diff options
author | Adam Brenecki <adam@brenecki.id.au> | 2013-08-15 21:05:27 +0930 |
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committer | Adam Brenecki <adam@brenecki.id.au> | 2013-08-15 21:05:27 +0930 |
commit | 80f97751a21b0c04ee077c23b715a8adc0063788 (patch) | |
tree | d47643654d7f80dd1df48e9ee0ac5b54a1fbec3a | |
parent | 05c3ca90447e6f63fa02847468e8a95f250fbe50 (diff) |
[javascript] Add semicolons. Closes #214.
-rw-r--r-- | javascript.html.markdown | 218 |
1 files changed, 109 insertions, 109 deletions
diff --git a/javascript.html.markdown b/javascript.html.markdown index 25777578..fb79949e 100644 --- a/javascript.html.markdown +++ b/javascript.html.markdown @@ -30,82 +30,82 @@ doStuff(); // wherever there's a newline, except in certain cases. doStuff() -// We'll leave semicolons off here; whether you do or not will depend on your -// personal preference or your project's style guide. +// So that we don't have to worry about those certain cases (for now), we'll +// leave them on. /////////////////////////////////// // 1. Numbers, Strings and Operators // Javascript has one number type (which is a 64-bit IEEE 754 double). -3 // = 3 -1.5 // = 1.5 +3; // = 3 +1.5; // = 1.5 // All the basic arithmetic works as you'd expect. -1 + 1 // = 2 -8 - 1 // = 7 -10 * 2 // = 20 -35 / 5 // = 7 +1 + 1; // = 2 +8 - 1; // = 7 +10 * 2; // = 20 +35 / 5; // = 7 // Including uneven division. -5 / 2 // = 2.5 +5 / 2; // = 2.5 // Bitwise operations also work; when you perform a bitwise operation your float // is converted to a signed int *up to* 32 bits. -1 << 2 // = 4 +1 << 2; // = 4 // Precedence is enforced with parentheses. -(1 + 3) * 2 // = 8 +(1 + 3) * 2; // = 8 // There are three special not-a-real-number values: -Infinity // result of e.g. 1/0 --Infinity // result of e.g. -1/0 -NaN // result of e.g. 0/0 +Infinity; // result of e.g. 1/0 +-Infinity; // result of e.g. -1/0 +NaN; // result of e.g. 0/0 // There's also a boolean type. -true -false +true; +false; // Strings are created with ' or ". -'abc' -"Hello, world" +'abc'; +"Hello, world"; // Negation uses the ! symbol -!true // = false -!false // = true +!true; // = false +!false; // = true // Equality is == -1 == 1 // = true -2 == 1 // = false +1 == 1; // = true +2 == 1; // = false // Inequality is != -1 != 1 // = false -2 != 1 // = true +1 != 1; // = false +2 != 1; // = true // More comparisons -1 < 10 // = true -1 > 10 // = false -2 <= 2 // = true -2 >= 2 // = true +1 < 10; // = true +1 > 10; // = false +2 <= 2; // = true +2 >= 2; // = true // Strings are concatenated with + -"Hello " + "world!" // = "Hello world!" +"Hello " + "world!"; // = "Hello world!" // and are compared with < and > -"a" < "b" // = true +"a" < "b"; // = true // Type coercion is performed for comparisons... -"5" == 5 // = true +"5" == 5; // = true // ...unless you use === -"5" === 5 // = false +"5" === 5; // = false // You can access characters in a string with charAt -"This is a string".charAt(0) +"This is a string".charAt(0); // There's also null and undefined -null // used to indicate a deliberate non-value -undefined // used to indicate a value is not currently present (although undefined - // is actually a value itself) +null; // used to indicate a deliberate non-value +undefined; // used to indicate a value is not currently present (although undefined + // is actually a value itself) // false, null, undefined, NaN, 0 and "" are falsy, and everything else is truthy. // Note that 0 is falsy and "0" is truthy, even though 0 == "0". @@ -115,57 +115,57 @@ undefined // used to indicate a value is not currently present (although undefin // Variables are declared with the var keyword. Javascript is dynamically typed, // so you don't need to specify type. Assignment uses a single = character. -var someVar = 5 +var someVar = 5; // if you leave the var keyword off, you won't get an error... -someOtherVar = 10 +someOtherVar = 10; // ...but your variable will be created in the global scope, not in the scope // you defined it in. // Variables declared without being assigned to are set to undefined. -var someThirdVar // = undefined +var someThirdVar; // = undefined // There's shorthand for performing math operations on variables: -someVar += 5 // equivalent to someVar = someVar + 5; someVar is 10 now -someVar *= 10 // now someVar is 100 +someVar += 5; // equivalent to someVar = someVar + 5; someVar is 10 now +someVar *= 10; // now someVar is 100 // and an even-shorter-hand for adding or subtracting 1 -someVar++ // now someVar is 101 -someVar-- // back to 100 +someVar++; // now someVar is 101 +someVar--; // back to 100 // Arrays are ordered lists of values, of any type. -var myArray = ["Hello", 45, true] +var myArray = ["Hello", 45, true]; // Their members can be accessed using the square-brackets subscript syntax. // Array indices start at zero. -myArray[1] // = 45 +myArray[1]; // = 45 // JavaScript's objects are equivalent to 'dictionaries' or 'maps' in other // languages: an unordered collection of key-value pairs. -var myObj = {key1: "Hello", key2: "World"} +var myObj = {key1: "Hello", key2: "World"}; // Keys are strings, but quotes aren't required if they're a valid // JavaScript identifier. Values can be any type. -var myObj = {myKey: "myValue", "my other key": 4} +var myObj = {myKey: "myValue", "my other key": 4}; // Object attributes can also be accessed using the subscript syntax, -myObj["my other key"] // = 4 +myObj["my other key"]; // = 4 // ... or using the dot syntax, provided the key is a valid identifier. -myObj.myKey // = "myValue" +myObj.myKey; // = "myValue" // Objects are mutable; values can be changed and new keys added. -myObj.myThirdKey = true +myObj.myThirdKey = true; // If you try to access a value that's not yet set, you'll get undefined. -myObj.myFourthKey // = undefined +myObj.myFourthKey; // = undefined /////////////////////////////////// // 3. Logic and Control Structures // The if structure works as you'd expect. -var count = 1 +var count = 1; if (count == 3){ // evaluated if count is 3 } else if (count == 4) { @@ -182,7 +182,7 @@ while (true) { // Do-while loops are like while loops, except they always run at least once. var input do { - input = getInput() + input = getInput(); } while (!isValid(input)) // the for loop is the same as C and Java: @@ -193,23 +193,23 @@ for (var i = 0; i < 5; i++){ // && is logical and, || is logical or if (house.size == "big" && house.colour == "blue"){ - house.contains = "bear" + house.contains = "bear"; } if (colour == "red" || colour == "blue"){ // colour is either red or blue } // && and || "short circuit", which is useful for setting default values. -var name = otherName || "default" +var name = otherName || "default"; /////////////////////////////////// // 4. Functions, Scope and Closures // JavaScript functions are declared with the function keyword. function myFunction(thing){ - return thing.toUpperCase() + return thing.toUpperCase(); } -myFunction("foo") // = "FOO" +myFunction("foo"); // = "FOO" // JavaScript functions are first class objects, so they can be reassigned to // different variable names and passed to other functions as arguments - for @@ -217,49 +217,49 @@ myFunction("foo") // = "FOO" function myFunction(){ // this code will be called in 5 seconds' time } -setTimeout(myFunction, 5000) +setTimeout(myFunction, 5000); // Function objects don't even have to be declared with a name - you can write // an anonymous function definition directly into the arguments of another. setTimeout(function(){ // this code will be called in 5 seconds' time -}, 5000) +}, 5000); // JavaScript has function scope; functions get their own scope but other blocks // do not. if (true){ - var i = 5 + var i = 5; } -i // = 5 - not undefined as you'd expect in a block-scoped language +i; // = 5 - not undefined as you'd expect in a block-scoped language // This has led to a common pattern of "immediately-executing anonymous // functions", which prevent temporary variables from leaking into the global // scope. (function(){ - var temporary = 5 + var temporary = 5; // We can access the global scope by assiging to the 'global object', which // in a web browser is always 'window'. The global object may have a // different name in non-browser environments such as Node.js. - window.permanent = 10 -})() -temporary // raises ReferenceError -permanent // = 10 + window.permanent = 10; +})(); +temporary; // raises ReferenceError +permanent; // = 10 // One of JavaScript's most powerful features is closures. If a function is // defined inside another function, the inner function has access to all the // outer function's variables, even after the outer function exits. function sayHelloInFiveSeconds(name){ - var prompt = "Hello, " + name + "!" + var prompt = "Hello, " + name + "!"; function inner(){ - alert(prompt) + alert(prompt); } - setTimeout(inner, 5000) + setTimeout(inner, 5000); // setTimeout is asynchronous, so the sayHelloInFiveSeconds function will // exit immediately, and setTimeout will call inner afterwards. However, // because inner is "closed over" sayHelloInFiveSeconds, inner still has // access to the 'prompt' variable when it is finally called. } -sayHelloInFiveSeconds("Adam") // will open a popup with "Hello, Adam!" in 5s +sayHelloInFiveSeconds("Adam"); // will open a popup with "Hello, Adam!" in 5s /////////////////////////////////// // 5. More about Objects; Constructors and Prototypes @@ -267,44 +267,44 @@ sayHelloInFiveSeconds("Adam") // will open a popup with "Hello, Adam!" in 5s // Objects can contain functions. var myObj = { myFunc: function(){ - return "Hello world!" + return "Hello world!"; } -} -myObj.myFunc() // = "Hello world!" +}; +myObj.myFunc(); // = "Hello world!" // When functions attached to an object are called, they can access the object // they're attached to using the this keyword. myObj = { myString: "Hello world!", myFunc: function(){ - return this.myString + return this.myString; } -} -myObj.myFunc() // = "Hello world!" +}; +myObj.myFunc(); // = "Hello world!" // What this is set to has to do with how the function is called, not where // it's defined. So, our function doesn't work if it isn't called in the // context of the object. -var myFunc = myObj.myFunc -myFunc() // = undefined +var myFunc = myObj.myFunc; +myFunc(); // = undefined // Inversely, a function can be assigned to the object and gain access to it // through this, even if it wasn't attached when it was defined. var myOtherFunc = function(){ - return this.myString.toUpperCase() + return this.myString.toUpperCase(); } -myObj.myOtherFunc = myOtherFunc -myObj.myOtherFunc() // = "HELLO WORLD!" +myObj.myOtherFunc = myOtherFunc; +myObj.myOtherFunc(); // = "HELLO WORLD!" // When you call a function with the new keyword, a new object is created, and // made available to the function via this. Functions designed to be called // like this are called constructors. var MyConstructor = function(){ - this.myNumber = 5 + this.myNumber = 5; } -myNewObj = new MyConstructor() // = {myNumber: 5} -myNewObj.myNumber // = 5 +myNewObj = new MyConstructor(); // = {myNumber: 5} +myNewObj.myNumber; // = 5 // Every JavaScript object has a 'prototype'. When you go to access a property // on an object that doesn't exist on the actual object, the interpreter will @@ -315,31 +315,31 @@ myNewObj.myNumber // = 5 // part of the standard; we'll get to standard ways of using prototypes later. var myObj = { myString: "Hello world!", -} +}; var myPrototype = { meaningOfLife: 42, myFunc: function(){ return this.myString.toLowerCase() } -} -myObj.__proto__ = myPrototype -myObj.meaningOfLife // = 42 +}; +myObj.__proto__ = myPrototype; +myObj.meaningOfLife; // = 42 // This works for functions, too. -myObj.myFunc() // = "hello world!" +myObj.myFunc(); // = "hello world!" // Of course, if your property isn't on your prototype, the prototype's // prototype is searched, and so on. myPrototype.__proto__ = { myBoolean: true -} -myObj.myBoolean // = true +}; +myObj.myBoolean; // = true // There's no copying involved here; each object stores a reference to its // prototype. This means we can alter the prototype and our changes will be // reflected everywhere. -myPrototype.meaningOfLife = 43 -myObj.meaningOfLife // = 43 +myPrototype.meaningOfLife = 43; +myObj.meaningOfLife; // = 43 // We mentioned that __proto__ was non-standard, and there's no standard way to // change the prototype of an existing object. However, there's two ways to @@ -347,8 +347,8 @@ myObj.meaningOfLife // = 43 // The first is Object.create, which is a recent addition to JS, and therefore // not available in all implementations yet. -var myObj = Object.create(myPrototype) -myObj.meaningOfLife // = 43 +var myObj = Object.create(myPrototype); +myObj.meaningOfLife; // = 43 // The second way, which works anywhere, has to do with constructors. // Constructors have a property called prototype. This is *not* the prototype of @@ -358,20 +358,20 @@ myConstructor.prototype = { getMyNumber: function(){ return this.myNumber } -} -var myNewObj2 = new myConstructor() -myNewObj2.getMyNumber() // = 5 +}; +var myNewObj2 = new myConstructor(); +myNewObj2.getMyNumber(); // = 5 // Built-in types like strings and numbers also have constructors that create // equivalent wrapper objects. -var myNumber = 12 -var myNumberObj = new Number(12) -myNumber == myNumberObj // = true +var myNumber = 12; +var myNumberObj = new Number(12); +myNumber == myNumberObj; // = true // Except, they aren't exactly equivalent. -typeof(myNumber) // = 'number' -typeof(myNumberObj) // = 'object' -myNumber === myNumberObj // = false +typeof(myNumber); // = 'number' +typeof(myNumberObj); // = 'object' +myNumber === myNumberObj; // = false if (0){ // This code won't execute, because 0 is falsy. } @@ -382,9 +382,9 @@ if (Number(0)){ // However, the wrapper objects and the regular builtins share a prototype, so // you can actually add functionality to a string, for instance. String.prototype.firstCharacter = function(){ - return this.charAt(0) + return this.charAt(0); } -"abc".firstCharacter() // = "a" +"abc".firstCharacter(); // = "a" // This fact is often used in "polyfilling", which is implementing newer // features of JavaScript in an older subset of JavaScript, so that they can be @@ -395,10 +395,10 @@ String.prototype.firstCharacter = function(){ if (Object.create === undefined){ // don't overwrite it if it exists Object.create = function(proto){ // make a temporary constructor with the right prototype - var Constructor = function(){} - Constructor.prototype = proto + var Constructor = function(){}; + Constructor.prototype = proto; // then use it to create a new, appropriately-prototyped object - return new Constructor() + return new Constructor(); } } ``` |