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author | Max Goldstein <maxgoldstein1@gmail.com> | 2015-12-08 15:06:37 -0500 |
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committer | Max Goldstein <maxgoldstein1@gmail.com> | 2015-12-08 15:24:22 -0500 |
commit | d75d8e133a5d7d2e23c7afc1ea16ec68db61cff7 (patch) | |
tree | 0ae9eddf39c886ebd2ecab7291bcb4dc8a2a9893 /elm.html.markdown | |
parent | adba73ccb964b118292fdafe1ed7f5bc3002f415 (diff) |
Add Elm
Diffstat (limited to 'elm.html.markdown')
-rw-r--r-- | elm.html.markdown | 346 |
1 files changed, 346 insertions, 0 deletions
diff --git a/elm.html.markdown b/elm.html.markdown new file mode 100644 index 00000000..8c191509 --- /dev/null +++ b/elm.html.markdown @@ -0,0 +1,346 @@ +--- +language: Elm +contributors: + - ["Max Goldstein", "http://maxgoldste.in/"] +--- + +Elm is a functional reactive programming language that compiles to (client-side) +JavaScript. Elm is statically typed, meaning that the compiler catches most +errors immediately and provides a clear and understandable error message. Elm is +great for designing user interfaces and games for the web. + + +```haskell +-- Single line comments start with two dashes. +{- Multiline comments can be enclosed in a block like this. +{- They can be nested. -} +-} + +{-- The Basics --} + +-- Arithmetic +1 + 1 -- 2 +8 - 1 -- 7 +10 * 2 -- 20 + +-- Every number literal without a decimal point can be either an Int or a Float. +33 / 2 -- 16.5 with floating point division +33 // 2 -- 16 with integer division + +-- Exponents +5 ^ 2 -- 25 + +-- Booleans +not True -- False +not False -- True +1 == 1 -- True +1 /= 1 -- False +1 < 10 -- True + +-- Strings and characters +"This is a string." +'a' -- character +'You cant use single quotes for strings.' -- error! + +-- Strings can be appended +"Hello " ++ "world!" -- "Hello world!" + +{-- Lists, Tuples, and Records --} + +-- Every element in a list must have the same type. +["the", "quick", "brown", "fox"] +[1, 2, 3, 4, 5] +-- The second example can also be written with two dots. +[1..5] + +-- Append lists just like strings +[1..5] ++ [6..10] == [1..10] -- True + +-- To add one item, use "cons" +0 :: [1..5] -- [0, 1, 2, 3, 4, 5] + +-- The head and tail of a list are returned as a Maybe. Instead of checking +-- every value to see if it's null, you deal with missing values explicitly. +List.head [1..5] -- Just 1 +List.tail [1..5] -- Just [2, 3, 4, 5] +List.head [] -- Nothing + +-- Every element in a tuple can be a different type, but a tuple has a +-- fixed length. +("elm", 42) + +-- Access the elements of a pair with the first and second functions. +-- (This is a shortcut; we'll come to the "real way" in a bit.) +fst ("elm", 42) -- "elm" +snd ("elm", 42) -- 42 + +-- Records are like tuples but the fields have names. +-- Notice that equals signs, not colons, are used. +{ x = 3, y = 7} + +-- Access a field with a dot and the field name. +{ x = 3, y = 7}.x -- 3 + +-- Or with an accessor fuction, a dot and then the field name. +.y { x = 3, y = 7} -- 7 + +-- Update the fields of a record. (It must have the fields already.) +{ person | + name = "George" } + +{ physics | + position = physics.position + physics.velocity, + velocity = physics.velocity + physics.acceleration } + +{-- Control Flow --} + +-- If statements always have an else, and the branches must be the same type. +if powerLevel > 9000 then + "WHOA!" +else + "meh" + +-- If statements can be chained. +if n < 0 then + "n is negative" +else if n > 0 then + "n is positive" +else + "n is zero" + +-- Use case statements to pattern match on different possibilities. +case aList of + [] -> "matches the empty list" + x::xs -> "matches a list of at least one item whose head is " ++ toString x + +case List.head aList of + Just x -> "The head is " ++ toString x + Nothing -> "The list was empty" + +{-- Functions --} + +-- Elm's syntax for functions is very minimal, relying mostly on whitespace +-- rather than parentheses and curly brackets. There is no "return" keyword. + +-- Define a function with its name, arguments, an equals sign, and the body. +multiply a b = + a * b + +-- Apply (call) a function by passing it arguments (no commas necessay). +multiply 7 6 -- 42 + +-- Partially apply a function by passing only some of its arguments. +-- Then give that function a new name. +double = + multiply 2 + +-- Constants are similar, except there are no arguments. +answer = + 42 + +-- Pass functions as arguments to other functions. +List.map double [1..4] -- [2, 4, 6, 8] + +-- Or write an anonymous function. +List.map (\a -> a * 2) [1..4] -- [2, 4, 6, 8] + +-- You can pattern match in function definitions when there's only one case. +-- This function takes one tuple rather than two arguments. +area (width, height) = + width * height + +area (6, 7) -- 42 + +-- Use curly brackets to pattern match record field names +-- Use let to define intermediate values +volume {width, height, depth} = + let + area = width * height + in + area * depth + +volume { width = 3, height = 2, depth = 7 } -- 42 + +-- Functions can be recursive +fib n = + if n < 2 then + 1 + else + fib (n - 1) + fib (n - 2) + +List.map fib [0..8] -- [1, 1, 2, 3, 5, 8,13, 21, 34] + +listLength aList = + case aList of + [] -> 0 + x::xs -> 1 + listLength xs + +-- Function application happens before any infix operation +cos (degrees 30) ^ 2 + sin (degrees 30) ^ 2 -- 1 +-- First degrees is applied to 30, then the result is passed to the trig +-- functions, which is then squared, and the addition happens last. + +{-- Types and Type Annotations --} + +-- The compiler will infer the type of every value in your program. +-- Types are always uppercase. Read x : T as "x has type T". +-- Some common types, which you might see in Elm's REPL. +5 : Int +6.7 : Float +"hello" : String +True : Bool + +-- Functions have types too. Read -> as "goes to". Think of the rightmost type +-- as the type of the return value. +not : Bool -> Bool +round : Float -> Int + +-- When you define a value, it's good practice to write its type above it. +-- The annotation is a form of documentation, which is verified by the compiler. +double : Int -> Int +double x = x * 2 + +-- Function arguments are passed in parentheses. +-- Lowercase types are type variables: they can be any type, as long as each +-- call is consistent. +List.map : (a -> b) -> List a -> List b +-- "List dot map has type a-goes-to-b, goes to list of a, goes to list of b." + +-- There are three special lowercase types: number, comparable, and appendable. +-- Numbers allow you to use arithmetic on Ints and Floats. +-- Comparable allows you to order numbers and strings, like a < b. +-- Appendable things can be combined with a ++ b. + +{-- Type Aliases and Union Types --} + +-- When you write a record or tuple, its type already exists. +-- (Notice that record types use colon and record values use equals.) +origin : { x : Float, y : Float, z : Float } +origin = + { x = 0, y = 0, z = 0 } + +-- You can give existing types a nice name with a type alias. +type alias Point3D = { x : Float, y : Float, z : Float } + +-- If you alias a record, you can use the name as a constructor function. +otherOrigin : Point3D +otherOrigin = Point3D 0 0 0 + +-- But it's still the same type, you can equate them +origin == otherOrigin -- True + +-- By contrast, defining a union type creates a type that didn't exist before. +-- A union type is so called because it can be one of many possibilities. +-- Each of the possibilities is represented as a "tag". +type Direction = North | South | East | West + +-- Tags can carry other values of known type. This can work recursively. +type IntTree = Leaf | Node Int IntTree IntTree + +-- "Leaf" and "Node" are the tags. Everything following a tag is a type. +-- Tags can be used as values or functions. +root : IntTree +root = Node 7 Leaf Leaf + +-- Union types (and type aliases) can use type variables. +type Tree a = Leaf | Node a (Tree a) (Tree a) + +-- You can pattern match union tags. The uppercase tags must be matched exactly. +-- The lowercase variables will match anything. Underscore also matches +-- anything, but signifies that you aren't using it. +leftmostElement : Tree a -> Maybe a +leftmostElement tree = + case tree of + Leaf -> Nothing + Node x Leaf _ -> Just x + Node _ subtree _ -> leftmostElement subtree + +-- That's pretty much it for the language itself. Now let's see how to organize +-- and run your code. + +{-- Modules and Imports --} + +-- The core libraries are organized into modulues, as are any third-party +-- libraries you may use. For large projects, you can define your own modulues. + +-- Put this at the top of the file. If omitted, you're in Main. +module Name where + +-- By default, everything is exported. +-- Limit what values and types are exported +module Name (Type, value) where + +-- One common pattern is to export a union type but not its tags. This is known +-- as an "opaque type", and is frequently used in libraries. + +-- Import code from other modules to use it in this one +-- Places Dict in scope, so you can call Dict.insert +import Dict + +-- Imports the Dict module and the Dict type, so your annotations don't have to +-- say Dict.Dict. You can still use Dict.insert. +import Dict exposing (Dict) + +-- Rename an import. +import Graphics.Collage as C + +{-- Ports --} + +-- A port indicates that you will be communicating with the outside world. +-- Ports are only allowed in the Main module. + +-- An incoming port is just a type signature. +port clientID : Int + +-- An outgoing port has a defintion. +port clientOrders : List String +port clientOrders = ["Books", "Groceries", "Furniture"] + +-- We won't go into the details, but you set up callbacks in JavaScript to send +-- on incoming ports and receive on outgoing ports. + +{-- Command Line Tools --} + +-- Compile a file. +$ elm make MyFile.elm + +-- The first time you do this, Elm will install the core libraries and create +-- elm-package.json, where information about your project is kept. + +-- The reactor is a server that compiles and runs your files. +-- Click the wrench next to file names to enter the time-travelling debugger! +$ elm reactor + +-- Experiment with simple expressions in a Read-Eval-Print Loop. +$ elm repl + +-- Packages are identified by GitHub username and repo name. +-- Install a new package, and record it in elm-package.json. +$ elm package install evancz/elm-html + +-- Elm's package manager enforces semantic versioning, so minor version bumps +-- will never break your build! +``` + +The Elm language is surprisingly small. You can now look through almost any Elm +source code and have a rough idea of what is going on. However, the possibilties +for error-resistant and easy-to-refactor code are endless! + +Here are some useful resources. + +* The [Elm website](http://elm-lang.org/). Includes: + * Links to the [installers](http://elm-lang.org/install) + * [Documentation guides](http://elm-lang.org/docs), including the [syntax reference](http://elm-lang.org/docs/syntax) + * Lots of helpful [examples](http://elm-lang.org/examples) + +* Documentation for [Elm's core libraries](http://package.elm-lang.org/packages/elm-lang/core/latest/). Take note of: + * [Basics](http://package.elm-lang.org/packages/elm-lang/core/latest/Basics), which is imported by default + * Data structures like [Array](http://package.elm-lang.org/packages/elm-lang/core/latest/Array), [Dict](http://package.elm-lang.org/packages/elm-lang/core/latest/Dict), and [Set](http://package.elm-lang.org/packages/elm-lang/core/latest/Set) + * JSON [encoding](http://package.elm-lang.org/packages/elm-lang/core/latest/Json-Encode) and [decoding](http://package.elm-lang.org/packages/elm-lang/core/latest/Json-Decode) + +* [The Elm Architecture](https://github.com/evancz/elm-architecture-tutorial#the-elm-architecture). An essay with examples on how to organize code into components. + +* The [Elm mailing list](https://groups.google.com/forum/#!forum/elm-discuss). Everyone is friendly and helpful. + + +Go out and write some Elm! |