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authorMarcel Ribeiro Dantas <ribeirodantasdm@gmail.com>2022-12-10 12:08:26 -0300
committerGitHub <noreply@github.com>2022-12-10 12:08:26 -0300
commit97a2a383c6b2f503ed2febd07bc950d1e95e54bb (patch)
treecd8fe10053e400fe06009a4dc40cec3b2e5892b6 /processing.html.markdown
parent354fe6fe7dd8085b88b0b1a2af2f5e612fe196f2 (diff)
parentbba9f7df211d63293e2a957872d156a0a6dfcd48 (diff)
Merge pull request #4560 from mribeirodantas/fix-typos-en
Fixes typos in many different English articles
Diffstat (limited to 'processing.html.markdown')
-rw-r--r--processing.html.markdown6
1 files changed, 3 insertions, 3 deletions
diff --git a/processing.html.markdown b/processing.html.markdown
index 777c6981..63f10e88 100644
--- a/processing.html.markdown
+++ b/processing.html.markdown
@@ -2,7 +2,7 @@
language: processing
filename: learnprocessing.pde
contributors:
- - ["Phone Thant Ko", "http://github.com/phonethantko"]
+ - ["Phone Than Ko", "http://github.com/phonethantko"]
- ["Divay Prakash", "https://github.com/divayprakash"]
---
@@ -256,7 +256,7 @@ line(x1, y1, z1, x2, y2, z2); // In 3D space
// Triangle
triangle(x1, y1, x2, y2, x3, y3);
-// Draws a triangle connecting three points defined by coordinate paramters.
+// Draws a triangle connecting three points defined by coordinate parameters.
// Rectangle
rect(a, b, c, d, [r]); // With optional parameter defining the radius of all corners
@@ -375,7 +375,7 @@ texture(image); // PImage can be passed into arguments for texture-mapping the s
If you want to take things further, there are more things Processing is powered
for. Rendering models, shaders and whatnot. There's too much to cover in a
-short documentation, so I will leave them out here. Shoud you be interested,
+short documentation, so I will leave them out here. Should you be interested,
please check out the references.
```