diff options
author | Lidenburg <richard.lindberg1997@gmail.com> | 2016-03-15 18:56:44 +0100 |
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committer | Lidenburg <richard.lindberg1997@gmail.com> | 2016-03-15 18:56:44 +0100 |
commit | ce5183bd3d38094401ec37b691fb11c08ec3a07f (patch) | |
tree | 6227674189be0b6ae719f956c800de98daa4b283 /csharp.html.markdown | |
parent | c38933a4d187bb2f7a13b1716e9c6d884b390e89 (diff) | |
parent | 2095ad9cf5f3243296be5a7232dc52ae03603f49 (diff) |
Merge remote-tracking branch 'refs/remotes/adambard/master'
Diffstat (limited to 'csharp.html.markdown')
-rw-r--r-- | csharp.html.markdown | 39 |
1 files changed, 22 insertions, 17 deletions
diff --git a/csharp.html.markdown b/csharp.html.markdown index dfdd98de..7be34fb9 100644 --- a/csharp.html.markdown +++ b/csharp.html.markdown @@ -24,10 +24,12 @@ Multi-line comments look like this /// This is an XML documentation comment which can be used to generate external /// documentation or provide context help within an IDE /// </summary> -//public void MethodOrClassOrOtherWithParsableHelp() {} +/// <param name="firstParam">This is some parameter documentation for firstParam</param> +/// <returns>Information on the returned value of a function</returns> +//public void MethodOrClassOrOtherWithParsableHelp(string firstParam) {} // Specify the namespaces this source code will be using -// The namespaces below are all part of the standard .NET Framework Class Libary +// The namespaces below are all part of the standard .NET Framework Class Library using System; using System.Collections.Generic; using System.Dynamic; @@ -45,8 +47,8 @@ using System.Data.Entity; // Using this code from another source file: using Learning.CSharp; namespace Learning.CSharp { - // Each .cs file should at least contain a class with the same name as the file - // you're allowed to do otherwise, but shouldn't for sanity. + // Each .cs file should at least contain a class with the same name as the file. + // You're allowed to do otherwise, but shouldn't for sanity. public class LearnCSharp { // BASIC SYNTAX - skip to INTERESTING FEATURES if you have used Java or C++ before @@ -421,7 +423,7 @@ on a new line! ""Wow!"", the masses cried"; // Item is an int Console.WriteLine(item.ToString()); } - + // YIELD // Usage of the "yield" keyword indicates that the method it appears in is an Iterator // (this means you can use it in a foreach loop) @@ -437,7 +439,7 @@ on a new line! ""Wow!"", the masses cried"; foreach (var counter in YieldCounter()) Console.WriteLine(counter); } - + // you can use more than one "yield return" in a method public static IEnumerable<int> ManyYieldCounter() { @@ -446,7 +448,7 @@ on a new line! ""Wow!"", the masses cried"; yield return 2; yield return 3; } - + // you can also use "yield break" to stop the Iterator // this method would only return half of the values from 0 to limit. public static IEnumerable<int> YieldCounterWithBreak(int limit = 10) @@ -482,7 +484,7 @@ on a new line! ""Wow!"", the masses cried"; // ?? is syntactic sugar for specifying default value (coalesce) // in case variable is null int notNullable = nullable ?? 0; // 0 - + // ?. is an operator for null-propagation - a shorthand way of checking for null nullable?.Print(); // Use the Print() extension method if nullable isn't null @@ -630,7 +632,7 @@ on a new line! ""Wow!"", the masses cried"; public static class Extensions { - // EXTENSION FUNCTIONS + // EXTENSION METHODS public static void Print(this object obj) { Console.WriteLine(obj.ToString()); @@ -692,7 +694,10 @@ on a new line! ""Wow!"", the masses cried"; public BikeBrand Brand; // After declaring an enum type, we can declare the field of this type // Decorate an enum with the FlagsAttribute to indicate that multiple values can be switched on - [Flags] // Any class derived from Attribute can be used to decorate types, methods, parameters etc + // Any class derived from Attribute can be used to decorate types, methods, parameters etc + // Bitwise operators & and | can be used to perform and/or operations + + [Flags] public enum BikeAccessories { None = 0, @@ -879,8 +884,8 @@ on a new line! ""Wow!"", the masses cried"; bool Broken { get; } // interfaces can contain properties as well as methods & events } - // Class can inherit only one other class, but can implement any amount of interfaces, however - // the base class name must be the first in the list and all interfaces follow + // Classes can inherit only one other class, but can implement any amount of interfaces, + // however the base class name must be the first in the list and all interfaces follow class MountainBike : Bicycle, IJumpable, IBreakable { int damage = 0; @@ -913,17 +918,17 @@ on a new line! ""Wow!"", the masses cried"; public DbSet<Bicycle> Bikes { get; set; } } - + // Classes can be split across multiple .cs files // A1.cs - public partial class A + public partial class A { public static void A1() { Console.WriteLine("Method A1 in class A"); } } - + // A2.cs public partial class A { @@ -932,9 +937,9 @@ on a new line! ""Wow!"", the masses cried"; Console.WriteLine("Method A2 in class A"); } } - + // Program using the partial class "A" - public class Program + public class Program { static void Main() { |