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author | Phone Thant Ko <mr.ptk10598@gmail.com> | 2018-07-02 11:17:25 +0630 |
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committer | Phone Thant Ko <mr.ptk10598@gmail.com> | 2018-07-02 11:17:25 +0630 |
commit | dd92983e8b2e85606c01c252e888c96fb43bb865 (patch) | |
tree | 5938b3e722e42d30e453af1a44c655d59c3483b2 /processing.html.markdown | |
parent | c258855144e5c59b8fa84730878e179fbb19807f (diff) |
2/7/18 11:17AM
Diffstat (limited to 'processing.html.markdown')
-rw-r--r-- | processing.html.markdown | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/processing.html.markdown b/processing.html.markdown index 83f774ee..f352b9c4 100644 --- a/processing.html.markdown +++ b/processing.html.markdown @@ -108,7 +108,7 @@ ArrayList<Integer> intArrayList = new ArrayList<Integer>(); // Format --> ClassName InstanceName SomeRandomClass myObject // then instantiate later //or -SomeRandomClass myObjectInstantiated = new SomeRandomClass(); // Assuming we have nothing to pass into the constructor +SomeRandomClass myObjectInstantiated = new SomeRandomClass(); // Processing comes up with more collections (eg. - Dictionaries and Lists) by default, // for the simplicity sake, I will leave them out of discussion here. @@ -135,15 +135,18 @@ float sr = sqrt(25); // sr = 5.0 // Vectors // Processing provides an easy way to implement vectors in its environment using PVector class. -// It can describe a two or three dimensional vector and comes with a set of methods which are useful for matrices operations. -// You can find more information on PVector class and its functions here. (https://processing.org/reference/PVector.html) +// It can describe a two or three dimensional vector and +// comes with a set of methods which are useful for matrices operations. +// You can find more information on PVector class and its functions here. +// (https://processing.org/reference/PVector.html) // Trigonometry // Processing also supports trigonometric operations by supplying a set of functions. // sin(), cos(), tan(), asin(), acos(), atan() and also degrees() and radians() for convenient conversion. -// However, a thing to note is those functions take angle in radians as the parameter so it has to be converted beforehand. +// However, those functions take angle in radians as the parameter so it has to be converted beforehand. float one = sin(PI/2); // one = 1.0 -// As you may have noticed, there exists a set of constants for trigonometric uses; PI, HALF_PI, QUARTER_PI and so on... +// As you may have noticed, there exists a set of constants for trigonometric uses; +// PI, HALF_PI, QUARTER_PI and so on... ``` Processing is easy to learn and is particularly useful to create multimedia contents (even in 3D) without |