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authorRavi Subramanian <scorpiodawg@gmail.com>2017-02-23 16:04:42 -0800
committerRavi Subramanian <scorpiodawg@gmail.com>2017-02-23 16:04:42 -0800
commit21652477c23e887a6780d6a9dd97e6e15e1a7a2e (patch)
tree9a05257490cfd8e0e1fbe119c82a3e99bf330f0c
parent4ec61bfa79ccf0a6388d6e14614a5c98ff399290 (diff)
[javascript/en] Clarify objects, remove premature reference to prototypes
- Prototypes are referenced in Section 3 before being discussed (in Section 5) - Also, prototypes are referenced while talking about for-loops, which IMHO distracts from the discussion of the loop structure itself - Added example that shows prototype-chain-walking via for-in in Section 5
-rw-r--r--javascript.html.markdown64
1 files changed, 47 insertions, 17 deletions
diff --git a/javascript.html.markdown b/javascript.html.markdown
index 38119864..13ed2fb8 100644
--- a/javascript.html.markdown
+++ b/javascript.html.markdown
@@ -138,7 +138,7 @@ undefined; // used to indicate a value is not currently present (although
// Note that 0 is falsy and "0" is truthy, even though 0 == "0".
///////////////////////////////////
-// 2. Variables, Arrays and Objects
+// 2. Variables, Arrays and basics of Objects
// Variables are declared with the `var` keyword. JavaScript is dynamically
// typed, so you don't need to specify type. Assignment uses a single `=`
@@ -200,6 +200,11 @@ myObj.myThirdKey = true;
// If you try to access a value that's not yet set, you'll get undefined.
myObj.myFourthKey; // = undefined
+// JavaScript objects are not instantiated from blueprints ("classes" in other
+// object-oriented languages), but may refer to another special object called a
+// "prototype". See later section for more info.
+
+
///////////////////////////////////
// 3. Logic and Control Structures
@@ -225,7 +230,7 @@ do {
} while (!isValid(input))
// The `for` loop is the same as C and Java:
-// initialisation; continue condition; iteration.
+// initialization; continue condition; iteration.
for (var i = 0; i < 5; i++){
// will run 5 times
}
@@ -241,22 +246,25 @@ for (var i = 0; i < 10; i++) {
}
}
-// The for/in statement iterates over every property across the entire prototype chain.
+// The for/in statement allows iteration over properties of an object.
var description = "";
var person = {fname:"Paul", lname:"Ken", age:18};
for (var x in person){
description += person[x] + " ";
-}
+} // description = 'Paul Ken 18 '
-// To only consider properties attached to the object itself
-// and not its prototypes, use the `hasOwnProperty()` check.
-var description = "";
-var person = {fname:"Paul", lname:"Ken", age:18};
-for (var x in person){
- if (person.hasOwnProperty(x)){
- description += person[x] + " ";
- }
+// It also works for array objects but iterates over the indices
+var myArray = [1, 2, 3, "apple", "banana", function(){}]
+for (var index in myArray) {
+ console.log(index + ": " + myArray[index]);
}
+///prints:
+// 0: 1
+// 1: 2
+// 2: 3
+// 3: apple
+// 4: banana
+// 5: function () {}
// For/in should not be used to iterate over an Array where the index order
// is important, as there is no guarantee that for/in will return the indexes
@@ -273,7 +281,6 @@ if (colour == "red" || colour == "blue"){
// && and || "short circuit", which is useful for setting default values.
var name = otherName || "default";
-
// The `switch` statement checks for equality with `===`.
// Use 'break' after each case
// or the cases after the correct one will be executed too.
@@ -485,6 +492,26 @@ myObj.myBoolean; // = true
myPrototype.meaningOfLife = 43;
myObj.meaningOfLife; // = 43
+// The for/in statement allows iteration over properties of an object,
+// walking up the prototype chain until it sees a null prototype.
+for (var x in myObj){
+ console.log(myObj[x]);
+}
+///prints:
+// Hello world!
+// 42
+// [Function: myFunc]
+
+// To only consider properties attached to the object itself
+// and not its prototypes, use the `hasOwnProperty()` check.
+for (var x in myObj){
+ if (myObj.hasOwnProperty(x)){
+ console.log(myObj[x]);
+ }
+}
+///prints:
+// Hello world!
+
// We mentioned that `__proto__` was non-standard, and there's no standard way to
// change the prototype of an existing object. However, there are two ways to
// create a new object with a given prototype.
@@ -570,12 +597,15 @@ of the language.
[JavaScript: The Definitive Guide][6] is a classic guide and reference book.
-[Eloquent Javascript][8] by Marijn Haverbeke is an excellent JS book/ebook with attached terminal
-
-[Eloquent Javascript - The Annotated Version][9] by Gordon Zhu is also a great derivative of Eloquent Javascript with extra explanations and clarifications for some of the more complicated examples.
+[Eloquent Javascript][8] by Marijn Haverbeke is an excellent JS book/ebook with
+attached terminal
-[Javascript: The Right Way][10] is a guide intended to introduce new developers to JavaScript and help experienced developers learn more about its best practices.
+[Eloquent Javascript - The Annotated Version][9] by Gordon Zhu is also a great
+derivative of Eloquent Javascript with extra explanations and clarifications for
+some of the more complicated examples.
+[Javascript: The Right Way][10] is a guide intended to introduce new developers
+to JavaScript and help experienced developers learn more about its best practices.
In addition to direct contributors to this article, some content is adapted from
Louie Dinh's Python tutorial on this site, and the [JS Tutorial][7] on the