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authorDivay Prakash <divayprakash3@gmail.com>2018-11-17 19:32:06 +0530
committerDivay Prakash <divayprakash3@gmail.com>2018-11-17 19:32:06 +0530
commite3dcdb24d1f822f3057887e092965c1731a34820 (patch)
treefd554a8bdcd4708449a4c8673efe0cfed2f49ad0
parentfc741ca8d500a9075ecd3aafae22d8f2f34509b3 (diff)
Various style fixes
-rw-r--r--processing.html.markdown18
1 files changed, 8 insertions, 10 deletions
diff --git a/processing.html.markdown b/processing.html.markdown
index c68c5f3b..22b831b1 100644
--- a/processing.html.markdown
+++ b/processing.html.markdown
@@ -4,6 +4,7 @@ filename: learnprocessing.pde
contributors:
- ["Phone Thant Ko", "http://github.com/phonethantko"]
---
+
## Introduction
Processing is a programming language for creation of digital arts and multimedia content, allowing non-programmers to
@@ -29,7 +30,7 @@ The language is statically typed, and also comes with its official IDE to compil
/* ---------------------------------------
Writing and Running Processing Programs
---------------------------------------
- */
+*/
// In Processing, your program's entry point is a function named setup() with a void return type.
// Note! The syntax looks strikingly similar to that of C++.
@@ -205,11 +206,12 @@ noLoop(); // only allows it to run once.
redraw(); // runs the draw() method once more.
exit(); // This stops the program. It is useful for programs with draw() running continuously.
```
+
## Drawing with Processing
+
Since you will have understood the basics of the language by now, we will now look into the best part of Processing; DRAWING.
```
-
/* ------
Shapes
------
@@ -326,10 +328,11 @@ stroke(255, 255, 255, 200); // stroke colour set to yellow with transparency set
// Processing can render images and use them in several ways. Mostly stored as PImage datatype.
filter(shader); // Processing supports several filter functions for image manipulation.
texture(image); // PImage can be passed into arguments for texture-mapping the shapes.
-
```
+
If you want to take things further, there are more things Processing is powered for. Rendering models, shaders and whatnot.
There's too much to cover in a short documentation, so I will leave them out here. Shoud you be interested, please check out the references.
+
```
// Before we move on, I will touch a little bit more on how to import libraries
// so you can extend Processing's functionality to another horizon.
@@ -342,8 +345,8 @@ There's too much to cover in a short documentation, so I will leave them out her
// The power of Processing can be further visualized when we import libraries and packages into our sketches.
// Import statement can be written as below at the top of the source code.
import processing.something.*;
-
```
+
## DTC?
Down To Code? Let's get our hands dirty!
@@ -352,7 +355,6 @@ Let us see an example from openprocessing to visualize how much Processing is ca
Copy the code below into your Processing IDE and see the magic.
```
-
// Disclaimer: I did not write this program since I currently am occupied with internship and
// this sketch is adapted from openprocessing since it shows something cool with simple codes.
// Retrieved from: (https://www.openprocessing.org/sketch/559769)
@@ -380,8 +382,6 @@ void draw() {
}
-
-
void branch(float len) {
col=map(len, 0, 90, 150, 255);
fill(col, 0, 74);
@@ -390,7 +390,6 @@ void branch(float len) {
ellipse(0, -len, 3, 3);
len *= 0.7;
-
if (len>30) {
pushMatrix();
translate(0, -30);
@@ -406,7 +405,6 @@ void branch(float len) {
}
}
-
```
Processing is easy to learn and is particularly useful to create multimedia contents (even in 3D) without
@@ -415,7 +413,7 @@ the program flow.
However, that does not apply when you introduce external libraries, packages and even your own classes.
(Trust me! Processing projects can get real humongous...)
-## Some useful resources:
+## Some useful resources
- [Processing Website](http://processing.org)
- [Processing Sketches](http://openprocessing.org)