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author | Boris Verkhovskiy <boris.verk@gmail.com> | 2024-04-06 08:36:26 -0700 |
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committer | GitHub <noreply@github.com> | 2024-04-06 08:36:26 -0700 |
commit | 111ff839f3a9b96fecd1d186340bf57e0f27e177 (patch) | |
tree | 30d433ba19ec49808cc0f0de8a161835ad5f29c9 /osl.html.markdown | |
parent | 9fa4b5af80f1cd7fe2469c198d02a21e4f8884a1 (diff) | |
parent | 3e687f1a8ccb1cd0d52a966005551d528ca141df (diff) |
Merge pull request #4881 from verhovsky/trailing-newlines
Remove leading and trailing empty lines in code blocks
Diffstat (limited to 'osl.html.markdown')
-rw-r--r-- | osl.html.markdown | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/osl.html.markdown b/osl.html.markdown index 1fe010ec..fd4fc7e9 100644 --- a/osl.html.markdown +++ b/osl.html.markdown @@ -10,8 +10,6 @@ OSL (Open Shading Language) is a programming language designed by Sony for Arnol [Read more here.](https://raw.githubusercontent.com/imageworks/OpenShadingLanguage/master/src/doc/osl-languagespec.pdf) ```c - - // Single-line comments start with // /* Multi line comments are preserved. */ @@ -741,8 +739,8 @@ for (int i = 0; i < 5; i += 1) { point pos = point(0, 0, 0); // Starting position of the ray vector dir = vector(0, 0, 1); // Direction of the ray int hit = trace(pos, dir); // returns 1 if it hits, else 0 - ``` + ### Further reading * [Blender Docs for OSL](https://docs.blender.org/manual/en/latest/render/shader_nodes/osl.html) |