diff options
author | Kaamkiya <138614660+Kaamkiya@users.noreply.github.com> | 2024-01-19 16:52:17 -0500 |
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committer | GitHub <noreply@github.com> | 2024-01-19 22:52:17 +0100 |
commit | 39543cf03ccf2ee1971a96237328fff63f6f868f (patch) | |
tree | 3f37542fa07c1388f8ee087450c8e39eb7b2d750 | |
parent | db576413e6fdcf87ee65f5b3d4138c588c4b740b (diff) |
[p5/en] Add more features of p5 to the tour (#4786)
* Update p5.html.markdown
Add a demo of the webgl rendering context, bouncing balls simulation, and more
* Update p5.html.markdown
* Add links to source
and change to link to editor instead of specific sketch
-rw-r--r-- | p5.html.markdown | 136 |
1 files changed, 122 insertions, 14 deletions
diff --git a/p5.html.markdown b/p5.html.markdown index d36d417f..2588ffc6 100644 --- a/p5.html.markdown +++ b/p5.html.markdown @@ -10,40 +10,142 @@ filename: p5.js p5.js is a JavaScript library that starts with the original goal of [Processing](https://processing.org), to make coding accessible for artists, designers, educators, and beginners, and reinterprets this for today's web. Since p5 is a JavaScript library, you should learn [Javascript](https://learnxinyminutes.com/docs/javascript/) first. +To run p5.js code, you can go to [the online editor](https://editor.p5js.org/). + ```js /////////////////////////////////// // p5.js has two important functions to work with. function setup() { - // the setup function gets executed just once when the window is loaded + // the setup function gets executed just once when the window is loaded } function draw() { - // the draw function gets called every single frame. This means that for a frameRate(30) it would get called 30 times per second. + // the draw function gets called every single frame + // if the framerate is set to 30, it would get called 30 times every second } // the following code explains all features function setup() { - createCanvas(640, 480); // creates a new canvas element with 640px as width as 480px as height - background(128); // changes the background color of the canvas, can accept rgb values like background(100,200,20) else grayscale values like background(0) = black or background(255) = white + createCanvas(640, 480); // creates a new canvas element with 640px as width as 480px as height + background(128); // sets the background color to rgb(128, 128, 128) + // background('#aaf') // you can use hex codes and color names too } function draw() { - ellipse(10, 10, 50, 50); // creates a ellipse at the 10px from the left and 10px from the top with width and height as 50 each, so its basically a circle. - //remember in p5.js the origin is at the top-left corner of the canvas + background('#f2f2fc'); // usually, you call `background` in draw to clear the screen + // creates an ellipse at 10px from the top and 10px from the left, with width and height 37 + ellipse(10, 10, 37, 37); + // remember in p5.js the origin is at the top-left corner of the canvas + + if (mouseIsPressed) { + // mouseIsPressed is a boolean variable that is true when the mouse is down, and false otherwise + + fill(0); // fill sets the fill color, which will stay until it is changed + } else { + fill(255, 255, 255, 240); // fill(a, b, c, d) sets the fill color to rgba(a, b, c, d) + } + + ellipse(mouseX, mouseY, 80, 80); + // mouseX and mouseY are the x and y position of the mouse, respectively + // the above code creates and ellipse under the mouse, and fills it with white or black + + + // some other 2d primitives (shapes) you can draw: + rect(9, 3, 23, 26); // x, y, width, height + noFill(); // sets the fill color to transparent + triangle(100, 400, 130, 200, 200, 300); // x1, y1, x2, y2, x3, y3 + point(100, 300); // create a point at x, y + // there are more, but they are more complex. +} - if (mouseIsPressed) { - // mouseIsPressed is a boolean variable that changes to true if the mouse button is pressed down at that instant +/** Bouncing balls animation + * You can copy-paste this code into the online editor at + * https://editor.p5js.org/ + */ +class Ball { + constructor(x, y, xvel, yvel, radius, col) { + this.position = createVector(x, y); // create a p5.Vector object which stores the x and y + this.velocity = createVector(xvel, yvel); // make a p5.Vector storing the velocity + this.radius = radius; + this.col = col; // p5 already uses the word color, so we use col instead + } - fill(0); // fill refers to the innner color or filling color of whatever shape you are going to draw next - } else { - fill(255); // you can give in rgb values like fill(72, 240, 80) to get colors, else a single values determines the grayscale where fill(255) stands for #FFF(white) and fill(0) stands for #000(black) + update() { + this.position.add(this.velocity); // you can add vectors with p5.Vector.add(p5.Vector) + if (this.position.x + this.radius > width) { + // flip the direction the ball is going in if it touches the edge + this.velocity.x *= -1; } + if (this.position.x - this.radius < 0) { + this.velocity.x *= -1; + } + if (this.position.y + this.radius > height) { + this.velocity.y *= -1; + } + if (this.position.y - this.radius < 0) { + this.velocity.y *= -1; + } + } + + render() { + // you can figure out what this does by now + fill(this.col); + ellipse(this.position.x, this.position.y, this.radius); + } +} + +let numBalls = 23; +let balls = []; + +function setup() { + createCanvas(400, 400); // width, height + for (let i = 0; i < numBalls; i++) { + let r = random(255); // random number between 0 and 255 + let g = random(255); + let b = random(255); + + balls.push( + new Ball( + random(30, width), // x position + random(height), // y position + random(-4, 4), // x velocity + random(-4, 4), // y velocity + random(4, 10), // radius + color(r, g, b) // fill color for the ball + ) + ); + } +} + +function draw() { + background(255); + for (let ball of balls) { + ball.update(); + ball.render(); + } +} + +// So far, we have only seen the default rendering mode. +// This time, we will use the 'webgl' renderer - ellipse(mouseX, mouseY, 80, 80); - // mouseX is the x-coordinate of the mouse's current position and mouseY is the y-coordinate of the mouse's current position +function setup() { + createCanvas(400, 400, WEBGL); // width, height, rendering mode +} + +function draw() { + background(0); - // the above code creates a circle wherever mouse's current position and fills it either black or white based on the mouseIsPressed + stroke('#000'); + fill('#aaf'); + + // rotate around the x, y, and z axes by the frame count divided by 50 + rotateX(frameCount / 50); + rotateY(frameCount / 50); + rotateZ(frameCount / 50); + // frameCount is a p5.js variable that stores the amount of frames that have passed + + box(50, 50, 50); // width, height, depth } ``` @@ -51,3 +153,9 @@ function draw() { - [p5.js | get started](http://p5js.org/get-started/) The official documentation - [Code! Programming for Beginners with p5.js - YouTube](https://www.youtube.com/watch?v=yPWkPOfnGsw&vl=en) Introduction and Coding challenges using Processing and p5.js by Coding Train +- [The Coding Train](https://codingtra.in/) A website with sketches made in p5 and processing + +## Source + +- [p5's source code](https://github.com/processing/p5.js) +- [p5.sound.js source](https://github.com/processing/p5.js-sound) |