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authorAdam <adam@adambard.com>2016-10-21 15:35:09 -0700
committerAdam <adam@adambard.com>2016-10-21 15:35:09 -0700
commit620e5d20402be961d27ce6cc6a007204c81391d4 (patch)
treee33427b1aa82c11a8e974ccd8a02b789de4c9737 /csharp.html.markdown
parentde376b4357e79fc847e4c1ae2717946fe05d3bef (diff)
parent0659107a78bddd722df816daa01ee622fb4508d1 (diff)
Merge branch 'master' of github.com:adambard/learnxinyminutes-docs
Diffstat (limited to 'csharp.html.markdown')
-rw-r--r--csharp.html.markdown86
1 files changed, 64 insertions, 22 deletions
diff --git a/csharp.html.markdown b/csharp.html.markdown
index 4c9e8411..442700a6 100644
--- a/csharp.html.markdown
+++ b/csharp.html.markdown
@@ -459,7 +459,7 @@ on a new line! ""Wow!"", the masses cried";
if (i > limit/2) yield break;
yield return i;
}
- }
+ }
public static void OtherInterestingFeatures()
{
@@ -547,28 +547,22 @@ on a new line! ""Wow!"", the masses cried";
// PARALLEL FRAMEWORK
// http://blogs.msdn.com/b/csharpfaq/archive/2010/06/01/parallel-programming-in-net-framework-4-getting-started.aspx
- var websites = new string[] {
- "http://www.google.com", "http://www.reddit.com",
- "http://www.shaunmccarthy.com"
- };
- var responses = new Dictionary<string, string>();
- // Will spin up separate threads for each request, and join on them
- // before going to the next step!
- Parallel.ForEach(websites,
- new ParallelOptions() {MaxDegreeOfParallelism = 3}, // max of 3 threads
- website =>
- {
- // Do something that takes a long time on the file
- using (var r = WebRequest.Create(new Uri(website)).GetResponse())
+ var words = new List<string> {"dog", "cat", "horse", "pony"};
+
+ Parallel.ForEach(words,
+ new ParallelOptions() { MaxDegreeOfParallelism = 4 },
+ word =>
{
- responses[website] = r.ContentType;
+ Console.WriteLine(word);
}
- });
+ );
- // This won't happen till after all requests have been completed
- foreach (var key in responses.Keys)
- Console.WriteLine("{0}:{1}", key, responses[key]);
+ //Running this will produce different outputs
+ //since each thread finishes at different times.
+ //Some example outputs are:
+ //cat dog horse pony
+ //dog horse pony cat
// DYNAMIC OBJECTS (great for working with other languages)
dynamic student = new ExpandoObject();
@@ -677,6 +671,10 @@ on a new line! ""Wow!"", the masses cried";
int _speed; // Everything is private by default: Only accessible from within this class.
// can also use keyword private
public string Name { get; set; }
+
+ // Properties also have a special syntax for when you want a readonly property
+ // that simply returns the result of an expression
+ public string LongName => Name + " " + _speed + " speed";
// Enum is a value type that consists of a set of named constants
// It is really just mapping a name to a value (an int, unless specified otherwise).
@@ -948,7 +946,7 @@ on a new line! ""Wow!"", the masses cried";
A.A2();
}
}
-
+
// String interpolation by prefixing the string with $
// and wrapping the expression you want to interpolate with { braces }
public class Rectangle
@@ -956,7 +954,7 @@ on a new line! ""Wow!"", the masses cried";
public int Length { get; set; }
public int Width { get; set; }
}
-
+
class Program
{
static void Main(string[] args)
@@ -965,7 +963,49 @@ on a new line! ""Wow!"", the masses cried";
Console.WriteLine($"The length is {rect.Length} and the width is {rect.Width}");
}
}
-
+
+ // New C# 6 features
+ class GlassBall : IJumpable, IBreakable
+ {
+ // Autoproperty initializers
+ public int Damage { get; private set; } = 0;
+
+ // Autoproperty initializers on getter-only properties
+ public string Name { get; } = "Glass ball";
+
+ // Getter-only autoproperty that is initialized in constructor
+ public string GenieName { get; }
+
+ public GlassBall(string genieName = null)
+ {
+ GenieName = genieName;
+ }
+
+ public void Jump(int meters)
+ {
+ if (meters < 0)
+ // New nameof() expression; compiler will check that the identifier exists
+ // nameof(x) == "x"
+ // Prevents e.g. parameter names changing but not updated in error messages
+ throw new ArgumentException("Cannot jump negative amount!", nameof(meters));
+
+ Damage += meters;
+ }
+
+ // Expression-bodied properties ...
+ public bool Broken
+ => Damage > 100;
+
+ // ... and methods
+ public override string ToString()
+ // Interpolated string
+ => $"{Name}. Damage taken: {Damage}";
+
+ public string SummonGenie()
+ // Null-conditional operators
+ // x?.y will return null immediately if x is null; y is not evaluated
+ => GenieName?.ToUpper();
+ }
} // End Namespace
```
@@ -973,6 +1013,8 @@ on a new line! ""Wow!"", the masses cried";
* Attributes
* async/await, pragma directives
+ * Exception filters
+ * `using static`
* Web Development
* ASP.NET MVC & WebApi (new)
* ASP.NET Web Forms (old)