(L, 0). sum([], N) -> N; sum([H|T], N) -> sum(T, H+N). -% Funs are "anonymous" functions. They are called this way because they have no -% name. However they can be assigned to variables. -Double = fun(X) -> 2*X end. % `Double` points to an anonymous function with handle: #Fun<erl_eval.6.17052888> +% Funs are "anonymous" functions. They are called this way because they have +% no name. However, they can be assigned to variables. +Double = fun(X) -> 2 * X end. % `Double` points to an anonymous function + % with handle: #Fun<erl_eval.6.17052888> Double(2). % 4 % Functions accept funs as their arguments and can return funs. @@ -140,8 +142,9 @@ Triple(5). % 15 % The notation `[F(X) || X <- L]` means "the list of `F(X)` where `X` is taken % from the list `L`." L = [1,2,3,4,5]. -[2*X || X <- L]. % [2,4,6,8,10] -% A list comprehension can have generators and filters which select subset of the generated values. +[2 * X || X <- L]. % [2,4,6,8,10] +% A list comprehension can have generators and filters, which select subset of +% the generated values. EvenNumbers = [N || N <- [1, 2, 3, 4], N rem 2 == 0]. % [2, 4] % Guards are constructs that we can use to increase the power of pattern @@ -155,17 +158,31 @@ max(X, Y) -> Y. % A guard is a series of guard expressions, separated by commas (`,`). % The guard `GuardExpr1, GuardExpr2, ..., GuardExprN` is true if all the guard -% expressions `GuardExpr1, GuardExpr2, ...` evaluate to true. +% expressions `GuardExpr1`, `GuardExpr2`, ..., `GuardExprN` evaluate to `true`. is_cat(A) when is_atom(A), A =:= cat -> true; is_cat(A) -> false. is_dog(A) when is_atom(A), A =:= dog -> true; is_dog(A) -> false. -% A `guard sequence` is either a single guard or a series of guards, separated -%by semicolons (`;`). The guard sequence `G1; G2; ...; Gn` is true if at least -% one of the guards `G1, G2, ...` evaluates to true. -is_pet(A) when is_dog(A); is_cat(A) -> true; -is_pet(A) -> false. +% We won't dwell on the `=:=` operator here; just be aware that it is used to +% check whether two Erlang expressions have the same value *and* the same type. +% Contrast this behaviour to that of the `==` operator: +1 + 2 =:= 3. % true +1 + 2 =:= 3.0. % false +1 + 2 == 3.0. % true + +% A guard sequence is either a single guard or a series of guards, separated +% by semicolons (`;`). The guard sequence `G1; G2; ...; Gn` is true if at +% least one of the guards `G1`, `G2`, ..., `Gn` evaluates to `true`. +is_pet(A) when is_atom(A), (A =:= dog) or (A =:= cat) -> true; +is_pet(A) -> false. + +% Warning: not all valid Erlang expressions can be used as guard expressions; +% in particular, our `is_cat` and `is_dog` functions cannot be used within the +% guard sequence in `is_pet`'s definition. For a description of the +% expressions allowed in guard sequences, refer to this +% [section](http://erlang.org/doc/reference_manual/expressions.html#id81912) +% of the Erlang reference manual. % Records provide a method for associating a name with a particular element in a % tuple. @@ -188,7 +205,7 @@ X = #todo{}. X1 = #todo{status = urgent, text = "Fix errata in book"}. % #todo{status = urgent, who = joe, text = "Fix errata in book"} X2 = X1#todo{status = done}. -% #todo{status = done,who = joe,text = "Fix errata in book"} +% #todo{status = done, who = joe, text = "Fix errata in book"} % `case` expressions. % `filter` returns a list of all elements `X` in a list `L` for which `P(X)` is @@ -209,8 +226,8 @@ max(X, Y) -> true -> nil end. -% Warning: at least one of the guards in the `if` expression must evaluate to true; -% otherwise, an exception will be raised. +% Warning: at least one of the guards in the `if` expression must evaluate to +% `true`; otherwise, an exception will be raised. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -218,7 +235,7 @@ max(X, Y) -> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Exceptions are raised by the system when internal errors are encountered or -% explicitly in code by calling `throw(Exception)`, `exit(Exception)` or +% explicitly in code by calling `throw(Exception)`, `exit(Exception)`, or % `erlang:error(Exception)`. generate_exception(1) -> a; generate_exception(2) -> throw(a); @@ -227,7 +244,7 @@ generate_exception(4) -> {'EXIT', a}; generate_exception(5) -> erlang:error(a). % Erlang has two methods of catching an exception. One is to enclose the call to -% the function, which raised the exception within a `try...catch` expression. +% the function that raises the exception within a `try...catch` expression. catcher(N) -> try generate_exception(N) of Val -> {N, normal, Val} @@ -241,23 +258,24 @@ catcher(N) -> % exception, it is converted into a tuple that describes the error. catcher(N) -> catch generate_exception(N). -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% 4. Concurrency %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Erlang relies on the actor model for concurrency. All we need to write -% concurrent programs in erlang are three primitives: spawning processes, +% concurrent programs in Erlang are three primitives: spawning processes, % sending messages and receiving messages. -% To start a new process we use the `spawn` function, which takes a function +% To start a new process, we use the `spawn` function, which takes a function % as argument. F = fun() -> 2 + 2 end. % #Fun<erl_eval.20.67289768> spawn(F). % <0.44.0> -% `spawn` returns a pid (process identifier), you can use this pid to send -% messages to the process. To do message passing we use the `!` operator. -% For all of this to be useful we need to be able to receive messages. This is +% `spawn` returns a pid (process identifier); you can use this pid to send +% messages to the process. To do message passing, we use the `!` operator. +% For all of this to be useful, we need to be able to receive messages. This is % achieved with the `receive` mechanism: -module(calculateGeometry). @@ -272,12 +290,13 @@ calculateArea() -> io:format("We can only calculate area of rectangles or circles.") end. -% Compile the module and create a process that evaluates `calculateArea` in the shell +% Compile the module and create a process that evaluates `calculateArea` in the +% shell. c(calculateGeometry). CalculateArea = spawn(calculateGeometry, calculateArea, []). CalculateArea ! {circle, 2}. % 12.56000000000000049738 -% The shell is also a process, you can use `self` to get the current pid +% The shell is also a process; you can use `self` to get the current pid. self(). % <0.41.0> ``` diff --git a/fr-fr/erlang-fr.html.markdown b/fr-fr/erlang-fr.html.markdown new file mode 100644 index 00000000..55453c56 --- /dev/null +++ b/fr-fr/erlang-fr.html.markdown @@ -0,0 +1,327 @@ +--- +language: erlang +contributors: + - ["Giovanni Cappellotto", "http://www.focustheweb.com/"] +translators: + - ["Julien Cretel", "https://github.com/Jubobs"] +filename: learnerlang-fr.erl +lang: fr-fr +--- + +```erlang +% Un signe pour cent marque le début d'un commentaire de fin de ligne. + +%% Deux signes pour cent sont utilisés pour commenter les fonctions. + +%%% Trois signes pour cent sont utilisés pour commenter les modules. + +% Trois symboles de ponctuation sont utilisés en Erlang. +% Les virgules (`,`) servent à séparer les paramètres dans les appels de +% fonctions, les contructeurs, et les motifs. +% Les points (`.`) (suivis par des blancs) servent à séparer les fonctions et +% les expressions dans l'interpréteur. +% Les points-virgules (`;`) servent à séparer les clauses. Ces dernières +% apparaissent dans différent cas de figure : définitions de fonctions et +% expressions `case`, `if`, `try..catch`, `receive`. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% 1. Variables et filtrage par motif +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +(L'équivalent anglais de *filtrage par motif* est *pattern patching*.) + +Nb = 42. % Chaque nom de variable doit commencer par une lettre majuscule. + +% Les variables Erlang ne peuvent être affectées qu'une seule fois ; si vous +% essayez d'affecter une autre valeur à la variable `Nb`, vous obtiendrez +% une erreur. +Nb = 43. % ** exception error: no match of right hand side value 43 + +% Dans la plupart des languages, `=` indique une affectation. En Erlang, +% cependant, `=` indique un filtrage par motif. En fait, `Gauche = Droit` +% signifie ce qui suit : évalue le côté droit (`Droit`), et ensuite filtre le +% résultat à l'aide du motif du côté gauche (`Gauche`). +Nb = 7 * 6. + +% Nombre en virgule flottante. +Pi = 3.14159. + +% Les atomes représentent des valeurs constantes non-numériques. Un atome +% commence par une lettre minuscule, suivie d'une séquence composée de +% caractères alphanumériques, de tirets bas (`_`), ou d'arobases (`@`). +Bonjour = bonjour. +AutreNoeud = exemple@noeud. + +% Les atomes de valeur autre qu'alphanumérique peuvent être délimités par +% des guillemets droits simples. +AtomeAvecEspace = 'un atome contenant des espaces'. + +% Les tuples sont similaires aux enregistrements du language C. +Point = {point, 10, 45}. + +% Pour extraire des valeurs d'un tuple, on filtre par motif avec +% l'opérateur `=`. +{point, X, Y} = Point. % X = 10, Y = 45 + +% On peut utiliser `_` comme caractère joker pour les variables qui ne nous +% intéressent pas. Le symbol `_` est appelé variable muette. Contrairement +% aux variables normales, de multiples apparitions de `_` dans un même motif +% ne lient pas nécessairement à la même valeur. +Personne = {personne, {nom, {prenom, joe}, {famille, armstrong}}, + {pointure, 42}}. +{_, {_, {_, Qui}, _}, _} = Personne. % Qui = joe + +% Pour créer une liste, on écrit les éléments de la liste entre crochets, en +% les séparant par des virgules. +% Les éléments d'une liste peuvent avoir n'importe quel type. +% Le premier élément d'une liste est appelé la tête de la liste. Si on retire +% la tête d'une liste, ce qui reste est appelée la queue de la liste. +Articles = [{pommes, 10}, {poires, 6}, {lait, 3}]. + +% Si `Q` est une liste, alors `[T|Q]` est aussi une liste dont la tête est `T` +% et dont la queue est `Q`. La barre verticale (`|`) sépare la tête d'une +% liste de sa queue. +% `[]` est la liste vide. +% On peut extraire des éléments d'une liste par filtrage de motif. Si `L` est +% une liste non vide, alors l'expression `[X|Y] = L`, où `X` et `Y` sont des +% variables non affectées, va extraire la tête de la liste dans `X` et la +% queue de la liste dans `Y`. +[PremierArticle|AutresArticles] = Articles. +% PremierArticle = {pommmes, 10} +% AutresArticles = [{poires, 6}, {lait, 3}] + +% Il n'y a pas de chaînes de caractères en Erlang. Les chaînes de caractères +% ne sont rien de plus que des listes d'entiers. +% Les chaînes de caractères sont délimitées par des guillemets droits doubles +% (`"`). +Nom = "Bonjour". +[66, 111, 110, 106, 111, 117, 114] = "Bonjour". + + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% 2. Programmation séquentielle. +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +% Les modules constituent l'unité de base d'un programme Erlang. Toutes les +% fonctions que l'on écrit sont enregistrées dans des modules. Les modules sont +% enregistrés dans des fichiers avec une extension `.erl`. +% Les modules doivent être compilés afin d'éxecuter le programme. +% Un module compilé a une extension `.beam`. +-module(geometrie). +-export([aire/1]). % la liste des fonctions exportées par le module. + +% La fonction `aire` est composée de deux clauses. Les clauses sont séparées +% par un point-virgule, et la dernière clause est suivie d'un point et un +% espace blanc. Chaque clause a une en-tête et un corps ; l'en-tête consiste +% en un nom de fonction suivi d'un motif (entre parenthèses), et le corps +% consiste en une séquence d'expressions, qui sont évaluées si le motif de +% l'en-tête est cohérent par rapport à la valeur des paramètres d'appel. +% L'expression est filtrée séquentiellement par les différents motifs, dans +% l'ordre dans lequel ils apparaissent dans la définition de la fonction. +aire({rectangle, Largeur, Hauteur}) -> Largeur * Hauteur; +aire({cercle, R}) -> 3.14159 * R * R. + +% Compilation du code du fichier geometrie.erl. +c(geometrie). % {ok,geometrie} + +% Le nom du module doit être inclus avec le nom de la fonction afin +% d'identifier précisément quelle fonction on souhaite appeler. +geometrie:aire({rectangle, 10, 5}). % 50 +geometrie:area({cercle, 1.4}). % 6.15752 + +% En Erlang, deux fonctions portant le même nom mais ayant des arités +% différentes (c'est à dire ne prenant pas le même nombre de paramètres) +% au sein d'un même module représentent des fonctions complètement +% différentes. +-module(lib_divers). +-export([somme/1]). % exporte la fonction `somme` d'arité 1 + % acceptant un paramètre : une liste d'entiers. +somme(L) -> somme(L, 0). +somme([], N) -> N; +somme([T|Q], N) -> somme(Q, T+N). + +% Les `fun`s sont des fonctions "anonymes" ; elles sont appelées ainsi parce +% qu'elles n'ont pas de nom. Cependant, elles peuvent être affectées à des +% variables. +Doubler = fun(X) -> 2 * X end. % `Doubler` pointe vers une fonction anonyme + % dont le handle est : #Fun<erl_eval.6.17052888> +Doubler(2). % 4 + +% Les fonctions peuvent prendre des `fun`s comme paramètres et peuvent renvoyer +% des `fun`s. +Mult = fun(Fois) -> ( fun(X) -> X * Fois end ) end. +Tripler = Mult(3). +Tripler(5). % 15 + +% Les listes en compréhension sont des expressions qui créent des listes sans +% requérir ni `fun`s, ni maps, ni filters. +% La notation `[F(X) || X <- L]` signifie "la liste des `F(X)` où `X` est +% extrait de la liste `L`." +L = [1,2,3,4,5]. +[2 * X || X <- L]. % [2,4,6,8,10] +% Une liste en compréhension peut être constituée de générateurs, ainsi que de +% gardes, qui sélectionnent un sous-ensemble des valeurs générées. +NombresPairs = [N || N <- [1, 2, 3, 4], N rem 2 == 0]. % [2, 4] + +% La garde est un élément syntaxique qui rend le filtrage par motif encore +% plus puissant. Les gardes permettent de d'effectuer de simple tests et +% comparaisons sur les variables d'un motif. Les gardes peuvent être +% utilisées dans les en-têtes de fonctions, au sein desquelles elles sont +% introduites par le mot-clé `when`, ou encore à n'importe quel endroit où +% une expression est autorisée. +max(X, Y) when X > Y -> X; +max(X, Y) -> Y. + +% Une garde est une série d'expressions gardes, séparées par des virgules (`,`). +% La garde `ExprGarde1, ExprGarde2, ..., ExprGardeN` est vraie si toutes les +% expressions gardes `ExprGarde1`, `ExprGarde2, ..., `ExprGardeN` ont pour +% valeur `true`. +est_chat(A) when is_atom(A), A =:= chat -> true; +est_chat(A) -> false. +est_chien(A) when is_atom(A), A =:= chien -> true; +est_chien(A) -> false. + +% Une séquence de gardes est composée soit d'une seule garde ou bien d'une +% série de gardes, séparées par des points-virgules (`;`). La séquence de +% gardes `G1; G2; ...; Gn` est vraie si au moins l'une des gardes `G1`, `G2`, +% ..., `Gn` a pour valeur `true`. +est_animal(A) when is_atom(A), (A =:= chien) or (A =:= chat) -> true; +est_animal(A) -> false. + +% Attention : toutes les expressions Erlang valides ne peuvent pas être +% utilisées comme expressions gardes ; en particulier, nos fonctions +% `est_chat` et `est_chien` ne sont pas autorisées au sein de la séquence de +% gardes dans la définition de `est_animal`. Pour plus de détails sur les +% expressions autorisées ands les séquences de gardes, voir cette +% [section](http://erlang.org/doc/reference_manual/expressions.html#id81912) +% du manuel Erlang. + +% Les enregistrements permettent d'associer un nom à un certain élément dans +% un tuple. +% Les enregistrements peuvent être définis dans des fichiers sources Erlang +% ou bien dans des fichiers avec une extension `.hrl`, qui sont ensuite inclus +% dans des fichiers sources Erlang. +-record(afaire, { + statut = rappel, % Valeur par défaut + qui = joe, + texte +}). + +% Les définitions d'enregistrements doivent être lues dans l'interpreteur +% pour qu'on puisse définir un enregistrement. On utilise la fonction `rr` +% (abbréviation de *read records* en anglais, ou *lire enregistrements* en +% français) pour ça. +rr("enregistrements.hrl"). % [afaire] + +% Création et mise à jour d'enregistrements : +X = #afaire{}. +% #afaire{statut = rappel, qui = joe, texte = undefined} +X1 = #afaire{statut = urgent, texte = "Corriger erreurs dans livre"}. +% #afaire{statut = urgent, qui = joe, texte = "Corriger erreurs dans livre"} +X2 = X1#afaire{statut = fini}. +% #afaire{statut = fini, qui = joe, texte = "Corriger erreurs dans livre"} + +% Expressions `case`. +% `filter` renvoie une liste de tous les éléments `X` d'une liste `L` pour +% lesquels `P(X)` est vrai. +filter(P, [H|T]) -> + case P(H) of + true -> [H|filter(P, T)]; + false -> filter(P, T) + end; +filter(P, []) -> []. +filter(fun(X) -> X rem 2 == 0 end, [1, 2, 3, 4]). % [2, 4] + +% Expressions `if`. +max(X, Y) -> + if + X > Y -> X; + X < Y -> Y; + true -> nil + end. + +% Attention : au moins l'une des gardes dans l'expression `if` doit avoir pour +% valeur `true` ; autrement, une exception sera lancée. + + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% 3. Exceptions. +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +% Des exceptions sont lancées par le système quand des erreurs internes +% surviennent, ou de manière explicite dans le programme en appelant +% `throw(Exception)`, `exit(Exception)`, ou `erlang:error(Exception)`. +generer_exception(1) -> a; +generer_exception(2) -> throw(a); +generer_exception(3) -> exit(a); +generer_exception(4) -> {'EXIT', a}; +generer_exception(5) -> erlang:error(a). + +% Erlang dispose de deux méthodes pour capturer une exception. La première +% consiste à inclure l'appel de de la fonction qui lance l'exception dans une +% expression `try...catch`. +catcher(N) -> + try generer_exception(N) of + Val -> {N, normal, Val} + catch + throw:X -> {N, caught, thrown, X}; + exit:X -> {N, caught, exited, X}; + error:X -> {N, caught, error, X} + end. + +% L'autre méthode consiste à inclure l'appel dans une expression `catch`. +% Quand une exception est capturée, elle est convertie en un tuple qui décrit +% l'erreur. +catcher(N) -> catch generer_exception(N). + + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% 4. Concurrence +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +% Erlang est basé sur le modèle d'acteur pour la concurrence. Seulement trois +% opérations sont requises pour écrire des programmes concurrents en Erlang : +% la création de processus, l'envoi de messages, et la réception de messages. + +% Pour démarrer un nouveau processus, on utilise la fonction `spawn`, qui +% prend une fonction comme paramètre. + +F = fun() -> 2 + 2 end. % #Fun<erl_eval.20.67289768> +spawn(F). % <0.44.0> + +% `spawn` renvoie un pid (*process identifier* en anglais, ou *identifiant de +% processus* en français), qui peut être utilisé pour envoyer des messages au +% processus en question. Pour passer des messages, on utilise l'opérateur `!`. +% Pour que cela soit utile, on doit aussi être en mesure de recevoir des +% messages, ce qui est accompli grâce à une clause `receive` : + +-module(calculerGeometrie). +-compile(export_all). +calculerAire() -> + receive + {rectangle, W, H} -> + W * H; + {cercle, R} -> + 3.14 * R * R; + _ -> + io:format("Seule l'aire d'un rectangle / cercle peut etre calculee.") + end. + +% Compilation du module and création d'un processus qui évalue `calculerAire` +% dans l'interpréteur. +c(calculerGeometrie). +CalculerAire = spawn(calculerGeometrie, calculerAire, []). +CalculerAire ! {cercle, 2}. % 12.56000000000000049738 + +% L'interpréteur est lui-même un processus ; on peut utiliser `self` pour +% obtenir le pid actuel. +self(). % <0.41.0> + +``` + +## Ressources (en anglais) + +* ["Learn You Some Erlang for great good!"](http://learnyousomeerlang.com/) +* ["Programming Erlang: Software for a Concurrent World" by Joe Armstrong](http://pragprog.com/book/jaerlang/programming-erlang) +* [Erlang/OTP Reference Documentation](http://www.erlang.org/doc/) +* [Erlang - Programming Rules and Conventions](http://www.erlang.se/doc/programming_rules.shtml) diff --git a/fr-fr/json-fr.html.markdown b/fr-fr/json-fr.html.markdown new file mode 100644 index 00000000..49c95820 --- /dev/null +++ b/fr-fr/json-fr.html.markdown @@ -0,0 +1,62 @@ +--- +language: json +filename: learnjson-fr.json +contributors: + - ["Anna Harren", "https://github.com/iirelu"] + - ["Marco Scannadinari", "https://github.com/marcoms"] +translators: + - ["Alois de Gouvello","https://github.com/aloisdg"] +lang: fr-fr +--- + +Comme JSON est un format d'échange de données extrêmement simple, ce Apprendre X en Y minutes +est susceptible d'être le plus simple jamais réalisé. + +JSON dans son état le plus pur n'a aucun commentaire, mais la majorité des parseurs accepterons +les commentaires du langage C (`//`, `/* */`). Pour les besoins de ce document, cependant, +tout sera du JSON 100% valide. Heureusement, il s'explique par lui-même. + + +```json +{ + "Clé": "valeur", + + "Clés": "devront toujours être entourées par des guillemets", + "nombres": 0, + "chaînes de caractères": "Hellø, wørld. Tous les caractères Unicode sont autorisés, accompagné d'un \"caractère d'échappement\".", + "a des booléens ?": true, + "rien": null, + + "grand nombre": 1.2e+100, + + "objets": { + "commentaire": "La majorité de votre strucutre sera des objets.", + + "tableau": [0, 1, 2, 3, "Les tableaux peuvent contenir n'importe quoi.", 5], + + "un autre objet": { + "commentaire": "Ces choses peuvent être imbriquées. C'est très utile." + } + }, + + "bêtises": [ + { + "sources de potassium": ["bananes"] + }, + [ + [1, 0, 0, 0], + [0, 1, 0, 0], + [0, 0, 1, "neo"], + [0, 0, 0, 1] + ] + ], + + "style alternatif": { + "commentaire": "regarde ça !" + , "position de la virgule": "n'a pas d'importance - aussi longtemps qu'elle est avant la valeur, alors elle est valide." + , "un autre commentaire": "comme c'est gentil" + }, + + "C'était court": "Et, vous avez terminé. Maintenant, vous savez tout ce que JSON a à offrir." +} +``` diff --git a/fr-fr/r-fr.html.markdown b/fr-fr/r-fr.html.markdown new file mode 100644 index 00000000..7d30a48d --- /dev/null +++ b/fr-fr/r-fr.html.markdown @@ -0,0 +1,747 @@ +--- +language: R +contributors: + - ["e99n09", "http://github.com/e99n09"] + - ["isomorphismes", "http://twitter.com/isomorphisms"] +translators: + - ["Anne-Catherine Dehier", "https://github.com/spellart"] +filename: learnr-fr.r +lang: fr-fr +--- + +R est un langage de programmation statistique. Il dispose de nombreuses +bibliothèques pour le téléchargement et le nettoyage d'ensembles de données, +l'exécution de procédures statistiques, et la réalisation de graphiques. +On peut également exécuter des commmandes `R` au sein d'un document LaTeX. + + +```r + +# Les commentaires commencent avec des symboles numériques. + +# Il n'est pas possible de faire des commentaires multilignes, +# mais on peut placer plusieurs commentaires les uns en dessous +# des autres comme ceci. + +# Sur Mac, taper COMMAND-ENTER pour exécuter une ligne +# et sur Windows taper CTRL-ENTER + + + +######################################################################## +# Les choses que vous pouvez faire sans rien comprendre +# à la programmation +######################################################################## + +# Dans cette section, nous vous montrons quelques trucs cools que vous +# pouvez faire avec R sans rien comprendre à la programmation. +# Ne vous inquiétez pas si vous ne comprenez pas tout ce que le code fait. +# Profitez simplement ! + +data() # parcours les ensembles de données préchargées +data(rivers) # récupère ceci : "Lengths of Major North American Rivers" +ls() # notez que "rivers" apparaît maintenant dans votre espace de travail +head(rivers) # donne un aperçu des données +# 735 320 325 392 524 450 + +length(rivers) # Combien de rivers ont été mesurées ? +# 141 +summary(rivers) # Quelles sont les principales données statistiques ? +# Min. 1st Qu. Median Mean 3rd Qu. Max. +# 135.0 310.0 425.0 591.2 680.0 3710.0 + +# Fait un diagramme à tiges et à feuilles (visualisation de données de +# types histogramme) +stem(rivers) + + +# Le point décimal est de 2 chiffres à droite du | +# +# 0 | 4 +# 2 | 011223334555566667778888899900001111223333344455555666688888999 +# 4 | 111222333445566779001233344567 +# 6 | 000112233578012234468 +# 8 | 045790018 +# 10 | 04507 +# 12 | 1471 +# 14 | 56 +# 16 | 7 +# 18 | 9 +# 20 | +# 22 | 25 +# 24 | 3 +# 26 | +# 28 | +# 30 | +# 32 | +# 34 | +# 36 | 1 + +stem(log(rivers)) # Notez que les données ne sont ni normales +# ni lognormales ! +# Prenez-ça, la courbe en cloche + +# Le point décimal est à 1 chiffre à gauche du | +# +# 48 | 1 +# 50 | +# 52 | 15578 +# 54 | 44571222466689 +# 56 | 023334677000124455789 +# 58 | 00122366666999933445777 +# 60 | 122445567800133459 +# 62 | 112666799035 +# 64 | 00011334581257889 +# 66 | 003683579 +# 68 | 0019156 +# 70 | 079357 +# 72 | 89 +# 74 | 84 +# 76 | 56 +# 78 | 4 +# 80 | +# 82 | 2 + +# Fait un histogramme : +hist(rivers, col="#333333", border="white", breaks=25) # amusez-vous avec ces paramètres +hist(log(rivers), col="#333333", border="white", breaks=25) # vous ferez plus de tracés plus tard + +# Ici d'autres données qui viennent préchargées. R en a des tonnes. +data(discoveries) +plot(discoveries, col="#333333", lwd=3, xlab="Year", + main="Number of important discoveries per year") +plot(discoveries, col="#333333", lwd=3, type = "h", xlab="Year", + main="Number of important discoveries per year") + +# Plutôt que de laisser l'ordre par défaut (par année) +# Nous pourrions aussi trier pour voir ce qu'il y a de typique +sort(discoveries) +# [1] 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 +# [26] 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 +# [51] 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 +# [76] 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 6 7 7 7 7 8 9 10 12 + +stem(discoveries, scale=2) +# +# Le point décimale est à la | +# +# 0 | 000000000 +# 1 | 000000000000 +# 2 | 00000000000000000000000000 +# 3 | 00000000000000000000 +# 4 | 000000000000 +# 5 | 0000000 +# 6 | 000000 +# 7 | 0000 +# 8 | 0 +# 9 | 0 +# 10 | 0 +# 11 | +# 12 | 0 + +max(discoveries) +# 12 +summary(discoveries) +# Min. 1st Qu. Median Mean 3rd Qu. Max. +# 0.0 2.0 3.0 3.1 4.0 12.0 + +# Lance un dé plusieurs fois +round(runif(7, min=.5, max=6.5)) +# 1 4 6 1 4 6 4 +# Vos numéros diffèreront des miens à moins que nous mettions +# le même random.seed(31337) + +# Dessine à partir d'une normale Gaussienne 9 fois +rnorm(9) +# [1] 0.07528471 1.03499859 1.34809556 -0.82356087 0.61638975 -1.88757271 +# [7] -0.59975593 0.57629164 1.08455362 + + + +############################################################## +# les types de données et l'arithmétique de base +############################################################## + +# Maintenant pour la partie orientée programmation du tutoriel. +# Dans cette section vous rencontrerez les types de données importants de R : +# les entiers, les numériques, les caractères, les logiques, et les facteurs. + +# LES ENTIERS +# Les entiers de type long sont écrits avec L +5L # 5 +class(5L) # "integer" +# (Essayez ?class pour plus d'informations sur la fonction class().) +# Avec R, chaque valeur seule, comme 5L, est considérée comme +# un vecteur de longueur 1 +length(5L) # 1 +# On peut avoir un vecteur d'entiers avec une longueur > 1 : +c(4L, 5L, 8L, 3L) # 4 5 8 3 +length(c(4L, 5L, 8L, 3L)) # 4 +class(c(4L, 5L, 8L, 3L)) # "integer" + +# LES NUMÉRIQUES +# Un "numeric" est un nombre à virgule flottante d'une précision double +5 # 5 +class(5) # "numeric" +# Encore une fois, tout dans R est un vecteur ; +# Vous pouvez faire un vecteur numérique avec plus d'un élément +c(3,3,3,2,2,1) # 3 3 3 2 2 1 +# Vous pouvez aussi utiliser la notation scientifique +5e4 # 50000 +6.02e23 # nombre d'Avogadro +1.6e-35 # longueur de Planck +# Vous pouvez également avoir des nombres infiniments grands ou petits +class(Inf) # "numeric" +class(-Inf) # "numeric" +# Vous pouvez utiliser "Inf", par exemple, dans integrate(dnorm, 3, Inf); +# Ça permet d'éviter de réaliser une table de la loi normale. + +# ARITHMÉTIQUES DE BASE +# Vous pouvez faire de l'arithmétique avec des nombres +# Faire des opérations arithmétiques en mixant des entiers +# et des numériques +# donne un autre numérique +10L + 66L # 76 # un entier plus un entier donne un entier +53.2 - 4 # 49.2 # un numérique moins un numérique donne un numérique +2.0 * 2L # 4 # un numérique multiplié par un entier donne un numérique +3L / 4 # 0.75 # un entier sur un numérique donne un numérique +3 %% 2 # 1 # le reste de deux numériques est un autre numérique +# Les opérations arithmétiques illégales donnent un "Not A Number" : +0 / 0 # NaN +class(NaN) # "numeric" +# Vous pouvez faire des opérations arithmétiques avec deux vecteurs d'une +# longueur plus grande que 1, à condition que la longueur du plus grand +# vecteur soit un multiple entier du plus petit +c(1,2,3) + c(1,2,3) # 2 4 6 + +# LES CARACTÈRES +# Il n'y a pas de différences entre les chaînes de caractères et +# les caractères en R +"Horatio" # "Horatio" +class("Horatio") # "character" +class('H') # "character" +# Ceux-ci sont tous les deux des vecteurs de longueur 1 +# Ici un plus long : +c('alef', 'bet', 'gimmel', 'dalet', 'he') +# => +# "alef" "bet" "gimmel" "dalet" "he" +length(c("Call","me","Ishmael")) # 3 +# Vous pouvez utiliser des expressions rationnelles sur les vecteurs de caractères : +substr("Fortuna multis dat nimis, nulli satis.", 9, 15) # "multis " +gsub('u', 'ø', "Fortuna multis dat nimis, nulli satis.") # "Fortøna møltis dat nimis, nølli satis." +# R possède plusieurs vecteurs de caractères préconstruits : +letters +# => +# [1] "a" "b" "c" "d" "e" "f" "g" "h" "i" "j" "k" "l" "m" "n" "o" "p" "q" "r" "s" +# [20] "t" "u" "v" "w" "x" "y" "z" +month.abb # "Jan" "Feb" "Mar" "Apr" "May" "Jun" "Jul" "Aug" "Sep" "Oct" "Nov" "Dec" + +# LES TYPES BOOLÉENS +# En R, un "logical" est un booléen +class(TRUE) # "logical" +class(FALSE) # "logical" +# Leur comportement est normal +TRUE == TRUE # TRUE +TRUE == FALSE # FALSE +FALSE != FALSE # FALSE +FALSE != TRUE # TRUE +# Les données manquantes (NA) sont logiques également +class(NA) # "logical" +# On utilise | et & pour les operations logiques. +# OR +TRUE | FALSE # TRUE +# AND +TRUE & FALSE # FALSE +# Vous pouvez tester si x est TRUE +isTRUE(TRUE) # TRUE +# Ici nous avons un vecteur de type logique avec plusieurs éléments : +c('Z', 'o', 'r', 'r', 'o') == "Zorro" # FALSE FALSE FALSE FALSE FALSE +c('Z', 'o', 'r', 'r', 'o') == "Z" # TRUE FALSE FALSE FALSE FALSE + +# LES FACTEURS +# Les facteurs sont généralement utilisés pour y stocker des +# variables qualitatives (catégorielles). +# Les facteurs peuvent être ordonnés (comme le niveau scolaire +# des enfants) ou non ordonnés (comme le sexe) +factor(c("female", "female", "male", NA, "female")) +# female female male <NA> female +# Les niveaux : female male +# Les facteurs possèdent un attribut appelé niveau ("level"). +# Les niveaux sont des vecteurs contenant toutes les valeurs +# que peuvent prendre les données catégorielles. +# Notez que les données manquantes n'entrent pas dans le niveau +levels(factor(c("male", "male", "female", NA, "female"))) # "female" "male" +# Si le vecteur de facteurs a une longueur 1, ses niveaux seront +# de longueur 1 également +length(factor("male")) # 1 +length(levels(factor("male"))) # 1 +# On rencontre communément des facteurs dans des "data frame", +# un type de données que nous couvrirons plus tard +data(infert) # "Infertility after Spontaneous and Induced Abortion" +levels(infert$education) # "0-5yrs" "6-11yrs" "12+ yrs" + +# NULL +# "NULL" est bizarre ; on l'utilise pour effacer un vecteur +class(NULL) # NULL +parakeet = c("beak", "feathers", "wings", "eyes") +parakeet +# => +# [1] "beak" "feathers" "wings" "eyes" +parakeet <- NULL +parakeet +# => +# NULL + +# LES CONVERSIONS DE TYPES +# Les conversions de types servent à forcer une valeur à prendre +# un type différent +as.character(c(6, 8)) # "6" "8" +as.logical(c(1,0,1,1)) # TRUE FALSE TRUE TRUE +# Si vous mettez des éléments de différents types dans un vecteur, +# des coercitions bizarres se produisent : +c(TRUE, 4) # 1 4 +c("dog", TRUE, 4) # "dog" "TRUE" "4" +as.numeric("Bilbo") +# => +# [1] NA +# Message d'avertissement : +# NAs est introduit par coercition + +# Notez également : ce n'étaient que des types de données basiques +# Il y a beaucoup d'autres types de données, comme les dates, +# les séries temporelles, etc ... + + + +####################################### +# Variables, boucles , if/else +####################################### + +# Une variable est comme une boîte dans laquelle on garde une valeur +# pour l'utiliser plus tard. +# Nous appellons ça "assigner" une valeur à une variable. +# Avoir des variables nous permet d'écrire des boucles, des fonctions, et +# des instructions conditionnelles (if/else) + +# LES VARIABLES +# Beaucoup de façons d'assigner des choses : +x = 5 # c'est correct +y <- "1" # c'est préféré +TRUE -> z # ça marche mais c'est bizarre + +# LES BOUCLES +# Il y a les boucles for : +for (i in 1:4) { + print(i) +} +# Il y a les boucles while : +a <- 10 +while (a > 4) { + cat(a, "...", sep = "") + a <- a - 1 +} +# Gardez à l'esprit que les boucles for et while s'exécutent lentement +# en R. +# Des opérations sur la totalité d'un vecteur (ex une ligne entière, +# une colonne entière), +# ou les fonctions de type apply() (nous en parlerons plus tard), +# sont préférées. + +# IF/ELSE +# Encore une fois assez standard +if (4 > 3) { + print("4 is greater than 3") +} else { + print("4 is not greater than 3") +} +# => +# [1] "4 is greater than 3" + +# LES FONCTIONS +# se définissent comme ceci : +jiggle <- function(x) { + x = x + rnorm(1, sd=.1) # ajoute un peu de bruit (contrôlé) + return(x) +} +# Appelées comme n'importe quelles autres fonction R : +jiggle(5) # 5±ε. After set.seed(2716057), jiggle(5)==5.005043 + + + +########################################################################## +# Les structures de données : les vecteurs, les matrices, +# les data frames et les tableaux +########################################################################## + +# À UNE DIMENSION + +# Commençons par le tout début, et avec quelque chose que +# vous connaissez déjà : les vecteurs. +vec <- c(8, 9, 10, 11) +vec # 8 9 10 11 +# Nous demandons des éléments spécifiques en les mettant entre crochets +# (Notez que R commence à compter à partir de 1) +vec[1] # 8 +letters[18] # "r" +LETTERS[13] # "M" +month.name[9] # "September" +c(6, 8, 7, 5, 3, 0, 9)[3] # 7 +# Nous pouvons également rechercher des indices de composants spécifiques, +which(vec %% 2 == 0) # 1 3 +# Récupèrer seulement les premières ou dernières entrées du vecteur, +head(vec, 1) # 8 +tail(vec, 2) # 10 11 +# ou vérifier si un certaine valeur est dans le vecteur +any(vec == 10) # TRUE +# Si un index "dépasse" vous obtiendrez NA : +vec[6] # NA +# Vous pouvez trouver la longueur de votre vecteur avec length() +length(vec) # 4 +# Vous pouvez réaliser des opérations sur des vecteurs entiers ou des +# sous-ensembles de vecteurs +vec * 4 # 16 20 24 28 +vec[2:3] * 5 # 25 30 +any(vec[2:3] == 8) # FALSE +# Et R a beaucoup de méthodes statistiques pré-construites pour les vecteurs : +mean(vec) # 9.5 +var(vec) # 1.666667 +sd(vec) # 1.290994 +max(vec) # 11 +min(vec) # 8 +sum(vec) # 38 +# Quelques fonctions préconstruites sympas supplémentaires : +5:15 # 5 6 7 8 9 10 11 12 13 14 15 +seq(from=0, to=31337, by=1337) +# => +# [1] 0 1337 2674 4011 5348 6685 8022 9359 10696 12033 13370 14707 +# [13] 16044 17381 18718 20055 21392 22729 24066 25403 26740 28077 29414 30751 + +# À DEUX DIMENSIONS (TOUT DANS UNE CLASSE) + +# Vous pouvez créer une matrice à partir d'entrées du même type comme ceci : +mat <- matrix(nrow = 3, ncol = 2, c(1,2,3,4,5,6)) +mat +# => +# [,1] [,2] +# [1,] 1 4 +# [2,] 2 5 +# [3,] 3 6 +# Différemment du vecteur, la classe d'une matrice est "matrix", +# peut importe ce qu'elle contient +class(mat) # => "matrix" +# Récupérer la première ligne +mat[1,] # 1 4 +# Réaliser une opération sur la première colonne +3 * mat[,1] # 3 6 9 +# Demander une cellule spécifique +mat[3,2] # 6 + +# Transposer la matrice entière +t(mat) +# => +# [,1] [,2] [,3] +# [1,] 1 2 3 +# [2,] 4 5 6 + +# La multiplication de matrices +mat %*% t(mat) +# => +# [,1] [,2] [,3] +# [1,] 17 22 27 +# [2,] 22 29 36 +# [3,] 27 36 45 + +# cbind() colle des vecteurs ensemble en colonne pour faire une matrice +mat2 <- cbind(1:4, c("dog", "cat", "bird", "dog")) +mat2 +# => +# [,1] [,2] +# [1,] "1" "dog" +# [2,] "2" "cat" +# [3,] "3" "bird" +# [4,] "4" "dog" +class(mat2) # matrix +# Encore une fois regardez ce qui se passe ! +# Parce que les matrices peuvent contenir des entrées de toutes sortes de +# classes, tout sera converti en classe caractère +c(class(mat2[,1]), class(mat2[,2])) + +# rbind() colle des vecteurs ensemble par lignes pour faire une matrice +mat3 <- rbind(c(1,2,4,5), c(6,7,0,4)) +mat3 +# => +# [,1] [,2] [,3] [,4] +# [1,] 1 2 4 5 +# [2,] 6 7 0 4 +# Ah, tout de la même classe. Pas de coercitions. Beaucoup mieux. + +# À DEUX DIMENSIONS (DE CLASSES DIFFÉRENTES) + +# Pour des colonnes de différents types, utiliser une data frame +# Cette structure de données est si utile pour la programmation statistique, +# qu'une version a été ajoutée à Python dans le paquet "pandas". + +students <- data.frame(c("Cedric","Fred","George","Cho","Draco","Ginny"), + c(3,2,2,1,0,-1), + c("H", "G", "G", "R", "S", "G")) +names(students) <- c("name", "year", "house") # name the columns +class(students) # "data.frame" +students +# => +# name year house +# 1 Cedric 3 H +# 2 Fred 2 G +# 3 George 2 G +# 4 Cho 1 R +# 5 Draco 0 S +# 6 Ginny -1 G +class(students$year) # "numeric" +class(students[,3]) # "factor" +# Trouver les dimensions +nrow(students) # 6 +ncol(students) # 3 +dim(students) # 6 3 +# La fonction data.frame() convertit les vecteurs caractères en vecteurs de +# facteurs par défaut; désactiver cette fonction en règlant +# stringsAsFactors = FALSE quand vous créer la data.frame +?data.frame + +# Il y a plusieurs façons de subdiviser les data frames, +# toutes subtilement différentes +students$year # 3 2 2 1 0 -1 +students[,2] # 3 2 2 1 0 -1 +students[,"year"] # 3 2 2 1 0 -1 + +# Une version améliorée de la structure data.frame est data.table. +# Si vous travaillez avec des données volumineuses ou des panels, ou avez +# besoin de fusionner quelques ensembles de données, data.table peut être +# un bon choix. Ici un tour éclair : +install.packages("data.table") # télécharge le paquet depuis CRAN +require(data.table) # le charge +students <- as.data.table(students) +students # regardez la différence à l'impression +# => +# name year house +# 1: Cedric 3 H +# 2: Fred 2 G +# 3: George 2 G +# 4: Cho 1 R +# 5: Draco 0 S +# 6: Ginny -1 G +students[name=="Ginny"] # obtiens les lignes avec name == "Ginny" +# => +# name year house +# 1: Ginny -1 G +students[year==2] # obtiens les lignes avec year == 2 +# => +# name year house +# 1: Fred 2 G +# 2: George 2 G +# data.table facilite la fusion entre deux ensembles de données +# Faisons une autre data.table pour fusionner students +founders <- data.table(house=c("G","H","R","S"), + founder=c("Godric","Helga","Rowena","Salazar")) +founders +# => +# house founder +# 1: G Godric +# 2: H Helga +# 3: R Rowena +# 4: S Salazar +setkey(students, house) +setkey(founders, house) +students <- founders[students] # merge les deux ensembles de données qui matchent "house" +setnames(students, c("house","houseFounderName","studentName","year")) +students[,order(c("name","year","house","houseFounderName")), with=F] +# => +# studentName year house houseFounderName +# 1: Fred 2 G Godric +# 2: George 2 G Godric +# 3: Ginny -1 G Godric +# 4: Cedric 3 H Helga +# 5: Cho 1 R Rowena +# 6: Draco 0 S Salazar + +# data.table facilite le résumé des tableaux +students[,sum(year),by=house] +# => +# house V1 +# 1: G 3 +# 2: H 3 +# 3: R 1 +# 4: S 0 + +# Pour supprimer une colonne d'une data.frame ou data.table, +# assignez-lui la valeur NULL +students$houseFounderName <- NULL +students +# => +# studentName year house +# 1: Fred 2 G +# 2: George 2 G +# 3: Ginny -1 G +# 4: Cedric 3 H +# 5: Cho 1 R +# 6: Draco 0 S + +# Supprimer une ligne en subdivisant +# En utilisant data.table : +students[studentName != "Draco"] +# => +# house studentName year +# 1: G Fred 2 +# 2: G George 2 +# 3: G Ginny -1 +# 4: H Cedric 3 +# 5: R Cho 1 +# En utilisant data.frame : +students <- as.data.frame(students) +students[students$house != "G",] +# => +# house houseFounderName studentName year +# 4 H Helga Cedric 3 +# 5 R Rowena Cho 1 +# 6 S Salazar Draco 0 + +# MULTI-DIMENSIONNELLE (TOUS ÉLÉMENTS D'UN TYPE) + +# Les arrays créent des tableaux de n dimensions. +# Tous les éléments doivent être du même type. +# Vous pouvez faire un tableau à 2 dimensions (une sorte de matrice) +array(c(c(1,2,4,5),c(8,9,3,6)), dim=c(2,4)) +# => +# [,1] [,2] [,3] [,4] +# [1,] 1 4 8 3 +# [2,] 2 5 9 6 +# Vous pouvez aussi utiliser array pour faire des matrices à 3 dimensions : +array(c(c(c(2,300,4),c(8,9,0)),c(c(5,60,0),c(66,7,847))), dim=c(3,2,2)) +# => +# , , 1 +# +# [,1] [,2] +# [1,] 2 8 +# [2,] 300 9 +# [3,] 4 0 +# +# , , 2 +# +# [,1] [,2] +# [1,] 5 66 +# [2,] 60 7 +# [3,] 0 847 + +# LES LISTES (MULTI-DIMENSIONNELLES, ÉVENTUELLEMMENT DÉCHIRÉES, +# DE DIFFÉRENTS TYPES) + +# Enfin, R a des listes (de vecteurs) +list1 <- list(time = 1:40) +list1$price = c(rnorm(40,.5*list1$time,4)) # random +list1 +# Vous pouvez obtenir des éléments de la liste comme ceci +list1$time # une façon +list1[["time"]] # une autre façon +list1[[1]] # encore une façon différente +# => +# [1] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 +# [34] 34 35 36 37 38 39 40 +# Vous pouvez subdiviser les éléments d'une liste comme n'importe quel vecteur +list1$price[4] + +# Les listes ne sont pas les structures de données les plus efficaces +# à utiliser avec R ; +# À moins d'avoir une très bonne raison, vous devriez utiliser data.frames +# Les listes sont souvent retournées par des fonctions qui effectuent +# des régressions linéaires. + +########################################## +# La famille de fonction apply() +########################################## + +# Vous vous rappelez mat ? +mat +# => +# [,1] [,2] +# [1,] 1 4 +# [2,] 2 5 +# [3,] 3 6 +# Utilisez apply(X, MARGIN, FUN) pour appliquer la fonction FUN à la matrice X +# sur les lignes (MAR = 1) ou les colonnes (MAR = 2) +# R exécute FUN à chaque lignes (ou colonnes) de X, beaucoup plus rapidement +# que le ferait une boucle for ou while +apply(mat, MAR = 2, jiggle) +# => +# [,1] [,2] +# [1,] 3 15 +# [2,] 7 19 +# [3,] 11 23 +# D'autres fonctions : ?lapply, ?sapply + +# Ne soyez pas trop intimidé ; tout le monde reconnaît que c'est un peu déroutant + +# Le paquet plyr vise à remplacer (et améliorer !) la famille *apply(). +install.packages("plyr") +require(plyr) +?plyr + + + +############################ +# Charger des données +############################ + +# "pets.csv" est un fichier sur internet +# (mais il pourrait être tout aussi facilement sur votre ordinateur) +pets <- read.csv("http://learnxinyminutes.com/docs/pets.csv") +pets +head(pets, 2) # first two rows +tail(pets, 1) # last row + +# Pour sauvegarder une data frame ou une matrice en fichier .csv +write.csv(pets, "pets2.csv") # to make a new .csv file +# définir le répertoire de travail avec setwd(), le récupérer avec getwd() + +# Essayez ?read.csv et ?write.csv pour plus d'informations + + + +################ +# Les tracés +################ + +# LES FONCTIONS DE TRACÉ PRÉCONSTRUITES +# Les diagrammes de dispersion ! +plot(list1$time, list1$price, main = "fake data") +# Les régressions ! +linearModel <- lm(price ~ time, data = list1) +linearModel # sort le résultat de la régression +# Tracer une ligne de regression sur une tracé existant +abline(linearModel, col = "red") +# Obtenir une variété de diagnostiques sympas +plot(linearModel) +# Les histogrammes ! +hist(rpois(n = 10000, lambda = 5), col = "thistle") +# Les diagrammes en bâtons ! +barplot(c(1,4,5,1,2), names.arg = c("red","blue","purple","green","yellow")) + +# GGPLOT2 +# Mais ceux-ci ne sont même pas les plus jolis tracés de R +# Essayez le paquet ggplot2 pour d'avantages de graphiques +install.packages("ggplot2") +require(ggplot2) +?ggplot2 +pp <- ggplot(students, aes(x=house)) +pp + geom_histogram() +ll <- as.data.table(list1) +pp <- ggplot(ll, aes(x=time,price)) +pp + geom_point() +# ggplot2 a une documentation excellente +#(disponible sur http://docs.ggplot2.org/current/) + + + +``` + +## Comment obtenir R ? + +* Obtiens R et R GUI depuis [http://www.r-project.org/](http://www.r-project.org/) +* [RStudio](http://www.rstudio.com/ide/) est un autre GUI diff --git a/fr-fr/typescript-fr.html.markdown b/fr-fr/typescript-fr.html.markdown new file mode 100644 index 00000000..b8807104 --- /dev/null +++ b/fr-fr/typescript-fr.html.markdown @@ -0,0 +1,174 @@ +--- +language: TypeScript +contributors: + - ["Philippe Vlérick", "https://github.com/pvlerick"] +translators: + - ["Alois de Gouvello", "https://github.com/aloisdg"] +filename: learntypescript-fr.ts +lang: fr-fr +--- + +TypeScript est un langage visant à faciliter le développement d'applications larges et scalables, écrites en JavaScript. +TypeScript ajoute des concepts classiques comme les classes, les modules, les interfaces, les génériques et le typage statique (optionnel) à JavaScript. +C'est une surcouche de JavaScript : tout le code JavaScript est valide en TypeScript ce qui permet de l'ajouter de façon transparente à n'importe quel projet. Le code TypeScript est transcompilé en JavaScript par le compilateur. + +Cet article se concentrera seulement sur la syntaxe supplémentaire de TypeScript, plutôt que celle de [JavaScript] (../javascript/). + +Pour tester le compilateur de TypeScript, rendez-vous au [Playground] (http://www.typescriptlang.org/Playground) où vous pourrez coder, profiter d'une autocomplétion et accéder directement au rendu JavaScript. + +```js +// Il y a 3 types basiques en TypeScript +var isDone: boolean = false; +var lines: number = 42; +var name: string = "Anders"; + +// Si nous ne pouvons pas déterminer le type, on utilise `Any` +var notSure: any = 4; +notSure = "maybe a string instead"; +notSure = false; // ok, définitivement un booléen + +// Pour les collections, il y a les tableaux typés et les tableaux génériques +var list: number[] = [1, 2, 3]; // Un tableaux typé +var list: Array<number> = [1, 2, 3]; // un tableau générique + +// Pour les énumeration +enum Color { Red, Green, Blue }; +var c: Color = Color.Green; + +// Enfin, `void` est utilisé dans le cas spécifique +// d'une fonction ne retournant rien +function bigHorribleAlert(): void { + alert("Je suis une petite boîte ennuyeuse !"); +} + +// Les fonctions sont des entités de première classe. Le langage supporte +// les expressions lambda et utilise l'inférence de type + +// Les fonctions ci-dessous sont équivalentes, une signature identique +// sera inférée par le compilateur, et le même JavaScript sera généré +var f1 = function(i: number): number { return i * i; } +// Retourne un type inféré +var f2 = function(i: number) { return i * i; } +var f3 = (i: number): number => { return i * i; } +// Retourne un type inféré +var f4 = (i: number) => { return i * i; } +// Retourne un type inféré, ici le mot clé `return` n'est pas nécessaire +var f5 = (i: number) => i * i; + +// Les interfaces sont structurées, tout les objets qui ont ces propriétés +// sont compatible avec l'interface +interface Person { + name: string; + // Les propriétés optionnelles sont identifiées avec un "?" + age?: number; + // Et bien sûr, les fonctions + move(): void; +} + +// Un objet implémentant l'interface "Person" peut être traité comme +// une Person car il a les propriétés "name" et "move" +var p: Person = { name: "Bobby", move: () => {} }; +// Des objets implémentants la propriété optionnelle : +// valide car "age" est un nombre +var validPerson: Person = { name: "Bobby", age: 42, move: () => {} }; +// invalide car "age" n'est pas un nombre +var invalidPerson: Person = { name: "Bobby", age: true }; + +// Les interfaces peuvent aussi décrire un type de fonction +interface SearchFunc { + (source: string, subString: string): boolean; +} + +// Seul les types des paramètres sont importants. Les noms ne le sont pas. +var mySearch: SearchFunc; +mySearch = function(src: string, sub: string) { + return src.search(sub) != -1; +} + +// Les membres des classes sont publiques par défaut. +class Point { + // Propriétés + x: number; + + // Constructeur - Les mots clés "public" et "private" dans ce contexte + // génèrent le code de la propriété et son initialisation dans le + // constructeur. Ici, "y" sera défini de la même façon que "x", + // mais avec moins de code. Les valeurs par défaut sont supportées. + constructor(x: number, public y: number = 0) { + this.x = x; + } + + // Fonctions + dist() { return Math.sqrt(this.x * this.x + this.y * this.y); } + + // Membres statiques + static origin = new Point(0, 0); +} + +var p1 = new Point(10 ,20); +var p2 = new Point(25); // y sera 0 + +// Héritage +class Point3D extends Point { + constructor(x: number, y: number, public z: number = 0) { + // Un appel explicite au constructeur de la super classe + // est obligatoire. + super(x, y); + } + + // Redéfinition + dist() { + var d = super.dist(); + return Math.sqrt(d * d + this.z * this.z); + } +} + +// Modules, "." peut être utilisé comme un séparateur de sous modules. +module Geometry { + export class Square { + constructor(public sideLength: number = 0) { + } + area() { + return Math.pow(this.sideLength, 2); + } + } +} + +var s1 = new Geometry.Square(5); + +// Alias local pour référencer un module +import G = Geometry; + +var s2 = new G.Square(10); + +// Génériques +// Classes +class Tuple<T1, T2> { + constructor(public item1: T1, public item2: T2) { + } +} + +// Interfaces +interface Pair<T> { + item1: T; + item2: T; +} + +// Et fonctions +var pairToTuple = function<T>(p: Pair<T>) { + return new Tuple(p.item1, p.item2); +}; + +var tuple = pairToTuple({ item1:"hello", item2:"world"}); + +// Inclure des références à un fichier : +/// <reference path="jquery.d.ts" /> + +``` + +## Lectures complémentaires + * [Site officiel de TypeScript] (http://www.typescriptlang.org/) + * [Spécification du langage TypeScript (pdf)] (http://go.microsoft.com/fwlink/?LinkId=267238) + * [Anders Hejlsberg - Introducing TypeScript on Channel 9] (http://channel9.msdn.com/posts/Anders-Hejlsberg-Introducing-TypeScript) + * [Code source sur GitHub] (https://github.com/Microsoft/TypeScript) + * [Definitely Typed - repository for type definitions] (http://definitelytyped.org/) diff --git a/git.html.markdown b/git.html.markdown index af65afb0..4bbc58e7 100644 --- a/git.html.markdown +++ b/git.html.markdown @@ -79,6 +79,11 @@ this pointer will automatically update and point to the latest commit. HEAD is a pointer that points to the current branch. A repository only has 1 *active* HEAD. head is a pointer that points to any commit. A repository can have any number of heads. +###Stages of Git +* Modified - Changes have been made to a file but file has not been committed to Git Database yet +* Staged - Marks a modified file to go into your next commit snapshot +* Committed - Files have been committed to the Git Database + ### Conceptual Resources * [Git For Computer Scientists](http://eagain.net/articles/git-for-computer-scientists/) @@ -131,6 +136,10 @@ $ git help -a $ git help add $ git help commit $ git help init +# or git <command_here> --help +$ git add --help +$ git commit --help +$ git init --help ``` ### status @@ -149,8 +158,8 @@ $ git help status ### add -To add files to the current working tree/directory/repo. If you do not `git add` new files to the -working tree/directory, they will not be included in commits! +To add files to the staging area/index. If you do not `git add` new files to the +staging area/index, they will not be included in commits! ```bash # add a file in your current working directory @@ -163,6 +172,8 @@ $ git add /path/to/file/HelloWorld.c $ git add ./*.java ``` +This only adds a file to the staging area/index, it doesn't commit it to the working directory/repo. + ### branch Manage your branches. You can view, edit, create, delete branches using this command. @@ -462,3 +473,5 @@ $ git rm /pather/to/the/file/HelloWorld.c * [GitGuys](http://www.gitguys.com/) * [Git - the simple guide](http://rogerdudler.github.io/git-guide/index.html) + +* [Pro Git](http://www.git-scm.com/book/en/v2) diff --git a/groovy.html.markdown b/groovy.html.markdown index 8fb1b346..519f36ce 100644 --- a/groovy.html.markdown +++ b/groovy.html.markdown @@ -6,7 +6,7 @@ contributors: filename: learngroovy.groovy --- -Groovy - A dynamic language for the Java platform [Read more here.](http://groovy.codehaus.org) +Groovy - A dynamic language for the Java platform [Read more here.](http://www.groovy-lang.org/) ```groovy @@ -231,7 +231,7 @@ for ( e in map ) { Operators Operator Overloading for a list of the common operators that Groovy supports: - http://groovy.codehaus.org/Operator+Overloading + http://www.groovy-lang.org/operators.html#Operator-Overloading Helpful groovy operators */ @@ -249,7 +249,7 @@ def username = user?.username A Groovy Closure is like a "code block" or a method pointer. It is a piece of code that is defined and then executed at a later point. - More info at: http://groovy.codehaus.org/Closures+-+Formal+Definition + More info at: http://www.groovy-lang.org/closures.html */ //Example: def clos = { println "Hello World!" } @@ -405,11 +405,11 @@ assert sum(2,5) == 7 ## Further resources -[Groovy documentation](http://groovy.codehaus.org/Documentation) +[Groovy documentation](http://www.groovy-lang.org/documentation.html) [Groovy web console](http://groovyconsole.appspot.com/) -Join a [Groovy user group](http://groovy.codehaus.org/User+Groups) +Join a [Groovy user group](http://www.groovy-lang.org/usergroups.html) ## Books diff --git a/haskell.html.markdown b/haskell.html.markdown index f28fcfe7..6a64442f 100644 --- a/haskell.html.markdown +++ b/haskell.html.markdown @@ -282,7 +282,7 @@ foldl (\x y -> 2*x + y) 4 [1,2,3] -- 43 foldr (\x y -> 2*x + y) 4 [1,2,3] -- 16 -- This is now the same as -(2 * 3 + (2 * 2 + (2 * 1 + 4))) +(2 * 1 + (2 * 2 + (2 * 3 + 4))) ---------------------------------------------------- -- 7. Data Types diff --git a/haxe.html.markdown b/haxe.html.markdown index c807d2d7..ee214540 100644 --- a/haxe.html.markdown +++ b/haxe.html.markdown @@ -323,7 +323,7 @@ class LearnHaxe3{ var l = 0; do{ trace("do statement always runs at least once"); - } while (i > 0); + } while (l > 0); // for loop /* @@ -340,7 +340,7 @@ class LearnHaxe3{ // (more on ranges later as well) var n = ['foo', 'bar', 'baz']; for (val in 0...n.length){ - trace(val + " is the value for val (an index for m)"); + trace(val + " is the value for val (an index for n)"); } @@ -375,7 +375,7 @@ class LearnHaxe3{ case "rex" : favorite_thing = "shoe"; case "spot" : favorite_thing = "tennis ball"; default : favorite_thing = "some unknown treat"; - // case _ : "some unknown treat"; // same as default + // case _ : favorite_thing = "some unknown treat"; // same as default } // The "_" case above is a "wildcard" value // that will match anything. @@ -397,7 +397,7 @@ class LearnHaxe3{ // if statements var k = if (true) 10 else 20; - trace("K equals ", k); // outputs 10 + trace("k equals ", k); // outputs 10 var other_favorite_thing = switch(my_dog_name) { case "fido" : "teddy"; @@ -495,8 +495,10 @@ class LearnHaxe3{ // foo_instance.public_read = 4; // this will throw an error if uncommented: // trace(foo_instance.public_write); // as will this. - trace(foo_instance + " is the value for foo_instance"); // calls the toString method - trace(foo_instance.toString() + " is the value for foo_instance.toString()"); // same thing + // calls the toString method: + trace(foo_instance + " is the value for foo_instance"); + // same thing: + trace(foo_instance.toString() + " is the value for foo_instance.toString()"); /* @@ -524,8 +526,8 @@ class LearnHaxe3{ */ class FooClass extends BarClass implements BarInterface{ public var public_any:Int; // public variables are accessible anywhere - public var public_read (default,null): Int; // use this style to only enable public read - public var public_write (null, default): Int; // or public write + public var public_read (default, null): Int; // enable only public read + public var public_write (null, default): Int; // or only public write public var property (get, set): Int; // use this style to enable getters/setters // private variables are not available outside the class. @@ -534,9 +536,10 @@ class FooClass extends BarClass implements BarInterface{ // a public constructor public function new(arg:Int){ - super(); // call the constructor of the parent object, since we extended BarClass + // call the constructor of the parent object, since we extended BarClass: + super(); - this.public_any= 0; + this.public_any = 0; this._private = arg; } diff --git a/it-it/bash-it.html.markdown b/it-it/bash-it.html.markdown new file mode 100644 index 00000000..f892845f --- /dev/null +++ b/it-it/bash-it.html.markdown @@ -0,0 +1,275 @@ +--- +category: tool +tool: bash +contributors: + - ["Max Yankov", "https://github.com/golergka"] + - ["Darren Lin", "https://github.com/CogBear"] + - ["Alexandre Medeiros", "http://alemedeiros.sdf.org"] + - ["Denis Arh", "https://github.com/darh"] + - ["akirahirose", "https://twitter.com/akirahirose"] + - ["Anton Strömkvist", "http://lutic.org/"] + - ["Rahil Momin", "https://github.com/iamrahil"] + - ["Gregrory Kielian", "https://github.com/gskielian"] +filename: LearnBash.sh +translators: + - ["Robert Margelli", "http://github.com/sinkswim/"] +lang: it-it +--- + +Bash è il nome della shell di unix, la quale è stata distribuita anche come shell del sistema oprativo GNU e la shell di default su Linux e Mac OS X. +Quasi tutti gli esempi sottostanti possono fare parte di uno shell script o eseguiti direttamente nella shell. + +[Per saperne di piu'.](http://www.gnu.org/software/bash/manual/bashref.html) + +```bash +#!/bin/bash +# La prima riga dello script è lo shebang il quale dice al sistema come eseguire +# lo script: http://it.wikipedia.org/wiki/Shabang +# Come avrai già immaginato, i commenti iniziano con #. Lo shebang stesso è un commento. + +# Semplice esempio ciao mondo: +echo Ciao mondo! + +# Ogni comando inizia su una nuova riga, o dopo un punto e virgola: +echo 'Questa è la prima riga'; echo 'Questa è la seconda riga' + +# Per dichiarare una variabile: +VARIABILE="Una stringa" + +# Ma non così: +VARIABILE = "Una stringa" +# Bash stabilirà che VARIABILE è un comando da eseguire e darà un errore +# perchè non esiste. + +# Usare la variabile: +echo $VARIABILE +echo "$VARIABILE" +echo '$VARIABILE' +# Quando usi la variabile stessa - assegnala, esportala, oppure — scrivi +# il suo nome senza $. Se vuoi usare il valore della variabile, devi usare $. +# Nota che ' (singolo apice) non espande le variabili! + +# Sostituzione di stringhe nelle variabili +echo ${VARIABILE/Una/A} +# Questo sostituirà la prima occorrenza di "Una" con "La" + +# Sottostringa di una variabile +echo ${VARIABILE:0:7} +# Questo ritornerà solamente i primi 7 caratteri + +# Valore di default per la variabile +echo ${FOO:-"ValoreDiDefaultSeFOOMancaOÈ Vuoto"} +# Questo funziona per null (FOO=), stringa vuota (FOO=""), zero (FOO=0) ritorna 0 + +# Variabili builtin: +# Ci sono delle variabili builtin molto utili, come +echo "Valore di ritorno dell'ultimo programma eseguito: $?" +echo "PID dello script: $$" +echo "Numero di argomenti: $#" +echo "Argomenti dello script: $@" +echo "Argomenti dello script separati in variabili distinte: $1 $2..." + +# Leggere un valore di input: +echo "Come ti chiami?" +read NOME # Nota che non abbiamo dovuto dichiarare una nuova variabile +echo Ciao, $NOME! + +# Classica struttura if: +# usa 'man test' per maggiori informazioni sulle condizionali +if [ $NOME -ne $USER ] +then + echo "Il tuo nome non è lo username" +else + echo "Il tuo nome è lo username" +fi + +# C'è anche l'esecuzione condizionale +echo "Sempre eseguito" || echo "Eseguito solo se la prima condizione fallisce" +echo "Sempre eseguito" && echo "Eseguito solo se la prima condizione NON fallisce" + +# Per usare && e || con l'if, c'è bisogno di piu' paia di parentesi quadre: +if [ $NOME == "Steve" ] && [ $ETA -eq 15 ] +then + echo "Questo verrà eseguito se $NOME è Steve E $ETA è 15." +fi + +if [ $NOME == "Daniya" ] || [ $NOME == "Zach" ] +then + echo "Questo verrà eseguito se $NAME è Daniya O Zach." +fi + +# Le espressioni sono nel seguente formato: +echo $(( 10 + 5 )) + +# A differenza di altri linguaggi di programmazione, bash è una shell - quindi lavora nel contesto +# della cartella corrente. Puoi elencare i file e le cartelle nella cartella +# corrente con il comando ls: +ls + +# Questi comandi hanno opzioni che controllano la loro esecuzione: +ls -l # Elenca tutti i file e le cartelle su una riga separata + +# I risultati del comando precedente possono essere passati al comando successivo come input. +# Il comando grep filtra l'input con il pattern passato. Ecco come possiamo elencare i +# file .txt nella cartella corrente: +ls -l | grep "\.txt" + +# Puoi redirezionare l'input e l'output del comando (stdin, stdout, e stderr). +# Leggi da stdin finchè ^EOF$ e sovrascrivi hello.py con le righe +# comprese tra "EOF": +cat > hello.py << EOF +#!/usr/bin/env python +from __future__ import print_function +import sys +print("#stdout", file=sys.stdout) +print("#stderr", file=sys.stderr) +for line in sys.stdin: + print(line, file=sys.stdout) +EOF + +# Esegui hello.py con diverse redirezioni stdin, stdout, e stderr: +python hello.py < "input.in" +python hello.py > "output.out" +python hello.py 2> "error.err" +python hello.py > "output-and-error.log" 2>&1 +python hello.py > /dev/null 2>&1 +# Lo output error sovrascriverà il file se esiste, +# se invece vuoi appendere usa ">>": +python hello.py >> "output.out" 2>> "error.err" + +# Sovrascrivi output.txt, appendi a error.err, e conta le righe: +info bash 'Basic Shell Features' 'Redirections' > output.out 2>> error.err +wc -l output.out error.err + +# Esegui un comando e stampa il suo file descriptor (esempio: /dev/fd/123) +# vedi: man fd +echo <(echo "#ciaomondo") + +# Sovrascrivi output.txt con "#helloworld": +cat > output.out <(echo "#helloworld") +echo "#helloworld" > output.out +echo "#helloworld" | cat > output.out +echo "#helloworld" | tee output.out >/dev/null + +# Pulisci i file temporanei verbosamente (aggiungi '-i' per la modalità interattiva) +rm -v output.out error.err output-and-error.log + +# I comandi possono essere sostituiti con altri comandi usando $( ): +# Il comando seguente mostra il numero di file e cartelle nella +# cartella corrente. +echo "Ci sono $(ls | wc -l) oggetti qui." + +# Lo stesso puo' essere usato usando backticks `` ma non possono essere innestati - il modo migliore +# è usando $( ). +echo "Ci sono `ls | wc -l` oggetti qui." + +# Bash utilizza uno statemente case che funziona in maniera simile allo switch in Java e C++: +case "$VARIABILE" in + #Lista di pattern per le condizioni che vuoi soddisfare + 0) echo "C'è uno zero.";; + 1) echo "C'è un uno.";; + *) echo "Non è null.";; +esac + +# I cicli for iterano per ogni argomento fornito: +# I contenuti di $VARIABILE sono stampati tre volte. +for VARIABILE in {1..3} +do + echo "$VARIABILE" +done + +# O scrivilo con il "ciclo for tradizionale": +for ((a=1; a <= 3; a++)) +do + echo $a +done + +# Possono essere usati anche per agire su file.. +# Questo eseguirà il comando 'cat' su file1 e file2 +for VARIABILE in file1 file2 +do + cat "$VARIABILE" +done + +# ..o dall'output di un comando +# Questo eseguirà cat sull'output di ls. +for OUTPUT in $(ls) +do + cat "$OUTPUT" +done + +# while loop: +while [ true ] +do + echo "corpo del loop..." + break +done + +# Puoi anche definire funzioni +# Definizione: +function foo () +{ + echo "Gli argomenti funzionano come gli argomenti dello script: $@" + echo "E: $1 $2..." + echo "Questa è una funzione" + return 0 +} + +# o semplicemente +bar () +{ + echo "Un altro modo per dichiarare funzioni!" + return 0 +} + +# Per chiamare la funzione +foo "Il mio nome è" $NOME + +# Ci sono un sacco di comandi utili che dovresti imparare: +# stampa le ultime 10 righe di file.txt +tail -n 10 file.txt +# stampa le prime 10 righe di file.txt +head -n 10 file.txt +# ordina le righe di file.txt +sort file.txt +# riporta o ometti le righe ripetute, con -d le riporta +uniq -d file.txt +# stampa solamente la prima colonna prima del carattere ',' +cut -d ',' -f 1 file.txt +# sostituisce ogni occorrenza di 'okay' con 'great' in file.txt (compatible con le regex) +sed -i 's/okay/great/g' file.txt +# stampa su stdout tutte le righe di file.txt che soddisfano una certa regex +# L'esempio stampa le righe che iniziano con "foo" e che finiscono con "bar" +grep "^foo.*bar$" file.txt +# passa l'opzione "-c" per stampare invece il numero delle righe che soddisfano la regex +grep -c "^foo.*bar$" file.txt +# se vuoi letteralmente cercare la stringa, +# e non la regex, usa fgrep (o grep -F) +fgrep "^foo.*bar$" file.txt + + +# Leggi la documentazione dei builtin di bash con il builtin 'help' di bash: +help +help help +help for +help return +help source +help . + +# Leggi la manpage di bash con man +apropos bash +man 1 bash +man bash + +# Leggi la documentazione con info (? per help) +apropos info | grep '^info.*(' +man info +info info +info 5 info + +# Leggi la documentazione di bash: +info bash +info bash 'Bash Features' +info bash 6 +info --apropos bash +``` diff --git a/it-it/c++-it.html.markdown b/it-it/c++-it.html.markdown new file mode 100644 index 00000000..e7e1d89e --- /dev/null +++ b/it-it/c++-it.html.markdown @@ -0,0 +1,720 @@ +--- +language: c++ +filename: learncpp-it.cpp +contributors: + - ["Steven Basart", "http://github.com/xksteven"] + - ["Matt Kline", "https://github.com/mrkline"] +translators: + - ["Robert Margelli", "http://github.com/sinkswim/"] +lang: it-it +--- + +Il C++ è un linguaggio di programmazione il quale, +[secondo il suo inventore Bjarne Stroustrup](http://channel9.msdn.com/Events/Lang-NEXT/Lang-NEXT-2014/Keynote), +è stato progettato per + +- essere un "miglior C" +- supportare l'astrazione dei dati +- supportare la programmazione orientata agli oggetti +- supportare la programmazione generica + +Nonostante la sintassi possa risultare più difficile o complessa di linguaggi più recenti, +è usato in maniera vasta poichè viene compilato in istruzioni macchina che possono +essere eseguite direttamente dal processore ed offre un controllo stretto sull'hardware (come il linguaggio C) +ed allo stesso tempo offre caratteristiche ad alto livello come i generici, le eccezioni, e le classi. +Questa combinazione di velocità e funzionalità rende il C++ +uno dei più utilizzati linguaggi di programmazione. + +```c++ +////////////////// +// Confronto con il C +////////////////// + +// Il C++ è _quasi_ un superset del C e con esso condivide la sintassi di base per +// la dichiarazione di variabili, tipi primitivi, e funzioni. + +// Proprio come nel C, l'inizio del programma è una funzione chiamata +// main con un intero come tipo di ritorno, +// Questo valore serve come stato d'uscita del programma. +// Vedi http://it.wikipedia.org/wiki/Valore_di_uscita per maggiori informazioni. +int main(int argc, char** argv) +{ + // Gli argomenti a linea di comando sono passati tramite argc e argv così come + // avviene in C. + // argc indica il numero di argomenti, + // e argv è un array di stringhe in stile-C (char*) + // che rappresenta gli argomenti. + // Il primo argomento è il nome che è stato assegnato al programma. + // argc e argv possono essere omessi se non hai bisogno di argomenti, + // in questa maniera la funzione avrà int main() come firma. + + // Lo stato di uscita 0 indica successo. + return 0; +} + +// Tuttavia, il C++ varia nei seguenti modi: + +// In C++, i caratteri come letterali sono da un byte. +sizeof('c') == 1 + +// In C, i caratteri come letterali sono della stessa dimensione degli interi. +sizeof('c') == sizeof(10) + + +// C++ ha prototipizzazione rigida +void func(); // funziona che non accetta argomenti + +// In C +void func(); // funzione che può accettare un qualsiasi numero di argomenti + +// Usa nullptr invece di NULL in C++ +int* ip = nullptr; + +// Gli header C standard sono disponibili in C++, +// ma sono prefissati con "c" e non hanno il suffisso ".h". +#include <cstdio> + +int main() +{ + printf("Ciao, mondo!\n"); + return 0; +} + +/////////////////////////////// +// Overloading per le funzioni +////////////////////////////// + +// Il C++ supporta l'overloading per le funzioni +// sia dato che ogni funzione accetta parametri diversi. + +void print(char const* myString) +{ + printf("Stringa %s\n", myString); +} + +void print(int myInt) +{ + printf("Il mio int è %d", myInt); +} + +int main() +{ + print("Ciao"); // Viene chiamata void print(const char*) + print(15); // Viene chiamata void print(int) +} + +//////////////////////// +// Argomenti di default +/////////////////////// + +// Puoi fornire argomenti di default per una funzione +// se non sono forniti dal chiamante. + +void faiQualcosaConInteri(int a = 1, int b = 4) +{ + // fai qualcosa con gli interi qui +} + +int main() +{ + faiQualcosaConInteri(); // a = 1, b = 4 + faiQualcosaConInteri(20); // a = 20, b = 4 + faiQualcosaConInteri(20, 5); // a = 20, b = 5 +} + +// Gli argomenti di default devono essere alla fine della lista degli argomenti. + +void dichiarazioneInvalida(int a = 1, int b) // Errore! +{ +} + + +///////////// +// Namespaces +///////////// + +// I namespaces forniscono visibilità separata per dichiarazioni di variabili, funzioni, +// ed altro. +// I namespaces possono essere annidati. + +namespace Primo { + namespace Annidato { + void foo() + { + printf("Questa è Primo::Annidato::foo\n"); + } + } // fine di namespace Annidato +} // fine di namespace Primo + +namespace Secondo { + void foo() + { + printf("Questa è Secondo::foo\n") + } +} + +void foo() +{ + printf("Questa è foo globale\n"); +} + +int main() +{ + // Assume che tutto venga dal namespace "Secondo" + // a meno che non venga dichiarato altrimenti. + using namespace Secondo; + + foo(); // stampa "Questa è Secondo::foo" + Primo::Annidato::foo(); // stampa "Questa è Primo::Annidato::foo" + ::foo(); // stampa "Questa è foo globale" +} + +/////////////// +// Input/Output +/////////////// + +// L'input e l'output in C++ utilizza gli streams +// cin, cout, e cerr i quali rappresentano stdin, stdout, e stderr. +// << è l'operatore di inserzione >> è l'operatore di estrazione. + +#include <iostream> // Include gli streams di I/O + +using namespace std; // Gli streams sono nel namespace std (libreria standard) + +int main() +{ + int myInt; + + // Stampa su stdout (o terminalee/schermo) + cout << "Inserisci il tuo numero preferito:\n"; + // Prende l'input + cin >> myInt; + + // cout può anche essere formattato + cout << "Il tuo numero preferito è " << myInt << "\n"; + // stampa "Il tuo numero preferito è <myInt>" + + cerr << "Usato per messaggi di errore"; +} + +//////////// +// Stringhe +/////////// + +// Le stringhe in C++ sono oggetti ed hanno molte funzioni membro +#include <string> + +using namespace std; // Anche le stringhe sono contenute nel namespace std (libreria standard) + +string myString = "Ciao"; +string myOtherString = " Mondo"; + +// + è usato per la concatenazione. +cout << myString + myOtherString; // "Ciao Mondo" + +cout << myString + " Bella"; // "Ciao Bella" + +// le stringhe in C++ possono essere modificate. +myString.append(" Mario"); +cout << myString; // "Ciao Mario" + + +/////////////// +// Riferimenti +////////////// + +// Oltre ai puntatori come quelli in C, +// il C++ ha i _riferimenti_. +// Questi non sono tipi puntatori che non possono essere riassegnati una volta settati +// e non possono essere null. +// Inoltre, essi hanno la stessa sintassi della variabile stessa: +// * non è necessario per la dereferenziazione e +// & ("indirizzo di") non è usato per l'assegnamento. + +using namespace std; + +string foo = "Io sono foo"; +string bar = "Io sono bar"; + + +string& fooRef = foo; // Questo crea un riferimento a foo. +fooRef += ". Ciao!"; // Modifica foo attraverso il riferimento +cout << fooRef; // Stampa "Io sono foo. Ciao!" + +// Non riassegna "fooRef". Questo è come scrivere "foo = bar", e +// foo == "Io sono bar" +// dopo questa riga. +fooRef = bar; + +const string& barRef = bar; // Crea un riferimento const a bar. +// Come in C, i valori const (i puntatori e i riferimenti) non possono essere modificati. +barRef += ". Ciao!"; // Errore, i riferimenti const non possono essere modificati. + +////////////////////////////////////////////////// +// Classi e programmazione orientata agli oggetti +///////////////////////////////////////////////// + +// Primo esempio delle classi +#include <iostream> + +// Dichiara una classe. +// Le classi sono in genere dichiara in un header file (.h o .hpp). +class Cane { + // Variabili e funzioni membro sono private di default. + std::string nome; + int peso; + +// Tutti i membri dopo questo sono pubblici (public) +// finchè "private:" o "protected:" non compaiono. +public: + + // Costruttore di default + Cane(); + + // Dichiarazioni di funzioni membro (le implentazioni sono a seguito) + // Nota che stiamo usando std::string invece di porre + // using namespace std; + // sopra. + // Mai usare uno statement "using namespace" in uno header. + void impostaNome(const std::string& nomeCane); + + void impostaPeso(int pesoCane); + + // Le funzioni che non modificano lo stato dell'oggetto + // dovrebbero essere marcate come const. + // Questo permette di chiamarle con un riferimento const all'oggetto. + // Inoltre, nota che le funzioni devono essere dichiarate espliciamente come _virtual_ + // per essere sovrascritte in classi derivate. + // Le funzioni non sono virtual di default per motivi di performance. + virtual void print() const; + + // Le funzioni possono essere definite anche all'interno del corpo della classe. + // Le funzioni definite in questo modo sono automaticamente inline. + void abbaia() const { std::cout << nome << " abbaia!\n"; } + + // Assieme con i costruttori, il C++ fornisce i distruttori. + // Questi sono chiamati quando un oggetto è rimosso o esce dalla visibilità. + // Questo permette paradigmi potenti come il RAII + // (vedi sotto) + // I distruttori devono essere virtual per permettere a classi di essere derivate da questa. + virtual ~Dog(); + +}; // Un punto e virgola deve seguire la definizione della funzione + +// Le funzioni membro di una classe sono generalmente implementate in files .cpp . +void Cane::Cane() +{ + std::cout << "Un cane è stato costruito\n"; +} + +// Gli oggetti (ad esempio le stringhe) devono essere passati per riferimento +// se li stai modificando o come riferimento const altrimenti. +void Cane::impostaNome(const std::string& nomeCane) +{ + nome = nomeCane; +} + +void Cane::impostaPeso(int pesoCane) +{ + peso = pesoCane; +} + +// Notare che "virtual" è solamente necessario nelle dichiarazioni, non nelle definizioni. +void Cane::print() const +{ + std::cout << "Il cane è " << nome << " e pesa " << peso << "kg\n"; +} + +void Cane::~Cane() +{ + cout << "Ciao ciao " << nome << "\n"; +} + +int main() { + Cane myDog; // stampa "Un cane è stato costruito" + myDog.impostaNome("Barkley"); + myDog.impostaPeso(10); + myDog.print(); // stampa "Il cane è Barkley e pesa 10 kg" + return 0; +} // stampa "Ciao ciao Barkley" + +// Ereditarietà: + +// Questa classe eredita tutto ciò che è public e protected dalla classe Cane +class MioCane : public Cane { + + void impostaProprietario(const std::string& proprietarioCane) + + // Sovrascrivi il comportamento della funzione print per tutti i MioCane. Vedi + // http://it.wikipedia.org/wiki/Polimorfismo_%28informatica%29 + // per una introduzione più generale se non sei familiare con + // il polimorfismo. + // La parola chiave override è opzionale ma fa sì che tu stia effettivamente + // sovrascrivendo il metodo nella classe base. + void print() const override; + +private: + std::string proprietario; +}; + +// Nel frattempo, nel file .cpp corrispondente: + +void MioCane::impostaProprietario(const std::string& proprietarioCane) +{ + proprietario = proprietarioCane; +} + +void MioCane::print() const +{ + Cane::print(); // Chiama la funzione print nella classe base Cane + std::cout << "Il cane è di " << proprietario << "\n"; + // stampa "Il cane è <nome> e pesa <peso>" + // "Il cane è di <proprietario>" +} + +/////////////////////////////////////////////////// +// Inizializzazione ed Overloading degli Operatori +////////////////////////////////////////////////// + +// In C++ puoi sovrascrivere il comportamento di operatori come +, -, *, /, ecc... +// Questo è possibile definendo una funzione che viene chiamata +// ogniqualvolta l'operatore è usato. + +#include <iostream> +using namespace std; + +class Punto { +public: + // Così si assegna alle variabili membro un valore di default. + double x = 0; + double y = 0; + + // Definisce un costruttore di default che non fa nulla + // ma inizializza il Punto ai valori di default (0, 0) + Punto() { }; + + // La sintassi seguente è nota come lista di inizializzazione + // ed è il modo appropriato di inizializzare i valori membro della classe + Punto (double a, double b) : + x(a), + y(b) + { /* Non fa nulla eccetto inizializzare i valori */ } + + // Sovrascrivi l'operatore +. + Punto operator+(const Punto& rhs) const; + + // Sovrascrivi l'operatore += + Punto& operator+=(const Punto& rhs); + + // Avrebbe senso aggiungere gli operatori - e -=, + // ma li saltiamo per rendere la guida più breve. +}; + +Punto Punto::operator+(const Punto& rhs) const +{ + // Crea un nuovo punto come somma di questo e di rhs. + return Punto(x + rhs.x, y + rhs.y); +} + +Punto& Punto::operator+=(const Punto& rhs) +{ + x += rhs.x; + y += rhs.y; + return *this; +} + +int main () { + Punto su (0,1); + Punto destro (1,0); + // Questo chiama l'operatore + di Punto + // Il Punto su chiama la funzione + con destro come argomento + Punto risultato = su + destro; + // Stampa "Risultato è spostato in (1,1)" + cout << "Risultato è spostato (" << risultato.x << ',' << risultato.y << ")\n"; + return 0; +} + +///////////////// +// Templates +//////////////// + +// Generalmente i templates in C++ sono utilizzati per programmazione generica, anche se +// sono molto più potenti dei costrutti generici in altri linguaggi. Inoltre, +// supportano specializzazione esplicita e parziale, classi in stile funzionale, +// e sono anche complete per Turing. + +// Iniziamo con il tipo di programmazione generica con cui forse sei familiare. Per +// definire una classe o una funzione che prende un parametro di un dato tipo: +template<class T> +class Box { + // In questa classe, T può essere usato come qualsiasi tipo. + void inserisci(const T&) { ... } +}; + +// Durante la compilazione, il compilatore in effetti genera copie di ogni template +// con i parametri sostituiti, e così la definizione completa della classe deve essere +// presente ad ogni invocazione. Questo è il motivo per cui vedrai le classi template definite +// interamente in header files. + +// Per instanziare una classe template sullo stack: +Box<int> intBox; + +// e puoi usarla come aspettato: +intBox.inserisci(123); + +//Puoi, ovviamente, innestare i templates: +Box<Box<int> > boxOfBox; +boxOfBox.inserisci(intBox); + +// Fino al C++11, devi porre uno spazio tra le due '>', altrimenti '>>' +// viene visto come l'operatore di shift destro. + +// Qualche volta vedrai +// template<typename T> +// invece. La parole chiavi 'class' e 'typename' sono _generalmente_ +// intercambiabili in questo caso. Per una spiegazione completa, vedi +// http://en.wikipedia.org/wiki/Typename +// (si, quella parola chiave ha una sua pagina di Wikipedia propria). + +// Similmente, una funzione template: +template<class T> +void abbaiaTreVolte(const T& input) +{ + input.abbaia(); + input.abbaia(); + input.abbaia(); +} + +// Nota che niente è specificato relativamente al tipo di parametri. Il compilatore +// genererà e poi verificherà il tipo di ogni invocazione del template, così che +// la funzione di cui sopra funzione con ogni tipo 'T' che ha const 'abbaia' come metodo! + +Cane fluffy; +fluffy.impostaNome("Fluffy") +abbaiaTreVolte(fluffy); // Stampa "Fluffy abbaia" tre volte. + +// I parametri template non devono essere classi: +template<int Y> +void stampaMessaggio() { + cout << "Impara il C++ in " << Y << " minuti!" << endl; +} + +// E poi esplicitamente specializzare i template per avere codice più efficiente. Ovviamente, +// la maggior parte delle casistiche reali non sono così triviali. +// Notare che avrai comunque bisogna di dichiarare la funzione (o classe) come un template +// anche se hai esplicitamente specificato tutti i parametri. +template<> +void stampaMessaggio<10>() { + cout << "Impara il C++ più velocemente in soli 10 minuti!" << endl; +} + +printMessage<20>(); // Stampa "impara il C++ in 20 minuti!" +printMessage<10>(); // Stampa "Impara il C++ più velocemente in soli 10 minuti!" + +//////////////////////////// +// Gestione delle eccezioni +/////////////////////////// + +// La libreria standard fornisce un paio di tipi d'eccezioni +// (vedi http://en.cppreference.com/w/cpp/error/exception) +// ma ogni tipo può essere lanciato come eccezione +#include <exception> + +// Tutte le eccezioni lanciate all'interno del blocco _try_ possono essere catturate dai successivi +// handlers _catch_. +try { + // Non allocare eccezioni nello heap usando _new_. + throw std::exception("È avvenuto un problema"); +} +// Cattura le eccezioni come riferimenti const se sono oggetti +catch (const std::exception& ex) +{ + std::cout << ex.what(); +// Cattura ogni eccezioni non catturata dal blocco _catch_ precedente +} catch (...) +{ + std::cout << "Catturata un'eccezione sconosciuta"; + throw; // Rilancia l'eccezione +} + +/////// +// RAII +/////// + +// RAII sta per Resource Allocation Is Initialization. +// Spesso viene considerato come il più potente paradigma in C++. +// È un concetto semplice: un costruttore di un oggetto +// acquisisce le risorse di tale oggetto ed il distruttore le rilascia. + +// Per comprendere come questo sia vantaggioso, +// consideriamo una funzione che usa un gestore di file in C: +void faiQualcosaConUnFile(const char* nomefile) +{ + // Per cominciare, assumiamo che niente possa fallire. + + FILE* fh = fopen(nomefile, "r"); // Apri il file in modalità lettura. + + faiQualcosaConIlFile(fh); + faiQualcosAltroConEsso(fh); + + fclose(fh); // Chiudi il gestore di file. +} + +// Sfortunatamente, le cose vengono complicate dalla gestione degli errori. +// Supponiamo che fopen fallisca, e che faiQualcosaConUnFile e +// faiQualcosAltroConEsso ritornano codici d'errore se falliscono. +// (Le eccezioni sono la maniera preferita per gestire i fallimenti, +// ma alcuni programmatori, specialmente quelli con un passato in C, +// non sono d'accordo con l'utilità delle eccezioni). +// Adesso dobbiamo verificare che ogni chiamata per eventuali fallimenti e chiudere il gestore di file +// se un problema è avvenuto. +bool faiQualcosaConUnFile(const char* nomefile) +{ + FILE* fh = fopen(nomefile, "r"); // Apre il file in modalità lettura + if (fh == nullptr) // Il puntatore restituito è null in caso di fallimento. + return false; // Riporta il fallimento al chiamante. + + // Assumiamo che ogni funzione ritorni false se ha fallito + if (!faiQualcosaConIlFile(fh)) { + fclose(fh); // Chiude il gestore di file così che non sprechi memoria. + return false; // Propaga l'errore. + } + if (!faiQualcosAltroConEsso(fh)) { + fclose(fh); // Chiude il gestore di file così che non sprechi memoria. + return false; // Propaga l'errore. + } + + fclose(fh); // Chiudi il gestore di file così che non sprechi memoria. + return true; // Indica successo +} + +// I programmatori C in genere puliscono questa procedura usando goto: +bool faiQualcosaConUnFile(const char* nomefile) +{ + FILE* fh = fopen(nomefile, "r"); + if (fh == nullptr) + return false; + + if (!faiQualcosaConIlFile(fh)) + goto fallimento; + + if (!faiQualcosAltroConEsso(fh)) + goto fallimento; + + fclose(fh); // Chiude il file + return true; // Indica successo + +fallimento: + fclose(fh); + return false; // Propaga l'errore +} + +// Se le funzioni indicano errori usando le eccezioni, +// le cose sono un pò più pulite, ma sono sempre sub-ottimali. +void faiQualcosaConUnFile(const char* nomefile) +{ + FILE* fh = fopen(nomefile, "r"); // Apre il file in modalità lettura + if (fh == nullptr) + throw std::exception("Non è stato possibile aprire il file."). + + try { + faiQualcosaConIlFile(fh); + faiQualcosAltroConEsso(fh); + } + catch (...) { + fclose(fh); // Fai sì che il file venga chiuso se si ha un errore. + throw; // Poi rilancia l'eccezione. + } + + fclose(fh); // Chiudi il file + // Tutto è andato bene +} + +// Confronta questo con l'utilizzo della classe C++ file stream (fstream) +// fstream usa i distruttori per chiudere il file. +// Come detto sopra, i distruttori sono automaticamente chiamati +// ogniqualvolta un oggetto esce dalla visibilità. +void faiQualcosaConUnFile(const std::string& nomefile) +{ + // ifstream è l'abbreviazione di input file stream + std::ifstream fh(nomefile); // Apre il file + + // Fai qualcosa con il file + faiQualcosaConIlFile(fh); + faiQualcosAltroConEsso(fh); + +} // Il file viene chiuso automaticamente chiuso qui dal distruttore + +// Questo ha vantaggi _enormi_: +// 1. Può succedere di tutto ma +// la risorsa (in questo caso il file handler) verrà ripulito. +// Una volta che scrivi il distruttore correttamente, +// È _impossibile_ scordarsi di chiudere l'handler e sprecare memoria. +// 2. Nota che il codice è molto più pulito. +// Il distruttore gestisce la chiusura del file dietro le scene +// senza che tu debba preoccupartene. +// 3. Il codice è sicuro da eccezioni. +// Una eccezione può essere lanciata in qualunque punto nella funzione e la ripulitura +// avverrà lo stesso. + +// Tutto il codice C++ idiomatico usa RAII in maniera vasta su tutte le risorse. +// Esempi aggiuntivi includono +// - Utilizzo della memoria con unique_ptr e shared_ptr +// - I contenitori - la lista della libreria standard, +// vettori (i.e. array auto-aggiustati), mappe hash, e così via +// sono tutti automaticamente distrutti con i loro contenuti quando escono dalla visibilità. +// - I mutex usano lock_guard e unique_lock + +/////////////////////// +// Roba divertente +////////////////////// + +// Aspetti del C++ che potrebbero sbalordire i nuovi arrivati (e anche qualche veterano). +// Questa sezione è, sfortunatamente, selvaggiamente incompleta; il C++ è uno dei linguaggi +// più facili con cui puoi spararti da solo nel piede. + +// Puoi sovrascrivere metodi privati! +class Foo { + virtual void bar(); +}; +class FooSub : public Foo { + virtual void bar(); // sovrascrive Foo::bar! +}; + + +// 0 == false == NULL (la maggior parte delle volte)! +bool* pt = new bool; +*pt = 0; // Setta il valore puntato da 'pt' come falso. +pt = 0; // Setta 'pt' al puntatore null. Entrambe le righe vengono compilate senza warnings. + +// nullptr dovrebbe risolvere alcune di quei problemi: +int* pt2 = new int; +*pt2 = nullptr; // Non compila +pt2 = nullptr; // Setta pt2 a null. + +// Ma in qualche modo il tipo 'bool' è una eccezione (questo è per rendere compilabile `if (ptr)`. +*pt = nullptr; // Questo compila, anche se '*pt' è un bool! + + +// '=' != '=' != '='! +// Chiama Foo::Foo(const Foo&) o qualche variante del costruttore di copia. +Foo f2; +Foo f1 = f2; + +// Chiama Foo::Foo(const Foo&) o qualche variante, ma solo copie di 'Foo' che fanno parte di +// 'fooSub'. Ogni altro membro di 'fooSub' viene scartato. Questo comportamento +// orribile viene chiamato "object slicing." +FooSub fooSub; +Foo f1 = fooSub; + +// Chiama Foo::operator=(Foo&) o una sua variante. +Foo f1; +f1 = f2; + +``` +Letture consigliate: + +Un riferimento aggiornato del linguaggio può essere trovato qui +<http://cppreference.com/w/cpp> + +Risorse addizionali possono essere trovate qui <http://cplusplus.com> diff --git a/it-it/json-it.html.markdown b/it-it/json-it.html.markdown new file mode 100644 index 00000000..0c401753 --- /dev/null +++ b/it-it/json-it.html.markdown @@ -0,0 +1,62 @@ +--- + +language: json +contributors: + - ["Anna Harren", "https://github.com/iirelu"] + - ["Marco Scannadinari", "https://github.com/marcoms"] +translators: + - ["Robert Margelli", "http://github.com/sinkswim/"] +lang: it-it + +--- + +Dato che JSON è un formato per lo scambio di dati estremamente semplice, questo sarà con molta probabilità +il più semplice Learn X in Y Minutes. + +Nella sua forma più pura JSON non ha commenti, ma molti parser accettano +commenti in stile C (//, /\* \*/). Per lo scopo prefissato, tuttavia, tutto sarà +100% JSON valido. Fortunatamente, si spiega da sè. + +```json +{ + "chiave": "valore", + + "chiavi": "devono sempre essere racchiuse tra doppi apici", + "numeri": 0, + "stringhe": "Ciaø, møndø. Tutti gli unicode sono permessi, assieme con l \"escaping\".", + "ha booleani?": true, + "il nulla": null, + + "numero grande": 1.2e+100, + + "oggetti": { + "commento": "La maggior parte della tua struttura viene dagli oggetti.", + + "array": [0, 1, 2, 3, "Gli array possono contenere qualsiasi cosa.", 5], + + "un altro oggetto": { + "commento": "Queste cose possono essere annidate, molto utile." + } + }, + + "sciocchezze": [ + { + "sorgenti di potassio": ["banane"] + }, + [ + [1, 0, 0, 0], + [0, 1, 0, 0], + [0, 0, 1, "neo"], + [0, 0, 0, 1] + ] + ], + + "stile alternativo": { + "commento": "Guarda quà!" + , "posizione della virgola": "non conta - fintantochè è prima del valore, allora è valida" + , "un altro commento": "che bello" + }, + + "è stato molto breve": "Ed hai finito. Adesso sai tutto cio che JSON ha da offrire." +} +``` diff --git a/java.html.markdown b/java.html.markdown index 10dd498c..928eb39f 100644 --- a/java.html.markdown +++ b/java.html.markdown @@ -1,16 +1,16 @@ --- - language: java contributors: - ["Jake Prather", "http://github.com/JakeHP"] - - ["Madison Dickson", "http://github.com/mix3d"] - ["Jakukyo Friel", "http://weakish.github.io"] + - ["Madison Dickson", "http://github.com/mix3d"] + - ["Simon Morgan", "http://sjm.io/"] filename: LearnJava.java - --- -Java is a general-purpose, concurrent, class-based, object-oriented computer programming language. -[Read more here.](http://docs.oracle.com/javase/tutorial/java/index.html) +Java is a general-purpose, concurrent, class-based, object-oriented computer +programming language. +[Read more here.](http://docs.oracle.com/javase/tutorial/java/) ```java // Single-line comments start with // @@ -31,17 +31,17 @@ import java.security.*; // the file. public class LearnJava { - // A program must have a main method as an entry point + // A program must have a main method as an entry point. public static void main (String[] args) { - // Use System.out.println to print lines + // Use System.out.println() to print lines. System.out.println("Hello World!"); System.out.println( "Integer: " + 10 + " Double: " + 3.14 + " Boolean: " + true); - // To print without a newline, use System.out.print + // To print without a newline, use System.out.print(). System.out.print("Hello "); System.out.print("World"); @@ -69,7 +69,7 @@ public class LearnJava { // L is used to denote that this variable value is of type Long; // anything without is treated as integer by default. - // Note: Java has no unsigned types + // Note: Java has no unsigned types. // Float - Single-precision 32-bit IEEE 754 Floating Point float fooFloat = 234.5f; @@ -86,7 +86,7 @@ public class LearnJava { // Char - A single 16-bit Unicode character char fooChar = 'A'; - // final variables can't be reassigned to another object + // final variables can't be reassigned to another object. final int HOURS_I_WORK_PER_WEEK = 9001; // Strings @@ -101,10 +101,10 @@ public class LearnJava { System.out.println(bazString); // Arrays - //The array size must be decided upon instantiation - //The following formats work for declaring an array - //<datatype>[] <var name> = new <datatype>[<array size>]; - //<datatype> <var name>[] = new <datatype>[<array size>]; + // The array size must be decided upon instantiation + // The following formats work for declaring an array + // <datatype>[] <var name> = new <datatype>[<array size>]; + // <datatype> <var name>[] = new <datatype>[<array size>]; int[] intArray = new int[10]; String[] stringArray = new String[1]; boolean boolArray[] = new boolean[100]; @@ -122,17 +122,17 @@ public class LearnJava { System.out.println("intArray @ 1: " + intArray[1]); // => 1 // Others to check out - // ArrayLists - Like arrays except more functionality is offered, - // and the size is mutable + // ArrayLists - Like arrays except more functionality is offered, and + // the size is mutable. // LinkedLists - Implementation of doubly-linked list. All of the - // operations perform as could be expected for - // a doubly-linked list. - // Maps - A set of objects that maps keys to values. A map cannot contain - // duplicate keys; each key can map to at most one value. - // HashMaps - This class uses a hashtable to implement the Map interface. - // This allows the execution time of basic operations, - // such as get and insert element, to remain constant even - // for large sets. + // operations perform as could be expected for a + // doubly-linked list. + // Maps - A set of objects that maps keys to values. A map cannot + // contain duplicate keys; each key can map to at most one value. + // HashMaps - This class uses a hashtable to implement the Map + // interface. This allows the execution time of basic + // operations, such as get and insert element, to remain + // constant even for large sets. /////////////////////////////////////// // Operators @@ -160,13 +160,13 @@ public class LearnJava { // Bitwise operators! /* - ~ Unary bitwise complement - << Signed left shift - >> Signed right shift - >>> Unsigned right shift - & Bitwise AND - ^ Bitwise exclusive OR - | Bitwise inclusive OR + ~ Unary bitwise complement + << Signed left shift + >> Signed right shift + >>> Unsigned right shift + & Bitwise AND + ^ Bitwise exclusive OR + | Bitwise inclusive OR */ // Incrementations @@ -175,10 +175,10 @@ public class LearnJava { // The ++ and -- operators increment and decrement by 1 respectively. // If they are placed before the variable, they increment then return; // after the variable they return then increment. - System.out.println(i++); //i = 1, prints 0 (post-increment) - System.out.println(++i); //i = 2, prints 2 (pre-increment) - System.out.println(i--); //i = 1, prints 2 (post-decrement) - System.out.println(--i); //i = 0, prints 0 (pre-decrement) + System.out.println(i++); // i = 1, prints 0 (post-increment) + System.out.println(++i); // i = 2, prints 2 (pre-increment) + System.out.println(i--); // i = 1, prints 2 (post-decrement) + System.out.println(--i); // i = 0, prints 0 (pre-decrement) /////////////////////////////////////// // Control Structures @@ -197,73 +197,69 @@ public class LearnJava { // While loop int fooWhile = 0; - while(fooWhile < 100) - { - //System.out.println(fooWhile); - //Increment the counter - //Iterated 100 times, fooWhile 0,1,2...99 + while(fooWhile < 100) { + System.out.println(fooWhile); + // Increment the counter + // Iterated 100 times, fooWhile 0,1,2...99 fooWhile++; } System.out.println("fooWhile Value: " + fooWhile); // Do While Loop int fooDoWhile = 0; - do - { - //System.out.println(fooDoWhile); - //Increment the counter - //Iterated 99 times, fooDoWhile 0->99 + do { + System.out.println(fooDoWhile); + // Increment the counter + // Iterated 99 times, fooDoWhile 0->99 fooDoWhile++; - }while(fooDoWhile < 100); + } while(fooDoWhile < 100); System.out.println("fooDoWhile Value: " + fooDoWhile); // For Loop int fooFor; - //for loop structure => for(<start_statement>; <conditional>; <step>) - for(fooFor=0; fooFor<10; fooFor++){ - //System.out.println(fooFor); - //Iterated 10 times, fooFor 0->9 + // for loop structure => for(<start_statement>; <conditional>; <step>) + for (fooFor = 0; fooFor < 10; fooFor++) { + System.out.println(fooFor); + // Iterated 10 times, fooFor 0->9 } System.out.println("fooFor Value: " + fooFor); // For Each Loop - // An automatic iteration through an array or list of objects. - int[] fooList = {1,2,3,4,5,6,7,8,9}; - //for each loop structure => for(<object> : <array_object>) - //reads as: for each object in the array - //note: the object type must match the array. - - for( int bar : fooList ){ - //System.out.println(bar); + // The for loop is also able to iterate over arrays as well as objects + // that implement the Iterable interface. + int[] fooList = {1, 2, 3, 4, 5, 6, 7, 8, 9}; + // for each loop structure => for (<object> : <iterable>) + // reads as: for each element in the iterable + // note: the object type must match the element type of the iterable. + + for (int bar : fooList) { + System.out.println(bar); //Iterates 9 times and prints 1-9 on new lines } // Switch Case // A switch works with the byte, short, char, and int data types. - // It also works with enumerated types (discussed in Enum Types), - // the String class, and a few special classes that wrap - // primitive types: Character, Byte, Short, and Integer. + // It also works with enumerated types (discussed in Enum Types), the + // String class, and a few special classes that wrap primitive types: + // Character, Byte, Short, and Integer. int month = 3; String monthString; - switch (month){ - case 1: - monthString = "January"; - break; - case 2: - monthString = "February"; + switch (month) { + case 1: monthString = "January"; break; - case 3: - monthString = "March"; + case 2: monthString = "February"; break; - default: - monthString = "Some other month"; + case 3: monthString = "March"; break; + default: monthString = "Some other month"; + break; } System.out.println("Switch Case Result: " + monthString); // Conditional Shorthand // You can use the '?' operator for quick assignments or logic forks. - // Reads as "If (statement) is true, use <first value>, otherwise, use <second value>" + // Reads as "If (statement) is true, use <first value>, otherwise, use + // <second value>" int foo = 5; String bar = (foo < 10) ? "A" : "B"; System.out.println(bar); // Prints A, because the statement is true @@ -287,9 +283,8 @@ public class LearnJava { // String // Typecasting - // You can also cast java objects, there's a lot of details and - // deals with some more intermediate concepts. - // Feel free to check it out here: + // You can also cast Java objects, there's a lot of details and deals + // with some more intermediate concepts. Feel free to check it out here: // http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html @@ -319,9 +314,9 @@ public class LearnJava { // Class Declaration Syntax: -// <public/private/protected> class <class name>{ -// //data fields, constructors, functions all inside. -// //functions are called as methods in Java. +// <public/private/protected> class <class name> { +// // data fields, constructors, functions all inside. +// // functions are called as methods in Java. // } class Bicycle { @@ -342,7 +337,8 @@ class Bicycle { } // This is a constructor that takes arguments - public Bicycle(int startCadence, int startSpeed, int startGear, String name) { + public Bicycle(int startCadence, int startSpeed, int startGear, + String name) { this.gear = startGear; this.cadence = startCadence; this.speed = startSpeed; @@ -388,10 +384,8 @@ class Bicycle { //Method to display the attribute values of this Object. @Override public String toString() { - return "gear: " + gear + - " cadence: " + cadence + - " speed: " + speed + - " name: " + name; + return "gear: " + gear + " cadence: " + cadence + " speed: " + speed + + " name: " + name; } } // end class Bicycle @@ -405,26 +399,26 @@ class PennyFarthing extends Bicycle { super(startCadence, startSpeed, 0, "PennyFarthing"); } - // You should mark a method you're overriding with an @annotation - // To learn more about what annotations are and their purpose - // check this out: http://docs.oracle.com/javase/tutorial/java/annotations/ + // You should mark a method you're overriding with an @annotation. + // To learn more about what annotations are and their purpose check this + // out: http://docs.oracle.com/javase/tutorial/java/annotations/ @Override public void setGear(int gear) { gear = 0; } - } -//Interfaces -//Interface declaration syntax -//<access-level> interface <interface-name> extends <super-interfaces> { -// //Constants -// //Method declarations -//} +// Interfaces +// Interface declaration syntax +// <access-level> interface <interface-name> extends <super-interfaces> { +// // Constants +// // Method declarations +// } -//Example - Food: +// Example - Food: public interface Edible { - public void eat(); //Any class that implements this interface, must implement this method + public void eat(); // Any class that implements this interface, must + // implement this method. } public interface Digestible { @@ -432,33 +426,31 @@ public interface Digestible { } -//We can now create a class that implements both of these interfaces +// We can now create a class that implements both of these interfaces. public class Fruit implements Edible, Digestible { @Override public void eat() { - //... + // ... } @Override public void digest() { - //... + // ... } } -//In java, you can extend only one class, but you can implement many interfaces. -//For example: -public class ExampleClass extends ExampleClassParent implements InterfaceOne, InterfaceTwo { +// In Java, you can extend only one class, but you can implement many +// interfaces. For example: +public class ExampleClass extends ExampleClassParent implements InterfaceOne, + InterfaceTwo { @Override public void InterfaceOneMethod() { - } @Override public void InterfaceTwoMethod() { - } } - ``` ## Further Reading @@ -500,5 +492,3 @@ The links provided here below are just to get an understanding of the topic, fee * [Objects First with Java](http://www.amazon.com/Objects-First-Java-Practical-Introduction/dp/0132492660) * [Java The Complete Reference](http://www.amazon.com/gp/product/0071606300) - - diff --git a/json.html.markdown b/json.html.markdown index f5287138..f57b82b8 100644 --- a/json.html.markdown +++ b/json.html.markdown @@ -10,7 +10,7 @@ As JSON is an extremely simple data-interchange format, this is most likely goin to be the simplest Learn X in Y Minutes ever. JSON in its purest form has no actual comments, but most parsers will accept -C-style (//, /\* \*/) comments. For the purposes of this, however, everything is +C-style (`//`, `/* */`) comments. For the purposes of this, however, everything is going to be 100% valid JSON. Luckily, it kind of speaks for itself. ```json diff --git a/julia.html.markdown b/julia.html.markdown index 3a52018c..5ccd6484 100644 --- a/julia.html.markdown +++ b/julia.html.markdown @@ -8,7 +8,7 @@ filename: learnjulia.jl Julia is a new homoiconic functional language focused on technical computing. While having the full power of homoiconic macros, first-class functions, and low-level control, Julia is as easy to learn and use as Python. -This is based on the current development version of Julia, as of October 18th, 2013. +This is based on Julia 0.3. ```ruby @@ -91,7 +91,7 @@ false # $ can be used for string interpolation: "2 + 2 = $(2 + 2)" # => "2 + 2 = 4" -# You can put any Julia expression inside the parenthesis. +# You can put any Julia expression inside the parentheses. # Another way to format strings is the printf macro. @printf "%d is less than %f" 4.5 5.3 # 5 is less than 5.300000 @@ -190,7 +190,7 @@ end # inside the julia folder to find these files. # You can initialize arrays from ranges -a = [1:5] # => 5-element Int64 Array: [1,2,3,4,5] +a = [1:5;] # => 5-element Int64 Array: [1,2,3,4,5] # You can look at ranges with slice syntax. a[1:3] # => [1, 2, 3] @@ -264,7 +264,7 @@ in(("two", 3), filled_dict) # => false haskey(filled_dict, "one") # => true haskey(filled_dict, 1) # => false -# Trying to look up a non-existant key will raise an error +# Trying to look up a non-existent key will raise an error try filled_dict["four"] # => ERROR: key not found: four in getindex at dict.jl:489 catch e diff --git a/nim.html.markdown b/nim.html.markdown index aa15e591..c9548a1c 100644 --- a/nim.html.markdown +++ b/nim.html.markdown @@ -155,7 +155,7 @@ var anotherArray = ["Default index", "starts at", "0"] # More data structures are available, including tables, sets, lists, queues, # and crit bit trees. -# http://nimrod-lang.org/lib.html#collections-and-algorithms +# http://nim-lang.org/docs/lib.html#collections-and-algorithms # # IO and Control Flow @@ -174,7 +174,7 @@ else: # `while`, `if`, `continue`, `break` -import strutils as str # http://nimrod-lang.org/strutils.html +import strutils as str # http://nim-lang.org/docs/strutils.html echo "I'm thinking of a number between 41 and 43. Guess which!" let number: int = 42 var @@ -263,11 +263,11 @@ performance, and compile-time features. ## Further Reading -* [Home Page](http://nimrod-lang.org) -* [Download](http://nimrod-lang.org/download.html) -* [Community](http://nimrod-lang.org/community.html) -* [FAQ](http://nimrod-lang.org/question.html) -* [Documentation](http://nimrod-lang.org/documentation.html) -* [Manual](http://nimrod-lang.org/manual.html) -* [Standard Library](http://nimrod-lang.org/lib.html) -* [Rosetta Code](http://rosettacode.org/wiki/Category:Nimrod) +* [Home Page](http://nim-lang.org) +* [Download](http://nim-lang.org/download.html) +* [Community](http://nim-lang.org/community.html) +* [FAQ](http://nim-lang.org/question.html) +* [Documentation](http://nim-lang.org/documentation.html) +* [Manual](http://nim-lang.org/docs/manual.html) +* [Standard Library](http://nim-lang.org/docs/lib.html) +* [Rosetta Code](http://rosettacode.org/wiki/Category:Nim) diff --git a/perl.html.markdown b/perl.html.markdown index aac95939..3c0699ad 100644 --- a/perl.html.markdown +++ b/perl.html.markdown @@ -47,9 +47,9 @@ my %fruit_color = ("apple", "red", "banana", "yellow"); # You can use whitespace and the "=>" operator to lay them out more nicely: my %fruit_color = ( - apple => "red", - banana => "yellow", - ); + apple => "red", + banana => "yellow", +); # Scalars, arrays and hashes are documented more fully in perldata. # (perldoc perldata). @@ -60,17 +60,17 @@ my %fruit_color = ( # Perl has most of the usual conditional and looping constructs. -if ( $var ) { - ... -} elsif ( $var eq 'bar' ) { - ... +if ($var) { + ... +} elsif ($var eq 'bar') { + ... } else { - ... + ... } -unless ( condition ) { - ... - } +unless (condition) { + ... +} # This is provided as a more readable version of "if (!condition)" # the Perlish post-condition way @@ -78,19 +78,29 @@ print "Yow!" if $zippy; print "We have no bananas" unless $bananas; # while - while ( condition ) { - ... - } +while (condition) { + ... +} + +# for loops and iteration +for (my $i = 0; $i < $max; $i++) { + print "index is $i"; +} -# for and foreach -for ($i = 0; $i <= $max; $i++) { - ... - } +for (my $i = 0; $i < @elements; $i++) { + print "Current element is " . $elements[$i]; +} -foreach (@array) { - print "This element is $_\n"; - } +for my $element (@elements) { + print $element; +} + +# implicitly + +for (@elements) { + print; +} #### Regular expressions @@ -129,9 +139,11 @@ my @lines = <$in>; # Writing subroutines is easy: sub logger { - my $logmessage = shift; - open my $logfile, ">>", "my.log" or die "Could not open my.log: $!"; - print $logfile $logmessage; + my $logmessage = shift; + + open my $logfile, ">>", "my.log" or die "Could not open my.log: $!"; + + print $logfile $logmessage; } # Now we can use the subroutine just as any other built-in function: diff --git a/perl6.html.markdown b/perl6.html.markdown index bcf56800..44ad333c 100644 --- a/perl6.html.markdown +++ b/perl6.html.markdown @@ -213,7 +213,7 @@ say $x; #=> 52 # - `if` # Before talking about `if`, we need to know which values are "Truthy" # (represent True), and which are "Falsey" (or "Falsy") -- represent False. -# Only these values are Falsey: (), 0, "0", "", Nil, A type (like `Str` or `Int`), +# Only these values are Falsey: (), 0, "", Nil, A type (like `Str` or `Int`), # and of course False itself. # Every other value is Truthy. if True { diff --git a/php.html.markdown b/php.html.markdown index 039288a0..2d4565e0 100644 --- a/php.html.markdown +++ b/php.html.markdown @@ -60,7 +60,7 @@ $float = 1.2e3; $float = 7E-10; // Delete variable -unset($int1) +unset($int1); // Arithmetic $sum = 1 + 1; // 2 diff --git a/pl-pl/python-pl.html.markdown b/pl-pl/python-pl.html.markdown new file mode 100644 index 00000000..c3e8287a --- /dev/null +++ b/pl-pl/python-pl.html.markdown @@ -0,0 +1,637 @@ +--- +name: python +category: language +language: python +filename: learnpython-pl.py +contributors: + - ["Louie Dinh", "http://ldinh.ca"] + - ["Amin Bandali", "http://aminbandali.com"] + - ["Andre Polykanine", "https://github.com/Oire"] +translators: + - ["Dominik Krzemiński", "https://github.com/dokato"] +lang: pl-pl +--- + +Python został opracowany przez Guido Van Rossuma na początku lat 90-tych. +Obecnie jest jednym z najbardziej popularnych języków programowania. +Zakochałem się w Pythonie dzięki porządkowi, jaki utrzymywany jest w kodzie. +To po prostu wykonywalny pseudokod. + +Zapraszam do kontaktu. Złapiecie nas na: +- kontakt polski: raymon92 [at] [google's email service] +- kontakt angielski: [@louiedinh](http://twitter.com/louiedinh) lub louiedinh [at] [google's email service] + +Uwaga: Ten artykuł odnosi się do wersji Pythona 2.7, ale powinien +działać w wersjach 2.x. Dla wersji 3.x znajdziesz odpowiedni artykuł na stronie głównej. + +```python +# -*- coding: utf-8 -*- + +# Pojedyncze komentarze oznaczamy takim symbolem. + +""" Wielolinijkowe napisy zapisywane są przy użyciu + trzech znaków cudzysłowiu i często + wykorzystywane są jako komentarze. +""" + +#################################################### +## 1. Podstawowe typy danych i operatory +#################################################### + +# Liczby to liczby +3 # => 3 + +# Matematyka jest intuicyjna +1 + 1 # => 2 +8 - 1 # => 7 +10 * 2 # => 20 +35 / 5 # => 7 + +# Dzielenie może być kłopotliwe. Poniższe to dzielenie +# całkowitoliczbowe(int) i wynik jest automatycznie zaokrąglany. +5 / 2 # => 2 + +# Aby to naprawić musimy powiedzieć nieco o liczbach zmiennoprzecinkowych. +2.0 # To liczba zmiennoprzecinkowa, tzw. float +11.0 / 4.0 # => 2.75 ahhh...znacznie lepiej + +# Wynik dzielenia całkowitoliczbowego jest obcinany dla liczb +# dodatnich i ujemnych. +5 // 3 # => 1 +5.0 // 3.0 # => 1.0 # działa też na floatach +-5 // 3 # => -2 +-5.0 // 3.0 # => -2.0 + +# Operator modulo - wyznaczanie reszty z dzielenia +7 % 3 # => 1 + +# Potęgowanie (x do potęgi ytej) +2**4 # => 16 + +# Wymuszanie pierwszeństwa w nawiasach +(1 + 3) * 2 # => 8 + +# Operacje logiczne +# Zauważ, że przy "and" i "or" trzeba zwracać uwagę na rozmiar liter +True and False #=> False # Fałsz +False or True #=> True # Prawda + +# Zauważ, że operatorów logicznych można używać z intami +0 and 2 #=> 0 +-5 or 0 #=> -5 +0 == False #=> True +2 == True #=> False +k1 == True #=> True + +# aby zanegować użyj "not" +not True # => False +not False # => True + +# Równość == +1 == 1 # => True +2 == 1 # => False + +# Nierówność != +1 != 1 # => False +2 != 1 # => True + +# Więcej porównań +1 < 10 # => True +1 > 10 # => False +2 <= 2 # => True +2 >= 2 # => True + +# Porównania można układać w łańcuch! +1 < 2 < 3 # => True +2 < 3 < 2 # => False + +# Napisy (typ string) tworzone są przy użyciu cudzysłowów " lub ' +"Jestem napisem." +'Ja też jestem napisem.' + +# Napisy można dodawać! +"Witaj " + "świecie!" # => "Witaj świecie!" + +# ... a nawet mnożone +"Hej" * 3 # => "HejHejHej" + +# Napis może być traktowany jako lista znaków +"To napis"[0] # => 'T' + +# % może być używane do formatowania napisów: +"%s są %s" % ("napisy", "fajne") + +# Jednak nowszym sposobem formatowania jest metoda "format". +# Ta metoda jest obecnie polecana: +"{0} są {1}".format("napisy", "fajne") +# Jeśli nie chce ci się liczyć użyj słów kluczowych. +"{imie} chce zjeść {jadlo}".format(imie="Bob", jasno="lasagne") + +# None jest obiektem +None # => None + +# Nie używaj "==" w celu porównania obiektów z None +# Zamiast tego użyj "is" +"etc" is None # => False +None is None # => True + +# Operator 'is' testuje identyczność obiektów. To nie jest zbyt +# pożyteczne, gdy działamy tylko na prostych wartościach, +# ale przydaje się, gdy mamy do czynienia z obiektami. + +# None, 0, i pusty napis "" są odpowiednikami logicznego False. +# Wszystkie inne wartości są True +bool(0) # => False +bool("") # => False + + +#################################################### +## 2. Zmienne i zbiory danych +#################################################### + +# Python ma wyrażenie wypisujące "print" we wszystkich wersjach 2.x, ale +# zostało usunięte z wersji 3. +print "Jestem Python. Miło poznać!" +# Python ma też funkcję "print" dostępną w wersjach 2.7 and 3... +# ale w 2.7 musisz dodać import (odkomentuj): +# from __future__ import print_function +print("Ja też jestem Python! ") + +# Nie trzeba deklarować zmiennych przed przypisaniem. +jakas_zmienna = 5 # Konwencja mówi: używaj małych znaków i podłogi _ +jakas_zmienna # => 5 + +# Próba dostępu do niezadeklarowanej zmiennej da błąd. +# Przejdź do sekcji Obsługa wyjątków po więcej... +inna_zmienna # Wyrzuca nazwę błędu + +# "if" może być użyte jako wyrażenie +"huraaa!" if 3 > 2 else 2 # => "huraaa!" + +# Listy: +li = [] +# Możesz zacząć od wypełnionej listy +inna_li = [4, 5, 6] + +# Dodaj na koniec używając "append" +li.append(1) # li to teraz [1] +li.append(2) # li to teraz [1, 2] +li.append(4) # li to teraz [1, 2, 4] +li.append(3) # li to teraz [1, 2, 4, 3] +# Usuwanie z konca da "pop" +li.pop() # => 3 a li stanie się [1, 2, 4] +# Dodajmy ponownie +li.append(3) # li to znowu [1, 2, 4, 3]. + +# Dostęp do list jak do każdej tablicy +li[0] # => 1 +# Użyj = aby nadpisać wcześniej wypełnione miejsca w liście +li[0] = 42 +li[0] # => 42 +li[0] = 1 # Uwaga: ustawiamy starą wartość +# Tak podglądamy ostatni element +li[-1] # => 3 + +# Jeżeli wyjdziesz poza zakres... +li[4] # ... zobaczysz IndexError + +# Możesz tworzyć wyniki. +li[1:3] # => [2, 4] +# Bez początku +li[2:] # => [4, 3] +# Omijamy koniec +li[:3] # => [1, 2, 4] +# Wybierz co drugi +li[::2] # =>[1, 4] +# Odwróć listę +li[::-1] # => [3, 4, 2, 1] +# Użyj kombinacji powyższych aby tworzyć bardziej skomplikowane wycinki +# li[poczatek:koniec:krok] + +# Usuń element używając "del" +del li[2] # li to teraz [1, 2, 3] + +# Listy można dodawać +li + inna_li # => [1, 2, 3, 4, 5, 6] +# Uwaga: wartości poszczególnych list się nie zmieniają. + +# Do łączenia list użyj "extend()" +li.extend(other_li) # li to teraz [1, 2, 3, 4, 5, 6] + +# Sprawdź czy jest w liście używając "in" +1 in li # => True + +# "len()" pokazuje długość listy +len(li) # => 6 + + +# Krotki (tuple) są jak listy, ale nie można ich modyfikować. +tup = (1, 2, 3) +tup[0] # => 1 +tup[0] = 3 # wyrzuci TypeError + +# Ale wielu akcji dla list możesz używać przy krotkach +len(tup) # => 3 +tup + (4, 5, 6) # => (1, 2, 3, 4, 5, 6) +tup[:2] # => (1, 2) +2 in tup # => True + +# Można rozpakować krotki i listy do poszczególych zmiennych +a, b, c = (1, 2, 3) # a to teraz 1, b jest 2, a c to 3 +# Jeżeli zapomnisz nawiasów automatycznie tworzone są krotki +d, e, f = 4, 5, 6 +# Popatrz jak prosto zamienić wartości +e, d = d, e # d to teraz 5 a e to 4 + + +# Słowniki są również pożyteczne +pusty_slownik = {} +# Tu tworzymy wypełniony: +pelen_slownik = {"raz": 1, "dwa": 2, "trzy": 3} + +# Podglądany wartość +pelen_slownik["one"] # => 1 + +# Wypisz wszystkie klucze używając "keys()" +pelen_slownik.keys() # => ["trzy", "dwa", "raz"] +# Uwaga: słowniki nie gwarantują kolejności występowania kluczy. + +# A teraz wszystkie wartości "values()" +pelen_slownik.values() # => [3, 2, 1] +# Uwaga: to samo dotyczy wartości. + +# Sprawdzanie czy występuje to "in" +"raz" in pelen_slownik # => True +1 in pelen_slownik # => False + +# Próba dobrania się do nieistniejącego klucza da KeyError +pelen_slownik["cztery"] # KeyError + +# Użyj "get()" method aby uniknąć KeyError +pelen_slownik.get("raz") # => 1 +pelen_slownik.get("cztery") # => None +# Metoda get zwraca domyślną wartość gdy brakuje klucza +pelen_slownik.get("one", 4) # => 1 +pelen_slownik.get("cztery", 4) # => 4 +# zauważ, że pelen_slownik.get("cztery") jest wciąż => None +# (get nie ustawia wartości słownika) + +# przypisz wartość do klucza podobnie jak w listach +pelen_slownik["cztery"] = 4 # teraz: pelen_slownik["cztery"] => 4 + +# "setdefault()" wstawia do słownika tylko jeśli nie było klucza +pelen_slownik.setdefault("piec", 5) # pelen_slownik["piec"] daje 5 +pelen_slownik.setdefault("piec", 6) # pelen_slownik["piec"] to wciąż 5 + + +# Teraz zbiory (set) ... cóż zbiory (to po prostu listy ale bez potórzeń) +pusty_zbior = set() +# Inicjalizujemy "set()" pewnymi wartościami +jakis_zbior = set([1, 2, 2, 3, 4]) # jakis_zbior to teraz set([1, 2, 3, 4]) + +# kolejność nie jest gwarantowana, nawet gdy wydaje się posortowane +inny_zbior = set([4, 3, 2, 2, 1]) # inny_zbior to set([1, 2, 3, 4]) + +# Od Pythona 2.7 nawiasy klamrowe {} mogą być użyte do deklarowania zbioru +pelen_zbior = {1, 2, 2, 3, 4} # => {1, 2, 3, 4} + +# Dodaj więcej elementów przez "add()" +pelen_zbior.add(5) # pelen_zbior is now {1, 2, 3, 4, 5} + +# Znajdź przecięcie zbiorów używając & +inny_zbior = {3, 4, 5, 6} +pelen_zbior & other_set # => {3, 4, 5} + +# Suma zbiorów | +pelen_zbior | other_set # => {1, 2, 3, 4, 5, 6} + +# Różnicę zbiorów da znak - +{1, 2, 3, 4} - {2, 3, 5} # => {1, 4} + +# Sprawdzanie obecności w zbiorze: "in". +2 in pelen_zbior # => True +10 in pelen_zbior # => False + + +#################################################### +## 3. Kontrola przepływu +#################################################### + +# Tworzymy zmienną some_var +some_var = 5 + +# Tutaj widzisz wyrażenie warunkowe "if". Wcięcia są ważne Pythonie! +# wypisze "some_var jest mniejsza niż 10" +if some_var > 10: + print("some_var jest wieksza niż 10") +elif some_var < 10: # This elif clause is optional. + print("some_var jest mniejsza niż 10") +else: # This is optional too. + print("some_var jest równa 10") + + +""" +Pętla for iteruje po elementach listy wypisując: + pies to ssak + kot to ssak + mysz to ssak +""" +for zwierze in ["pies", "kot", "mysz"]: + # Możesz użyć % aby stworzyć sformatowane napisy + print("%s to ssak" % zwierze) + +""" +"range(liczba)" zwraca listę liczb +od zera do danej liczby: + 0 + 1 + 2 + 3 +""" +for i in range(4): + print(i) + +""" +While to pętla która jest wykonywana dopóki spełniony jest warunek: + 0 + 1 + 2 + 3 +""" +x = 0 +while x < 4: + print(x) + x += 1 # Skrót od x = x + 1 + +# Wyjątki wyłapujemy używając try, except + +# Działa w Pythonie 2.6 i wyższych: +try: + # Użyj "raise" aby wyrzucić wyjąte + raise IndexError("To błąd indeksu") +except IndexError as e: + pass # Pass to brak reakcji na błąd. Zazwyczaj nanosisz tu poprawki. +except (TypeError, NameError): + pass # kilka wyjątków może być przechwyce razem. +else: # Opcjonalna część bloku try/except. Musi wystąpić na końcu + print "Wszystko ok!" # Zadziała tylko, gdy program nie napotka wyjatku. + + +#################################################### +## 4. Funkcjie +#################################################### + +# Użyj "def" aby stworzyć nową funkcję +def dodaj(x, y): + print("x to %s a y to %s" % (x, y)) + return x + y # słówko kluczowe return zwraca wynik działania + +# Tak wywołuje się funkcję z parametrami (args): +dodaj(5, 6) # => wypisze "x to 5 a y to 6" i zwróci 11 + +# Innym sposobem jest wywołanie z parametrami nazwanymi. +dodaj(y=6, x=5) # tutaj kolejność podania nie ma znaczenia. + + +# Można też stworzyć funkcję, które przyjmują różną ilość parametrów +# nienazwanych args, co będzie interpretowane jako krotka jeśli nie użyjesz * +def varargs(*args): + return args + +varargs(1, 2, 3) # => (1, 2, 3) + + +# Można też stworzyć funkcję, które przyjmują różną ilość parametrów +# nazwanych kwargs, które będa interpretowane jako słownik jeśli nie dasz ** +def keyword_args(**kwargs): + return kwargs + +# Wywołajmy to i sprawdźmy co się dzieje +keyword_args(wielka="stopa", loch="ness") # => {"wielka": "stopa", "loch": "ness"} + + +# Możesz też to pomieszać +def all_the_args(*args, **kwargs): + print(args) + print(kwargs) +""" +all_the_args(1, 2, a=3, b=4) wyrzuci: + (1, 2) + {"a": 3, "b": 4} +""" + +# Użyj * aby rozwinąć parametry z krotki args +# i użyj ** aby rozwinąć parametry nazwane ze słownika kwargs. +args = (1, 2, 3, 4) +kwargs = {"a": 3, "b": 4} +all_the_args(*args) # odpowiednik foo(1, 2, 3, 4) +all_the_args(**kwargs) # odpowiednik foo(a=3, b=4) +all_the_args(*args, **kwargs) # odpowiednik foo(1, 2, 3, 4, a=3, b=4) + +# Możesz podać parametry args i kwargs do funkcji równocześnie +# przez rozwinięcie odpowiednio * i ** +def pass_all_the_args(*args, **kwargs): + all_the_args(*args, **kwargs) + print varargs(*args) + print keyword_args(**kwargs) + +# Zakres widoczności +x = 5 + +def setX(num): + # Lokalna zmienna x nie jest tym samym co zmienna x + x = num # => 43 + print x # => 43 + +def setGlobalX(num): + global x + print x # => 5 + x = num # globalna zmienna to teraz 6 + print x # => 6 + +setX(43) +setGlobalX(6) + +# Można tworzyć funkcje wewnętrzne i zwrócić je jako wynik +def rob_dodawacz(x): + def dodawacz(y): + return x + y + return dodawacz + +dodaj_10 = rob_dodawacz(10) +dodaj_10(3) # => 13 + +# Są również funkcje nienazwane "lambda" +(lambda x: x > 2)(3) # => True + +# Są także wbudowane funkcje wysokiego poziomu +map(add_10, [1, 2, 3]) # => [11, 12, 13] +filter(lambda x: x > 5, [3, 4, 5, 6, 7]) # => [6, 7] + +# Można używać wyrażeń listowych do mapowania (map) i filtrowania (filter) +[add_10(i) for i in [1, 2, 3]] # => [11, 12, 13] +[x for x in [3, 4, 5, 6, 7] if x > 5] # => [6, 7] + + +#################################################### +## 5. Klasy +#################################################### + +# Wszystkie klasy są podklasą object +class Czlowiek(object): + + # Atrybut klasy. Występuje we wszystkich instancjach klasy. + gatunek = "H. sapiens" + + # Podstawowa inicjalizacja - wywoływana podczas tworzenia instacji. + # Zauważ, że podwójne podkreślenia przed i za nazwą oznaczają + # obietky lub atrybuty, który żyją tylko w kontrolowanej przez + # użytkownika przestrzeni nazw. Nie używaj ich we własnych metodach. + def __init__(self, nazwa): + # przypisz parametr "nazwa" do atrybutu instancji + self.nazwa = nazwa + + # Metoda instancji. Wszystkie metody biorą "self" jako pierwszy argument + def mow(self, wiadomosc): + return "%s: %s" % (self.nazwa, wiadomosc) + + # Metoda klasowa współdzielona przez instancje. + # Ma wywołującą klasę jako pierwszy argument. + @classmethod + def daj_gatunek(cls): + return cls.gatunek + + # Metoda statyczna jest wywoływana bez argumentów klasy czy instancji. + @staticmethod + def grunt(): + return "*grunt*" + + +# Instancja klasy +i = Czlowiek(name="Ian") +print(i.mow("cześć")) # wypisze "Ian: cześć" + +j = Czlowiek("Joel") +print(j.mow("cześć")) # wypisze "Joel: cześć" + +# Wywołujemy naszą metodę klasową +i.daj_gatunek() # => "H. sapiens" + +# Zmieniamy wspólny parametr +Czlowiek.gatunek = "H. neanderthalensis" +i.daj_gatunek() # => "H. neanderthalensis" +j.daj_gatunek() # => "H. neanderthalensis" + +# Wywołanie metody statycznej +Czlowiek.grunt() # => "*grunt*" + + +#################################################### +## 6. Moduły +#################################################### + +# Tak importuje się moduły: +import math +print(math.sqrt(16)) # => 4 + +# Można podać konkretne funkcje, np. ceil, floor z modułu math +from math import ceil, floor +print(ceil(3.7)) # => 4.0 +print(floor(3.7)) # => 3.0 + +# Można zaimportować wszystkie funkcje z danego modułu. +# Ostrzeżenie: nie jest to polecane. +from math import * + +# Można skracać nazwy modułów. +import math as m +math.sqrt(16) == m.sqrt(16) # => True +# sprawdźmy czy funkcje są równoważne +from math import sqrt +math.sqrt == m.sqrt == sqrt # => True + +# Moduły pythona to zwykłe skrypty napisane w tym języku. Możesz +# pisać własne i importować je. Nazwa modułu to nazwa pliku. + +# W ten sposób sprawdzisz jakie funkcje wchodzą w skład modułu. +import math +dir(math) + + +#################################################### +## 7. Zaawansowane +#################################################### + +# Generatory pomagają tworzyć tzw. "leniwy kod" +def podwojne_liczby(iterowalne): + for i in iterowalne: + yield i + i + +# Generatory tworzą wartości w locie. +# W przeciwienstwie do wygenerowania wartości raz i ich zachowania, +# powstają one na bieżąco, w wyniku iteracji. To oznacza, że wartości +# większe niż 15 nie będą przetworzone w funkcji "podwojne_liczby". +# Zauważ, że xrange to generator, który wykonuje tę samą operację co range. +# Stworzenie listy od 1 do 900000000 zajęłoby sporo czasu i pamięci, +# a xrange tworzy obiekt generatora zamiast tworzyć całą listę jak range. +# Użyto podkreślinika, aby odróżnić nazwę zmiennej od słówka kluczowego +# Pythona. +xrange_ = xrange(1, 900000000) + +# poniższa pętla będzie podwajać liczby aż do 30 +for i in podwojne_liczby(xrange_): + print(i) + if i >= 30: + break + + +# Dekoratory +# w tym przykładzie "beg" jest nakładką na "say" +# Beg wywołuje say. Jeśli say_please jest prawdziwe wtedy wzracana wartość +# zostanie zmieniona + +from functools import wraps + + +def beg(target_function): + @wraps(target_function) + def wrapper(*args, **kwargs): + msg, say_please = target_function(*args, **kwargs) + if say_please: + return "{} {}".format(msg, "Proszę! Jestem spłukany :(") + return msg + return wrapper + + +@beg +def say(say_please=False): + msg = "Kupisz mi piwo?" + return msg, say_please + + +print(say()) # Kupisz mi piwo? +print(say(say_please=True)) # Kupisz mi piwo? Proszę! Jestem spłukany :( +``` + +## Gotowy na więcej? +### Polskie + +* [Zanurkuj w Pythonie](http://pl.wikibooks.org/wiki/Zanurkuj_w_Pythonie) +* [LearnPythonPl](http://www.learnpython.org/pl/) + +### Angielskie: +#### Darmowe źródła online + +* [Learn Python The Hard Way](http://learnpythonthehardway.org/book/) +* [Dive Into Python](http://www.diveintopython.net/) +* [The Official Docs](http://docs.python.org/2.6/) +* [Hitchhiker's Guide to Python](http://docs.python-guide.org/en/latest/) +* [Python Module of the Week](http://pymotw.com/2/) +* [A Crash Course in Python for Scientists](http://nbviewer.ipython.org/5920182) + +#### Inne + +* [Programming Python](http://www.amazon.com/gp/product/0596158106/ref=as_li_qf_sp_asin_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596158106&linkCode=as2&tag=homebits04-20) +* [Dive Into Python](http://www.amazon.com/gp/product/1441413022/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=1441413022&linkCode=as2&tag=homebits04-20) +* [Python Essential Reference](http://www.amazon.com/gp/product/0672329786/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0672329786&linkCode=as2&tag=homebits04-20) + diff --git a/pt-br/groovy-pt.html.markdown b/pt-br/groovy-pt.html.markdown index 885d5b27..2ec7d967 100644 --- a/pt-br/groovy-pt.html.markdown +++ b/pt-br/groovy-pt.html.markdown @@ -9,7 +9,7 @@ translators: lang: pt-br --- -Groovy - Uma linguagem dinâmica para a plataforma Java. [Leia mais aqui.](http://groovy.codehaus.org) +Groovy - Uma linguagem dinâmica para a plataforma Java. [Leia mais aqui.](http://www.groovy-lang.org/) ```groovy @@ -236,7 +236,7 @@ for ( e in map ) { Sobrecarregamento de Operadores para uma lsita dos operadores comuns que Grooby suporta: - http://groovy.codehaus.org/Operator+Overloading + http://www.groovy-lang.org/operators.html#Operator-Overloading Operadores Groovy úteis */ @@ -255,7 +255,7 @@ def nomeUsuario = usuario?.nomeUsuario Um closure, em Grooby, é como um "bloco de código" ou um ponteiro para método. É um pedação de código que é definido e executado em um momento posterior. - Mais informação em: http://groovy.codehaus.org/Closures+-+Formal+Definition + Mais informação em: http://www.groovy-lang.org/closures.html */ //Exemplo: def clos = { println "Hello World!" } @@ -413,11 +413,11 @@ assert soma(2,5) == 7 ## Referências -[Groovy documentation](http://groovy.codehaus.org/Documentation) +[Groovy documentation](http://www.groovy-lang.org/documentation.html) [Groovy web console](http://groovyconsole.appspot.com/) -Junte-se a um [grupo de usuários Groovy](http://groovy.codehaus.org/User+Groups) +Junte-se a um [grupo de usuários Groovy](http://www.groovy-lang.org/usergroups.html) ## Livro diff --git a/python.html.markdown b/python.html.markdown index 7281a330..ace3f794 100644 --- a/python.html.markdown +++ b/python.html.markdown @@ -46,7 +46,7 @@ to Python 2.x. For Python 3.x, take a look at the [Python 3 tutorial](http://lea 2.0 # This is a float 11.0 / 4.0 # => 2.75 ahhh...much better -# Result of integer division truncated down both for positive and negative. +# Result of integer division truncated down both for positive and negative. 5 // 3 # => 1 5.0 // 3.0 # => 1.0 # works on floats too -5 // 3 # => -2 @@ -191,14 +191,14 @@ li[2:] # => [4, 3] li[:3] # => [1, 2, 4] # Select every second entry li[::2] # =>[1, 4] -# Revert the list +# Reverse a copy of the list li[::-1] # => [3, 4, 2, 1] # Use any combination of these to make advanced slices # li[start:end:step] # Remove arbitrary elements from a list with "del" del li[2] # li is now [1, 2, 3] - +r # You can add lists li + other_li # => [1, 2, 3, 4, 5, 6] # Note: values for li and for other_li are not modified. @@ -439,14 +439,14 @@ def pass_all_the_args(*args, **kwargs): print varargs(*args) print keyword_args(**kwargs) -# Function Scope +# Function Scope x = 5 def setX(num): # Local var x not the same as global variable x x = num # => 43 print x # => 43 - + def setGlobalX(num): global x print x # => 5 diff --git a/python3.html.markdown b/python3.html.markdown index 470eb6e4..a112912f 100644 --- a/python3.html.markdown +++ b/python3.html.markdown @@ -39,7 +39,7 @@ Note: This article applies to Python 3 specifically. Check out [here](http://lea # Except division which returns floats by default 35 / 5 # => 7.0 -# Result of integer division truncated down both for positive and negative. +# Result of integer division truncated down both for positive and negative. 5 // 3 # => 1 5.0 // 3.0 # => 1.0 # works on floats too -5 // 3 # => -2 @@ -73,8 +73,8 @@ False or True #=> True # Note using Bool operators with ints 0 and 2 #=> 0 -5 or 0 #=> -5 -0 == False #=> True -2 == True #=> False +0 == False #=> True +2 == True #=> False 1 == True #=> True # Equality is == @@ -145,7 +145,7 @@ bool({}) #=> False # Python has a print function print("I'm Python. Nice to meet you!") -# No need to declare variables before assigning to them. +# No need to declare variables before assigning to them. # Convention is to use lower_case_with_underscores some_var = 5 some_var # => 5 @@ -186,7 +186,7 @@ li[2:] # => [4, 3] li[:3] # => [1, 2, 4] # Select every second entry li[::2] # =>[1, 4] -# Revert the list +# Return a reversed copy of the list li[::-1] # => [3, 4, 2, 1] # Use any combination of these to make advanced slices # li[start:end:step] @@ -196,7 +196,7 @@ del li[2] # li is now [1, 2, 3] # You can add lists # Note: values for li and for other_li are not modified. -li + other_li # => [1, 2, 3, 4, 5, 6] +li + other_li # => [1, 2, 3, 4, 5, 6] # Concatenate lists with "extend()" li.extend(other_li) # Now li is [1, 2, 3, 4, 5, 6] @@ -213,7 +213,7 @@ tup = (1, 2, 3) tup[0] # => 1 tup[0] = 3 # Raises a TypeError -# You can do all those list thingies on tuples too +# You can do most of the list operations on tuples too len(tup) # => 3 tup + (4, 5, 6) # => (1, 2, 3, 4, 5, 6) tup[:2] # => (1, 2) @@ -235,15 +235,15 @@ filled_dict = {"one": 1, "two": 2, "three": 3} # Look up values with [] filled_dict["one"] # => 1 -# Get all keys as a list with "keys()". -# We need to wrap the call in list() because we are getting back an iterable. We'll talk about those later. -# Note - Dictionary key ordering is not guaranteed. -# Your results might not match this exactly. +# Get all keys as an iterable with "keys()". We need to wrap the call in list() +# to turn it into a list. We'll talk about those later. Note - Dictionary key +# ordering is not guaranteed. Your results might not match this exactly. list(filled_dict.keys()) # => ["three", "two", "one"] -# Get all values as a list with "values()". Once again we need to wrap it in list() to get it out of the iterable. -# Note - Same as above regarding key ordering. +# Get all values as an iterable with "values()". Once again we need to wrap it +# in list() to get it out of the iterable. Note - Same as above regarding key +# ordering. list(filled_dict.values()) # => [3, 2, 1] @@ -281,7 +281,7 @@ some_set = {1, 1, 2, 2, 3, 4} # some_set is now {1, 2, 3, 4} # Can set new variables to a set filled_set = some_set -# Add one more item to the set +# Add one more item to the set filled_set.add(5) # filled_set is now {1, 2, 3, 4, 5} # Do set intersection with & @@ -328,7 +328,7 @@ for animal in ["dog", "cat", "mouse"]: print("{} is a mammal".format(animal)) """ -"range(number)" returns a list of numbers +"range(number)" returns an iterable of numbers from zero to the given number prints: 0 @@ -340,7 +340,7 @@ for i in range(4): print(i) """ -"range(lower, upper)" returns a list of numbers +"range(lower, upper)" returns an iterable of numbers from the lower number to the upper number prints: 4 @@ -458,14 +458,14 @@ all_the_args(**kwargs) # equivalent to foo(a=3, b=4) all_the_args(*args, **kwargs) # equivalent to foo(1, 2, 3, 4, a=3, b=4) -# Function Scope +# Function Scope x = 5 def setX(num): # Local var x not the same as global variable x x = num # => 43 print (x) # => 43 - + def setGlobalX(num): global x print (x) # => 5 @@ -512,8 +512,8 @@ class Human(object): # Basic initializer, this is called when this class is instantiated. # Note that the double leading and trailing underscores denote objects # or attributes that are used by python but that live in user-controlled - # namespaces. Methods(or objects or attributes) like: __init__, __str__, - # __repr__ etc. are called magic methods (or sometimes called dunder methods) + # namespaces. Methods(or objects or attributes) like: __init__, __str__, + # __repr__ etc. are called magic methods (or sometimes called dunder methods) # You should not invent such names on your own. def __init__(self, name): # Assign the argument to the instance's name attribute @@ -600,7 +600,7 @@ def double_numbers(iterable): # double_numbers. # Note range is a generator too. Creating a list 1-900000000 would take lot of # time to be made -# We use a trailing underscore in variable names when we want to use a name that +# We use a trailing underscore in variable names when we want to use a name that # would normally collide with a python keyword range_ = range(1, 900000000) # will double all numbers until a result >=30 found diff --git a/ru-ru/bash-ru.html.markdown b/ru-ru/bash-ru.html.markdown new file mode 100644 index 00000000..21377b6c --- /dev/null +++ b/ru-ru/bash-ru.html.markdown @@ -0,0 +1,284 @@ +--- +category: tool +tool: bash +contributors: + - ["Max Yankov", "https://github.com/golergka"] + - ["Darren Lin", "https://github.com/CogBear"] + - ["Alexandre Medeiros", "http://alemedeiros.sdf.org"] + - ["Denis Arh", "https://github.com/darh"] + - ["akirahirose", "https://twitter.com/akirahirose"] + - ["Anton Strömkvist", "http://lutic.org/"] + - ["Rahil Momin", "https://github.com/iamrahil"] + - ["Gregrory Kielian", "https://github.com/gskielian"] + - ["Etan Reisner", "https://github.com/deryni"] +translators: + - ["Andrey Samsonov", "https://github.com/kryzhovnik"] + - ["Andre Polykanine", "https://github.com/Oire"] +filename: LearnBash-ru.sh +lang: ru-ru +--- + +Bash - это командная оболочка unix (unix shell), которая распространялась как оболочка для операционной системы GNU и используется в качестве оболочки по умолчанию для Linux и Mac OS X. +Почти все нижеприведенные примеры могут быть частью shell-скриптов или исполнены напрямую в shell. + +[Подробнее.](http://www.gnu.org/software/bash/manual/bashref.html) + +```bash +#!/bin/bash +# Первая строка скрипта - это shebang, который сообщает системе, как исполнять +# этот скрипт: http://en.wikipedia.org/wiki/Shebang_(Unix) +# Как вы уже поняли, комментарии начинаются с #. Shebang - тоже комментарий. + +# Простой пример hello world: +echo Hello world! + +# Отдельные команды начинаются с новой строки или разделяются точкой с запятой: +echo 'Это первая строка'; echo 'Это вторая строка' + +# Вот так объявляется переменная: +VARIABLE="Просто строка" + +# но не так: +VARIABLE = "Просто строка" +# Bash решит, что VARIABLE - это команда, которую он должен исполнить, +# и выдаст ошибку, потому что не сможет найти ее. + +# и не так: +VARIABLE= 'Просто строка' +# Тут Bash решит, что 'Просто строка' - это команда, которую он должен исполнить, +# и выдаст ошибку, потому что не сможет найти такой команды +# (здесь 'VARIABLE=' выглядит как присвоение значения переменной, +# но только в контексте исполнения команды 'Просто строка'). + +# Использование переменой: +echo $VARIABLE +echo "$VARIABLE" +echo '$VARIABLE' +# Когда вы используете переменную - присваиваете, экспортируете и т.д. - +# пишите её имя без $. А для получения значения переменной используйте $. +# Заметьте, что ' (одинарные кавычки) не раскрывают переменные в них. + +# Подстановка строк в переменные +echo ${VARIABLE/Просто/A} +# Это выражение заменит первую встреченную подстроку "Просто" на "A" + +# Взять подстроку из переменной +LENGTH=7 +echo ${VARIABLE:0:LENGTH} +# Это выражение вернет только первые 7 символов переменной VARIABLE + +# Значение по умолчанию +echo ${FOO:-"DefaultValueIfFOOIsMissingOrEmpty"} +# Это сработает при отсутствующем значении (FOO=) и пустой строке (FOO=""); +# ноль (FOO=0) вернет 0. +# Заметьте, что в любом случае значение самой переменной FOO не изменится. + +# Встроенные переменные: +# В bash есть полезные встроенные переменные, например +echo "Последнее возвращенное значение: $?" +echo "PID скрипта: $$" +echo "Количество аргументов: $#" +echo "Аргументы скрипта: $@" +echo "Аргументы скрипта, распределённые по отдельным переменным: $1 $2..." + +# Чтение аргументов из устройста ввода: +echo "Как Вас зовут?" +read NAME # Обратите внимание, что нам не нужно определять новую переменную +echo Привет, $NAME! + +# У нас есть обычная структура if: +# наберите 'man test' для получения подробной информации о форматах условия +if [ $NAME -ne $USER ] +then + echo "Имя не совпадает с именем пользователя" +else + echo "Имя совпадает с именем пользователя" +fi + +# Также есть условное исполнение +echo "Исполнится всегда" || echo "Исполнится, если первая команда завершится ошибкой" +echo "Исполнится всегда" && echo "Исполнится, если первая команда выполнится удачно" + +# Можно использовать && и || в выражениях if, когда нужно несколько пар скобок: +if [ $NAME == "Steve" ] && [ $AGE -eq 15 ] +then + echo "Исполнится, если $NAME равно Steve И $AGE равно 15." +fi + +if [ $NAME == "Daniya" ] || [ $NAME == "Zach" ] +then + echo "Исполнится, если $NAME равно Daniya ИЛИ Zach." +fi + +# Выражения обозначаются таким форматом: +echo $(( 10 + 5 )) + +# В отличие от других языков программирования, Bash - это командная оболочка, +# а значит, работает в контексте текущей директории. +# Вы можете просматривать файлы и директории в текущей директории командой ls: +ls + +# У этой команды есть опции: +ls -l # Показать каждый файл и директорию на отдельной строке + +# Результат предыдущей команды может быть направлен на вход следующей. +# Команда grep фильтрует ввод по шаблону. +# Так мы можем просмотреть только *.txt файлы в текущей директории: +ls -l | grep "\.txt" + +# Вы можете перенаправить ввод и вывод команды (stdin, stdout и stderr). +# Следующая команда означает: читать из stdin, пока не встретится ^EOF$, и +# перезаписать hello.py следующим строками (до строки "EOF"): +cat > hello.py << EOF +#!/usr/bin/env python +from __future__ import print_function +import sys +print("#stdout", file=sys.stdout) +print("#stderr", file=sys.stderr) +for line in sys.stdin: + print(line, file=sys.stdout) +EOF + +# Запуск hello.py с разными вариантами перенаправления потоков +# стандартных ввода, вывода и ошибок: +python hello.py < "input.in" +python hello.py > "output.out" +python hello.py 2> "error.err" +python hello.py > "output-and-error.log" 2>&1 +python hello.py > /dev/null 2>&1 +# Поток ошибок перезапишет файл, если этот файл существует, +# поэтому, если вы хотите дописывать файл, используйте ">>": +python hello.py >> "output.out" 2>> "error.err" + +# Переписать output.txt, дописать error.err и сосчитать строки: +info bash 'Basic Shell Features' 'Redirections' > output.out 2>> error.err +wc -l output.out error.err + +# Запустить команду и вывести ее файловый дескриптор (смотрите: man fd) +echo <(echo "#helloworld") + +# Перезаписать output.txt строкой "#helloworld": +cat > output.out <(echo "#helloworld") +echo "#helloworld" > output.out +echo "#helloworld" | cat > output.out +echo "#helloworld" | tee output.out >/dev/null + +# Подчистить временные файлы с подробным выводом ('-i' - интерактивый режим) +rm -v output.out error.err output-and-error.log + +# Команды могут быть подставлены в строку с помощью $( ): +# следующие команды выводят число файлов и директорий в текущей директории. +echo "Здесь $(ls | wc -l) элементов." + +# То же самое можно сделать с использованием обратных кавычек, +# но они не могут быть вложенными, поэтому предпочтительно использовать $( ). +echo "Здесь `ls | wc -l` элементов." + +# В Bash есть структура case, которая похожа на switch в Java и C++: +case "$VARIABLE" in + # Перечислите шаблоны для условий, которые хотите отловить + 0) echo "Тут ноль.";; + 1) echo "Тут один.";; + *) echo "Это не пустое значение.";; +esac + +# Цикл for перебирает элементы переданные в аргументе: +# Содержимое $VARIABLE будет напечатано три раза. +for VARIABLE in {1..3} +do + echo "$VARIABLE" +done + +# Или с использованием "традиционного" синтаксиса цикла for: +for ((a=1; a <= 3; a++)) +do + echo $a +done + +# Цикл for можно использовать для действий с файлами. +# Запустим команду 'cat' для файлов file1 и file2 +for VARIABLE in file1 file2 +do + cat "$VARIABLE" +done + +# ... или выводом из команд +# Запустим cat для вывода из ls. +for OUTPUT in $(ls) +do + cat "$OUTPUT" +done + +# Цикл while: +while [ true ] +do + echo "тело цикла здесь..." + break +done + +# Вы можете определять функции +# Определение: +function foo () +{ + echo "Аргументы работают также, как аргументы скрипта: $@" + echo "и: $1 $2..." + echo "Это функция" + return 0 +} + +# или просто +bar () +{ + echo "Другой способ определить функцию!" + return 0 +} + +# Вызов функции +foo "Мое имя" $NAME + +# Есть много полезных команд, которые нужно знать: +# напечатать последние 10 строк файла file.txt +tail -n 10 file.txt +# напечатать первые 10 строк файла file.txt +head -n 10 file.txt +# отсортировать строки file.txt +sort file.txt +# отобрать или наоборот пропустить повторяющиеся строки (с опцией -d отбирает) +uniq -d file.txt +# напечатать только первую колонку перед символом ',' +cut -d ',' -f 1 file.txt +# заменить каждое 'okay' на 'great' в файле file.txt (regex поддерживается) +sed -i 's/okay/great/g' file.txt +# вывести в stdout все строки из file.txt, совпадающие с шаблоном regex; +# этот пример выводит строки, которые начинаются на "foo" и оканчиваются "bar" +grep "^foo.*bar$" file.txt +# передайте опцию -c чтобы вывести число строк, в которых совпал шаблон +grep -c "^foo.*bar$" file.txt +# чтобы искать по строке, а не шаблону regex, используйте fgrep (или grep -F) +fgrep "^foo.*bar$" file.txt + +# Читайте встроенную документацию оболочки Bash командой 'help': +help +help help +help for +help return +help source +help . + +# Читайте Bash man-документацию +apropos bash +man 1 bash +man bash + +# Читайте документацию info (? для помощи) +apropos info | grep '^info.*(' +man info +info info +info 5 info + +# Читайте bash info документацию: +info bash +info bash 'Bash Features' +info bash 6 +info --apropos bash +``` diff --git a/ruby.html.markdown b/ruby.html.markdown index 792c9c95..66a0774d 100644 --- a/ruby.html.markdown +++ b/ruby.html.markdown @@ -79,10 +79,14 @@ true && false #=> false true || false #=> true !true #=> false -# Alternate spellings of logical operators -true and false #=> false -true or false #=> true -not true #=> false +# There are alternate versions of the logical operators with much lower +# precedence. These are meant to be used as flow-control constructs to chain +# statements together until one of them returns true or false. + +# `do_something_else` only called if `do_something` succeeds. +do_something() and do_something_else() +# `log_error` only called if `do_something` fails. +do_something() or log_error() # Strings are objects diff --git a/rust.html.markdown b/rust.html.markdown index dcb54733..dd03acdd 100644 --- a/rust.html.markdown +++ b/rust.html.markdown @@ -5,15 +5,22 @@ contributors: filename: learnrust.rs --- -Rust is an in-development programming language developed by Mozilla Research. -It is relatively unique among systems languages in that it can assert memory -safety *at compile time* without resorting to garbage collection. Rust’s first -release, 0.1, occurred in January 2012, and development moves so quickly that at -the moment the use of stable releases is discouraged, and instead one should use -nightly builds. On January 9 2015, Rust 1.0 Alpha was released, and the rate of -changes to the Rust compiler that break existing code has dropped significantly -since. However, a complete guarantee of backward compatibility will not exist -until the final 1.0 release. +Rust is a programming language developed by Mozilla Research. +Rust combines low-level control over performance with high-level convenience and +safety guarantees. + +It achieves these goals without requiring a garbage collector or runtime, making +it possible to use Rust libraries as a "drop-in replacement" for C. + +Rust’s first release, 0.1, occurred in January 2012, and for 3 years development +moved so quickly that until recently the use of stable releases was discouraged +and instead the general advise was to use nightly builds. + +On May 15th 2015, Rust 1.0 was released with a complete guarantee of backward +compatibility. Improvements to compile times and other aspects of the compiler are +currently available in the nightly builds. Rust has adopted a train-based release +model with regular releases every six weeks. Rust 1.1 beta was made available at +the same time of the release of Rust 1.0. Although Rust is a relatively low-level language, Rust has some functional concepts that are generally found in higher-level languages. This makes @@ -77,7 +84,7 @@ fn main() { // This is basically an immutable pointer to a string – it doesn’t // actually contain the contents of a string, just a pointer to // something that does (in this case, `s`) - let s_slice: &str = &*s; + let s_slice: &str = &s; println!("{} {}", s, s_slice); // hello world hello world @@ -92,7 +99,7 @@ fn main() { // A slice – an immutable view into a vector or array // This is much like a string slice, but for vectors - let slice: &[i32] = &*vector; + let slice: &[i32] = &vector; // Use `{:?}` to print something debug-style println!("{:?} {:?}", vector, slice); // [1, 2, 3, 4, 5] [1, 2, 3, 4, 5] diff --git a/standard-ml.html.markdown b/standard-ml.html.markdown index b545f3e1..143980e7 100644 --- a/standard-ml.html.markdown +++ b/standard-ml.html.markdown @@ -3,13 +3,15 @@ language: "Standard ML" contributors: - ["Simon Shine", "http://shine.eu.org/"] - ["David Pedersen", "http://lonelyproton.com/"] + - ["James Baker", "http://www.jbaker.io/"] + - ["Leo Zovic", "http://langnostic.inaimathi.ca/"] --- Standard ML is a functional programming language with type inference and some side-effects. Some of the hard parts of learning Standard ML are: Recursion, pattern matching, type inference (guessing the right types but never allowing -implicit type conversion). If you have an imperative background, not being able -to update variables can feel severely inhibiting. +implicit type conversion). Standard ML is distinguished from Haskell by including +references, allowing variables to be updated. ```ocaml (* Comments in Standard ML begin with (* and end with *). Comments can be @@ -135,9 +137,29 @@ val mixup = [ ("Alice", 39), val good_bad_stuff = (["ice cream", "hot dogs", "chocolate"], - ["liver", "paying the rent" ]) (* string list * string list *) + ["liver", "paying the rent" ]) (* : string list * string list *) +(* Records are tuples with named slots *) + +val rgb = { r=0.23, g=0.56, b=0.91 } (* : {b:real, g:real, r:real} *) + +(* You don't need to declare their slots ahead of time. Records with + different slot names are considered different types, even if their + slot value types match up. For instance... *) + +val Hsl = { H=310.3, s=0.51, l=0.23 } (* : {H:real, l:real, s:real} *) +val Hsv = { H=310.3, s=0.51, v=0.23 } (* : {H:real, s:real, v:real} *) + +(* ...trying to evaluate `Hsv = Hsl` or `rgb = Hsl` would give a type + error. While they're all three-slot records composed only of `real`s, + they each have different names for at least some slots. *) + +(* You can use hash notation to get values out of tuples. *) + +val H = #H Hsv (* : real *) +val s = #s Hsl (* : real *) + (* Functions! *) fun add_them (a, b) = a + b (* A simple function that adds two numbers *) val test_it = add_them (3, 4) (* gives 7 *) @@ -224,17 +246,26 @@ fun fibonacci 0 = 0 (* Base case *) | fibonacci 1 = 1 (* Base case *) | fibonacci n = fibonacci (n - 1) + fibonacci (n - 2) (* Recursive case *) -(* Pattern matching is also possible on composite types like tuples and lists. - Writing "fun solve2 (a, b, c) = ..." is in fact a pattern match on the one - three-tuple solve2 takes as argument. Similarly, but less intuitively, you - can match on a list consisting of elements in it (from the beginning of the - list only). *) +(* Pattern matching is also possible on composite types like tuples, lists and + records. Writing "fun solve2 (a, b, c) = ..." is in fact a pattern match on + the one three-tuple solve2 takes as argument. Similarly, but less intuitively, + you can match on a list consisting of elements in it (from the beginning of + the list only). *) fun first_elem (x::xs) = x fun second_elem (x::y::xs) = y fun evenly_positioned_elems (odd::even::xs) = even::evenly_positioned_elems xs | evenly_positioned_elems [odd] = [] (* Base case: throw away *) | evenly_positioned_elems [] = [] (* Base case *) +(* When matching on records, you must use their slot names, and you must bind + every slot in a record. The order of the slots doesn't matter though. *) + +fun rgbToTup {r, g, b} = (r, g, b) (* fn : {b:'a, g:'b, r:'c} -> 'c * 'b * 'a *) +fun mixRgbToTup {g, b, r} = (r, g, b) (* fn : {b:'a, g:'b, r:'c} -> 'c * 'b * 'a *) + +(* If called with {r=0.1, g=0.2, b=0.3}, either of the above functions + would return (0.1, 0.2, 0.3). But it would be a type error to call them + with {r=0.1, g=0.2, b=0.3, a=0.4} *) (* Higher order functions: Functions can take other functions as arguments. Functions are just other kinds of values, and functions don't need names @@ -383,6 +414,25 @@ val test_poem = readPoem "roses.txt" (* gives [ "Roses are red,", "Violets are blue.", "I have a gun.", "Get in the van." ] *) + +(* We can create references to data which can be updated *) +val counter = ref 0 (* Produce a reference with the ref function *) + +(* Assign to a reference with the assignment operator *) +fun set_five reference = reference := 5 + +(* Read a reference with the dereference operator *) +fun equals_five reference = !reference = 5 + +(* We can use while loops for when recursion is messy *) +fun decrement_to_zero r = if !r < 0 + then r := 0 + else while !r >= 0 do r := !r - 1 + +(* This returns the unit value (in practical terms, nothing, a 0-tuple) *) + +(* To allow returning a value, we can use the semicolon to sequence evaluations *) +fun decrement_ret x y = (x := !x - 1; y) ``` ## Further learning diff --git a/visualbasic.html.markdown b/visualbasic.html.markdown index fbfa500d..00d61843 100644 --- a/visualbasic.html.markdown +++ b/visualbasic.html.markdown @@ -159,7 +159,7 @@ Module Module1 Console.Write(a.ToString() + " - " + b.ToString()) Console.WriteLine(" = " + e.ToString.PadLeft(3)) Console.Write(a.ToString() + " / " + b.ToString()) - Console.WriteLine(" = " + e.ToString.PadLeft(3)) + Console.WriteLine(" = " + f.ToString.PadLeft(3)) Console.ReadLine() End Sub @@ -189,7 +189,7 @@ Module Module1 Console.Write(a.ToString() + " - " + b.ToString()) Console.WriteLine(" = " + e.ToString.PadLeft(3)) Console.Write(a.ToString() + " / " + b.ToString()) - Console.WriteLine(" = " + e.ToString.PadLeft(3)) + Console.WriteLine(" = " + f.ToString.PadLeft(3)) Console.ReadLine() 'Ask the question, does the user wish to continue? Unfortunately it 'is case sensitive. diff --git a/zh-cn/bash-cn.html.markdown b/zh-cn/bash-cn.html.markdown index 6afa659a..558d9110 100644 --- a/zh-cn/bash-cn.html.markdown +++ b/zh-cn/bash-cn.html.markdown @@ -5,7 +5,14 @@ contributors: - ["Max Yankov", "https://github.com/golergka"] - ["Darren Lin", "https://github.com/CogBear"] - ["Alexandre Medeiros", "http://alemedeiros.sdf.org"] + - ["Denis Arh", "https://github.com/darh"] + - ["akirahirose", "https://twitter.com/akirahirose"] + - ["Anton Strömkvist", "http://lutic.org/"] + - ["Rahil Momin", "https://github.com/iamrahil"] + - ["Gregrory Kielian", "https://github.com/gskielian"] + - ["Etan Reisner", "https://github.com/deryni"] translators: + - ["Jinchang Ye", "https://github.com/Alwayswithme"] - ["Chunyang Xu", "https://github.com/XuChunyang"] filename: LearnBash-cn.sh lang: zh-cn @@ -23,31 +30,45 @@ Bash 是一个为 GNU 计划编写的 Unix shell,是 Linux 和 Mac OS X 下的 # 如你所见,注释以 # 开头,shebang 也是注释。 # 显示 “Hello world!” -echo Hello, world! +echo Hello world! # 每一句指令以换行或分号隔开: echo 'This is the first line'; echo 'This is the second line' # 声明一个变量: -VARIABLE="Some string" +Variable="Some string" # 下面是错误的做法: -VARIABLE = "Some string" -# Bash 会把 VARIABLE 当做一个指令,由于找不到该指令,因此这里会报错。 +Variable = "Some string" +# Bash 会把 Variable 当做一个指令,由于找不到该指令,因此这里会报错。 +# 也不可以这样: +Variable= 'Some string' +# Bash 会认为 'Some string' 是一条指令,由于找不到该指令,这里再次报错。 +# (这个例子中 'Variable=' 这部分会被当作仅对 'Some string' 起作用的赋值。) # 使用变量: -echo $VARIABLE -echo "$VARIABLE" -echo '$VARIABLE' +echo $Variable +echo "$Variable" +echo '$Variable' # 当你赋值 (assign) 、导出 (export),或者以其他方式使用变量时,变量名前不加 $。 # 如果要使用变量的值, 则要加 $。 # 注意: ' (单引号) 不会展开变量(即会屏蔽掉变量)。 # 在变量内部进行字符串代换 -echo ${VARIABLE/Some/A} -# 会把 VARIABLE 中首次出现的 "some" 替换成 “A”。 +echo ${Variable/Some/A} +# 会把 Variable 中首次出现的 "some" 替换成 “A”。 + +# 变量的截取 +Length=7 +echo ${Variable:0:Length} +# 这样会仅返回变量值的前7个字符 + +# 变量的默认值 +echo ${Foo:-"DefaultValueIfFooIsMissingOrEmpty"} +# 对 null (Foo=) 和空串 (Foo="") 起作用; 零(Foo=0)时返回0 +# 注意这仅返回默认值而不是改变变量的值 # 内置变量: # 下面的内置变量很有用 @@ -55,26 +76,37 @@ echo "Last program return value: $?" echo "Script's PID: $$" echo "Number of arguments: $#" echo "Scripts arguments: $@" -echo "Scripts arguments separeted in different variables: $1 $2..." +echo "Scripts arguments separated in different variables: $1 $2..." # 读取输入: echo "What's your name?" -read NAME # 这里不需要声明新变量 -echo Hello, $NAME! +read Name # 这里不需要声明新变量 +echo Hello, $Name! # 通常的 if 结构看起来像这样: # 'man test' 可查看更多的信息 -if [ $NAME -ne $USER ] +if [ $Name -ne $USER ] then - echo "Your name is you username" + echo "Your name isn't your username" else - echo "Your name isn't you username" + echo "Your name is your username" fi # 根据上一个指令执行结果决定是否执行下一个指令 -echo "Always executed" || echo "Only executed if first command fail" +echo "Always executed" || echo "Only executed if first command fails" echo "Always executed" && echo "Only executed if first command does NOT fail" +# 在 if 语句中使用 && 和 || 需要多对方括号 +if [ $Name == "Steve" ] && [ $Age -eq 15 ] +then + echo "This will run if $Name is Steve AND $Age is 15." +fi + +if [ $Name == "Daniya" ] || [ $Name == "Zach" ] +then + echo "This will run if $Name is Daniya OR Zach." +fi + # 表达式的格式如下: echo $(( 10 + 5 )) @@ -88,18 +120,54 @@ ls -l # 列出文件和目录的详细信息 # 用下面的指令列出当前目录下所有的 txt 文件: ls -l | grep "\.txt" +# 重定向输入和输出(标准输入,标准输出,标准错误)。 +# 以 ^EOF$ 作为结束标记从标准输入读取数据并覆盖 hello.py : +cat > hello.py << EOF +#!/usr/bin/env python +from __future__ import print_function +import sys +print("#stdout", file=sys.stdout) +print("#stderr", file=sys.stderr) +for line in sys.stdin: + print(line, file=sys.stdout) +EOF + # 重定向可以到输出,输入和错误输出。 -python2 hello.py < "input.in" -python2 hello.py > "output.out" -python2 hello.py 2> "error.err" +python hello.py < "input.in" +python hello.py > "output.out" +python hello.py 2> "error.err" +python hello.py > "output-and-error.log" 2>&1 +python hello.py > /dev/null 2>&1 # > 会覆盖已存在的文件, >> 会以累加的方式输出文件中。 +python hello.py >> "output.out" 2>> "error.err" + +# 覆盖 output.out , 追加 error.err 并统计行数 +info bash 'Basic Shell Features' 'Redirections' > output.out 2>> error.err +wc -l output.out error.err + +# 运行指令并打印文件描述符 (比如 /dev/fd/123) +# 具体可查看: man fd +echo <(echo "#helloworld") + +# 以 "#helloworld" 覆盖 output.out: +cat > output.out <(echo "#helloworld") +echo "#helloworld" > output.out +echo "#helloworld" | cat > output.out +echo "#helloworld" | tee output.out >/dev/null + +# 清理临时文件并显示详情(增加 '-i' 选项启用交互模式) +rm -v output.out error.err output-and-error.log # 一个指令可用 $( ) 嵌套在另一个指令内部: # 以下的指令会打印当前目录下的目录和文件总数 echo "There are $(ls | wc -l) items here." +# 反引号 `` 起相同作用,但不允许嵌套 +# 优先使用 $( ). +echo "There are `ls | wc -l` items here." + # Bash 的 case 语句与 Java 和 C++ 中的 switch 语句类似: -case "$VARIABLE" in +case "$Variable" in # 列出需要匹配的字符串 0) echo "There is a zero.";; 1) echo "There is a one.";; @@ -107,11 +175,37 @@ case "$VARIABLE" in esac # 循环遍历给定的参数序列: -# 变量$VARIABLE 的值会被打印 3 次。 -# 注意 ` ` 和 $( ) 等价。seq 返回长度为 3 的数组。 -for VARIABLE in `seq 3` +# 变量$Variable 的值会被打印 3 次。 +for Variable in {1..3} +do + echo "$Variable" +done + +# 或传统的 “for循环” : +for ((a=1; a <= 3; a++)) do - echo "$VARIABLE" + echo $a +done + +# 也可以用于文件 +# 用 cat 输出 file1 和 file2 内容 +for Variable in file1 file2 +do + cat "$Variable" +done + +# 或作用于其他命令的输出 +# 对 ls 输出的文件执行 cat 指令。 +for Output in $(ls) +do + cat "$Output" +done + +# while 循环: +while [ true ] +do + echo "loop body here..." + break done # 你也可以使用函数 @@ -132,17 +226,52 @@ bar () } # 调用函数 -foo "My name is" $NAME +foo "My name is" $Name # 有很多有用的指令需要学习: -tail -n 10 file.txt # 打印 file.txt 的最后 10 行 -head -n 10 file.txt +tail -n 10 file.txt # 打印 file.txt 的前 10 行 -sort file.txt +head -n 10 file.txt # 将 file.txt 按行排序 -uniq -d file.txt +sort file.txt # 报告或忽略重复的行,用选项 -d 打印重复的行 -cut -d ',' -f 1 file.txt +uniq -d file.txt # 打印每行中 ',' 之前内容 +cut -d ',' -f 1 file.txt +# 将 file.txt 文件所有 'okay' 替换为 'great', (兼容正则表达式) +sed -i 's/okay/great/g' file.txt +# 将 file.txt 中匹配正则的行打印到标准输出 +# 这里打印以 "foo" 开头, "bar" 结尾的行 +grep "^foo.*bar$" file.txt +# 使用选项 "-c" 统计行数 +grep -c "^foo.*bar$" file.txt +# 如果只是要按字面形式搜索字符串而不是按正则表达式,使用 fgrep (或 grep -F) +fgrep "^foo.*bar$" file.txt + + +# 以 bash 内建的 'help' 指令阅读 Bash 自带文档: +help +help help +help for +help return +help source +help . + +# 用 mam 指令阅读相关的 Bash 手册 +apropos bash +man 1 bash +man bash + +# 用 info 指令查阅命令的 info 文档 (info 中按 ? 显示帮助信息) +apropos info | grep '^info.*(' +man info +info info +info 5 info + +# 阅读 Bash 的 info 文档: +info bash +info bash 'Bash Features' +info bash 6 +info --apropos bash ``` diff --git a/zh-cn/groovy-cn.html.markdown b/zh-cn/groovy-cn.html.markdown new file mode 100644 index 00000000..562a0284 --- /dev/null +++ b/zh-cn/groovy-cn.html.markdown @@ -0,0 +1,420 @@ +--- +language: Groovy +filename: learngroovy-cn.groovy +contributors: + - ["Roberto Pérez Alcolea", "http://github.com/rpalcolea"] +translators: + - ["Todd Gao", "http://github.com/7c00"] +lang: zh-cn +--- + +Groovy - Java平台的动态语言。[了解更多。](http://www.groovy-lang.org/) + +```groovy + +/* + 安装: + + 1) 安装 GVM - http://gvmtool.net/ + 2) 安装 Groovy: gvm install groovy + 3) 启动 groovy 控制台,键入: groovyConsole + +*/ + +// 双斜线开始的是单行注释 +/* +像这样的是多行注释 +*/ + +// Hello World +println "Hello world!" + +/* + 变量: + + 可以给变量赋值,以便稍后使用 +*/ + +def x = 1 +println x + +x = new java.util.Date() +println x + +x = -3.1499392 +println x + +x = false +println x + +x = "Groovy!" +println x + +/* + 集合和映射 +*/ + +//创建一个空的列表 +def technologies = [] + +/*** 往列表中增加一个元素 ***/ + +// 和Java一样 +technologies.add("Grails") + +// 左移添加,返回该列表 +technologies << "Groovy" + +// 增加多个元素 +technologies.addAll(["Gradle","Griffon"]) + +/*** 从列表中删除元素 ***/ + +// 和Java一样 +technologies.remove("Griffon") + +// 减号也行 +technologies = technologies - 'Grails' + +/*** 遍历列表 ***/ + +// 遍历列表中的元素 +technologies.each { println "Technology: $it"} +technologies.eachWithIndex { it, i -> println "$i: $it"} + +/*** 检查列表内容 ***/ + +//判断列表是否包含某元素,返回boolean +contained = technologies.contains( 'Groovy' ) + +// 或 +contained = 'Groovy' in technologies + +// 检查多个元素 +technologies.containsAll(['Groovy','Grails']) + +/*** 列表排序 ***/ + +// 排序列表(修改原列表) +technologies.sort() + +// 要想不修改原列表,可以这样: +sortedTechnologies = technologies.sort( false ) + +/*** 列表操作 ***/ + +//替换列表元素 +Collections.replaceAll(technologies, 'Gradle', 'gradle') + +//打乱列表 +Collections.shuffle(technologies, new Random()) + +//清空列表 +technologies.clear() + +//创建空的映射 +def devMap = [:] + +//增加值 +devMap = ['name':'Roberto', 'framework':'Grails', 'language':'Groovy'] +devMap.put('lastName','Perez') + +//遍历映射元素 +devMap.each { println "$it.key: $it.value" } +devMap.eachWithIndex { it, i -> println "$i: $it"} + +//判断映射是否包含某键 +assert devMap.containsKey('name') + +//判断映射是否包含某值 +assert devMap.containsValue('Roberto') + +//取得映射所有的键 +println devMap.keySet() + +//取得映射所有的值 +println devMap.values() + +/* + Groovy Beans + + GroovyBeans 是 JavaBeans,但使用了更简单的语法 + + Groovy 被编译为字节码时,遵循下列规则。 + + * 如果一个名字声明时带有访问修饰符(public, private, 或者 protected), + 则会生成一个字段(field)。 + + * 名字声明时没有访问修饰符,则会生成一个带有public getter和setter的 + private字段,即属性(property)。 + + * 如果一个属性声明为final,则会创建一个final的private字段,但不会生成setter。 + + * 可以声明一个属性的同时定义自己的getter和setter。 + + * 可以声明具有相同名字的属性和字段,该属性会使用该字段。 + + * 如果要定义private或protected属性,必须提供声明为private或protected的getter + 和setter。 + + * 如果使用显式或隐式的 this(例如 this.foo, 或者 foo)访问类的在编译时定义的属性, + Groovy会直接访问对应字段,而不是使用getter或者setter + + * 如果使用显式或隐式的 foo 访问一个不存在的属性,Groovy会通过元类(meta class) + 访问它,这可能导致运行时错误。 + +*/ + +class Foo { + // 只读属性 + final String name = "Roberto" + + // 只读属性,有public getter和protected setter + String language + protected void setLanguage(String language) { this.language = language } + + // 动态类型属性 + def lastName +} + +/* + 逻辑分支和循环 +*/ + +//Groovy支持常见的if - else语法 +def x = 3 + +if(x==1) { + println "One" +} else if(x==2) { + println "Two" +} else { + println "X greater than Two" +} + +//Groovy也支持三元运算符 +def y = 10 +def x = (y > 1) ? "worked" : "failed" +assert x == "worked" + +//for循环 +//使用区间(range)遍历 +def x = 0 +for (i in 0 .. 30) { + x += i +} + +//遍历列表 +x = 0 +for( i in [5,3,2,1] ) { + x += i +} + +//遍历数组 +array = (0..20).toArray() +x = 0 +for (i in array) { + x += i +} + +//遍历映射 +def map = ['name':'Roberto', 'framework':'Grails', 'language':'Groovy'] +x = 0 +for ( e in map ) { + x += e.value +} + +/* + 运算符 + + 在Groovy中以下常用运算符支持重载: + http://www.groovy-lang.org/operators.html#Operator-Overloading + + 实用的groovy运算符 +*/ +//展开(spread)运算符:对聚合对象的所有元素施加操作 +def technologies = ['Groovy','Grails','Gradle'] +technologies*.toUpperCase() // 相当于 technologies.collect { it?.toUpperCase() } + +//安全导航(safe navigation)运算符:用来避免NullPointerException +def user = User.get(1) +def username = user?.username + + +/* + 闭包 + Groovy闭包好比代码块或者方法指针,它是一段代码定义,可以以后执行。 + + 更多信息见:http://www.groovy-lang.org/closures.html +*/ +//例子: +def clos = { println "Hello World!" } + +println "Executing the Closure:" +clos() + +//传参数给闭包 +def sum = { a, b -> println a+b } +sum(2,4) + +//闭包可以引用参数列表以外的变量 +def x = 5 +def multiplyBy = { num -> num * x } +println multiplyBy(10) + +// 只有一个参数的闭包可以省略参数的定义 +def clos = { print it } +clos( "hi" ) + +/* + Groovy可以记忆闭包结果 [1][2][3] +*/ +def cl = {a, b -> + sleep(3000) // 模拟费时操作 + a + b +} + +mem = cl.memoize() + +def callClosure(a, b) { + def start = System.currentTimeMillis() + mem(a, b) + println "Inputs(a = $a, b = $b) - took ${System.currentTimeMillis() - start} msecs." +} + +callClosure(1, 2) +callClosure(1, 2) +callClosure(2, 3) +callClosure(2, 3) +callClosure(3, 4) +callClosure(3, 4) +callClosure(1, 2) +callClosure(2, 3) +callClosure(3, 4) + +/* + Expando + + Expando类是一种动态bean类,可以给它的实例添加属性和添加闭包作为方法 + + http://mrhaki.blogspot.mx/2009/10/groovy-goodness-expando-as-dynamic-bean.html +*/ + def user = new Expando(name:"Roberto") + assert 'Roberto' == user.name + + user.lastName = 'Pérez' + assert 'Pérez' == user.lastName + + user.showInfo = { out -> + out << "Name: $name" + out << ", Last name: $lastName" + } + + def sw = new StringWriter() + println user.showInfo(sw) + + +/* + 元编程(MOP) +*/ + +//使用ExpandoMetaClass增加行为 +String.metaClass.testAdd = { + println "we added this" +} + +String x = "test" +x?.testAdd() + +//拦截方法调用 +class Test implements GroovyInterceptable { + def sum(Integer x, Integer y) { x + y } + + def invokeMethod(String name, args) { + System.out.println "Invoke method $name with args: $args" + } +} + +def test = new Test() +test?.sum(2,3) +test?.multiply(2,3) + +//Groovy支持propertyMissing,来处理属性解析尝试 +class Foo { + def propertyMissing(String name) { name } +} +def f = new Foo() + +assertEquals "boo", f.boo + +/* + 类型检查和静态编译 + Groovy天生是并将永远是一门动态语言,但也支持类型检查和静态编译 + + 更多: http://www.infoq.com/articles/new-groovy-20 +*/ +//类型检查 +import groovy.transform.TypeChecked + +void testMethod() {} + +@TypeChecked +void test() { + testMeethod() + + def name = "Roberto" + + println naameee + +} + +//另一例子 +import groovy.transform.TypeChecked + +@TypeChecked +Integer test() { + Integer num = "1" + + Integer[] numbers = [1,2,3,4] + + Date date = numbers[1] + + return "Test" + +} + +//静态编译例子 +import groovy.transform.CompileStatic + +@CompileStatic +int sum(int x, int y) { + x + y +} + +assert sum(2,5) == 7 + + +``` + +## 进阶资源 + +[Groovy文档](http://www.groovy-lang.org/documentation.html) + +[Groovy web console](http://groovyconsole.appspot.com/) + +加入[Groovy用户组](http://www.groovy-lang.org/usergroups.html) + +## 图书 + +* [Groovy Goodness] (https://leanpub.com/groovy-goodness-notebook) + +* [Groovy in Action] (http://manning.com/koenig2/) + +* [Programming Groovy 2: Dynamic Productivity for the Java Developer] (http://shop.oreilly.com/product/9781937785307.do) + +[1] http://roshandawrani.wordpress.com/2010/10/18/groovy-new-feature-closures-can-now-memorize-their-results/ +[2] http://www.solutionsiq.com/resources/agileiq-blog/bid/72880/Programming-with-Groovy-Trampoline-and-Memoize +[3] http://mrhaki.blogspot.mx/2011/05/groovy-goodness-cache-closure-results.html + + + diff --git a/zh-cn/javascript-cn.html.markdown b/zh-cn/javascript-cn.html.markdown index 64b0aadc..b450ab84 100644 --- a/zh-cn/javascript-cn.html.markdown +++ b/zh-cn/javascript-cn.html.markdown @@ -341,7 +341,7 @@ var myFunc = myObj.myFunc; myFunc(); // = undefined // 相应的,一个函数也可以被指定为一个对象的方法,并且可以通过`this`访问 -// 这个对象的成员,即使在行数被定义时并没有依附在对象上。 +// 这个对象的成员,即使在函数被定义时并没有依附在对象上。 var myOtherFunc = function(){ return this.myString.toUpperCase(); } |