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authorsamcv <samantham@posteo.net>2016-10-20 06:59:55 -0700
committerven <vendethiel@hotmail.fr>2016-10-20 15:59:55 +0200
commite336c909b9ed44895b2df7d0b2cdd5b383e9b7fd (patch)
tree3f410b1eae67e84dae84b8cef54a5371fdf1dee7
parent8905c0c5bc7f6a7947a4fd0bcef8cf085ed08366 (diff)
Perl 6: Make information about Hash tables correct. Rewrite the example for dynamically scoped variables.. (#2475)
* Explain that you cannot pass immutable values like integers to subs even if you use $n is rw. * Add myself as a contributor * Remove contributor since I am not a major contributor * Add many more smartmatch examples. Make the ternary operatory clearer and add a code example for it. Make the section for && and || have a working code example and show the output it gives * Fix assigning $a $b and $c values in the && operator section * Rename a few things so they don't conflict with variables in other parts of the code * Remove extra dashes * Move description of smartmatch type checks toward the end of that section * Better names for scoping examples * Redo the example for dynamically scoped variables so the example is better and functions properly when ran (old example did not work properly when running it by itself) * Rename these classes so they aren't named the same as the ones above * Add information about the different twigils in Perl 6. This makes understanding what $. $! and $* are and how they relate. Also complete the renaming in the previous commit * Fix capitalization and indenting here * Using the word interpolate to mean accessing an element of an array is not the proper terminology. Using the word interpolate is usually associated with things such as this: say "@names = { @names.perl }" * Make the wording a little clearer for arrays * Remove incorrect information about hashes. Hashes are not arrays of pairs although Perl 6 makes it easy to use them as such * Make the subroutine text read better * Clean up the Object Model introduction section * Fix the section on interpolating all elements of an array * Use the word attribute instead of field since this is the wording that the perl 6 documentation uses for these objects * Fix column width in a few places * More clearly mark which twigils are used for "normal" variables and which ones are used on "objects". This makes the flow from the # Scoping => # Twigil => # Object Model section smoother * Semi-rewrite the example for object inheritance and use more natural names. Also rename class A to class Attrib-Class * Clean up the scoping introduction a little * Remove a leftover line from rewriting the inheritance example * More gradually introduce exceptions and fix a typo, as well as adding a few examples * Reorder introduction of packages to be more natural. Show how to "use" a package before we show how to create and declare our own modules * Avoid using the word 'use' because we're not refering to the perl keyword 'use'
-rw-r--r--perl6.html.markdown283
1 files changed, 172 insertions, 111 deletions
diff --git a/perl6.html.markdown b/perl6.html.markdown
index a69cfe00..d31955f0 100644
--- a/perl6.html.markdown
+++ b/perl6.html.markdown
@@ -37,11 +37,11 @@ my $str = 'String';
# double quotes allow for interpolation (which we'll see later):
my $str2 = "String";
-# variable names can contain but not end with simple quotes and dashes,
-# and can contain (and end with) underscores :
+# Variable names can contain but not end with simple quotes and dashes,
+# and can contain (and end with) underscores :
# my $weird'variable-name_ = 5; # works !
-my $bool = True; # `True` and `False` are Perl 6's boolean
+my $bool = True; # `True` and `False` are Perl 6's boolean values.
my $inverse = !$bool; # You can invert a bool with the prefix `!` operator
my $forced-bool = so $str; # And you can use the prefix `so` operator
# which turns its operand into a Bool
@@ -56,28 +56,32 @@ my @array = 1, 2, 3;
say @array[2]; # Array indices start at 0 -- This is the third element
-say "Interpolate an array using [] : @array[]";
-#=> Interpolate an array using [] : 1 2 3
+say "Interpolate all elements of an array using [] : @array[]";
+#=> Interpolate all elements of an array using [] : 1 2 3
@array[0] = -1; # Assign a new value to an array index
@array[0, 1] = 5, 6; # Assign multiple values
my @keys = 0, 2;
-@array[@keys] = @letters; # Assign using an array
+@array[@keys] = @letters; # Assignment using an array containing index values
say @array; #=> a 6 b
## * Hashes, or key-value Pairs.
-# Hashes are actually arrays of Pairs
-# (you can construct a Pair object using the syntax `Key => Value`),
-# except they get "flattened" (hash context), removing duplicated keys.
+# Hashes are pairs of keys and values.
+# You can construct a Pair object using the syntax `Key => Value`.
+# Hash tables are very fast for lookup, and are stored unordered.
+# Keep in mind that keys get "flattened" in hash context, and any duplicated
+# keys are deduplicated.
my %hash = 1 => 2,
3 => 4;
my %hash = foo => "bar", # keys get auto-quoted
"some other" => "value", # trailing commas are okay
;
-my %hash = <key1 value1 key2 value2>; # you can also create a hash
- # from an even-numbered array
-my %hash = key1 => 'value1', key2 => 'value2'; # same as this
+# Even though hashes are internally stored differently than arrays,
+# Perl 6 allows you to easily create a hash from an even numbered array:
+my %hash = <key1 value1 key2 value2>;
+
+my %hash = key1 => 'value1', key2 => 'value2'; # same result as above
# You can also use the "colon pair" syntax:
# (especially handy for named parameters that you'll see later)
@@ -92,7 +96,8 @@ say %hash{'key1'}; # You can use {} to get the value from a key
say %hash<key2>; # If it's a string, you can actually use <>
# (`{key1}` doesn't work, as Perl6 doesn't have barewords)
-## * Subs (subroutines, or functions in most other languages).
+## * Subs: subroutines or functions as most other languages call them are
+# created with the `sub` keyword.
sub say-hello { say "Hello, world" }
sub say-hello-to(Str $name) { # You can provide the type of an argument
@@ -619,66 +624,95 @@ multi with-or-without-you {
### Scoping
-# In Perl 6, contrarily to many scripting languages (like Python, Ruby, PHP),
-# you are to declare your variables before using them. You know `my`.
-# (there are other declarators, `our`, `state`, ..., which we'll see later).
+# In Perl 6, unlike many scripting languages, (such as Python, Ruby, PHP),
+# you must declare your variables before using them. The `my` declarator
+# you have learned uses "lexical scoping". There are a few other declarators,
+# (`our`, `state`, ..., ) which we'll see later.
# This is called "lexical scoping", where in inner blocks,
# you can access variables from outer blocks.
-my $foo = 'Foo';
-sub foo {
- my $bar = 'Bar';
- sub bar {
- say "$foo $bar";
+my $file_scoped = 'Foo';
+sub outer {
+ my $outer_scoped = 'Bar';
+ sub inner {
+ say "$file_scoped $outer_scoped";
}
- &bar; # return the function
+ &inner; # return the function
}
-foo()(); #=> 'Foo Bar'
+outer()(); #=> 'Foo Bar'
-# As you can see, `$foo` and `$bar` were captured.
+# As you can see, `$file_scoped` and `$outer_scoped` were captured.
# But if we were to try and use `$bar` outside of `foo`,
# the variable would be undefined (and you'd get a compile time error).
-# Perl 6 has another kind of scope : dynamic scope.
-# They use the twigil (composed sigil) `*` to mark dynamically-scoped variables:
-my $*a = 1;
-# Dyamically-scoped variables depend on the current call stack,
-# instead of the current block depth.
-sub foo {
- my $*foo = 1;
- bar(); # call `bar` in-place
+### Twigils
+
+# There are many special `twigils` (composed sigil's) in Perl 6.
+# Twigils define the variables' scope.
+# The * and ? twigils work on standard variables:
+# * Dynamic variable
+# ? Compile-time variable
+# The ! and the . twigils are used with Perl 6's objects:
+# ! Attribute (class member)
+# . Method (not really a variable)
+
+# `*` Twigil: Dynamic Scope
+# These variables use the`*` twigil to mark dynamically-scoped variables.
+# Dynamically-scoped variables are looked up through the caller, not through
+# the outer scope
+
+my $*dyn_scoped_1 = 1;
+my $*dyn_scoped_2 = 10;
+
+sub say_dyn {
+ say "$*dyn_scoped_1 $*dyn_scoped_2";
}
-sub bar {
- say $*foo; # `$*foo` will be looked in the call stack, and find `foo`'s,
- # even though the blocks aren't nested (they're call-nested).
- #=> 1
+
+sub call_say_dyn {
+ my $*dyn_scoped_1 = 25; # Defines $*dyn_scoped_1 only for this sub.
+ $*dyn_scoped_2 = 100; # Will change the value of the file scoped variable.
+ say_dyn(); #=> 25 100 $*dyn_scoped 1 and 2 will be looked for in the call.
+ # It uses he value of $*dyn_scoped_1 from inside this sub's lexical
+ # scope even though the blocks aren't nested (they're call-nested).
}
+say_dyn(); #=> 1 10
+call_say_dyn(); #=> 25 100
+ # Uses $*dyn_scoped_1 as defined in call_say_dyn even though
+ # we are calling it from outside.
+say_dyn(); #=> 1 100 We changed the value of $*dyn_scoped_2 in call_say_dyn
+ # so now its value has changed.
### Object Model
-# You declare a class with the keyword `class`, fields with `has`,
-# methods with `method`. Every attribute that is private is named `$!attr`.
-# Immutable public attributes are named `$.attr`
+# To call a method on an object, add a dot followed by the method name:
+# => $object.method
+# Classes are declared with the `class` keyword. Attributes are declared
+# with the `has` keyword, and methods declared with `method`.
+# Every attribute that is private uses the ! twigil for example: `$!attr`.
+# Immutable public attributes use the `.` twigil.
# (you can make them mutable with `is rw`)
+# The easiest way to remember the `$.` twigil is comparing it to how methods
+# are called.
# Perl 6's object model ("SixModel") is very flexible,
# and allows you to dynamically add methods, change semantics, etc ...
-# (this will not be covered here, and you should refer to the Synopsis).
+# (these will not all be covered here, and you should refer to:
+# https://docs.perl6.org/language/objects.html.
-class A {
- has $.field; # `$.field` is immutable.
- # From inside the class, use `$!field` to modify it.
- has $.other-field is rw; # You can mark a public attribute `rw`.
- has Int $!private-field = 10;
+class Attrib-Class {
+ has $.attrib; # `$.attrib` is immutable.
+ # From inside the class, use `$!attrib` to modify it.
+ has $.other-attrib is rw; # You can mark a public attribute `rw`.
+ has Int $!private-attrib = 10;
method get-value {
- $.field + $!private-field;
+ $.attrib + $!private-attrib;
}
- method set-value($n) {
- # $.field = $n; # As stated before, you can't use the `$.` immutable version.
- $!field = $n; # This works, because `$!` is always mutable.
+ method set-value($param) { # Methods can take parameters
+ $!attrib = $param; # This works, because `$!` is always mutable.
+ # $.attrib = $param; # Wrong: You can't use the `$.` immutable version.
- $.other-field = 5; # This works, because `$.other-field` is `rw`.
+ $.other-attrib = 5; # This works, because `$.other-attrib` is `rw`.
}
method !private-method {
@@ -686,33 +720,44 @@ class A {
}
};
-# Create a new instance of A with $.field set to 5 :
-# Note: you can't set private-field from here (more later on).
-my $a = A.new(field => 5);
-$a.get-value; #=> 15
-#$a.field = 5; # This fails, because the `has $.field` is immutable
-$a.other-field = 10; # This, however, works, because the public field
- # is mutable (`rw`).
-
-## Perl 6 also has inheritance (along with multiple inheritance)
-
-class A {
- has $.val;
-
- submethod not-inherited {
- say "This method won't be available on B.";
- say "This is most useful for BUILD, which we'll see later";
+# Create a new instance of Attrib-Class with $.attrib set to 5 :
+# Note: you can't set private-attribute from here (more later on).
+my $class-obj = Attrib-Class.new(attrib => 5);
+say $class-obj.get-value; #=> 15
+#$class-obj.attrib = 5; # This fails, because the `has $.attrib` is immutable
+$class-obj.other-attrib = 10; # This, however, works, because the public
+ # attribute is mutable (`rw`).
+
+## Object Inheritance
+# Perl 6 also has inheritance (along with multiple inheritance)
+# While `method`'s are inherited, `submethod`'s are not.
+# Submethods are useful for object construction and destruction tasks,
+# such as BUILD, or methods that must be overriden by subtypes.
+# We will learn about BUILD later on.
+
+class Parent {
+ has $.age;
+ has $.name;
+ # This submethod won't be inherited by Child.
+ submethod favorite-color {
+ say "My favorite color is Blue";
}
-
- method bar { $.val * 5 }
+ # This method is inherited
+ method talk { say "Hi, my name is $!name" }
}
-class B is A { # inheritance uses `is`
- method foo {
- say $.val;
- }
-
- method bar { $.val * 10 } # this shadows A's `bar`
+# Inheritance uses the `is` keyword
+class Child is Parent {
+ method talk { say "Goo goo ga ga" }
+ # This shadows Parent's `talk` method, This child hasn't learned to speak yet!
}
+my Parent $Richard .= new(age => 40, name => 'Richard');
+$Richard.favorite-color; #=> "My favorite color is Blue"
+$Richard.talk; #=> "Hi, my name is Richard"
+# # $Richard is able to access the submethod, he knows how to say his name.
+
+my Child $Madison .= new(age => 1, name => 'Madison');
+$Madison.talk; # prints "Goo goo ga ga" due to the overrided method.
+# $Madison.favorite-color does not work since it is not inherited
# When you use `my T $var`, `$var` starts off with `T` itself in it,
# so you can call `new` on it.
@@ -720,11 +765,7 @@ class B is A { # inheritance uses `is`
# `$a .= b` is the same as `$a = $a.b`)
# Also note that `BUILD` (the method called inside `new`)
# will set parent properties too, so you can pass `val => 5`.
-my B $b .= new(val => 5);
-# $b.not-inherited; # This won't work, for reasons explained above
-$b.foo; # prints 5
-$b.bar; #=> 50, since it calls B's `bar`
## Roles are supported too (also called Mixins in other languages)
role PrintableVal {
@@ -739,8 +780,8 @@ class Item does PrintableVal {
has $.val;
# When `does`-ed, a `role` literally "mixes in" the class:
- # the methods and fields are put together, which means a class can access
- # the private fields/methods of its roles (but not the inverse !):
+ # the methods and attributes are put together, which means a class can access
+ # the private attributes/methods of its roles (but not the inverse !):
method access {
say $!counter++;
}
@@ -757,34 +798,48 @@ class Item does PrintableVal {
### Exceptions
# Exceptions are built on top of classes, in the package `X` (like `X::IO`).
-# Unlike many other languages, in Perl 6, you put the `CATCH` block *within* the
-# block to `try`. By default, a `try` has a `CATCH` block that catches
-# any exception (`CATCH { default {} }`).
+# You can access the last exception with the special variable `$!`
+# (use `$_` in a `CATCH` block) Note: This has no relation to $!variables.
+
+# You can throw an exception using `die`:
+open 'foo' or die 'Error!'; #=> Error!
+# Or more explicitly:
+die X::AdHoc.new(payload => 'Error!');
+
+## Using `try` and `CATCH`
+# By using `try` and `CATCH` you can contain and handle exceptions without
+# disrupting the rest of the program.
+# Unlike many other languages, in Perl 6, you put the `CATCH` block *within*
+# the block to `try`. By default, a `try` has a `CATCH` block that catches
+# any exception (`CATCH { default {} }`).
+
+try { my $a = (0 %% 0); CATCH { say "Something happened: $_" } }
+ #=> Something happened: Attempt to divide by zero using infix:<%%>
+
# You can redefine it using `when`s (and `default`)
-# to handle the exceptions you want:
+# to handle the exceptions you want:
try {
open 'foo';
- CATCH {
- when X::AdHoc { say "unable to open file !" }
+ CATCH { # In the `CATCH` block, the exception is set to $_
+ when X::AdHoc { say "Error: $_" }
+ #=>Error: Failed to open file /dir/foo: no such file or directory
+
# Any other exception will be re-raised, since we don't have a `default`
- # Basically, if a `when` matches (or there's a `default`) marks the exception as
- # "handled" so that it doesn't get re-thrown from the `CATCH`.
+ # Basically, if a `when` matches (or there's a `default`) marks the
+ # exception as
+ # "handled" so that it doesn't get re-thrown from the `CATCH`.
# You still can re-throw the exception (see below) by hand.
}
}
-# You can throw an exception using `die`:
-die X::AdHoc.new(payload => 'Error !');
-
-# You can access the last exception with `$!` (use `$_` in a `CATCH` block)
-
-# There are also some subtelties to exceptions. Some Perl 6 subs return a `Failure`,
-# which is a kind of "unthrown exception". They're not thrown until you tried to look
-# at their content, unless you call `.Bool`/`.defined` on them - then they're handled.
-# (the `.handled` method is `rw`, so you can mark it as `False` back yourself)
+# There are also some subtleties to exceptions. Some Perl 6 subs return a
+# `Failure`, which is a kind of "unthrown exception". They're not thrown until
+# you tried to look at their content, unless you call `.Bool`/`.defined` on
+# them - then they're handled.
+# (the `.handled` method is `rw`, so you can mark it as `False` back yourself)
#
-# You can throw a `Failure` using `fail`. Note that if the pragma `use fatal` is on,
-# `fail` will throw an exception (like `die`).
+# You can throw a `Failure` using `fail`. Note that if the pragma `use fatal`
+# is on, `fail` will throw an exception (like `die`).
fail "foo"; # We're not trying to access the value, so no problem.
try {
fail "foo";
@@ -804,22 +859,26 @@ try {
# and `enum`) are actually packages. (Packages are the lowest common denominator)
# Packages are important - especially as Perl is well-known for CPAN,
# the Comprehensive Perl Archive Network.
-# You're not supposed to use the package keyword, usually:
-# you use `class Package::Name::Here;` to declare a class,
-# or if you only want to export variables/subs, you can use `module`:
+
+# You can use a module (bring its declarations into scope) with `use`
+use JSON::Tiny; # if you installed Rakudo* or Panda, you'll have this module
+say from-json('[1]').perl; #=> [1]
+
+# Declare your own packages like this:
+# `class Package::Name::Here;` to declare a class, or if you only want to
+# export variables/subs, you can use `module`. If you're coming from Perl 5
+# please note you're not usually supposed to use the `package` keyword.
+
module Hello::World { # Bracketed form
# If `Hello` doesn't exist yet, it'll just be a "stub",
# that can be redeclared as something else later.
# ... declarations here ...
}
unit module Parse::Text; # file-scoped form
+
grammar Parse::Text::Grammar { # A grammar is a package, which you could `use`
}
-# You can use a module (bring its declarations into scope) with `use`
-use JSON::Tiny; # if you installed Rakudo* or Panda, you'll have this module
-say from-json('[1]').perl; #=> [1]
-
# As said before, any part of the six model is also a package.
# Since `JSON::Tiny` uses (its own) `JSON::Tiny::Actions` class, you can use it:
my $actions = JSON::Tiny::Actions.new;
@@ -1128,10 +1187,11 @@ sub add($a, $b) { $a + $b }
say [[&add]] 1, 2, 3; #=> 6
## * Zip meta-operator
-# This one is an infix meta-operator than also can be used as a "normal" operator.
-# It takes an optional binary function (by default, it just creates a pair),
-# and will pop one value off of each array and call its binary function on these
-# until it runs out of elements. It returns an array with all of these new elements.
+# This one is an infix meta-operator than also can be used as a "normal"
+# operator. It takes an optional binary function (by default, it just creates
+# a pair), and will pop one value off of each array and call its binary function
+# on these until it runs out of elements. It returns an array with all of these
+# new elements.
(1, 2) Z (3, 4); # ((1, 3), (2, 4)), since by default, the function makes an array
1..3 Z+ 4..6; # (5, 7, 9), using the custom infix:<+> function
@@ -1205,7 +1265,8 @@ say so 'a' ~~ / a /; # More readable with some spaces!
# returning a `Match` object. They know how to respond to list indexing,
# hash indexing, and return the matched string.
# The results of the match are available as `$/` (implicitly lexically-scoped).
-# You can also use the capture variables (`$0`, `$1`, ... starting at 0, not 1 !).
+# You can also use the capture variables which start at 0:
+# `$0`, `$1', `$2`...
#
# You can also note that `~~` does not perform start/end checking
# (meaning the regexp can be matched with just one char of the string),