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authorJake Prather <JakeHP@Zoho.com>2013-06-29 22:52:18 -0500
committerJake Prather <JakeHP@Zoho.com>2013-06-29 22:52:18 -0500
commit5b29da12e6d595bce088a8d25c956abbdb5fee7a (patch)
treeac9996662c198f74883b386728a192d253114e40
parent4b873348fce636644917b812fbf746f59b56bcc4 (diff)
Update java.html.markdown
-rw-r--r--java.html.markdown299
1 files changed, 114 insertions, 185 deletions
diff --git a/java.html.markdown b/java.html.markdown
index 0ca36132..2f9c143b 100644
--- a/java.html.markdown
+++ b/java.html.markdown
@@ -71,6 +71,9 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language)
//Char - A single 16-bit Unicode character
char foo = 'A';
+ //Make a variable a constant
+ final int HOURS_I_WORK_PER_WEEK = 9001;
+
//Strings
String foo = "Hello World!";
// \n is an escaped character that starts a new line
@@ -133,6 +136,13 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language)
& Bitwise AND
^ Bitwise exclusive OR
| Bitwise inclusive OR
+
+ // Incrementations
+ int i=0;
+ i++; //i = 1. Post Incrementation
+ ++i; //i = 2. Pre Incrementation
+ i--; //i = 1. Post Decrementation
+ --i; //i = 0. Pre Decrementation
///////////////////////////////////////
// Control Structures
@@ -147,206 +157,125 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language)
}
}
- // While loops exist
- int ii = 0;
- while (ii < 10) {
- printf("%d, ", ii++); // ii++ increments ii in-place, after using its value.
- } // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
-
- printf("\n");
-
- int kk = 0;
- do {
- printf("%d, ", kk);
- } while (++kk < 10); // ++kk increments kk in-place, before using its value
- // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
+ // While loop
+ int i = 0;
+ while(i < 100){
+ System.out.println(i);
+ //Increment the counter
+ i++;
+ }
- printf("\n");
+ // Do While Loop
+ int i = 0;
+ do{
+ System.out.println(i);
+ //Increment the counter
+ i++;
+ }while(i < 100);
- // For loops too
- int jj;
- for (jj=0; jj < 10; jj++) {
- printf("%d, ", jj);
- } // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
+ // For Loop
+ int i;
+ //for loop structure => for(<start_statement>;<conditional>;<step>)
+ for(i=0;i<100;i++){
+ System.out.println(i);
+ }
- printf("\n");
///////////////////////////////////////
// Typecasting
///////////////////////////////////////
-// Every value in C has a type, but you can cast one value into another type
-// if you want.
-
-int x_hex = 0x01; // You can assign vars with hex literals
-
-// Casting between types will attempt to preserve their numeric values
-printf("%d\n", x_hex); // => Prints 1
-printf("%d\n", (short) x_hex); // => Prints 1
-printf("%d\n", (char) x_hex); // => Prints 1
-
-// Types will overflow without warning
-printf("%d\n", (char) 257); // => 1 (Max char = 255)
-
-// Integral types can be cast to floating-point types, and vice-versa.
-printf("%f\n", (float)100); // %f formats a float
-printf("%lf\n", (double)100); // %lf formats a double
-printf("%d\n", (char)100.0);
-
-///////////////////////////////////////
-// Pointers
-///////////////////////////////////////
-
-// A pointer is a variable declared to store a memory address. Its declaration will
-// also tell you the type of data it points to. You can retrieve the memory address
-// of your variables, then mess with them.
-
-int x = 0;
-printf("%p\n", &x); // Use & to retrieve the address of a variable
-// (%p formats a pointer)
-// => Prints some address in memory;
-
-// Pointer types end with * in their declaration
-int* px; // px is a pointer to an int
-px = &x; // Stores the address of x in px
-printf("%p\n", px); // => Prints some address in memory
-
-// To retreive the value at the address a pointer is pointing to,
-// put * in front to de-reference it.
-printf("%d\n", *px); // => Prints 0, the value of x, which is what px is pointing to the address of
-
-// You can also change the value the pointer is pointing to.
-// We'll have to wrap the de-reference in parenthesis because
-// ++ has a higher precedence than *.
-(*px)++; // Increment the value px is pointing to by 1
-printf("%d\n", *px); // => Prints 1
-printf("%d\n", x); // => Prints 1
-
-int x_array[20]; // Arrays are a good way to allocate a contiguous block of memory
-int xx;
-for (xx=0; xx<20; xx++) {
- x_array[xx] = 20 - xx;
-} // Initialize x_array to 20, 19, 18,... 2, 1
-
-// Declare a pointer of type int and initialize it to point to x_array
-int* x_ptr = x_array;
-// x_ptr now points to the first element in the array (the integer 20).
-// This works because arrays are actually just pointers to their first element.
-
-// Arrays are pointers to their first element
-printf("%d\n", *(x_ptr)); // => Prints 20
-printf("%d\n", x_array[0]); // => Prints 20
-
-// Pointers are incremented and decremented based on their type
-printf("%d\n", *(x_ptr + 1)); // => Prints 19
-printf("%d\n", x_array[1]); // => Prints 19
-
-// You can also dynamically allocate contiguous blocks of memory with the
-// standard library function malloc, which takes one integer argument
-// representing the number of bytes to allocate from the heap.
-int* my_ptr = (int*) malloc(sizeof(int) * 20);
-for (xx=0; xx<20; xx++) {
- *(my_ptr + xx) = 20 - xx; // my_ptr[xx] = 20-xx would also work here
-} // Initialize memory to 20, 19, 18, 17... 2, 1 (as ints)
-
-// Dereferencing memory that you haven't allocated gives
-// unpredictable results
-printf("%d\n", *(my_ptr + 21)); // => Prints who-knows-what?
-
-// When you're done with a malloc'd block of memory, you need to free it,
-// or else no one else can use it until your program terminates
-free(my_ptr);
-
-// Strings can be char arrays, but are usually represented as char
-// pointers:
-char* my_str = "This is my very own string";
-
-printf("%c\n", *my_str); // => 'T'
-
-function_1();
-} // end main function
-
-///////////////////////////////////////
-// Functions
-///////////////////////////////////////
-
-// Function declaration syntax:
-// <return type> <function name>(<args>)
-
-int add_two_ints(int x1, int x2){
- return x1 + x2; // Use return to return a value
-}
-
-/*
-Functions are pass-by-value, but you can make your own references
-with pointers so functions can mutate their values.
-
-Example: in-place string reversal
-*/
-
-// A void function returns no value
-void str_reverse(char* str_in){
- char tmp;
- int ii=0, len = strlen(str_in); // Strlen is part of the c standard library
- for(ii=0; ii<len/2; ii++){
- tmp = str_in[ii];
- str_in[ii] = str_in[len - ii - 1]; // ii-th char from end
- str_in[len - ii - 1] = tmp;
- }
-}
-
-/*
-char c[] = "This is a test.";
-str_reverse(c);
-printf("%s\n", c); // => ".tset a si sihT"
-*/
+ // Converting data
+
+ //Convert String To Integer
+ Integer.parseInt("123");//returns an integer version of "123"
+
+ //Convert Integer To String
+ Integer.toString(123);//returns a string version of 123
+
+ //For other conversions check out the following classes:
+ //Double
+ //Long
+ //String
+
+ // You can also cast java objects, there's a lot of details and
+ // deals with some more intermediate concepts.
+ // Feel free to check it out here: http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
+
///////////////////////////////////////
-// User-defined types and structs
+// Classes And Functions
///////////////////////////////////////
-// Typedefs can be used to create type aliases
-typedef int my_type;
-my_type my_type_var = 0;
-
-// Structs are just collections of data
-struct rectangle {
- int width;
- int height;
-};
-
-
-void function_1(){
-
- struct rectangle my_rec;
-
- // Access struct members with .
- my_rec.width = 10;
- my_rec.height = 20;
-
- // You can declare pointers to structs
- struct rectangle* my_rec_ptr = &my_rec;
+ // Classes Syntax shown below.
+ // Function declaration syntax:
+ // <public/private/protected> <return type> <function name>(<args>)
+ // Here is a quick rundown on access level modifiers (public, private, etcetc) http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html
- // Use dereferencing to set struct pointer members...
- (*my_rec_ptr).width = 30;
-
- // ... or use the -> shorthand
- my_rec_ptr->height = 10; // Same as (*my_rec_ptr).height = 10;
-}
-
-// You can apply a typedef to a struct for convenience
-typedef struct rectangle rect;
-
-int area(rect r){
- return r.width * r.height;
-}
+
+ public class Bicycle {
+
+ // Bicycle's Fields/Variables
+ public int cadence;
+ public int gear;
+ public int speed;
+
+ // Constructors are a way of creating classes
+ // This is a default constructor
+ public Bicycle(){
+ gear = 1;
+ cadence = 50;
+ startGear = 1;
+ }
+
+ // This is a specified constructor (it contains arguments)
+ public Bicycle(int startCadence, int startSpeed, int startGear) {
+ gear = startGear;
+ cadence = startCadence;
+ speed = startSpeed;
+ }
+
+ // the Bicycle class has
+ // four methods
+ public void setCadence(int newValue) {
+ cadence = newValue;
+ }
+
+ public void setGear(int newValue) {
+ gear = newValue;
+ }
+
+ public void applyBrake(int decrement) {
+ speed -= decrement;
+ }
+
+ public void speedUp(int increment) {
+ speed += increment;
+ }
+
+ }
+
+ //Now..Later in the main / driver of your java program
+
+ public class Main
+ {
+ public static void main (String[] args) throws java.lang.Exception
+ {
+ //Call bicycle's constructor
+ Bicycle trek = new Bicycle();
+ trek.speedUp(3);
+ trek.setCadence(100);
+ }
+ }
```
## Further Reading
-Best to find yourself a copy of [K&R, aka "The C Programming Language"](https://en.wikipedia.org/wiki/The_C_Programming_Language)
-
-Another good resource is [Learn C the hard way](http://c.learncodethehardway.org/book/)
-
-Other than that, Google is your friend.
+Other Topics To Research:
+ -Inheritance (http://en.wikipedia.org/wiki/Inheritance_(object-oriented_programming))
+ -Abstraction (http://en.wikipedia.org/wiki/Abstraction_(computer_science))
+ -Exceptions (http://en.wikipedia.org/wiki/Exception_handling)
+ -Interfaces (http://en.wikipedia.org/wiki/Interfaces_(computer_science))
+ -Generics (http://en.wikipedia.org/wiki/Generics_in_Java)
+ The links provided are just to get an understanding of the topic, feel free to google and find specific examples